1 void race_send_recordtime(float t, float msg);
3 void send_CSQC_teamnagger() {
4 WriteByte(0, SVC_TEMPENTITY);
5 WriteByte(0, TE_CSQC_TEAMNAGGER);
8 float ClientData_Send(entity to, float sf)
19 if(to.classname == "spectator")
25 sf |= 1; // forced scoreboard
26 if(to.spectatee_status)
27 sf |= 2; // spectator ent number follows
30 if(e.porto_v_angle_held)
31 sf |= 8; // angles held
33 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
34 WriteByte(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, to.spectatee_status);
41 WriteAngle(MSG_ENTITY, e.v_angle_x);
42 WriteAngle(MSG_ENTITY, e.v_angle_y);
48 void ClientData_Attach()
50 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
51 self.clientdata.drawonlytoclient = self;
52 self.clientdata.owner = self;
55 void ClientData_Detach()
57 remove(self.clientdata);
58 self.clientdata = world;
61 void ClientData_Touch(entity e)
63 e.clientdata.SendFlags = 1;
65 // make it spectatable
67 FOR_EACH_REALCLIENT(e2)
70 if(e2.classname == "spectator")
72 e2.clientdata.SendFlags = 1;
77 #define SPAWNPOINT_SCORE frags
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // -1 if a spawn can't be used
109 // otherwise, a weight of the spawnpoint
110 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
112 float shortest, thisdist;
115 // filter out spots for the wrong team
117 if(spot.team != teamcheck)
121 if(spot.target == "")
124 if(clienttype(self) == CLIENTTYPE_REAL)
126 if(spot.restriction == 1)
131 if(spot.restriction == 2)
135 // filter out spots for assault
136 if(spot.target != "") {
139 ent = find(world, targetname, spot.target);
141 if(ent.classname == "target_objective")
144 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
148 else if(ent.classname == "trigger_race_checkpoint")
151 if(self.classname == "player") // spectators may spawn everywhere
153 if(g_race_qualifying)
156 if(ent.race_checkpoint != 0)
158 if(spot.race_place != race_lowest_place_spawn)
163 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
166 pl = self.race_place;
167 if(pl > race_highest_place_spawn)
169 if(pl == 0 && !self.race_started)
170 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
171 if(spot.race_place != pl)
177 ent = find(ent, targetname, spot.target);
185 shortest = vlen(world.maxs - world.mins);
186 for(player = playerlist; player; player = player.chain)
189 thisdist = vlen(player.origin - spot.origin);
190 if (thisdist < shortest)
198 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
200 local entity spot, spotlist, spotlistend;
201 spawn_allgood = TRUE;
207 for(spot = firstspot; spot; spot = spot.chain)
209 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
211 if(cvar("spawn_debugview"))
213 setmodel(spot, "models/runematch/rune.mdl");
214 if(spot.SPAWNPOINT_SCORE < mindist)
216 spot.colormod = '1 0 0';
221 spot.colormod = '0 1 0';
222 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
226 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
228 if(spot.SPAWNPOINT_SCORE < mindist)
230 // too short distance
231 spawn_allgood = FALSE;
236 spawn_allbad = FALSE;
239 spotlistend.chain = spot;
246 if(spot.team != teamcheck)
247 error("invalid spawn added");
249 print("added ", etos(spot), "\n");
255 spotlistend.chain = world;
260 for(e = spotlist; e; e = e.chain)
262 print("seen ", etos(e), "\n");
263 if(e.team != teamcheck)
264 error("invalid spawn found");
271 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
273 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
274 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
277 RandomSelection_Init();
278 for(spot = firstspot; spot; spot = spot.chain)
279 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
281 return RandomSelection_chosen_ent;
288 Finds a point to respawn
291 entity SelectSpawnPoint (float anypoint)
293 local float teamcheck;
294 local entity firstspot_new;
295 local entity spot, firstspot, playerlist;
297 spot = find (world, classname, "testplayerstart");
303 if(!anypoint && have_team_spawns > 0)
304 teamcheck = self.team;
306 // get the list of players
307 playerlist = findchain(classname, "player");
308 // get the entire list of spots
309 firstspot = findchain(classname, "info_player_deathmatch");
310 // filter out the bad ones
311 // (note this returns the original list if none survived)
314 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
318 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
320 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
321 firstspot = firstspot_new;
323 // there is 50/50 chance of choosing a random spot or the furthest spot
324 // (this means that roughly every other spawn will be furthest, so you
325 // usually won't get fragged at spawn twice in a row)
326 if (arena_roundbased && !g_ca)
328 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
330 firstspot = firstspot_new;
331 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
333 else if (random() > cvar("g_spawn_furthest"))
334 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
336 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
339 if(cvar("spawn_debugview"))
341 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
345 for(e = firstspot; e; e = e.chain)
346 if(e.team != teamcheck)
347 error("invalid spawn found");
352 if(cvar("spawn_debug"))
356 if(some_spawn_has_been_used)
357 return world; // team can't spawn any more, because of actions of other team
359 error("Cannot find a spawn point - please fix the map!");
