]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
reject same mmap again in first pass (could still happen when size restrictions were...
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_bounce4.ogg");
219         precache_sound ("weapons/grenade_bounce5.ogg");
220         precache_sound ("weapons/grenade_bounce6.ogg");
221         precache_sound ("weapons/grenade_fire.ogg");
222         precache_sound ("weapons/grenade_impact.ogg");
223         precache_sound ("weapons/hagar_fire.ogg");
224         precache_sound ("weapons/hagexp1.ogg");
225         precache_sound ("weapons/hagexp2.ogg");
226         precache_sound ("weapons/hagexp3.ogg");
227         precache_sound ("weapons/hook_fire.ogg");
228         precache_sound ("weapons/hook_impact.ogg");
229         precache_sound ("weapons/lasergun_fire.ogg");
230         precache_sound ("weapons/laserimpact.ogg");
231         precache_sound ("weapons/nexfire.ogg");
232         precache_sound ("weapons/neximpact.ogg");
233         precache_sound ("weapons/ric1.ogg");
234         precache_sound ("weapons/ric2.ogg");
235         precache_sound ("weapons/ric3.ogg");
236         precache_sound ("weapons/rocket_fire.ogg");
237         precache_sound ("weapons/rocket_fly.wav");
238         precache_sound ("weapons/rocket_impact.ogg");
239         precache_sound ("weapons/rocket_det.ogg");
240         precache_sound ("weapons/shotgun_fire.ogg");
241         precache_sound ("weapons/tink1.ogg");
242         precache_sound ("weapons/uzi_fire.ogg");
243         precache_sound ("weapons/weapon_switch.ogg");
244         precache_sound ("weapons/weaponpickup.ogg");
245         precache_sound ("weapons/strength_fire.ogg");
246
247         //precache_sound ("announce/male/kill10.ogg");
248         //precache_sound ("announce/male/kill15.ogg");
249         //precache_sound ("announce/male/kill20.ogg");
250         //precache_sound ("announce/male/kill25.ogg");
251         //precache_sound ("announce/male/kill3.ogg");
252         //precache_sound ("announce/male/kill30.ogg");
253         //precache_sound ("announce/male/kill4.ogg");
254         //precache_sound ("announce/male/kill5.ogg");
255         //precache_sound ("announce/male/kill6.ogg");
256         //precache_sound ("announce/male/mapkill1.ogg");
257         //precache_sound ("announce/robotic/last_second_save.ogg");
258         //precache_sound ("announce/robotic/narrowly_averted.ogg");
259         //precache_sound ("minstagib/mockery.ogg");
260
261         // announcer sounds - male
262         precache_sound ("announcer/male/03kills.ogg");
263         precache_sound ("announcer/male/05kills.ogg");
264         precache_sound ("announcer/male/10kills.ogg");
265         precache_sound ("announcer/male/15kills.ogg");
266         precache_sound ("announcer/male/20kills.ogg");
267         precache_sound ("announcer/male/25kills.ogg");
268         precache_sound ("announcer/male/30kills.ogg");
269         precache_sound ("announcer/male/botlike.ogg");
270         precache_sound ("announcer/male/electrobitch.ogg");
271         precache_sound ("announcer/male/welcome.ogg");
272         precache_sound ("announcer/male/yoda.ogg");
273
274         // announcer sounds - robotic
275         precache_sound ("announcer/robotic/1fragleft.ogg");
276         precache_sound ("announcer/robotic/1minuteremains.ogg");
277         precache_sound ("announcer/robotic/2fragsleft.ogg");
278         precache_sound ("announcer/robotic/3fragsleft.ogg");
279         precache_sound ("announcer/robotic/lastsecond.ogg");
280         precache_sound ("announcer/robotic/narrowly.ogg");
281
282         // plays music for the level if there is any
283         if (self.noise)
284         {
285                 precache_sound (self.noise);
286                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
287         }
288
289                 // 0 normal
290         lightstyle(0, "m");
291
292         // 1 FLICKER (first variety)
293         lightstyle(1, "mmnmmommommnonmmonqnmmo");
294
295         // 2 SLOW STRONG PULSE
296         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
297
298         // 3 CANDLE (first variety)
299         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300
301         // 4 FAST STROBE
302         lightstyle(4, "mamamamamama");
303
304         // 5 GENTLE PULSE 1
305         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
306
307         // 6 FLICKER (second variety)
308         lightstyle(6, "nmonqnmomnmomomno");
309
310         // 7 CANDLE (second variety)
311         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
312
313         // 8 CANDLE (third variety)
314         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
315
316         // 9 SLOW STROBE (fourth variety)
317         lightstyle(9, "aaaaaaaazzzzzzzz");
318
319         // 10 FLUORESCENT FLICKER
320         lightstyle(10, "mmamammmmammamamaaamammma");
321
322         // 11 SLOW PULSE NOT FADE TO BLACK
323         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
324
325         // styles 32-62 are assigned by the light program for switchable lights
326
327         // 63 testing
328         lightstyle(63, "a");
329
330         player_count = 0;
331         lms_dead_count = 0;
