1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171 for(i = 0; i < n; ++i)
173 k = bufstr_get(h, i);
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
188 BADPREFIX("g_campaign");
192 BADPREFIX("net_slist_");
196 BADPREFIX("userbind");
199 BADCVAR("mod_q3bsp_lightmapmergepower");
200 BADCVAR("mod_q3bsp_nolightmaps");
204 BADPREFIX("g_chat_flood_");
206 BADPREFIX("settemp_");
207 BADPREFIX("sv_allowdownloads_");
208 BADPREFIX("sv_autodemo");
209 BADPREFIX("sv_curl_");
210 BADPREFIX("sv_eventlog");
211 BADPREFIX("sv_logscores_");
212 BADPREFIX("sv_master");
213 BADCVAR("g_banned_list");
214 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
218 BADCVAR("savedgamecfg");
219 BADCVAR("sv_heartbeatperoid");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timestamps");
226 BADCVAR("timelimit");
227 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
232 BADCVAR("g_domination");
233 BADCVAR("g_keyhunt");
234 BADCVAR("g_keyhunt_teams");
235 BADCVAR("g_onslaught");
237 BADCVAR("g_runematch");
243 BADCVAR("g_maplist");
244 BADCVAR("g_maplist_mostrecent");
250 d = cvar_defstring(k);
253 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254 if(strlen(cvar_changes) > 16384)
256 cvar_changes = "// too many settings have been changed to show them here\n";
262 if(cvar_changes == "")
263 cvar_changes = "// this server runs at default settings\n";
265 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266 cvar_changes = strzone(cvar_changes);
269 void detect_maptype()
278 o_x += random() * (world.maxs_x - world.mins_x);
279 o_y += random() * (world.maxs_y - world.mins_y);
280 o_z += random() * (world.maxs_z - world.mins_z);
282 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283 if(trace_fraction == 1)
288 for(i = 0; i < 64; i += 4)
290 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291 if(trace_fraction == 1)
293 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
302 float RandomSeed_Send(entity to, float sf)
304 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305 WriteShort(MSG_ENTITY, self.cnt);
308 void RandomSeed_Think()
310 self.cnt = bound(0, floor(random() * 65536), 65535);
311 self.nextthink = time + 5;
315 void RandomSeed_Spawn()
317 randomseed = spawn();
318 randomseed.think = RandomSeed_Think;
319 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
324 self.think(); // sets random seed and nextthink
328 float world_already_spawned;
329 void RegisterWeapons();
331 void ClientInit_Spawn();
332 void spawnfunc_worldspawn (void)
334 float fd, l, i, j, n;
337 dprint_load(); // load dprint status from cvar
339 if(world_already_spawned)
340 error("world already spawned - you may have EXACTLY ONE worldspawn!");
341 world_already_spawned = TRUE;
343 remove = remove_safely; // during spawning, watch what you remove!
345 if(cvar_string("cvar_check_default") != "bypass")
347 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
348 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
350 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
351 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
354 compressShortVector_init();
357 head = nextent(world);
362 head = nextent(head);
365 // needs to be done so early as they would still spawn
370 world_initialized = -1; // don't complain
375 ServerProgsDB = db_create();
377 ServerProgsDB = db_load("server.db");
379 TemporaryDB = db_create();
382 TODO sound pack system
383 // initialize sound pack system
384 soundpack = cvar_string("g_soundpack");
386 soundpack = strcat(soundpack, "/");
387 soundpack = strzone(soundpack);
393 // 1 FLICKER (first variety)
394 lightstyle(1, "mmnmmommommnonmmonqnmmo");
396 // 2 SLOW STRONG PULSE
397 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
399 // 3 CANDLE (first variety)
400 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
403 lightstyle(4, "mamamamamama");
406 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
408 // 6 FLICKER (second variety)
409 lightstyle(6, "nmonqnmomnmomomno");
411 // 7 CANDLE (second variety)
412 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
414 // 8 CANDLE (third variety)
415 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
417 // 9 SLOW STROBE (fourth variety)
418 lightstyle(9, "aaaaaaaazzzzzzzz");
420 // 10 FLUORESCENT FLICKER
421 lightstyle(10, "mmamammmmammamamaaamammma");
423 // 11 SLOW PULSE NOT FADE TO BLACK
424 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
426 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
431 if(cvar("g_campaign"))
439 bot_waypoints_for_items = cvar("g_waypoints_for_items");
440 if(bot_waypoints_for_items == 1)
441 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
442 bot_waypoints_for_items = 0;
444 // for setting by mapinfo
445 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
446 cvar_set("sv_q3acompat_machineshotgunswap", "0");
450 WaypointSprite_Init();
455 GameLogInit(); // prepare everything
456 if(cvar("sv_eventlog"))
458 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
459 s = strcat(s, ftos(random()));
460 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
461 s = ":gameinfo:mutators:LIST";
462 if(cvar("g_grappling_hook"))
463 s = strcat(s, ":grappling_hook");
464 if(!cvar("g_use_ammunition"))
