1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(float player_id, float team_number, float type)
77 if(!cvar("sv_eventlog"))
83 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 cvar_set("g_dm", ftos(g_dm));
89 cvar_set("g_tdm", ftos(g_tdm));
90 cvar_set("g_domination", ftos(g_domination));
91 cvar_set("g_ctf", ftos(g_ctf));
92 cvar_set("g_runematch", ftos(g_runematch));
93 cvar_set("g_lms", ftos(g_lms));
94 cvar_set("g_arena", ftos(g_arena));
95 cvar_set("g_ca", ftos(g_ca));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 //#NO AUTOCVARS START
115 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
116 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
117 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
118 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
119 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
120 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
121 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
122 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
123 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
124 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
125 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
126 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
127 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
128 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
134 prev = -1; // second attempt takes place WITHOUT prev set
140 if(g_dm && cvar("deathmatch_force_teamplay"))
149 void default_delayedinit()
151 if(!scores_initialized)
152 ScoreRules_generic();
155 void ActivateTeamplay()
157 float teamplay_default;
158 teamplay_default = cvar("teamplay_default");
161 teamplay = teamplay_default;
164 cvar_set("teamplay", ftos(teamplay));
169 void InitGameplayMode()
171 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
173 qualifying_override = -1;
178 cvar_set("teamplay", "0");
180 // make sure only ONE type is selected
184 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
189 MapInfo_LoadMapSettings(mapname);
191 if not(cvar_value_issafe(world.fog))
193 print("The current map contains a potentially harmful fog setting, ignored\n");
194 world.fog = string_null;
196 if(MapInfo_Map_fog != "")
197 if(MapInfo_Map_fog == "none")
198 world.fog = string_null;
200 world.fog = strzone(MapInfo_Map_fog);
201 clientstuff = strzone(MapInfo_Map_clientstuff);
203 MapInfo_ClearTemps();
205 // in case mapinfo switched the type
208 // set both here, gamemode can override it later
209 timelimit_override = cvar("timelimit_override");
210 fraglimit_override = cvar("fraglimit_override");
211 leadlimit_override = cvar("leadlimit_override");
215 game = GAME_DEATHMATCH;
216 gamemode_name = "Deathmatch";
221 game = GAME_TEAM_DEATHMATCH;
222 gamemode_name = "Team Deathmatch";
225 if(cvar("g_tdm_team_spawns"))
226 have_team_spawns = -1; // request team spawns
231 game = GAME_DOMINATION;
232 gamemode_name = "Domination";
234 fraglimit_override = cvar("g_domination_point_limit");
235 leadlimit_override = cvar("g_domination_point_leadlimit");
237 have_team_spawns = -1; // request team spawns
243 gamemode_name = "Capture the Flag";
245 if(cvar("g_campaign"))
248 g_ctf_win_mode = cvar("g_ctf_win_mode");
249 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
250 if(g_ctf_win_mode == 2)
252 fraglimit_override = cvar("g_ctf_capture_limit");
253 leadlimit_override = cvar("g_ctf_capture_leadlimit");
257 fraglimit_override = cvar("capturelimit_override");
258 leadlimit_override = cvar("captureleadlimit_override");
261 have_team_spawns = -1; // request team spawns
266 game = GAME_RUNEMATCH;
267 gamemode_name = "Rune Match";
268 if(cvar("deathmatch_force_teamplay"))
270 fraglimit_override = cvar("g_runematch_point_limit");
271 leadlimit_override = cvar("g_runematch_point_leadlimit");
278 gamemode_name = "Last Man Standing";
279 fraglimit_override = cvar("g_lms_lives_override");
280 leadlimit_override = 0; // not supported by LMS
281 if(fraglimit_override == 0)
282 fraglimit_override = -1;
283 lms_lowest_lives = 9999;
291 gamemode_name = "Arena";
292 fraglimit_override = cvar("g_arena_point_limit");
293 leadlimit_override = cvar("g_arena_point_leadlimit");
294 maxspawned = cvar("g_arena_maxspawned");
297 arena_roundbased = cvar("g_arena_roundbased");
303 gamemode_name = "Clan Arena";
305 fraglimit_override = cvar("g_ca_point_limit");
306 leadlimit_override = cvar("g_ca_point_leadlimit");
307 precache_sound("ctf/red_capture.wav");
308 precache_sound("ctf/blue_capture.wav");
313 gamemode_name = "Key Hunt";
