1 textures/evil6_floors/e6bsegrtflr128_s
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3 qer_editorimage textures/evil6_floors/e6bsegrtflr128.tga
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6 surfaceparm metalsteps
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9 map textures/evil6_floors/e6bsegrtflr128.tga
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20 textures/evil6_floors/e6bsegrtflr256_s
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22 qer_editorimage textures/evil6_floors/e6bsegrtflr256.tga
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25 surfaceparm metalsteps
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28 map textures/evil6_floors/e6bsegrtflr256.tga
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39 textures/evil6_floors/e6grate_flr_b_s
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41 qer_editorimage textures/evil6_floors/e6grate_flr_b.tga
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44 surfaceparm metalsteps
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47 map textures/evil6_floors/e6grate_flr_b.tga
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58 textures/evil6_floors/e6grate_flr_s
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60 qer_editorimage textures/evil6_floors/e6grate_flr.tga
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63 surfaceparm metalsteps
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66 map textures/evil6_floors/e6grate_flr.tga
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77 textures/evil6_floors/e6grtfloorceil_s
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79 qer_editorimage textures/evil6_floors/e6grtfloorceil.tga
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82 surfaceparm metalsteps
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85 map textures/evil6_floors/e6grtfloorceil.tga
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96 textures/evil6_floors/e6grate2_flr_s
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98 qer_editorimage textures/evil6_floors/e6grate2_flr.tga
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100 surfaceparm nomarks
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101 surfaceparm metalsteps
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104 map textures/evil6_floors/e6grate2_flr.tga
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115 textures/evil6_floors/e6grate2_flr_b_s
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117 qer_editorimage textures/evil6_floors/e6grate2_flr_b.tga
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119 surfaceparm nomarks
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120 surfaceparm metalsteps
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123 map textures/evil6_floors/e6grate2_flr_b.tga
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134 textures/evil6_floors/e6launchcfloor_s
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136 qer_editorimage textures/evil6_floors/e6launchcfloor.tga
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137 q3map_lightimage textures/evil6_floors/e6launchcfloor_glow.tga
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138 q3map_surfacelight 400
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139 surfaceparm nomarks
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141 map textures/evil6_floors/e6launchcfloor.tga
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148 map textures/evil6_floors/e6launchcfloor_glow.tga
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150 rgbgen wave sin .5 .8 0 1.5
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153 clampmap textures/evil6_floors/e6launchcfloor_fx.tga
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155 tcMod stretch sin 1.2 .9 0 1.5
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156 rgbGen wave square .5 .5 .25 1.5
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160 textures/evil6_floors/e6launchengine_s
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162 qer_editorimage textures/evil6_floors/e6launchengine.tga
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163 q3map_lightimage textures/evil6_floors/e6launchengine_glow.tga
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164 q3map_surfacelight 400
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165 surfaceparm nomarks
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167 map textures/evil6_floors/e6launchengine.tga
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174 map textures/evil6_floors/e6launchengine_glow.tga
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176 rgbgen wave sin .5 .8 0 1.5
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179 clampmap textures/evil6_floors/e6launchengine_fx.tga
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181 tcMod stretch sin 1.2 .9 0 1.5
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182 rgbGen wave square .5 .5 .25 1.5
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186 textures/evil6_floors/e6launchlfloor_s
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188 qer_editorimage textures/evil6_floors/e6launchlfloor.tga
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189 q3map_lightimage textures/evil6_floors/e6launchlfloor_glow.tga
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190 q3map_surfacelight 400
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191 surfaceparm nomarks
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193 map textures/evil6_floors/e6launchlfloor.tga
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200 map textures/evil6_floors/e6launchlfloor_glow.tga
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202 rgbgen wave sin .5 .8 0 1.5
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205 clampmap textures/evil6_floors/e6launchlfloor_fx.tga
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207 tcMod stretch sin 1.2 .9 0 1.5
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208 rgbGen wave square .5 .5 .25 1.5
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212 textures/evil6_floors/e6tekmtlrflr_h_full_slow
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214 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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216 map textures/evil6_floors/e6tekmtlrflr_h.tga
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223 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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224 rgbgen wave sin .5 .5 0 .2
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229 textures/evil6_floors/e6tekmtlrflr_h_small_noisy_fast
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231 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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233 map textures/evil6_floors/e6tekmtlrflr_h.tga
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240 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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241 rgbgen wave noise .9 .2 0 4
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246 textures/evil6_floors/e6xgratebasic_b_s
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248 qer_editorimage textures/evil6_floors/e6xgratebasic_b.tga
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250 surfaceparm nomarks
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251 surfaceparm metalsteps
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254 map textures/evil6_floors/e6xgratebasic_b.tga
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265 textures/evil6_floors/e6xgratebasic_s
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267 qer_editorimage textures/evil6_floors/e6xgratebasic.tga
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269 surfaceparm nomarks
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270 surfaceparm metalsteps
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273 map textures/evil6_floors/e6xgratebasic.tga
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283 // textures/evil6_lights/
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285 textures/evil6_lights/e6horzlight_s_nolight
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287 qer_editorimage textures/evil6_lights/e6horzlight.tga
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288 //q3map_surfacelight ?
