]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/teamplay.qc
Nexball changes:
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(!cvar("g_balance_teams_force"))
20                 return -1;
21         return 1;
22 }
23
24 void TeamchangeFrags(entity e)
25 {
26         PlayerScore_Clear(e);
27 }
28
29 vector TeamColor(float teem)
30 {
31         switch(teem)
32         {
33                 case COLOR_TEAM1:
34                         return '1 0.0625 0.0625';
35                 case COLOR_TEAM2:
36                         return '0.0625 0.0625 1';
37                 case COLOR_TEAM3:
38                         return '1 1 0.0625';
39                 case COLOR_TEAM4:
40                         return '1 0.0625 1';
41                 default:
42                         return '1 1 1';
43         }
44 }
45
46 string TeamName(float t)
47 {
48         return strcat(Team_ColorName(t), " Team");
49 }
50 string ColoredTeamName(float t)
51 {
52         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
53 }
54 string TeamNoName(float t)
55 {
56         // fixme: Search for team entities and get their .netname's!
57         if(t == 1)
58                 return "Red Team";
59         if(t == 2)
60                 return "Blue Team";
61         if(t == 3)
62                 return "Yellow Team";
63         if(t == 4)
64                 return "Pink Team";
65         return "Neutral Team";
66 }
67
68 void dom_init();
69 void ctf_init();
70 void runematch_init();
71 void tdm_init();
72 void nb_init();
73 void entcs_init();
74
75 void LogTeamchange(entity pl)
76 {
77         string str;
78         if(!cvar("sv_eventlog"))
79                 return;
80         if(pl.playerid < 1)
81                 return;
82         str = strcat(":team:", ftos(pl.playerid), ":");
83         str = strcat(str, ftos(pl.team));
84         GameLogEcho(str);
85 }
86
87 void WriteGameCvars()
88 {
89         cvar_set("g_dm", ftos(g_dm));
90         cvar_set("g_tdm", ftos(g_tdm));
91         cvar_set("g_domination", ftos(g_domination));
92         cvar_set("g_ctf", ftos(g_ctf));
93         cvar_set("g_runematch", ftos(g_runematch));
94         cvar_set("g_lms", ftos(g_lms));
95         cvar_set("g_arena", ftos(g_arena));
96         cvar_set("g_keyhunt", ftos(g_keyhunt));
97         cvar_set("g_assault", ftos(g_assault));
98         cvar_set("g_onslaught", ftos(g_onslaught));
99         cvar_set("g_race", ftos(g_race));
100         cvar_set("g_nexball", ftos(g_nexball));
101 }
102
103 void ReadGameCvars()
104 {
105         float found;
106         float prev;
107         float i;
108
109         found = 0;
110         prev = cvar("gamecfg");
111         for(i = 0; i < 2; ++i)
112         {
113                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
114                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
115                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
116                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
117                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
118                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
119                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
120                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
121                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
122                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
123                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
124                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
125
126                 if(found)
127                         break;
128
129                 prev = -1; // second attempt takes place WITHOUT prev set
130         }
131
132         if(!found)
133                 g_dm = 1;
134
135         if(g_dm && cvar("deathmatch_force_teamplay"))
136         {
137                 g_dm = 0;
138                 g_tdm = 1;
139         }
140
141         teams_matter = 0;
142 }
143
144 void default_delayedinit()
145 {
146         if(!scores_initialized)
147                 ScoreRules_generic();
148 }
149
150 void ActivateTeamplay()
151 {
152         float teamplay_default;
153         teamplay_default = cvar("teamplay_default");
154
155         if(teamplay_default)
156                 teamplay = teamplay_default;
157         else
158                 teamplay = 3;
159         cvar_set("teamplay", ftos(teamplay));
160
161         teams_matter = 1;
162 }
163
164 void InitGameplayMode()
165 {
166         float fraglimit_override, timelimit_override;
167
168         VoteReset();
169
170         teams_matter = 0;
171         cvar_set("teamplay", "0");
172
173         // make sure only ONE type is selected
