1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // ", d, "\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 float world_already_spawned;
198 void RegisterWeapons();
200 void spawnfunc_worldspawn (void)
205 dprint_load(); // load dprint status from cvar
207 if(world_already_spawned)
208 error("world already spawned - you may have EXACTLY ONE worldspawn!");
209 world_already_spawned = TRUE;
211 compressShortVector_init();
214 head = nextent(world);
219 head = nextent(head);
222 // needs to be done so early as they would still spawn
229 ServerProgsDB = db_create();
231 ServerProgsDB = db_load("server.db");
234 TODO sound pack system
235 // initialize sound pack system
236 soundpack = cvar_string("g_soundpack");
238 soundpack = strcat(soundpack, "/");
239 soundpack = strzone(soundpack);
245 // 1 FLICKER (first variety)
246 lightstyle(1, "mmnmmommommnonmmonqnmmo");
248 // 2 SLOW STRONG PULSE
249 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
251 // 3 CANDLE (first variety)
252 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
255 lightstyle(4, "mamamamamama");
258 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
260 // 6 FLICKER (second variety)
261 lightstyle(6, "nmonqnmomnmomomno");
263 // 7 CANDLE (second variety)
264 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
266 // 8 CANDLE (third variety)
267 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
269 // 9 SLOW STROBE (fourth variety)
270 lightstyle(9, "aaaaaaaazzzzzzzz");
272 // 10 FLUORESCENT FLICKER
273 lightstyle(10, "mmamammmmammamamaaamammma");
275 // 11 SLOW PULSE NOT FADE TO BLACK
276 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
278 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
283 if(cvar("g_campaign"))
290 bot_waypoints_for_items = cvar("g_waypoints_for_items");
291 if(bot_waypoints_for_items == 1)
292 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
293 bot_waypoints_for_items = 0;
295 // for setting by mapinfo
296 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
297 cvar_set("sv_q3acompat_machineshotgunswap", "0");
301 WaypointSprite_Init();
306 GameLogInit(); // prepare everything
307 if(cvar("sv_eventlog"))
309 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
310 s = strcat(s, ftos(random()));
311 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
312 s = ":gameinfo:mutators:LIST";
313 if(cvar("g_grappling_hook"))
314 s = strcat(s, ":grappling_hook");
315 if(!cvar("g_use_ammunition"))
316 s = strcat(s, ":no_use_ammunition");
317 if(!cvar("g_pickup_items"))
318 s = strcat(s, ":no_pickup_items");
319 if(cvar("g_instagib"))
320 s = strcat(s, ":instagib");
321 if(cvar("g_rocketarena"))
322 s = strcat(s, ":rockerarena");
324 s = strcat(s, ":nixnex");
325 if(cvar("g_vampire"))
326 s = strcat(s, ":vampire");
327 if(cvar("g_laserguided_missile"))
328 s = strcat(s, ":laserguided_missile");
329 if(cvar("g_norecoil"))
330 s = strcat(s, ":norecoil");
332 s = strcat(s, ":midair");
333 if(cvar("g_minstagib"))
334 s = strcat(s, ":minstagib");
336 GameLogEcho(":gameinfo:end");
339 cvar_set("nextmap", "");
343 if(cvar("g_campaign"))
350 //initialise globals related to sv_timeout
351 sys_ticrate = cvar("sys_ticrate");
352 orig_slowmo = cvar("slowmo");
355 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1);
357 //if tourney is used map starts in warmup mode. if this mode shall stay unlimited, reset timelimit, but save the original one
359 timelimit_orig = cvar("timelimit");
360 cvar_set("timelimit", "0");
363 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
365 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
368 while((s = fgets(fd)))
375 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
376 print(" cdtrack ", argv(2), "\n");
378 else if(argv(0) == "fog")
380 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
381 print(" \"fog\" \"", s, "\"\n");
383 else if(argv(0) == "set")
385 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
386 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
388 else if(argv(0) != "//")
390 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
391 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
398 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
399 addstat(STAT_WEAPONS, AS_INT, weapons);
400 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
403 next_pingtime = time + 5;
404 world_initialized = 1;
406 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
409 void spawnfunc_light (void)
411 //makestatic (self); // Who the f___ did that?
