2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
34 lms_next_place = player_count;
35 targ.frags = -lms_next_place;
42 attacker.frags = attacker.frags + f;
45 string AppendItemcodes(string s, entity player)
50 // w = player.switchweapon;
52 w = player.cnt; // previous weapon!
53 s = strcat(s, ftos(W_ItemCode(w)));
54 if(time < player.strength_finished)
56 if(time < player.invincible_finished)
58 if(player.flagcarried != world)
63 s = strcat(s, "|", ftos(player.runes));
67 void LogDeath(string mode, float deathtype, entity killer, entity killed)
70 if(!cvar("sv_eventlog"))
72 s = strcat(":kill:", mode);
73 s = strcat(s, ":", ftos(killer.playerid));
74 s = strcat(s, ":", ftos(killed.playerid));
75 s = strcat(s, ":type=", ftos(deathtype));
76 s = strcat(s, ":items=");
77 s = AppendItemcodes(s, killer);
80 s = strcat(s, ":victimitems=");
81 s = AppendItemcodes(s, killed);
83 GameLogEcho(s, FALSE);
86 void Obituary (entity attacker, entity targ, float deathtype)
90 if (targ.classname == "player" || targ.classname == "corpse")
92 if (targ.classname == "corpse")
99 if (deathtype == DEATH_TEAMCHANGE)
101 m = "You are now on: ";
103 m = strcat(m, "^1Red Team");
104 else if (targ.team == 14)
105 m = strcat(m, "^4Blue Team");
106 else if (targ.team == 10)
107 m = strcat(m, "^6Pink Team");
108 else if (targ.team == 13)
109 m = strcat(m, "^3Yellow Team");
110 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, m);
112 else if (deathtype == DEATH_AUTOTEAMCHANGE)
114 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, "You have been moved into a different team to improve team balance");
115 m = "You are now on: ";
117 m = strcat(m, "^1Red Team");
118 else if (targ.team == 14)
119 m = strcat(m, "^4Blue Team");
120 else if (targ.team == 10)
121 m = strcat(m, "^6Pink Team");
122 else if (targ.team == 13)
123 m = strcat(m, "^3Yellow Team");
124 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE2, m);
127 else if (deathtype == DEATH_CAMP)
128 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Die camper!");
129 else if (deathtype == DEATH_NOAMMO)
130 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You were killed for running out of ammo...");
131 else if (deathtype == DEATH_ROT)
132 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You grew too old without taking your medcine");
133 else if (deathtype == DEATH_MIRRORDAMAGE)
134 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Don't shoot your team mates!");
136 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You killed your own dumb self!");
138 if (deathtype == IT_GRENADE_LAUNCHER)
139 bprint ("^1",s, "^1 detonated\n");
140 else if (deathtype == IT_ELECTRO)
141 bprint ("^1",s, "^1 played with plasma\n");
142 else if (deathtype == IT_ROCKET_LAUNCHER)
143 bprint ("^1",s, "^1 exploded\n");
144 else if (deathtype == DEATH_KILL)
145 bprint ("^1",s, "^1 couldn't take it anymore\n");
146 else if (deathtype == DEATH_ROT)
147 bprint ("^1",s, "^1 died\n");
148 else if (deathtype == DEATH_NOAMMO)
150 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
151 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
153 else if (deathtype == DEATH_CAMP)
154 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
155 else if (deathtype == DEATH_MIRRORDAMAGE)
156 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
157 else if (deathtype != DEATH_TEAMCHANGE)
158 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
160 if(deathtype != DEATH_TEAMCHANGE)
162 LogDeath("suicide", deathtype, targ, targ);
163 GiveFrags(attacker, targ, -1);
165 //targ.frags = targ.frags - 1;
166 if (targ.killcount > 2)
167 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
169 else if (teamplay && attacker.team == targ.team)
171 centermsg_setfor(attacker, CENTERMSG_DEATH, "^1Moron! You fragged a teammate!");
172 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
173 GiveFrags(attacker, targ, -1);
174 //attacker.frags = attacker.frags - 1;
175 if (targ.killcount > 2)
176 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
177 if (attacker.killcount > 2)
178 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
179 attacker.killcount = 0;
181 LogDeath("tk", deathtype, attacker, targ);
183 else if (attacker.classname == "player" || attacker.classname == "gib")
185 if (!checkrules_firstblood)
187 checkrules_firstblood = TRUE;
188 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
189 //if (cvar("g_minstagib"))
190 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
191 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
194 centermsg_setfor(attacker, CENTERMSG_KILL, strcat("^4You fragged ^7", s));
195 centermsg_setfor(targ, CENTERMSG_DEATH, strcat("^1You were fragged by ^7", attacker.netname));
197 if (deathtype == IT_LASER)
198 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
199 else if (deathtype == IT_UZI)
200 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
201 else if (deathtype == IT_SHOTGUN)
202 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
203 else if (deathtype == IT_GRENADE_LAUNCHER)
204 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
205 else if (deathtype == IT_ELECTRO)
206 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
207 else if (deathtype == IT_CRYLINK)
208 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
209 else if (deathtype == IT_NEX)
210 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
211 else if (deathtype == IT_HAGAR)
212 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
213 else if (deathtype == IT_ROCKET_LAUNCHER)
214 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
215 else if (deathtype == DEATH_TELEFRAG)
216 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
217 else if (deathtype == DEATH_DROWN)
