]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
replaced theretically correct code by code that fteqcc does not fuck up
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_bounce4.ogg");
219         precache_sound ("weapons/grenade_bounce5.ogg");
220         precache_sound ("weapons/grenade_bounce6.ogg");
221         precache_sound ("weapons/grenade_fire.ogg");
222         precache_sound ("weapons/grenade_impact.ogg");
223         precache_sound ("weapons/hagar_fire.ogg");
224         precache_sound ("weapons/hagexp1.ogg");
225         precache_sound ("weapons/hagexp2.ogg");
226         precache_sound ("weapons/hagexp3.ogg");
227         precache_sound ("weapons/hook_fire.ogg");
228         precache_sound ("weapons/hook_impact.ogg");
229         precache_sound ("weapons/lasergun_fire.ogg");
230         precache_sound ("weapons/laserimpact.ogg");
231         precache_sound ("weapons/nexfire.ogg");
232         precache_sound ("weapons/neximpact.ogg");
233         precache_sound ("weapons/ric1.ogg");
234         precache_sound ("weapons/ric2.ogg");
235         precache_sound ("weapons/ric3.ogg");
236         precache_sound ("weapons/rocket_fire.ogg");
237         precache_sound ("weapons/rocket_fly.wav");
238         precache_sound ("weapons/rocket_impact.ogg");
239         precache_sound ("weapons/rocket_det.ogg");
240         precache_sound ("weapons/shotgun_fire.ogg");
241         precache_sound ("weapons/tink1.ogg");
242         precache_sound ("weapons/uzi_fire.ogg");
243         precache_sound ("weapons/weapon_switch.ogg");
244         precache_sound ("weapons/weaponpickup.ogg");
245         precache_sound ("weapons/strength_fire.ogg");
246
247         //precache_sound ("announce/male/kill10.ogg");
248         //precache_sound ("announce/male/kill15.ogg");
249         //precache_sound ("announce/male/kill20.ogg");
250         //precache_sound ("announce/male/kill25.ogg");
251         //precache_sound ("announce/male/kill3.ogg");
252         //precache_sound ("announce/male/kill30.ogg");
253         //precache_sound ("announce/male/kill4.ogg");
254         //precache_sound ("announce/male/kill5.ogg");
255         //precache_sound ("announce/male/kill6.ogg");
256         //precache_sound ("announce/male/mapkill1.ogg");
257         //precache_sound ("announce/robotic/last_second_save.ogg");
258         //precache_sound ("announce/robotic/narrowly_averted.ogg");
259         //precache_sound ("minstagib/mockery.ogg");
260
261         // announcer sounds - male
262         precache_sound ("announcer/male/03kills.ogg");
263         precache_sound ("announcer/male/05kills.ogg");
264         precache_sound ("announcer/male/10kills.ogg");
265         precache_sound ("announcer/male/15kills.ogg");
266         precache_sound ("announcer/male/20kills.ogg");
267         precache_sound ("announcer/male/25kills.ogg");
268         precache_sound ("announcer/male/30kills.ogg");
269         precache_sound ("announcer/male/botlike.ogg");
270         precache_sound ("announcer/male/electrobitch.ogg");
271         precache_sound ("announcer/male/welcome.ogg");
272         precache_sound ("announcer/male/yoda.ogg");
273
274         // announcer sounds - robotic
275         precache_sound ("announcer/robotic/1fragleft.ogg");
276         precache_sound ("announcer/robotic/1minuteremains.ogg");
277         precache_sound ("announcer/robotic/2fragsleft.ogg");
278         precache_sound ("announcer/robotic/3fragsleft.ogg");
279         precache_sound ("announcer/robotic/lastsecond.ogg");
280         precache_sound ("announcer/robotic/narrowly.ogg");
281
282         // plays music for the level if there is any
283         if (self.noise)
284         {
285                 precache_sound (self.noise);
286                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
287         }
288
289                 // 0 normal
290         lightstyle(0, "m");
291
292         // 1 FLICKER (first variety)
293         lightstyle(1, "mmnmmommommnonmmonqnmmo");
294
295         // 2 SLOW STRONG PULSE
296         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
297
298         // 3 CANDLE (first variety)
299         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300
301         // 4 FAST STROBE
302         lightstyle(4, "mamamamamama");
303
304         // 5 GENTLE PULSE 1
305         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
306
307         // 6 FLICKER (second variety)
308         lightstyle(6, "nmonqnmomnmomomno");
309
310         // 7 CANDLE (second variety)
311         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
312
313         // 8 CANDLE (third variety)
314         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
315
316         // 9 SLOW STROBE (fourth variety)
317         lightstyle(9, "aaaaaaaazzzzzzzz");
318
319         // 10 FLUORESCENT FLICKER
320         lightstyle(10, "mmamammmmammamamaaamammma");
321
322         // 11 SLOW PULSE NOT FADE TO BLACK
323         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
324
325         // styles 32-62 are assigned by the light program for switchable lights
326
327         // 63 testing
328         lightstyle(63, "a");
329
330         player_count = 0;
331         lms_dead_count = 0;
332         lms_lowest_lives = 0;
333         lms_next_place = 0;
334
335         GotoFirstMap();
336