315 fraglimit_override = cvar("g_keyhunt_point_limit");
316 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
323 gamemode_name = "Assault";
325 ScoreRules_assault();
326 have_team_spawns = -1; // request team spawns
331 game = GAME_ONSLAUGHT;
332 gamemode_name = "Onslaught";
334 have_team_spawns = -1; // request team spawns
340 gamemode_name = "Race";
342 if(cvar("g_race_teams"))
345 race_teams = bound(2, cvar("g_race_teams"), 4);
346 have_team_spawns = -1; // request team spawns
351 qualifying_override = cvar("g_race_qualifying_timelimit_override");
352 fraglimit_override = cvar("g_race_laps_limit");
353 leadlimit_override = 0; // currently not supported by race
359 gamemode_name = "CTS";
360 g_race_qualifying = 1;
361 fraglimit_override = 0;
362 leadlimit_override = 0;
368 gamemode_name = "Nexball";
369 fraglimit_override = cvar("g_nexball_goallimit");
370 leadlimit_override = cvar("g_nexball_goalleadlimit");
373 have_team_spawns = -1; // request team spawns
379 // save it (for the next startup)
380 cvar_set("gamecfg", ftos(game));
382 cache_mutatormsg = strzone("");
383 cache_lastmutatormsg = strzone("");
385 // enforce the server's universal frag/time limits
386 if(!cvar("g_campaign"))
388 if(fraglimit_override >= 0)
389 cvar_set("fraglimit", ftos(fraglimit_override));
390 if(timelimit_override >= 0)
391 cvar_set("timelimit", ftos(timelimit_override));
392 if(leadlimit_override >= 0)
393 cvar_set("leadlimit", ftos(leadlimit_override));
394 if(qualifying_override >= 0)
395 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
400 // we need to find out the correct value for g_race_qualifying
401 if(cvar("g_campaign"))
403 g_race_qualifying = 1;
405 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
407 g_race_qualifying = 2;
408 race_fraglimit = cvar("fraglimit");
409 race_leadlimit = cvar("leadlimit");
410 race_timelimit = cvar("timelimit");
411 cvar_set("fraglimit", "0");
412 cvar_set("leadlimit", "0");
413 cvar_set("timelimit", ftos(cvar("g_race_qualifying_timelimit")));
416 g_race_qualifying = 0;
421 if(g_race_qualifying)
422 independent_players = 1;
427 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
430 string GetClientVersionMessage() {
431 local string versionmsg;
432 if (self.version_mismatch) {
433 if(self.version < cvar("gameversion")) {
434 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
436 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
439 versionmsg = "^2client version and server version are compatible.^8";
445 void PrintWelcomeMessage(entity pl)
447 string s, modifications, motd;
449 if(self.cvar_scr_centertime == 0) return;
451 if(cvar("g_campaign"))
453 if(self.classname == "player" && !self.BUTTON_INFO)
458 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
462 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
463 if(self.welcomemessage_time > time) return;
464 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
467 if(cvar("g_campaign"))
469 centerprint(pl, campaign_message);
473 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
474 if(!self.BUTTON_INFO)
476 // TODO get rid of this too
477 local string specString;
478 specString = NEWLINES;
479 //if(time < game_starttime) //also show the countdown when being a spectator
480 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
482 if (timeoutStatus != 0)
483 specString = strcat(specString, "\n\n", getTimeoutText(1));
486 if(self.classname == "player")
490 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
496 modifications = strcat(modifications, ", MinstaGib");
498 modifications = strcat(modifications, ", NixNex");
501 if(g_weaponarena_random)
502 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
504 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
506 if(cvar("g_start_weapon_laser") == 0)
507 modifications = strcat(modifications, ", No start weapons");
508 if(cvar("sv_gravity") < 800)
509 modifications = strcat(modifications, ", Low gravity");
511 modifications = strcat(modifications, ", Cloaked");
513 modifications = strcat(modifications, ", Steps");
515 modifications = strcat(modifications, ", Hook");
516 if(g_laserguided_missile)
517 modifications = strcat(modifications, ", LG missiles");
519 modifications = strcat(modifications, ", Midair");
521 modifications = strcat(modifications, ", Vampire");
523 modifications = strcat(modifications, ", Pinata");
525 modifications = strcat(modifications, ", Weapons stay");
527 modifications = strcat(modifications, ", Bloodloss");
529 modifications = strcat(modifications, ", Jet pack");
