1 #define FLAG_MIN (PL_MIN + '0 0 -13')
2 #define FLAG_MAX (PL_MAX + '0 0 -13')
5 entity ctf_worldflaglist; // CTF flags in the map
6 .entity ctf_worldflagnext;
10 .float next_take_time; // the next time a player can pick up a flag (time + blah)
11 /// I used this, in part, to fix the looping score bug. - avirox
12 //float FLAGSCORE_PICKUP = 1;
13 //float FLAGSCORE_RETURN = 5; // returned by owner team
14 //float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
15 //float FLAGSCORE_CAPTURE = 5;
17 #define FLAG_CARRY_POS '-15 0 7'
19 .float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
21 float captureshield_min_negscore; // punish at -20 points
22 float captureshield_max_ratio; // punish at most 30% of each team
23 float captureshield_force; // push force of the shield
25 float ctf_captureshield_shielded(entity p)
29 float players_worseeq, players_total;
31 if(captureshield_max_ratio <= 0)
34 s = PlayerScore_Add(p, SP_SCORE, 0);
35 if(s >= -captureshield_min_negscore)
38 players_total = players_worseeq = 0;
43 se = PlayerScore_Add(e, SP_SCORE, 0);
49 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
52 if(players_worseeq >= players_total * captureshield_max_ratio)
58 void ctf_captureshield_update(entity p, float dir)
61 if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
63 should = ctf_captureshield_shielded(p);
68 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
69 // TODO csqc notifier for this
73 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
74 // TODO csqc notifier for this
76 p.ctf_captureshielded = should;
81 float ctf_captureshield_customize()
83 if not(other.ctf_captureshielded)
85 if(self.team == other.team)
90 void ctf_captureshield_touch()
92 if not(other.ctf_captureshielded)
94 if(self.team == other.team)
98 mymid = (self.absmin + self.absmax) * 0.5;
99 othermid = (other.absmin + other.absmax) * 0.5;
100 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
101 centerprint_atprio(other, CENTERPRIO_SHIELDING, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.");
104 void ctf_captureshield_spawn()
110 e.touch = ctf_captureshield_touch;
111 e.customizeentityforclient = ctf_captureshield_customize;
112 e.classname = "ctf_captureshield";
113 e.effects = EF_ADDITIVE;
114 e.movetype = MOVETYPE_NOCLIP;
115 e.solid = SOLID_TRIGGER;
116 e.avelocity = '7 0 11';
117 setorigin(e, self.origin);
118 setmodel(e, "models/onslaught/generator_shield.md3");
120 setsize(e, e.scale * e.mins, e.scale * e.maxs);
123 float ctf_score_value(string parameter)
125 if(g_ctf_win_mode != 2)
126 return cvar(strcat("g_ctf_personal", parameter));
128 return cvar(strcat("g_ctf_flag", parameter));
131 void FakeTimeLimit(entity e, float t)
134 WriteByte(MSG_ONE, 3); // svc_updatestat
135 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
137 WriteCoord(MSG_ONE, cvar("timelimit"));
139 WriteCoord(MSG_ONE, (t + 1) / 60);
142 float flagcaptimerecord;
143 .float flagpickuptime;
144 //.float iscommander;
152 if(self.classname != "item_flag_team")
154 backtrace("PlaceFlag a non-flag");
159 self.t_width = 0.1; // frame animation rate
161 self.t_length = 58; // maximum frame
163 setattachment(self, world, "");
164 self.mdl = self.model;
165 self.flags = FL_ITEM;
166 self.solid = SOLID_TRIGGER;
167 self.movetype = MOVETYPE_NONE;
168 self.velocity = '0 0 0';
169 self.origin_z = self.origin_z + 6;
170 self.think = FlagThink;
171 self.touch = FlagTouch;
172 self.nextthink = time + 0.1;
173 self.cnt = FLAG_BASE;
174 self.mangle = self.angles;
