]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/keyhunt.qc
first attempt at "auto adjust skill"; not working well for teamplay yet, maybe this...
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
7
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
14 #else
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
18 #endif
19 float KH_KEY_WP_ZSHIFT = 20;
20
21 vector KH_KEY_MIN = '-10 -10 -46';
22 vector KH_KEY_MAX = '10 10 3';
23 float KH_KEY_BRIGHTNESS = 4;
24
25 typedef void(void) kh_Think_t;
26 var kh_Think_t kh_Controller_Thinkfunc;
27 string kh_Controller_Waitmsg;
28
29 float kh_Team_ByID(float t)
30 {
31         if(t == 0) return COLOR_TEAM1;
32         if(t == 1) return COLOR_TEAM2;
33         if(t == 2) return COLOR_TEAM3;
34         if(t == 3) return COLOR_TEAM4;
35         return 0;
36 }
37
38 entity kh_controller;
39 float kh_tracking_enabled;
40 float kh_teams;
41 float kh_interferemsg_time, kh_interferemsg_team;
42 .entity kh_next, kh_prev; // linked list
43 .float kh_droptime;
44 .float kh_dropperteam;
45 .entity kh_previous_owner;
46
47 string kh_sound_capture = "sound/kh/capture.wav";
48 string kh_sound_destroy = "sound/kh/destroy.wav";
49 string kh_sound_drop = "sound/kh/drop.wav";
50 string kh_sound_collect = "sound/kh/collect.wav";
51
52 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
53 float kh_key_dropped, kh_key_carried;
54
55 float kh_GetCarrierSprite(float t, float e)
56 {
57         if(t == e)           return kh_sprite_friend;
58         if(t == COLOR_TEAM1) return kh_sprite_red;
59         if(t == COLOR_TEAM2) return kh_sprite_blue;
60         if(t == COLOR_TEAM3) return kh_sprite_yellow;
61         if(t == COLOR_TEAM4) return kh_sprite_pink;
62         return 0;
63 }
64
65 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
66 {
67         kh_Controller_Thinkfunc = func;
68         kh_controller.cnt = t;
69         if(kh_Controller_Waitmsg != "")
70                 strunzone(kh_Controller_Waitmsg);
71         if(msg == "")
72                 kh_Controller_Waitmsg = "";
73         else
74                 kh_Controller_Waitmsg = strzone(msg);
75         if(t == 0)
76                 kh_controller.nextthink = time; // force
77 }
78
79 void kh_Controller_Think()
80 {
81         entity e;
82         if(intermission_running)
83                 return;
84         if(self.cnt > 0)
85         {
86                 if(kh_Controller_Waitmsg != "")
87                 {
88                         string s;
89                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
90                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
91                         else
92                                 s = kh_Controller_Waitmsg;
93
94                         //dprint(s, "\n");
95
96                         FOR_EACH_PLAYER(e)
97                                 if(clienttype(e) == CLIENTTYPE_REAL)
98                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
99                 }
100                 self.cnt -= 1;
101         }
102         else if(self.cnt == 0)
103         {
104                 self.cnt -= 1;
105                 kh_Controller_Thinkfunc();
106         }
107         self.nextthink = time + 1;
108 }
109
110 // frags f: take from cvar * f
111 // frags 0: no frags
112 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
113 {
114         string s;
115         if(intermission_running)
116                 return;
117         if(frags_player)
118                 UpdateFrags(player, frags_player);
119         if(key && key.owner && frags_owner)
120                 UpdateFrags(key.owner, frags_owner);
121         if(!cvar("sv_eventlog"))
122                 return;
123         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
124         s = strcat(s, ":", ftos(frags_player));
125         if(key && key.owner)
126                 s = strcat(s, ":", ftos(key.owner.playerid));
127         else
128                 s = strcat(s, ":0");
129         s = strcat(s, ":", ftos(frags_owner), ":");
130         if(key)
131                 s = strcat(s, key.netname);
132         GameLogEcho(s, FALSE);
133 }
134
135 vector kh_AttachedOrigin(entity e)
136 {
137         if(e.tag_entity)
138         {
139                 makevectors(e.tag_entity.angles);
140                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
141         }
142         else
143                 return e.origin;
144 }
145
146 void kh_Key_Attach(entity key)
147 {
148 #ifdef KH_PLAYER_USE_ATTACHMENT
149         entity first;
150         first = key.owner.kh_next;
151         if(key == first)
152         {
153                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
154                 if(key.kh_next)
155                 {
156                         setattachment(key.kh_next, key, "");
157                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
158                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
159                         key.kh_next.angles = '0 0 0';
160                 }
