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keyhunt: ifdeffed out attachment code
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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
7
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
14 #else
15 float KH_KEY_ZSHIFT = -15;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
18 #endif
19
20 vector KH_KEY_MIN = '-8 -8 -8';
21 vector KH_KEY_MAX = '8 8 40';
22
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
26
27 float kh_Team_ByID(float t)
28 {
29         if(t == 0) return COLOR_TEAM1;
30         if(t == 1) return COLOR_TEAM2;
31         if(t == 2) return COLOR_TEAM3;
32         if(t == 3) return COLOR_TEAM4;
33         return 0;
34 }
35
36 entity kh_controller;
37 float kh_tracking_enabled;
38 float kh_teams;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
41 .float kh_droptime;
42
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
47
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
50
51 float kh_GetCarrierSprite(float t, float e)
52 {
53         if(t == e)           return kh_sprite_friend;
54         if(t == COLOR_TEAM1) return kh_sprite_red;
55         if(t == COLOR_TEAM2) return kh_sprite_blue;
56         if(t == COLOR_TEAM3) return kh_sprite_yellow;
57         if(t == COLOR_TEAM4) return kh_sprite_pink;
58         return 0;
59 }
60
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
62 {
63         kh_Controller_Thinkfunc = func;
64         kh_controller.cnt = t;
65         if(kh_Controller_Waitmsg != "")
66                 strunzone(kh_Controller_Waitmsg);
67         if(msg == "")
68                 kh_Controller_Waitmsg = "";
69         else
70                 kh_Controller_Waitmsg = strzone(msg);
71         if(t == 0)
72                 kh_controller.nextthink = time; // force
73 }
74
75 void kh_Controller_Think()
76 {
77         entity e;
78         if(intermission_running)
79                 return;
80         if(self.cnt > 0)
81         {
82                 if(kh_Controller_Waitmsg != "")
83                 {
84                         string s;
85                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
87                         else
88                                 s = kh_Controller_Waitmsg;
89
90                         dprint(s, "\n");
91
92                         FOR_EACH_PLAYER(e)
93                                 if(clienttype(e) == CLIENTTYPE_REAL)
94                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
95                 }
96                 self.cnt -= 1;
97         }
98         else if(self.cnt == 0)
99         {
100                 self.cnt -= 1;
101                 kh_Controller_Thinkfunc();
102         }
103         self.nextthink = time + 1;
104 }
105
106 // frags f: take from cvar * f
107 // frags 0: no frags
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
109 {
110         string s;
111         if(frags_player)
112                 player.frags = player.frags + floor(0.5 + frags_player);
113         if(frags_owner)
114                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
115         if(!cvar("sv_eventlog"))
116                 return;
117         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
118         s = strcat(s, ":", ftos(frags_player));
119         if(key && key.owner)
120                 s = strcat(s, ":", ftos(key.owner.playerid));
121         else
122                 s = strcat(s, ":0");
123         s = strcat(s, ":", ftos(frags_owner), ":");
124         if(key)
125                 s = strcat(s, key.netname);
126         GameLogEcho(s, FALSE);
127 }
128
129 vector kh_AttachedOrigin(entity e)
130 {
131         if(e.tag_entity)
132         {
133                 makevectors(e.tag_entity.angles);
134                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
135         }
136         else
137                 return e.origin;
138 }
139
140 void kh_Key_Attach(entity key)
141 {
142 #ifdef KH_PLAYER_USE_ATTACHMENT
143         entity first;
144         first = key.owner.kh_next;
145         if(key == first)
146         {
147                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
148                 if(key.kh_next)
149                 {
150                         setattachment(key.kh_next, key, "");
151                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
152                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
153                         key.kh_next.angles = '0 0 0';
154                 }
155                 else
156                         setorigin(key, KH_PLAYER_ATTACHMENT);
157                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
158         }
159         else
160         {
161                 setattachment(key, key.kh_prev, "");
162                 if(key.kh_next)
163                         setattachment(key.kh_next, key, "");
164                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
165                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
166                 key.angles = '0 0 0';
167         }
168 #else
169         setattachment(key, key.owner, "");
170         setorigin(key, '0 0 -15'); // fixing x, y in think
171         key.angles_y -= key.owner.angles_y;
172 #endif
173         key.flags = 0;
174         key.solid = SOLID_NOT;
175         key.movetype = MOVETYPE_NONE;
176         key.team = key.owner.team;
177         key.nextthink = time;
178         key.damageforcescale = 0;
179         key.modelindex = kh_key_carried;
180 }
181
182 void kh_Key_Detach(entity key)
183 {
184 #ifdef KH_PLAYER_USE_ATTACHMENT
185         entity first;
186         first = key.owner.kh_next;