530 modifications = substring(modifications, 2, strlen(modifications) - 2);
532 local string versionmessage;
533 versionmessage = GetClientVersionMessage();
535 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
536 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
538 if(modifications != "")
539 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
541 if(timeoutStatus != 0)
542 s = strcat(s, "\n\n", getTimeoutText(1));
544 if (g_grappling_hook)
545 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
547 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
549 if(cache_lastmutatormsg)
550 strunzone(cache_lastmutatormsg);
552 strunzone(cache_mutatormsg);
553 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
554 cache_mutatormsg = strzone(cache_lastmutatormsg);
557 if (cache_mutatormsg != "") {
558 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
561 motd = cvar_string("sv_motd");
563 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
571 void SetPlayerColors(entity pl, float _color)
575 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
577 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
578 pl.clientcolors = 16*cl + cl;*/
581 pants = _color & 0x0F;
582 shirt = _color & 0xF0;
586 setcolor(pl, 16*pants + pants);
588 setcolor(pl, shirt + pants);
592 void SetPlayerTeam(entity pl, float t, float s, float noprint)
597 _color = COLOR_TEAM4 - 1;
599 _color = COLOR_TEAM3 - 1;
601 _color = COLOR_TEAM2 - 1;
603 _color = COLOR_TEAM1 - 1;
605 SetPlayerColors(pl,_color);
608 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
611 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
616 // set c1...c4 to show what teams are allowed
617 void CheckAllowedTeams (entity for_whom)
623 c1 = c2 = c3 = c4 = -1;
624 cb1 = cb2 = cb3 = cb4 = 0;
628 // onslaught is special
629 head = findchain(classname, "onslaught_generator");
632 if (head.team == COLOR_TEAM1) c1 = 0;
633 if (head.team == COLOR_TEAM2) c2 = 0;
634 if (head.team == COLOR_TEAM3) c3 = 0;
635 if (head.team == COLOR_TEAM4) c4 = 0;
639 else if(g_domination)
640 teament_name = "dom_team";
642 teament_name = "ctf_team";
644 teament_name = "tdm_team";
646 teament_name = "nexball_team";
648 c1 = c2 = 0; // Assault always has 2 teams
651 // cover anything else by treating it like tdm with no teams spawned
660 c1 = c2 = c3 = c4 = 0;
667 // find out what teams are allowed if necessary
670 head = find(world, classname, teament_name);
673 if(!(g_domination && head.netname == ""))
675 if(head.team == COLOR_TEAM1)
677 else if(head.team == COLOR_TEAM2)
679 else if(head.team == COLOR_TEAM3)
681 else if(head.team == COLOR_TEAM4)
684 head = find(head, classname, teament_name);
688 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
690 if(cvar("bot_vs_human") && for_whom)
692 if(cvar("bot_vs_human") > 0)
695 if(clienttype(for_whom) == CLIENTTYPE_BOT)
703 if(clienttype(for_whom) == CLIENTTYPE_BOT)
711 float PlayerValue(entity p)
713 if(IsTeamBalanceForced() == 1)
718 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
719 // teams that are allowed will now have their player counts stored in c1...c4
720 void GetTeamCounts(entity ignore)
724 // now count how many players are on each team already
726 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
727 // also remember the lowest-scoring player
729 FOR_EACH_PLAYER(head)
731 if(head != ignore)// && head.netname != "")
733 value = PlayerValue(head);
734 if(clienttype(head) == CLIENTTYPE_BOT)
738 if(head.team == COLOR_TEAM1)
746 if(head.team == COLOR_TEAM2)
754 if(head.team == COLOR_TEAM3)
762 if(head.team == COLOR_TEAM4)
774 // returns # of smallest team (1, 2, 3, 4)
775 // NOTE: Assumes CheckAllowedTeams has already been called!
776 float FindSmallestTeam(entity pl, float ignore_pl)
778 float totalteams, balance_type, maxc;
781 // find out what teams are available
782 //CheckAllowedTeams();
784 // make sure there are at least 2 teams to join
786 totalteams = totalteams + 1;
788 totalteams = totalteams + 1;
790 totalteams = totalteams + 1;
792 totalteams = totalteams + 1;
794 if(cvar("bot_vs_human"))
800 error("Too few teams available for domination\n");
802 error("Too few teams available for ctf\n");
804 error("Too few teams available for key hunt\n");
806 error("Too few teams available for team deathmatch\n");
809 // count how many players are in each team
813 GetTeamCounts(world);
815 // c1...c4 now have counts of each team
816 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
818 // 2 gives priority to what team you're already on, 1 goes in order
819 // 2 doesn't seem to work though...
