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Make bots use the #~½¬&<hr>·@!Tuba if available ;)
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 void trigger_teleport_use()
2 {
3         if(teams_matter)
4                 self.team = activator.team;
5 }
6
7 float tdeath_hit;
8 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
9 {
10         entity head;
11         vector deathmin;
12         vector deathmax;
13         float deathradius;
14         deathmin = player.absmin;
15         deathmax = player.absmax;
16         if(telefragmin != telefragmax)
17         {
18                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
19                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
20                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
21                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
22                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
23                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
24         }
25         deathradius = max(vlen(deathmin), vlen(deathmax));
26         for(head = findradius(player.origin, deathradius); head; head = head.chain)
27                 if(head != player)
28                         if(head.takedamage)
29                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
30                                 {
31                                         if ((player.classname == "player") && (player.health >= 1))
32                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
33                                         else if (telefragger.health < 1) // corpses gib
34                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
35                                         else // dead bodies and monsters gib themselves instead of telefragging
36                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
37                                         ++tdeath_hit;
38                                 }
39 }
40
41 void spawn_tdeath(vector v0, entity e, vector v)
42 {
43         tdeath(e, e, e, '0 0 0', '0 0 0');
44 }
45
46 .entity pusher;
47 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
48 {
49         entity oldself;
50         entity telefragger;
51         vector from;
52
53         if(teleporter.owner)
54                 telefragger = teleporter.owner;
55         else
56                 telefragger = player;
57
58         makevectors (to_angles);
59
60         if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
61         {
62                 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
63                 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
64                 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
65                 self.pushltime = time + 0.2;
66         }
67
68         // Relocate the player
69         // assuming to allows PL_MIN to PL_MAX box and some more
70         from = player.origin;
71         setorigin (player, to);
72         player.oldorigin = to; // don't undo the teleport by unsticking
73         player.angles = to_angles;
74         player.fixangle = TRUE;
75         player.velocity = to_velocity;
76         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
77
78         UpdateCSQCProjectile(player);
79
80         if(player.classname == "player")
81         {
82                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
83                         tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
84
85                 // player no longer is on ground
86                 player.flags &~= FL_ONGROUND;
87
88                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
89                 player.oldvelocity = player.velocity;
90
91                 // reset tracking of who pushed you into a hazard (for kill credit)
92                 if(teleporter.owner)
93                 {
94                         player.pusher = teleporter.owner;
95                         player.pushltime = time + cvar("g_maxpushtime");
96                 }
97                 else
98                 {
99                         player.pushltime = 0;
100                 }
101
102                 if(player.isbot)
103                         player.lastteleporttime = time;
104
105                 // stop player name display
106                 {
107                         oldself = self;
108                         self = player;
109                         ClearSelectedPlayer();
110                         self = oldself;
111                 }
112         }
113 }
114
115 void Teleport_Touch (void)
116 {
117         entity oldself, e;
118
119         if (other.health < 1)
120                 return;
121         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
122                 return;
123
124         if(self.team)
125                 if((self.spawnflags & 4 == 0) == (self.team != other.team))
126                         return;
127
128         EXACTTRIGGER_TOUCH;
129
130         makevectors(self.enemy.mangle);
131
132         if(other.classname == "player")
133                 RemoveGrapplingHook(other);
134
135         if(self.enemy)
136         {
137                 e = self.enemy;
138         }
139         else
140         {
141                 RandomSelection_Init();
142                 for(e = world; (e = find(e, targetname, self.target)); )
143                 {
144                         if(e.cnt)
145                                 RandomSelection_Add(e, 0, string_null, e.cnt, 0);
146                         else
147                                 RandomSelection_Add(e, 0, string_null, 1, 0);
148                 }
149                 e = RandomSelection_chosen_ent;
150         }
151
152         if(!e)
153         {
154                 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
155         }
156
157         TeleportPlayer(self, other, e.origin + '0 0 1' * (1 - other.mins_z - 24), e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
158
159         if(e.target)
160         {
161                 oldself = self;
162                 activator = other;
163                 self = e;
164                 SUB_UseTargets();
165                 self = oldself;
166         }
167 }
168
169 void spawnfunc_info_teleport_destination (void)
170 {
171         self.classname = "info_teleport_destination";
172
173         self.mangle = self.angles;
174         self.angles = '0 0 0';
175
176         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
177         setorigin (self, self.origin);
178
179         IFTARGETED
180         {
181         }
182         else
183                 objerror ("^3Teleport destination without a targetname");
184 }
185
186 void spawnfunc_misc_teleporter_dest (void)
187 {
188         spawnfunc_info_teleport_destination();
189 }
190
191 void spawnfunc_target_teleporter (void)
192 {
193         spawnfunc_info_teleport_destination();
194 }
195
196 void teleport_findtarget (void)
197 {
198         entity e;
199         float n;
200
201         n = 0;
202         for(e = world; (e = find(e, targetname, self.target)); )
203         {
204                 ++n;
205                 if(e.movetype == MOVETYPE_NONE)
206                         waypoint_spawnforteleporter(self, e.origin, 0);
207                 if(e.classname != "info_teleport_destination")
208                         print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
209         }
210
211         if(n == 0)
212         {
213                 // no dest!
214                 objerror ("Teleporter with nonexistant target");
215                 return;
216         }
217         else if(n == 1)
218         {
219                 // exactly one dest - bots love that
220                 self.enemy = find(e, targetname, self.target);
221                 self.dest = self.enemy.origin;
222         }
223         else
224         {
225                 // have to use random selection every single time
226                 self.enemy = world;
227         }
228
229         // now enable touch
230         self.touch = Teleport_Touch;
231 }
232
233 void spawnfunc_trigger_teleport (void)
234 {
235         self.angles = '0 0 0';
236
237         EXACTTRIGGER_INIT;
238
239         self.use = trigger_teleport_use;
240
241         // this must be called to spawn the teleport waypoints for bots
242         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
243
244         if (!self.target)
245         {
246                 objerror ("Teleporter with no target");
247                 return;
248         }
249 }