465 s = strcat(s, ":no_use_ammunition");
466 if(!cvar("g_pickup_items"))
467 s = strcat(s, ":no_pickup_items");
468 if(cvar("g_instagib"))
469 s = strcat(s, ":instagib");
470 if(cvar_string("g_weaponarena") != "0")
471 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
473 s = strcat(s, ":nixnex");
474 if(cvar("g_vampire"))
475 s = strcat(s, ":vampire");
476 if(cvar("g_laserguided_missile"))
477 s = strcat(s, ":laserguided_missile");
478 if(cvar("g_norecoil"))
479 s = strcat(s, ":norecoil");
481 s = strcat(s, ":midair");
482 if(cvar("g_minstagib"))
483 s = strcat(s, ":minstagib");
485 GameLogEcho(":gameinfo:end");
488 cvar_set("nextmap", "");
492 if(cvar("g_campaign"))
499 //initialise globals related to sv_timeout
500 sys_ticrate = cvar("sys_ticrate");
501 orig_slowmo = cvar("slowmo");
504 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
506 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
508 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
511 while((s = fgets(fd)))
513 l = tokenize_sane(s);
518 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
519 print(" cdtrack ", argv(2), "\n");
521 else if(argv(0) == "fog")
523 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
524 print(" \"fog\" \"", s, "\"\n");
526 else if(argv(0) == "set")
528 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
529 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
531 else if(argv(0) != "//")
533 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
534 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
541 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
542 addstat(STAT_WEAPONS, AS_INT, weapons);
543 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
544 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
547 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
548 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
550 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
552 next_pingtime = time + 5;
553 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
557 lsmaps_reply = "^7Maps available: ";
558 for(i = 0, j = 0; i < MapInfo_count; ++i)
560 if(MapInfo_Get_ByID(i))
561 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
568 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
571 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
573 maplist_reply = "^7Maps in list: ";
574 n = tokenize_sane(cvar_string("g_maplist"));
575 for(i = 0, j = 0; i < n; ++i)
577 if(MapInfo_CheckMap(argv(i)))
583 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
587 maplist_reply = strzone(strcat(maplist_reply, "\n"));
589 records_reply = strzone(getrecords());
594 world_initialized = 1;
597 void spawnfunc_light (void)
599 //makestatic (self); // Who the f___ did that?
603 float TryFile( string pFilename )
606 dprint("TryFile(\"", pFilename, "\")\n");
607 lHandle = fopen( pFilename, FILE_READ );
608 if( lHandle != -1 ) {
618 return GametypeNameFromType(game);
621 string getmapname_stored;
627 float Map_Count, Map_Current;
628 string Map_Current_Name;
630 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
631 float GetMaplistPosition()
637 idx = cvar("g_maplist_index");
644 for(pos = 0; pos < Map_Count; ++pos)
648 // resume normal maplist rotation if current map is not in g_maplist
652 float MapHasRightSize(string map)
655 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
656 if(cvar("g_maplist_check_waypoints"))
658 dprint("checkwp "); dprint(map);
659 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
662 dprint(": no waypoints\n");
665 dprint(": has waypoints\n");
669 // open map size restriction file
670 dprint("opensize "); dprint(map);
671 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
674 float mapmin, mapmax;
676 mapmin = stof(fgets(fh));
677 mapmax = stof(fgets(fh));
679 if(player_count < mapmin)
681 dprint("not enough\n");
684 if(player_count > mapmax)
686 dprint("too many\n");
689 dprint("right size\n");
692 dprint(": not found\n");
696 string Map_Filename(float position)
698 return strcat("maps/", argv(position), ".bsp");
701 string strwords(string s, float w)
704 for(endpos = 0; w && endpos >= 0; --w)
705 endpos = strstrofs(s, " ", endpos + 1);
709 return substring(s, 0, endpos);
712 float strhasword(string s, string w)
714 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
717 void Map_MarkAsRecent(string m)
719 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
722 float Map_IsRecent(string m)
724 return strhasword(cvar_string("g_maplist_mostrecent"), m);
727 float Map_Check(float position, float pass)
731 map_next = argv(position);
734 if(map_next == Map_Current_Name) // same map again in first pass?
736 if(Map_IsRecent(map_next))
739 filename = Map_Filename(position);
740 if(MapInfo_CheckMap(map_next))
744 if(MapHasRightSize(map_next))
749 dprint( "Couldn't select '", filename, "'..\n" );
754 void Map_Goto_SetStr(string nextmapname)
756 if(getmapname_stored != "")
757 strunzone(getmapname_stored);
758 if(nextmapname == "")
759 getmapname_stored = "";
761 getmapname_stored = strzone(nextmapname);
764 void Map_Goto_SetFloat(float position)
766 cvar_set("g_maplist_index", ftos(position));
767 Map_Goto_SetStr(argv(position));
772 // settings persist, except...
