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commit 1.2.1 game media
[divverent/nexuiz.git] / data / scripts / sav-liquids.shader
1 //Water for Q3texture, temp use.\r
2 //This shader is for DarkPlaces Engine - Nexuiz\r
3 textures/sav-liquids/slime1\r
4\r
5         qer_editorimage textures/liquids/slime1.jpg
6         qer_trans 0.5\r
7         \r
8         surfaceparm noimpact
9         surfaceparm trans\r
10         surfaceparm nonsolid\r
11         surfaceparm slime\r
12         q3map_surfacelight 250
13         \r
14         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
15         Q3map_TessSize 128\r
16         cull none\r
17 \r
18       {\r
19             map textures/liquids/slime1.jpg\r
20             blendFunc add\r
21             rgbGen identity\r
22         }\r
23 }
24
25 textures/sav-liquids/glass_tube\r
26\r
27         qer_editorimage textures/evil_basewall/mtl_gray.jpg
28         qer_trans 0.5\r
29         \r
30         cull none\r
31         surfaceparm trans
32 \r
33         {
34                 map textures/evil_basewall/mtl_gray.jpg\r
35                 blendFunc add\r
36                 rgbGen identity\r
37         }\r
38 }