1 textures/evil8_lights/e8minitrimlight
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3 qer_editorimage textures/evil8_lights/e8minitrimlight.tga
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4 q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga
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6 q3map_surfacelight 1200
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8 map textures/evil8_lights/e8minitrimlight.tga
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16 map textures/evil8_lights/e8minitrimlight.blend.tga
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21 textures/evil8_lights/e8tinylight2k
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23 qer_editorimage textures/evil8_lights/e8tinylight.tga
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24 q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga
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26 q3map_surfacelight 2000
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28 map textures/evil8_lights/e8tinylight.tga
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36 map textures/evil8_lights/e8tinylight.blend.tga
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41 textures/evil8_lights/e8tinylightblue2k
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43 qer_editorimage textures/evil8_lights/e8tinylightblue.tga
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44 q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga
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46 q3map_surfacelight 2000
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48 map textures/evil8_lights/e8tinylightblue.tga
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49 blendFunc GL_DST_COLOR GL_ZERO
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58 map textures/evil8_lights/e8tinylightblue.blend.tga
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63 textures/stralenex1/light_tube_green
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65 qer_editorimage textures/stralenex1/light_tube_green.tga
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66 q3map_lightimage textures/stralenex1/light_tube_green_glow.tga
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67 q3map_surfacelight 1000
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69 map textures/light_tube_green_glow.tga
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76 map textures/light_tube_green_glow.tga
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83 map textures/stralenex1/light_tube_green.tga
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88 map textures/stralenex1/light_tube_green_glow.tga
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99 textures/stralenex1/e8_bluestrip
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101 surfaceparm nolightmap
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102 surfaceparm nomarks
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105 map textures/stralenex1/e8_bluestrip.tga
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111 textures/stralenex1/e8_redstrip
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113 surfaceparm nolightmap
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114 surfaceparm nomarks
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117 map textures/stralenex1/e8_redstrip.tga
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123 textures/stralenex1/stralenex5_water
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125 qer_editorimage textures/stralenex1/stralenex5_water.tga
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128 surfaceparm nonsolid
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130 deformVertexes wave 150.0 sin 2 5 0.25 0.1
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134 map textures/stralenex1/stralenex5_water.tga
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140 textures/stralenex1/e6xrst_supprt
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142 qer_editorimage textures/stralenex1/e6xrst_supprt.tga
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143 surfaceparm nomarks
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148 map textures/stralenex1/e6xrst_supprt.tga
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162 textures/stralenex1/strale_grey_box
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164 qer_editorimage env/strale_grey/ygrey_up.tga
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165 surfaceparm nolightmap
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166 surfaceparm noimpact
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167 surfaceparm nomarks
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169 skyparms env/strale_grey/ygrey - -
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170 q3map_surfacelight 60
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171 q3map_lightimage textures/strale_grey/ygrey_up.tga
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172 q3map_sun .9 .9 1 70 65 78
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175 textures/stralenex1/strale_brown_box
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177 qer_editorimage env/strale_grey/ygrey_up.tga
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178 surfaceparm nolightmap
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179 surfaceparm noimpact
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180 surfaceparm nomarks
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182 skyparms env/strale_grey/ygrey - -
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183 q3map_surfacelight 100
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184 q3map_lightimage textures/strale_grey/ygrey_up.tga
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185 q3map_sun .75 .65 .6 130 255 80
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188 textures/stralenex1/greennebula
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190 qer_editorimage env/stralenex5/greennebula_bk.tga
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191 surfaceparm nolightmap
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192 surfaceparm noimpact
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193 surfaceparm nomarks
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195 skyparms env/stralenex5/greennebula - -
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196 q3map_surfacelight 80
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197 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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198 q3map_sun 0.3 0.33 0.3 60 80 20
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199 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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202 textures/stralenex1/stralenex5
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204 qer_editorimage env/stralenex5/stralenex5_up.tga
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205 surfaceparm nolightmap
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206 surfaceparm noimpact
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207 surfaceparm nomarks
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209 skyparms env/stralenex5/stralenex5 - -
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210 q3map_surfacelight 60
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211 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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212 q3map_sun .627 .525 0.392 60 300 40
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213 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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216 //copied from harlequin-sky.shader
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217 textures/harlequin_sky/strale_jf-nebula_sky
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219 qer_editorimage textures/harlequin_sky/nebula_qer1.tga
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221 surfaceparm noimpact
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222 surfaceparm nolightmap
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223 surfaceparm nomarks
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224 skyparms textures/harlequin_sky/env/nebular - -
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225 q3map_surfacelight 45
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226 // note: Change the surfacelight value if you want more ambient light from the sky.
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227 q3map_sun 0.88 .71 .71 80 0 90
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228 // note: Change the fourth value (80) if you want a brighter or dimmer sun
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231 textures/stralenex1/stralenex_trimlight
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233 qer_editorimage textures/stralenex1/stralenex_trimlight.tga
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234 q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga
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235 q3map_surfacelight 1800
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236 surfaceparm nomarks
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242 map textures/stralenex1/stralenex_trimlight.tga
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243 blendFunc GL_DST_COLOR GL_ZERO
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247 map textures/stralenex1/stralenex_trimlight_glow.tga
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248 blendfunc GL_ONE GL_ONE
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249 rgbGen identityLighting
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253 textures/stralenex1/stralenex_roundlight
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255 qer_editorimage textures/stralenex1/stralenex_roundlight.tga
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256 q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga
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257 q3map_surfacelight 4000
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258 surfaceparm nomarks
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264 map textures/stralenex1/stralenex_roundlight.tga
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265 blendFunc GL_DST_COLOR GL_ZERO
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269 map textures/stralenex1/stralenex_roundlight_glow.tga
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270 blendfunc GL_ONE GL_ONE
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271 rgbGen wave sin .3 .1 0 0.5
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275 textures/evil8_lights/e8trimlight
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277 qer_editorimage textures/evil8_lights/e8trimlight.tga
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278 q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga
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279 q3map_surfacelight 2000
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280 surfaceparm nomarks
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286 map textures/evil8_lights/e8trimlight.tga
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287 blendFunc GL_DST_COLOR GL_ZERO
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291 map textures/evil8_lights/e8trimlight_glow.tga
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292 blendfunc GL_ONE GL_ONE
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293 rgbGen identityLighting
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