]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
check map name from g_maplist too
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_bounce4.ogg");
219         precache_sound ("weapons/grenade_bounce5.ogg");
220         precache_sound ("weapons/grenade_bounce6.ogg");
221         precache_sound ("weapons/grenade_fire.ogg");
222         precache_sound ("weapons/grenade_impact.ogg");
223         precache_sound ("weapons/hagar_fire.ogg");
224         precache_sound ("weapons/hagexp1.ogg");
225         precache_sound ("weapons/hagexp2.ogg");
226         precache_sound ("weapons/hagexp3.ogg");
227         precache_sound ("weapons/hook_fire.ogg");
228         precache_sound ("weapons/hook_impact.ogg");
229         precache_sound ("weapons/lasergun_fire.ogg");
230         precache_sound ("weapons/laserimpact.ogg");
231         precache_sound ("weapons/nexfire.ogg");
232         precache_sound ("weapons/neximpact.ogg");
233         precache_sound ("weapons/ric1.ogg");
234         precache_sound ("weapons/ric2.ogg");
235         precache_sound ("weapons/ric3.ogg");
236         precache_sound ("weapons/rocket_fire.ogg");
237         precache_sound ("weapons/rocket_fly.wav");
238         precache_sound ("weapons/rocket_impact.ogg");
239         precache_sound ("weapons/rocket_det.ogg");
240         precache_sound ("weapons/shotgun_fire.ogg");
241         precache_sound ("weapons/tink1.ogg");
242         precache_sound ("weapons/uzi_fire.ogg");
243         precache_sound ("weapons/weapon_switch.ogg");
244         precache_sound ("weapons/weaponpickup.ogg");
245         precache_sound ("weapons/strength_fire.ogg");
246
247         //precache_sound ("announce/male/kill10.ogg");
248         //precache_sound ("announce/male/kill15.ogg");
249         //precache_sound ("announce/male/kill20.ogg");
250         //precache_sound ("announce/male/kill25.ogg");
251         //precache_sound ("announce/male/kill3.ogg");
252         //precache_sound ("announce/male/kill30.ogg");
253         //precache_sound ("announce/male/kill4.ogg");
254         //precache_sound ("announce/male/kill5.ogg");
255         //precache_sound ("announce/male/kill6.ogg");
256         //precache_sound ("announce/male/mapkill1.ogg");
257         //precache_sound ("announce/robotic/last_second_save.ogg");
258         //precache_sound ("announce/robotic/narrowly_averted.ogg");
259         //precache_sound ("minstagib/mockery.ogg");
260
261         // announcer sounds - male
262         precache_sound ("announcer/male/03kills.ogg");
263         precache_sound ("announcer/male/05kills.ogg");
264         precache_sound ("announcer/male/10kills.ogg");
265         precache_sound ("announcer/male/15kills.ogg");
266         precache_sound ("announcer/male/20kills.ogg");
267         precache_sound ("announcer/male/25kills.ogg");
268         precache_sound ("announcer/male/30kills.ogg");
269         precache_sound ("announcer/male/botlike.ogg");
270         precache_sound ("announcer/male/electrobitch.ogg");
271         precache_sound ("announcer/male/welcome.ogg");
272         precache_sound ("announcer/male/yoda.ogg");
273
274         // announcer sounds - robotic
275         precache_sound ("announcer/robotic/1fragleft.ogg");
276         precache_sound ("announcer/robotic/1minuteremains.ogg");
277         precache_sound ("announcer/robotic/2fragsleft.ogg");
278         precache_sound ("announcer/robotic/3fragsleft.ogg");
279         precache_sound ("announcer/robotic/lastsecond.ogg");
280         precache_sound ("announcer/robotic/narrowly.ogg");
281
282         // plays music for the level if there is any
283         if (self.noise)
284         {
285                 precache_sound (self.noise);
286                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
287         }
288
289                 // 0 normal
290         lightstyle(0, "m");
291
292         // 1 FLICKER (first variety)
293         lightstyle(1, "mmnmmommommnonmmonqnmmo");
294
295         // 2 SLOW STRONG PULSE
296         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
297
298         // 3 CANDLE (first variety)
299         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300
301         // 4 FAST STROBE
302         lightstyle(4, "mamamamamama");
303
304         // 5 GENTLE PULSE 1
305         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
306
307         // 6 FLICKER (second variety)
308         lightstyle(6, "nmonqnmomnmomomno");
309
310         // 7 CANDLE (second variety)
311         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
312
313         // 8 CANDLE (third variety)
314         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
315
316         // 9 SLOW STROBE (fourth variety)
317         lightstyle(9, "aaaaaaaazzzzzzzz");
318
319         // 10 FLUORESCENT FLICKER
320         lightstyle(10, "mmamammmmammamamaaamammma");
321
322         // 11 SLOW PULSE NOT FADE TO BLACK
323         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
324
325         // styles 32-62 are assigned by the light program for switchable lights
326
327         // 63 testing
328         lightstyle(63, "a");
329
330         player_count = 0;
331         lms_dead_count = 0;
332         lms_lowest_lives = 0;
333         lms_next_place = 0;
334
335         GotoFirstMap();
336
