]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
get rid of the damn LMS player count... no LMS player count, and none can be wrong...
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_bounce4.ogg");
219         precache_sound ("weapons/grenade_bounce5.ogg");
220         precache_sound ("weapons/grenade_bounce6.ogg");
221         precache_sound ("weapons/grenade_fire.ogg");
222         precache_sound ("weapons/grenade_impact.ogg");
223         precache_sound ("weapons/hagar_fire.ogg");
224         precache_sound ("weapons/hagexp1.ogg");
225         precache_sound ("weapons/hagexp2.ogg");
226         precache_sound ("weapons/hagexp3.ogg");
227         precache_sound ("weapons/hook_fire.ogg");
228         precache_sound ("weapons/hook_impact.ogg");
229         precache_sound ("weapons/lasergun_fire.ogg");
230         precache_sound ("weapons/laserimpact.ogg");
231         precache_sound ("weapons/nexfire.ogg");
232         precache_sound ("weapons/neximpact.ogg");
233         precache_sound ("weapons/ric1.ogg");
234         precache_sound ("weapons/ric2.ogg");
235         precache_sound ("weapons/ric3.ogg");
236         precache_sound ("weapons/rocket_fire.ogg");
237         precache_sound ("weapons/rocket_fly.wav");
238         precache_sound ("weapons/rocket_impact.ogg");
239         precache_sound ("weapons/rocket_det.ogg");
240         precache_sound ("weapons/shotgun_fire.ogg");
241         precache_sound ("weapons/tink1.ogg");
242         precache_sound ("weapons/uzi_fire.ogg");
243         precache_sound ("weapons/weapon_switch.ogg");
244         precache_sound ("weapons/weaponpickup.ogg");
245         precache_sound ("weapons/strength_fire.ogg");
246
247         //precache_sound ("announce/male/kill10.ogg");
248         //precache_sound ("announce/male/kill15.ogg");
249         //precache_sound ("announce/male/kill20.ogg");
250         //precache_sound ("announce/male/kill25.ogg");
251         //precache_sound ("announce/male/kill3.ogg");
252         //precache_sound ("announce/male/kill30.ogg");
253         //precache_sound ("announce/male/kill4.ogg");
254         //precache_sound ("announce/male/kill5.ogg");
255         //precache_sound ("announce/male/kill6.ogg");
256         //precache_sound ("announce/male/mapkill1.ogg");
257         //precache_sound ("announce/robotic/last_second_save.ogg");
258         //precache_sound ("announce/robotic/narrowly_averted.ogg");
259         //precache_sound ("minstagib/mockery.ogg");
260
261         // announcer sounds - male
262         precache_sound ("announcer/male/03kills.ogg");
263         precache_sound ("announcer/male/05kills.ogg");
264         precache_sound ("announcer/male/10kills.ogg");
265         precache_sound ("announcer/male/15kills.ogg");
266         precache_sound ("announcer/male/20kills.ogg");
267         precache_sound ("announcer/male/25kills.ogg");
268         precache_sound ("announcer/male/30kills.ogg");
269         precache_sound ("announcer/male/botlike.ogg");
270         precache_sound ("announcer/male/electrobitch.ogg");
271         precache_sound ("announcer/male/welcome.ogg");
272         precache_sound ("announcer/male/yoda.ogg");
273
274         // announcer sounds - robotic
275         precache_sound ("announcer/robotic/1fragleft.ogg");
276         precache_sound ("announcer/robotic/1minuteremains.ogg");
277         precache_sound ("announcer/robotic/2fragsleft.ogg");
278         precache_sound ("announcer/robotic/3fragsleft.ogg");
279         precache_sound ("announcer/robotic/lastsecond.ogg");
280         precache_sound ("announcer/robotic/narrowly.ogg");
281
282         // plays music for the level if there is any
283         if (self.noise)
284         {
285                 precache_sound (self.noise);
286                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
287         }
288
289                 // 0 normal
290         lightstyle(0, "m");
291
292         // 1 FLICKER (first variety)
293         lightstyle(1, "mmnmmommommnonmmonqnmmo");
294
295         // 2 SLOW STRONG PULSE
296         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
297
298         // 3 CANDLE (first variety)
299         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300
301         // 4 FAST STROBE
302         lightstyle(4, "mamamamamama");
303
304         // 5 GENTLE PULSE 1
305         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
306
307         // 6 FLICKER (second variety)
308         lightstyle(6, "nmonqnmomnmomomno");
309
310         // 7 CANDLE (second variety)
311         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
312
313         // 8 CANDLE (third variety)
314         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
315
316         // 9 SLOW STROBE (fourth variety)
317         lightstyle(9, "aaaaaaaazzzzzzzz");
318
319         // 10 FLUORESCENT FLICKER
320         lightstyle(10, "mmamammmmammamamaaamammma");
321
322         // 11 SLOW PULSE NOT FADE TO BLACK
323         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
324
325         // styles 32-62 are assigned by the light program for switchable lights
326
327         // 63 testing
328         lightstyle(63, "a");
329
330         player_count = 0;
331         lms_lowest_lives = 0;
332         lms_next_place = 0;
333
334         GotoFirstMap();