773 if(cvar("g_campaign"))
774 localcmd("\nexec mutator_reset.cfg\n");
775 localcmd("\nsettemp_restore\n");
780 Map_MarkAsRecent(getmapname_stored);
782 MapInfo_LoadMap(getmapname_stored);
785 // return codes of map selectors:
786 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
787 // -2 = permanent failure
788 float() MaplistMethod_Iterate = // usual method
792 for(pass = 1; pass <= 2; ++pass)
794 for(i = 1; i < Map_Count; ++i)
797 mapindex = mod(i + Map_Current, Map_Count);
798 if(Map_Check(mapindex, pass))
805 float() MaplistMethod_Repeat = // fallback method
807 if(Map_Check(Map_Current, 2))
812 float() MaplistMethod_Random = // random map selection
818 for(i = 0; i <= imax; ++i)
821 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
822 if(Map_Check(mapindex, 1))
828 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
829 // the exponent sets a bias on the map selection:
830 // the higher the exponent, the less likely "shortly repeated" same maps are
832 float i, j, imax, insertpos;
836 for(i = 0; i <= imax; ++i)
840 // now reinsert this at another position
841 insertpos = pow(random(), 1 / exponent); // ]0, 1]
842 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
843 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
844 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
846 // insert the current map there
848 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
849 newlist = strcat(newlist, " ", argv(j));
850 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
851 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
852 newlist = strcat(newlist, " ", argv(j));
853 newlist = substring(newlist, 1, strlen(newlist) - 1);
854 cvar_set("g_maplist", newlist);
855 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
857 // NOTE: the selected map has just been inserted at (insertpos-1)th position
858 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
859 if(Map_Check(Map_Current, 1))
867 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
870 bprint( "Maplist is empty! Resetting it to default map list.\n" );
871 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
872 if(cvar("g_maplist_shuffle"))
874 localcmd("\nmenu_cmd sync\n");
875 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
878 error("empty maplist, cannot select a new map");
879 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
882 strunzone(Map_Current_Name);
883 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
884 // this may or may not be correct, but who cares, in the worst case a map
885 // isn't chosen in the first pass that should have been
896 if(cvar("g_maplist_shuffle") > 0)
897 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
900 if(cvar("g_maplist_selectrandom"))
901 nextMap = MaplistMethod_Random();
904 nextMap = MaplistMethod_Iterate();
907 nextMap = MaplistMethod_Repeat();
911 Map_Goto_SetFloat(nextMap);
912 return getmapname_stored;
918 float DoNextMapOverride()
920 if(cvar("g_campaign"))
922 CampaignPostIntermission();
923 alreadychangedlevel = TRUE;
926 if(cvar("quit_when_empty"))
928 if(player_count <= currentbots)
931 alreadychangedlevel = TRUE;
935 if(cvar_string("quit_and_redirect") != "")
937 redirection_target = strzone(cvar_string("quit_and_redirect"));
938 alreadychangedlevel = TRUE;
941 if (cvar("samelevel")) // if samelevel is set, stay on same level
943 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
944 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
945 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
946 localcmd("restart\n");
947 //changelevel (mapname);
948 alreadychangedlevel = TRUE;
951 if(cvar_string("nextmap") != "")
952 if(MapInfo_CheckMap(cvar_string("nextmap")))
954 Map_Goto_SetStr(cvar_string("nextmap"));
956 alreadychangedlevel = TRUE;
959 if(cvar("lastlevel"))
962 localcmd("set lastlevel 0\ntogglemenu\n");
963 alreadychangedlevel = TRUE;
971 //local string nextmap;
972 //local float n, nummaps;
974 if (alreadychangedlevel)
976 alreadychangedlevel = TRUE;
982 for(allowReset = 1; allowReset >= 0; --allowReset)
984 nextMap = GetNextMap();
990 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
991 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
992 if(cvar("g_maplist_shuffle"))
994 localcmd("\nmenu_cmd sync\n");
998 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1010 When the player presses attack or jump, change to the next level
1013 .float autoscreenshot;
1014 void() MapVote_Start;
1015 void() MapVote_Think;
1016 float mapvote_initialized;
1017 void IntermissionThink()
1019 FixIntermissionClient(self);
1021 if(cvar("sv_autoscreenshot"))
1022 if(self.autoscreenshot > 0)
1023 if(time > self.autoscreenshot)
1025 self.autoscreenshot = -1;
1026 if(clienttype(self) == CLIENTTYPE_REAL)
1027 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1031 if (time < intermission_exittime)
1034 if(!mapvote_initialized)
1035 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1045 Returns the entity to view from
1049 entity FindIntermission()
1054 // look for info_intermission first
1055 spot = find (world, classname, "info_intermission");
1057 { // pick a random one
1061 spot = find (spot, classname, "info_intermission");
1063 spot = find (spot, classname, "info_intermission");
1069 // then look for the start position
1070 spot = find (world, classname, "info_player_start");
1074 // testinfo_player_start is only found in regioned levels
1075 spot = find (world, classname, "testplayerstart");
1079 // then look for the start position
1080 spot = find (world, classname, "info_player_deathmatch");
1084 //objerror ("FindIntermission: no spot");
1090 ===============================================================================
1094 ===============================================================================
1097 void DumpStats(float final)
1101 local float to_console;
1102 local float to_eventlog;
1103 local float to_file;
1106 to_console = cvar("sv_logscores_console");
1107 to_eventlog = cvar("sv_eventlog");
1108 to_file = cvar("sv_logscores_file");
1112 to_console = TRUE; // always print printstats replies
1113 to_eventlog = FALSE; // but never print them to the event log
1117 if(cvar("sv_eventlog_console"))
1118 to_console = FALSE; // otherwise we get the output twice
1124 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1132 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1136 fputs(file, strcat(s, "\n"));