337         if(cvar("g_campaign"))
338                 CampaignPreInit();
339
340         InitGameplayMode();
341         //if (cvar("g_domination"))
342         //      dom_init();
343
344         local entity head;
345         head = nextent(world);
346         maxclients = 0;
347         while(head)
348         {
349                 maxclients++;
350                 head = nextent(head);
351         }
352
353         GameLogInit(); // prepare everything
354         if(cvar("sv_eventlog"))
355         {
356                 local string s;
357                 GameLogEcho(":logversion:2", FALSE);
358                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
359                 s = strcat(s, ftos(random()));
360                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
361                 s = ":gameinfo:mutators:LIST";
362                 if(cvar("g_grappling_hook"))
363                         s = strcat(s, ":grappling_hook");
364                 if(!cvar("g_use_ammunition"))
365                         s = strcat(s, ":no_use_ammunition");
366                 if(!cvar("g_pickup_items"))
367                         s = strcat(s, ":no_pickup_items");
368                 if(cvar("g_instagib"))
369                         s = strcat(s, ":instagib");
370                 if(cvar("g_rocketarena"))
371                         s = strcat(s, ":rockerarena");
372                 if(cvar("g_nixnex"))
373                         s = strcat(s, ":nixnex");
374                 if(cvar("g_vampire"))
375                         s = strcat(s, ":vampire");
376                 if(cvar("g_laserguided_missile"))
377                         s = strcat(s, ":laserguided_missile");
378                 if(cvar("g_norecoil"))
379                         s = strcat(s, ":norecoil");
380                 if(cvar("g_midair"))
381                         s = strcat(s, ":midair");
382                 if(cvar("g_minstagib"))
383                         s = strcat(s, ":minstagib");
384                 GameLogEcho(s, FALSE);
385                 GameLogEcho(":gameinfo:end", FALSE);
386         }
387
388         cvar_set("nextmap", "");
389
390         SetDefaultAlpha();
391
392         if(cvar("g_campaign"))
393                 CampaignPostInit();
394
395         fteqcc_testbugs();
396 }
397
398 void light (void)
399 {
400         makestatic (self);
401 }
402
403 float( string pFilename ) TryFile =
404 {
405         local float lHandle;
406         dprint("TryFile(\"", pFilename, "\")\n");
407         lHandle = fopen( pFilename, FILE_READ );
408         if( lHandle != -1 ) {
409                 fclose( lHandle );
410                 return TRUE;
411         } else {
412                 return FALSE;
413         }
414 };
415
416 string GetMapname()
417 {
418         if (game == GAME_DEATHMATCH)
419                 return strcat("dm_", mapname);
420         else if (game == GAME_TEAM_DEATHMATCH)
421                 return strcat("tdm_", mapname);
422         else if (game == GAME_DOMINATION)
423                 return strcat("dom_", mapname);
424         else if (game == GAME_CTF)
425                 return strcat("ctf_", mapname);
426         else if (game == GAME_RUNEMATCH)
427                 return strcat("rune_", mapname);
428         else if (game == GAME_LMS)
429                 return strcat("lms_", mapname);
430         return strcat("dm_", mapname);
431 }
432
433 float Map_Count, Map_Current;
434 string Map_Current_Name;
435
436 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
437 float GetMaplistPosition()
438 {
439         float pos;
440         string map;
441
442         map = GetMapname();
443         for(pos = 0; pos < Map_Count; ++pos)
444                 if(map == argv(pos))
445                         return pos;
446
447         // resume normal maplist rotation if current map is not in g_maplist
448         return cvar("g_maplist_index");
449 }
450
451 float MapHasRightSize(string map)
452 {
453         // open map size restriction file
454         float fh;
455         dprint("opensize "); dprint(map);
456         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
457         if(fh >= 0)
458         {
459                 float mapmin, mapmax;
460                 dprint(": ok, ");
461                 mapmin = stof(fgets(fh));
462                 mapmax = stof(fgets(fh));
463                 fclose(fh);
464                 if(player_count < mapmin)
465                 {
466                         dprint("not enough\n");
467                         return FALSE;
468                 }
469                 if(player_count > mapmax)
470                 {
471                         dprint("too many\n");
472                         return FALSE;
473                 }
474                 dprint("right size\n");
475                 return TRUE;
476         }
477         dprint(": not found\n");
478         return TRUE;
479 }
480
481 string Map_Filename(float position)
482 {
483         return strcat("maps/", argv(position), ".mapcfg");
484 }
485
486 float(float position, float pass) Map_Check =
487 {
488         string filename;
489         string map_current;
490         string map_next;
491         map_next = argv(position);
492         if(pass <= 1)
493                 if(map_next == Map_Current_Name) // same map again in first pass?