335
336         if(cvar("g_campaign"))
337                 CampaignPreInit();
338
339         InitGameplayMode();
340         //if (cvar("g_domination"))
341         //      dom_init();
342
343         local entity head;
344         head = nextent(world);
345         maxclients = 0;
346         while(head)
347         {
348                 maxclients++;
349                 head = nextent(head);
350         }
351
352         GameLogInit(); // prepare everything
353         if(cvar("sv_eventlog"))
354         {
355                 local string s;
356                 GameLogEcho(":logversion:2", FALSE);
357                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
358                 s = strcat(s, ftos(random()));
359                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
360                 s = ":gameinfo:mutators:LIST";
361                 if(cvar("g_grappling_hook"))
362                         s = strcat(s, ":grappling_hook");
363                 if(!cvar("g_use_ammunition"))
364                         s = strcat(s, ":no_use_ammunition");
365                 if(!cvar("g_pickup_items"))
366                         s = strcat(s, ":no_pickup_items");
367                 if(cvar("g_instagib"))
368                         s = strcat(s, ":instagib");
369                 if(cvar("g_rocketarena"))
370                         s = strcat(s, ":rockerarena");
371                 if(cvar("g_nixnex"))
372                         s = strcat(s, ":nixnex");
373                 if(cvar("g_vampire"))
374                         s = strcat(s, ":vampire");
375                 if(cvar("g_laserguided_missile"))
376                         s = strcat(s, ":laserguided_missile");
377                 if(cvar("g_norecoil"))
378                         s = strcat(s, ":norecoil");
379                 if(cvar("g_midair"))
380                         s = strcat(s, ":midair");
381                 if(cvar("g_minstagib"))
382                         s = strcat(s, ":minstagib");
383                 GameLogEcho(s, FALSE);
384                 GameLogEcho(":gameinfo:end", FALSE);
385         }
386
387         cvar_set("nextmap", "");
388
389         SetDefaultAlpha();
390
391         if(cvar("g_campaign"))
392                 CampaignPostInit();
393
394         fteqcc_testbugs();
395 }
396
397 void light (void)
398 {
399         makestatic (self);
400 }
401
402 float( string pFilename ) TryFile =
403 {
404         local float lHandle;
405         dprint("TryFile(\"", pFilename, "\")\n");
406         lHandle = fopen( pFilename, FILE_READ );
407         if( lHandle != -1 ) {
408                 fclose( lHandle );
409                 return TRUE;
410         } else {
411                 return FALSE;
412         }
413 };
414
415 string GetMapname()
416 {
417         if (game == GAME_DEATHMATCH)
418                 return strcat("dm_", mapname);
419         else if (game == GAME_TEAM_DEATHMATCH)
420                 return strcat("tdm_", mapname);
421         else if (game == GAME_DOMINATION)
422                 return strcat("dom_", mapname);
423         else if (game == GAME_CTF)
424                 return strcat("ctf_", mapname);
425         else if (game == GAME_RUNEMATCH)
426                 return strcat("rune_", mapname);
427         else if (game == GAME_LMS)
428                 return strcat("lms_", mapname);
429         return strcat("dm_", mapname);
430 }
431
432 float Map_Count, Map_Current;
433 string Map_Current_Name;
434
435 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
436 float GetMaplistPosition()
437 {
438         float pos;
439         string map;
440
441         map = GetMapname();
442         for(pos = 0; pos < Map_Count; ++pos)
443                 if(map == argv(pos))
444                         return pos;
445
446         // resume normal maplist rotation if current map is not in g_maplist
447         return cvar("g_maplist_index");
448 }
449
450 float MapHasRightSize(string map)
451 {
452         // open map size restriction file
453         float fh;
454         dprint("opensize "); dprint(map);
455         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
456         if(fh >= 0)
457         {
458                 float mapmin, mapmax;
459                 dprint(": ok, ");
460                 mapmin = stof(fgets(fh));
461                 mapmax = stof(fgets(fh));
462                 fclose(fh);
463                 if(player_count < mapmin)
464                 {
465                         dprint("not enough\n");
466                         return FALSE;
467                 }
468                 if(player_count > mapmax)
469                 {
470                         dprint("too many\n");
471                         return FALSE;
472                 }
473                 dprint("right size\n");
474                 return TRUE;
475         }
476         dprint(": not found\n");
477         return TRUE;
478 }
479
480 string Map_Filename(float position)
481 {
482         return strcat("maps/", argv(position), ".mapcfg");
483 }
484
485 float(float position, float pass) Map_Check =
486 {
487         string filename;
488         string map_next;
489         map_next = argv(position);
490         if(pass <= 1)
491                 if(map_next == Map_Current_Name) // same map again in first pass?
