1 // textures/evil6_walls/
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3 // e6girdergrate.tga (default grate shader)
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4 textures/evil6_walls/e6girdergrate_s
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6 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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9 surfaceparm metalsteps
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12 map textures/evil6_walls/e6girdergrate.tga
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23 // e6girdergrate2b.tga (default grate shader)
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24 textures/evil6_walls/e6girdergrate2b_s
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26 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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29 surfaceparm metalsteps
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32 map textures/evil6_walls/e6girdergrate2b.tga
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43 // e6girdersupport.tga (default grate shader)
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44 textures/evil6_walls/e6girdersupport_s
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46 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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49 surfaceparm metalsteps
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52 map textures/evil6_walls/e6girdersupport.tga
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63 // e6indsdoor.tga (default grate shader)
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64 textures/evil6_walls/e6indsdoor_s
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66 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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69 surfaceparm metalsteps
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72 map textures/evil6_walls/e6indsdoor.tga
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83 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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84 // Tech door light effect
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85 textures/evil6_walls/e6tdoor
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87 qer_editorimage textures/evil6_walls/e6tdoor.tga
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89 map textures/evil6_walls/e6tdoor.tga
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92 map textures/evil6_walls/e6tdoor_fx.tga
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97 map textures/evil6_walls/e6tdoor.tga
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