494                         return 0;
495         filename = Map_Filename(position);
496         if(TryFile(filename))
497         {
498                 if(pass == 2)
499                         return 1;
500                 if(MapHasRightSize(argv(position)))
501                         return 1;
502                 return 0;
503         }
504         else
505                 dprint( "Couldn't find '", filename, "'..\n" );
506
507         return 0;
508 }
509
510 void(float position) Map_Goto =
511 {
512         cvar_set("g_maplist_index", ftos(position));
513         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
514 }
515
516 // return codes of map selectors:
517 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
518 //   -2 = permanent failure
519 float() MaplistMethod_Iterate = // usual method
520 {
521         float pass, i;
522
523         for(pass = 1; pass <= 2; ++pass)
524         {
525                 for(i = 1; i < Map_Count; ++i)
526                 {
527                         float mapindex;
528                         mapindex = math_mod(i + Map_Current, Map_Count);
529                         if(Map_Check(mapindex, pass))
530                                 return mapindex;
531                 }
532         }
533         return -1;
534 }
535
536 float() MaplistMethod_Repeat = // fallback method
537 {
538         if(Map_Check(Map_Current, 2))
539                 return Map_Current;
540         return -2;
541 }
542
543 float() MaplistMethod_Random = // random map selection
544 {
545         float i, imax;
546
547         imax = 42;
548
549         for(i = 0; i <= imax; ++i)
550         {
551                 float mapindex;
552                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
553                 if(Map_Check(mapindex, 1))
554                         return mapindex;
555         }
556         return -1;
557 }
558
559 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
560 // the exponent sets a bias on the map selection:
561 // the higher the exponent, the 
562 {
563         float i, j, imax, insertpos;
564
565         imax = 42;
566
567         if(Map_Count <= 1)
568                 return 0; // only one map, then always play this one
569
570         for(i = 0; i <= imax; ++i)
571         {
572                 string newlist;
573
574                 // now reinsert this at another position
575                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
576                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
577                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
578                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
579
580                 // insert the current map there
581                 newlist = "";
582                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
583                         newlist = strcat(newlist, "'", argv(j), "'");
584                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
585                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
586                         newlist = strcat(newlist, "'", argv(j), "'");
587                 cvar_set("g_maplist", newlist);
588                 Map_Count = tokenize(newlist);
589
590                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
591                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
592                 if(Map_Check(Map_Current, 1))
593                         return Map_Current;
594         }
595         return -1;
596 }
597
598 void() Maplist_Init =
599 {
600         string temp;
601         temp = cvar_string("g_maplist");
602         Map_Count = tokenize(temp);
603         if(Map_Count == 0)
604         {
605                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
606                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
607                 Map_Count = tokenize(temp);
608         }
609         if(Map_Count == 0)
610                 error("empty maplist, cannot select a new map");
611         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
612
613         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
614         // this may or may not be correct, but who cares, in the worst case a map
615         // isn't chosen in the first pass that should have been
616 }
617
618 void() GotoNextMap =
619 {
620         //local string nextmap;
621         //local float n, nummaps;
622         //local string s;
623         string exit_cfg;
624         if (alreadychangedlevel)
625                 return;
626         alreadychangedlevel = TRUE;
627
628         if(cvar("g_campaign"))
629         {
630                 CampaignPostIntermission();
631                 return;
632         }
633
634         if (cvar("samelevel")) // if samelevel is set, stay on same level
635         {
636                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
637                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
638                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
639                 localcmd("restart\n");
640                 //changelevel (mapname);
641                 return;
642         }
643
644         // if an exit cfg is defined by exiting map, exec it.