492                         return 0;
493         filename = Map_Filename(position);
494         if(TryFile(filename))
495         {
496                 if(pass == 2)
497                         return 1;
498                 if(MapHasRightSize(argv(position)))
499                         return 1;
500                 return 0;
501         }
502         else
503                 dprint( "Couldn't find '", filename, "'..\n" );
504
505         return 0;
506 }
507
508 void(float position) Map_Goto =
509 {
510         cvar_set("g_maplist_index", ftos(position));
511         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
512 }
513
514 // return codes of map selectors:
515 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
516 //   -2 = permanent failure
517 float() MaplistMethod_Iterate = // usual method
518 {
519         float pass, i;
520
521         for(pass = 1; pass <= 2; ++pass)
522         {
523                 for(i = 1; i < Map_Count; ++i)
524                 {
525                         float mapindex;
526                         mapindex = math_mod(i + Map_Current, Map_Count);
527                         if(Map_Check(mapindex, pass))
528                                 return mapindex;
529                 }
530         }
531         return -1;
532 }
533
534 float() MaplistMethod_Repeat = // fallback method
535 {
536         if(Map_Check(Map_Current, 2))
537                 return Map_Current;
538         return -2;
539 }
540
541 float() MaplistMethod_Random = // random map selection
542 {
543         float i, imax;
544
545         imax = 42;
546
547         for(i = 0; i <= imax; ++i)
548         {
549                 float mapindex;
550                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
551                 if(Map_Check(mapindex, 1))
552                         return mapindex;
553         }
554         return -1;
555 }
556
557 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
558 // the exponent sets a bias on the map selection:
559 // the higher the exponent, the 
560 {
561         float i, j, imax, insertpos;
562
563         imax = 42;
564
565         if(Map_Count <= 1)
566                 return 0; // only one map, then always play this one
567
568         for(i = 0; i <= imax; ++i)
569         {
570                 string newlist;
571
572                 // now reinsert this at another position
573                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
574                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
575                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
576                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
577
578                 // insert the current map there
579                 newlist = "";
580                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
581                         newlist = strcat(newlist, "'", argv(j), "'");
582                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
583                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
584                         newlist = strcat(newlist, "'", argv(j), "'");
585                 cvar_set("g_maplist", newlist);
586                 Map_Count = tokenize(newlist);
587
588                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
589                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
590                 if(Map_Check(Map_Current, 1))
591                         return Map_Current;
592         }
593         return -1;
594 }
595
596 void() Maplist_Init =
597 {
598         string temp;
599         temp = cvar_string("g_maplist");
600         Map_Count = tokenize(temp);
601         if(Map_Count == 0)
602         {
603                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
604                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
605                 Map_Count = tokenize(temp);
606         }
607         if(Map_Count == 0)
608                 error("empty maplist, cannot select a new map");
609         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
610
611         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
612         // this may or may not be correct, but who cares, in the worst case a map
613         // isn't chosen in the first pass that should have been
614 }
615
616 void() GotoNextMap =
617 {
618         //local string nextmap;
619         //local float n, nummaps;
620         //local string s;
621         string exit_cfg;
622         if (alreadychangedlevel)
623                 return;
624         alreadychangedlevel = TRUE;
625
626         if(cvar("g_campaign"))
627         {
628                 CampaignPostIntermission();
629                 return;
630         }
631
632         if (cvar("samelevel")) // if samelevel is set, stay on same level
633         {
634                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
635                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
636                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
637                 localcmd("restart\n");
638                 //changelevel (mapname);
639                 return;
640         }
641
642         // if an exit cfg is defined by exiting map, exec it.
