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midi2cfg: use barriers
[divverent/nexuiz.git] / data / scripts / accident.shader
1 textures/base/mgrate\r
2 {\r
3         qer_editorimage textures/base/mgrate.tga\r
4         surfaceparm alphashadow\r
5         cull none\r
6         qer_alphaFunc GE128\r
7         {\r
8                 map textures/base/mgrate.tga\r
9                 alphaFunc GE128\r
10                 \r
11         }\r
12         {\r
13                 map $lightmap\r
14                 blendfunc filter\r
15                 tcgen lightmap\r
16         }\r
17 }