1139 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1145 fputs(file, strcat(s, "\n"));
1147 FOR_EACH_CLIENT(other)
1149 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1151 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1152 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1153 if(other.classname == "player" || g_arena || g_lms)
1154 s = strcat(s, ftos(other.team), ":");
1156 s = strcat(s, "spectator:");
1159 print(s, other.netname, "\n");
1161 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1163 fputs(file, strcat(s, other.netname, "\n"));
1169 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1175 fputs(file, strcat(s, "\n"));
1177 for(i = 1; i < 16; ++i)
1179 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1180 s = strcat(s, ":", ftos(i));
1186 fputs(file, strcat(s, "\n"));
1193 GameLogEcho(":end");
1196 fputs(file, ":end\n");
1201 void FixIntermissionClient(entity e)
1204 if(!e.autoscreenshot) // initial call
1206 e.angles = e.v_angle;
1207 e.angles_x = -e.angles_x;
1208 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1210 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1211 e.solid = SOLID_NOT;
1212 e.movetype = MOVETYPE_NONE;
1213 e.takedamage = DAMAGE_NO;
1215 e.weaponentity.effects = EF_NODRAW;
1216 if(clienttype(e) == CLIENTTYPE_REAL)
1218 stuffcmd(e, "\nscr_printspeed 1000000\n");
1219 s = cvar_string("sv_intermission_cdtrack");
1221 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1223 WriteByte(MSG_ONE, SVC_INTERMISSION);
1227 //e.velocity = '0 0 0';
1228 //e.fixangle = TRUE;
1230 // TODO halt weapon animation
1235 go to the next level for deathmatch
1236 only called if a time or frag limit has expired
1240 float minTotalFrags;
1241 float maxTotalFrags;
1247 intermission_running = 1;
1249 // enforce a wait time before allowing changelevel
1250 if(player_count > 0)
1251 intermission_exittime = time + cvar("sv_mapchange_delay");
1253 intermission_exittime = -1;
1256 WriteByte (MSG_ALL, SVC_CDTRACK);
1257 WriteByte (MSG_ALL, 3);
1258 WriteByte (MSG_ALL, 3);
1259 // done in FixIntermission
1262 //pos = FindIntermission ();
1268 if(cvar("sv_eventlog"))
1269 GameLogEcho(":gameover");
1273 FOR_EACH_CLIENT(other)
1275 FixIntermissionClient(other);
1278 bprint(other.netname, " ^7wins.\n");
1283 FOR_EACH_PLAYER(other)
1285 if(maxTotalFrags < other.totalfrags)
1286 maxTotalFrags = other.totalfrags;
1287 if(minTotalFrags > other.totalfrags)
1288 minTotalFrags = other.totalfrags;
1293 FOR_EACH_PLAYER(other)
1295 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1296 f = bound(0, other.play_time / max(time, 1), 1);
1297 // store some statistics?
1301 if(cvar("g_campaign"))
1302 CampaignPreIntermission();
1304 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1311 Exit deathmatch games upon conditions
1314 void CheckRules_Player()
1316 if (gameover) // someone else quit the game already
1319 if(self.deadflag == DEAD_NO)
1320 self.play_time += frametime;
1322 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1323 // (div0: and that in CheckRules_World please)
1326 float checkrules_oneminutewarning;
1328 float checkrules_equality;
1329 float checkrules_suddendeathwarning;
1330 float checkrules_suddendeathend;
1331 float checkrules_overtimesadded; //how many overtimes have been already added
1332 float checkrules_status;
1334 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1335 float WINNING_YES = 1; // winner found
1336 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1337 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1339 void InitiateOvertime()
1341 // Check first whether normal overtimes could be added before initiating suddendeath mode
1342 // - for this timelimit_overtime needs to be >0 of course
1343 // - also check the winning condition calculated in the previous frame and only add normal overtime
1344 // again, if at the point at which timelimit would be extended again, still no winner was found
1345 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1347 checkrules_overtimesadded++;
1348 //add one more overtime by simply extending the timelimit
1350 tl = cvar("timelimit");
1351 tl += cvar("timelimit_overtime");
1352 cvar_set("timelimit", ftos(tl));
1353 string minutesPlural;
1354 if (cvar("timelimit_overtime") == 1)
1355 minutesPlural = " ^3minute";
1357 minutesPlural = " ^3minutes";
1361 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1362 ftos(cvar("timelimit_overtime")),
1370 if(!checkrules_suddendeathend)
1371 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1375 float GetWinningCode(float fraglimitreached, float equality)
1378 if(fraglimitreached)
1379 return WINNING_STARTSUDDENDEATHOVERTIME;
1381 return WINNING_NEVER;
1383 if(fraglimitreached)
1389 // set the .winning flag for exactly those players with a given field value
1390 void SetWinners(.float field, float value)
1393 FOR_EACH_PLAYER(head)
1394 head.winning = (head.field == value);
1397 // set the .winning flag for those players with a given field value
1398 void AddWinners(.float field, float value)
1401 FOR_EACH_PLAYER(head)
1402 if(head.field == value)
1406 // clear the .winning flags
1407 void ClearWinners(void)
1410 FOR_EACH_PLAYER(head)
1414 // Onslaught winning condition:
1415 // game terminates if only one team has a working generator (or none)
1416 float WinningCondition_Onslaught()
1419 local float t1, t2, t3, t4;
1421 WinningConditionHelper(); // set worldstatus
1423 // first check if the game has ended
1424 t1 = t2 = t3 = t4 = 0;
1425 head = find(world, classname, "onslaught_generator");
1428 if (head.health > 0)
1430 if (head.team == COLOR_TEAM1) t1 = 1;
1431 if (head.team == COLOR_TEAM2) t2 = 1;
1432 if (head.team == COLOR_TEAM3) t3 = 1;
1433 if (head.team == COLOR_TEAM4) t4 = 1;
1435 head = find(head, classname, "onslaught_generator");
1437 if (t1 + t2 + t3 + t4 < 2)
1439 // game over, only one team remains (or none)
1441 if (t1) SetWinners(team, COLOR_TEAM1);
1442 if (t2) SetWinners(team, COLOR_TEAM2);
1443 if (t3) SetWinners(team, COLOR_TEAM3);
1444 if (t4) SetWinners(team, COLOR_TEAM4);
1445 dprint("Have a winner, ending game.\n");
1449 // Two or more teams remain
1453 float LMS_NewPlayerLives()
1456 fl = cvar("fraglimit");
1460 // first player has left the game for dying too much? Nobody else can get in.