174         ReadGameCvars();
175         WriteGameCvars();
176
177         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
178         get_mi_min_max(1);
179         world.mins = mi_min;
180         world.maxs = mi_max;
181
182         MapInfo_LoadMapSettings(mapname);
183
184         if not(cvar_value_issafe(world.fog))
185         {
186                 print("The current map contains a potentially harmful fog setting, ignored\n");
187                 world.fog = string_null;
188         }
189         if(MapInfo_Map_fog != "")
190                 if(MapInfo_Map_fog == "none")
191                         world.fog = string_null;
192                 else
193                         world.fog = strzone(MapInfo_Map_fog);
194         clientstuff = strzone(MapInfo_Map_clientstuff);
195
196         MapInfo_ClearTemps();
197
198         // in case mapinfo switched the type
199         ReadGameCvars();
200
201         // set both here, gamemode can override it later
202         timelimit_override = cvar("timelimit_override");
203         fraglimit_override = cvar("fraglimit_override");
204
205         if(g_dm)
206         {
207                 game = GAME_DEATHMATCH;
208                 gamemode_name = "Deathmatch";
209         }
210
211         if(g_tdm)
212         {
213                 game = GAME_TEAM_DEATHMATCH;
214                 gamemode_name = "Team Deathmatch";
215                 ActivateTeamplay();
216                 tdm_init();
217         }
218
219         if(g_domination)
220         {
221                 game = GAME_DOMINATION;
222                 gamemode_name = "Domination";
223                 ActivateTeamplay();
224                 fraglimit_override = cvar("g_domination_point_limit");
225                 dom_init();
226         }
227
228         if(g_ctf)
229         {
230                 game = GAME_CTF;
231                 gamemode_name = "Capture the Flag";
232                 ActivateTeamplay();
233                 if(cvar("g_campaign"))
234                         g_ctf_win_mode = 2;
235                 else
236                         g_ctf_win_mode = cvar("g_ctf_win_mode");
237                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
238                 if(g_ctf_win_mode == 2)
239                         fraglimit_override = cvar("g_ctf_capture_limit");
240                 else
241                         fraglimit_override = cvar("capturelimit_override");
242                 ctf_init();
243         }
244
245         if(g_runematch)
246         {
247                 game = GAME_RUNEMATCH;
248                 gamemode_name = "Rune Match";
249                 if(cvar("deathmatch_force_teamplay"))
250                         ActivateTeamplay();
251                 fraglimit_override = cvar("g_runematch_point_limit");
252                 runematch_init();
253         }
254
255         if(g_lms)
256         {
257                 game = GAME_LMS;
258                 gamemode_name = "Last Man Standing";
259                 fraglimit_override = cvar("g_lms_lives_override");
260                 if(fraglimit_override == 0)
261                         fraglimit_override = -1;
262                 lms_lowest_lives = 9999;
263                 lms_next_place = 0;
264                 ScoreRules_lms();
265         }
266
267         if(g_arena)
268         {
269                 game = GAME_ARENA;
270                 gamemode_name = "Arena";
271                 fraglimit_override = cvar("g_arena_point_limit");
272                 maxspawned = cvar("g_arena_maxspawned");
273                 if(maxspawned < 2)
274                         maxspawned = 2;
275                 arena_roundbased = cvar("g_arena_roundbased");
276         }
277
278         if(g_keyhunt)
279         {
280                 game = GAME_KEYHUNT;
281                 gamemode_name = "Key Hunt";
282                 ActivateTeamplay();
283                 fraglimit_override = cvar("g_keyhunt_point_limit");
284                 kh_init();
285         }
286
287         if(g_assault)
288         {
289                 game = GAME_ASSAULT;
290                 gamemode_name = "Assault";
291                 ActivateTeamplay();
292                 ScoreRules_assault();
293         }
294
295         if(g_onslaught)
296         {
297                 game = GAME_ONSLAUGHT;
298                 gamemode_name = "Onslaught";
299                 ActivateTeamplay();
300         }
301
302         if(g_race)
303         {
304                 game = GAME_RACE;
305                 gamemode_name = "Race";
306                 g_race_qualifying = cvar("g_race_qualifying");
307
308                 if(cvar("g_race_teams"))
309                 {
310                         g_race_qualifying = 0; // not supported!