823 //if(pl.classname != "player")
824 if(clienttype(pl) != CLIENTTYPE_BOT)
826 c1 -= cb1 * 255.0/256.0;
827 c2 -= cb2 * 255.0/256.0;
828 c3 -= cb3 * 255.0/256.0;
829 c4 -= cb4 * 255.0/256.0;
831 maxc = max4(c1, c2, c3, c4);
833 RandomSelection_Init();
834 if(balance_type == 1)
836 // 1: use team count, then score (note: can only use 8 significant bits of score)
837 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
838 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
839 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
840 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
842 else if(balance_type == 2)
844 // 1: use team count, if equal prefer own team
845 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
846 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
847 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
848 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
850 else if(balance_type == 3)
852 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
853 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
854 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
855 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
856 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
858 return RandomSelection_chosen_float;
861 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
863 float smallest, selectedteam;
865 // don't join a team if we're not playing a team game
869 // find out what teams are available
870 CheckAllowedTeams(pl);
872 // if we don't care what team he ends up on, put him on whatever team he entered as.
873 // if he's not on a valid team, then let other code put him on the smallest team
876 if( c1 >= 0 && pl.team == COLOR_TEAM1)
877 selectedteam = pl.team;
878 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
879 selectedteam = pl.team;
880 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
881 selectedteam = pl.team;
882 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
883 selectedteam = pl.team;
889 if(!only_return_best)
891 SetPlayerColors(pl, selectedteam - 1);
893 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
894 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
895 LogTeamchange(pl.playerid, pl.team, 99);
899 // otherwise end up on the smallest team (handled below)
902 smallest = FindSmallestTeam(pl, TRUE);
904 if(!only_return_best)
906 TeamchangeFrags(self);
909 SetPlayerColors(pl, COLOR_TEAM1 - 1);
911 else if(smallest == 2)
913 SetPlayerColors(pl, COLOR_TEAM2 - 1);
915 else if(smallest == 3)
917 SetPlayerColors(pl, COLOR_TEAM3 - 1);
919 else if(smallest == 4)
921 SetPlayerColors(pl, COLOR_TEAM4 - 1);
925 error("smallest team: invalid team\n");
928 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
930 if(pl.deadflag == DEAD_NO)
931 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
937 //void() ctf_playerchanged;
938 void SV_ChangeTeam(float _color)
940 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
942 // in normal deathmatch we can just apply the color and we're done
944 SetPlayerColors(self, _color);
948 scolor = self.clientcolors & 0x0F;
949 dcolor = _color & 0x0F;
951 if(scolor == COLOR_TEAM1 - 1)
953 else if(scolor == COLOR_TEAM2 - 1)
955 else if(scolor == COLOR_TEAM3 - 1)
957 else // if(scolor == COLOR_TEAM4 - 1)
959 if(dcolor == COLOR_TEAM1 - 1)
961 else if(dcolor == COLOR_TEAM2 - 1)
963 else if(dcolor == COLOR_TEAM3 - 1)
965 else // if(dcolor == COLOR_TEAM4 - 1)
968 CheckAllowedTeams(self);
970 if(dteam == 1 && c1 < 0) dteam = 4;
971 if(dteam == 4 && c4 < 0) dteam = 3;
972 if(dteam == 3 && c3 < 0) dteam = 2;
973 if(dteam == 2 && c2 < 0) dteam = 1;
975 // not changing teams
978 //bprint("same team change\n");
979 SetPlayerTeam(self, dteam, steam, TRUE);
983 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
984 sprint(self, "Team changes not allowed\n");
985 return; // changing teams is not allowed
988 if(cvar("g_balance_teams_prevent_imbalance"))
990 // only allow changing to a smaller or equal size team
992 // find out what teams are available
993 //CheckAllowedTeams();
994 // count how many players on each team
995 GetTeamCounts(world);
998 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1003 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1008 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1013 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1020 sprint(self, "Cannot change to an invalid team\n");
1025 // get starting team
1026 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1028 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1030 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1032 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1035 if(scount) // started at a valid, nonempty team
1037 // check if we're trying to change to a larger team that doens't have bots to swap with
1038 if(dcount >= scount && dbotcount <= 0)
1040 sprint(self, "Cannot change to a larger team\n");
1041 return; // can't change to a larger team
1046 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1048 if(self.classname == "player" && steam != dteam)
1050 // reduce frags during a team change
1051 TeamchangeFrags(self);
1054 SetPlayerTeam(self, dteam, steam, FALSE);
1056 if(self.classname == "player" && steam != dteam)
1058 // kill player when changing teams
1059 if(self.deadflag == DEAD_NO)
1060 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1062 //ctf_playerchanged();
1065 void ShufflePlayerOutOfTeam (float source_team)
1067 float smallestteam, smallestteam_count, steam;
1068 float lowest_bot_score, lowest_player_score;
1069 entity head, lowest_bot, lowest_player, selected;
1072 smallestteam_count = 999999999;
1074 if(c1 >= 0 && c1 < smallestteam_count)
1077 smallestteam_count = c1;
1079 if(c2 >= 0 && c2 < smallestteam_count)
1082 smallestteam_count = c2;
1084 if(c3 >= 0 && c3 < smallestteam_count)
1087 smallestteam_count = c3;
1089 if(c4 >= 0 && c4 < smallestteam_count)
1092 smallestteam_count = c4;
1097 bprint("warning: no smallest team\n");
1101 if(source_team == 1)
1102 steam = COLOR_TEAM1;
1103 else if(source_team == 2)
1104 steam = COLOR_TEAM2;
1105 else if(source_team == 3)
1106 steam = COLOR_TEAM3;
1107 else if(source_team == 4)
1108 steam = COLOR_TEAM4;
1111 lowest_bot_score = 999999999;
1112 lowest_player = world;
1113 lowest_player_score = 999999999;
1115 // find the lowest-scoring player & bot of that team
1116 FOR_EACH_PLAYER(head)
1118 if(head.team == steam)
1122 if(head.totalfrags < lowest_bot_score)
1125 lowest_bot_score = head.totalfrags;
1130 if(head.totalfrags < lowest_player_score)
1132 lowest_player = head;
1133 lowest_player_score = head.totalfrags;
1139 // prefers to move a bot...