1461 if(lms_lowest_lives < 1)
1464 if(!cvar("g_lms_join_anytime"))
1465 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1468 return bound(1, lms_lowest_lives, fl);
1471 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1472 // they win. Otherwise the defending team wins once the timelimit passes.
1473 void assault_new_round();
1474 float WinningCondition_Assault()
1478 WinningConditionHelper(); // set worldstatus
1480 status = WINNING_NO;
1481 // as the timelimit has not yet passed just assume the defending team will win
1482 if(assault_attacker_team == COLOR_TEAM1)
1484 SetWinners(team, COLOR_TEAM2);
1488 SetWinners(team, COLOR_TEAM1);
1492 ent = find(world, classname, "target_assault_roundend");
1495 if(ent.winning) // round end has been triggered by attacking team
1497 bprint("ASSAULT: round completed...\n");
1498 SetWinners(team, assault_attacker_team);
1500 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1502 if(ent.cnt == 1) // this was the second round
1504 status = WINNING_YES;
1508 local entity oldself;
1511 assault_new_round();
1520 // LMS winning condition: game terminates if and only if there's at most one
1521 // one player who's living lives. Top two scores being equal cancels the time
1523 float WinningCondition_LMS()
1530 have_player = FALSE;
1531 have_players = FALSE;
1532 l = LMS_NewPlayerLives();
1534 head = find(world, classname, "player");
1537 head2 = find(head, classname, "player");
1539 have_players = TRUE;
1543 // we have at least one player
1546 // two or more active players - continue with the game
1550 // exactly one player?
1553 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1557 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1563 // and assign him his first place
1564 PlayerScore_Add(head, SP_LMS_RANK, 1);
1571 // nobody is playing at all...
1574 // wait for players...
1578 // SNAFU (maybe a draw game?)
1580 dprint("No players, ending game.\n");
1585 // When we get here, we have at least two players who are actually LIVING,
1586 // now check if the top two players have equal score.
1587 WinningConditionHelper();
1590 if(WinningConditionHelper_winner)
1591 WinningConditionHelper_winner.winning = TRUE;
1592 if(WinningConditionHelper_equality)
1593 return WINNING_NEVER;
1595 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1599 void ShuffleMaplist()
1607 result = cvar_string("g_maplist");
1608 litems = tokenizebyseparator(result, " ");
1610 for(start = 0; start < litems - 1; ++start)
1614 // select a random item
1615 selected = floor(random() * (litems - start) + start);
1617 // shift this item to the place start
1618 for(i = 0; i < start; ++i)
1619 result = strcat(result, " ", argv(i));
1620 result = strcat(result, " ", argv(selected));
1621 for(i = start; i < litems; ++i)
1623 result = strcat(result, " ", argv(i));
1624 result = substring(result, 1, strlen(result) - 1);
1626 litems = tokenizebyseparator(result, " ");
1628 //dprint(result, "\n");
1631 cvar_set("g_maplist", result);
1635 float WinningCondition_Scores(float limit)
1637 // TODO make everything use THIS winning condition (except LMS)
1638 WinningConditionHelper();
1642 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1643 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1644 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1645 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1649 if(WinningConditionHelper_winner)
1650 WinningConditionHelper_winner.winning = 1;
1651 if(WinningConditionHelper_winnerteam >= 0)
1652 SetWinners(team, WinningConditionHelper_winnerteam);
1654 if(WinningConditionHelper_lowerisbetter)
1656 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1660 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1661 // these modes always score in increments of 1, thus this makes sense
1663 if(leaderfrags != WinningConditionHelper_topscore)
1665 leaderfrags = WinningConditionHelper_topscore;
1668 if (leaderfrags == limit - 1)
1669 play2all("announcer/robotic/1fragleft.wav");
1670 else if (leaderfrags == limit - 2)
1671 play2all("announcer/robotic/2fragsleft.wav");
1672 else if (leaderfrags == limit - 3)
1673 play2all("announcer/robotic/3fragsleft.wav");
1677 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1680 float WinningCondition_Race(float fraglimit)
1684 wc = WinningCondition_Scores(fraglimit);
1686 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1687 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1688 // do NOT support equality when the laps are all raced!