337         if(cvar("g_campaign"))
338                 CampaignPreInit();
339
340         InitGameplayMode();
341         //if (cvar("g_domination"))
342         //      dom_init();
343
344         local entity head;
345         head = nextent(world);
346         maxclients = 0;
347         while(head)
348         {
349                 maxclients++;
350                 head = nextent(head);
351         }
352
353         GameLogInit(); // prepare everything
354         if(cvar("sv_eventlog"))
355         {
356                 local string s;
357                 GameLogEcho(":logversion:2", FALSE);
358                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
359                 s = strcat(s, ftos(random()));
360                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
361                 s = ":gameinfo:mutators:LIST";
362                 if(cvar("g_grappling_hook"))
363                         s = strcat(s, ":grappling_hook");
364                 if(!cvar("g_use_ammunition"))
365                         s = strcat(s, ":no_use_ammunition");
366                 if(!cvar("g_pickup_items"))
367                         s = strcat(s, ":no_pickup_items");
368                 if(cvar("g_instagib"))
369                         s = strcat(s, ":instagib");
370                 if(cvar("g_rocketarena"))
371                         s = strcat(s, ":rockerarena");
372                 if(cvar("g_nixnex"))
373                         s = strcat(s, ":nixnex");
374                 if(cvar("g_vampire"))
375                         s = strcat(s, ":vampire");
376                 if(cvar("g_laserguided_missile"))
377                         s = strcat(s, ":laserguided_missile");
378                 if(cvar("g_norecoil"))
379                         s = strcat(s, ":norecoil");
380                 if(cvar("g_midair"))
381                         s = strcat(s, ":midair");
382                 if(cvar("g_minstagib"))
383                         s = strcat(s, ":minstagib");
384                 GameLogEcho(s, FALSE);
385                 GameLogEcho(":gameinfo:end", FALSE);
386         }
387
388         cvar_set("nextmap", "");
389
390         SetDefaultAlpha();
391
392         if(cvar("g_campaign"))
393                 CampaignPostInit();
394
395         fteqcc_testbugs();
396 }
397
398 void light (void)
399 {
400         makestatic (self);
401 }
402
403 float( string pFilename ) TryFile =
404 {
405         local float lHandle;
406         dprint("TryFile(\"", pFilename, "\")\n");
407         lHandle = fopen( pFilename, FILE_READ );
408         if( lHandle != -1 ) {
409                 fclose( lHandle );
410                 return TRUE;
411         } else {
412                 return FALSE;
413         }
414 };
415
416 string GetMapname()
417 {
418         if (game == GAME_DEATHMATCH)
419                 return strcat("dm_", mapname);
420         else if (game == GAME_TEAM_DEATHMATCH)
421                 return strcat("tdm_", mapname);
422         else if (game == GAME_DOMINATION)
423                 return strcat("dom_", mapname);
424         else if (game == GAME_CTF)
425                 return strcat("ctf_", mapname);
426         else if (game == GAME_RUNEMATCH)
427                 return strcat("rune_", mapname);
428         else if (game == GAME_LMS)
429                 return strcat("lms_", mapname);
430         return strcat("dm_", mapname);
431 }
432
433 float Map_Count, Map_Current;
434
435 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
436 float GetMaplistPosition()
437 {
438         float pos;
439         string map;
440
441         map = GetMapname();
442         for(pos = 0; pos < Map_Count; ++pos)
443                 if(map == argv(pos))
444                         return pos;
445
446         // resume normal maplist rotation if current map is not in g_maplist
447         return cvar("g_maplist_index");
448 }
449
450 float MapHasRightSize(string map)
451 {
452         // open map size restriction file
453         float fh;
454         dprint("opensize "); dprint(map);
455         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
456         if(fh >= 0)
457         {
458                 float mapmin, mapmax;
459                 dprint(": ok, ");
460                 mapmin = stof(fgets(fh));
461                 mapmax = stof(fgets(fh));
462                 fclose(fh);
463                 if(player_count < mapmin)
464                 {
465                         dprint("not enough\n");
466                         return FALSE;
467                 }
468                 if(player_count > mapmax)
469                 {
470                         dprint("too many\n");
471                         return FALSE;
472                 }
473                 dprint("right size\n");
474                 return TRUE;
475         }
476         dprint(": not found\n");
477         return TRUE;
478 }
479
480 string Map_Filename(float position)
481 {
482         return strcat("maps/", argv(position), ".mapcfg");
483 }
484
485 float(float position, float pass) Map_Check =
486 {
487         string filename;
488         string map_current;
489         string map_next;
490         map_next = argv(position);
491         map_current = GetMapname();
492         if(pass <= 1)
493                 if(map_next == map_current) // same map again in first pass?