311                         ActivateTeamplay();
312                         race_teams = bound(2, cvar("g_race_teams"), 4);
313                 }
314                 else
315                         race_teams = 0;
316
317                 if(g_race_qualifying == 1)
318                         fraglimit_override = 0;
319                 else
320                         fraglimit_override = cvar("g_race_laps_limit");
321
322                 if(g_race_qualifying)
323                         independent_players = 1;
324
325                 ScoreRules_race();
326         }
327
328         if(g_nexball)
329         {
330                 game = GAME_NEXBALL;
331                 gamemode_name = "Nexball";
332                 fraglimit_override = cvar("g_nexball_goallimit");
333                 ActivateTeamplay();
334                 nb_init();
335                 ScoreRules_nexball();
336         }
337
338         if(teams_matter)
339                 entcs_init();
340
341         // save it (for the next startup)
342         cvar_set("gamecfg", ftos(game));
343
344         cache_mutatormsg = strzone("");
345         cache_lastmutatormsg = strzone("");
346
347         // enforce the server's universal frag/time limits
348         if(!cvar("g_campaign"))
349         {
350                 if(fraglimit_override >= 0)
351                         cvar_set("fraglimit", ftos(fraglimit_override));
352                 if(timelimit_override >= 0)
353                         cvar_set("timelimit", ftos(timelimit_override));
354         }
355
356         if(g_race && g_race_qualifying == 2)
357         {
358                 race_fraglimit = cvar("fraglimit");
359                 cvar_set("fraglimit", "0");
360         }
361
362         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
363 }
364
365 string GetClientVersionMessage() {
366         local string versionmsg;
367         if (self.version_mismatch) {
368                 if(self.version < cvar("gameversion")) {
369                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
370                 } else {
371                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
372                 }
373         } else {
374                 versionmsg = "^2client version and server version are compatible.^8";
375         }
376         return versionmsg;
377 }
378
379
380 void PrintWelcomeMessage(entity pl)
381 {
382         string s, modifications, motd;
383
384         if(self.cvar_scr_centertime == 0) return;
385         if((time - self.jointime) > cvar("welcome_message_time")
386            && !self.BUTTON_INFO)
387                 return;
388
389         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
390                 if(self.welcomemessage_time > time) return;
391                 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
392         }
393
394         if(cvar("g_campaign"))
395         {
396                 centerprint(pl, campaign_message);
397                 return;
398         }
399
400 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
401         if(!self.BUTTON_INFO)
402         {
403                 // TODO get rid of this too
404                 local string specString;
405                 specString = NEWLINES;
406                 //if(time < game_starttime) //also show the countdown when being a spectator
407                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
408                 //else
409                 if (timeoutStatus != 0)
410                         specString = strcat(specString, "\n\n", getTimeoutText(1));
411                 else
412                 {
413                         if(!self.BUTTON_INFO && self.classname == "player")
414                                 return;
415                         goto normal;
416                 }
417                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
418         }
419
420 :normal
421         modifications = "";
422         if(g_minstagib)
423                 modifications = strcat(modifications, ", MinstaGib");
424         if(g_nixnex)
425                 modifications = strcat(modifications, ", NixNex");
426         if(g_weaponarena)
427                 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
428         if(cvar("sv_gravity") < 800)
429                 modifications = strcat(modifications, ", Low gravity");
430         if(g_cloaked)
431                 modifications = strcat(modifications, ", Cloaked");
432         if(g_footsteps)
433                 modifications = strcat(modifications, ", Steps");
434         if(g_grappling_hook)
435                 modifications = strcat(modifications, ", Hook");
436         if(g_laserguided_missile)
437                 modifications = strcat(modifications, ", LG missiles");
438         if(g_midair)
439                 modifications = strcat(modifications, ", Midair");
440         if(g_vampire)
441                 modifications = strcat(modifications, ", Vampire");
442         if(g_pinata)
443                 modifications = strcat(modifications, ", Pinata");
444         if(g_weapon_stay)
445                 modifications = strcat(modifications, ", Weapons stay");
446         if(g_bloodloss > 0)
447                 modifications = strcat(modifications, ", Bloodloss");
448         if(g_jetpack)
449                 modifications = strcat(modifications, ", Jet pack");
450         modifications = substring(modifications, 2, strlen(modifications) - 2);
451
452         local string versionmessage;
453         versionmessage = GetClientVersionMessage();
454
455         s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
456         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
457
458         if(modifications != "")
459                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
460
461         if(timeoutStatus != 0)
462                 s = strcat(s, "\n\n", getTimeoutText(1));
463
464         if (g_grappling_hook)
465                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
466
467         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
468         {
469                 if(cache_lastmutatormsg)
470                         strunzone(cache_lastmutatormsg);
471                 if(cache_mutatormsg)
472                         strunzone(cache_mutatormsg);
473                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
474                 cache_mutatormsg = strzone(cache_lastmutatormsg);
475         }
476
477         if (cache_mutatormsg != "") {
478                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
479         }
480
481         motd = cvar_string("sv_motd");
482         if (motd != "") {
483                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