332         lms_lowest_lives = 0;
333         lms_next_place = 0;
334
335         GotoFirstMap();
336
337         if(cvar("g_campaign"))
338                 CampaignPreInit();
339
340         InitGameplayMode();
341         //if (cvar("g_domination"))
342         //      dom_init();
343
344         local entity head;
345         head = nextent(world);
346         maxclients = 0;
347         while(head)
348         {
349                 maxclients++;
350                 head = nextent(head);
351         }
352
353         GameLogInit(); // prepare everything
354         if(cvar("sv_eventlog"))
355         {
356                 local string s;
357                 GameLogEcho(":logversion:2", FALSE);
358                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
359                 s = strcat(s, ftos(random()));
360                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
361                 s = ":gameinfo:mutators:LIST";
362                 if(cvar("g_grappling_hook"))
363                         s = strcat(s, ":grappling_hook");
364                 if(!cvar("g_use_ammunition"))
365                         s = strcat(s, ":no_use_ammunition");
366                 if(!cvar("g_pickup_items"))
367                         s = strcat(s, ":no_pickup_items");
368                 if(cvar("g_instagib"))
369                         s = strcat(s, ":instagib");
370                 if(cvar("g_rocketarena"))
371                         s = strcat(s, ":rockerarena");
372                 if(cvar("g_nixnex"))
373                         s = strcat(s, ":nixnex");
374                 if(cvar("g_vampire"))
375                         s = strcat(s, ":vampire");
376                 if(cvar("g_laserguided_missile"))
377                         s = strcat(s, ":laserguided_missile");
378                 if(cvar("g_norecoil"))
379                         s = strcat(s, ":norecoil");
380                 if(cvar("g_midair"))
381                         s = strcat(s, ":midair");
382                 if(cvar("g_minstagib"))
383                         s = strcat(s, ":minstagib");
384                 GameLogEcho(s, FALSE);
385                 GameLogEcho(":gameinfo:end", FALSE);
386         }
387
388         cvar_set("nextmap", "");
389
390         SetDefaultAlpha();
391
392         if(cvar("g_campaign"))
393                 CampaignPostInit();
394
395         fteqcc_testbugs();
396 }
397
398 void light (void)
399 {
400         makestatic (self);
401 }
402
403 float( string pFilename ) TryFile =
404 {
405         local float lHandle;
406         dprint("TryFile(\"", pFilename, "\")\n");
407         lHandle = fopen( pFilename, FILE_READ );
408         if( lHandle != -1 ) {
409                 fclose( lHandle );
410                 return TRUE;
411         } else {
412                 return FALSE;
413         }
414 };
415
416 string GetMapname()
417 {
418         if (game == GAME_DEATHMATCH)
419                 return strcat("dm_", mapname);
420         else if (game == GAME_TEAM_DEATHMATCH)
421                 return strcat("tdm_", mapname);
422         else if (game == GAME_DOMINATION)
423                 return strcat("dom_", mapname);
424         else if (game == GAME_CTF)
425                 return strcat("ctf_", mapname);
426         else if (game == GAME_RUNEMATCH)
427                 return strcat("rune_", mapname);
428         else if (game == GAME_LMS)
429                 return strcat("lms_", mapname);
430         return strcat("dm_", mapname);
431 }
432
433 float Map_Count, Map_Current;
434
435 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
436 float GetMaplistPosition()
437 {
438         float pos;
439         string map;
440
441         map = GetMapname();
442         for(pos = 0; pos < Map_Count; ++pos)
443                 if(map == argv(pos))
444                         return pos;
445
446         // resume normal maplist rotation if current map is not in g_maplist
447         return cvar("g_maplist_index");
448 }
449
450 float MapHasRightSize(string map)
451 {
452         // open map size restriction file
453         float fh;
454         dprint("opensize "); dprint(map);
455         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
456         if(fh >= 0)
457         {
458                 float mapmin, mapmax;
459                 dprint(": ok, ");
460                 mapmin = stof(fgets(fh));
461                 mapmax = stof(fgets(fh));
462                 fclose(fh);
463                 if(player_count < mapmin)
464                 {
465                         dprint("not enough\n");
466                         return FALSE;
467                 }
468                 if(player_count > mapmax)
469                 {
470                         dprint("too many\n");
471                         return FALSE;
472                 }
473                 dprint("right size\n");
474                 return TRUE;
475         }
476         dprint(": not found\n");
477         return TRUE;
478 }
479
480 string Map_Filename(float position)
481 {
482         return strcat("maps/", argv(position), ".mapcfg");
483 }
484
485 float(float position, float pass) Map_Check =
486 {
487         string filename;
488         if(argv(position) == GetMapname() && pass <= 1) // same map again in first pass?