218 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
219 else if (deathtype == DEATH_SLIME)
220 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
221 else if (deathtype == DEATH_LAVA)
222 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
223 else if (deathtype == DEATH_FALL)
224 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
225 else if (deathtype == DEATH_SHOOTING_STAR)
226 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
227 else if (deathtype == DEATH_SWAMP)
228 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
229 else if (deathtype == DEATH_HURTTRIGGER)
230 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
232 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
234 GiveFrags(attacker, targ, 1);
235 //attacker.frags = attacker.frags + 1;
236 if (targ.killcount > 2)
237 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
238 attacker.killcount = attacker.killcount + 1;
239 if (attacker.killcount > 2)
240 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
242 LogDeath("frag", deathtype, attacker, targ);
244 if (attacker.killcount == 3)
246 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
247 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
249 else if (attacker.killcount == 5)
251 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
252 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
254 else if (attacker.killcount == 10)
256 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
257 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
259 else if (attacker.killcount == 15)
261 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
262 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
264 else if (attacker.killcount == 20)
266 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
267 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
269 else if (attacker.killcount == 25)
271 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
272 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
274 else if (attacker.killcount == 30)
276 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
277 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
282 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Watch your step!");
283 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
284 bprint ("^1",s, "^1 ", attacker.message, "\n");
285 else if (deathtype == DEATH_DROWN)
286 bprint ("^1",s, "^1 drowned\n");
287 else if (deathtype == DEATH_SLIME)
288 bprint ("^1",s, "^1 was slimed\n");
289 else if (deathtype == DEATH_LAVA)
290 bprint ("^1",s, "^1 turned into hot slag\n");
291 else if (deathtype == DEATH_FALL)
292 bprint ("^1",s, "^1 hit the ground with a crunch\n");
293 else if (deathtype == DEATH_SHOOTING_STAR)
294 bprint ("^1",s, "^1 became a shooting star\n");
295 else if (deathtype == DEATH_SWAMP)
296 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
298 bprint ("^1",s, "^1 died\n");
299 GiveFrags(targ, targ, -1);
300 if(targ.frags == -5) {
301 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
304 //targ.frags = targ.frags - 1;
305 if (targ.killcount > 2)
306 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
308 LogDeath("accident", deathtype, targ, targ);
310 targ.death_origin = targ.origin;
312 targ.killer_origin = attacker.origin;
313 // FIXME: this should go in PutClientInServer
319 // these are updated by each Damage call for use in button triggering and such
321 entity damage_inflictor;
322 entity damage_attacker;
324 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
328 entity attacker_save;
332 if (gameover || targ.killcount == -666)
335 local entity oldself;
339 damage_inflictor = inflictor;
340 damage_attacker = attacker;
341 attacker_save = attacker;
343 if (targ.classname == "player")
344 if (attacker.classname == "player")
347 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
349 // nullify damage if teamplay is on
350 if(deathtype != DEATH_TELEFRAG)
354 if(attacker.team == targ.team)
359 if(attacker.team == targ.team)
363 if(attacker.team == targ.team)
364 if(attacker.classname == "player")
365 if(targ.classname == "player")
367 mirrordamage = cvar("g_mirrordamage") * damage;
368 mirrorforce = cvar("g_mirrordamage") * vlen(force);
369 if(cvar("g_minstagib"))
371 if(cvar("g_friendlyfire") == 0)
375 damage = cvar("g_friendlyfire") * damage;
376 // mirrordamage will be used LATER
381 if(targ.classname == "player")
382 if(attacker.classname == "player")
385 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
386 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
392 if(clienttype(attacker) == CLIENTTYPE_REAL)
393 if(targ.classname == "player")
394 stuffcmd(attacker, "play2 misc/hit.wav\n");
396 if (cvar("g_minstagib"))
398 if ((deathtype == DEATH_FALL) ||
399 (deathtype == DEATH_DROWN) ||
400 (deathtype == DEATH_SLIME) ||
401 (deathtype == DEATH_LAVA))
403 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
405 targ.armorvalue -= 1;
406 centermsg_setfor(targ, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
408 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
409 //stuffcmd(attacker, "play2 misc/hit.wav\n");
411 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
413 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
415 if (deathtype == IT_LASER)
418 if (targ != attacker)
420 if (targ.classname == "player")
421 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, "Secondary fire inflicts no damage!\n");
430 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
432 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
436 // apply strength multiplier
437 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
439 damage = damage * cvar("g_balance_powerup_strength_damage");
440 force = force * cvar("g_balance_powerup_strength_force");