643         exit_cfg = cvar_string("exit_cfg");
644         if(exit_cfg != "")
645                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
646
647         localcmd("exec game_reset.cfg\n");
648
649
650         if (cvar("lastlevel"))
651         {
652                 localcmd(strcat("set lastlevel 0\n"));
653                 localcmd(strcat("togglemenu\n"));
654         }
655         else
656         {
657                 float nextMap;
658                 float allowReset;
659
660                 // cvar "nextmap" always gets priority
661                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
662                 {
663                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
664                         return;
665                 }
666
667                 for(allowReset = 1; allowReset >= 0; --allowReset)
668                 {
669                         Maplist_Init();
670                         nextMap = -1;
671
672                         if(nextMap == -1)
673                                 if(cvar("g_maplist_shuffle") > 0)
674                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
675
676                         if(nextMap == -1)
677                                 if(cvar("g_maplist_selectrandom"))
678                                         nextMap = MaplistMethod_Random();
679
680                         if(nextMap == -1)
681                                 nextMap = MaplistMethod_Iterate();
682
683                         if(nextMap == -1)
684                                 nextMap = MaplistMethod_Repeat();
685
686                         if(nextMap >= 0)
687                         {
688                                 Map_Goto(nextMap);
689                                 break;
690                         }
691                         else // PERMANENT FAILURE
692                         {
693                                 if(allowReset)
694                                 {
695                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
696                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
697                                 }
698                                 else
699                                 {
700                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
701                                 }
702                         }
703                 }
704         }
705 };
706
707
708 /*
709 ============
710 IntermissionThink
711
712 When the player presses attack or jump, change to the next level
713 ============
714 */
715 void() IntermissionThink =
716 {
717         if(cvar("sv_autoscreenshot"))
718         if(self.cnt > time)
719         {
720                 self.cnt = FALSE;
721                 if(clienttype(self) == CLIENTTYPE_REAL)
722                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
723                 return;
724         }
725
726         if (time < intermission_exittime)
727                 return;
728
729         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
730                 return;
731
732         GotoNextMap ();
733 };
734
735 /*
736 ============
737 FindIntermission
738
739 Returns the entity to view from
740 ============
741 */
742 /*
743 entity() FindIntermission =
744 {
745         local   entity spot;
746         local   float cyc;
747
748 // look for info_intermission first
749         spot = find (world, classname, "info_intermission");
750         if (spot)
751         {       // pick a random one
752                 cyc = random() * 4;
753                 while (cyc > 1)
754                 {
755                         spot = find (spot, classname, "info_intermission");
756                         if (!spot)
757                                 spot = find (spot, classname, "info_intermission");
758                         cyc = cyc - 1;
759                 }
760                 return spot;
761         }
762
763 // then look for the start position
764         spot = find (world, classname, "info_player_start");
765         if (spot)
766                 return spot;
767
768 // testinfo_player_start is only found in regioned levels
769         spot = find (world, classname, "testplayerstart");
770         if (spot)
771                 return spot;
772
773 // then look for the start position
774         spot = find (world, classname, "info_player_deathmatch");
775         if (spot)
776                 return spot;
777
778         //objerror ("FindIntermission: no spot");
779         return world;
780 };
781 */
782
783 /*
784 ===============================================================================
785
786 RULES
787
788 ===============================================================================
789 */
790
791 void() DumpStats =
792 {
793         local float file;
794         local string s;
795
796         if(cvar("_printstats"))
797                 cvar_set("_printstats", "0");
798         else if(!gameover)
799                 return;
800
801         if(gameover)
802                 s = ":scores:";
803         else
804                 s = ":status:";
805
806         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
807
808         if(cvar("sv_eventlog") && gameover)
809                 GameLogEcho(s, FALSE);
810         else if(cvar("sv_logscores_console"))
811                 ServerConsoleEcho(s, FALSE);
812         if(cvar("sv_logscores_file"))
813         {
814                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
815                 fputs(file, strcat(s, "\n"));
816         }
817
818         other = findchainflags(flags, FL_CLIENT);
819         while (other)
820         {
821                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
822                 {
823                         s = strcat(":player:", ftos(other.frags), ":");
824                         s = strcat(s, ftos(other.deaths), ":");
825                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
826                         s = strcat(s, ftos(other.team), ":");
827
828                         if(cvar("sv_logscores_file"))
829                                 fputs(file, strcat(s, other.netname, "\n"));
830                         if(cvar("sv_eventlog") && gameover)
831                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
832                         else if(cvar("sv_logscores_console"))
833                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
834                 }
835                 other = other.chain;
836         }
837
838         if(cvar("sv_eventlog") && gameover)
839                 GameLogEcho(":end", FALSE);
840         else if(cvar("sv_logscores_console"))
841                 ServerConsoleEcho(":end", FALSE);
842         if(cvar("sv_logscores_file"))