645         exit_cfg = cvar_string("exit_cfg");
646         if(exit_cfg != "")
647                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
648
649         localcmd("exec game_reset.cfg\n");
650
651
652         if (cvar("lastlevel"))
653         {
654                 localcmd(strcat("set lastlevel 0\n"));
655                 localcmd(strcat("togglemenu\n"));
656         }
657         else
658         {
659                 float nextMap;
660                 float allowReset;
661
662                 // cvar "nextmap" always gets priority
663                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
664                 {
665                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
666                         return;
667                 }
668
669                 for(allowReset = 1; allowReset >= 0; --allowReset)
670                 {
671                         Maplist_Init();
672                         nextMap = -1;
673
674                         if(nextMap == -1)
675                                 if(cvar("g_maplist_shuffle") > 0)
676                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
677
678                         if(nextMap == -1)
679                                 if(cvar("g_maplist_selectrandom"))
680                                         nextMap = MaplistMethod_Random();
681
682                         if(nextMap == -1)
683                                 nextMap = MaplistMethod_Iterate();
684
685                         if(nextMap == -1)
686                                 nextMap = MaplistMethod_Repeat();
687
688                         if(nextMap >= 0)
689                         {
690                                 Map_Goto(nextMap);
691                                 break;
692                         }
693                         else // PERMANENT FAILURE
694                         {
695                                 if(allowReset)
696                                 {
697                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
698                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
699                                 }
700                                 else
701                                 {
702                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
703                                 }
704                         }
705                 }
706         }
707 };
708
709
710 /*
711 ============
712 IntermissionThink
713
714 When the player presses attack or jump, change to the next level
715 ============
716 */
717 void() IntermissionThink =
718 {
719         if(cvar("sv_autoscreenshot"))
720         if(self.cnt > time)
721         {
722                 self.cnt = FALSE;
723                 if(clienttype(self) == CLIENTTYPE_REAL)
724                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
725                 return;
726         }
727
728         if (time < intermission_exittime)
729                 return;
730
731         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
732                 return;
733
734         GotoNextMap ();
735 };
736
737 /*
738 ============
739 FindIntermission
740
741 Returns the entity to view from
742 ============
743 */
744 /*
745 entity() FindIntermission =
746 {
747         local   entity spot;
748         local   float cyc;
749
750 // look for info_intermission first
751         spot = find (world, classname, "info_intermission");
752         if (spot)
753         {       // pick a random one
754                 cyc = random() * 4;
755                 while (cyc > 1)
756                 {
757                         spot = find (spot, classname, "info_intermission");
758                         if (!spot)
759                                 spot = find (spot, classname, "info_intermission");
760                         cyc = cyc - 1;
761                 }
762                 return spot;
763         }
764
765 // then look for the start position
766         spot = find (world, classname, "info_player_start");
767         if (spot)
768                 return spot;
769
770 // testinfo_player_start is only found in regioned levels
771         spot = find (world, classname, "testplayerstart");
772         if (spot)
773                 return spot;
774
775 // then look for the start position
776         spot = find (world, classname, "info_player_deathmatch");
777         if (spot)
778                 return spot;
779
780         //objerror ("FindIntermission: no spot");
781         return world;
782 };
783 */
784
785 /*
786 ===============================================================================
787
788 RULES
789
790 ===============================================================================
791 */
792
793 void() DumpStats =
794 {
795         local float file;
796         local string s;
797
798         if(cvar("_printstats"))
799                 cvar_set("_printstats", "0");
800         else if(!gameover)
801                 return;
802
803         if(gameover)
804                 s = ":scores:";
805         else
806                 s = ":status:";
807
808         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
809
810         if(cvar("sv_eventlog") && gameover)
811                 GameLogEcho(s, FALSE);
812         else if(cvar("sv_logscores_console"))
813                 ServerConsoleEcho(s, FALSE);
814         if(cvar("sv_logscores_file"))
815         {
816                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
817                 fputs(file, strcat(s, "\n"));
818         }
819
820         other = findchainflags(flags, FL_CLIENT);
821         while (other)
822         {
823                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
824                 {
825                         s = strcat(":player:", ftos(other.frags), ":");
826                         s = strcat(s, ftos(other.deaths), ":");
827                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
828                         s = strcat(s, ftos(other.team), ":");
829
830                         if(cvar("sv_logscores_file"))
831                                 fputs(file, strcat(s, other.netname, "\n"));