370 Checks if the argument string can be a valid playermodel.
371 Returns a valid one in doubt.
374 string FallbackPlayerModel = "models/player/marine.zym";
375 string CheckPlayerModel(string plyermodel) {
376 if(strlen(plyermodel) < 4)
377 return FallbackPlayerModel;
378 if( substring(plyermodel,0,14) != "models/player/")
379 return FallbackPlayerModel;
380 else if(cvar("sv_servermodelsonly"))
382 if(substring(plyermodel,-4,4) != ".zym")
383 if(substring(plyermodel,-4,4) != ".dpm")
384 if(substring(plyermodel,-4,4) != ".md3")
385 if(substring(plyermodel,-4,4) != ".psk")
386 return FallbackPlayerModel;
387 // forbid the LOD models
388 if(substring(plyermodel, -9,5) == "_lod1")
389 return FallbackPlayerModel;
390 if(substring(plyermodel, -9,5) == "_lod2")
391 return FallbackPlayerModel;
392 if(plyermodel != strtolower(plyermodel))
393 return FallbackPlayerModel;
394 if(!fexists(plyermodel))
395 return FallbackPlayerModel;
402 Client_customizeentityforclient
407 void Client_uncustomizeentityforclient()
409 if(self.modelindex == 0) // no need to uncustomize then
411 self.modelindex = self.modelindex_lod0;
412 self.skin = self.skinindex;
415 float Client_customizeentityforclient()
419 if(self.modelindex == 0)
426 t0 = gettime(GETTIME_HIRES); // reference
431 #ifdef ALLOW_FORCEMODELS
432 if(other.cvar_cl_forceplayermodelsfromnexuiz)
433 if not(self.modelindex_lod0_from_nexuiz)
435 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
439 self.skin = modelsource.skinindex;
442 if(modelsource == self)
443 self.skin = modelsource.skinindex;
445 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
449 // other: the player viewing me
453 if(other.cvar_cl_playerdetailreduction <= 0)
455 if(other.cvar_cl_playerdetailreduction <= -2)
456 self.modelindex = modelsource.modelindex_lod2;
457 else if(other.cvar_cl_playerdetailreduction <= -1)
458 self.modelindex = modelsource.modelindex_lod1;
460 self.modelindex = modelsource.modelindex_lod0;
464 distance = vlen(self.origin - other.origin);
465 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
466 if(f > sv_loddistance2)
467 self.modelindex = modelsource.modelindex_lod2;
468 else if(f > sv_loddistance1)
469 self.modelindex = modelsource.modelindex_lod1;
471 self.modelindex = modelsource.modelindex_lod0;
476 t1 = gettime(GETTIME_HIRES); // reference
477 client_cefc_accumulator += (t1 - t0);
483 void UpdatePlayerSounds();
484 void setmodel_lod(entity e, string modelname)
490 // FIXME: this only supports 3-letter extensions
491 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
494 setmodel(e, s); // players have high precision
495 self.modelindex_lod1 = self.modelindex;
498 self.modelindex_lod1 = -1;
500 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
503 setmodel(e, s); // players have high precision
504 self.modelindex_lod2 = self.modelindex;
507 self.modelindex_lod2 = -1;
509 precache_model(modelname);
510 setmodel(e, modelname); // players have high precision
511 self.modelindex_lod0 = self.modelindex;
513 if(self.modelindex_lod1 < 0)
514 self.modelindex_lod1 = self.modelindex;
516 if(self.modelindex_lod2 < 0)
517 self.modelindex_lod2 = self.modelindex;
521 precache_model(modelname);
522 setmodel(e, modelname); // players have high precision
523 self.modelindex_lod0 = self.modelindex;
524 // save it for possible player model forcing
527 s = whichpack(self.model);
528 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
530 player_setupanimsformodel();
531 UpdatePlayerSounds();
538 putting a client as observer in the server
541 void FixPlayermodel();
542 void PutObserverInServer (void)
546 race_PreSpawnObserver();
548 spot = SelectSpawnPoint (TRUE);
550 error("No spawnpoints for observers?!?\n");
551 RemoveGrapplingHook(self); // Wazat's Grappling Hook
553 if(clienttype(self) == CLIENTTYPE_REAL)
556 WriteByte(MSG_ONE, SVC_SETVIEW);
557 WriteEntity(MSG_ONE, self);
561 kh_Key_DropAll(self, TRUE);
563 Portal_ClearAll(self);
566 DropFlag(self.flagcarried, world, world);
569 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
571 WaypointSprite_PlayerDead();
573 if not(g_ca) // don't reset teams when moving a ca player to the spectators