494                         return 0;
495         filename = Map_Filename(position);
496         if(TryFile(filename))
497         {
498                 if(pass == 2)
499                         return 1;
500                 if(MapHasRightSize(argv(position)))
501                         return 1;
502                 return 0;
503         }
504         else
505                 dprint( "Couldn't find '", filename, "'..\n" );
506
507         return 0;
508 }
509
510 void(float position) Map_Goto =
511 {
512         cvar_set("g_maplist_index", ftos(position));
513         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
514 }
515
516 // return codes of map selectors:
517 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
518 //   -2 = permanent failure
519 float() MaplistMethod_Iterate = // usual method
520 {
521         float pass, i;
522
523         for(pass = 1; pass <= 2; ++pass)
524         {
525                 for(i = 1; i < Map_Count; ++i)
526                 {
527                         float mapindex;
528                         mapindex = math_mod(i + Map_Current, Map_Count);
529                         if(Map_Check(mapindex, pass))
530                                 return mapindex;
531                 }
532         }
533         return -1;
534 }
535
536 float() MaplistMethod_Repeat = // fallback method
537 {
538         if(Map_Check(Map_Current, 2))
539                 return Map_Current;
540         return -2;
541 }
542
543 float() MaplistMethod_Random = // random map selection
544 {
545         float i, imax;
546
547         imax = 42;
548
549         for(i = 0; i <= imax; ++i)
550         {
551                 float mapindex;
552                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
553                 if(Map_Check(mapindex, 1))
554                         return mapindex;
555         }
556         return -1;
557 }
558
559 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
560 // the exponent sets a bias on the map selection:
561 // the higher the exponent, the 
562 {
563         float i, j, imax, insertpos;
564
565         imax = 42;
566
567         if(Map_Count <= 1)
568                 return 0; // only one map, then always play this one
569
570         for(i = 0; i <= imax; ++i)
571         {
572                 string newlist;
573
574                 // now reinsert this at another position
575                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
576                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
577                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
578                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
579
580                 // insert the current map there
581                 newlist = "";
582                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
583                         newlist = strcat(newlist, "'", argv(j), "'");
584                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
585                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
586                         newlist = strcat(newlist, "'", argv(j), "'");
587                 cvar_set("g_maplist", newlist);
588                 Map_Count = tokenize(newlist);
589
590                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
591                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
592                 if(Map_Check(Map_Current, 1))
593                         return Map_Current;
594         }
595         return -1;
596 }
597
598 void() Maplist_Init =
599 {
600         string temp;
601         temp = cvar_string("g_maplist");
602         Map_Count = tokenize(temp);
603         if(Map_Count == 0)
604         {
605                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
606                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
607                 Map_Count = tokenize(temp);
608         }
609         if(Map_Count == 0)
610                 error("empty maplist, cannot select a new map");
611         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
612 }
613
614 void() GotoNextMap =
615 {
616         //local string nextmap;
617         //local float n, nummaps;
618         //local string s;
619         string exit_cfg;
620         if (alreadychangedlevel)
621                 return;
622         alreadychangedlevel = TRUE;
623
624         if(cvar("g_campaign"))
625         {
626                 CampaignPostIntermission();
627                 return;
628         }
629
630         if (cvar("samelevel")) // if samelevel is set, stay on same level
631         {
632                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
633                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
634                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
635                 localcmd("restart\n");
636                 //changelevel (mapname);
637                 return;
638         }
639
640         // if an exit cfg is defined by exiting map, exec it.