1691 if not(p.race_completed)
1692 return WINNING_STARTSUDDENDEATHOVERTIME;
1698 void ReadyRestart();
1699 float WinningCondition_QualifyingThenRace(float limit)
1702 wc = WinningCondition_Scores(limit);
1704 // NEVER initiate overtime
1705 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1713 float WinningCondition_RanOutOfSpawns()
1717 if(!have_team_spawns)
1720 if(!some_spawn_has_been_used)
1723 team1_score = team2_score = team3_score = team4_score = 0;
1725 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1727 if(head.team == COLOR_TEAM1)
1729 else if(head.team == COLOR_TEAM2)
1731 else if(head.team == COLOR_TEAM3)
1733 else if(head.team == COLOR_TEAM4)
1737 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1739 if(head.team == COLOR_TEAM1)
1741 else if(head.team == COLOR_TEAM2)
1743 else if(head.team == COLOR_TEAM3)
1745 else if(head.team == COLOR_TEAM4)
1750 if(team1_score + team2_score + team3_score + team4_score == 0)
1752 checkrules_equality = TRUE;
1755 else if(team1_score + team2_score + team3_score + team4_score == 1)
1758 if(team1_score) t = COLOR_TEAM1;
1759 if(team2_score) t = COLOR_TEAM2;
1760 if(team3_score) t = COLOR_TEAM3;
1761 if(team4_score) t = COLOR_TEAM4;
1762 CheckAllowedTeams(world);
1763 for(i = 0; i < MAX_TEAMSCORE; ++i)
1765 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1766 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1767 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1768 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1771 AddWinners(team, t);
1782 Exit deathmatch games upon conditions
1785 void CheckRules_World()
1787 local float timelimit;
1788 local float fraglimit;
1796 MapVote_Think should now do that part
1797 if (intermission_running)
1798 if (time >= intermission_exittime + 60)
1800 if(!DoNextMapOverride())
1806 if (gameover) // someone else quit the game already
1808 if(player_count == 0) // Nobody there? Then let's go to the next map
1810 // this will actually check the player count in the next frame
1811 // again, but this shouldn't hurt
1815 timelimit = cvar("timelimit") * 60;
1816 fraglimit = cvar("fraglimit");
1818 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1821 timelimit = 0; // timelimit is not made for warmup
1823 fraglimit = 0; // no fraglimit for now
1828 timelimit += game_starttime;
1830 else if (timelimit < 0)
1837 if(checkrules_suddendeathend)
1839 if(!checkrules_suddendeathwarning)
1841 checkrules_suddendeathwarning = TRUE;
1842 if(g_race && !g_race_qualifying)
1843 bcenterprint("^3Everyone, finish your lap! The race is over!");
1845 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1850 if (timelimit && time >= timelimit)
1852 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1855 float playerswithlaps;
1858 totalplayers = playerswithlaps = readyplayers = 0;
1859 FOR_EACH_PLAYER(head)
1862 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1868 // at least 2/3 of the players have completed a lap: start the RACE
1869 // otherwise, the players should end the qualifying on their own
1870 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1872 checkrules_suddendeathend = 0;
1873 ReadyRestart(); // go to race
1883 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1889 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1891 checkrules_oneminutewarning = TRUE;
1892 play2all("announcer/robotic/1minuteremains.wav");
1895 checkrules_status = WinningCondition_RanOutOfSpawns();
1896 if(checkrules_status == WINNING_YES)
1898 bprint("Hey! Someone ran out of spawns!\n");
1900 else if(g_race && !g_race_qualifying && timelimit >= 0)
1902 checkrules_status = WinningCondition_Race(fraglimit);
1904 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1906 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1910 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1914 checkrules_status = WinningCondition_LMS();
1916 else if (g_onslaught)
1918 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1922 checkrules_status = WinningCondition_Scores(fraglimit);
1925 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1927 checkrules_status = WINNING_NEVER;
1931 if(checkrules_status == WINNING_NEVER)
1932 // equality cases! Nobody wins if the overtime ends in a draw.
1935 if(checkrules_suddendeathend)
1936 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1937 checkrules_status = WINNING_YES;
1939 if(checkrules_status == WINNING_YES)
1943 float mapvote_nextthink;
1944 float mapvote_initialized;
1945 float mapvote_keeptwotime;
1946 float mapvote_timeout;
1947 string mapvote_message;
1948 string mapvote_screenshot_dir;
1950 float mapvote_count;
1951 float mapvote_count_real;
1952 string mapvote_maps[MAPVOTE_COUNT];
1953 float mapvote_maps_suggested[MAPVOTE_COUNT];
1954 string mapvote_suggestions[MAPVOTE_COUNT];
1955 float mapvote_suggestion_ptr;
1956 float mapvote_maxlen;
1957 float mapvote_voters;
1958 float mapvote_votes[MAPVOTE_COUNT];
1960 float mapvote_detail;
1961 float mapvote_abstain;
1964 void MapVote_ClearAllVotes()
1966 FOR_EACH_CLIENT(other)
1970 string MapVote_Suggest(string m)
1974 return "That's not how to use this command.";
1975 if(!cvar("g_maplist_votable_suggestions"))
1976 return "Suggestions are not accepted on this server.";
1977 if(mapvote_initialized)
1978 return "Can't suggest - voting is already in progress!";
1979 m = MapInfo_FixName(m);
1981 return "The map you suggested is not available on this server.";
1982 if(!cvar("g_maplist_votable_override_mostrecent"))
1984 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1986 if(!MapInfo_CheckMap(m))
1987 return "The map you suggested does not support the current game mode.";
1988 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1989 if(mapvote_suggestions[i] == m)