161                 else
162                         setorigin(key, KH_PLAYER_ATTACHMENT);
163                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
164         }
165         else
166         {
167                 setattachment(key, key.kh_prev, "");
168                 if(key.kh_next)
169                         setattachment(key.kh_next, key, "");
170                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
171                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172                 key.angles = '0 0 0';
173         }
174 #else
175         setattachment(key, key.owner, "");
176         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
177         key.angles_y -= key.owner.angles_y;
178 #endif
179         key.flags = 0;
180         key.solid = SOLID_NOT;
181         key.movetype = MOVETYPE_NONE;
182         key.team = key.owner.team;
183         key.nextthink = time;
184         key.damageforcescale = 0;
185         key.modelindex = kh_key_carried;
186 }
187
188 void kh_Key_Detach(entity key)
189 {
190 #ifdef KH_PLAYER_USE_ATTACHMENT
191         entity first;
192         first = key.owner.kh_next;
193         if(key == first)
194         {
195                 if(key.kh_next)
196                 {
197                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
198                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
199                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
200                 }
201         }
202         else
203         {
204                 if(key.kh_next)
205                         setattachment(key.kh_next, key.kh_prev, "");
206                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
207         }
208         // in any case:
209         setattachment(key, world, "");
210         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
211         key.angles = key.owner.angles;
212 #else
213         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
214         setattachment(key, world, "");
215         key.angles_y += key.owner.angles_y;
216 #endif
217         key.aiment = world;
218         key.flags = FL_ITEM;
219         key.solid = SOLID_TRIGGER;
220         key.movetype = MOVETYPE_TOSS;
221         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
222         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
223         // let key.team stay
224         key.modelindex = kh_key_dropped;
225         key.kh_previous_owner = key.owner;
226 }
227
228 void kh_Key_AssignTo(entity key, entity player)
229 {
230         if(key.owner == player)
231                 return;
232
233         if(key.owner)
234         {
235                 kh_Key_Detach(key);
236
237                 // remove from linked list
238                 if(key.kh_next)
239                         key.kh_next.kh_prev = key.kh_prev;
240                 key.kh_prev.kh_next = key.kh_next;
241                 key.kh_next = world;
242                 key.kh_prev = world;
243
244                 if(key.owner.kh_next == world)
245                 {
246                         // No longer a key carrier
247                         WaypointSprite_DetachCarrier(key.owner);
248                 }
249         }
250
251         key.owner = player;
252
253         if(player)
254         {
255                 // insert into linked list
256                 key.kh_next = player.kh_next;
257                 key.kh_prev = player;
258                 player.kh_next = key;
259                 if(key.kh_next)
260                         key.kh_next.kh_prev = key;
261
262                 kh_Key_Attach(key);
263
264                 if(key.kh_next == world)
265                 {
266                         // player is now a key carrier
267                         WaypointSprite_AttachCarrier("", player);
268                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
269                         player.waypointsprite_attachedforcarrier.team = player.team;
270                 }
271         }
272
273         key.pusher = world;
274 }
275
276 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
277 {
278         if(self.owner)
279                 return;
280         if(vlen(force) <= 0)
281                 return;
282         if(time > self.pushltime)
283                 if(attacker.classname == "player")
284                         self.team = attacker.team;
285 }
286
287 vector kh_TeamColor(float teem)
288 {
289         switch(teem)
290         {
291                 case COLOR_TEAM1:
292                         //return '103 0 0' / 255.0;
293                         return '0.4039 0.0000 0.0000';
294                 case COLOR_TEAM2:
295                         //return '35 35 191' / 255.0;
296                         return '0.1373 0.1373 0.7490';
297                 case COLOR_TEAM3:
298                         //return '187 167 15' / 255.0;
299                         return '0.7333 0.6549 0.0588';
300                 case COLOR_TEAM4:
301                         //return '139 79 107' / 255.0;
302                         return '0.5451 0.3099 0.4196';
303                 default:
304                         return '1 1 1';
305         }
306 }
307
308 void kh_Key_Spawn(entity initial_owner, float angle)
309 {
310         entity key;
311         key = spawn();
312         key.classname = STR_ITEM_KH_KEY;
313         key.touch = kh_Key_Touch;
314         key.think = kh_Key_Think;
315         key.nextthink = time;
316         key.items = IT_KEY1 | IT_KEY2;
317         key.cnt = angle;
318         key.angles = '0 360 0' * random();
319         key.event_damage = kh_Key_Damage;
320         key.modelindex = kh_key_dropped;
321         key.model = "key";
322         key.kh_dropperteam = 0;
323         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
324         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
325         key.colormod = kh_TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
326
327         switch(initial_owner.team)
328         {
329                 case COLOR_TEAM1:
330                         key.netname = "^1red key";
331                         break;
332                 case COLOR_TEAM2:
333                         key.netname = "^4blue key";
334                         break;
335                 case COLOR_TEAM3:
336                         key.netname = "^3yellow key";
337                         break;
338                 case COLOR_TEAM4:
339                         key.netname = "^6pink key";
340                         break;
341                 default:
342                         key.netname = "NETGIER key";
343                         break;
344         }
345
346         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
347
348         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
349         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
350
351         kh_Key_AssignTo(key, initial_owner);
352 }
353
354 void kh_Key_Remove(entity key)
355 {
356         entity o;
357         o = key.owner;
358         kh_Key_AssignTo(key, world);
359         if(o) // it was attached
360                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
361         else // it was dropped
362                 WaypointSprite_DetachCarrier(key);
363
364         remove(key);
365 }
366
367 // -1 when no team completely owns all keys yet
368 float kh_Key_AllOwnedByWhichTeam()
369 {
370         entity key;
371         float teem;
372
373         teem = -1;
374         FOR_EACH_KH_KEY(key)
375         {
376                 if(!key.owner)
377                         return -1;
378                 if(teem == -1)
379                         teem = key.team;
380                 else if(teem != key.team)
381                         return -1;
382         }
383         return teem;
384 }
385
386 void kh_Key_Collect(entity key, entity player)
387 {
388         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
389
390         if(key.kh_dropperteam != player.team)
391                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
392         key.kh_dropperteam = 0;
393         bprint(player.netname, "^7 collected the ", key.netname, "\n");
394         kh_Key_AssignTo(key, player);
395
396         if(kh_Key_AllOwnedByWhichTeam() != -1)
397         {
398                 kh_interferemsg_time = time + 0.2;
399                 kh_interferemsg_team = player.team;
400         }
401 }
402
403 void kh_Key_DropAll(entity player, float suicide)
404 {
405         entity key;
406         entity mypusher;
407         if(player.kh_next)
408         {
409                 mypusher = world;
410                 if(player.pusher)
411                         if(time < player.pushltime)
412                                 mypusher = player.pusher;
413                 while((key = player.kh_next))
414                 {
415                         kh_Scores_Event(player, key, "losekey", 0, 0);
416                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
417                         kh_Key_AssignTo(key, world);
418                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
419                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
420                         key.pusher = mypusher;
421                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
422                         if(suicide)
423                                 key.kh_dropperteam = player.team;
424                 }
425                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
426         }
427 }
428
429 void kh_Key_Touch()
430 {
431         if(intermission_running)
432                 return;
433
434         if(self.owner) // already carried
435                 return;
436         if(other.classname != "player")
437                 return;
438         if(other.deadflag != DEAD_NO)
439                 return;
440         if(other == self.enemy)
441                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
442                         return; // you just dropped it!