484         }
485         s = strcat(s, "\n");
486
487         centerprint(pl, s);
488 }
489
490
491 void SetPlayerColors(entity pl, float _color)
492 {
493         /*string s;
494         s = ftos(cl);
495         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
496         pl.team = cl + 1;
497         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
498         pl.clientcolors = 16*cl + cl;*/
499
500         float pants, shirt;
501         pants = _color & 0x0F;
502         shirt = _color & 0xF0;
503
504
505         if(teams_matter) {
506                 setcolor(pl, 16*pants + pants);
507         } else {
508                 setcolor(pl, shirt + pants);
509         }
510 }
511
512 void SetPlayerTeam(entity pl, float t, float s, float noprint)
513 {
514         float _color;
515
516         if(t == 4)
517                 _color = COLOR_TEAM4 - 1;
518         else if(t == 3)
519                 _color = COLOR_TEAM3 - 1;
520         else if(t == 2)
521                 _color = COLOR_TEAM2 - 1;
522         else
523                 _color = COLOR_TEAM1 - 1;
524
525         SetPlayerColors(pl,_color);
526
527         if(!noprint && t != s)
528         {
529                 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
530                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
531         }
532
533         if(t != s)
534                 LogTeamchange(pl);
535 }
536
537
538
539
540
541
542 // set c1...c4 to show what teams are allowed
543 void CheckAllowedTeams (entity for_whom)
544 {
545         string teament_name;
546         float dm;
547         entity head;
548
549 //      if(!dom && !ctf)
550 //              dm = 1;
551
552         c1 = c2 = c3 = c4 = -1;
553         cb1 = cb2 = cb3 = cb4 = 0;
554
555         // onslaught is special
556         if(g_onslaught)
557         {
558                 head = findchain(classname, "onslaught_generator");
559                 while (head)
560                 {
561                         if (head.team == COLOR_TEAM1) c1 = 0;
562                         if (head.team == COLOR_TEAM2) c2 = 0;
563                         if (head.team == COLOR_TEAM3) c3 = 0;
564                         if (head.team == COLOR_TEAM4) c4 = 0;
565                         head = head.chain;
566                 }
567                 return;
568         }
569
570         if(g_domination)
571                 teament_name = "dom_team";
572         else if(g_ctf)
573                 teament_name = "ctf_team";
574         else if(g_tdm)
575                 teament_name = "tdm_team";
576         else if(g_nexball)
577                 teament_name = "nexball_team";
578         else if(g_assault)
579         {
580                 c1 = c2 = 0; // Assault always has 2 teams
581                 return;
582         }
583         else
584         {
585                 // cover anything else by treating it like tdm with no teams spawned
586                 if(g_keyhunt)
587                         dm = kh_teams;
588                 else if(g_race)
589                         dm = race_teams;
590                 else
591                         dm = cvar("g_tdm_teams");
592                 if(dm < 2)
593                         error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
594
595                 if(dm >= 4)
596                 {
597                         c1 = c2 = c3 = c4 = 0;
598                 }
599                 else if(dm >= 3)
600                 {
601                         c1 = c2 = c3 = 0;
602                 }
603                 else// if(dm >= 2)
604                 {
605                         c1 = c2 = 0;
606                 }
607                 return;
608         }
609
610         // first find out what teams are allowed
611         head = find(world, classname, teament_name);
612         while(head)
613         {
614                 if(!(g_domination && head.netname == ""))
615                 {
616                         if(head.team == COLOR_TEAM1)
617                         {
618                                 c1 = 0;
619                         }
620                         if(head.team == COLOR_TEAM2)
621                         {
622                                 c2 = 0;
623                         }
624                         if(head.team == COLOR_TEAM3)
625                         {
626                                 c3 = 0;
627                         }
628                         if(head.team == COLOR_TEAM4)
629                         {
630                                 c4 = 0;
631                         }
632                 }
633                 head = find(head, classname, teament_name);
634         }
635
636         if(for_whom)
637         {
638                 if(cvar("bot_vs_human") > 0)
639                 {
640                         // bots are all blue
641                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
642                                 c1 = c3 = c4 = -1;
643                         else
644                                 c2 = -1;
645                 }
646                 else if(cvar("bot_vs_human") < 0)
647                 {
648                         // bots are all red
649                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
650                                 c2 = c3 = c4 = -1;
651                         else
652                                 c1 = -1;
653                 }
654         }
655 }
656
657 float PlayerValue(entity p)
658 {
659         if(IsTeamBalanceForced() == 1)
660                 return 1;
661         return 1;
662 }
663
664 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
665 // teams that are allowed will now have their player counts stored in c1...c4
666 void GetTeamCounts(entity ignore)
667 {
668         entity head;
669         float value, bvalue;
670         // now count how many players are on each team already
671
672         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
673         // also remember the lowest-scoring player
674
675         FOR_EACH_PLAYER(head)
676         {
677                 if(head != ignore)// && head.netname != "")
678                 {
679                         value = PlayerValue(head);
680                         if(clienttype(head) == CLIENTTYPE_BOT)
681                                 bvalue = value;
682                         else
683                                 bvalue = 0;
684                         if(head.team == COLOR_TEAM1)
685                         {
686                                 if(c1 >= 0)
687                                 {
688                                         c1 = c1 + value;
689                                         cb1 = cb1 + bvalue;