175 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
176 //self.effects = self.effects | EF_DIMLIGHT;
179 self.dropped_origin = self.origin;
184 self.movetype = MOVETYPE_TOSS;
186 InitializeEntity(self, ctf_captureshield_spawn, INITPRIO_SETLOCATION);
189 void LogCTF(string mode, float flagteam, entity actor)
192 if(!cvar("sv_eventlog"))
194 s = strcat(":ctf:", mode);
195 s = strcat(s, ":", ftos(flagteam));
197 s = strcat(s, ":", ftos(actor.playerid));
201 void RegenFlag(entity e)
203 if(e.classname != "item_flag_team")
205 backtrace("RegenFlag a non-flag");
209 setattachment(e, world, "");
210 e.damageforcescale = 0;
211 e.movetype = MOVETYPE_NONE;
213 e.movetype = MOVETYPE_TOSS;
214 e.solid = SOLID_TRIGGER;
215 // TODO: play a sound here
216 setorigin(e, e.dropped_origin);
220 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
223 void ReturnFlag(entity e)
225 if(e.classname != "item_flag_team")
227 backtrace("ReturnFlag a non-flag");
232 if (e.owner.flagcarried == e)
234 WaypointSprite_DetachCarrier(e.owner);
235 e.owner.flagcarried = world;
238 FakeTimeLimit(e.owner, -1);
244 void DropFlag(entity e, entity penalty_receiver, entity attacker)
248 if(e.classname != "item_flag_team")
250 backtrace("DropFlag a non-flag");
262 dprint("FLAG: drop - no owner?!?!\n");
266 if (p.flagcarried != e)
268 dprint("FLAG: drop - owner is not carrying this flag??\n");
271 bprint(p.netname, "^7 lost the ", e.netname, "\n");
274 UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
276 UpdateFrags(p, -ctf_score_value("penalty_drop"));
277 PlayerScore_Add(p, SP_CTF_DROPS, +1);
278 ctf_captureshield_update(p, 0); // shield only
279 e.playerid = attacker.playerid;
280 e.ctf_droptime = time;
282 if(p.waypointsprite_attachedforcarrier)
284 WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
285 WaypointSprite_DetachCarrier(p);
289 bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
290 backtrace("Flag carrier had no flag sprite?!?");
292 LogCTF("dropped", p.team, p);
294 setattachment(e, world, "");
295 e.damageforcescale = cvar("g_balance_ctf_damageforcescale");
297 if (p.flagcarried == e)
298 p.flagcarried = world;
301 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
302 e.solid = SOLID_TRIGGER;
303 e.movetype = MOVETYPE_TOSS;
304 // setsize(e, '-16 -16 0', '16 16 74');
305 setorigin(e, p.origin - '0 0 24' + '0 0 37');
306 e.cnt = FLAG_DROPPED;
307 e.velocity = '0 0 300';
308 e.pain_finished = time + cvar("g_ctf_flag_returntime");//30;
310 trace_startsolid = FALSE;
311 tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
313 dprint("FLAG FALLTHROUGH will happen SOON\n");
318 if(self.delay > time)
320 self.delay = time + self.t_width;
321 if(self.nextthink > self.delay)
322 self.nextthink = self.delay;
324 self.frame = self.frame + 1;
325 if(self.frame > self.t_length)
333 self.nextthink = time + 0.1;
335 // sorry, we have to reset the flag size if it got squished by something
336 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
338 // if we can grow back, grow back
339 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
340 if(!trace_startsolid)
341 setsize(self, FLAG_MIN, FLAG_MAX);
344 if(self == ctf_worldflaglist) // only for the first flag
347 ctf_captureshield_update(e, 1); // release shield only
352 if(self.speedrunning)
353 if(self.cnt == FLAG_CARRY)
356 if(flagcaptimerecord)
357 if(time >= self.flagpickuptime + flagcaptimerecord)
359 bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
361 self.owner.impulse = 77; // returning!