415 float TryFile( string pFilename )
418 dprint("TryFile(\"", pFilename, "\")\n");
419 lHandle = fopen( pFilename, FILE_READ );
420 if( lHandle != -1 ) {
430 return GametypeNameFromType(game);
433 string getmapname_stored;
439 float Map_Count, Map_Current;
440 string Map_Current_Name;
442 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
443 float GetMaplistPosition()
449 idx = cvar("g_maplist_index");
456 for(pos = 0; pos < Map_Count; ++pos)
460 // resume normal maplist rotation if current map is not in g_maplist
464 float MapHasRightSize(string map)
467 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
468 if(cvar("g_maplist_check_waypoints"))
470 dprint("checkwp "); dprint(map);
471 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
474 dprint(": no waypoints\n");
477 dprint(": has waypoints\n");
481 // open map size restriction file
482 dprint("opensize "); dprint(map);
483 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
486 float mapmin, mapmax;
488 mapmin = stof(fgets(fh));
489 mapmax = stof(fgets(fh));
491 if(player_count < mapmin)
493 dprint("not enough\n");
496 if(player_count > mapmax)
498 dprint("too many\n");
501 dprint("right size\n");
504 dprint(": not found\n");
508 string Map_Filename(float position)
510 return strcat("maps/", argv(position), ".bsp");
513 string strwords(string s, float w)
516 for(endpos = 0; w && endpos >= 0; --w)
517 endpos = strstrofs(s, " ", endpos + 1);
521 return substring(s, 0, endpos);
524 float strhasword(string s, string w)
526 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
529 void Map_MarkAsRecent(string m)
531 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
534 float Map_IsRecent(string m)
536 return strhasword(cvar_string("g_maplist_mostrecent"), m);
539 float Map_Check(float position, float pass)
543 map_next = argv(position);
546 if(map_next == Map_Current_Name) // same map again in first pass?
548 if(Map_IsRecent(map_next))
551 filename = Map_Filename(position);
552 if(MapInfo_CheckMap(map_next))
556 if(MapHasRightSize(map_next))
561 dprint( "Couldn't select '", filename, "'..\n" );
566 void Map_Goto_SetStr(string nextmapname)
568 if(getmapname_stored != "")
569 strunzone(getmapname_stored);
570 if(nextmapname == "")
571 getmapname_stored = "";
573 getmapname_stored = strzone(nextmapname);
576 void Map_Goto_SetFloat(float position)
578 cvar_set("g_maplist_index", ftos(position));
579 Map_Goto_SetStr(argv(position));
584 // settings persist, except...
585 if(cvar("g_campaign"))
586 localcmd("\nexec mutator_reset.cfg\n");
587 localcmd("\nsettemp_restore\n");
592 Map_MarkAsRecent(getmapname_stored);
594 MapInfo_LoadMap(getmapname_stored);
597 // return codes of map selectors:
598 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
599 // -2 = permanent failure
600 float() MaplistMethod_Iterate = // usual method
604 for(pass = 1; pass <= 2; ++pass)
606 for(i = 1; i < Map_Count; ++i)
609 mapindex = mod(i + Map_Current, Map_Count);
610 if(Map_Check(mapindex, pass))
617 float() MaplistMethod_Repeat = // fallback method
619 if(Map_Check(Map_Current, 2))
624 float() MaplistMethod_Random = // random map selection
630 for(i = 0; i <= imax; ++i)
633 mapindex = mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
634 if(Map_Check(mapindex, 1))
640 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
641 // the exponent sets a bias on the map selection:
642 // the higher the exponent, the less likely "shortly repeated" same maps are
644 float i, j, imax, insertpos;
648 for(i = 0; i <= imax; ++i)
652 // now reinsert this at another position
653 insertpos = pow(random(), 1 / exponent); // ]0, 1]
654 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
655 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
656 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
658 // insert the current map there
660 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
661 newlist = strcat(newlist, " ", argv(j));
662 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
663 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
664 newlist = strcat(newlist, " ", argv(j));
665 newlist = substring(newlist, 1, strlen(newlist) - 1);
666 cvar_set("g_maplist", newlist);
667 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
669 // NOTE: the selected map has just been inserted at (insertpos-1)th position
670 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
671 if(Map_Check(Map_Current, 1))
680 temp = cvar_string("g_maplist");
681 Map_Count = tokenizebyseparator(temp, " ");
684 bprint( "Maplist is empty! Resetting it to default map list.\n" );
685 cvar_set("g_maplist", temp = MapInfo_ListAllowedMaps());
686 localcmd("\nmenu_cmd sync\n");
687 Map_Count = tokenizebyseparator(temp, " ");
690 error("empty maplist, cannot select a new map");
691 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
694 strunzone(Map_Current_Name);
695 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
696 // this may or may not be correct, but who cares, in the worst case a map
697 // isn't chosen in the first pass that should have been
708 if(cvar("g_maplist_shuffle") > 0)
709 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
712 if(cvar("g_maplist_selectrandom"))
713 nextMap = MaplistMethod_Random();
716 nextMap = MaplistMethod_Iterate();
719 nextMap = MaplistMethod_Repeat();
723 Map_Goto_SetFloat(nextMap);
724 return getmapname_stored;
730 float DoNextMapOverride()
732 if(cvar("g_campaign"))
734 CampaignPostIntermission();
735 alreadychangedlevel = TRUE;
738 if(cvar("quit_when_empty"))
740 if(player_count <= currentbots)
743 alreadychangedlevel = TRUE;
747 if(cvar_string("quit_and_redirect") != "")
749 redirection_target = strzone(cvar_string("quit_and_redirect"));