843         {
844                 fputs(file, ":end\n");
845                 fclose(file);
846         }
847 }
848
849
850 /*
851 go to the next level for deathmatch
852 only called if a time or frag limit has expired
853 */
854 void() NextLevel =
855 {
856         gameover = TRUE;
857
858         intermission_running = 1;
859
860 // enforce a wait time before allowing changelevel
861         if(player_count > 0)
862                 intermission_exittime = time + cvar("sv_mapchange_delay");
863         else
864                 intermission_exittime = -60;
865
866         WriteByte (MSG_ALL, SVC_CDTRACK);
867         WriteByte (MSG_ALL, 3);
868         WriteByte (MSG_ALL, 3);
869
870         //pos = FindIntermission ();
871
872         VoteReset();
873
874         DumpStats();
875
876         if(cvar("sv_eventlog"))
877                 GameLogEcho(":gameover", FALSE);
878
879         GameLogClose();
880
881         other = findchainflags(flags, FL_CLIENT);
882         while (other != world)
883         {
884                 //other.nextthink = time + 0.5;
885                 other.takedamage = DAMAGE_NO;
886                 other.solid = SOLID_NOT;
887                 other.movetype = MOVETYPE_NONE;
888                 other.angles = other.v_angle;
889                 other.angles_x = other.angles_x * -1;
890                 other.cnt = time + 0.5; // used for autoscreenshot
891
892                 self = other;
893
894                 if(other.winning)
895                         bprint(strcat(other.netname, " ^7wins.\n"));
896
897                 /*
898                 if (pos != world);
899                 {
900                         other.modelindex = 0;
901                         other.weaponentity = world; // remove weapon model
902                         other.view_ofs = '0 0 0';
903                         other.angles = other.v_angle = pos.mangle;
904                         if (!other.angles)
905                         {
906                                 other.angles = other.v_angle = pos.angles;
907                                 other.v_angle_x = other.v_angle_x * -1;
908                         }
909                         other.fixangle = TRUE;          // turn this way immediately
910                         setorigin (other, pos.origin);
911                 }
912                 */
913                 other = other.chain;
914         }
915
916         if(cvar("g_campaign"))
917                 CampaignPreIntermission();
918
919         WriteByte (MSG_ALL, SVC_INTERMISSION);
920 };
921
922 /*
923 ============
924 CheckRules_Player
925
926 Exit deathmatch games upon conditions
927 ============
928 */
929 void() CheckRules_Player =
930 {
931         if (gameover)   // someone else quit the game already
932                 return;
933
934         // fixme: don't check players; instead check dom_team and ctf_team entities
935         //   (div0: and that in CheckRules_World please)
936         centermsg_check();
937 };
938
939 float checkrules_oneminutewarning;
940 float checkrules_leaderfrags;
941 float tdm_max_score, tdm_old_score;
942
943 float checkrules_equality;
944 float checkrules_overtimewarning;
945 float checkrules_overtimeend;
946
947 void() InitiateOvertime =
948 {
949         if(!checkrules_overtimeend)
950                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
951 }
952
953 float WINNING_NO = 0; // no winner, but time limits may terminate the game
954 float WINNING_YES = 1; // winner found
955 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
956 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
957
958 float(float fraglimitreached, float equality) GetWinningCode =
959 {
960         if(equality)
961                 if(fraglimitreached)
962                         return WINNING_STARTOVERTIME;
963                 else
964                         return WINNING_NEVER;
965         else
966                 if(fraglimitreached)
967                         return WINNING_YES;
968                 else
969                         return WINNING_NO;
970 }
971
972 // set the .winning flag for exactly those players with a given field value
973 void(.float field, float value) SetWinners =
974 {
975         entity head;
976         head = findchain(classname, "player");
977         while (head)
978         {
979                 head.winning = (head.field == value);
980                 head = head.chain;
981         }
982 }
983
984 // set the .winning flag for those players with a given field value
985 void(.float field, float value) AddWinners =
986 {
987         entity head;
988         head = findchain(classname, "player");
989         while (head)
990         {
991                 if(head.field == value)
992                         head.winning = 1;
993                 head = head.chain;
994         }
995 }
996
997 // clear the .winning flags
998 void(void) ClearWinners =
999 {
1000         entity head;
1001         head = findchain(classname, "player");
1002         while (head)
1003         {
1004                 head.winning = 0;
1005                 head = head.chain;
1006         }
1007 }
1008
1009 float() LMS_NewPlayerLives =
1010 {
1011         float fl;
1012         fl = cvar("fraglimit");
1013         if(fl == 0)
1014                 fl = 999;
1015
1016         // first player has left the game for dying too much? Nobody else can get in.
1017         if(lms_lowest_lives < 1)
1018                 return FALSE;
1019
1020         if(!cvar("g_lms_join_anytime"))
1021                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1022                         return FALSE;
1023
1024         return bound(1, lms_lowest_lives, fl);
1025 }
1026
1027 // LMS winning condition: game terminates if and only if there's at most one
1028 // one player who's living lives. Top two scores being equal cancels the time
1029 // limit.
1030 float() WinningCondition_LMS =
1031 {
1032         entity head;
1033         float have_player;
1034         float have_players;
1035         float l;
1036
1037         have_player = FALSE;
1038         have_players = FALSE;
1039         l = LMS_NewPlayerLives();
1040
1041         head = find(world, classname, "player");
1042         if(head)
1043                 have_player = TRUE;
1044         head = find(head, classname, "player");
1045         if(head)
1046                 have_players = TRUE;
1047
1048         if(have_player)
1049         {
1050                 // we have at least one player
1051                 if(have_players)
1052                 {
1053                         // two or more active players - continue with the game
1054                 }
1055                 else
1056                 {
1057                         // exactly one player?
