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[divverent/nexuiz.git] / data / scripts / evil6_lights.shader
1 // textures/evil6_lights/\r
2 \r
3 textures/evil6_lights/e6horzlight_s_nolight\r
4 {\r
5         qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
6         //q3map_surfacelight ?\r
7         surfaceparm nomarks\r
8         {\r
9                 map textures/evil6_lights/e6horzlight.jpg\r
10         }\r
11         {\r
12                 map $lightmap\r
13                 blendfunc filter\r
14         }\r
15         {\r
16                 map textures/evil6_lights/e6horzlight_glow.jpg\r
17                 blendfunc add\r
18         }\r
19 }\r
20 \r
21 textures/evil6_lights/e6horzovallight_s_nolight\r
22 {\r
23         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
24         //q3map_surfacelight ?\r
25         surfaceparm nomarks\r
26         {\r
27                 map textures/evil6_lights/e6horzovallight.jpg\r
28         }\r
29         {\r
30                 map $lightmap\r
31                 blendfunc filter\r
32         }\r
33         {\r
34                 map textures/evil6_lights/e6horzovallight_glow.jpg\r
35                 blendfunc add\r
36         }\r
37 }\r
38 \r
39 textures/evil6_lights/e6platelight_s_nolight\r
40 {\r
41         qer_editorimage textures/evil6_lights/e6platelight.jpg\r
42         //q3map_surfacelight ?\r
43         surfaceparm nomarks\r
44         {\r
45                 map textures/evil6_lights/e6platelight.jpg\r
46         }\r
47         {\r
48                 map $lightmap\r
49                 blendfunc filter\r
50         }\r
51         {\r
52                 map textures/evil6_lights/e6platelight_glow.jpg\r
53                 blendfunc add\r
54         }\r
55 }\r
56 \r
57 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)\r
58 \r
59 textures/evil6_lights/e6platelight_burnt_s_nolight\r
60 {\r
61         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
62         //q3map_surfacelight ?\r
63         surfaceparm nomarks\r
64         {\r
65                 map textures/evil6_lights/e6platelight_burnt.jpg\r
66         }\r
67         {\r
68                 map $lightmap\r
69                 blendfunc filter\r
70         }\r
71         {\r
72                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
73                 blendfunc add\r
74         }\r
75 }\r
76 \r
77 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)\r
78 \r
79 textures/evil6_lights/e6tinylight_s_nolight\r
80 {\r
81         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
82         //q3map_surfacelight ?\r
83         surfaceparm nomarks\r
84         {\r
85                 map textures/evil6_lights/e6tinylight.jpg\r
86         }\r
87         {\r
88                 map $lightmap\r
89                 blendfunc filter\r
90         }\r
91         {\r
92                 map textures/evil6_lights/e6tinylight_glow.jpg\r
93                 blendfunc add\r
94         }\r
95 }\r
96 \r
97 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)\r
98 \r
99 textures/evil6_lights/e6v_light_s_nolight\r
100 {\r
101         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
102         //q3map_surfacelight ?\r
103         surfaceparm nomarks\r
104         {\r
105                 map textures/evil6_lights/e6v_light.jpg\r
106         }\r
107         {\r
108                 map $lightmap\r
109                 blendfunc filter\r
110         }\r
111         {\r
112                 map textures/evil6_lights/e6v_light_glow.jpg\r
113                 blendfunc add\r
114         }\r
115 }\r
116 \r
117 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)\r
118 textures/evil6_lights/e6walllight_s_nolight\r
119 {\r
120         qer_editorimage textures/evil6_lights/e6walllight.jpg\r
121         //q3map_surfacelight ?\r
122         surfaceparm nomarks\r
123         {\r
124                 map textures/evil6_lights/e6walllight.jpg\r
125         }\r
126         {\r
127                 map $lightmap\r
128                 blendfunc filter\r
129         }\r
130         {\r
131                 map textures/evil6_lights/e6walllight_glow.jpg\r
132                 blendfunc add\r
133         }\r
134 }\r
135 \r
136 // Maj: Added these strip ones\r
137 \r
138 textures/evil6_lights/e6basicstrip_blue_s_nolight\r
139 {\r
140         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg\r
141         //q3map_surfacelight ?\r
142         surfaceparm nomarks\r
143         surfaceparm nolightmap\r
144         {\r
145                 map textures/evil6_lights/e6basicstrip_blue.jpg\r
146         }\r
147 }\r
148 \r
149 textures/evil6_lights/e6basicstrip_green_s_nolight\r
150 {\r
151         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg\r
152         //q3map_surfacelight ?\r
153         surfaceparm nomarks\r
154         surfaceparm nolightmap\r
155         {\r
156                 map textures/evil6_lights/e6basicstrip_green.jpg\r
157         }\r
158 }\r
159 \r
160 textures/evil6_lights/e6basicstrip_orange_s_nolight\r
161 {\r
162         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg\r
163         //q3map_surfacelight ?\r
164         surfaceparm nomarks\r
165         surfaceparm nolightmap\r
166         {\r
167                 map textures/evil6_lights/e6basicstrip_orange.jpg\r
168         }\r
169 }\r
170 \r
171 textures/evil6_lights/e6basicstrip_red_s_nolight\r
172 {\r
173         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg\r
174         //q3map_surfacelight ?\r
175         surfaceparm nomarks\r
176         surfaceparm nolightmap\r
177         {\r
178                 map textures/evil6_lights/e6basicstrip_red.jpg\r
179         }\r
180 }\r
181 \r
182 textures/evil6_lights/e6basicstrip_white_s_nolight\r
183 {\r
184         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg\r
185         //q3map_surfacelight ?\r
186         surfaceparm nomarks\r
187         surfaceparm nolightmap\r
188         {\r
189                 map textures/evil6_lights/e6basicstrip_white.jpg\r
190         }\r
191 }\r
192 \r
193 textures/evil6_lights/e6basicstrip_yellow_s_nolight\r
194 {\r
195         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg\r
196         //q3map_surfacelight ?\r
197         surfaceparm nomarks\r
198         surfaceparm nolightmap\r
199         {\r
200                 map textures/evil6_lights/e6basicstrip_yellow.jpg\r
201         }\r
202 }