641         exit_cfg = cvar_string("exit_cfg");
642         if(exit_cfg != "")
643                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
644
645         localcmd("exec game_reset.cfg\n");
646
647
648         if (cvar("lastlevel"))
649         {
650                 localcmd(strcat("set lastlevel 0\n"));
651                 localcmd(strcat("togglemenu\n"));
652         }
653         else
654         {
655                 float nextMap;
656                 float allowReset;
657
658                 // cvar "nextmap" always gets priority
659                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
660                 {
661                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
662                         return;
663                 }
664
665                 for(allowReset = 1; allowReset >= 0; --allowReset)
666                 {
667                         Maplist_Init();
668                         nextMap = -1;
669
670                         if(nextMap == -1)
671                                 if(cvar("g_maplist_shuffle") > 0)
672                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
673
674                         if(nextMap == -1)
675                                 if(cvar("g_maplist_selectrandom"))
676                                         nextMap = MaplistMethod_Random();
677
678                         if(nextMap == -1)
679                                 nextMap = MaplistMethod_Iterate();
680
681                         if(nextMap == -1)
682                                 nextMap = MaplistMethod_Repeat();
683
684                         if(nextMap >= 0)
685                         {
686                                 Map_Goto(nextMap);
687                                 break;
688                         }
689                         else // PERMANENT FAILURE
690                         {
691                                 if(allowReset)
692                                 {
693                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
694                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
695                                 }
696                                 else
697                                 {
698                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
699                                 }
700                         }
701                 }
702         }
703 };
704
705
706 /*
707 ============
708 IntermissionThink
709
710 When the player presses attack or jump, change to the next level
711 ============
712 */
713 void() IntermissionThink =
714 {
715         if(cvar("sv_autoscreenshot"))
716         if(self.cnt > time)
717         {
718                 self.cnt = FALSE;
719                 if(clienttype(self) == CLIENTTYPE_REAL)
720                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
721                 return;
722         }
723
724         if (time < intermission_exittime)
725                 return;
726
727         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
728                 return;
729
730         GotoNextMap ();
731 };
732
733 /*
734 ============
735 FindIntermission
736
737 Returns the entity to view from
738 ============
739 */
740 /*
741 entity() FindIntermission =
742 {
743         local   entity spot;
744         local   float cyc;
745
746 // look for info_intermission first
747         spot = find (world, classname, "info_intermission");
748         if (spot)
749         {       // pick a random one
750                 cyc = random() * 4;
751                 while (cyc > 1)
752                 {
753                         spot = find (spot, classname, "info_intermission");
754                         if (!spot)
755                                 spot = find (spot, classname, "info_intermission");
756                         cyc = cyc - 1;
757                 }
758                 return spot;
759         }
760
761 // then look for the start position
762         spot = find (world, classname, "info_player_start");
763         if (spot)
764                 return spot;
765
766 // testinfo_player_start is only found in regioned levels
767         spot = find (world, classname, "testplayerstart");
768         if (spot)
769                 return spot;
770
771 // then look for the start position
772         spot = find (world, classname, "info_player_deathmatch");
773         if (spot)
774                 return spot;
775
776         //objerror ("FindIntermission: no spot");
777         return world;
778 };
779 */
780
781 /*
782 ===============================================================================
783
784 RULES
785
786 ===============================================================================
787 */
788
789 void() DumpStats =
790 {
791         local float file;
792         local string s;
793
794         if(cvar("_printstats"))
795                 cvar_set("_printstats", "0");
796         else if(!gameover)
797                 return;
798
799         if(gameover)
800                 s = ":scores:";
801         else
802                 s = ":status:";
803
804         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
805
806         if(cvar("sv_eventlog") && gameover)
807                 GameLogEcho(s, FALSE);
808         else if(cvar("sv_logscores_console"))
809                 ServerConsoleEcho(s, FALSE);
810         if(cvar("sv_logscores_file"))
811         {
812                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
813                 fputs(file, strcat(s, "\n"));
814         }
815
816         other = findchainflags(flags, FL_CLIENT);
817         while (other)
818         {
819                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
820                 {
821                         s = strcat(":player:", ftos(other.frags), ":");
822                         s = strcat(s, ftos(other.deaths), ":");
823                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
824                         s = strcat(s, ftos(other.team), ":");
825
826                         if(cvar("sv_logscores_file"))
827                                 fputs(file, strcat(s, other.netname, "\n"));