690                                 }
691                         }
692                         if(head.team == COLOR_TEAM2)
693                         {
694                                 if(c2 >= 0)
695                                 {
696                                         c2 = c2 + value;
697                                         cb2 = cb2 + bvalue;
698                                 }
699                         }
700                         if(head.team == COLOR_TEAM3)
701                         {
702                                 if(c3 >= 0)
703                                 {
704                                         c3 = c3 + value;
705                                         cb3 = cb3 + bvalue;
706                                 }
707                         }
708                         if(head.team == COLOR_TEAM4)
709                         {
710                                 if(c4 >= 0)
711                                 {
712                                         c4 = c4 + value;
713                                         cb4 = cb4 + bvalue;
714                                 }
715                         }
716                 }
717         }
718 }
719
720 // returns # of smallest team (1, 2, 3, 4)
721 // NOTE: Assumes CheckAllowedTeams has already been called!
722 float FindSmallestTeam(entity pl, float ignore_pl)
723 {
724         float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
725         totalteams = 0;
726
727         // find out what teams are available
728         //CheckAllowedTeams();
729
730         // make sure there are at least 2 teams to join
731         if(c1 >= 0)
732                 totalteams = totalteams + 1;
733         if(c2 >= 0)
734                 totalteams = totalteams + 1;
735         if(c3 >= 0)
736                 totalteams = totalteams + 1;
737         if(c4 >= 0)
738                 totalteams = totalteams + 1;
739
740         if(cvar("bot_vs_human"))
741                 totalteams += 1;
742
743         if(totalteams <= 1)
744         {
745                 if(g_domination)
746                         error("Too few teams available for domination\n");
747                 else if(g_ctf)
748                         error("Too few teams available for ctf\n");
749                 else if(g_keyhunt)
750                         error("Too few teams available for key hunt\n");
751                 else
752                         error("Too few teams available for team deathmatch\n");
753         }
754
755         // count how many players are in each team
756         if(ignore_pl)
757                 GetTeamCounts(pl);
758         else
759                 GetTeamCounts(world);
760
761         // c1...c4 now have counts of each team
762         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
763
764         smallestteam = 0;
765         smallestteam_count = 999999999;
766         smallestteam_score = 999999999;
767
768         // 2 gives priority to what team you're already on, 1 goes in order
769         // 2 doesn't seem to work though...
770         balance_type = 1;
771
772         if(bots_would_leave)
773         //if(pl.classname != "player")
774         if(clienttype(pl) != CLIENTTYPE_BOT)
775         {
776                 c1 -= cb1 * 255.0/256;
777                 c2 -= cb2 * 255.0/256;
778                 c3 -= cb3 * 255.0/256;
779                 c4 -= cb4 * 255.0/256;
780         }
781
782         if(balance_type == 1)
783         {
784                 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
785                 {
786                         smallestteam = 1;
787                         smallestteam_count = c1;
788                         smallestteam_score = team1_score;
789                 }
790                 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
791                 {
792                         smallestteam = 2;
793                         smallestteam_count = c2;
794                         smallestteam_score = team2_score;
795                 }
796                 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
797                 {
798                         smallestteam = 3;
799                         smallestteam_count = c3;
800                         smallestteam_score = team3_score;
801                 }
802                 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
803                 {
804                         smallestteam = 4;
805                         smallestteam_count = c4;
806                         smallestteam_score = team4_score;
807                 }
808         }
809         else
810         {
811                 if(c1 >= 0 && (c1 < smallestteam_count ||
812                                         (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
813                 {
814                         smallestteam = 1;
815                         smallestteam_count = c1;
816                 }
817                 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
818                                         (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
819                 {
820                         smallestteam = 2;
821                         smallestteam_count = c2;
822                 }
823                 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
824                                         (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
825                 {
826                         smallestteam = 3;
827                         smallestteam_count = c3;
828                 }
829                 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
830                                         (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
831                 {
832                         smallestteam = 4;
833                         smallestteam_count = c4;
834                 }
835         }
836
837         return smallestteam;
838 }
839
840 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
841 {
842         float smallest, selectedteam;
843
844         // don't join a team if we're not playing a team game
845         if(!teams_matter)
846                 return 0;
847
848         // find out what teams are available
849         CheckAllowedTeams(pl);
850
851         if(g_domination)
852         {
853                 // <div0> WHY? TODO
854                 if(cvar("g_domination_default_teams") < 3)
855                         c3 = 999999999;
856                 if(cvar("g_domination_default_teams") < 4)
857                         c4 = 999999999;
858         }
859
860         // if we don't care what team he ends up on, put him on whatever team he entered as.