574 self.team = -1; // move this as it is needed to log the player spectating in eventlog
576 if(self.killcount != -666) {
578 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
579 bprint ("^4", self.netname, "^4 has no more lives left\n");
581 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
583 bprint ("^4", self.netname, "^4 is spectating now\n");
585 if(self.just_joined == FALSE) {
586 LogTeamchange(self.playerid, -1, 4);
588 self.just_joined = FALSE;
591 PlayerScore_Clear(self); // clear scores when needed
593 self.spectatortime = time;
595 self.classname = "observer";
596 self.iscreature = FALSE;
598 self.takedamage = DAMAGE_NO;
599 self.solid = SOLID_NOT;
600 self.movetype = MOVETYPE_NOCLIP;
601 self.flags = FL_CLIENT | FL_NOTARGET;
602 self.armorvalue = 666;
604 self.armorvalue = cvar("g_balance_armor_start");
605 self.pauserotarmor_finished = 0;
606 self.pauserothealth_finished = 0;
607 self.pauseregen_finished = 0;
608 self.damageforcescale = 0;
615 self.pain_finished = 0;
616 self.strength_finished = 0;
617 self.invincible_finished = 0;
619 self.think = SUB_Null;
623 self.deadflag = DEAD_NO;
624 self.angles = spot.angles;
626 self.fixangle = TRUE;
629 self.view_ofs = PL_VIEW_OFS;
630 setorigin (self, spot.origin);
631 setsize (self, '0 0 0', '0 0 0');
632 self.prevorigin = self.origin;
640 self.weaponmodel = "";
641 self.weaponentity = world;
642 self.exteriorweaponentity = world;
643 self.killcount = -666;
644 self.velocity = '0 0 0';
645 self.avelocity = '0 0 0';
646 self.punchangle = '0 0 0';
647 self.punchvector = '0 0 0';
648 self.oldvelocity = self.velocity;
649 self.fire_endtime = -1;
652 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
656 if(self.version_mismatch)
658 Spawnqueue_Unmark(self);
659 Spawnqueue_Remove(self);
663 Spawnqueue_Insert(self);
668 // Only if the player cannot play at all
669 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
670 self.frags = FRAGS_SPECTATOR;
672 self.frags = FRAGS_LMS_LOSER;
675 self.frags = FRAGS_SPECTATOR;
678 float RestrictSkin(float s)
687 void FixPlayermodel()
689 local string defaultmodel;
690 local float defaultskin, chmdl, oldskin;
695 if(cvar("sv_defaultcharacter") == 1) {
701 s = Team_ColorNameLowerCase(self.team);
704 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
705 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
709 if(defaultmodel == "")
711 defaultmodel = cvar_string("sv_defaultplayermodel");
712 defaultskin = cvar("sv_defaultplayerskin");
716 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
719 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
720 self.model = ""; // force the != checks to return true
723 if(defaultmodel != "")
725 if (defaultmodel != self.model)
729 setmodel_lod (self, defaultmodel);
730 setsize (self, m1, m2);
734 oldskin = self.skinindex;
735 self.skinindex = defaultskin;
737 if (self.playermodel != self.model || self.playermodel == "")
739 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
742 setmodel_lod (self, self.playermodel);
743 setsize (self, m1, m2);
747 oldskin = self.skinindex;
748 self.skinindex = RestrictSkin(stof(self.playerskin));
751 if(chmdl || oldskin != self.skinindex)
752 self.species = player_getspecies(); // model or skin has changed
755 if(strlen(cvar_string("sv_defaultplayercolors")))
756 if(self.clientcolors != cvar("sv_defaultplayercolors"))
757 setcolor(self, cvar("sv_defaultplayercolors"));
760 void PlayerTouchExplode(entity p1, entity p2)
763 org = (p1.origin + p2.origin) * 0.5;
764 org_z += (p1.mins_z + p2.mins_z) * 0.5;
771 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
779 Called when a client spawns in the server
782 //void() ctf_playerchanged;
783 void PutClientInServer (void)
785 if(clienttype(self) == CLIENTTYPE_BOT)
787 self.classname = "player";
789 else if(clienttype(self) == CLIENTTYPE_REAL)
792 WriteByte(MSG_ONE, SVC_SETVIEW);
793 WriteEntity(MSG_ONE, self);
796 // player is dead and becomes observer
797 // FIXME fix LMS scoring for new system
800 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
801 self.classname = "observer";
804 if(g_arena || (g_ca && !allowed_to_spawn))