489                 return 0;
490         filename = Map_Filename(position);
491         if(TryFile(filename))
492         {
493                 if(pass == 2)
494                         return 1;
495                 if(MapHasRightSize(argv(position)))
496                         return 1;
497                 return 0;
498         }
499         else
500                 dprint( "Couldn't find '", filename, "'..\n" );
501
502         return 0;
503 }
504
505 void(float position) Map_Goto =
506 {
507         cvar_set("g_maplist_index", ftos(position));
508         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
509 }
510
511 // return codes of map selectors:
512 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
513 //   -2 = permanent failure
514 float() MaplistMethod_Iterate = // usual method
515 {
516         float pass, i;
517
518         for(pass = 1; pass <= 2; ++pass)
519         {
520                 for(i = 1; i < Map_Count; ++i)
521                 {
522                         float mapindex;
523                         mapindex = math_mod(i + Map_Current, Map_Count);
524                         if(Map_Check(mapindex, pass))
525                                 return mapindex;
526                 }
527         }
528         return -1;
529 }
530
531 float() MaplistMethod_Repeat = // fallback method
532 {
533         if(Map_Check(Map_Current, 2))
534                 return Map_Current;
535         return -2;
536 }
537
538 float() MaplistMethod_Random = // random map selection
539 {
540         float i, imax;
541
542         imax = 42;
543
544         for(i = 0; i <= imax; ++i)
545         {
546                 float mapindex;
547                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
548                 if(Map_Check(mapindex, 1))
549                         return mapindex;
550         }
551         return -1;
552 }
553
554 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
555 // the exponent sets a bias on the map selection:
556 // the higher the exponent, the 
557 {
558         float i, j, imax, insertpos;
559
560         imax = 42;
561
562         if(Map_Count <= 1)
563                 return 0; // only one map, then always play this one
564
565         for(i = 0; i <= imax; ++i)
566         {
567                 string newlist;
568
569                 // now reinsert this at another position
570                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
571                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
572                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
573                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
574
575                 // insert the current map there
576                 newlist = "";
577                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
578                         newlist = strcat(newlist, "'", argv(j), "'");
579                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
580                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
581                         newlist = strcat(newlist, "'", argv(j), "'");
582                 cvar_set("g_maplist", newlist);
583                 Map_Count = tokenize(newlist);
584
585                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
586                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
587                 if(Map_Check(Map_Current, 1))
588                         return Map_Current;
589         }
590         return -1;
591 }
592
593 void() Maplist_Init =
594 {
595         string temp;
596         temp = cvar_string("g_maplist");
597         Map_Count = tokenize(temp);
598         if(Map_Count == 0)
599         {
600                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
601                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
602                 Map_Count = tokenize(temp);
603         }
604         if(Map_Count == 0)
605                 error("empty maplist, cannot select a new map");
606         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
607 }
608
609 void() GotoNextMap =
610 {
611         //local string nextmap;
612         //local float n, nummaps;
613         //local string s;
614         string exit_cfg;
615         if (alreadychangedlevel)
616                 return;
617         alreadychangedlevel = TRUE;
618
619         if(cvar("g_campaign"))
620         {
621                 CampaignPostIntermission();
622                 return;
623         }
624
625         if (cvar("samelevel")) // if samelevel is set, stay on same level
626         {
627                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
628                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
629                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
630                 localcmd("restart\n");
631                 //changelevel (mapname);
632                 return;
633         }
634
635         // if an exit cfg is defined by exiting map, exec it.