371 if (self.cnt == FLAG_BASE)
374 if (self.cnt == FLAG_DROPPED)
376 // flag fallthrough? FIXME remove this if bug is really fixed now
377 if(self.origin_z < -131072)
379 dprint("FLAG FALLTHROUGH just happened\n");
380 self.pain_finished = 0;
382 setattachment(self, world, "");
383 if (time > self.pain_finished)
385 bprint("The ", self.netname, " has returned to base\n");
386 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
387 LogCTF("returned", self.team, world);
394 if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
396 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
397 DropFlag(self, world, world);
401 if(cvar("g_ctf_allow_drop"))
403 DropFlag(self, e, world);
412 local string s, s0, h0, h1;
413 if (other.classname != "player")
415 if (other.health < 1) // ignore dead players
418 if (self.cnt == FLAG_CARRY)
421 if (self.cnt == FLAG_BASE)
422 if (other.team == self.team)
423 if (other.flagcarried) // he's got a flag
424 if (other.flagcarried.team != self.team) // capture
426 if (other.flagcarried == world)
430 if(cvar("g_ctf_captimerecord_allow_assisted") || player_count - currentbots <= 1) // at most one human
432 t = time - other.flagcarried.flagpickuptime;
433 s = ftos_decimals(t, 2);
434 s0 = ftos_decimals(flagcaptimerecord, 2);
435 h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
440 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
441 if (flagcaptimerecord == 0)
443 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, " seconds\n");
444 flagcaptimerecord = t;
445 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
446 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
447 write_recordmarker(other, time - t, t);
449 else if (t < flagcaptimerecord)
451 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", breaking ", strcat(h0, " previous record of ", s0, " seconds\n"));
452 flagcaptimerecord = t;
453 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
454 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
455 write_recordmarker(other, time - t, t);
459 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", failing to break ", strcat(h0, " record of ", s0, " seconds\n"));
463 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, "\n");
465 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
466 LogCTF("capture", other.flagcarried.team, other);
467 // give credit to the individual player
468 UpdateFrags(other, ctf_score_value("score_capture"));
470 sound (other, CHAN_AUTO, self.noise2, VOL_BASE, ATTN_NONE);
471 WaypointSprite_DetachCarrier(other);
472 if(self.speedrunning)
473 FakeTimeLimit(other, -1);
474 RegenFlag (other.flagcarried);
475 other.flagcarried = world;
476 other.next_take_time = time + 1;
478 if (self.cnt == FLAG_BASE)
479 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
480 if (other.team != self.team)
481 if (!other.flagcarried)
482 if (!other.ctf_captureshielded)
484 if (other.next_take_time > time)
487 self.flagpickuptime = time; // used for timing runs
488 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
489 if(other.speedrunning)
490 if(flagcaptimerecord)
491 FakeTimeLimit(other, time + flagcaptimerecord);
492 self.solid = SOLID_NOT;
493 setorigin(self, self.origin); // relink
495 other.flagcarried = self;
496 self.cnt = FLAG_CARRY;
497 self.angles = '0 0 0';
498 bprint(other.netname, "^7 got the ", self.netname, "\n");
499 UpdateFrags(other, ctf_score_value("score_pickup_base"));
500 self.dropperid = other.playerid;
501 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
502 LogCTF("steal", self.team, other);
503 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
505 FOR_EACH_PLAYER(player)
506 if(player.team == self.team)
507 centerprint(player, "The enemy got your flag! Retrieve it!");
509 self.movetype = MOVETYPE_NONE;
510 setorigin(self, FLAG_CARRY_POS);
511 setattachment(self, other, "");
512 WaypointSprite_AttachCarrier("flagcarrier", other);
513 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
514 WaypointSprite_Ping(self.sprite);
519 if (self.cnt == FLAG_DROPPED)
521 self.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
522 if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
525 bprint(other.netname, "^7 returned the ", self.netname, "\n");
527 // punish the player who last had it
528 FOR_EACH_PLAYER(player)
529 if(player.playerid == self.dropperid)
531 PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
532 ctf_captureshield_update(player, 0); // shield only
535 // punish the team who was last carrying it
536 if(self.team == COLOR_TEAM1)
537 TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
539 TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
541 // reward the player who returned it
542 if(other.playerid == self.playerid) // is this the guy who killed the FC last?
