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cleanup
[divverent/nexuiz.git] / data / scripts / evil6_trims.shader
1 textures/evil6_trims/e6btrim_light_s_nolight\r
2 {\r
3         qer_editorimage textures/evil6_trims/e6btrim_light.tga\r
4         surfaceparm nomarks\r
5         {\r
6                 map textures/evil6_trims/e6btrim_light.tga\r
7         }\r
8         {\r
9                 map $lightmap\r
10                 blendfunc filter\r
11         }\r
12         {\r
13                 map textures/evil6_trims/e6btrim_light_blend.tga\r
14                 blendfunc add\r
15         }\r
16 }\r
17 \r
18 textures/evil6_trims/e6metalfan_s\r
19 {\r
20         qer_editorimage textures/evil6_trims/e6metalfan.tga\r
21         {\r
22                 map textures/evil6_trims/e6metalfan_blade.tga\r
23                 tcmod rotate 5000\r
24         }\r
25         {\r
26                 map textures/evil6_trims/e6metalfan.tga\r
27                 blendfunc blend\r
28         }\r
29         {\r
30                 map $lightmap\r
31                 blendfunc filter\r
32         }\r
33 }\r
34 \r
35 textures/evil6_trims/e6strimlight_s_nolight\r
36 {\r
37         qer_editorimage textures/evil6_trims/e6strimlight.tga\r
38         surfaceparm nomarks\r
39         {\r
40                 map textures/evil6_trims/e6strimlight.tga\r
41         }\r
42         {\r
43                 map $lightmap\r
44                 blendfunc filter\r
45         }\r
46         {\r
47                 map textures/evil6_trims/e6strimlight_blend.tga\r
48                 blendfunc add\r
49         }\r
50 }\r
51 \r
52 textures/evil6_trims/e6trim_bsrlight_s_nolight\r
53 {\r
54         qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga\r
55         surfaceparm nomarks\r
56         {\r
57                 map textures/evil6_trims/e6trim_bsrlight.tga\r
58         }\r
59         {\r
60                 map $lightmap\r
61                 blendfunc filter\r
62         }\r
63         {\r
64                 map textures/evil6_trims/e6trim_bsrlight_blend.tga\r
65                 blendfunc add\r
66         }\r
67 }\r
68 \r
69 textures/evil6_trims/e6trim_light_s_nolight\r
70 {\r
71         qer_editorimage textures/evil6_trims/e6trim_light.tga\r
72         surfaceparm nomarks\r
73         {\r
74                 map textures/evil6_trims/e6trim_light.tga\r
75         }\r
76         {\r
77                 map $lightmap\r
78                 blendfunc filter\r
79         }\r
80         {\r
81                 map textures/evil6_trims/e6trim_light_blend.tga\r
82                 blendfunc add\r
83         }\r
84 }