636         exit_cfg = cvar_string("exit_cfg");
637         if(exit_cfg != "")
638                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
639
640         localcmd("exec game_reset.cfg\n");
641
642
643         if (cvar("lastlevel"))
644         {
645                 localcmd(strcat("set lastlevel 0\n"));
646                 localcmd(strcat("togglemenu\n"));
647         }
648         else
649         {
650                 float nextMap;
651                 float allowReset;
652
653                 // cvar "nextmap" always gets priority
654                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
655                 {
656                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
657                         return;
658                 }
659
660                 for(allowReset = 1; allowReset >= 0; --allowReset)
661                 {
662                         Maplist_Init();
663                         nextMap = -1;
664
665                         if(nextMap == -1)
666                                 if(cvar("g_maplist_shuffle") > 0)
667                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
668
669                         if(nextMap == -1)
670                                 if(cvar("g_maplist_selectrandom"))
671                                         nextMap = MaplistMethod_Random();
672
673                         if(nextMap == -1)
674                                 nextMap = MaplistMethod_Iterate();
675
676                         if(nextMap == -1)
677                                 nextMap = MaplistMethod_Repeat();
678
679                         if(nextMap >= 0)
680                         {
681                                 Map_Goto(nextMap);
682                                 break;
683                         }
684                         else // PERMANENT FAILURE
685                         {
686                                 if(allowReset)
687                                 {
688                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
689                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
690                                 }
691                                 else
692                                 {
693                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
694                                 }
695                         }
696                 }
697         }
698 };
699
700
701 /*
702 ============
703 IntermissionThink
704
705 When the player presses attack or jump, change to the next level
706 ============
707 */
708 void() IntermissionThink =
709 {
710         if(cvar("sv_autoscreenshot"))
711         if(self.cnt > time)
712         {
713                 self.cnt = FALSE;
714                 if(clienttype(self) == CLIENTTYPE_REAL)
715                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
716                 return;
717         }
718
719         if (time < intermission_exittime)
720                 return;
721
722         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
723                 return;
724
725         GotoNextMap ();
726 };
727
728 /*
729 ============
730 FindIntermission
731
732 Returns the entity to view from
733 ============
734 */
735 /*
736 entity() FindIntermission =
737 {
738         local   entity spot;
739         local   float cyc;
740
741 // look for info_intermission first
742         spot = find (world, classname, "info_intermission");
743         if (spot)
744         {       // pick a random one
745                 cyc = random() * 4;
746                 while (cyc > 1)
747                 {
748                         spot = find (spot, classname, "info_intermission");
749                         if (!spot)
750                                 spot = find (spot, classname, "info_intermission");
751                         cyc = cyc - 1;
752                 }
753                 return spot;
754         }
755
756 // then look for the start position
757         spot = find (world, classname, "info_player_start");
758         if (spot)
759                 return spot;
760
761 // testinfo_player_start is only found in regioned levels
762         spot = find (world, classname, "testplayerstart");
763         if (spot)
764                 return spot;
765
766 // then look for the start position
767         spot = find (world, classname, "info_player_deathmatch");
768         if (spot)
769                 return spot;
770
771         //objerror ("FindIntermission: no spot");
772         return world;
773 };
774 */
775
776 /*
777 ===============================================================================
778
779 RULES
780
781 ===============================================================================
782 */
783
784 void() DumpStats =
785 {
786         local float file;
787         local string s;
788
789         if(cvar("_printstats"))
790                 cvar_set("_printstats", "0");
791         else if(!gameover)
792                 return;
793
794         if(gameover)
795                 s = ":scores:";
796         else
797                 s = ":status:";
798
799         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
800
801         if(cvar("sv_eventlog") && gameover)
802                 GameLogEcho(s, FALSE);
803         else if(cvar("sv_logscores_console"))
804                 ServerConsoleEcho(s, FALSE);
805         if(cvar("sv_logscores_file"))
806         {
807                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
808                 fputs(file, strcat(s, "\n"));
809         }
810
811         other = findchainflags(flags, FL_CLIENT);
812         while (other)
813         {
814                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
815                 {
816                         s = strcat(":player:", ftos(other.frags), ":");
817                         s = strcat(s, ftos(other.deaths), ":");
818                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
819                         s = strcat(s, ftos(other.team), ":");
820
821                         if(cvar("sv_logscores_file"))
822                                 fputs(file, strcat(s, other.netname, "\n"));