861         // if he's not on a valid team, then let other code put him on the smallest team
862         if(!forcebestteam)
863         {
864                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
865                         selectedteam = pl.team;
866                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
867                         selectedteam = pl.team;
868                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
869                         selectedteam = pl.team;
870                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
871                         selectedteam = pl.team;
872                 else
873                         selectedteam = -1;
874                 if(selectedteam > 0)
875                 {
876                         if(!only_return_best)
877                         {
878                                 SetPlayerColors(pl, selectedteam - 1);
879                                 LogTeamchange(pl);
880                         }
881                         return selectedteam;
882                 }
883                 // otherwise end up on the smallest team (handled below)
884         }
885
886         smallest = FindSmallestTeam(pl, TRUE);
887
888
889         if(!only_return_best)
890         {
891                 TeamchangeFrags(self);
892                 if(smallest == 1)
893                 {
894                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
895                 }
896                 else if(smallest == 2)
897                 {
898                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
899                 }
900                 else if(smallest == 3)
901                 {
902                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
903                 }
904                 else if(smallest == 4)
905                 {
906                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
907                 }
908                 else
909                 {
910                         error("smallest team: invalid team\n");
911                 }
912                 LogTeamchange(pl);
913                 if(pl.deadflag == DEAD_NO)
914                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
915         }
916
917         return smallest;
918 }
919
920 //void() ctf_playerchanged;
921 void SV_ChangeTeam(float _color)
922 {
923         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
924
925         // in normal deathmatch we can just apply the color and we're done
926         if(!teams_matter) {
927                 SetPlayerColors(self, _color);
928                 return;
929         }
930
931         scolor = self.clientcolors & 0x0F;
932         dcolor = _color & 0x0F;
933
934         if(scolor == COLOR_TEAM1 - 1)
935                 steam = 1;
936         else if(scolor == COLOR_TEAM2 - 1)
937                 steam = 2;
938         else if(scolor == COLOR_TEAM3 - 1)
939                 steam = 3;
940         else // if(scolor == COLOR_TEAM4 - 1)
941                 steam = 4;
942         if(dcolor == COLOR_TEAM1 - 1)
943                 dteam = 1;
944         else if(dcolor == COLOR_TEAM2 - 1)
945                 dteam = 2;
946         else if(dcolor == COLOR_TEAM3 - 1)
947                 dteam = 3;
948         else // if(dcolor == COLOR_TEAM4 - 1)
949                 dteam = 4;
950
951         CheckAllowedTeams(self);
952
953         if(dteam == 1 && c1 < 0) dteam = 4;
954         if(dteam == 4 && c4 < 0) dteam = 3;
955         if(dteam == 3 && c3 < 0) dteam = 2;
956         if(dteam == 2 && c2 < 0) dteam = 1;
957
958         // not changing teams
959         if(scolor == dcolor)
960         {
961                 //bprint("same team change\n");
962                 SetPlayerTeam(self, dteam, steam, TRUE);
963                 return;
964         }
965
966         if(cvar("g_campaign"))
967         {
968                 sprint(self, "Team changes not allowed\n");
969                 return; // changing teams is not allowed
970         }
971
972         if(cvar("g_changeteam_banned") && self.wasplayer)
973         {
974                 sprint(self, "Team changes not allowed\n");
975                 return;
976         }
977
978         if(cvar("g_balance_teams_prevent_imbalance"))
979         {
980                 // only allow changing to a smaller or equal size team
981
982                 // find out what teams are available
983                 //CheckAllowedTeams();
984                 // count how many players on each team
985                 GetTeamCounts(world);
986
987                 // get desired team
988                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
989                 {
990                         dcount = c1;
991                         dbotcount = cb1;
992                 }
993                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
994                 {
995                         dcount = c2;
996                         dbotcount = cb2;
997                 }