828                         if(cvar("sv_eventlog") && gameover)
829                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
830                         else if(cvar("sv_logscores_console"))
831                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
832                 }
833                 other = other.chain;
834         }
835
836         if(cvar("sv_eventlog") && gameover)
837                 GameLogEcho(":end", FALSE);
838         else if(cvar("sv_logscores_console"))
839                 ServerConsoleEcho(":end", FALSE);
840         if(cvar("sv_logscores_file"))
841         {
842                 fputs(file, ":end\n");
843                 fclose(file);
844         }
845 }
846
847
848 /*
849 go to the next level for deathmatch
850 only called if a time or frag limit has expired
851 */
852 void() NextLevel =
853 {
854         gameover = TRUE;
855
856         intermission_running = 1;
857
858 // enforce a wait time before allowing changelevel
859         if(player_count > 0)
860                 intermission_exittime = time + cvar("sv_mapchange_delay");
861         else
862                 intermission_exittime = -60;
863
864         WriteByte (MSG_ALL, SVC_CDTRACK);
865         WriteByte (MSG_ALL, 3);
866         WriteByte (MSG_ALL, 3);
867
868         //pos = FindIntermission ();
869
870         VoteReset();
871
872         DumpStats();
873
874         if(cvar("sv_eventlog"))
875                 GameLogEcho(":gameover", FALSE);
876
877         GameLogClose();
878
879         other = findchainflags(flags, FL_CLIENT);
880         while (other != world)
881         {
882                 //other.nextthink = time + 0.5;
883                 other.takedamage = DAMAGE_NO;
884                 other.solid = SOLID_NOT;
885                 other.movetype = MOVETYPE_NONE;
886                 other.angles = other.v_angle;
887                 other.angles_x = other.angles_x * -1;
888                 other.cnt = time + 0.5; // used for autoscreenshot
889
890                 self = other;
891
892                 if(other.winning)
893                         bprint(strcat(other.netname, " ^7wins.\n"));
894
895                 /*
896                 if (pos != world);
897                 {
898                         other.modelindex = 0;
899                         other.weaponentity = world; // remove weapon model
900                         other.view_ofs = '0 0 0';
901                         other.angles = other.v_angle = pos.mangle;
902                         if (!other.angles)
903                         {
904                                 other.angles = other.v_angle = pos.angles;
905                                 other.v_angle_x = other.v_angle_x * -1;
906                         }
907                         other.fixangle = TRUE;          // turn this way immediately
908                         setorigin (other, pos.origin);
909                 }
910                 */
911                 other = other.chain;
912         }
913
914         if(cvar("g_campaign"))
915                 CampaignPreIntermission();
916
917         WriteByte (MSG_ALL, SVC_INTERMISSION);
918 };
919
920 /*
921 ============
922 CheckRules_Player
923
924 Exit deathmatch games upon conditions
925 ============
926 */
927 void() CheckRules_Player =
928 {
929         if (gameover)   // someone else quit the game already
930                 return;
931
932         // fixme: don't check players; instead check dom_team and ctf_team entities
933         //   (div0: and that in CheckRules_World please)
934         centermsg_check();
935 };
936
937 float checkrules_oneminutewarning;
938 float checkrules_leaderfrags;
939 float tdm_max_score, tdm_old_score;
940
941 float checkrules_equality;
942 float checkrules_overtimewarning;
943 float checkrules_overtimeend;
944
945 void() InitiateOvertime =
946 {
947         if(!checkrules_overtimeend)
948                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
949 }
950
951 float WINNING_NO = 0; // no winner, but time limits may terminate the game
952 float WINNING_YES = 1; // winner found
953 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
954 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
955
956 float(float fraglimitreached, float equality) GetWinningCode =
957 {
958         if(equality)
959                 if(fraglimitreached)
960                         return WINNING_STARTOVERTIME;
961                 else
962                         return WINNING_NEVER;
963         else
964                 if(fraglimitreached)
965                         return WINNING_YES;
966                 else
967                         return WINNING_NO;
968 }
969
970 // set the .winning flag for exactly those players with a given field value
971 void(.float field, float value) SetWinners =
972 {
973         entity head;
974         head = findchain(classname, "player");
975         while (head)
976         {
977                 head.winning = (head.field == value);
978                 head = head.chain;
979         }
980 }
981
982 // set the .winning flag for those players with a given field value
983 void(.float field, float value) AddWinners =
984 {
985         entity head;
986         head = findchain(classname, "player");
987         while (head)
988         {
989                 if(head.field == value)
990                         head.winning = 1;
991                 head = head.chain;
992         }
993 }
994
995 // clear the .winning flags
996 void(void) ClearWinners =
997 {
998         entity head;
999         head = findchain(classname, "player");
1000         while (head)
1001         {
1002                 head.winning = 0;
1003                 head = head.chain;
1004         }
1005 }
1006
1007 // LMS winning condition: game terminates if and only if there's at most one
1008 // one player who's living lives. Top two scores being equal cancels the time
1009 // limit.
1010 float() WinningCondition_LMS =
1011 {
1012         entity head;
1013
1014         if(lms_dead_count < 0)
1015                 lms_dead_count = 0;
1016
1017         if(player_count > 1 && lms_dead_count >= player_count - 1)
1018                 return WINNING_YES; // He's the last man standing!