823                         if(cvar("sv_eventlog") && gameover)
824                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
825                         else if(cvar("sv_logscores_console"))
826                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
827                 }
828                 other = other.chain;
829         }
830
831         if(cvar("sv_eventlog") && gameover)
832                 GameLogEcho(":end", FALSE);
833         else if(cvar("sv_logscores_console"))
834                 ServerConsoleEcho(":end", FALSE);
835         if(cvar("sv_logscores_file"))
836         {
837                 fputs(file, ":end\n");
838                 fclose(file);
839         }
840 }
841
842
843 /*
844 go to the next level for deathmatch
845 only called if a time or frag limit has expired
846 */
847 void() NextLevel =
848 {
849         gameover = TRUE;
850
851         intermission_running = 1;
852
853 // enforce a wait time before allowing changelevel
854         if(player_count > 0)
855                 intermission_exittime = time + cvar("sv_mapchange_delay");
856         else
857                 intermission_exittime = -60;
858
859         WriteByte (MSG_ALL, SVC_CDTRACK);
860         WriteByte (MSG_ALL, 3);
861         WriteByte (MSG_ALL, 3);
862
863         //pos = FindIntermission ();
864
865         VoteReset();
866
867         DumpStats();
868
869         if(cvar("sv_eventlog"))
870                 GameLogEcho(":gameover", FALSE);
871
872         GameLogClose();
873
874         other = findchainflags(flags, FL_CLIENT);
875         while (other != world)
876         {
877                 //other.nextthink = time + 0.5;
878                 other.takedamage = DAMAGE_NO;
879                 other.solid = SOLID_NOT;
880                 other.movetype = MOVETYPE_NONE;
881                 other.angles = other.v_angle;
882                 other.angles_x = other.angles_x * -1;
883                 other.cnt = time + 0.5; // used for autoscreenshot
884
885                 self = other;
886
887                 if(other.winning)
888                         bprint(strcat(other.netname, " ^7wins.\n"));
889
890                 /*
891                 if (pos != world);
892                 {
893                         other.modelindex = 0;
894                         other.weaponentity = world; // remove weapon model
895                         other.view_ofs = '0 0 0';
896                         other.angles = other.v_angle = pos.mangle;
897                         if (!other.angles)
898                         {
899                                 other.angles = other.v_angle = pos.angles;
900                                 other.v_angle_x = other.v_angle_x * -1;
901                         }
902                         other.fixangle = TRUE;          // turn this way immediately
903                         setorigin (other, pos.origin);
904                 }
905                 */
906                 other = other.chain;
907         }
908
909         if(cvar("g_campaign"))
910                 CampaignPreIntermission();
911
912         WriteByte (MSG_ALL, SVC_INTERMISSION);
913 };
914
915 /*
916 ============
917 CheckRules_Player
918
919 Exit deathmatch games upon conditions
920 ============
921 */
922 void() CheckRules_Player =
923 {
924         if (gameover)   // someone else quit the game already
925                 return;
926
927         // fixme: don't check players; instead check dom_team and ctf_team entities
928         //   (div0: and that in CheckRules_World please)
929         centermsg_check();
930 };
931
932 float checkrules_oneminutewarning;
933 float checkrules_leaderfrags;
934 float tdm_max_score, tdm_old_score;
935
936 float checkrules_equality;
937 float checkrules_overtimewarning;
938 float checkrules_overtimeend;
939
940 void() InitiateOvertime =
941 {
942         if(!checkrules_overtimeend)
943                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
944 }
945
946 float WINNING_NO = 0; // no winner, but time limits may terminate the game
947 float WINNING_YES = 1; // winner found
948 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
949 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
950
951 float(float fraglimitreached, float equality) GetWinningCode =
952 {
953         if(equality)
954                 if(fraglimitreached)
955                         return WINNING_STARTOVERTIME;
956                 else
957                         return WINNING_NEVER;
958         else
959                 if(fraglimitreached)
960                         return WINNING_YES;
961                 else
962                         return WINNING_NO;
963 }
964
965 // set the .winning flag for exactly those players with a given field value
966 void(.float field, float value) SetWinners =
967 {
968         entity head;
969         head = findchain(classname, "player");
970         while (head)
971         {
972                 head.winning = (head.field == value);
973                 head = head.chain;
974         }
975 }
976
977 // set the .winning flag for those players with a given field value
978 void(.float field, float value) AddWinners =
979 {
980         entity head;
981         head = findchain(classname, "player");
982         while (head)
983         {
984                 if(head.field == value)
985                         head.winning = 1;
986                 head = head.chain;
987         }
988 }
989
990 // clear the .winning flags
991 void(void) ClearWinners =
992 {
993         entity head;
994         head = findchain(classname, "player");
995         while (head)
996         {
997                 head.winning = 0;
998                 head = head.chain;
999         }
1000 }
1001
1002 // LMS winning condition: game terminates if and only if there's at most one
1003 // one player who's living lives. Top two scores being equal cancels the time
1004 // limit.
1005 float() WinningCondition_LMS =
1006 {
1007         entity head;
1008
1009         if(lms_dead_count < 0)
1010                 lms_dead_count = 0;
1011
1012         if(player_count > 1 && lms_dead_count >= player_count - 1)
1013                 return WINNING_YES; // He's the last man standing!
