4 float sv_airaccelerate;
8 float sv_airaccel_sideways_friction;
11 .entity ladder_entity;
13 .float swamp_slowdown;
17 .float spectatorspeed;
19 #define SHTEST_DELTA 10
20 #define SHTEST_THRESHOLD 1.1
22 .float shtest_accumulator;
28 When you press the jump key
31 void PlayerJump (void)
35 mjumpheight = cvar("sv_jumpvelocity");
36 if (self.waterlevel >= 2)
38 if (self.watertype == CONTENT_WATER)
39 self.velocity_z = 200;
40 else if (self.watertype == CONTENT_SLIME)
49 if (!(self.flags & FL_ONGROUND))
53 if (!(self.flags & FL_JUMPRELEASED))
58 if(self.runes & RUNE_SPEED)
60 if(self.runes & CURSE_SLOW)
61 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
63 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
65 else if(self.runes & CURSE_SLOW)
67 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
71 if(g_minstagib && (self.items & IT_INVINCIBLE))
73 mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
76 self.velocity_z = self.velocity_z + mjumpheight;
77 self.oldvelocity_z = self.velocity_z;
79 self.flags = self.flags - FL_ONGROUND;
80 self.flags = self.flags - FL_JUMPRELEASED;
83 player_setanim(self.anim_duckjump, FALSE, TRUE, TRUE);
85 player_setanim(self.anim_jump, FALSE, TRUE, TRUE);
88 PlayerSound(playersound_jump, CHAN_PLAYER, 0);
93 local vector start, end;
95 // check for a jump-out-of-water
96 makevectors (self.angles);
98 start_z = start_z + 8;
100 normalize(v_forward);
101 end = start + v_forward*24;
102 traceline (start, end, TRUE, self);
103 if (trace_fraction < 1)
105 start_z = start_z + self.maxs_z - 8;
106 end = start + v_forward*24;
107 self.movedir = trace_plane_normal * -50;
108 traceline (start, end, TRUE, self);
109 if (trace_fraction == 1)
110 { // open at eye level
111 self.flags = self.flags | FL_WATERJUMP;
112 self.velocity_z = 225;
113 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
114 self.teleport_time = time + 2; // safety net
120 .vector movement_old;
124 void Nixnex_GiveCurrentWeapon();
125 void SV_PlayerPhysics()
127 local vector wishvel, wishdir, v;
128 local float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, shtest_score, buttons;
131 antilag_record(self);
133 buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE;
134 if(!sv_maxidle_spectatorsareidle || self.movetype == MOVETYPE_WALK)
136 if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
137 self.parm_idlesince = time;
139 self.buttons_old = buttons;
140 self.movement_old = self.movement;
141 self.v_angle_old = self.v_angle;
143 if(time > self.shtest_next)
145 if(self.shtest_next > 0)
147 // self.shtest_accumulator:
148 // started at time - SHTEST_DELTA
149 // should be at SHTEST_DELTA
150 shtest_score = self.shtest_accumulator / (SHTEST_DELTA + time - self.shtest_next);
151 if(shtest_score > SHTEST_THRESHOLD)
152 print("TIME PARADOX: shtest for ", self.netname, " said ", ftos(shtest_score), "\n");
153 else if(cvar("developer_shtest"))
154 dprint("okay: shtest for ", self.netname, " said ", ftos(shtest_score), "\n");
156 self.shtest_next = time + SHTEST_DELTA;
157 self.shtest_accumulator = 0;
159 self.shtest_accumulator += frametime;
161 if (clienttype(self) == CLIENTTYPE_BOT)
164 if (self.movetype == MOVETYPE_NONE)
167 if (self.punchangle != '0 0 0')
169 f = vlen(self.punchangle) - 10 * frametime;
171 self.punchangle = normalize(self.punchangle) * f;
173 self.punchangle = '0 0 0';
176 if (self.punchvector != '0 0 0')
178 f = vlen(self.punchvector) - 30 * frametime;
180 self.punchvector = normalize(self.punchvector) * f;
182 self.punchvector = '0 0 0';
189 if(self.runes & RUNE_SPEED)
191 if(self.runes & CURSE_SLOW)
192 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_combo_moverate");
194 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_moverate");
196 else if(self.runes & CURSE_SLOW)
198 maxspd_mod = maxspd_mod * cvar("g_balance_curse_slow_moverate");
202 if(g_minstagib && (self.items & IT_INVINCIBLE))