750 alreadychangedlevel = TRUE;
753 if (cvar("samelevel")) // if samelevel is set, stay on same level
755 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
756 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
757 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
758 localcmd("restart\n");
759 //changelevel (mapname);
760 alreadychangedlevel = TRUE;
763 if(cvar_string("nextmap") != "")
764 if(MapInfo_CheckMap(cvar_string("nextmap")))
766 Map_Goto_SetStr(cvar_string("nextmap"));
768 alreadychangedlevel = TRUE;
771 if(cvar("lastlevel"))
774 localcmd("set lastlevel 0\ntogglemenu\n");
775 alreadychangedlevel = TRUE;
783 //local string nextmap;
784 //local float n, nummaps;
786 if (alreadychangedlevel)
788 alreadychangedlevel = TRUE;
794 for(allowReset = 1; allowReset >= 0; --allowReset)
796 nextMap = GetNextMap();
802 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
803 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
804 localcmd("\nmenu_cmd sync\n");
808 error("Everything is broken - not even the default map list works. Please report this to the developers.");
820 When the player presses attack or jump, change to the next level
823 .float autoscreenshot;
824 void() MapVote_Start;
825 void() MapVote_Think;
826 float mapvote_initialized;
827 void IntermissionThink()
829 FixIntermissionClient(self);
831 if(cvar("sv_autoscreenshot"))
832 if(self.autoscreenshot > 0)
833 if(time > self.autoscreenshot)
835 self.autoscreenshot = -1;
836 if(clienttype(self) == CLIENTTYPE_REAL)
837 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
841 if (time < intermission_exittime)
844 if(!mapvote_initialized)
845 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
855 Returns the entity to view from
859 entity FindIntermission()
864 // look for info_intermission first
865 spot = find (world, classname, "info_intermission");
867 { // pick a random one
871 spot = find (spot, classname, "info_intermission");
873 spot = find (spot, classname, "info_intermission");
879 // then look for the start position
880 spot = find (world, classname, "info_player_start");
884 // testinfo_player_start is only found in regioned levels
885 spot = find (world, classname, "testplayerstart");
889 // then look for the start position
890 spot = find (world, classname, "info_player_deathmatch");
894 //objerror ("FindIntermission: no spot");
900 ===============================================================================
904 ===============================================================================
907 void DumpStats(float final)
911 local float to_console;
912 local float to_eventlog;
916 to_console = cvar("sv_logscores_console");
917 to_eventlog = cvar("sv_eventlog");
918 to_file = cvar("sv_logscores_file");
922 to_console = TRUE; // always print printstats replies
923 to_eventlog = FALSE; // but never print them to the event log
927 if(cvar("sv_eventlog_console"))
928 to_console = FALSE; // otherwise we get the output twice
934 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
942 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
946 fputs(file, strcat(s, "\n"));
949 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
954 fputs(file, strcat(s, "\n"));
956 FOR_EACH_CLIENT(other)
958 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
960 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
961 s = strcat(s, ftos(rint(time - other.jointime)), ":");
962 if(other.classname == "player" || g_arena || g_lms)
963 s = strcat(s, ftos(other.team), ":");
965 s = strcat(s, "spectator:");
968 print(s, other.netname, "\n");
970 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
972 fputs(file, strcat(s, other.netname, "\n"));
978 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
984 fputs(file, strcat(s, "\n"));
986 for(i = 1; i < 16; ++i)
988 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
989 s = strcat(s, ":", ftos(i));
995 fputs(file, strcat(s, "\n"));
1002 GameLogEcho(":end");
1005 fputs(file, ":end\n");
1010 void FixIntermissionClient(entity e)
1013 if(!e.autoscreenshot) // initial call
1015 e.angles = e.v_angle;
1016 e.angles_x = -e.angles_x;
1017 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1019 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1020 e.solid = SOLID_NOT;
1021 e.movetype = MOVETYPE_NONE;
1022 e.takedamage = DAMAGE_NO;
1024 e.weaponentity.effects = EF_NODRAW;
1025 if(clienttype(e) == CLIENTTYPE_REAL)
1027 stuffcmd(e, "\nscr_printspeed 1000000\n");
1028 s = cvar_string("sv_intermission_cdtrack");
1030 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1032 WriteByte(MSG_ONE, SVC_INTERMISSION);
1036 //e.velocity = '0 0 0';
1037 //e.fixangle = TRUE;
1039 // TODO halt weapon animation
1044 go to the next level for deathmatch
1045 only called if a time or frag limit has expired
1049 float minTotalFrags;
1050 float maxTotalFrags;
1056 intermission_running = 1;
1058 // enforce a wait time before allowing changelevel
1059 if(player_count > 0)
1060 intermission_exittime = time + cvar("sv_mapchange_delay");
1062 intermission_exittime = -1;
1065 WriteByte (MSG_ALL, SVC_CDTRACK);
1066 WriteByte (MSG_ALL, 3);
1067 WriteByte (MSG_ALL, 3);
1068 // done in FixIntermission
1071 //pos = FindIntermission ();
1077 if(cvar("sv_eventlog"))
1078 GameLogEcho(":gameover");
1082 FOR_EACH_CLIENT(other)
1084 FixIntermissionClient(other);
1087 bprint(other.netname, " ^7wins.\n");
1092 FOR_EACH_PLAYER(other)
1094 if(maxTotalFrags < other.totalfrags)
1095 maxTotalFrags = other.totalfrags;
1096 if(minTotalFrags > other.totalfrags)
1097 minTotalFrags = other.totalfrags;
1102 FOR_EACH_PLAYER(other)
1104 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1105 f = bound(0, other.play_time / max(time, 1), 1);
1106 // store some statistics?