544 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
545 UpdateFrags(other, ctf_score_value("score_return_by_killer"));
547 UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
551 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
552 UpdateFrags(other, ctf_score_value("score_return"));
554 UpdateFrags(other, ctf_score_value("score_return_rogue"));
556 PlayerScore_Add(other, SP_CTF_RETURNS, 1);
557 LogCTF("return", self.team, other);
558 sound (other, CHAN_AUTO, self.noise1, VOL_BASE, ATTN_NONE);
561 else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + cvar("g_balance_ctf_delay_collect")))
564 self.solid = SOLID_NOT;
565 setorigin(self, self.origin); // relink
567 other.flagcarried = self;
568 self.cnt = FLAG_CARRY;
569 bprint(other.netname, "^7 picked up the ", self.netname, "\n");
572 f = bound(0, (self.pain_finished - time) / cvar("g_ctf_flag_returntime"), 1);
573 //print("factor is ", ftos(f), "\n");
574 f = ctf_score_value("score_pickup_dropped_late") * (1-f)
575 + ctf_score_value("score_pickup_dropped_early") * f;
577 self.dropperid = other.playerid;
578 //print("score is ", ftos(f), "\n");
580 UpdateFrags(other, f);
581 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
582 LogCTF("pickup", self.team, other);
583 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
585 FOR_EACH_PLAYER(player)
586 if(player.team == self.team)
587 centerprint(player, "The enemy got your flag! Retrieve it!");
589 self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
590 setorigin(self, FLAG_CARRY_POS);
591 setattachment(self, other, "");
592 self.damageforcescale = 0;
593 WaypointSprite_AttachCarrier("flagcarrier", other);
594 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
599 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
600 CTF Starting point for a player
605 viewing angle when spawning
607 void spawnfunc_info_player_team1()
614 self.team = COLOR_TEAM1; // red
615 spawnfunc_info_player_deathmatch();
617 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();};
619 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
620 CTF Starting point for a player in
625 viewing angle when spawning
627 void spawnfunc_info_player_team2()
634 self.team = COLOR_TEAM2; // blue
635 spawnfunc_info_player_deathmatch();
637 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();};
639 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
640 CTF Starting point for a player in
641 team three (Magenta).
645 viewing angle when spawning
647 void spawnfunc_info_player_team3()
654 self.team = COLOR_TEAM3; // purple
655 spawnfunc_info_player_deathmatch();
659 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
660 CTF Starting point for a player in
665 viewing angle when spawning
667 void spawnfunc_info_player_team4()
674 self.team = COLOR_TEAM4; // yellow
675 spawnfunc_info_player_deathmatch();
678 void item_flag_reset()
680 DropFlag(self, world, world);
684 void item_flag_postspawn()
685 { // Check CTF Item Flag Post Spawn
687 // Flag Glow Trail Support
688 if(cvar("g_ctf_flag_glowtrails"))
689 { // Provide Flag Glow Trail
690 if(self.team == COLOR_TEAM1)
692 self.glow_color = 233;
694 if(self.team == COLOR_TEAM2)
696 self.glow_color = 215;
703 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
704 CTF flag for team one (Red).
705 Multiple are allowed.
709 Angle the flag will point
712 model to use, note this needs red and blue as skins 0 and 1
713 (default models/ctf/flag.md3)
715 sound played when flag is picked up
716 (default ctf/take.wav)
718 sound played when flag is returned by a teammate
719 (default ctf/return.wav)
721 sound played when flag is captured
722 (default ctf/redcapture.wav)
724 sound played when flag is lost in the field and respawns itself
725 (default ctf/respawn.wav)
728 void spawnfunc_item_flag_team1()
736 //if(!cvar("teamplay"))
737 // cvar_set("teamplay", "3");
739 // link flag into ctf_worldflaglist
740 self.ctf_worldflagnext = ctf_worldflaglist;
741 ctf_worldflaglist = self;
743 self.classname = "item_flag_team";
746 self.team = COLOR_TEAM2; // color 13 team (blue)
747 self.items = IT_KEY1; // silver key (bluish enough)
751 self.team = COLOR_TEAM1; // color 4 team (red)
752 self.items = IT_KEY2; // gold key (redish enough)
754 self.netname = "^1RED^7 flag";
755 self.target = "###item###";
756 self.skin = cvar("g_ctf_flag_red_skin");
757 if(self.spawnflags & 1)
760 self.model = cvar_string("g_ctf_flag_red_model");
762 self.noise = "ctf/take.wav";
764 self.noise1 = "ctf/return.wav";
766 self.noise2 = "ctf/redcapture.wav"; // blue team scores by capturing the red flag
768 self.noise3 = "ctf/respawn.wav";
769 precache_model (self.model);
770 setmodel (self, self.model); // precision set below
771 precache_sound (self.noise);
772 precache_sound (self.noise1);
773 precache_sound (self.noise2);
774 precache_sound (self.noise3);
775 //setsize(self, '-16 -16 -37', '16 16 37');
776 setsize(self, FLAG_MIN, FLAG_MAX);
777 setorigin(self, self.origin + '0 0 37');
778 self.nextthink = time + 0.2; // start after doors etc
779 self.think = place_flag;
783 //if(!self.glow_size)
784 // self.glow_size = 50;
786 self.effects = self.effects | EF_LOWPRECISION;
787 if(cvar("g_ctf_fullbrightflags"))
788 self.effects |= EF_FULLBRIGHT;
789 if(cvar("g_ctf_dynamiclights"))
790 self.effects |= EF_RED;
793 item_flag_postspawn();
795 waypoint_spawnforitem(self);
797 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 37', self, sprite);
798 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, '1 0 0');
800 precache_model("models/onslaught/generator_shield.md3");
802 self.reset = item_flag_reset;