832                         if(cvar("sv_eventlog") && gameover)
833                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
834                         else if(cvar("sv_logscores_console"))
835                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
836                 }
837                 other = other.chain;
838         }
839
840         if(cvar("sv_eventlog") && gameover)
841                 GameLogEcho(":end", FALSE);
842         else if(cvar("sv_logscores_console"))
843                 ServerConsoleEcho(":end", FALSE);
844         if(cvar("sv_logscores_file"))
845         {
846                 fputs(file, ":end\n");
847                 fclose(file);
848         }
849 }
850
851
852 /*
853 go to the next level for deathmatch
854 only called if a time or frag limit has expired
855 */
856 void() NextLevel =
857 {
858         gameover = TRUE;
859
860         intermission_running = 1;
861
862 // enforce a wait time before allowing changelevel
863         if(player_count > 0)
864                 intermission_exittime = time + cvar("sv_mapchange_delay");
865         else
866                 intermission_exittime = -60;
867
868         WriteByte (MSG_ALL, SVC_CDTRACK);
869         WriteByte (MSG_ALL, 3);
870         WriteByte (MSG_ALL, 3);
871
872         //pos = FindIntermission ();
873
874         VoteReset();
875
876         DumpStats();
877
878         if(cvar("sv_eventlog"))
879                 GameLogEcho(":gameover", FALSE);
880
881         GameLogClose();
882
883         other = findchainflags(flags, FL_CLIENT);
884         while (other != world)
885         {
886                 //other.nextthink = time + 0.5;
887                 other.takedamage = DAMAGE_NO;
888                 other.solid = SOLID_NOT;
889                 other.movetype = MOVETYPE_NONE;
890                 other.angles = other.v_angle;
891                 other.angles_x = other.angles_x * -1;
892                 other.cnt = time + 0.5; // used for autoscreenshot
893
894                 self = other;
895
896                 if(other.winning)
897                         bprint(strcat(other.netname, " ^7wins.\n"));
898
899                 /*
900                 if (pos != world);
901                 {
902                         other.modelindex = 0;
903                         other.weaponentity = world; // remove weapon model
904                         other.view_ofs = '0 0 0';
905                         other.angles = other.v_angle = pos.mangle;
906                         if (!other.angles)
907                         {
908                                 other.angles = other.v_angle = pos.angles;
909                                 other.v_angle_x = other.v_angle_x * -1;
910                         }
911                         other.fixangle = TRUE;          // turn this way immediately
912                         setorigin (other, pos.origin);
913                 }
914                 */
915                 other = other.chain;
916         }
917
918         if(cvar("g_campaign"))
919                 CampaignPreIntermission();
920
921         WriteByte (MSG_ALL, SVC_INTERMISSION);
922 };
923
924 /*
925 ============
926 CheckRules_Player
927
928 Exit deathmatch games upon conditions
929 ============
930 */
931 void() CheckRules_Player =
932 {
933         if (gameover)   // someone else quit the game already
934                 return;
935
936         // fixme: don't check players; instead check dom_team and ctf_team entities
937         //   (div0: and that in CheckRules_World please)
938         centermsg_check();
939 };
940
941 float checkrules_oneminutewarning;
942 float checkrules_leaderfrags;
943 float tdm_max_score, tdm_old_score;
944
945 float checkrules_equality;
946 float checkrules_overtimewarning;
947 float checkrules_overtimeend;
948
949 void() InitiateOvertime =
950 {
951         if(!checkrules_overtimeend)
952                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
953 }
954
955 float WINNING_NO = 0; // no winner, but time limits may terminate the game
956 float WINNING_YES = 1; // winner found
957 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
958 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
959
960 float(float fraglimitreached, float equality) GetWinningCode =
961 {
962         if(equality)
963                 if(fraglimitreached)
964                         return WINNING_STARTOVERTIME;
965                 else
966                         return WINNING_NEVER;
967         else
968                 if(fraglimitreached)
969                         return WINNING_YES;
970                 else
971                         return WINNING_NO;
972 }
973
974 // set the .winning flag for exactly those players with a given field value
975 void(.float field, float value) SetWinners =
976 {
977         entity head;
978         head = findchain(classname, "player");
979         while (head)
980         {
981                 head.winning = (head.field == value);
982                 head = head.chain;
983         }
984 }
985
986 // set the .winning flag for those players with a given field value
987 void(.float field, float value) AddWinners =
988 {
989         entity head;
990         head = findchain(classname, "player");
991         while (head)
992         {
993                 if(head.field == value)
994                         head.winning = 1;
995                 head = head.chain;
996         }
997 }
998
999 // clear the .winning flags
1000 void(void) ClearWinners =
1001 {
1002         entity head;
1003         head = findchain(classname, "player");
1004         while (head)
1005         {
1006                 head.winning = 0;
1007                 head = head.chain;
1008         }
1009 }
1010
1011 // LMS winning condition: game terminates if and only if there's at most one
1012 // one player who's living lives. Top two scores being equal cancels the time
1013 // limit.
1014 float() WinningCondition_LMS =
1015 {
1016         entity head;
1017
1018         if(lms_dead_count < 0)
1019                 lms_dead_count = 0;
1020
1021         if(player_count > 1 && lms_dead_count >= player_count - 1)
1022                 return WINNING_YES; // He's the last man standing!
