1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
26 float kh_GetCarrierSprite(float t, float e)
28 if(t == e) return kh_sprite_friend;
29 if(t == COLOR_TEAM1) return kh_sprite_red;
30 if(t == COLOR_TEAM2) return kh_sprite_blue;
31 if(t == COLOR_TEAM3) return kh_sprite_pink;
32 if(t == COLOR_TEAM4) return kh_sprite_yellow;
36 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
38 kh_Controller_Thinkfunc = func;
39 kh_controller.cnt = t;
40 if(kh_Controller_Waitmsg != "")
41 strunzone(kh_Controller_Waitmsg);
43 kh_Controller_Waitmsg = "";
45 kh_Controller_Waitmsg = strzone(msg);
47 kh_controller.nextthink = time; // force
50 void kh_Controller_Think()
55 if(kh_Controller_Waitmsg != "")
58 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
59 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
61 s = kh_Controller_Waitmsg;
66 if(clienttype(e) == CLIENTTYPE_REAL)
67 centerprint_atprio(e, CENTERPRIO_SPAM, s);
71 else if(self.cnt == 0)
74 if(clienttype(e) == CLIENTTYPE_REAL)
75 centerprint_expire(e, CENTERPRIO_SPAM);
77 kh_Controller_Thinkfunc();
79 self.nextthink = time + 1;
85 if(!cvar("sv_eventlog"))
88 GameLogEcho(s, FALSE);
91 // frags f: take from cvar * f
93 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
96 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
99 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
101 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
104 void kh_Key_Attach(entity key, float wpchange)
106 setattachment(key, key.owner, "");
107 setorigin(key, '0 0 0'); // fixed later in think
108 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
110 key.solid = SOLID_NOT;
111 key.movetype = MOVETYPE_NONE;
112 key.team = key.owner.team;
113 key.nextthink = time;
116 void kh_Key_Detach(entity key, float wpchange)
118 setattachment(key, world, "");
119 makevectors(key.owner.angles);
120 setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
121 key.angles_y = key.owner.angles_y;
124 key.solid = SOLID_TRIGGER;
125 key.movetype = MOVETYPE_TOSS;
126 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
130 void kh_Key_AssignTo(entity key, entity player, float wpchange)
132 if(key.owner == player)
137 kh_Key_Detach(key, wpchange);
139 // remove from linked list
141 key.kh_next.kh_prev = key.kh_prev;
142 key.kh_prev.kh_next = key.kh_next;
146 if(key.owner.kh_next == world)
148 // No longer a key carrier
150 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
152 WaypointSprite_DetachCarrier(key.owner);
160 // insert into linked list
161 key.kh_next = player.kh_next;
162 key.kh_prev = player;
163 player.kh_next = key;
165 key.kh_next.kh_prev = key;
167 kh_Key_Attach(key, wpchange);
169 if(key.kh_next == world)
171 // player is now a key carrier
172 WaypointSprite_AttachCarrier("", player);
173 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
174 player.waypointsprite_attachedforcarrier.team = player.team;
181 void kh_Key_Spawn(entity initial_owner, float angle)
185 key.classname = STR_ITEM_KH_KEY;
186 key.touch = kh_Key_Touch;
187 key.think = kh_Key_Think;
188 key.nextthink = time;
189 key.items = IT_KEY1 | IT_KEY2;
191 key.angles = '0 360 0' * random();
192 setmodel(key, "models/keyhunt/key3.md3");
193 setsize(key, '0 0 -24', '0 0 25');
195 switch(initial_owner.team)
198 key.netname = "^1red key";
199 key.colormod = '1.73 0.10 0.10';
202 key.netname = "^4blue key";
203 key.colormod = '0.10 0.10 1.73';
206 key.netname = "^6pink key";
207 key.colormod = '1.22 0.10 1.22';
210 key.netname = "^3yellow key";
211 key.colormod = '1.22 1.22 0.10';
214 key.netname = "NETGIER key";
215 key.colormod = '1.00 1.00 1.00';
219 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
221 WaypointSprite_AttachCarrier("", key);
222 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
224 kh_Key_AssignTo(key, initial_owner, TRUE);
227 void kh_Key_Remove(entity key)
231 kh_Key_AssignTo(key, world, FALSE);
232 if(o) // it was attached
233 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
234 else // it was dropped
235 WaypointSprite_DetachCarrier(key);
240 void kh_Key_Collect(entity key, entity player)
242 kh_Scores_Event(player, key, "collect", 1, 0);
243 bprint(player.netname, "^7 collected the ", key.netname, "\n");
244 kh_Key_AssignTo(key, player, TRUE);
247 if(!key.owner || key.team != player.team)
249 kh_interferemsg_time = time + 0.2;
250 kh_interferemsg_team = player.team;
254 void kh_Key_DropAll(entity player)
260 if(time < player.pushltime)
261 mypusher = player.pusher;
262 while((key = player.kh_next))
264 kh_Scores_Event(player, key, "losekey", 0, 0);
265 bprint(player.netname, "^7 lost the ", key.netname, "\n");
266 kh_Key_AssignTo(key, world, TRUE);
267 key.pusher = player.pusher;
268 key.pushltime = player.pushltime;
274 if(self.owner) // already carried
276 if(other.classname != "player")
278 if(other.deadflag != DEAD_NO)
280 if(other == self.enemy)
281 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
282 return; // you just dropped it!