805 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
806 CTF flag for team two (Blue).
807 Multiple are allowed.
811 Angle the flag will point
814 model to use, note this needs red and blue as skins 0 and 1
815 (default models/ctf/flag.md3)
817 sound played when flag is picked up
818 (default ctf/take.wav)
820 sound played when flag is returned by a teammate
821 (default ctf/return.wav)
823 sound played when flag is captured
824 (default ctf/bluecapture.wav)
826 sound played when flag is lost in the field and respawns itself
827 (default ctf/respawn.wav)
830 void spawnfunc_item_flag_team2()
837 //if(!cvar("teamplay"))
838 // cvar_set("teamplay", "3");
840 // link flag into ctf_worldflaglist
841 self.ctf_worldflagnext = ctf_worldflaglist;
842 ctf_worldflaglist = self;
844 self.classname = "item_flag_team";
847 self.team = COLOR_TEAM1; // color 4 team (red)
848 self.items = IT_KEY2; // gold key (redish enough)
852 self.team = COLOR_TEAM2; // color 13 team (blue)
853 self.items = IT_KEY1; // silver key (bluish enough)
855 self.netname = "^4BLUE^7 flag";
856 self.target = "###item###";
857 self.skin = cvar("g_ctf_flag_blue_skin");
858 if(self.spawnflags & 1)
861 self.model = cvar_string("g_ctf_flag_blue_model");
863 self.noise = "ctf/take.wav";
865 self.noise1 = "ctf/return.wav";
867 self.noise2 = "ctf/bluecapture.wav"; // red team scores by capturing the blue flag
869 self.noise3 = "ctf/respawn.wav";
870 precache_model (self.model);
871 setmodel (self, self.model); // precision set below
872 precache_sound (self.noise);
873 precache_sound (self.noise1);
874 precache_sound (self.noise2);
875 precache_sound (self.noise3);
876 //setsize(self, '-16 -16 -37', '16 16 37');
877 setsize(self, FLAG_MIN, FLAG_MAX);
878 setorigin(self, self.origin + '0 0 37');
879 self.nextthink = time + 0.2; // start after doors etc
880 self.think = place_flag;
884 //if(!self.glow_size)
885 // self.glow_size = 50;
887 self.effects = self.effects | EF_LOWPRECISION;
888 if(cvar("g_ctf_fullbrightflags"))
889 self.effects |= EF_FULLBRIGHT;
890 if(cvar("g_ctf_dynamiclights"))
891 self.effects |= EF_BLUE;
894 item_flag_postspawn();
896 waypoint_spawnforitem(self);
898 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 37', self, sprite);
899 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, '0 0 1');
901 precache_model("models/onslaught/generator_shield.md3");
903 self.reset = item_flag_reset;
907 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
908 Team declaration for CTF gameplay, this allows you to decide what team
909 names and control point models are used in your map.
911 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
912 domination, you don't need to make a blank one too.