204 maxspd_mod = cvar("g_minstagib_speed_moverate");
209 swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
212 if(self.flags & FL_NOTARGET)
214 maxspd_mod = cvar("sv_spectator_speed_multiplier");
215 if(!self.spectatorspeed)
216 self.spectatorspeed = maxspd_mod;
217 if(self.impulse && self.impulse <= 19)
219 if(self.lastflags & FL_NOTARGET)
221 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
222 self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
223 else if(self.impulse == 11)
224 self.spectatorspeed = maxspd_mod;
225 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
226 self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
227 else if(self.impulse >= 1 && self.impulse <= 9)
228 self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
229 } // otherwise just clear
232 maxspd_mod = self.spectatorspeed;
235 spd = sv_maxspeed * maxspd_mod * swampspd_mod;
237 if(self.speed != spd)
241 stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
242 stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
243 stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
244 stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
246 temps = ftos(sv_accelerate * maxspd_mod);
247 stuffcmd(self, strcat("cl_movement_accelerate ", temps, "\n"));
250 // if dead, behave differently
257 self.angles_y = self.v_angle_y;
261 if(self.flags & FL_ONGROUND)
266 if(self.waterlevel < 2)
267 if(time >= self.ladder_time)
270 self.nextstep = time + 0.3 + random() * 0.1;
271 trace_dphitq3surfaceflags = 0;
272 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
273 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
275 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
276 GlobalSound(globalsound_metalfall, CHAN_PLAYER, 0);
278 GlobalSound(globalsound_fall, CHAN_PLAYER, 0);
286 if(self.classname == "player")
290 self.flags = self.flags - (self.flags & FL_ONGROUND);
291 tracebox(self.origin + '0 0 1', self.mins, self.maxs, self.origin - '0 0 2', MOVE_NORMAL, self);
292 if(trace_fraction < 1 && trace_plane_normal_z > 0.7)
293 self.flags = self.flags | FL_ONGROUND;
296 if (self.BUTTON_JUMP)
299 self.flags = self.flags | FL_JUMPRELEASED;
301 if (self.waterlevel == 2)
305 if (self.flags & FL_WATERJUMP )
307 self.velocity_x = self.movedir_x;
308 self.velocity_y = self.movedir_y;
309 if (time > self.teleport_time || self.waterlevel == 0)
311 self.flags = self.flags - (self.flags & FL_WATERJUMP);
312 self.teleport_time = 0;
315 else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY)
317 // noclipping or flying
318 self.flags = self.flags - (self.flags & FL_ONGROUND);
320 self.velocity = self.velocity * (1 - frametime * sv_friction);
321 makevectors(self.v_angle);
322 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
323 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
325 wishdir = normalize(wishvel);
326 wishspeed = vlen(wishvel);
327 if (wishspeed > sv_maxspeed*maxspd_mod)
328 wishspeed = sv_maxspeed*maxspd_mod;
329 if (time >= self.teleport_time)
331 f = wishspeed - (self.velocity * wishdir);
333 self.velocity = self.velocity + wishdir * min(f, sv_accelerate*maxspd_mod * frametime * wishspeed);
336 else if (self.waterlevel >= 2)
339 self.flags = self.flags - (self.flags & FL_ONGROUND);
341 makevectors(self.v_angle);
342 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
343 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
344 if (wishvel == '0 0 0')
345 wishvel = '0 0 -60'; // drift towards bottom
347 wishdir = normalize(wishvel);
348 wishspeed = vlen(wishvel);
349 if (wishspeed > sv_maxspeed*maxspd_mod)
350 wishspeed = sv_maxspeed*maxspd_mod;
351 wishspeed = wishspeed * 0.7;
354 self.velocity = self.velocity * (1 - frametime * sv_friction);
356 // water acceleration
357 f = wishspeed - (self.velocity * wishdir);
359 self.velocity = self.velocity + wishdir * min(f, sv_accelerate*maxspd_mod * frametime * wishspeed);