283 kh_Key_Collect(self, other);
290 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
294 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
295 setorigin(self, v_forward * 16);
297 if(self.owner.buttonuse)
298 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
300 self.owner.kh_droptime = time;
301 self.kh_droptime = time; // prevent collecting this one for some time
302 self.enemy = self.owner;
304 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
305 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
306 kh_Key_AssignTo(self, world, TRUE);
310 // if in nodrop or time over, end the round
312 if(time > self.pain_finished)
313 kh_LoserTeam(self.team, self);
321 p = self.owner.origin;
324 if(key.owner == self.owner)
328 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
336 if(kh_interferemsg_time && time > kh_interferemsg_time)
338 kh_interferemsg_time = 0;
339 FOR_EACH_PLAYER(head)
341 if(head.team == kh_interferemsg_team)
343 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
345 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
347 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
351 self.nextthink = time + 0.05;
354 void kh_WinnerTeam(float teem)
356 // all key carriers get some points
360 score = 1.0 / kh_teams;
364 kh_Scores_Event(key.owner, key, "capture", score, 0);
365 if(key.owner.kh_next == key)
369 bprint(key.owner.netname);
373 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
377 void kh_LoserTeam(float teem, entity lostkey)
379 entity player, key, attacker;
386 if(player.pusher.team != player.team)
387 if(player.pusher.classname == "player")
388 attacker = lostkey.pusher;
394 kh_Scores_Event(attacker, world, "push", 1, 0);
395 centerprint(attacker, "Your push is the best!\n\n\n");
396 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
400 FOR_EACH_PLAYER(player)
401 if(player.team != teem)
405 if(key.owner && key.team != teem)
408 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
410 FOR_EACH_PLAYER(player)
411 if(player.team != teem)
412 kh_Scores_Event(player, world, "destroyed", score, 0);
415 if(key.owner && key.team != teem)
416 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
418 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
424 void kh_FinishRound()
426 // prepare next round
427 kh_interferemsg_time = 0;
432 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
435 float kh_EnoughPlayers()
437 float i, players, teem;
440 // find a random player per team
441 for(i = 0; i < kh_teams; ++i)
443 teem = kh_Team_ByID(i);
445 FOR_EACH_PLAYER(player)
446 if(player.deadflag == DEAD_NO)
447 if(player.team == teem)
455 void kh_WaitForPlayers()
457 if(kh_EnoughPlayers())
458 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
460 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
465 float i, players, teem;
468 if(!kh_EnoughPlayers())
470 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
474 for(i = 0; i < kh_teams; ++i)
476 teem = kh_Team_ByID(i);
479 FOR_EACH_PLAYER(player)
480 if(player.deadflag == DEAD_NO)
481 if(player.team == teem)
484 if(random() * players <= 1)
487 kh_Key_Spawn(my_player, 360 * i / kh_teams);
490 kh_tracking_enabled = FALSE;
491 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
499 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
501 self.items = self.items | kh_KEY;
503 self.items = self.items - (self.items & kh_KEY);
507 void kh_EnableTrackingDevice()
509 kh_tracking_enabled = TRUE;
512 float kh_Key_waypointsprite_for_player(entity e)
514 if(!kh_tracking_enabled)
517 return kh_sprite_dropped;
518 if(!self.owner.owner)
519 return kh_sprite_dropped;
520 return 0; // draw only when key is not owned
523 float kh_KeyCarrier_waypointsprite_for_player(entity e)
527 if(e.classname != "player" || self.team != e.team)
528 if(!kh_tracking_enabled)
531 // e is no key carrier: simple case...
533 return kh_GetCarrierSprite(self.team, e.team);
535 // e is a key carrier: if any key is dropped or owned by another team, show
536 // the carrier sprite; otherwise show run here
538 if(!key.owner || key.team != e.team)
539 return kh_GetCarrierSprite(self.team, e.team);
541 return kh_sprite_finish;
544 float kh_HandleFrags(entity attacker, entity targ, float f)
554 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
557 f = f - 1 + newfrags;
563 precache_model("models/sprites/key-dropped.sp2");
564 precache_model("models/sprites/keycarrier-finish.sp2");
565 precache_model("models/sprites/keycarrier-friend.sp2");
566 precache_model("models/sprites/keycarrier-red.sp2");
567 precache_model("models/sprites/keycarrier-blue.sp2");
568 precache_model("models/sprites/keycarrier-pink.sp2");
569 precache_model("models/sprites/keycarrier-yellow.sp2");
570 precache_model("models/keyhunt/key3.md3");
573 kh_teams = cvar("g_keyhunt_teams_override");
575 kh_teams = cvar("g_keyhunt_teams");
579 // make a KH entity for controlling the game
580 kh_controller = spawn();
581 kh_controller.think = kh_Controller_Think;
582 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
584 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
585 kh_sprite_dropped = kh_controller.modelindex;
586 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
587 kh_sprite_finish = kh_controller.modelindex;
588 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
589 kh_sprite_friend = kh_controller.modelindex;
590 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
591 kh_sprite_red = kh_controller.modelindex;
592 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
593 kh_sprite_blue = kh_controller.modelindex;
594 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
595 kh_sprite_pink = kh_controller.modelindex;
596 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
597 kh_sprite_yellow = kh_controller.modelindex;
598 setmodel(kh_controller, "");
603 // to be called before intermission
605 remove(kh_controller);
606 kh_controller = world;