1110 if(cvar("g_campaign"))
1111 CampaignPreIntermission();
1113 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1120 Exit deathmatch games upon conditions
1123 void CheckRules_Player()
1125 if (gameover) // someone else quit the game already
1128 if(self.deadflag == DEAD_NO)
1129 self.play_time += frametime;
1131 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1132 // (div0: and that in CheckRules_World please)
1135 float checkrules_oneminutewarning;
1137 float checkrules_equality;
1138 float checkrules_overtimewarning;
1139 float checkrules_overtimeend;
1141 void InitiateOvertime()
1143 if(!checkrules_overtimeend)
1144 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1147 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1148 float WINNING_YES = 1; // winner found
1149 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1150 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1152 float GetWinningCode(float fraglimitreached, float equality)
1155 if(fraglimitreached)
1156 return WINNING_STARTOVERTIME;
1158 return WINNING_NEVER;
1160 if(fraglimitreached)
1166 // set the .winning flag for exactly those players with a given field value
1167 void SetWinners(.float field, float value)
1170 FOR_EACH_PLAYER(head)
1171 head.winning = (head.field == value);
1174 // set the .winning flag for those players with a given field value
1175 void AddWinners(.float field, float value)
1178 FOR_EACH_PLAYER(head)
1179 if(head.field == value)
1183 // clear the .winning flags
1184 void ClearWinners(void)
1187 FOR_EACH_PLAYER(head)
1191 // Onslaught winning condition:
1192 // game terminates if only one team has a working generator (or none)
1193 float WinningCondition_Onslaught()
1196 local float t1, t2, t3, t4;
1197 // first check if the game has ended
1198 t1 = t2 = t3 = t4 = 0;
1199 head = find(world, classname, "onslaught_generator");
1202 if (head.health > 0)
1204 if (head.team == COLOR_TEAM1) t1 = 1;
1205 if (head.team == COLOR_TEAM2) t2 = 1;
1206 if (head.team == COLOR_TEAM3) t3 = 1;
1207 if (head.team == COLOR_TEAM4) t4 = 1;
1209 head = find(head, classname, "onslaught_generator");
1211 if (t1 + t2 + t3 + t4 < 2)
1213 // game over, only one team remains (or none)
1215 if (t1) SetWinners(team, COLOR_TEAM1);
1216 if (t2) SetWinners(team, COLOR_TEAM2);
1217 if (t3) SetWinners(team, COLOR_TEAM3);
1218 if (t4) SetWinners(team, COLOR_TEAM4);
1219 dprint("Have a winner, ending game.\n");
1223 // Two or more teams remain
1227 float LMS_NewPlayerLives()
1230 fl = cvar("fraglimit");
1234 // first player has left the game for dying too much? Nobody else can get in.
1235 if(lms_lowest_lives < 1)
1238 if(!cvar("g_lms_join_anytime"))
1239 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1242 return bound(1, lms_lowest_lives, fl);
1245 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1246 // they win. Otherwise the defending team wins once the timelimit passes.
1247 void assault_new_round();
1248 float WinningCondition_Assault()
1251 status = WINNING_NO;
1253 // as the timelimit has not yet passed just assume the defending team will win
1254 if(assault_attacker_team == COLOR_TEAM1)
1256 SetWinners(team, COLOR_TEAM2);
1260 SetWinners(team, COLOR_TEAM1);
1264 ent = find(world, classname, "target_assault_roundend");
1267 if(ent.winning) // round end has been triggered by attacking team
1269 SetWinners(team, assault_attacker_team);
1270 if(assault_attacker_team == COLOR_TEAM1)
1272 team1_score = team1_score + 50;
1276 team2_score = team2_score + 50;
1279 if(ent.cnt == 1) // this was the second round
1281 status = WINNING_YES;
1285 local entity oldself;
1288 cvar_set("timelimit", ftos((2*time)/60));
1289 assault_new_round();
1299 // LMS winning condition: game terminates if and only if there's at most one
1300 // one player who's living lives. Top two scores being equal cancels the time
1302 float WinningCondition_LMS()
1309 have_player = FALSE;
1310 have_players = FALSE;
1311 l = LMS_NewPlayerLives();
1313 head = find(world, classname, "player");
1316 head2 = find(head, classname, "player");
1318 have_players = TRUE;
1322 // we have at least one player
1325 // two or more active players - continue with the game
1329 // exactly one player?
1332 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1336 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1342 // and assign him his first place
1343 PlayerScore_Add(head, SP_LMS_RANK, 1);
1350 // nobody is playing at all...
1353 // wait for players...
1357 // SNAFU (maybe a draw game?)
1359 dprint("No players, ending game.\n");
1364 // When we get here, we have at least two players who are actually LIVING,
1365 // now check if the top two players have equal score.