1014
1015         if((player_count == 1 && lms_dead_count == 1))
1016                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1017
1018         // dprint("player count = "); dprint(ftos(player_count));
1019         // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1020         // dprint("\n");
1021
1022         // When we get here, we have at least two players who are actually LIVING,
1023         // or one player who is still waiting for a victim to join the server. Now
1024         // check if the top two players have equal score.
1025
1026         checkrules_leaderfrags = 0;
1027         head = findchain(classname, "player");
1028         checkrules_equality = FALSE;
1029         while (head)
1030         {
1031                 if(head.frags > checkrules_leaderfrags)
1032                 {
1033                         checkrules_leaderfrags = head.frags;
1034                         checkrules_equality = FALSE;
1035                 }
1036                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1037                         checkrules_equality = TRUE;
1038                 head = head.chain;
1039         }
1040
1041         SetWinners(frags, checkrules_leaderfrags);
1042
1043         // The top two players have the same amount of lives? No timelimit then,
1044         // enter overtime...
1045
1046         if(checkrules_equality)
1047                 return WINNING_NEVER;
1048
1049         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1050         return WINNING_NO;
1051 }
1052
1053 // DM winning condition: game terminates if a player reached the fraglimit,
1054 // unless the first two players have the same score. The latter case also
1055 // breaks the time limit.
1056 float(float fraglimit) WinningCondition_MaxIndividualScore =
1057 {
1058         float checkrules_oldleaderfrags;
1059         entity head;
1060
1061         checkrules_oldleaderfrags = checkrules_leaderfrags;
1062         checkrules_leaderfrags = 0;
1063         head = findchain(classname, "player");
1064         checkrules_equality = FALSE;
1065         while (head)
1066         {
1067                 if(head.frags > checkrules_leaderfrags)
1068                 {
1069                         checkrules_leaderfrags = head.frags;
1070                         checkrules_equality = FALSE;
1071                 }
1072                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1073                         checkrules_equality = TRUE;
1074                 head = head.chain;
1075         }
1076
1077         if(checkrules_leaderfrags > 0)
1078                 SetWinners(frags, checkrules_leaderfrags);
1079         else
1080                 ClearWinners();
1081
1082         if (!cvar("g_runematch"))
1083                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1084                 {
1085                         if (checkrules_leaderfrags == fraglimit - 1)
1086                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1087                         else if (checkrules_leaderfrags == fraglimit - 2)
1088                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1089                         else if (checkrules_leaderfrags == fraglimit - 3)
1090                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1091                 }
1092
1093         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1094 }
1095
1096 float(float fraglimit) WinningConditionBase_Teamplay =
1097 {
1098         tdm_old_score = tdm_max_score;
1099         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1100
1101         checkrules_equality =
1102         (
1103                 (tdm_max_score > 0)
1104                 &&
1105                 (
1106                           (team1_score == tdm_max_score)
1107                         + (team2_score == tdm_max_score)
1108                         + (team3_score == tdm_max_score)
1109                         + (team4_score == tdm_max_score)
1110                         >= 2));
1111
1112         ClearWinners();
1113         if(tdm_max_score > 0)
1114         {
1115                 if(team1_score == tdm_max_score)
1116                         AddWinners(team, COLOR_TEAM1);
1117                 if(team2_score == tdm_max_score)
1118                         AddWinners(team, COLOR_TEAM2);
1119                 if(team3_score == tdm_max_score)
1120                         AddWinners(team, COLOR_TEAM3);
1121                 if(team4_score == tdm_max_score)
1122                         AddWinners(team, COLOR_TEAM4);
1123         }
1124
1125         if(!cvar("g_runematch") && !cvar("g_domination"))
1126                 if(tdm_max_score != tdm_old_score)
1127                 {
1128                         if(tdm_max_score == fraglimit - 1)
1129                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1130                         else if(tdm_max_score == fraglimit - 2)
1131                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1132                         else if(tdm_max_score == fraglimit - 3)
1133                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1134                 }
1135
1136         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1137 }
1138
1139 // TDM winning condition: game terminates if a team's score sum reached the
1140 // fraglimit, unless the first two teams have the same total score. The latter
1141 // case also breaks the time limit.