998                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
999                 {
1000                         dcount = c3;
1001                         dbotcount = cb3;
1002                 }
1003                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1004                 {
1005                         dcount = c4;
1006                         dbotcount = cb4;
1007                 }
1008                 else
1009                 {
1010                         sprint(self, "Cannot change to an invalid team\n");
1011
1012                         return;
1013                 }
1014
1015                 // get starting team
1016                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1017                         scount = c1;
1018                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1019                         scount = c2;
1020                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1021                         scount = c3;
1022                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1023                         scount = c4;
1024
1025                 if(scount) // started at a valid, nonempty team
1026                 {
1027                         // check if we're trying to change to a larger team that doens't have bots to swap with
1028                         if(dcount >= scount && dbotcount <= 0)
1029                         {
1030                                 sprint(self, "Cannot change to a larger team\n");
1031                                 return; // can't change to a larger team
1032                         }
1033                 }
1034         }
1035
1036 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1037
1038         if(self.classname == "player" && steam != dteam)
1039         {
1040                 // reduce frags during a team change
1041                 TeamchangeFrags(self);
1042         }
1043
1044         SetPlayerTeam(self, dteam, steam, FALSE);
1045
1046         if(self.classname == "player" && steam != dteam)
1047         {
1048                 // kill player when changing teams
1049                 if(self.deadflag == DEAD_NO)
1050                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1051         }
1052         //ctf_playerchanged();
1053 }
1054
1055 void ShufflePlayerOutOfTeam (float source_team)
1056 {
1057         float smallestteam, smallestteam_count, steam;
1058         float lowest_bot_score, lowest_player_score;
1059         entity head, lowest_bot, lowest_player, selected;
1060
1061         smallestteam = 0;
1062         smallestteam_count = 999999999;
1063
1064         if(c1 >= 0 && c1 < smallestteam_count)
1065         {
1066                 smallestteam = 1;
1067                 smallestteam_count = c1;
1068         }
1069         if(c2 >= 0 && c2 < smallestteam_count)
1070         {
1071                 smallestteam = 2;
1072                 smallestteam_count = c2;
1073         }
1074         if(c3 >= 0 && c3 < smallestteam_count)
1075         {
1076                 smallestteam = 3;
1077                 smallestteam_count = c3;
1078         }
1079         if(c4 >= 0 && c4 < smallestteam_count)
1080         {
1081                 smallestteam = 4;
1082                 smallestteam_count = c4;
1083         }
1084
1085         if(!smallestteam)
1086         {
1087                 bprint("warning: no smallest team\n");
1088                 return;
1089         }
1090
1091         if(source_team == 1)
1092                 steam = COLOR_TEAM1;
1093         else if(source_team == 2)
1094                 steam = COLOR_TEAM2;
1095         else if(source_team == 3)
1096                 steam = COLOR_TEAM3;
1097         else if(source_team == 4)
1098                 steam = COLOR_TEAM4;
1099
1100         lowest_bot = world;
1101         lowest_bot_score = 999999999;
1102         lowest_player = world;
1103         lowest_player_score = 999999999;
1104
1105         // find the lowest-scoring player & bot of that team
1106         FOR_EACH_PLAYER(head)
1107         {
1108                 if(head.team == steam)
1109                 {
1110                         if(head.isbot)
1111                         {
1112                                 if(head.totalfrags < lowest_bot_score)
1113                                 {
1114                                         lowest_bot = head;
1115                                         lowest_bot_score = head.totalfrags;
1116                                 }
1117                         }
1118                         else
1119                         {
1120                                 if(head.totalfrags < lowest_player_score)
1121                                 {
1122                                         lowest_player = head;
1123                                         lowest_player_score = head.totalfrags;
1124                                 }
1125                         }
1126                 }
1127         }
1128
1129         // prefers to move a bot...