442 // apply invincibility multiplier
443 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
444 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
447 if(cvar("g_runematch"))
449 // apply strength rune
450 if (attacker.runes & RUNE_STRENGTH)
452 if(attacker.runes & CURSE_WEAK) // have both curse & rune
454 damage = damage * cvar("g_balance_rune_strength_combo_damage");
455 force = force * cvar("g_balance_rune_strength_combo_force");
459 damage = damage * cvar("g_balance_rune_strength_damage");
460 force = force * cvar("g_balance_rune_strength_force");
463 else if (attacker.runes & CURSE_WEAK)
465 damage = damage * cvar("g_balance_curse_weak_damage");
466 force = force * cvar("g_balance_curse_weak_force");
469 // apply defense rune
470 if (targ.runes & RUNE_DEFENSE)
472 if (targ.runes & CURSE_VULNER) // have both curse & rune
473 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
475 damage = damage * cvar("g_balance_rune_defense_takedamage");
477 else if (targ.runes & CURSE_VULNER)
478 damage = damage * cvar("g_balance_curse_vulner_takedamage");
482 if (self.damageforcescale)
484 self.velocity = self.velocity + self.damageforcescale * force;
485 self.flags = self.flags - (self.flags & FL_ONGROUND);
488 if (self.event_damage)
489 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
492 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
494 // Savage: vampire mode
495 if(cvar("g_vampire") && !cvar("g_minstagib"))
497 attacker.health += damage;
499 if(cvar("g_runematch"))
501 if (attacker.runes & RUNE_VAMPIRE)
503 // apply vampire rune
504 if (attacker.runes & CURSE_EMPATHY) // have the curse too
506 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
507 attacker.health = bound(
508 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
509 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
510 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
514 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
515 attacker.health = bound(
516 attacker.health, // LA: was 3, but changed so that you can't lose health
517 // empathy won't let you gain health in the same way...
518 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
519 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
522 // apply empathy curse
523 else if (attacker.runes & CURSE_EMPATHY)
525 attacker.health = bound(
526 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
527 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
533 // apply mirror damage if any
534 if(mirrordamage > 0 || mirrorforce > 0)
536 attacker = attacker_save;
537 if(cvar("g_minstagib"))
540 // just lose extra LIVES, don't kill the player for mirror damage
541 if(attacker.armorvalue > 0)
543 attacker.armorvalue = attacker.armorvalue - 1;
544 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
545 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
549 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
550 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
554 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
566 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
568 targ = findradius (blastorigin, rad);
571 if (targ != inflictor)
574 // LordHavoc: measure distance to nearest point on target (not origin)
575 // (this guarentees 100% damage on a touch impact)
576 nearest = blastorigin;
577 m1 = targ.origin + targ.mins;
578 m2 = targ.origin + targ.maxs;
579 if (nearest_x < m1_x) nearest_x = m1_x;
580 if (nearest_y < m1_y) nearest_y = m1_y;
581 if (nearest_z < m1_z) nearest_z = m1_z;
582 if (nearest_x > m2_x) nearest_x = m2_x;
583 if (nearest_y > m2_y) nearest_y = m2_y;
584 if (nearest_z > m2_z) nearest_z = m2_z;
585 diff = nearest - blastorigin;
586 // round up a little on the damage to ensure full damage on impacts
587 // and turn the distance into a fraction of the radius
588 power = 1 - ((vlen (diff) - 2) / rad);
590 //bprint(ftos(power));
595 finaldmg = coredamage * power + edgedamage * (1 - power);
598 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
599 if (targ == attacker)
600 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
601 // test line of sight to multiple positions on box,
602 // and do damage if any of them hit
604 c = ceil(finaldmg / 10);
610 traceline(blastorigin, nearest, TRUE, inflictor);
611 if (trace_fraction == 1 || trace_ent == targ
612 || cvar("g_throughfloor"))
614 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
617 nearest_x = m1_x + random() * targ.size_x;
618 nearest_y = m1_y + random() * targ.size_y;
619 nearest_z = m1_z + random() * targ.size_z;
633 void ClearMultiDamage (void)
637 multi_force = '0 0 0';
640 void ApplyMultiDamage (void)
645 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
648 void AddMultiDamage (entity hit, float damage, vector force)
653 if (hit != multi_ent)
659 multi_damage = multi_damage + damage;
660 multi_force = multi_force + force;
663 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
670 makevectors (self.v_angle);
672 source = self.origin + v_forward * 10; // FIXME
673 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
675 // LordHavoc: better to use normal damage
676 //ClearMultiDamage ();
677 while (shotcount > 0)
679 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
681 traceline (source, source + direction * 2048, FALSE, self);
682 if (trace_fraction != 1.0)
684 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
685 vel = vel + 2 * trace_plane_normal;
688 org = trace_endpos - direction * 4;
690 if (!trace_ent.takedamage)
692 // LordHavoc: better to use normal damage
693 //AddMultiDamage (trace_ent, 4, direction * 4);
694 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
697 shotcount = shotcount + 1;
700 // LordHavoc: better to use normal damage
701 //ApplyMultiDamage ();