1366 WinningConditionHelper();
1369 if(WinningConditionHelper_winner)
1370 WinningConditionHelper_winner.winning = TRUE;
1371 if(WinningConditionHelper_equality)
1372 return WINNING_NEVER;
1374 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1378 void print_to(entity e, string s)
1381 sprint(e, strcat(s, "\n"));
1386 void ShuffleMaplist()
1394 result = cvar_string("g_maplist");
1395 litems = tokenizebyseparator(result, " ");
1397 for(start = 0; start < litems - 1; ++start)
1401 // select a random item
1402 selected = ceil(random() * (litems - start) + start) - 1;
1404 // shift this item to the place start
1405 for(i = 0; i < start; ++i)
1406 result = strcat(result, " ", argv(i));
1407 result = strcat(result, " ", argv(selected));
1408 for(i = start; i < litems; ++i)
1410 result = strcat(result, " ", argv(i));
1411 result = substring(result, 1, strlen(result) - 1);
1413 litems = tokenizebyseparator(result, " ");
1415 //dprint(result, "\n");
1418 cvar_set("g_maplist", result);
1421 float WinningCondition_Scores(float limit)
1423 // TODO make everything use THIS winning condition (except LMS)
1424 WinningConditionHelper();
1428 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1429 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1430 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1431 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1435 if(WinningConditionHelper_winner)
1436 WinningConditionHelper_winner.winning = 1;
1437 if(WinningConditionHelper_winnerteam >= 0)
1438 SetWinners(team, WinningConditionHelper_winnerteam);
1440 if(WinningConditionHelper_lowerisbetter)
1442 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1446 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1449 float WinningCondition_Race(float fraglimit)
1453 wc = WinningCondition_Scores(fraglimit);
1455 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1456 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1457 // do NOT support equality when the laps are all raced!
1460 if not(p.race_completed)
1461 return WINNING_STARTOVERTIME;
1467 void ReadyRestart();
1468 float WinningCondition_QualifyingThenRace(float limit)
1471 wc = WinningCondition_Scores(limit);
1473 // NEVER initiate overtime
1474 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1475 // do NOT support equality when the laps are all raced!
1478 float playerswithlaps;
1481 totalplayers = playerswithlaps = readyplayers = 0;
1482 FOR_EACH_PLAYER(head)
1485 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1491 // at least 2/3 of the players have completed a lap: start the RACE
1492 // otherwise, the players should end the qualifying on their own
1493 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1495 checkrules_overtimeend = 0;
1497 return WINNING_NEVER;
1506 float WinningCondition_RanOutOfSpawns()
1510 if(!have_team_spawns)
1513 if(!some_spawn_has_been_used)
1516 team1_score = team2_score = team3_score = team4_score = 0;
1518 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1520 if(head.team == COLOR_TEAM1)
1522 else if(head.team == COLOR_TEAM2)
1524 else if(head.team == COLOR_TEAM3)
1526 else if(head.team == COLOR_TEAM4)
1530 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1532 if(head.team == COLOR_TEAM1)
1534 else if(head.team == COLOR_TEAM2)
1536 else if(head.team == COLOR_TEAM3)
1538 else if(head.team == COLOR_TEAM4)
1543 if(team1_score + team2_score + team3_score + team4_score == 0)
1545 checkrules_equality = TRUE;
1548 else if(team1_score + team2_score + team3_score + team4_score == 1)
1551 if(team1_score) t = COLOR_TEAM1;
1552 if(team2_score) t = COLOR_TEAM2;
1553 if(team3_score) t = COLOR_TEAM3;
1554 if(team4_score) t = COLOR_TEAM4;
1555 CheckAllowedTeams(world);
1556 for(i = 0; i < MAX_TEAMSCORE; ++i)
1558 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1559 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1560 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1561 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1564 AddWinners(team, t);
1575 Exit deathmatch games upon conditions
1578 void CheckRules_World()
1581 local float timelimit;
1582 local float fraglimit;
1590 MapVote_Think should now do that part
1591 if (intermission_running)
1592 if (time >= intermission_exittime + 60)
1594 if(!DoNextMapOverride())
1600 if (gameover) // someone else quit the game already
1602 if(player_count == 0) // Nobody there? Then let's go to the next map
1604 // this will actually check the player count in the next frame
1605 // again, but this shouldn't hurt
1609 timelimit = cvar("timelimit") * 60;
1610 fraglimit = cvar("fraglimit");
1613 fraglimit = 0; // no fraglimit for now
1615 if(checkrules_overtimeend)
1617 if(!checkrules_overtimewarning)
1619 checkrules_overtimewarning = TRUE;
1620 //announceall("announcer/robotic/1minuteremains.wav");
1621 if(!g_race_qualifying)
1622 bcenterprint("^3Everyone, finish your lap! The race is over!");
1624 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1629 if (timelimit && time >= timelimit)
1633 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1639 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1641 checkrules_oneminutewarning = TRUE;
1642 play2all("announcer/robotic/1minuteremains.wav");
1645 status = WinningCondition_RanOutOfSpawns();
1646 if(status == WINNING_YES)
1648 bprint("Hey! Someone ran out of spawns!\n");
1650 else if(g_race && !g_race_qualifying && timelimit >= 0)
1652 status = WinningCondition_Race(fraglimit);
1654 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1656 status = WinningCondition_QualifyingThenRace(fraglimit);
1660 status = WinningCondition_Assault(); // TODO remove this?