1058                         if(l)
1059                         {
1060                                 // but no game has taken place yet
1061                         }
1062                         else
1063                         {
1064                                 // a winner!
1065                                 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1066                                 dprint("Have a winner, ending game.\n");
1067                                 return WINNING_YES;
1068                         }
1069                 }
1070         }
1071         else
1072         {
1073                 // nobody is playing at all...
1074                 if(l)
1075                 {
1076                         // wait for players...
1077                 }
1078                 else
1079                 {
1080                         // SNAFU (maybe a draw game?)
1081                         ClearWinners();
1082                         dprint("No players, ending game.\n");
1083                         return WINNING_YES;
1084                 }
1085         }
1086
1087         // When we get here, we have at least two players who are actually LIVING,
1088         // or one player who is still waiting for a victim to join the server. Now
1089         // check if the top two players have equal score.
1090
1091         checkrules_leaderfrags = 0;
1092         head = findchain(classname, "player");
1093         checkrules_equality = FALSE;
1094         while (head)
1095         {
1096                 if(head.frags > checkrules_leaderfrags)
1097                 {
1098                         checkrules_leaderfrags = head.frags;
1099                         checkrules_equality = FALSE;
1100                 }
1101                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1102                         checkrules_equality = TRUE;
1103                 head = head.chain;
1104         }
1105
1106         SetWinners(frags, checkrules_leaderfrags);
1107
1108         // The top two players have the same amount of lives? No timelimit then,
1109         // enter overtime...
1110
1111         if(checkrules_equality)
1112                 return WINNING_NEVER;
1113
1114         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1115         return WINNING_NO;
1116 }
1117
1118 // DM winning condition: game terminates if a player reached the fraglimit,
1119 // unless the first two players have the same score. The latter case also
1120 // breaks the time limit.
1121 float(float fraglimit) WinningCondition_MaxIndividualScore =
1122 {
1123         float checkrules_oldleaderfrags;
1124         entity head;
1125
1126         checkrules_oldleaderfrags = checkrules_leaderfrags;
1127         checkrules_leaderfrags = 0;
1128         head = findchain(classname, "player");
1129         checkrules_equality = FALSE;
1130         while (head)
1131         {
1132                 if(head.frags > checkrules_leaderfrags)
1133                 {
1134                         checkrules_leaderfrags = head.frags;
1135                         checkrules_equality = FALSE;
1136                 }
1137                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1138                         checkrules_equality = TRUE;
1139                 head = head.chain;
1140         }
1141
1142         if(checkrules_leaderfrags > 0)
1143                 SetWinners(frags, checkrules_leaderfrags);
1144         else
1145                 ClearWinners();
1146
1147         if (!cvar("g_runematch"))
1148                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1149                 {
1150                         if (checkrules_leaderfrags == fraglimit - 1)
1151                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1152                         else if (checkrules_leaderfrags == fraglimit - 2)
1153                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1154                         else if (checkrules_leaderfrags == fraglimit - 3)
1155                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1156                 }
1157
1158         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1159 }
1160
1161 float(float fraglimit) WinningConditionBase_Teamplay =
1162 {
1163         tdm_old_score = tdm_max_score;
1164         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1165
1166         checkrules_equality =
1167         (
1168                 (tdm_max_score > 0)
1169                 &&
1170                 (
1171                           (team1_score == tdm_max_score)
1172                         + (team2_score == tdm_max_score)
1173                         + (team3_score == tdm_max_score)
1174                         + (team4_score == tdm_max_score)
1175                         >= 2));
1176
1177         ClearWinners();
1178         if(tdm_max_score > 0)
1179         {
1180                 if(team1_score == tdm_max_score)
1181                         AddWinners(team, COLOR_TEAM1);
1182                 if(team2_score == tdm_max_score)
1183                         AddWinners(team, COLOR_TEAM2);
1184                 if(team3_score == tdm_max_score)
1185                         AddWinners(team, COLOR_TEAM3);
1186                 if(team4_score == tdm_max_score)
1187                         AddWinners(team, COLOR_TEAM4);
1188         }
1189
1190         if(!cvar("g_runematch") && !cvar("g_domination"))
1191                 if(tdm_max_score != tdm_old_score)
1192                 {
1193                         if(tdm_max_score == fraglimit - 1)
1194                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1195                         else if(tdm_max_score == fraglimit - 2)
1196                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1197                         else if(tdm_max_score == fraglimit - 3)
1198                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1199                 }
1200
1201         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1202 }
1203
1204 // TDM winning condition: game terminates if a team's score sum reached the
1205 // fraglimit, unless the first two teams have the same total score. The latter
1206 // case also breaks the time limit.