1140 if(lowest_bot != world)
1141 selected = lowest_bot;
1142 // but it will move a player if it has to
1144 selected = lowest_player;
1145 // don't do anything if it couldn't find anyone
1148 bprint("warning: couldn't find a player to move from team\n");
1152 // smallest team gains a member
1153 if(smallestteam == 1)
1157 else if(smallestteam == 2)
1161 else if(smallestteam == 3)
1165 else if(smallestteam == 4)
1171 bprint("warning: destination team invalid\n");
1174 // source team loses a member
1175 if(source_team == 1)
1179 else if(source_team == 2)
1183 else if(source_team == 3)
1187 else if(source_team == 4)
1193 bprint("warning: source team invalid\n");
1197 // move the player to the new team
1198 TeamchangeFrags(selected);
1199 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1201 if(selected.deadflag == DEAD_NO)
1202 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1203 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1206 void CauseRebalance(float source_team, float howmany_toomany)
1208 if(IsTeamBalanceForced() == 1)
1210 bprint("Rebalancing Teams\n");
1211 ShufflePlayerOutOfTeam(source_team);
1215 // part of g_balance_teams_force
1216 // occasionally perform an audit of the teams to make
1217 // sure they're more or less balanced in player count.
1220 float numplayers, numteams, smallest, toomany;
1222 balance = IsTeamBalanceForced();
1226 if(audit_teams_time > time)
1229 audit_teams_time = time + 4 + random();
1231 // bprint("Auditing teams\n");
1233 CheckAllowedTeams(world);
1234 GetTeamCounts(world);
1237 numteams = numplayers = smallest = 0;
1240 numteams = numteams + 1;
1241 numplayers = numplayers + c1;
1246 numteams = numteams + 1;
1247 numplayers = numplayers + c2;
1253 numteams = numteams + 1;
1254 numplayers = numplayers + c3;
1260 numteams = numteams + 1;
1261 numplayers = numplayers + c4;
1267 return; // no players to move around
1269 return; // don't bother shuffling if for some reason there aren't any teams
1271 toomany = smallest + 1;
1273 if(c1 && c1 > toomany)
1274 CauseRebalance(1, c1 - toomany);
1275 if(c2 && c2 > toomany)
1276 CauseRebalance(2, c2 - toomany);
1277 if(c3 && c3 > toomany)
1278 CauseRebalance(3, c3 - toomany);
1279 if(c4 && c4 > toomany)
1280 CauseRebalance(4, c4 - toomany);
1282 // if teams are still unbalanced, balance them further in the next audit,
1283 // which will happen sooner (keep doing rapid audits until things are in order)
1284 audit_teams_time = time + 0.7 + random()*0.3;
1287 // code from here on is just to support maps that don't have team entities
1288 void tdm_spawnteam (string teamname, float teamcolor)
1292 e.classname = "tdm_team";
1293 e.netname = teamname;
1298 // spawn some default teams if the map is not set up for tdm
1299 void tdm_spawnteams()
1303 numteams = cvar("g_tdm_teams_override");
1305 numteams = cvar("g_tdm_teams");
1306 numteams = bound(2, numteams, 4);
1308 tdm_spawnteam("Red", COLOR_TEAM1-1);
1309 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1311 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1313 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1316 void tdm_delayedinit()
1318 // if no teams are found, spawn defaults
1319 if (find(world, classname, "tdm_team") == world)
1325 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);