1019
1020         if((player_count == 1 && lms_dead_count == 1))
1021                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1022
1023         // dprint("player count = "); dprint(ftos(player_count));
1024         // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1025         // dprint("\n");
1026
1027         // When we get here, we have at least two players who are actually LIVING,
1028         // or one player who is still waiting for a victim to join the server. Now
1029         // check if the top two players have equal score.
1030
1031         checkrules_leaderfrags = 0;
1032         head = findchain(classname, "player");
1033         checkrules_equality = FALSE;
1034         while (head)
1035         {
1036                 if(head.frags > checkrules_leaderfrags)
1037                 {
1038                         checkrules_leaderfrags = head.frags;
1039                         checkrules_equality = FALSE;
1040                 }
1041                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1042                         checkrules_equality = TRUE;
1043                 head = head.chain;
1044         }
1045
1046         SetWinners(frags, checkrules_leaderfrags);
1047
1048         // The top two players have the same amount of lives? No timelimit then,
1049         // enter overtime...
1050
1051         if(checkrules_equality)
1052                 return WINNING_NEVER;
1053
1054         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1055         return WINNING_NO;
1056 }
1057
1058 // DM winning condition: game terminates if a player reached the fraglimit,
1059 // unless the first two players have the same score. The latter case also
1060 // breaks the time limit.
1061 float(float fraglimit) WinningCondition_MaxIndividualScore =
1062 {
1063         float checkrules_oldleaderfrags;
1064         entity head;
1065
1066         checkrules_oldleaderfrags = checkrules_leaderfrags;
1067         checkrules_leaderfrags = 0;
1068         head = findchain(classname, "player");
1069         checkrules_equality = FALSE;
1070         while (head)
1071         {
1072                 if(head.frags > checkrules_leaderfrags)
1073                 {
1074                         checkrules_leaderfrags = head.frags;
1075                         checkrules_equality = FALSE;
1076                 }
1077                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1078                         checkrules_equality = TRUE;
1079                 head = head.chain;
1080         }
1081
1082         if(checkrules_leaderfrags > 0)
1083                 SetWinners(frags, checkrules_leaderfrags);
1084         else
1085                 ClearWinners();
1086
1087         if (!cvar("g_runematch"))
1088                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1089                 {
1090                         if (checkrules_leaderfrags == fraglimit - 1)
1091                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1092                         else if (checkrules_leaderfrags == fraglimit - 2)
1093                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1094                         else if (checkrules_leaderfrags == fraglimit - 3)
1095                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1096                 }
1097
1098         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1099 }
1100
1101 float(float fraglimit) WinningConditionBase_Teamplay =
1102 {
1103         tdm_old_score = tdm_max_score;
1104         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1105
1106         checkrules_equality =
1107         (
1108                 (tdm_max_score > 0)
1109                 &&
1110                 (
1111                           (team1_score == tdm_max_score)
1112                         + (team2_score == tdm_max_score)
1113                         + (team3_score == tdm_max_score)
1114                         + (team4_score == tdm_max_score)
1115                         >= 2));
1116
1117         ClearWinners();
1118         if(tdm_max_score > 0)
1119         {
1120                 if(team1_score == tdm_max_score)
1121                         AddWinners(team, COLOR_TEAM1);
1122                 if(team2_score == tdm_max_score)
1123                         AddWinners(team, COLOR_TEAM2);
1124                 if(team3_score == tdm_max_score)
1125                         AddWinners(team, COLOR_TEAM3);
1126                 if(team4_score == tdm_max_score)
1127                         AddWinners(team, COLOR_TEAM4);
1128         }
1129
1130         if(!cvar("g_runematch") && !cvar("g_domination"))
1131                 if(tdm_max_score != tdm_old_score)
1132                 {
1133                         if(tdm_max_score == fraglimit - 1)
1134                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1135                         else if(tdm_max_score == fraglimit - 2)
1136                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1137                         else if(tdm_max_score == fraglimit - 3)
1138                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1139                 }
1140
1141         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1142 }
1143
1144 // TDM winning condition: game terminates if a team's score sum reached the
1145 // fraglimit, unless the first two teams have the same total score. The latter
1146 // case also breaks the time limit.