1207 float(float fraglimit) WinningCondition_MaxTeamSum =
1208 {
1209         entity head;
1210
1211         team1_score = team2_score = team3_score = team4_score = 0;
1212
1213         head = findchain(classname, "player");
1214         while (head)
1215         {
1216                 if(head.team == COLOR_TEAM1)
1217                         team1_score += head.frags;
1218                 else if(head.team == COLOR_TEAM2)
1219                         team2_score += head.frags;
1220                 else if(head.team == COLOR_TEAM3)
1221                         team3_score += head.frags;
1222                 else if(head.team == COLOR_TEAM4)
1223                         team4_score += head.frags;
1224                 head = head.chain;
1225         }
1226
1227         return WinningConditionBase_Teamplay(fraglimit);
1228 }
1229
1230 // DOM/CTF winning condition: game terminates if the max of a team's players'
1231 // score reached the fraglimit, unless the first two teams have the same
1232 // maximum score. The latter case also breaks the time limit.
1233 float(float fraglimit) WinningCondition_MaxTeamMax =
1234 {
1235         entity head;
1236
1237         team1_score = team2_score = team3_score = team4_score = 0;
1238
1239         head = findchain(classname, "player");
1240         while (head)
1241         {
1242                 if(head.team == COLOR_TEAM1)
1243                 {
1244                         if(head.frags > team1_score)
1245                                 team1_score = head.frags;
1246                 }
1247                 else if(head.team == COLOR_TEAM2)
1248                 {
1249                         if(head.frags > team2_score)
1250                                 team2_score = head.frags;
1251                 }
1252                 else if(head.team == COLOR_TEAM3)
1253                 {
1254                         if(head.frags > team3_score)
1255                                 team3_score = head.frags;
1256                 }
1257                 else if(head.team == COLOR_TEAM4)
1258                 {
1259                         if(head.frags > team4_score)
1260                                 team4_score = head.frags;
1261                 }
1262                 head = head.chain;
1263         }
1264
1265         return WinningConditionBase_Teamplay(fraglimit);
1266 }
1267
1268 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1269 {
1270         entity head;
1271         float fragtotal;
1272         string s;
1273         float found;
1274         found = FALSE;
1275         head = find(world, classname, "player");
1276         while(head)
1277         {
1278                 if(!whichteam || head.team == whichteam)
1279                 {
1280                         if(name != "")
1281                                 if(!found)
1282                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1283                         found = TRUE;
1284                         fragtotal = fragtotal + head.frags;
1285                         s = ftos(head.frags);
1286                         s = strcat(s, "/", ftos(head.deaths));
1287                         s = strcat(s, " @ ", ftos(head.ping));
1288                         if(clienttype(head) == CLIENTTYPE_BOT)
1289                                 s = strcat(s, "botms");
1290                         else
1291                                 s = strcat(s, "ms");
1292                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1293                 }
1294                 head = find(head, classname, "player");
1295         }
1296         if(whichteam && found)
1297                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1298 }
1299
1300 void PrintScoreboard()
1301 {
1302         ServerConsoleEcho("Scoreboard:", FALSE);
1303         if(teams_matter)
1304         {
1305                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1306                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1307                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1308                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1309         }
1310         else
1311         {
1312                 PrintScoreboardFor("", "^7", 0);
1313         }
1314         ServerConsoleEcho(".", FALSE);
1315 }
1316
1317 void RemoveFromMaplist(string m)
1318 {
1319         string result;
1320         float litems;
1321         float i;
1322         float found;
1323
1324         litems = tokenize(cvar_string("g_maplist"));
1325         found = 0;
1326         result = "";
1327         for(i = 0; i < litems; ++i)
1328         {
1329                 m = strcat(m);
1330                 result = strcat(result);
1331                 if(argv(i) == m)
1332                         found += 1;
1333                 else
1334                         result = strcat(result, "'", argv(i), "'");
1335         }
1336         if(found)
1337                 cvar_set("g_maplist", result);
1338         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1339 }
1340
1341 void AddToMaplist(string m)
1342 {
1343         string result;
1344         float found;
1345         float litems;
1346         float i;
1347         float ipos;
1348         float inserted;
1349
1350         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1351         {
1352                 ServerConsoleEcho("Map not found.", FALSE);
1353                 return;
1354         }
1355
1356         litems = tokenize(cvar_string("g_maplist"));
1357         if(cvar("g_maplist_shuffle"))
1358                 ipos = ceil(random() * (litems + 1)) - 1;
1359         else
1360                 ipos = litems;
1361         found = 0;
1362         inserted = 0;
1363         for(i = 0; i < litems; ++i)
1364         {
1365                 m = strcat(m);
1366                 if(i == ipos)
1367                 {