187         if(key == first)
188         {
189                 if(key.kh_next)
190                 {
191                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
192                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
193                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
194                 }
195         }
196         else
197         {
198                 if(key.kh_next)
199                         setattachment(key.kh_next, key.kh_prev, "");
200                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
201         }
202         // in any case:
203         setattachment(key, world, "");
204         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
205         key.angles = key.owner.angles;
206 #else
207         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
208         setattachment(key, world, "");
209         key.angles_y += key.owner.angles_y;
210 #endif
211         key.aiment = world;
212         key.flags = FL_ITEM;
213         key.solid = SOLID_TRIGGER;
214         key.movetype = MOVETYPE_TOSS;
215         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
216         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
217         // let key.team stay
218         key.modelindex = kh_key_dropped;
219 }
220
221 void kh_Key_AssignTo(entity key, entity player)
222 {
223         if(key.owner == player)
224                 return;
225
226         if(key.owner)
227         {
228                 kh_Key_Detach(key);
229
230                 // remove from linked list
231                 if(key.kh_next)
232                         key.kh_next.kh_prev = key.kh_prev;
233                 key.kh_prev.kh_next = key.kh_next;
234                 key.kh_next = world;
235                 key.kh_prev = world;
236
237                 if(key.owner.kh_next == world)
238                 {
239                         // No longer a key carrier
240                         WaypointSprite_DetachCarrier(key.owner);
241                 }
242         }
243
244         key.owner = player;
245
246         if(player)
247         {
248                 // insert into linked list
249                 key.kh_next = player.kh_next;
250                 key.kh_prev = player;
251                 player.kh_next = key;
252                 if(key.kh_next)
253                         key.kh_next.kh_prev = key;
254
255                 kh_Key_Attach(key);
256
257                 if(key.kh_next == world)
258                 {
259                         // player is now a key carrier
260                         WaypointSprite_AttachCarrier("", player);
261                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
262                         player.waypointsprite_attachedforcarrier.team = player.team;
263                 }
264         }
265
266         key.pusher = world;
267 }
268
269 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
270 {
271         if(self.owner)
272                 return;
273         if(vlen(force) <= 0)
274                 return;
275         if(time > self.pushltime)
276                 if(attacker.classname == "player")
277                         self.team = attacker.team;
278 }
279
280 void kh_Key_Spawn(entity initial_owner, float angle)
281 {
282         entity key;
283         key = spawn();
284         key.classname = STR_ITEM_KH_KEY;
285         key.touch = kh_Key_Touch;
286         key.think = kh_Key_Think;
287         key.nextthink = time;
288         key.items = IT_KEY1 | IT_KEY2;
289         key.cnt = angle;
290         key.angles = '0 360 0' * random();
291         key.event_damage = kh_Key_Damage;
292         key.modelindex = kh_key_dropped;
293         key.model = "key";
294         setsize(key, '-8 -8 -8', '8 8 40');
295         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
296
297         switch(initial_owner.team)
298         {
299                 case COLOR_TEAM1:
300                         key.netname = "^1red key";
301                         key.colormod = '103 0 0' * (1/96);
302                         break;
303                 case COLOR_TEAM2:
304                         key.netname = "^4blue key";
305                         key.colormod = '35 35 191' * (1/96);
306                         break;
307                 case COLOR_TEAM3:
308                         key.netname = "^3yellow key";
309                         key.colormod = '187 167 15' * (1/96);
310                         break;
311                 case COLOR_TEAM4:
312                         key.netname = "^6pink key";
313                         key.colormod = '139 79 107' * (1/96);
314                         break;
315                 default:
316                         key.netname = "NETGIER key";
317                         key.colormod = '1 1 1';
318                         break;
319         }
320
321         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
322
323         WaypointSprite_AttachCarrier("", key);
324         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
325
326         kh_Key_AssignTo(key, initial_owner);
327 }
328
329 void kh_Key_Remove(entity key)
330 {
331         entity o;
332         o = key.owner;
333         kh_Key_AssignTo(key, world);
334         if(o) // it was attached
335                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
336         else // it was dropped
337                 WaypointSprite_DetachCarrier(key);
338
339         remove(key);
340 }
341
342 // -1 when no team completely owns all keys yet
343 float kh_Key_AllOwnedByWhichTeam()
344 {
345         entity key;
346         float teem;
347
348         teem = -1;