1664 status = WinningCondition_LMS();
1666 else if (g_onslaught)
1668 status = WinningCondition_Onslaught(); // TODO remove this?
1672 status = WinningCondition_Scores(fraglimit);
1675 if(status == WINNING_STARTOVERTIME)
1677 status = WINNING_NEVER;
1681 if(status == WINNING_NEVER)
1682 // equality cases! Nobody wins if the overtime ends in a draw.
1685 if(checkrules_overtimeend)
1686 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1687 status = WINNING_YES;
1689 if(status == WINNING_YES)
1693 float mapvote_nextthink;
1694 float mapvote_initialized;
1695 float mapvote_keeptwotime;
1696 float mapvote_timeout;
1697 string mapvote_message;
1698 string mapvote_screenshot_dir;
1700 float mapvote_count;
1701 float mapvote_count_real;
1702 string mapvote_maps[MAPVOTE_COUNT];
1703 float mapvote_maps_suggested[MAPVOTE_COUNT];
1704 string mapvote_suggestions[MAPVOTE_COUNT];
1705 float mapvote_suggestion_ptr;
1706 float mapvote_maxlen;
1707 float mapvote_voters;
1708 float mapvote_votes[MAPVOTE_COUNT];
1710 float mapvote_detail;
1711 float mapvote_abstain;
1712 float mapvote_dirty;
1715 void MapVote_ClearAllVotes()
1717 FOR_EACH_CLIENT(other)
1721 string MapVote_Suggest(string m)
1725 return "That's not how to use this command.";
1726 if(!cvar("g_maplist_votable_suggestions"))
1727 return "Suggestions are not accepted on this server.";
1728 if(mapvote_initialized)
1729 return "Can't suggest - voting is already in progress!";
1730 m = MapInfo_FixName(m);
1732 return "The map you suggested is not available on this server.";
1733 if(!cvar("g_maplist_votable_override_mostrecent"))
1735 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1737 if(!MapInfo_CheckMap(m))
1738 return "The map you suggested does not support the current game mode.";
1739 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1740 if(mapvote_suggestions[i] == m)
1741 return "This map was already suggested.";
1742 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1744 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1748 i = mapvote_suggestion_ptr;
1749 mapvote_suggestion_ptr += 1;
1751 if(mapvote_suggestions[i] != "")
1752 strunzone(mapvote_suggestions[i]);
1753 mapvote_suggestions[i] = strzone(m);
1754 if(cvar("sv_eventlog"))
1755 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1756 return strcat("Suggestion of ", m, " accepted.");
1759 void MapVote_AddVotable(string nextMap, float isSuggestion)
1764 for(j = 0; j < mapvote_count; ++j)
1765 if(mapvote_maps[j] == nextMap)
1767 if(strlen(nextMap) > mapvote_maxlen)
1768 mapvote_maxlen = strlen(nextMap);
1769 mapvote_maps[mapvote_count] = strzone(nextMap);
1770 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1774 void MapVote_SendData(float target);
1780 MapVote_ClearAllVotes();
1783 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1784 mapvote_abstain = cvar("g_maplist_votable_abstain");
1787 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1789 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1790 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1792 if(mapvote_suggestion_ptr)
1793 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1794 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1796 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1797 MapVote_AddVotable(GetNextMap(), FALSE);
1799 if(mapvote_count == 0)
1801 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1802 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
1803 localcmd("\nmenu_cmd sync\n");
1804 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1805 MapVote_AddVotable(GetNextMap(), FALSE);
1808 mapvote_count_real = mapvote_count;
1810 MapVote_AddVotable("don't care", 0);
1812 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1814 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1815 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1816 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1817 mapvote_keeptwotime = 0;
1818 mapvote_message = "Choose a map and press its key!";
1820 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1821 if(mapvote_screenshot_dir == "")
1822 mapvote_screenshot_dir = "maps";
1823 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1825 if(!cvar("g_maplist_textonly"))
1826 MapVote_SendData(MSG_ALL);
1829 void MapVote_SendPicture(float id)
1832 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1833 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1834 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1835 WriteByte(MSG_ONE, id);
1836 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1839 float GameCommand_MapVote(string cmd)
1841 if(!intermission_running)
1843 if(!cvar("g_maplist_textonly"))
1845 if(cmd == "mv_getpic")
1847 MapVote_SendPicture(stof(argv(1)));
1855 float MapVote_GetMapMask()
1857 float mask, i, power;
1859 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1860 if(mapvote_maps[i] != "")
1865 void MapVote_SendData(float targ)
1867 string mapfile, pakfile;