1023
1024         if((player_count == 1 && lms_dead_count == 1))
1025                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1026
1027         // dprint("player count = "); dprint(ftos(player_count));
1028         // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1029         // dprint("\n");
1030
1031         // When we get here, we have at least two players who are actually LIVING,
1032         // or one player who is still waiting for a victim to join the server. Now
1033         // check if the top two players have equal score.
1034
1035         checkrules_leaderfrags = 0;
1036         head = findchain(classname, "player");
1037         checkrules_equality = FALSE;
1038         while (head)
1039         {
1040                 if(head.frags > checkrules_leaderfrags)
1041                 {
1042                         checkrules_leaderfrags = head.frags;
1043                         checkrules_equality = FALSE;
1044                 }
1045                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1046                         checkrules_equality = TRUE;
1047                 head = head.chain;
1048         }
1049
1050         SetWinners(frags, checkrules_leaderfrags);
1051
1052         // The top two players have the same amount of lives? No timelimit then,
1053         // enter overtime...
1054
1055         if(checkrules_equality)
1056                 return WINNING_NEVER;
1057
1058         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1059         return WINNING_NO;
1060 }
1061
1062 // DM winning condition: game terminates if a player reached the fraglimit,
1063 // unless the first two players have the same score. The latter case also
1064 // breaks the time limit.
1065 float(float fraglimit) WinningCondition_MaxIndividualScore =
1066 {
1067         float checkrules_oldleaderfrags;
1068         entity head;
1069
1070         checkrules_oldleaderfrags = checkrules_leaderfrags;
1071         checkrules_leaderfrags = 0;
1072         head = findchain(classname, "player");
1073         checkrules_equality = FALSE;
1074         while (head)
1075         {
1076                 if(head.frags > checkrules_leaderfrags)
1077                 {
1078                         checkrules_leaderfrags = head.frags;
1079                         checkrules_equality = FALSE;
1080                 }
1081                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1082                         checkrules_equality = TRUE;
1083                 head = head.chain;
1084         }
1085
1086         if(checkrules_leaderfrags > 0)
1087                 SetWinners(frags, checkrules_leaderfrags);
1088         else
1089                 ClearWinners();
1090
1091         if (!cvar("g_runematch"))
1092                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1093                 {
1094                         if (checkrules_leaderfrags == fraglimit - 1)
1095                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1096                         else if (checkrules_leaderfrags == fraglimit - 2)
1097                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1098                         else if (checkrules_leaderfrags == fraglimit - 3)
1099                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1100                 }
1101
1102         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1103 }
1104
1105 float(float fraglimit) WinningConditionBase_Teamplay =
1106 {
1107         tdm_old_score = tdm_max_score;
1108         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1109
1110         checkrules_equality =
1111         (
1112                 (tdm_max_score > 0)
1113                 &&
1114                 (
1115                           (team1_score == tdm_max_score)
1116                         + (team2_score == tdm_max_score)
1117                         + (team3_score == tdm_max_score)
1118                         + (team4_score == tdm_max_score)
1119                         >= 2));
1120
1121         ClearWinners();
1122         if(tdm_max_score > 0)
1123         {
1124                 if(team1_score == tdm_max_score)
1125                         AddWinners(team, COLOR_TEAM1);
1126                 if(team2_score == tdm_max_score)
1127                         AddWinners(team, COLOR_TEAM2);
1128                 if(team3_score == tdm_max_score)
1129                         AddWinners(team, COLOR_TEAM3);
1130                 if(team4_score == tdm_max_score)
1131                         AddWinners(team, COLOR_TEAM4);
1132         }
1133
1134         if(!cvar("g_runematch") && !cvar("g_domination"))
1135                 if(tdm_max_score != tdm_old_score)
1136                 {
1137                         if(tdm_max_score == fraglimit - 1)
1138                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1139                         else if(tdm_max_score == fraglimit - 2)
1140                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1141                         else if(tdm_max_score == fraglimit - 3)
1142                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1143                 }
1144
1145         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1146 }
1147
1148 // TDM winning condition: game terminates if a team's score sum reached the
1149 // fraglimit, unless the first two teams have the same total score. The latter
1150 // case also breaks the time limit.