1368                         result = strcat(result, "'", m, "'");
1369                         inserted = 1;
1370                 }
1371                 result = strcat(result, "'", argv(i), "'");
1372                 if(argv(i) == m)
1373                         found += 1;
1374         }
1375         if(!inserted)
1376                 result = strcat(result, "'", m, "'");
1377         if(!found)
1378         {
1379                 cvar_set("g_maplist", result);
1380                 ServerConsoleEcho("Map added.", FALSE);
1381         }
1382         else
1383                 ServerConsoleEcho("Map already in list.", FALSE);
1384 }
1385
1386 void ShuffleMaplist()
1387 {
1388         string result;
1389         float start;
1390         float litems;
1391         float selected;
1392         float i;
1393
1394         result = cvar_string("g_maplist");
1395         litems = tokenize(result);
1396
1397         for(start = 0; start < litems - 1; ++start)
1398         {
1399                 result = "";
1400
1401                 // select a random item
1402                 selected = ceil(random() * (litems - start) + start) - 1;
1403
1404                 // shift this item to the place start
1405                 for(i = 0; i < start; ++i)
1406                         result = strcat(result, "'", argv(i), "'");
1407                 result = strcat(result, "'", argv(selected), "'");
1408                 for(i = start; i < litems; ++i)
1409                         if(i != selected)
1410                                 result = strcat(result, "'", argv(i), "'");
1411
1412                 litems = tokenize(result);
1413
1414                 //dprint(result, "\n");
1415         }
1416
1417         cvar_set("g_maplist", result);
1418 }
1419
1420 /*
1421 ============
1422 CheckRules_World
1423
1424 Exit deathmatch games upon conditions
1425 ============
1426 */
1427 void() CheckRules_World =
1428 {
1429         local float status;
1430         local float timelimit;
1431         local float fraglimit;
1432
1433         VoteThink();
1434
1435         SetDefaultAlpha();
1436
1437         if (intermission_running)
1438                 if (time >= intermission_exittime + 60)
1439                 {
1440                         GotoNextMap();
1441                         return;
1442                 }
1443
1444         if (gameover)   // someone else quit the game already
1445                 return;
1446
1447         DumpStats();
1448
1449         if(cvar("_scoreboard"))
1450         {
1451                 cvar_set("_scoreboard", "0");
1452                 PrintScoreboard();
1453         }
1454
1455         // automatically shuffle when setting g_maplist_shuffle
1456         if(cvar_string("_g_maplist_add") != "")
1457         {
1458                 AddToMaplist(cvar_string("_g_maplist_add"));
1459                 cvar_set("_g_maplist_add", "");
1460         }
1461         if(cvar_string("_g_maplist_remove") != "")
1462         {
1463                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1464                 cvar_set("_g_maplist_remove", "");
1465         }
1466         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1467         {
1468                 ShuffleMaplist();
1469                 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1470         }
1471         if(cvar("_g_maplist_have_shuffled"))
1472                 if(!cvar("g_maplist_shuffle"))
1473                         localcmd("set _g_maplist_have_shuffled 0\n");
1474
1475         timelimit = cvar("timelimit") * 60;
1476         fraglimit = cvar("fraglimit");
1477
1478         if (timelimit && time >= timelimit)
1479                 InitiateOvertime();
1480
1481         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1482         {
1483                 NextLevel();
1484                 return;
1485         }
1486
1487         if(!checkrules_overtimewarning && checkrules_overtimeend)
1488         {
1489                 checkrules_overtimewarning = TRUE;
1490                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1491                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1492         }
1493
1494         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1495         {
1496                 checkrules_oneminutewarning = TRUE;
1497                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1498         }
1499
1500         status = WINNING_NO;
1501         if(cvar("g_lms"))
1502         {
1503                 status = WinningCondition_LMS();
1504         }
1505         else
1506         {
1507                 if(teams_matter)
1508                 {
1509                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1510                                 status = WinningCondition_MaxTeamSum(fraglimit);
1511                         //else if()
1512                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1513                         else
1514                         {
1515                                 dprint("div0: How can this happen?\n");
1516                                 status = WinningCondition_MaxTeamMax(fraglimit);
1517                         }
1518                 }
1519                 else
1520                         status = WinningCondition_MaxIndividualScore(fraglimit);
1521         }
1522
1523         if(status == WINNING_STARTOVERTIME)
1524         {
1525                 status = WINNING_NEVER;
1526                 InitiateOvertime();
1527         }
1528
1529         if(status == WINNING_NEVER)
1530                 // equality cases! Nobody wins if the overtime ends in a draw.
1531                 ClearWinners();
1532
1533         if(checkrules_overtimeend)
1534                 if(status != WINNING_NEVER)
1535                         status = WINNING_YES;
1536
1537         if(status == WINNING_YES)
1538                 NextLevel();
1539 };