1990 return "This map was already suggested.";
1991 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1993 i = floor(random() * mapvote_suggestion_ptr);
1997 i = mapvote_suggestion_ptr;
1998 mapvote_suggestion_ptr += 1;
2000 if(mapvote_suggestions[i] != "")
2001 strunzone(mapvote_suggestions[i]);
2002 mapvote_suggestions[i] = strzone(m);
2003 if(cvar("sv_eventlog"))
2004 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2005 return strcat("Suggestion of ", m, " accepted.");
2008 void MapVote_AddVotable(string nextMap, float isSuggestion)
2013 for(j = 0; j < mapvote_count; ++j)
2014 if(mapvote_maps[j] == nextMap)
2016 if(strlen(nextMap) > mapvote_maxlen)
2017 mapvote_maxlen = strlen(nextMap);
2018 mapvote_maps[mapvote_count] = strzone(nextMap);
2019 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2023 void MapVote_Spawn();
2029 MapVote_ClearAllVotes();
2032 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2033 mapvote_abstain = cvar("g_maplist_votable_abstain");
2036 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2038 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2039 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2041 if(mapvote_suggestion_ptr)
2042 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2043 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2045 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2046 MapVote_AddVotable(GetNextMap(), FALSE);
2048 if(mapvote_count == 0)
2050 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2051 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2052 if(cvar("g_maplist_shuffle"))
2054 localcmd("\nmenu_cmd sync\n");
2055 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2056 MapVote_AddVotable(GetNextMap(), FALSE);
2059 mapvote_count_real = mapvote_count;
2061 MapVote_AddVotable("don't care", 0);
2063 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2065 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2066 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2067 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2068 mapvote_keeptwotime = 0;
2069 mapvote_message = "Choose a map and press its key!";
2071 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2072 if(mapvote_screenshot_dir == "")
2073 mapvote_screenshot_dir = "maps";
2074 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2079 void MapVote_SendPicture(float id)
2082 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2083 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2084 WriteByte(MSG_ONE, id);
2085 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2088 float GameCommand_MapVote(string cmd)
2090 if(!intermission_running)
2093 if(cmd == "mv_getpic")
2095 MapVote_SendPicture(stof(argv(1)));
2102 float MapVote_GetMapMask()
2104 float mask, i, power;
2106 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2107 if(mapvote_maps[i] != "")
2113 float MapVote_SendEntity(entity to, float sf)
2115 string mapfile, pakfile;
2118 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2119 WriteByte(MSG_ENTITY, sf);
2123 // flag 1 == initialization
2124 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2125 WriteByte(MSG_ENTITY, mapvote_count);
2126 WriteByte(MSG_ENTITY, mapvote_abstain);
2127 WriteByte(MSG_ENTITY, mapvote_detail);
2128 WriteCoord(MSG_ENTITY, mapvote_timeout);
2129 if(mapvote_count <= 8)
2130 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2132 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2133 for(i = 0; i < mapvote_count; ++i)
2134 if(mapvote_maps[i] != "")
2136 WriteString(MSG_ENTITY, mapvote_maps[i]);
2137 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2138 pakfile = whichpack(strcat(mapfile, ".tga"));
2140 pakfile = whichpack(strcat(mapfile, ".jpg"));
2142 pakfile = whichpack(strcat(mapfile, ".png"));
2143 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2144 pakfile = substring(pakfile, o, 999);
2145 WriteString(MSG_ENTITY, pakfile);
2151 // flag 2 == update of mask
2152 if(mapvote_count <= 8)
2153 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2155 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2161 for(i = 0; i < mapvote_count; ++i)
2162 if(mapvote_maps[i] != "")
2163 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2165 WriteByte(MSG_ENTITY, to.mapvote);
2171 void MapVote_Spawn()
2173 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2176 void MapVote_TouchMask()
2178 mapvote_ent.SendFlags |= 2;
2181 void MapVote_TouchVotes(entity voter)
2183 mapvote_ent.SendFlags |= 4;
2186 float MapVote_Finished(float mappos)
2192 if(cvar("sv_eventlog"))
2194 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2195 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2196 didntvote = mapvote_voters;
2197 for(i = 0; i < mapvote_count; ++i)
2198 if(mapvote_maps[i] != "")
2200 didntvote -= mapvote_votes[i];
2203 result = strcat(result, ":", mapvote_maps[i]);
2204 result = strcat(result, ":", ftos(mapvote_votes[i]));
2207 result = strcat(result, ":didn't vote:", ftos(didntvote));
2209 GameLogEcho(result);
2210 if(mapvote_maps_suggested[mappos])
2211 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2214 FOR_EACH_REALCLIENT(other)
2215 FixClientCvars(other);
2217 Map_Goto_SetStr(mapvote_maps[mappos]);
2219 alreadychangedlevel = TRUE;
2222 void MapVote_CheckRules_1()
2226 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2228 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2229 mapvote_votes[i] = 0;
2233 FOR_EACH_REALCLIENT(other)
2238 i = other.mapvote - 1;
2239 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2240 mapvote_votes[i] = mapvote_votes[i] + 1;
2245 float MapVote_CheckRules_2()
2248 float firstPlace, secondPlace;
2249 float firstPlaceVotes, secondPlaceVotes;
2250 float mapvote_voters_real;