349         FOR_EACH_KH_KEY(key)
350         {
351                 if(!key.owner)
352                         return -1;
353                 if(teem == -1)
354                         teem = key.team;
355                 else if(teem != key.team)
356                         return -1;
357         }
358         return teem;
359 }
360
361 void kh_Key_Collect(entity key, entity player)
362 {
363         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
364
365         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
366         bprint(player.netname, "^7 collected the ", key.netname, "\n");
367         kh_Key_AssignTo(key, player);
368
369         if(kh_Key_AllOwnedByWhichTeam() != -1)
370         {
371                 kh_interferemsg_time = time + 0.2;
372                 kh_interferemsg_team = player.team;
373         }
374 }
375
376 void kh_Key_DropAll(entity player)
377 {
378         entity key;
379         entity mypusher;
380         if(player.kh_next)
381         {
382                 mypusher = world;
383                 if(player.pusher)
384                         if(time < player.pushltime)
385                                 mypusher = player.pusher;
386                 while((key = player.kh_next))
387                 {
388                         kh_Scores_Event(player, key, "losekey", 0, 0);
389                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
390                         kh_Key_AssignTo(key, world);
391                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
392                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
393                         key.pusher = mypusher;
394                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
395                 }
396                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
397         }
398 }
399
400 void kh_Key_Touch()
401 {
402         if(self.owner) // already carried
403                 return;
404         if(other.classname != "player")
405                 return;
406         if(other.deadflag != DEAD_NO)
407                 return;
408         if(other == self.enemy)
409                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
410                         return; // you just dropped it!
411         kh_Key_Collect(self, other);
412 }
413
414 void kh_Key_Think()
415 {
416         entity head;
417
418 #ifdef KH_KEY_ATTACHMENT_DEBUG
419         if(self.kh_prev == self.owner)
420         {
421                 if(cvar_string("_angles") != "")
422                 {
423                         self.angles = stov(cvar_string("_angles"));
424                         self.origin = stov(cvar_string("_origin"));
425                 }
426         }
427 #endif
428
429         if(self.owner)
430         {
431 #ifndef KH_PLAYER_USE_ATTACHMENT
432                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
433                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
434 #endif
435
436                 if(self.owner.buttonuse)
437                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
438                 {
439                         self.owner.kh_droptime = time;
440                         self.kh_droptime = time; // prevent collecting this one for some time
441                         self.enemy = self.owner;
442                         self.pusher = world;
443                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
444                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
445                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
446                         makevectors(self.owner.v_angle);
447                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
448                         kh_Key_AssignTo(self, world);
449                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
450                 }
451         }
452
453         // if in nodrop or time over, end the round
454         if(!self.owner)
455                 if(time > self.pain_finished)
456                         kh_LoserTeam(self.team, self);
457         
458         if(self.owner)
459         if(kh_Key_AllOwnedByWhichTeam() != -1)
460         {
461                 entity key;
462                 vector p;
463                 p = self.owner.origin;
464                 FOR_EACH_KH_KEY(key)
465                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
466                                 goto not_winning;
467                 kh_WinnerTeam(self.team);
468 :not_winning
469         }
470
471         if(kh_interferemsg_time && time > kh_interferemsg_time)
472         {
473                 kh_interferemsg_time = 0;
474                 FOR_EACH_PLAYER(head)
475                 {
476                         if(head.team == kh_interferemsg_team)
477                                 if(head.kh_next)
478                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
479                                 else
480                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
481                         else
482                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
483                 }
484         }
485
486         self.nextthink = time + 0.05;
487 }
488
489 void kh_WinnerTeam(float teem)
490 {
491         // all key carriers get some points
492         vector firstorigin, lastorigin;
493         float first;
494         entity key;
495         float score;
496         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
497         DistributeEvenly_Init(score, kh_teams);
498         // twice the score for 3 team games, three times the score for 4 team games!
