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[divverent/nexuiz.git] / data / scripts / sav-liquids.shader
1 //Water for Q3texture, temp use.
2 //This shader is for DarkPlaces Engine - Nexuiz
3 textures/sav-liquids/slime1
4 {
5         qer_editorimage textures/liquids/slime1.jpg
6         qer_trans 0.5
7         surfaceparm noimpact
8         surfaceparm trans
9         surfaceparm nonsolid
10         surfaceparm slime
11         q3map_surfacelight 250
12         deformVertexes wave 150.0 sin 2 5 0.25 0.1
13         Q3map_TessSize 128
14         cull none
15         {
16                 map textures/liquids/slime1.jpg
17                 blendFunc add
18                 rgbGen identity
19         }
20 }
21
22 textures/sav-liquids/glass_tube
23 {
24         qer_editorimage textures/evil_basewall/mtl_gray.jpg
25         qer_trans 0.5
26         cull none
27         surfaceparm trans
28         {
29                 map textures/evil_basewall/mtl_gray.jpg
30                 blendFunc add
31                 rgbGen identity
32         }
33 }