2253 mapvote_voters_real = mapvote_voters;
2255 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2257 RandomSelection_Init();
2258 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2259 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2260 firstPlace = RandomSelection_chosen_float;
2261 firstPlaceVotes = RandomSelection_best_priority;
2262 //dprint("First place: ", ftos(firstPlace), "\n");
2263 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2265 RandomSelection_Init();
2266 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2268 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2269 secondPlace = RandomSelection_chosen_float;
2270 secondPlaceVotes = RandomSelection_best_priority;
2271 //dprint("Second place: ", ftos(secondPlace), "\n");
2272 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2274 if(firstPlace == -1)
2275 error("No first place in map vote... WTF?");
2277 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2278 return MapVote_Finished(firstPlace);
2280 if(mapvote_keeptwotime)
2281 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2284 MapVote_TouchMask();
2285 mapvote_message = "Now decide between the TOP TWO!";
2286 mapvote_keeptwotime = 0;
2287 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2288 result = strcat(result, ":", ftos(firstPlaceVotes));
2289 result = strcat(result, ":", mapvote_maps[secondPlace]);
2290 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2291 didntvote = mapvote_voters;
2292 for(i = 0; i < mapvote_count; ++i)
2293 if(mapvote_maps[i] != "")
2295 didntvote -= mapvote_votes[i];
2297 if(i != secondPlace)
2299 result = strcat(result, ":", mapvote_maps[i]);
2300 result = strcat(result, ":", ftos(mapvote_votes[i]));
2301 if(i < mapvote_count_real)
2303 strunzone(mapvote_maps[i]);
2304 mapvote_maps[i] = "";
2308 result = strcat(result, ":didn't vote:", ftos(didntvote));
2309 if(cvar("sv_eventlog"))
2310 GameLogEcho(result);
2320 keeptwo = mapvote_keeptwotime;
2321 MapVote_CheckRules_1(); // count
2322 if(MapVote_CheckRules_2()) // decide
2326 FOR_EACH_REALCLIENT(other)
2328 // hide scoreboard again
2329 if(other.health != 2342)
2331 other.health = 2342;
2333 if(clienttype(other) == CLIENTTYPE_REAL)
2336 WriteByte(MSG_ONE, SVC_FINALE);
2337 WriteString(MSG_ONE, "");
2341 // notify about keep-two
2342 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2343 play2(other, "misc/invshot.wav");
2345 // clear possibly invalid votes
2346 if(mapvote_maps[other.mapvote - 1] == "")
2348 // use impulses as new vote
2349 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2350 if(mapvote_maps[other.impulse - 1] != "")
2352 other.mapvote = other.impulse;
2353 MapVote_TouchVotes(other);
2361 MapVote_CheckRules_1(); // just count
2363 void MapVote_Start()
2368 MapInfo_Enumerate();
2369 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2372 void MapVote_Think()
2377 if(alreadychangedlevel)
2380 if(time < mapvote_nextthink)
2384 mapvote_nextthink = time + 0.5;
2386 if(!mapvote_initialized)
2388 mapvote_initialized = TRUE;
2389 if(DoNextMapOverride())
2391 if(!cvar("g_maplist_votable") || player_count <= 0)
2402 string GotoMap(string m)
2404 if(!MapInfo_CheckMap(m))
2405 return "The map you chose is not available on this server.";
2406 cvar_set("nextmap", m);
2407 cvar_set("timelimit", "-1");
2408 if(mapvote_initialized || alreadychangedlevel)
2410 if(DoNextMapOverride())
2411 return "Map switch initiated.";
2413 return "Hm... no. For some reason I like THIS map more.";
2416 return "Map switch will happen after scoreboard.";
2422 FOR_EACH_REALCLIENT(self)
2424 if(self.classname == "spectator")
2426 if(self.enemy.typehitsound)
2427 play2(self, "misc/typehit.wav");
2428 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2429 play2(self, "misc/hit.wav");
2433 if(self.typehitsound)
2434 play2(self, "misc/typehit.wav");
2435 else if(self.hitsound && self.cvar_cl_hitsound)
2436 play2(self, "misc/hit.wav");
2439 FOR_EACH_CLIENT(self)
2441 self.hitsound = FALSE;
2442 self.typehitsound = FALSE;
2449 * returns TRUE if redirecting
2451 float redirection_timeout;
2452 float redirection_nextthink;
2453 float RedirectionThink()
2455 float clients_found;
2457 if(redirection_target == "")
2460 if(!redirection_timeout)
2462 cvar_set("sv_public", "-2");
2463 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2464 if(redirection_target == "self")
2465 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2467 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2470 if(time < redirection_nextthink)
2473 redirection_nextthink = time + 1;
2476 FOR_EACH_REALCLIENT(self)
2478 print("Redirecting: sending connect command to ", self.netname, "\n");
2479 if(redirection_target == "self")
2480 stuffcmd(self, "\ndisconnect; reconnect\n");
2482 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2486 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2488 if(time > redirection_timeout || clients_found == 0)
2489 localcmd("\nwait; wait; wait; quit\n");
2496 // Loaded from a save game
2497 // some things then break, so let's work around them...
2499 // Progs DB (capture records)
2501 ServerProgsDB = db_create();
2503 ServerProgsDB = db_load("server.db");
2507 MapInfo_Enumerate();
2508 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2513 if(world_initialized > 0)
2515 world_initialized = 0;
2516 print("Saving persistent data...\n");
2519 db_save(ServerProgsDB, "server.db");
2520 if(cvar("developer"))
2521 db_save(TemporaryDB, "server-temp.db");
2522 db_close(ServerProgsDB);
2523 db_close(TemporaryDB);
2525 // tell the bot system the game is ending now
2530 else if(world_initialized == 0)
2532 print("NOTE: crashed before even initializing the world, not saving persistent data\n");