1869 WriteByte(targ, SVC_TEMPENTITY);
1870 WriteByte(targ, TE_CSQC_CONFIG);
1871 WriteString(targ, "mv_screenshot_dir");
1872 WriteString(targ, mapvote_screenshot_dir);
1874 WriteByte(targ, SVC_TEMPENTITY);
1875 WriteByte(targ, TE_CSQC_MAPVOTE);
1876 WriteByte(targ, MAPVOTE_NET_INIT);
1878 WriteByte(targ, mapvote_count);
1879 WriteByte(targ, mapvote_abstain);
1880 WriteByte(targ, mapvote_detail);
1881 WriteCoord(targ, mapvote_timeout);
1882 if(mapvote_count <= 8)
1883 WriteByte(targ, MapVote_GetMapMask());
1885 WriteShort(targ, MapVote_GetMapMask());
1886 for(i = 0; i < mapvote_count; ++i)
1887 if(mapvote_maps[i] != "")
1889 WriteString(targ, mapvote_maps[i]);
1890 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1891 pakfile = whichpack(strcat(mapfile, ".tga"));
1893 pakfile = whichpack(strcat(mapfile, ".jpg"));
1895 pakfile = whichpack(strcat(mapfile, ".png"));
1896 print("pakfile is ", pakfile, "\n");
1897 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
1898 pakfile = substring(pakfile, o, 999);
1899 WriteString(targ, pakfile);
1903 void MapVote_UpdateData(float targ)
1906 WriteByte(targ, SVC_TEMPENTITY);
1907 WriteByte(targ, TE_CSQC_MAPVOTE);
1908 WriteByte(targ, MAPVOTE_NET_UPDATE);
1909 if(mapvote_count <= 8)
1910 WriteByte(targ, MapVote_GetMapMask());
1912 WriteShort(targ, MapVote_GetMapMask());
1914 for(i = 0; i < mapvote_count; ++i)
1915 if(mapvote_maps[i] != "")
1916 WriteByte(targ, mapvote_votes[i]);
1919 void MapVote_TellVote(float targ, float vote)
1921 WriteByte(targ, SVC_TEMPENTITY);
1922 WriteByte(targ, TE_CSQC_MAPVOTE);
1923 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
1924 WriteByte(targ, vote);
1927 float MapVote_Finished(float mappos)
1933 if(cvar("sv_eventlog"))
1935 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1936 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1937 didntvote = mapvote_voters;
1938 for(i = 0; i < mapvote_count; ++i)
1939 if(mapvote_maps[i] != "")
1941 didntvote -= mapvote_votes[i];
1944 result = strcat(result, ":", mapvote_maps[i]);
1945 result = strcat(result, ":", ftos(mapvote_votes[i]));
1948 result = strcat(result, ":didn't vote:", ftos(didntvote));
1950 GameLogEcho(result);
1951 if(mapvote_maps_suggested[mappos])
1952 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
1955 FOR_EACH_REALCLIENT(other)
1956 FixClientCvars(other);
1958 Map_Goto_SetStr(mapvote_maps[mappos]);
1960 alreadychangedlevel = TRUE;
1963 void MapVote_CheckRules_1()
1967 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1969 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1970 mapvote_votes[i] = 0;
1974 FOR_EACH_REALCLIENT(other)
1979 i = other.mapvote - 1;
1980 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1981 mapvote_votes[i] = mapvote_votes[i] + 1;
1986 float MapVote_CheckRules_2()
1989 float firstPlace, secondPlace;
1990 float firstPlaceVotes, secondPlaceVotes;
1991 float mapvote_voters_real;
1994 mapvote_voters_real = mapvote_voters;
1996 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
1998 RandomSelection_Init();
1999 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2000 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2001 firstPlace = RandomSelection_chosen_float;
2002 firstPlaceVotes = RandomSelection_best_priority;
2003 //dprint("First place: ", ftos(firstPlace), "\n");
2004 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2006 RandomSelection_Init();
2007 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2009 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2010 secondPlace = RandomSelection_chosen_float;
2011 secondPlaceVotes = RandomSelection_best_priority;
2012 //dprint("Second place: ", ftos(secondPlace), "\n");
2013 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2015 if(firstPlace == -1)
2016 error("No first place in map vote... WTF?");
2018 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2019 return MapVote_Finished(firstPlace);
2021 if(mapvote_keeptwotime)
2022 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2025 mapvote_dirty = TRUE;
2026 mapvote_message = "Now decide between the TOP TWO!";
2027 mapvote_keeptwotime = 0;
2028 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2029 result = strcat(result, ":", ftos(firstPlaceVotes));
2030 result = strcat(result, ":", mapvote_maps[secondPlace]);
2031 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2032 didntvote = mapvote_voters;
2033 for(i = 0; i < mapvote_count; ++i)
2034 if(mapvote_maps[i] != "")
2036 didntvote -= mapvote_votes[i];
2038 if(i != secondPlace)
2040 result = strcat(result, ":", mapvote_maps[i]);
2041 result = strcat(result, ":", ftos(mapvote_votes[i]));
2042 if(i < mapvote_count_real)
2044 strunzone(mapvote_maps[i]);
2045 mapvote_maps[i] = "";
2049 result = strcat(result, ":didn't vote:", ftos(didntvote));
2050 if(cvar("sv_eventlog"))
2051 GameLogEcho(result);
2064 keeptwo = mapvote_keeptwotime;
2065 MapVote_CheckRules_1(); // count
2066 if(MapVote_CheckRules_2()) // decide