361 else if (time < self.ladder_time)
363 // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
364 self.flags = self.flags - (self.flags & FL_ONGROUND);
366 self.velocity = self.velocity * (1 - frametime * sv_friction);
367 makevectors(self.v_angle);
368 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
369 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
371 self.velocity_z = self.velocity_z + self.gravity * sv_gravity * frametime;
373 self.velocity_z = self.velocity_z + sv_gravity * frametime;
374 if (self.ladder_entity.classname == "func_water")
377 if (f > self.ladder_entity.speed)
378 wishvel = wishvel * (self.ladder_entity.speed / f);
380 self.watertype = self.ladder_entity.skin;
381 f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
382 if ((self.origin_z + self.view_ofs_z) < f)
384 else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
386 else if ((self.origin_z + self.mins_z + 1) < f)
391 self.watertype = CONTENT_EMPTY;
395 wishdir = normalize(wishvel);
396 wishspeed = vlen(wishvel);
397 if (wishspeed > sv_maxspeed)
398 wishspeed = sv_maxspeed;
399 if (time >= self.teleport_time)
401 f = wishspeed - (self.velocity * wishdir);
403 self.velocity = self.velocity + wishdir * min(f, sv_accelerate*maxspd_mod * frametime * wishspeed);
406 else if (self.flags & FL_ONGROUND)
409 makevectors(self.v_angle_y * '0 1 0');
410 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
412 if(!(self.lastflags & FL_ONGROUND))
414 if(cvar("speedmeter"))
415 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
416 if(self.lastground < time - 0.3)
417 self.velocity = self.velocity * (1 - cvar("sv_friction_on_land"));
418 if(self.jumppadcount > 1)
419 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
420 self.jumppadcount = 0;
423 if (self.velocity_x || self.velocity_y)
424 if (!(self.flags & FL_JUMPRELEASED) || !self.BUTTON_JUMP)
429 if (f < sv_stopspeed)
430 f = 1 - frametime * (sv_stopspeed / f) * sv_friction;
432 f = 1 - frametime * sv_friction;
434 self.velocity = self.velocity * f;
436 self.velocity = '0 0 0';
439 wishdir = normalize(wishvel);
440 wishspeed = vlen(wishvel);
441 if (wishspeed > sv_maxspeed*maxspd_mod)
442 wishspeed = sv_maxspeed*maxspd_mod;
444 wishspeed = wishspeed * 0.5;
445 if (time >= self.teleport_time)
447 f = wishspeed - (self.velocity * wishdir);
449 self.velocity = self.velocity + wishdir * min(f, sv_accelerate*maxspd_mod * frametime * wishspeed);
456 maxairspd = sv_maxairspeed*maxspd_mod;
457 airaccel = sv_airaccelerate*maxspd_mod;
461 maxairspd = sv_maxairspeed;
462 airaccel = sv_airaccelerate;
465 makevectors(self.v_angle_y * '0 1 0');
466 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
468 wishdir = normalize(wishvel);
469 wishspeed = vlen(wishvel);
470 if (wishspeed > maxairspd)
471 wishspeed = maxairspd;
473 wishspeed = wishspeed * 0.5;
474 if (time >= self.teleport_time)
476 // NOTE: this does the same as the commented out old code if:
478 // sv_airaccel_sideways_friction 0
483 vel_straight = self.velocity * wishdir;
484 vel_z = self.velocity_z;
485 vel_perpend = self.velocity - vel_straight * wishdir - vel_z * '0 0 1';
487 f = wishspeed - vel_straight;
489 vel_straight = vel_straight + min(f, airaccel * frametime * wishspeed) * sv_airaccel_qw;
491 vel_straight = vel_straight + min(wishspeed, airaccel * frametime * wishspeed) * (1 - sv_airaccel_qw);
493 // anti-sideways friction to fix QW-style bunnyhopping
494 vel_perpend = vel_perpend * (1 - frametime * (wishspeed / maxairspd) * sv_airaccel_sideways_friction);
496 self.velocity = vel_straight * wishdir + vel_z * '0 0 1' + vel_perpend;
499 f = wishspeed;// - (self.velocity * wishdir);
501 self.velocity = self.velocity + wishdir * min(f, airaccel * frametime * wishspeed);
506 if(self.flags & FL_ONGROUND)
507 self.lastground = time;
509 self.lastflags = self.flags;