1147 float(float fraglimit) WinningCondition_MaxTeamSum =
1148 {
1149         entity head;
1150
1151         team1_score = team2_score = team3_score = team4_score = 0;
1152
1153         head = findchain(classname, "player");
1154         while (head)
1155         {
1156                 if(head.team == COLOR_TEAM1)
1157                         team1_score += head.frags;
1158                 else if(head.team == COLOR_TEAM2)
1159                         team2_score += head.frags;
1160                 else if(head.team == COLOR_TEAM3)
1161                         team3_score += head.frags;
1162                 else if(head.team == COLOR_TEAM4)
1163                         team4_score += head.frags;
1164                 head = head.chain;
1165         }
1166
1167         return WinningConditionBase_Teamplay(fraglimit);
1168 }
1169
1170 // DOM/CTF winning condition: game terminates if the max of a team's players'
1171 // score reached the fraglimit, unless the first two teams have the same
1172 // maximum score. The latter case also breaks the time limit.
1173 float(float fraglimit) WinningCondition_MaxTeamMax =
1174 {
1175         entity head;
1176
1177         team1_score = team2_score = team3_score = team4_score = 0;
1178
1179         head = findchain(classname, "player");
1180         while (head)
1181         {
1182                 if(head.team == COLOR_TEAM1)
1183                 {
1184                         if(head.frags > team1_score)
1185                                 team1_score = head.frags;
1186                 }
1187                 else if(head.team == COLOR_TEAM2)
1188                 {
1189                         if(head.frags > team2_score)
1190                                 team2_score = head.frags;
1191                 }
1192                 else if(head.team == COLOR_TEAM3)
1193                 {
1194                         if(head.frags > team3_score)
1195                                 team3_score = head.frags;
1196                 }
1197                 else if(head.team == COLOR_TEAM4)
1198                 {
1199                         if(head.frags > team4_score)
1200                                 team4_score = head.frags;
1201                 }
1202                 head = head.chain;
1203         }
1204
1205         return WinningConditionBase_Teamplay(fraglimit);
1206 }
1207
1208 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1209 {
1210         entity head;
1211         float fragtotal;
1212         string s;
1213         float found;
1214         found = FALSE;
1215         head = find(world, classname, "player");
1216         while(head)
1217         {
1218                 if(!whichteam || head.team == whichteam)
1219                 {
1220                         if(name != "")
1221                                 if(!found)
1222                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1223                         found = TRUE;
1224                         fragtotal = fragtotal + head.frags;
1225                         s = ftos(head.frags);
1226                         s = strcat(s, "/", ftos(head.deaths));
1227                         s = strcat(s, " @ ", ftos(head.ping));
1228                         if(clienttype(head) == CLIENTTYPE_BOT)
1229                                 s = strcat(s, "botms");
1230                         else
1231                                 s = strcat(s, "ms");
1232                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1233                 }
1234                 head = find(head, classname, "player");
1235         }
1236         if(whichteam && found)
1237                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1238 }
1239
1240 void PrintScoreboard()
1241 {
1242         ServerConsoleEcho("Scoreboard:", FALSE);
1243         if(teams_matter)
1244         {
1245                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1246                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1247                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1248                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1249         }
1250         else
1251         {
1252                 PrintScoreboardFor("", "^7", 0);
1253         }
1254         ServerConsoleEcho(".", FALSE);
1255 }
1256
1257 void RemoveFromMaplist(string m)
1258 {
1259         string result;
1260         float litems;
1261         float i;
1262         float found;
1263
1264         litems = tokenize(cvar_string("g_maplist"));
1265         found = 0;
1266         result = "";
1267         for(i = 0; i < litems; ++i)
1268         {
1269                 m = strcat(m);
1270                 result = strcat(result);
1271                 if(argv(i) == m)
1272                         found += 1;
1273                 else
1274                         result = strcat(result, "'", argv(i), "'");
1275         }
1276         if(found)
1277                 cvar_set("g_maplist", result);
1278         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1279 }
1280
1281 void AddToMaplist(string m)
1282 {
1283         string result;
1284         float found;
1285         float litems;
1286         float i;
1287         float ipos;
1288         float inserted;
1289
1290         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1291         {
1292                 ServerConsoleEcho("Map not found.", FALSE);
1293                 return;
1294         }
1295
1296         litems = tokenize(cvar_string("g_maplist"));
1297         if(cvar("g_maplist_shuffle"))
1298                 ipos = ceil(random() * (litems + 1)) - 1;
1299         else
1300                 ipos = litems;
1301         found = 0;
1302         inserted = 0;
1303         for(i = 0; i < litems; ++i)
1304         {
1305                 m = strcat(m);
1306                 if(i == ipos)
1307                 {