443         kh_Key_Collect(self, other);
444 }
445
446 void kh_Key_Think()
447 {
448         entity head;
449
450         if(intermission_running)
451                 return;
452
453 #ifdef KH_KEY_ATTACHMENT_DEBUG
454         if(self.kh_prev == self.owner)
455         {
456                 if(cvar_string("_angles") != "")
457                 {
458                         self.angles = stov(cvar_string("_angles"));
459                         self.origin = stov(cvar_string("_origin"));
460                 }
461         }
462 #endif
463
464         if(self.owner)
465         {
466 #ifndef KH_PLAYER_USE_ATTACHMENT
467                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
468                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
469 #endif
470
471                 if(self.owner.buttonuse)
472                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
473                 {
474                         self.owner.kh_droptime = time;
475                         self.kh_droptime = time; // prevent collecting this one for some time
476                         self.enemy = self.owner;
477                         self.pusher = world;
478                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
479                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
480                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
481                         makevectors(self.owner.v_angle);
482                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
483                         kh_Key_AssignTo(self, world);
484                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
485                         self.kh_dropperteam = self.team;
486                 }
487         }
488
489         // if in nodrop or time over, end the round
490         if(!self.owner)
491                 if(time > self.pain_finished)
492                         kh_LoserTeam(self.team, self);
493         
494         if(self.owner)
495         if(kh_Key_AllOwnedByWhichTeam() != -1)
496         {
497                 entity key;
498                 vector p;
499                 p = self.owner.origin;
500                 FOR_EACH_KH_KEY(key)
501                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
502                                 goto not_winning;
503                 kh_WinnerTeam(self.team);
504 :not_winning
505         }
506
507         if(kh_interferemsg_time && time > kh_interferemsg_time)
508         {
509                 kh_interferemsg_time = 0;
510                 FOR_EACH_PLAYER(head)
511                 {
512                         if(head.team == kh_interferemsg_team)
513                                 if(head.kh_next)
514                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
515                                 else
516                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
517                         else
518                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
519                 }
520         }
521
522         self.nextthink = time + 0.05;
523 }
524
525 void kh_WinnerTeam(float teem)
526 {
527         // all key carriers get some points
528         vector firstorigin, lastorigin, midpoint;
529         float first;
530         entity key;
531         float score;
532         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
533         DistributeEvenly_Init(score, kh_teams);
534         // twice the score for 3 team games, three times the score for 4 team games!
535         // note: for a win by destroying the key, this should NOT be applied
536         FOR_EACH_KH_KEY(key)
537                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
538
539         first = TRUE;
540         FOR_EACH_KH_KEY(key)
541                 if(key.owner.kh_next == key)
542                 {
543                         if(!first)
544                                 bprint("^7, ");
545                         bprint(key.owner.netname);
546                         first = FALSE;
547                 }
548         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
549
550         first = TRUE;
551         midpoint = '0 0 0';
552         FOR_EACH_KH_KEY(key)
553         {
554                 vector thisorigin;
555
556                 thisorigin = kh_AttachedOrigin(key);
557                 //dprint("Key origin: ", vtos(thisorigin), "\n");
558                 midpoint += thisorigin;
559
560                 if(!first)
561                         te_lightning2(world, lastorigin, thisorigin);
562                 lastorigin = thisorigin;
563                 if(first)
564                         firstorigin = thisorigin;
565                 first = FALSE;
566         }
567         if(kh_teams > 2)
568         {
569                 te_lightning2(world, lastorigin, firstorigin);
570         }
571         midpoint = midpoint * (1 / kh_teams);
572         te_customflash(midpoint, 1000, 1, kh_TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
573
574         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
575         kh_FinishRound();
576 }
577
578 void kh_LoserTeam(float teem, entity lostkey)
579 {
580         entity player, key, attacker;
581         float players;
582         float keys;
583
584         attacker = world;
585         if(lostkey.pusher)
586                 if(lostkey.pusher.team != teem)
587                         if(lostkey.pusher.classname == "player")
588                                 attacker = lostkey.pusher;
589
590         players = keys = 0;
591
592         if(attacker)
593         {
594                 if(lostkey.kh_previous_owner)
595                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
596                         // don't actually GIVE him the -nn points, just log
597                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
598                 centerprint(attacker, "Your push is the best!\n\n\n");
599                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
600         }
601         else
602         {
603                 float of, fragsleft, i, j, thisteam;
604                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
605
606                 FOR_EACH_PLAYER(player)
607                         if(player.team != teem)
608                                 ++players;
609                 
610                 FOR_EACH_KH_KEY(key)
611                         if(key.owner && key.team != teem)
612                                 ++keys;
613
614                 if(lostkey.kh_previous_owner)
615                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
616                         // don't actually GIVE him the -nn points, just log
617
618                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
619
620                 FOR_EACH_KH_KEY(key)
621                         if(key.owner && key.team != teem)
622                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
623
624                 fragsleft = DistributeEvenly_Get(players);
625
626                 // Now distribute these among all other teams...