1151 float(float fraglimit) WinningCondition_MaxTeamSum =
1152 {
1153         entity head;
1154
1155         team1_score = team2_score = team3_score = team4_score = 0;
1156
1157         head = findchain(classname, "player");
1158         while (head)
1159         {
1160                 if(head.team == COLOR_TEAM1)
1161                         team1_score += head.frags;
1162                 else if(head.team == COLOR_TEAM2)
1163                         team2_score += head.frags;
1164                 else if(head.team == COLOR_TEAM3)
1165                         team3_score += head.frags;
1166                 else if(head.team == COLOR_TEAM4)
1167                         team4_score += head.frags;
1168                 head = head.chain;
1169         }
1170
1171         return WinningConditionBase_Teamplay(fraglimit);
1172 }
1173
1174 // DOM/CTF winning condition: game terminates if the max of a team's players'
1175 // score reached the fraglimit, unless the first two teams have the same
1176 // maximum score. The latter case also breaks the time limit.
1177 float(float fraglimit) WinningCondition_MaxTeamMax =
1178 {
1179         entity head;
1180
1181         team1_score = team2_score = team3_score = team4_score = 0;
1182
1183         head = findchain(classname, "player");
1184         while (head)
1185         {
1186                 if(head.team == COLOR_TEAM1)
1187                 {
1188                         if(head.frags > team1_score)
1189                                 team1_score = head.frags;
1190                 }
1191                 else if(head.team == COLOR_TEAM2)
1192                 {
1193                         if(head.frags > team2_score)
1194                                 team2_score = head.frags;
1195                 }
1196                 else if(head.team == COLOR_TEAM3)
1197                 {
1198                         if(head.frags > team3_score)
1199                                 team3_score = head.frags;
1200                 }
1201                 else if(head.team == COLOR_TEAM4)
1202                 {
1203                         if(head.frags > team4_score)
1204                                 team4_score = head.frags;
1205                 }
1206                 head = head.chain;
1207         }
1208
1209         return WinningConditionBase_Teamplay(fraglimit);
1210 }
1211
1212 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1213 {
1214         entity head;
1215         float fragtotal;
1216         string s;
1217         float found;
1218         found = FALSE;
1219         head = find(world, classname, "player");
1220         while(head)
1221         {
1222                 if(!whichteam || head.team == whichteam)
1223                 {
1224                         if(name != "")
1225                                 if(!found)
1226                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1227                         found = TRUE;
1228                         fragtotal = fragtotal + head.frags;
1229                         s = ftos(head.frags);
1230                         s = strcat(s, "/", ftos(head.deaths));
1231                         s = strcat(s, " @ ", ftos(head.ping));
1232                         if(clienttype(head) == CLIENTTYPE_BOT)
1233                                 s = strcat(s, "botms");
1234                         else
1235                                 s = strcat(s, "ms");
1236                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1237                 }
1238                 head = find(head, classname, "player");
1239         }
1240         if(whichteam && found)
1241                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1242 }
1243
1244 void PrintScoreboard()
1245 {
1246         ServerConsoleEcho("Scoreboard:", FALSE);
1247         if(teams_matter)
1248         {
1249                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1250                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1251                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1252                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1253         }
1254         else
1255         {
1256                 PrintScoreboardFor("", "^7", 0);
1257         }
1258         ServerConsoleEcho(".", FALSE);
1259 }
1260
1261 void RemoveFromMaplist(string m)
1262 {
1263         string result;
1264         float litems;
1265         float i;
1266         float found;
1267
1268         litems = tokenize(cvar_string("g_maplist"));
1269         found = 0;
1270         result = "";
1271         for(i = 0; i < litems; ++i)
1272         {
1273                 m = strcat(m);
1274                 result = strcat(result);
1275                 if(argv(i) == m)
1276                         found += 1;
1277                 else
1278                         result = strcat(result, "'", argv(i), "'");
1279         }
1280         if(found)
1281                 cvar_set("g_maplist", result);
1282         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1283 }
1284
1285 void AddToMaplist(string m)
1286 {
1287         string result;
1288         float found;
1289         float litems;
1290         float i;
1291         float ipos;
1292         float inserted;
1293
1294         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1295         {
1296                 ServerConsoleEcho("Map not found.", FALSE);
1297                 return;
1298         }
1299
1300         litems = tokenize(cvar_string("g_maplist"));
1301         if(cvar("g_maplist_shuffle"))
1302                 ipos = ceil(random() * (litems + 1)) - 1;
1303         else
1304                 ipos = litems;
1305         found = 0;
1306         inserted = 0;
1307         for(i = 0; i < litems; ++i)
1308         {
1309                 m = strcat(m);
1310                 if(i == ipos)
1311                 {