806 self.classname = "observer";
809 self.classname = "observer";
811 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
812 entity spot, oldself;
816 JoinBestTeam(self, FALSE, TRUE);
820 spot = SelectSpawnPoint (FALSE);
823 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
824 return; // spawn failed
827 RemoveGrapplingHook(self); // Wazat's Grappling Hook
829 self.classname = "player";
830 self.wasplayer = TRUE;
831 self.iscreature = TRUE;
832 self.movetype = MOVETYPE_WALK;
833 self.solid = SOLID_SLIDEBOX;
834 if(cvar("g_playerclip_collisions"))
835 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
837 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
838 self.frags = FRAGS_PLAYER;
839 if(independent_players)
840 MAKE_INDEPENDENT_PLAYER(self);
841 self.flags = FL_CLIENT;
842 self.takedamage = DAMAGE_AIM;
844 self.effects = EF_FULLBRIGHT;
847 self.air_finished = time + 12;
852 self.ammo_shells = warmup_start_ammo_shells;
853 self.ammo_nails = warmup_start_ammo_nails;
854 self.ammo_rockets = warmup_start_ammo_rockets;
855 self.ammo_cells = warmup_start_ammo_cells;
856 self.ammo_fuel = warmup_start_ammo_fuel;
857 self.health = warmup_start_health;
858 self.armorvalue = warmup_start_armorvalue;
859 self.weapons = warmup_start_weapons;
863 self.ammo_shells = start_ammo_shells;
864 self.ammo_nails = start_ammo_nails;
865 self.ammo_rockets = start_ammo_rockets;
866 self.ammo_cells = start_ammo_cells;
867 self.ammo_fuel = start_ammo_fuel;
868 self.health = start_health;
869 self.armorvalue = start_armorvalue;
870 self.weapons = start_weapons;
873 if(g_weaponarena_random)
874 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
876 self.items = start_items;
877 self.switchweapon = w_getbestweapon(self);
878 self.cnt = self.switchweapon;
880 self.jump_interval = time;
882 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
883 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
884 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
885 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
886 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
887 //extend the pause of rotting if client was reset at the beginning of the countdown
888 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
889 self.spawnshieldtime += game_starttime - time;
890 self.pauserotarmor_finished += game_starttime - time;
891 self.pauserothealth_finished += game_starttime - time;
892 self.pauseregen_finished += game_starttime - time;
894 self.damageforcescale = 2;
901 self.pain_finished = 0;
902 self.strength_finished = 0;
903 self.invincible_finished = 0;
905 // players have no think function
906 self.think = SUB_Null;
915 self.deadflag = DEAD_NO;
917 self.angles = spot.angles;
919 self.angles_z = 0; // never spawn tilted even if the spot says to
920 self.fixangle = TRUE; // turn this way immediately
921 self.velocity = '0 0 0';
922 self.avelocity = '0 0 0';
923 self.punchangle = '0 0 0';
924 self.punchvector = '0 0 0';
925 self.oldvelocity = self.velocity;
926 self.fire_endtime = -1;
929 WRITESPECTATABLE_MSG_ONE({
930 WriteByte(MSG_ONE, SVC_TEMPENTITY);
931 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
935 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
941 self.view_ofs = PL_VIEW_OFS;
942 setsize (self, PL_MIN, PL_MAX);
943 self.spawnorigin = spot.origin;
944 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
945 // don't reset back to last position, even if new position is stuck in solid
946 self.oldorigin = self.origin;
947 self.prevorigin = self.origin;
948 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
952 Spawnqueue_Remove(self);
953 Spawnqueue_Mark(self);
959 self.event_damage = PlayerDamage;
961 self.bot_attack = TRUE;
963 self.statdraintime = time + 5;
964 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
966 if(self.killcount == -666) {
967 PlayerScore_Clear(self);
971 self.cnt = WEP_LASER;
972 self.nixnex_lastchange_id = -1;
974 CL_SpawnWeaponentity();
975 self.alpha = default_player_alpha;
976 self.colormod = '1 1 1' * cvar("g_player_brightness");
977 self.exteriorweaponentity.alpha = default_weapon_alpha;
979 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