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289 surfaceparm nomarks
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291 map textures/evil6_lights/e6horzlight.tga
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298 map textures/evil6_lights/e6horzlight_blend.tga
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303 // e6horzovallight.jpg with e6horzovallight_blend.jpg and
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304 // e6mtltpnl_light_fx.jpg
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305 // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while
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306 // e6mtltpnl_light_blend.jpg has the normal q3 light shader)
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308 textures/evil6_lights/e6horzovallight_s_nolight
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310 qer_editorimage textures/evil6_lights/e6horzovallight.tga
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311 //q3map_surfacelight ?
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312 surfaceparm nomarks
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314 map textures/evil6_lights/e6horzovallight.tga
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317 map textures/evil6_lights/e6horzovallight_blend.tga
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322 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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328 textures/evil6_lights/e6horzovallight_s_nolight
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330 qer_editorimage textures/evil6_lights/e6horzovallight_a.tga
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331 //q3map_surfacelight ?
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332 surfaceparm nomarks
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334 map textures/evil6_lights/e6mtltpnl_light_fx.tga
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338 map textures/evil6_lights/e6horzovallight_a.tga
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343 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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346 map textures/evil6_lights/e6horzovallight_blend.tga
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351 textures/evil6_lights/e6platelight_s_nolight
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353 qer_editorimage textures/evil6_lights/e6platelight.tga
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354 //q3map_surfacelight ?
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355 surfaceparm nomarks
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357 map textures/evil6_lights/e6platelight.tga
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364 map textures/evil6_lights/e6platelight_blend.tga
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369 // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader)
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371 textures/evil6_lights/e6platelight_burnt_s_nolight
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373 qer_editorimage textures/evil6_lights/e6platelight_burnt.tga
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374 //q3map_surfacelight ?
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375 surfaceparm nomarks
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377 map textures/evil6_lights/e6platelight_burnt.tga
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384 map textures/evil6_lights/e6platelight_burnt_blend.tga
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389 // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader)
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391 textures/evil6_lights/e6tinylight_s_nolight
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393 qer_editorimage textures/evil6_lights/e6tinylight.tga
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394 //q3map_surfacelight ?
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395 surfaceparm nomarks
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397 map textures/evil6_lights/e6tinylight.tga
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404 map textures/evil6_lights/e6tinylight_blend.tga
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409 // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader)
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411 textures/evil6_lights/e6v_light_s_nolight
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413 qer_editorimage textures/evil6_lights/e6v_light.tga
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414 //q3map_surfacelight ?
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415 surfaceparm nomarks
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417 map textures/evil6_lights/e6v_light.tga
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424 map textures/evil6_lights/e6v_light_blend.tga
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429 // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader)
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431 textures/evil6_lights/e6walllight_s_nolight
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433 qer_editorimage textures/evil6_lights/e6walllight.tga
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434 //q3map_surfacelight ?
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435 surfaceparm nomarks
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437 map textures/evil6_lights/e6walllight.tga
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444 map textures/evil6_lights/e6walllight_blend.tga
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449 // Maj: Added these strip ones
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451 textures/evil6_lights/e6basicstrip_blue_s_nolight
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453 qer_editorimage textures/evil6_lights/e6basicstrip_blue.tga
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454 //q3map_surfacelight ?
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455 surfaceparm nomarks
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456 surfaceparm nolightmap
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458 map textures/evil6_lights/e6basicstrip_blue.tga
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462 textures/evil6_lights/e6basicstrip_green_s_nolight
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464 qer_editorimage textures/evil6_lights/e6basicstrip_green.tga
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465 //q3map_surfacelight ?
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466 surfaceparm nomarks
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467 surfaceparm nolightmap
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469 map textures/evil6_lights/e6basicstrip_green.tga
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473 textures/evil6_lights/e6basicstrip_orange_s_nolight
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475 qer_editorimage textures/evil6_lights/e6basicstrip_orange.tga
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476 //q3map_surfacelight ?
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477 surfaceparm nomarks
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478 surfaceparm nolightmap
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480 map textures/evil6_lights/e6basicstrip_orange.tga
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484 textures/evil6_lights/e6basicstrip_red_s_nolight
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486 qer_editorimage textures/evil6_lights/e6basicstrip_red.tga
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487 //q3map_surfacelight ?
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488 surfaceparm nomarks
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489 surfaceparm nolightmap
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491 map textures/evil6_lights/e6basicstrip_red.tga
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495 textures/evil6_lights/e6basicstrip_white_s_nolight
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497 qer_editorimage textures/evil6_lights/e6basicstrip_white.tga
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498 //q3map_surfacelight ?
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499 surfaceparm nomarks
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500 surfaceparm nolightmap
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502 map textures/evil6_lights/e6basicstrip_white.tga
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506 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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508 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.tga
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509 //q3map_surfacelight ?