1142 float(float fraglimit) WinningCondition_MaxTeamSum =
1143 {
1144         entity head;
1145
1146         team1_score = team2_score = team3_score = team4_score = 0;
1147
1148         head = findchain(classname, "player");
1149         while (head)
1150         {
1151                 if(head.team == COLOR_TEAM1)
1152                         team1_score += head.frags;
1153                 else if(head.team == COLOR_TEAM2)
1154                         team2_score += head.frags;
1155                 else if(head.team == COLOR_TEAM3)
1156                         team3_score += head.frags;
1157                 else if(head.team == COLOR_TEAM4)
1158                         team4_score += head.frags;
1159                 head = head.chain;
1160         }
1161
1162         return WinningConditionBase_Teamplay(fraglimit);
1163 }
1164
1165 // DOM/CTF winning condition: game terminates if the max of a team's players'
1166 // score reached the fraglimit, unless the first two teams have the same
1167 // maximum score. The latter case also breaks the time limit.
1168 float(float fraglimit) WinningCondition_MaxTeamMax =
1169 {
1170         entity head;
1171
1172         team1_score = team2_score = team3_score = team4_score = 0;
1173
1174         head = findchain(classname, "player");
1175         while (head)
1176         {
1177                 if(head.team == COLOR_TEAM1)
1178                 {
1179                         if(head.frags > team1_score)
1180                                 team1_score = head.frags;
1181                 }
1182                 else if(head.team == COLOR_TEAM2)
1183                 {
1184                         if(head.frags > team2_score)
1185                                 team2_score = head.frags;
1186                 }
1187                 else if(head.team == COLOR_TEAM3)
1188                 {
1189                         if(head.frags > team3_score)
1190                                 team3_score = head.frags;
1191                 }
1192                 else if(head.team == COLOR_TEAM4)
1193                 {
1194                         if(head.frags > team4_score)
1195                                 team4_score = head.frags;
1196                 }
1197                 head = head.chain;
1198         }
1199
1200         return WinningConditionBase_Teamplay(fraglimit);
1201 }
1202
1203 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1204 {
1205         entity head;
1206         float fragtotal;
1207         string s;
1208         float found;
1209         found = FALSE;
1210         head = find(world, classname, "player");
1211         while(head)
1212         {
1213                 if(!whichteam || head.team == whichteam)
1214                 {
1215                         if(name != "")
1216                                 if(!found)
1217                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1218                         found = TRUE;
1219                         fragtotal = fragtotal + head.frags;
1220                         s = ftos(head.frags);
1221                         s = strcat(s, "/", ftos(head.deaths));
1222                         s = strcat(s, " @ ", ftos(head.ping));
1223                         if(clienttype(head) == CLIENTTYPE_BOT)
1224                                 s = strcat(s, "botms");
1225                         else
1226                                 s = strcat(s, "ms");
1227                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1228                 }
1229                 head = find(head, classname, "player");
1230         }
1231         if(whichteam && found)
1232                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1233 }
1234
1235 void PrintScoreboard()
1236 {
1237         ServerConsoleEcho("Scoreboard:", FALSE);
1238         if(teams_matter)
1239         {
1240                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1241                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1242                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1243                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1244         }
1245         else
1246         {
1247                 PrintScoreboardFor("", "^7", 0);
1248         }
1249         ServerConsoleEcho(".", FALSE);
1250 }
1251
1252 void RemoveFromMaplist(string m)
1253 {
1254         string result;
1255         float litems;
1256         float i;
1257         float found;
1258
1259         litems = tokenize(cvar_string("g_maplist"));
1260         found = 0;
1261         result = "";
1262         for(i = 0; i < litems; ++i)
1263         {
1264                 m = strcat(m);
1265                 result = strcat(result);
1266                 if(argv(i) == m)
1267                         found += 1;
1268                 else
1269                         result = strcat(result, "'", argv(i), "'");
1270         }
1271         if(found)
1272                 cvar_set("g_maplist", result);
1273         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1274 }
1275
1276 void AddToMaplist(string m)
1277 {
1278         string result;
1279         float found;
1280         float litems;
1281         float i;
1282         float ipos;
1283         float inserted;
1284
1285         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1286         {
1287                 ServerConsoleEcho("Map not found.", FALSE);
1288                 return;
1289         }
1290
1291         litems = tokenize(cvar_string("g_maplist"));
1292         if(cvar("g_maplist_shuffle"))
1293                 ipos = ceil(random() * (litems + 1)) - 1;
1294         else
1295                 ipos = litems;
1296         found = 0;
1297         inserted = 0;
1298         for(i = 0; i < litems; ++i)
1299         {
1300                 m = strcat(m);
1301                 if(i == ipos)
1302                 {