499         // note: for a win by destroying the key, this should NOT be applied
500         FOR_EACH_KH_KEY(key)
501                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
502
503         first = TRUE;
504         FOR_EACH_KH_KEY(key)
505                 if(key.owner.kh_next == key)
506                 {
507                         if(!first)
508                                 bprint("^7, ");
509                         bprint(key.owner.netname);
510                         first = FALSE;
511                 }
512         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
513
514         first = TRUE;
515         FOR_EACH_KH_KEY(key)
516         {
517                 vector thisorigin;
518
519                 thisorigin = kh_AttachedOrigin(key);
520
521                 if(!first)
522                         te_lightning2(world, lastorigin, thisorigin);
523                 lastorigin = thisorigin;
524                 if(first)
525                         firstorigin = thisorigin;
526                 first = FALSE;
527         }
528         if(kh_teams > 2)
529         {
530                 te_lightning2(world, lastorigin, firstorigin);
531         }
532
533         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
534         kh_FinishRound();
535 }
536
537 void kh_LoserTeam(float teem, entity lostkey)
538 {
539         entity player, key, attacker;
540         float players;
541         float keys;
542
543         attacker = world;
544         if(lostkey.pusher)
545                 if(lostkey.pusher.team != teem)
546                         if(lostkey.pusher.classname == "player")
547                                 attacker = lostkey.pusher;
548
549         players = keys = 0;
550
551         if(attacker)
552         {
553                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
554                 centerprint(attacker, "Your push is the best!\n\n\n");
555                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
556         }
557         else
558         {
559                 float of, fragsleft, i, thisteam;
560                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
561
562                 FOR_EACH_PLAYER(player)
563                         if(player.team != teem)
564                                 ++players;
565                 
566                 FOR_EACH_KH_KEY(key)
567                         if(key.owner && key.team != teem)
568                                 ++keys;
569
570                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
571
572                 FOR_EACH_KH_KEY(key)
573                         if(key.owner && key.team != teem)
574                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
575
576                 fragsleft = DistributeEvenly_Get(players);
577
578                 // Now distribute these among all other teams...
579                 for(i = 0; i < kh_teams; ++i)
580                 {
581                         thisteam = kh_Team_ByID(i);
582                         players = 0;
583                         FOR_EACH_PLAYER(player)
584                                 if(player.team == thisteam)
585                                         ++players;
586
587                         DistributeEvenly_Init(fragsleft, kh_teams - i);
588                         fragsleft = DistributeEvenly_Get(kh_teams - i - 1);
589                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
590
591                         FOR_EACH_PLAYER(player)
592                                 if(player.team == thisteam)
593                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
594                 }
595
596                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
597         }
598         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
599
600         kh_FinishRound();
601 }
602
603 void kh_FinishRound()
604 {
605         // prepare next round
606         kh_interferemsg_time = 0;
607         entity key;
608         FOR_EACH_KH_KEY(key)
609                 kh_Key_Remove(key);
610
611         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
612 }
613
614 float kh_EnoughPlayers()
615 {
616         float i, players, teem;
617         entity player;
618         
619         // find a random player per team
620         for(i = 0; i < kh_teams; ++i)
621         {
622                 teem = kh_Team_ByID(i);
623                 players = 0;
624                 FOR_EACH_PLAYER(player)
625                         if(player.deadflag == DEAD_NO)
626                                 if(player.team == teem)
627                                         ++players;
628                 if(players == 0)
629                         return FALSE;
630         }
631         return TRUE;
632 }
633
634 void kh_WaitForPlayers()
635 {
636         if(kh_EnoughPlayers())
637                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
638         else
639                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
640 }
641
642 void kh_StartRound()
643 {
644         float i, players, teem;
645         entity player;
646
647         if(!kh_EnoughPlayers())
648         {
649                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
650                 return;
651         }
652
653         FOR_EACH_PLAYER(player)
654                 if(clienttype(player) == CLIENTTYPE_REAL)
655                         centerprint_expire(player, CENTERPRIO_SPAM);
656
657         for(i = 0; i < kh_teams; ++i)
658         {
659                 teem = kh_Team_ByID(i);
660                 players = 0;
661                 entity my_player;
662                 FOR_EACH_PLAYER(player)
663                         if(player.deadflag == DEAD_NO)
664                                 if(player.team == teem)
665                                 {
666                                         ++players;
667                                         if(random() * players <= 1)
668                                                 my_player = player;
669                                 }
670                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
671                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
672                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
673         }
674
675         kh_tracking_enabled = FALSE;
676         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
677 }
678
679 void kh_setstatus()
680 {
681         if(kh_teams)
682         {
683                 float kh_KEY;
684                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
685                 if(self.kh_next)
686                         self.items = self.items | kh_KEY;
687                 else
688                         self.items = self.items - (self.items & kh_KEY);
689         }
690 }
691
692 void kh_EnableTrackingDevice()
693 {
694         entity player;
695
696         FOR_EACH_PLAYER(player)
697                 if(clienttype(player) == CLIENTTYPE_REAL)
698                         centerprint_expire(player, CENTERPRIO_SPAM);
699
700         kh_tracking_enabled = TRUE;
701 }
702
703 float kh_Key_waypointsprite_for_player(entity e)
704 {
705         if(!kh_tracking_enabled)
706                 return 0;
707         if(!self.owner)
708                 return kh_sprite_dropped;
709         if(!self.owner.owner)
710                 return kh_sprite_dropped;
711         return 0; // draw only when key is not owned
712 }
713
714 float kh_KeyCarrier_waypointsprite_for_player(entity e)
715 {
716         if(e.classname != "player" || self.team != e.team)
717                 if(!kh_tracking_enabled)
718                         return 0;
719
720         // e is spectator? That's no team mate...