2070 FOR_EACH_REALCLIENT(other)
2072 // hide scoreboard again
2073 if(other.health != 2342)
2075 other.health = 2342;
2077 if(clienttype(other) == CLIENTTYPE_REAL)
2079 if(cvar("g_maplist_textonly"))
2080 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2083 WriteByte(MSG_ONE, SVC_FINALE);
2084 WriteString(MSG_ONE, "");
2088 // notify about keep-two
2089 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2090 play2(other, "misc/invshot.wav");
2092 // clear possibly invalid votes
2093 if(mapvote_maps[other.mapvote - 1] == "")
2095 // use impulses as new vote
2096 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2097 if(mapvote_maps[other.impulse - 1] != "")
2099 other.mapvote = other.impulse;
2101 mapvote_dirty = TRUE;
2104 MapVote_TellVote(MSG_ONE, other.mapvote);
2112 MapVote_CheckRules_1(); // just count
2114 if(!cvar("g_maplist_textonly"))
2115 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2117 MapVote_UpdateData(MSG_BROADCAST);
2118 mapvote_dirty = FALSE;
2121 if(cvar("g_maplist_textonly"))
2123 FOR_EACH_REALCLIENT(other)
2125 // display voting screen
2126 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2127 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2129 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2130 msgstr = strcat(msgstr, mapvote_message);
2131 msgstr = strcat(msgstr, "\n\n");
2132 for(i = 0; i < mapvote_count; ++i)
2133 if(mapvote_maps[i] == "")
2134 msgstr = strcat(msgstr, "\n");
2137 tmp = mapvote_maps[i];
2138 tmp = strpad(mapvote_maxlen, tmp);
2139 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2142 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2143 if(mapvote_votes[i] != 1)
2144 tmp = strcat(tmp, "s");
2145 tmp = strcat(tmp, ")");
2146 tmp = strpad(mapvote_maxlen + 15, tmp);
2149 if(i == mapvote_count - 1)
2150 msgstr = strcat(msgstr, "\n");
2151 if(other.mapvote == i + 1)
2152 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2154 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2157 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2159 msgstr = strcat(msgstr, "s");
2160 msgstr = strcat(msgstr, " cast");
2161 i = ceil(mapvote_timeout - time);
2162 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2164 msgstr = strcat(msgstr, "s");
2165 msgstr = strcat(msgstr, " left");
2167 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2171 void MapVote_Start()
2176 MapInfo_Enumerate();
2177 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1))
2180 void MapVote_Think()
2185 if(alreadychangedlevel)
2188 if(time < mapvote_nextthink)
2192 mapvote_nextthink = time + 0.5;
2194 if(!mapvote_initialized)
2196 mapvote_initialized = TRUE;
2197 if(DoNextMapOverride())
2199 if(!cvar("g_maplist_votable") || player_count <= 0)
2210 string GotoMap(string m)
2212 if(!MapInfo_CheckMap(m))
2213 return "The map you chose is not available on this server.";
2214 cvar_set("nextmap", m);
2215 cvar_set("timelimit", "-1");
2216 if(mapvote_initialized || alreadychangedlevel)
2218 if(DoNextMapOverride())
2219 return "Map switch initiated.";
2221 return "Hm... no. For some reason I like THIS map more.";
2224 return "Map switch will happen after scoreboard.";
2230 FOR_EACH_REALCLIENT(self)
2232 if(self.classname == "spectator")
2234 if(self.enemy.hitsound)
2235 play2(self, "misc/hit.wav");
2240 play2(self, "misc/hit.wav");
2243 FOR_EACH_CLIENT(self)
2244 self.hitsound = FALSE;
2250 * returns TRUE if redirecting
2252 float redirection_timeout;
2253 float redirection_nextthink;
2254 float RedirectionThink()
2256 float clients_found;
2258 if(redirection_target == "")
2261 if(!redirection_timeout)
2263 cvar_set("sv_public", "-2");
2264 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2265 if(redirection_target == "self")
2266 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2268 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2271 if(time < redirection_nextthink)
2274 redirection_nextthink = time + 1;
2277 FOR_EACH_REALCLIENT(self)
2279 print("Redirecting: sending connect command to ", self.netname, "\n");
2280 if(redirection_target == "self")
2281 stuffcmd(self, "\ndisconnect; reconnect\n");
2283 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2287 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2289 if(time > redirection_timeout || clients_found == 0)
2290 localcmd("\nwait; wait; wait; quit\n");
2297 // Loaded from a save game
2298 // some things then break, so let's work around them...
2300 // Progs DB (capture records)
2302 ServerProgsDB = db_create();
2304 ServerProgsDB = db_load("server.db");
2308 MapInfo_Enumerate();
2309 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1);
2314 if(world_initialized)
2316 world_initialized = 0;
2317 print("Saving persistent data...\n");
2320 db_save(ServerProgsDB, "server.db");
2321 db_close(ServerProgsDB);
2323 // tell the bot system the game is ending now
2330 print("NOTE: crashed before even initializing the world, not saving persistent data\n");