627                 j = kh_teams - 1;
628                 for(i = 0; i < kh_teams; ++i)
629                 {
630                         thisteam = kh_Team_ByID(i);
631                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
632                                 continue;
633
634                         players = 0;
635                         FOR_EACH_PLAYER(player)
636                                 if(player.team == thisteam)
637                                         ++players;
638
639                         DistributeEvenly_Init(fragsleft, j);
640                         fragsleft = DistributeEvenly_Get(j - 1);
641                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
642
643                         FOR_EACH_PLAYER(player)
644                                 if(player.team == thisteam)
645                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
646
647                         --j;
648                 }
649
650                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
651         }
652         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
653         te_tarexplosion(lostkey.origin);
654
655         kh_FinishRound();
656 }
657
658 void kh_FinishRound()
659 {
660         // prepare next round
661         kh_interferemsg_time = 0;
662         entity key;
663         FOR_EACH_KH_KEY(key)
664                 kh_Key_Remove(key);
665
666         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
667 }
668
669 string kh_CheckEnoughPlayers()
670 {
671         float i, players, teem;
672         entity player;
673         string result;
674         result = "";
675         
676         // find a random player per team
677         for(i = 0; i < kh_teams; ++i)
678         {
679                 teem = kh_Team_ByID(i);
680                 players = 0;
681                 FOR_EACH_PLAYER(player)
682                         if(player.deadflag == DEAD_NO)
683                                 if(!player.buttonchat)
684                                         if(player.team == teem)
685                                                 ++players;
686                 if(players == 0)
687                 {
688                         if(result != "")
689                                 result = strcat(result, ", ");
690                         result = strcat(result, ColoredTeamName(teem));
691                 }
692         }
693         return result;
694 }
695
696 void kh_WaitForPlayers()
697 {
698         string teams_missing;
699         teams_missing = kh_CheckEnoughPlayers();
700         if(teams_missing == "")
701                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
702         else
703                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
704 }
705
706 void kh_StartRound()
707 {
708         string teams_missing;
709         float i, players, teem;
710         entity player;
711
712         teams_missing = kh_CheckEnoughPlayers();
713         if(teams_missing != "")
714         {
715                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
716                 return;
717         }
718
719         FOR_EACH_PLAYER(player)
720                 if(clienttype(player) == CLIENTTYPE_REAL)
721                         centerprint_expire(player, CENTERPRIO_SPAM);
722
723         for(i = 0; i < kh_teams; ++i)
724         {
725                 teem = kh_Team_ByID(i);
726                 players = 0;
727                 entity my_player;
728                 FOR_EACH_PLAYER(player)
729                         if(player.deadflag == DEAD_NO)
730                                 if(!player.buttonchat)
731                                         if(player.team == teem)
732                                         {
733                                                 ++players;
734                                                 if(random() * players <= 1)
735                                                         my_player = player;
736                                         }
737                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
738                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
739                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
740         }
741
742         kh_tracking_enabled = FALSE;
743         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
744 }
745
746 void kh_setstatus()
747 {
748         if(kh_teams)
749         {
750                 float kh_KEY;
751                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
752                 if(self.kh_next)
753                         self.items = self.items | kh_KEY;
754                 else
755                         self.items = self.items - (self.items & kh_KEY);
756         }
757 }
758
759 void kh_EnableTrackingDevice()
760 {
761         entity player;
762
763         FOR_EACH_PLAYER(player)
764                 if(clienttype(player) == CLIENTTYPE_REAL)
765                         centerprint_expire(player, CENTERPRIO_SPAM);
766
767         kh_tracking_enabled = TRUE;
768 }
769
770 float kh_Key_waypointsprite_for_player(entity e)
771 {
772         if(!kh_tracking_enabled)
773                 return 0;
774         if(!self.owner)
775                 return kh_sprite_dropped;
776         if(!self.owner.owner)
777                 return kh_sprite_dropped;
778         return 0; // draw only when key is not owned
779 }
780
781 float kh_KeyCarrier_waypointsprite_for_player(entity e)
782 {
783         if(e.classname != "player" || self.team != e.team)
784                 if(!kh_tracking_enabled)
785                         return 0;
786
787         // e is spectator? That's no team mate...