1308                         result = strcat(result, "'", m, "'");
1309                         inserted = 1;
1310                 }
1311                 result = strcat(result, "'", argv(i), "'");
1312                 if(argv(i) == m)
1313                         found += 1;
1314         }
1315         if(!inserted)
1316                 result = strcat(result, "'", m, "'");
1317         if(!found)
1318         {
1319                 cvar_set("g_maplist", result);
1320                 ServerConsoleEcho("Map added.", FALSE);
1321         }
1322         else
1323                 ServerConsoleEcho("Map already in list.", FALSE);
1324 }
1325
1326 void ShuffleMaplist()
1327 {
1328         string result;
1329         float start;
1330         float litems;
1331         float selected;
1332         float i;
1333
1334         result = cvar_string("g_maplist");
1335         litems = tokenize(result);
1336
1337         for(start = 0; start < litems - 1; ++start)
1338         {
1339                 result = "";
1340
1341                 // select a random item
1342                 selected = ceil(random() * (litems - start) + start) - 1;
1343
1344                 // shift this item to the place start
1345                 for(i = 0; i < start; ++i)
1346                         result = strcat(result, "'", argv(i), "'");
1347                 result = strcat(result, "'", argv(selected), "'");
1348                 for(i = start; i < litems; ++i)
1349                         if(i != selected)
1350                                 result = strcat(result, "'", argv(i), "'");
1351
1352                 litems = tokenize(result);
1353
1354                 //dprint(result, "\n");
1355         }
1356
1357         cvar_set("g_maplist", result);
1358 }
1359
1360 /*
1361 ============
1362 CheckRules_World
1363
1364 Exit deathmatch games upon conditions
1365 ============
1366 */
1367 void() CheckRules_World =
1368 {
1369         local float status;
1370         local float timelimit;
1371         local float fraglimit;
1372
1373         VoteThink();
1374
1375         SetDefaultAlpha();
1376
1377         if (intermission_running)
1378                 if (time >= intermission_exittime + 60)
1379                 {
1380                         GotoNextMap();
1381                         return;
1382                 }
1383
1384         if (gameover)   // someone else quit the game already
1385                 return;
1386
1387         DumpStats();
1388
1389         if(cvar("_scoreboard"))
1390         {
1391                 cvar_set("_scoreboard", "0");
1392                 PrintScoreboard();
1393         }
1394
1395         // automatically shuffle when setting g_maplist_shuffle
1396         if(cvar_string("_g_maplist_add") != "")
1397         {
1398                 AddToMaplist(cvar_string("_g_maplist_add"));
1399                 cvar_set("_g_maplist_add", "");
1400         }
1401         if(cvar_string("_g_maplist_remove") != "")
1402         {
1403                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1404                 cvar_set("_g_maplist_remove", "");
1405         }
1406         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1407         {
1408                 ShuffleMaplist();
1409                 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1410         }
1411         if(cvar("_g_maplist_have_shuffled"))
1412                 if(!cvar("g_maplist_shuffle"))
1413                         localcmd("set _g_maplist_have_shuffled 0\n");
1414
1415         timelimit = cvar("timelimit") * 60;
1416         fraglimit = cvar("fraglimit");
1417
1418         if (timelimit && time >= timelimit)
1419                 InitiateOvertime();
1420
1421         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1422         {
1423                 NextLevel();
1424                 return;
1425         }
1426
1427         if(!checkrules_overtimewarning && checkrules_overtimeend)
1428         {
1429                 checkrules_overtimewarning = TRUE;
1430                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1431                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1432         }
1433
1434         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1435         {
1436                 checkrules_oneminutewarning = TRUE;
1437                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1438         }
1439
1440         status = WINNING_NO;
1441         if(cvar("g_lms"))
1442         {
1443                 status = WinningCondition_LMS();
1444         }
1445         else
1446         {
1447                 if(teams_matter)
1448                 {
1449                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1450                                 status = WinningCondition_MaxTeamSum(fraglimit);
1451                         //else if()
1452                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1453                         else
1454                         {
1455                                 dprint("div0: How can this happen?\n");
1456                                 status = WinningCondition_MaxTeamMax(fraglimit);
1457                         }
1458                 }
1459                 else
1460                         status = WinningCondition_MaxIndividualScore(fraglimit);
1461         }
1462
1463         if(status == WINNING_STARTOVERTIME)
1464         {
1465                 status = WINNING_NEVER;
1466                 InitiateOvertime();
1467         }
1468
1469         if(status == WINNING_NEVER)
1470                 // equality cases! Nobody wins if the overtime ends in a draw.
1471                 ClearWinners();
1472
1473         if(checkrules_overtimeend)
1474                 if(status != WINNING_NEVER)
1475                         status = WINNING_YES;
1476
1477         if(status == WINNING_YES)
1478                 NextLevel();
1479 };