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make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detec...
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / units / unit_mlrs.qc
1 void spawnfunc_turret_mlrs();\r
2 void turret_mlrs_dinit();\r
3 void turret_mlrs_attack();\r
4 void turret_mlrs_rocket_explode();\r
5 \r
6 void turret_mlrs_postthink()\r
7 {\r
8 \r
9     // 0 = full, 6 = empty\r
10 \r
11     self.tur_head.frame = rint(6 - (self.ammo / self.shot_dmg));\r
12 \r
13     //if ((self.tur_head.frame >= 6) && (self.attack_finished_single <= time))\r
14     //    self.tur_head.frame = 0;\r
15 }\r
16 \r
17 void turret_mlrs_attack()\r
18 {\r
19     entity missile;\r
20 \r
21     turret_tag_fire_update();\r
22 \r
23     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);\r
24 \r
25     missile                    = spawn ();\r
26     setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot\r
27     setorigin(missile, self.tur_shotorg_updated);\r
28     missile.classname          = "mlrs_missile";\r
29     missile.owner              = self;\r
30     missile.bot_dodge          = TRUE;\r
31     missile.bot_dodgerating    = self.shot_dmg;\r
32     missile.takedamage         = DAMAGE_YES;\r
33     missile.damageforcescale   = 4;\r
34     missile.health             = 30;\r
35     missile.think              = turret_mlrs_rocket_explode;\r
36     missile.nextthink          = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);\r
37     missile.solid              = SOLID_BBOX;\r
38     missile.movetype           = MOVETYPE_FLYMISSILE;\r
39     missile.velocity           = (self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;\r
40     missile.angles             = vectoangles(missile.velocity);\r
41     missile.touch              = turret_mlrs_rocket_explode;\r
42     missile.flags              = FL_PROJECTILE;\r
43     missile.solid              = SOLID_BBOX;\r
44     missile.enemy              = self.enemy;\r
45 \r
46         CSQCProjectile(missile, TRUE, PROJECTILE_ROCKET, FALSE); // no cull, fly sound\r
47 \r
48     te_explosion (missile.origin);\r
49 \r
50     //self.tur_head.frame = 7 - self.volly_counter;\r
51 }\r
52 \r
53 void turret_mlrs_rocket_explode()\r
54 {\r
55     vector org2;\r
56 \r
57     if(self.event_damage != SUB_Null)\r
58     {\r
59         self.event_damage = SUB_Null;\r
60         self.think = turret_mlrs_rocket_explode;\r
61         self.nextthink = time;\r
62         return;\r
63     }\r
64 \r
65 \r
66     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);\r
67     org2 = findbetterlocation (self.origin, 16);\r
68     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);\r
69 \r
70 #ifdef TURRET_DEBUG\r
71     float d;\r
72 \r
73     d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
74     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;\r
75     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;\r
76 #else\r
77     RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
78 #endif\r
79 \r
80     // Target dead, get another is still targeting the same.\r
81     if ((self.enemy.deadflag != DEAD_NO) && (self.enemy == self.owner.enemy))\r
82         self.owner.enemy = world;\r
83 \r
84     remove (self);\r
85 }\r
86 \r
87 void turret_mlrs_dinit()\r
88 {\r
89     if (self.netname == "")      self.netname  = "MLRS turret";\r
90 \r
91     self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;\r
92     self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;\r
93     self.aim_flags = TFL_AIM_LEAD | TFL_AIM_ZEASE | TFL_AIM_SHOTTIMECOMPENSATE;\r
94 \r
95     if (turret_stdproc_init("mlrs_std") == 0)\r
96     {\r
97         remove(self);\r
98         return;\r
99     }\r
100 \r
101     setmodel(self,"models/turrets/base.md3");\r
102     setmodel(self.tur_head,"models/turrets/mlrs.md3");\r
103 \r
104     if (!turret_tag_setup(0))\r
105         dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");\r
106 \r
107     // Our fire routine\r
108     self.turret_firefunc  = turret_mlrs_attack;\r
109     self.turret_postthink = turret_mlrs_postthink;\r
110 \r
111 }\r
112 \r
113 /*QUAKED turret_mlrs (0 .5 .8) ?\r
114 */\r
115 \r
116 void spawnfunc_turret_mlrs()\r
117 {\r
118     //precache_model ( "models/turrets/rocket.md3");\r
119     //precache_model ("models/turrets/mlrs.md3");\r
120     //precache_model ("models/turrets/base.md3");\r
121 \r
122     self.think = turret_mlrs_dinit;\r
123     self.nextthink = time + 0.5;\r
124 }\r
125 \r
126 \r