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510 surfaceparm nomarks
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511 surfaceparm nolightmap
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513 map textures/evil6_lights/e6basicstrip_yellow.tga
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517 textures/evil6_support/e6h_support_s
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519 qer_editorimage textures/evil6_support/e6h_support.tga
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521 surfaceparm nomarks
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522 surfaceparm metalsteps
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525 map textures/evil6_support/e6h_support.tga
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536 textures/evil6_support/e6holestrip_s
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538 qer_editorimage textures/evil6_support/e6holestrip.tga
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540 surfaceparm nomarks
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541 surfaceparm metalsteps
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544 map textures/evil6_support/e6holestrip.tga
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555 textures/evil6_support/e6vertgrt_supp_s_nolight
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557 qer_editorimage textures/evil6_support/e6vertgrt_supp.tga
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558 q3map_lightimage textures/evil6_support/e6vertgrt_supp_fx.tga
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559 surfaceparm nomarks
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561 map textures/evil6_support/e6vertgrt_supp.tga
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564 map textures/evil6_support/e6vertgrt_supp_fx.tga
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569 map textures/evil6_support/e6vertgrt_supp.tga
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574 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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578 textures/evil6_support/e6vlight_supp_s_nolight
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580 qer_editorimage textures/evil6_support/e6vlight_supp.tga
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581 surfaceparm nomarks
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583 map textures/evil6_support/e6vlight_supp.tga
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590 map textures/evil6_support/e6vlight_supp_blend.tga
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595 textures/evil6_support/e6x_supprt_s
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597 qer_editorimage textures/evil6_support/e6x_supprt.tga
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599 surfaceparm nomarks
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600 surfaceparm metalsteps
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603 map textures/evil6_support/e6x_supprt.tga
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614 textures/evil6_support/e6xrst_supprt_s
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616 qer_editorimage textures/evil6_support/e6xrst_supprt.tga
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618 surfaceparm nomarks
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619 surfaceparm metalsteps
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622 map textures/evil6_support/e6xrst_supprt.tga
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633 textures/evil6_trims/e6btrim_light_s_nolight
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635 qer_editorimage textures/evil6_trims/e6btrim_light.tga
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636 surfaceparm nomarks
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638 map textures/evil6_trims/e6btrim_light.tga
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645 map textures/evil6_trims/e6btrim_light_blend.tga
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650 textures/evil6_trims/e6metalfan_s
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652 qer_editorimage textures/evil6_trims/e6metalfan.tga
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654 map textures/evil6_trims/e6metalfan_blade.tga
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658 map textures/evil6_trims/e6metalfan.tga
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667 textures/evil6_trims/e6strimlight_s_nolight
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669 qer_editorimage textures/evil6_trims/e6strimlight.tga
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670 surfaceparm nomarks
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672 map textures/evil6_trims/e6strimlight.tga
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679 map textures/evil6_trims/e6strimlight_blend.tga
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684 textures/evil6_trims/e6trim_bsrlight_s_nolight
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686 qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga
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687 surfaceparm nomarks
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689 map textures/evil6_trims/e6trim_bsrlight.tga
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696 map textures/evil6_trims/e6trim_bsrlight_blend.tga
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701 textures/evil6_trims/e6trim_light_s_nolight
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703 qer_editorimage textures/evil6_trims/e6trim_light.tga
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704 surfaceparm nomarks
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706 map textures/evil6_trims/e6trim_light.tga
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713 map textures/evil6_trims/e6trim_light_blend.tga
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718 // textures/evil6_walls/
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720 // e6girdergrate.tga (default grate shader)
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722 textures/evil6_walls/e6girdergrate_s
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724 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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726 surfaceparm nomarks
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727 surfaceparm metalsteps
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730 map textures/evil6_walls/e6girdergrate.tga
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741 // e6girdergrate2b.tga (default grate shader)
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743 textures/evil6_walls/e6girdergrate2b_s
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745 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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747 surfaceparm nomarks
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748 surfaceparm metalsteps
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751 map textures/evil6_walls/e6girdergrate2b.tga
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762 // e6girdersupport.tga (default grate shader)
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764 textures/evil6_walls/e6girdersupport_s
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766 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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768 surfaceparm nomarks
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769 surfaceparm metalsteps
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772 map textures/evil6_walls/e6girdersupport.tga
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783 // e6indsdoor.tga (default grate shader)
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785 textures/evil6_walls/e6indsdoor_s
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787 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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789 surfaceparm nomarks
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790 surfaceparm metalsteps
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793 map textures/evil6_walls/e6indsdoor.tga
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804 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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805 // Tech door light effect
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807 textures/evil6_walls/e6tdoor
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809 qer_editorimage textures/evil6_walls/e6tdoor.tga
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811 map textures/evil6_walls/e6tdoor.tga
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814 map textures/evil6_walls/e6tdoor_fx.tga
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819 map textures/evil6_walls/e6tdoor.tga
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