1312                         result = strcat(result, "'", m, "'");
1313                         inserted = 1;
1314                 }
1315                 result = strcat(result, "'", argv(i), "'");
1316                 if(argv(i) == m)
1317                         found += 1;
1318         }
1319         if(!inserted)
1320                 result = strcat(result, "'", m, "'");
1321         if(!found)
1322         {
1323                 cvar_set("g_maplist", result);
1324                 ServerConsoleEcho("Map added.", FALSE);
1325         }
1326         else
1327                 ServerConsoleEcho("Map already in list.", FALSE);
1328 }
1329
1330 void ShuffleMaplist()
1331 {
1332         string result;
1333         float start;
1334         float litems;
1335         float selected;
1336         float i;
1337
1338         result = cvar_string("g_maplist");
1339         litems = tokenize(result);
1340
1341         for(start = 0; start < litems - 1; ++start)
1342         {
1343                 result = "";
1344
1345                 // select a random item
1346                 selected = ceil(random() * (litems - start) + start) - 1;
1347
1348                 // shift this item to the place start
1349                 for(i = 0; i < start; ++i)
1350                         result = strcat(result, "'", argv(i), "'");
1351                 result = strcat(result, "'", argv(selected), "'");
1352                 for(i = start; i < litems; ++i)
1353                         if(i != selected)
1354                                 result = strcat(result, "'", argv(i), "'");
1355
1356                 litems = tokenize(result);
1357
1358                 //dprint(result, "\n");
1359         }
1360
1361         cvar_set("g_maplist", result);
1362 }
1363
1364 /*
1365 ============
1366 CheckRules_World
1367
1368 Exit deathmatch games upon conditions
1369 ============
1370 */
1371 void() CheckRules_World =
1372 {
1373         local float status;
1374         local float timelimit;
1375         local float fraglimit;
1376
1377         VoteThink();
1378
1379         SetDefaultAlpha();
1380
1381         if (intermission_running)
1382                 if (time >= intermission_exittime + 60)
1383                 {
1384                         GotoNextMap();
1385                         return;
1386                 }
1387
1388         if (gameover)   // someone else quit the game already
1389                 return;
1390
1391         DumpStats();
1392
1393         if(cvar("_scoreboard"))
1394         {
1395                 cvar_set("_scoreboard", "0");
1396                 PrintScoreboard();
1397         }
1398
1399         // automatically shuffle when setting g_maplist_shuffle
1400         if(cvar_string("_g_maplist_add") != "")
1401         {
1402                 AddToMaplist(cvar_string("_g_maplist_add"));
1403                 cvar_set("_g_maplist_add", "");
1404         }
1405         if(cvar_string("_g_maplist_remove") != "")
1406         {
1407                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1408                 cvar_set("_g_maplist_remove", "");
1409         }
1410         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1411         {
1412                 ShuffleMaplist();
1413                 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1414         }
1415         if(cvar("_g_maplist_have_shuffled"))
1416                 if(!cvar("g_maplist_shuffle"))
1417                         localcmd("set _g_maplist_have_shuffled 0\n");
1418
1419         timelimit = cvar("timelimit") * 60;
1420         fraglimit = cvar("fraglimit");
1421
1422         if (timelimit && time >= timelimit)
1423                 InitiateOvertime();
1424
1425         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1426         {
1427                 NextLevel();
1428                 return;
1429         }
1430
1431         if(!checkrules_overtimewarning && checkrules_overtimeend)
1432         {
1433                 checkrules_overtimewarning = TRUE;
1434                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1435                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1436         }
1437
1438         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1439         {
1440                 checkrules_oneminutewarning = TRUE;
1441                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1442         }
1443
1444         status = WINNING_NO;
1445         if(cvar("g_lms"))
1446         {
1447                 status = WinningCondition_LMS();
1448         }
1449         else
1450         {
1451                 if(teams_matter)
1452                 {
1453                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1454                                 status = WinningCondition_MaxTeamSum(fraglimit);
1455                         //else if()
1456                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1457                         else
1458                         {
1459                                 dprint("div0: How can this happen?\n");
1460                                 status = WinningCondition_MaxTeamMax(fraglimit);
1461                         }
1462                 }
1463                 else
1464                         status = WinningCondition_MaxIndividualScore(fraglimit);
1465         }
1466
1467         if(status == WINNING_STARTOVERTIME)
1468         {
1469                 status = WINNING_NEVER;
1470                 InitiateOvertime();
1471         }
1472
1473         if(status == WINNING_NEVER)
1474                 // equality cases! Nobody wins if the overtime ends in a draw.
1475                 ClearWinners();
1476
1477         if(checkrules_overtimeend)
1478                 if(status != WINNING_NEVER)
1479                         status = WINNING_YES;
1480
1481         if(status == WINNING_YES)
1482                 NextLevel();
1483 };