1130         if(lowest_bot != world)
1131                 selected = lowest_bot;
1132         // but it will move a player if it has to
1133         else
1134                 selected = lowest_player;
1135         // don't do anything if it couldn't find anyone
1136         if(!selected)
1137         {
1138                 bprint("warning: couldn't find a player to move from team\n");
1139                 return;
1140         }
1141
1142         // smallest team gains a member
1143         if(smallestteam == 1)
1144         {
1145                 c1 = c1 + 1;
1146         }
1147         else if(smallestteam == 2)
1148         {
1149                 c2 = c2 + 1;
1150         }
1151         else if(smallestteam == 3)
1152         {
1153                 c3 = c3 + 1;
1154         }
1155         else if(smallestteam == 4)
1156         {
1157                 c4 = c4 + 1;
1158         }
1159         else
1160         {
1161                 bprint("warning: destination team invalid\n");
1162                 return;
1163         }
1164         // source team loses a member
1165         if(source_team == 1)
1166         {
1167                 c1 = c1 + 1;
1168         }
1169         else if(source_team == 2)
1170         {
1171                 c2 = c2 + 2;
1172         }
1173         else if(source_team == 3)
1174         {
1175                 c3 = c3 + 3;
1176         }
1177         else if(source_team == 4)
1178         {
1179                 c4 = c4 + 4;
1180         }
1181         else
1182         {
1183                 bprint("warning: source team invalid\n");
1184                 return;
1185         }
1186
1187         // move the player to the new team
1188         TeamchangeFrags(selected);
1189         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1190
1191         if(selected.deadflag == DEAD_NO)
1192                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1193         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1194 }
1195
1196 void CauseRebalance(float source_team, float howmany_toomany)
1197 {
1198         if(IsTeamBalanceForced() == 1)
1199         {
1200                 bprint("Rebalancing Teams\n");
1201                 ShufflePlayerOutOfTeam(source_team);
1202         }
1203 }
1204
1205 // part of g_balance_teams_force
1206 // occasionally perform an audit of the teams to make
1207 // sure they're more or less balanced in player count.
1208 void AuditTeams()
1209 {
1210         float numplayers, numteams, smallest, toomany;
1211         float balance;
1212         balance = IsTeamBalanceForced();
1213         if(balance == 0)
1214                 return;
1215
1216         if(audit_teams_time > time)
1217                 return;
1218
1219         audit_teams_time = time + 4 + random();
1220
1221 //      bprint("Auditing teams\n");
1222
1223         CheckAllowedTeams(world);
1224         GetTeamCounts(world);
1225
1226
1227         numteams = numplayers = smallest = 0;
1228         if(c1 >= 0)
1229         {
1230                 numteams = numteams + 1;
1231                 numplayers = numplayers + c1;
1232                 smallest = c1;
1233         }
1234         if(c2 >= 0)
1235         {
1236                 numteams = numteams + 1;
1237                 numplayers = numplayers + c2;
1238                 if(c2 < smallest)
1239                         smallest = c2;
1240         }
1241         if(c3 >= 0)
1242         {
1243                 numteams = numteams + 1;
1244                 numplayers = numplayers + c3;
1245                 if(c3 < smallest)
1246                         smallest = c3;
1247         }
1248         if(c4 >= 0)
1249         {
1250                 numteams = numteams + 1;
1251                 numplayers = numplayers + c4;
1252                 if(c4 < smallest)
1253                         smallest = c4;
1254         }
1255
1256         if(numplayers <= 0)
1257                 return; // no players to move around
1258         if(numteams < 2)
1259                 return; // don't bother shuffling if for some reason there aren't any teams
1260
1261         toomany = smallest + 1;
1262
1263         if(c1 && c1 > toomany)
1264                 CauseRebalance(1, c1 - toomany);
1265         if(c2 && c2 > toomany)
1266                 CauseRebalance(2, c2 - toomany);
1267         if(c3 && c3 > toomany)
1268                 CauseRebalance(3, c3 - toomany);
1269         if(c4 && c4 > toomany)
1270                 CauseRebalance(4, c4 - toomany);
1271
1272         // if teams are still unbalanced, balance them further in the next audit,
1273         // which will happen sooner (keep doing rapid audits until things are in order)
1274         audit_teams_time = time + 0.7 + random()*0.3;
1275 }
1276
1277 // code from here on is just to support maps that don't have team entities
1278 void tdm_spawnteam (string teamname, float teamcolor)
1279 {
1280         local entity e;
1281         e = spawn();
1282         e.classname = "tdm_team";
1283         e.netname = teamname;
1284         e.cnt = teamcolor;
1285         e.team = e.cnt + 1;
1286 };
1287
1288 // spawn some default teams if the map is not set up for tdm
1289 void tdm_spawnteams()
1290 {
1291         float numteams;
1292
1293         numteams = cvar("g_tdm_teams");
1294
1295         tdm_spawnteam("Red", COLOR_TEAM1-1);
1296         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1297         if(numteams >= 3)
1298                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1299         if(numteams >= 4)
1300                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1301 };
1302
1303 void tdm_delayedinit()
1304 {
1305         // if no teams are found, spawn defaults
1306         if (find(world, classname, "tdm_team") == world)
1307                 tdm_spawnteams();
1308 };
1309
1310 void tdm_init()
1311 {
1312         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1313 };