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fix green light tubes in stralenex1.shader
[divverent/nexuiz.git] / data / scripts / sav-liquids.shader
1 //Water for Q3texture, temp use.
2 //This shader is for DarkPlaces Engine - Nexuiz
3
4 textures/sav-liquids/slime1
5 {
6         qer_editorimage textures/liquids/slime1.jpg
7         qer_trans 0.5
8         surfaceparm noimpact
9         surfaceparm trans
10         surfaceparm nonsolid
11         surfaceparm slime
12         q3map_surfacelight 250
13         deformVertexes wave 150.0 sin 2 5 0.25 0.1
14         Q3map_TessSize 128
15         cull none
16         {
17                 map textures/liquids/slime1.jpg
18                 blendFunc add
19                 rgbGen identity
20         }
21 }
22
23 textures/sav-liquids/glass_tube
24 {
25         qer_editorimage textures/evil_basewall/mtl_gray.jpg
26         qer_trans 0.5
27         cull none
28         surfaceparm trans
29         {
30                 map textures/evil_basewall/mtl_gray.jpg
31                 blendFunc add
32                 rgbGen identity
33         }
34 }