1303                         result = strcat(result, "'", m, "'");
1304                         inserted = 1;
1305                 }
1306                 result = strcat(result, "'", argv(i), "'");
1307                 if(argv(i) == m)
1308                         found += 1;
1309         }
1310         if(!inserted)
1311                 result = strcat(result, "'", m, "'");
1312         if(!found)
1313         {
1314                 cvar_set("g_maplist", result);
1315                 ServerConsoleEcho("Map added.", FALSE);
1316         }
1317         else
1318                 ServerConsoleEcho("Map already in list.", FALSE);
1319 }
1320
1321 void ShuffleMaplist()
1322 {
1323         string result;
1324         float start;
1325         float litems;
1326         float selected;
1327         float i;
1328
1329         result = cvar_string("g_maplist");
1330         litems = tokenize(result);
1331
1332         for(start = 0; start < litems - 1; ++start)
1333         {
1334                 result = "";
1335
1336                 // select a random item
1337                 selected = ceil(random() * (litems - start) + start) - 1;
1338
1339                 // shift this item to the place start
1340                 for(i = 0; i < start; ++i)
1341                         result = strcat(result, "'", argv(i), "'");
1342                 result = strcat(result, "'", argv(selected), "'");
1343                 for(i = start; i < litems; ++i)
1344                         if(i != selected)
1345                                 result = strcat(result, "'", argv(i), "'");
1346
1347                 litems = tokenize(result);
1348
1349                 //dprint(result, "\n");
1350         }
1351
1352         cvar_set("g_maplist", result);
1353 }
1354
1355 /*
1356 ============
1357 CheckRules_World
1358
1359 Exit deathmatch games upon conditions
1360 ============
1361 */
1362 void() CheckRules_World =
1363 {
1364         local float status;
1365         local float timelimit;
1366         local float fraglimit;
1367
1368         VoteThink();
1369
1370         SetDefaultAlpha();
1371
1372         if (intermission_running)
1373                 if (time >= intermission_exittime + 60)
1374                 {
1375                         GotoNextMap();
1376                         return;
1377                 }
1378
1379         if (gameover)   // someone else quit the game already
1380                 return;
1381
1382         DumpStats();
1383
1384         if(cvar("_scoreboard"))
1385         {
1386                 cvar_set("_scoreboard", "0");
1387                 PrintScoreboard();
1388         }
1389
1390         // automatically shuffle when setting g_maplist_shuffle
1391         if(cvar_string("_g_maplist_add") != "")
1392         {
1393                 AddToMaplist(cvar_string("_g_maplist_add"));
1394                 cvar_set("_g_maplist_add", "");
1395         }
1396         if(cvar_string("_g_maplist_remove") != "")
1397         {
1398                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1399                 cvar_set("_g_maplist_remove", "");
1400         }
1401         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1402         {
1403                 ShuffleMaplist();
1404                 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1405         }
1406         if(cvar("_g_maplist_have_shuffled"))
1407                 if(!cvar("g_maplist_shuffle"))
1408                         localcmd("set _g_maplist_have_shuffled 0\n");
1409
1410         timelimit = cvar("timelimit") * 60;
1411         fraglimit = cvar("fraglimit");
1412
1413         if (timelimit && time >= timelimit)
1414                 InitiateOvertime();
1415
1416         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1417         {
1418                 NextLevel();
1419                 return;
1420         }
1421
1422         if(!checkrules_overtimewarning && checkrules_overtimeend)
1423         {
1424                 checkrules_overtimewarning = TRUE;
1425                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1426                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1427         }
1428
1429         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1430         {
1431                 checkrules_oneminutewarning = TRUE;
1432                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1433         }
1434
1435         status = WINNING_NO;
1436         if(cvar("g_lms"))
1437         {
1438                 status = WinningCondition_LMS();
1439         }
1440         else
1441         {
1442                 if(teams_matter)
1443                 {
1444                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1445                                 status = WinningCondition_MaxTeamSum(fraglimit);
1446                         //else if()
1447                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1448                         else
1449                         {
1450                                 dprint("div0: How can this happen?\n");
1451                                 status = WinningCondition_MaxTeamMax(fraglimit);
1452                         }
1453                 }
1454                 else
1455                         status = WinningCondition_MaxIndividualScore(fraglimit);
1456         }
1457
1458         if(status == WINNING_STARTOVERTIME)
1459         {
1460                 status = WINNING_NEVER;
1461                 InitiateOvertime();
1462         }
1463
1464         if(status == WINNING_NEVER)
1465                 // equality cases! Nobody wins if the overtime ends in a draw.
1466                 ClearWinners();
1467
1468         if(checkrules_overtimeend)
1469                 if(status != WINNING_NEVER)
1470                         status = WINNING_YES;
1471
1472         if(status == WINNING_YES)
1473                 NextLevel();
1474 };