788         if(e.classname != "player")
789                 return kh_GetCarrierSprite(self.team, -1);
790         
791         // e is no key carrier: simple case...
792         if(!e.kh_next)
793                 return kh_GetCarrierSprite(self.team, e.team);
794         
795         // e is a key carrier: if any key is dropped or owned by another team, show
796         // the carrier sprite; otherwise show run here
797         if(kh_Key_AllOwnedByWhichTeam() == e.team)
798                 return kh_sprite_finish;
799
800         return kh_GetCarrierSprite(self.team, e.team);
801 }
802
803 float kh_HandleFrags(entity attacker, entity targ, float f)
804 {
805         if(attacker == targ)
806                 return f;
807
808         if(targ.kh_next)
809         {
810                 if(attacker.team == targ.team)
811                 {
812                         entity k;
813                         float nk;
814                         nk = 0;
815                         for(k = targ.kh_next; k != world; k = k.kh_next)
816                                 ++nk;
817                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
818                 }
819                 else
820                 {
821                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
822                 }
823         }
824
825         return f;
826 }
827
828 void kh_init()
829 {
830         precache_sound(kh_sound_capture);
831         precache_sound(kh_sound_destroy);
832         precache_sound(kh_sound_drop);
833         precache_sound(kh_sound_collect);
834
835         precache_model("models/sprites/key-dropped.sp2");
836         precache_model("models/sprites/keycarrier-finish.sp2");
837         precache_model("models/sprites/keycarrier-friend.sp2");
838         precache_model("models/sprites/keycarrier-red.sp2");
839         precache_model("models/sprites/keycarrier-blue.sp2");
840         precache_model("models/sprites/keycarrier-yellow.sp2");
841         precache_model("models/sprites/keycarrier-pink.sp2");
842 #ifdef KH_PLAYER_USE_CARRIEDMODEL
843         precache_model("models/keyhunt/key-carried.md3");
844 #endif
845         precache_model("models/keyhunt/key.md3");
846
847         // setup variables
848         kh_teams = cvar("g_keyhunt_teams_override");
849         if(kh_teams < 2)
850                 kh_teams = cvar("g_keyhunt_teams");
851         kh_teams = bound(2, kh_teams, 4);
852
853         // make a KH entity for controlling the game
854         kh_controller = spawn();
855         kh_controller.think = kh_Controller_Think;
856         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
857
858         setmodel(kh_controller, "models/keyhunt/key.md3");
859         kh_key_dropped = kh_controller.modelindex;
860         /*
861         dprint(vtos(kh_controller.mins)); 
862         dprint(vtos(kh_controller.maxs)); 
863         dprint("\n");
864         */
865 #ifdef KH_PLAYER_USE_CARRIEDMODEL
866         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
867         kh_key_carried = kh_controller.modelindex;
868 #else
869         kh_key_carried = kh_key_dropped;
870 #endif
871         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
872         kh_sprite_dropped = kh_controller.modelindex;
873         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
874         kh_sprite_finish = kh_controller.modelindex;
875         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
876         kh_sprite_friend = kh_controller.modelindex;
877         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
878         kh_sprite_red = kh_controller.modelindex;
879         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
880         kh_sprite_blue = kh_controller.modelindex;
881         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
882         kh_sprite_pink = kh_controller.modelindex;
883         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
884         kh_sprite_yellow = kh_controller.modelindex;
885         setmodel(kh_controller, "");
886 }
887
888 void kh_finalize()
889 {
890         // to be called before intermission
891         kh_FinishRound();
892         remove(kh_controller);
893         kh_controller = world;
894 }