916 Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
918 Scoreboard color of the team (for example 4 is red and 13 is blue)
922 void spawnfunc_ctf_team()
929 self.classname = "ctf_team";
930 self.team = self.cnt + 1;
933 // code from here on is just to support maps that don't have control point and team entities
934 void ctf_spawnteam (string teamname, float teamcolor)
936 local entity oldself;
939 self.classname = "ctf_team";
940 self.netname = teamname;
941 self.cnt = teamcolor;
943 spawnfunc_ctf_team();
948 // spawn some default teams if the map is not set up for ctf
949 void ctf_spawnteams()
953 numteams = 2;//cvar("g_ctf_default_teams");
955 ctf_spawnteam("Red", COLOR_TEAM1 - 1);
956 ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
959 void ctf_delayedinit()
961 // if no teams are found, spawn defaults
962 if (find(world, classname, "ctf_team") == world)
970 InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
971 flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
973 captureshield_min_negscore = cvar("g_ctf_shield_min_negscore");
974 captureshield_max_ratio = cvar("g_ctf_shield_max_ratio");
975 captureshield_force = cvar("g_ctf_shield_force");
978 void ctf_setstatus2(entity flag, float shift)
980 if (flag.cnt == FLAG_CARRY)
981 if (flag.owner == self)
982 self.items |= shift * 3;
984 self.items |= shift * 1;
985 else if (flag.cnt == FLAG_DROPPED)
986 self.items |= shift * 2;
995 self.items &~= IT_RED_FLAG_TAKEN;
996 self.items &~= IT_RED_FLAG_LOST;
997 self.items &~= IT_BLUE_FLAG_TAKEN;
998 self.items &~= IT_BLUE_FLAG_LOST;
999 self.items &~= IT_CTF_SHIELDED;
1003 float redflags, blueflags;
1005 if(self.ctf_captureshielded)
1006 self.items |= IT_CTF_SHIELDED;
1011 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1013 if(flag.items & IT_KEY2) // blue
1015 else if(flag.items & IT_KEY1) // red
1019 // blinking magic: if there is more than one flag, show one of these in a clever way
1021 redflags = mod(floor(time * redflags * 0.75), redflags);
1023 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
1025 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1027 if(flag.items & IT_KEY2) // blue
1029 if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
1030 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
1032 else if(flag.items & IT_KEY1) // red
1034 if(--blueflags == -1) // happens exactly once
1035 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
1041 entity(float cteam) ctf_team_has_commander =
1044 if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
1047 FOR_EACH_REALPLAYER(pl) {
1048 if(pl.team == cteam && pl.iscommander) {
1055 void(entity e, float st) ctf_setstate =
1061 void(float cteam) ctf_new_commander =
1066 FOR_EACH_REALPLAYER(pl) {
1067 if(pl.team == cteam) {
1068 if(pl.iscommander) { // don't reassign if alreay there
1071 if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
1075 if(plmax == world) {
1076 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
1080 plmax.iscommander = TRUE;
1081 ctf_setstate(plmax, 3);
1082 sprint(plmax, "^3You're the commander now!\n");
1083 centerprint(plmax, "^3You're the commander now!\n");
1086 void() ctf_clientconnect =
1088 self.iscommander = FALSE;
1090 if(!self.team || self.classname != "player") {
1091 ctf_setstate(self, -1);
1093 ctf_setstate(self, 0);
1095 self.team_saved = self.team;
1097 if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
1098 ctf_new_commander(self.team);
1102 void() ctf_playerchanged =
1104 if(!self.team || self.classname != "player") {
1105 ctf_setstate(self, -1);
1106 } else if(self.ctf_state < 0 && self.classname == "player") {
1107 ctf_setstate(self, 0);
1110 if(self.iscommander &&
1111 (self.classname != "player" || self.team != self.team_saved)
1114 self.iscommander = FALSE;
1115 if(self.classname == "player")
1116 ctf_setstate(self, 0);
1118 ctf_setstate(self, -1);
1119 ctf_new_commander(self.team_saved);
1122 self.team_saved = self.team;
1124 ctf_new_commander(self.team);
1127 void() ctf_clientdisconnect =
1129 if(self.iscommander)
1131 ctf_new_commander(self.team);
1135 entity GetPlayer(string);
1136 float() ctf_clientcommand =
1139 if(argv(0) == "order") {
1141 sprint(self, "This command is not supported in this gamemode.\n");
1144 if(!self.iscommander) {
1145 sprint(self, "^1You are not the commander!\n");
1149 sprint(self, "Usage: order #player status - (playernumber as in status)\n");
1152 e = GetPlayer(argv(1));
1154 sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
1157 if(e.team != self.team) {
1158 sprint(self, "^3You can only give orders to your own team!\n");
1161 if(argv(2) == "attack") {
1162 sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
1163 sprint(e, "^1Attack!\n");
1164 centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
1166 } else if(argv(2) == "defend") {
1167 sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
1168 sprint(e, "^Defend!\n");
1169 centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
1172 sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");