721         if(e.classname != "player")
722                 return kh_GetCarrierSprite(self.team, -1);
723         
724         // e is no key carrier: simple case...
725         if(!e.kh_next)
726                 return kh_GetCarrierSprite(self.team, e.team);
727         
728         // e is a key carrier: if any key is dropped or owned by another team, show
729         // the carrier sprite; otherwise show run here
730         if(kh_Key_AllOwnedByWhichTeam() == e.team)
731                 return kh_sprite_finish;
732
733         return kh_GetCarrierSprite(self.team, e.team);
734 }
735
736 float kh_HandleFrags(entity attacker, entity targ, float f)
737 {
738         if(f <= 0)
739                 return f;
740         if(attacker == targ)
741                 return f;
742
743         if(targ.kh_next)
744                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
745
746         return f;
747 }
748
749 void kh_init()
750 {
751         precache_sound(kh_sound_capture);
752         precache_sound(kh_sound_destroy);
753         precache_sound(kh_sound_drop);
754         precache_sound(kh_sound_collect);
755
756         precache_model("models/sprites/key-dropped.sp2");
757         precache_model("models/sprites/keycarrier-finish.sp2");
758         precache_model("models/sprites/keycarrier-friend.sp2");
759         precache_model("models/sprites/keycarrier-red.sp2");
760         precache_model("models/sprites/keycarrier-blue.sp2");
761         precache_model("models/sprites/keycarrier-yellow.sp2");
762         precache_model("models/sprites/keycarrier-pink.sp2");
763 #ifdef KH_PLAYER_USE_CARRIEDMODEL
764         precache_model("models/keyhunt/key-carried.md3");
765 #endif
766         precache_model("models/keyhunt/key.md3");
767
768         // setup variables
769         kh_teams = cvar("g_keyhunt_teams_override");
770         if(kh_teams < 2)
771                 kh_teams = cvar("g_keyhunt_teams");
772         kh_teams = bound(2, kh_teams, 4);
773
774         // make a KH entity for controlling the game
775         kh_controller = spawn();
776         kh_controller.think = kh_Controller_Think;
777         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
778
779         setmodel(kh_controller, "models/keyhunt/key.md3");
780         kh_key_dropped = kh_controller.modelindex;
781 #ifdef KH_PLAYER_USE_CARRIEDMODEL
782         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
783         kh_key_carried = kh_controller.modelindex;
784 #else
785         kh_key_carried = kh_key_dropped;
786 #endif
787         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
788         kh_sprite_dropped = kh_controller.modelindex;
789         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
790         kh_sprite_finish = kh_controller.modelindex;
791         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
792         kh_sprite_friend = kh_controller.modelindex;
793         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
794         kh_sprite_red = kh_controller.modelindex;
795         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
796         kh_sprite_blue = kh_controller.modelindex;
797         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
798         kh_sprite_pink = kh_controller.modelindex;
799         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
800         kh_sprite_yellow = kh_controller.modelindex;
801         setmodel(kh_controller, "");
802 }
803
804 void kh_finalize()
805 {
806         // to be called before intermission
807         kh_FinishRound();
808         remove(kh_controller);
809         kh_controller = world;
810 }