980 self.lms_traveled_distance = 0;
981 self.speedrunning = FALSE;
983 race_PostSpawn(spot);
985 if(cvar("spawn_debug"))
987 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
988 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
991 //stuffcmd(self, "chase_active 0");
992 //stuffcmd(self, "set viewsize $tmpviewsize \n");
994 if (cvar("g_spawnsound"))
995 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
998 if(self.team == assault_attacker_team)
999 centerprint(self, "You are attacking!");
1001 centerprint(self, "You are defending!");
1004 target_voicescript_clear(self);
1006 // reset fields the weapons may use
1007 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1008 weapon_action(j, WR_RESETPLAYER);
1012 activator = oldself;
1016 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1017 PutObserverInServer ();
1021 // ctf_playerchanged();
1024 float ClientInit_SendEntity(entity to, float sf)
1027 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1028 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1029 for(i = 1; i <= 24; ++i)
1030 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1031 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1032 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1033 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1035 if(sv_foginterval && world.fog != "")
1036 WriteString(MSG_ENTITY, world.fog);
1038 WriteString(MSG_ENTITY, "");
1039 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1040 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1044 void ClientInit_Spawn()
1046 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1054 void SetNewParms (void)
1056 // initialize parms for a new player
1057 parm1 = -(86400 * 366);
1065 void SetChangeParms (void)
1067 // save parms for level change
1068 parm1 = self.parm_idlesince - time;
1076 void DecodeLevelParms (void)
1079 self.parm_idlesince = parm1;
1080 if(self.parm_idlesince == -(86400 * 366))
1081 self.parm_idlesince = time;
1083 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1084 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1091 Called when a client types 'kill' in the console
1095 void ClientKill_Now_TeamChange()
1097 if(self.killindicator_teamchange == -1)
1100 JoinBestTeam( self, FALSE, FALSE );
1103 SV_ChangeTeam(self.killindicator_teamchange - 1);
1106 void ClientKill_Now()
1108 if(self.killindicator_teamchange)
1109 ClientKill_Now_TeamChange();
1112 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1114 if(self.killindicator)
1116 dprint("Cleaned up after a leaked kill indicator.\n");
1117 remove(self.killindicator);
1118 self.killindicator = world;
1121 void KillIndicator_Think()
1123 if (!self.owner.modelindex)
1125 self.owner.killindicator = world;
1133 ClientKill_Now(); // no oldself needed
1139 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1140 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1143 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1144 if(self.owner.killindicator_teamchange)
1146 if(self.owner.killindicator_teamchange == -1)
1147 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1149 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1152 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1154 self.nextthink = time + 1;
1159 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1163 killtime = cvar("g_balance_kill_delay");
1165 if(g_race_qualifying)
1168 self.killindicator_teamchange = targetteam;
1170 if(!self.killindicator)
1172 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1178 self.killindicator = spawn();
1179 self.killindicator.owner = self;
1180 self.killindicator.scale = 0.5;
1181 setattachment(self.killindicator, self, "");
1182 setorigin(self.killindicator, '0 0 52');
1183 self.killindicator.think = KillIndicator_Think;
1184 self.killindicator.nextthink = time + (self.lip) * 0.05;
1185 self.killindicator.cnt = ceil(killtime);
1186 self.killindicator.count = bound(0, ceil(killtime), 10);
1187 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1189 for(e = world; (e = find(e, classname, "body")) != world; )
1193 e.killindicator = spawn();
1194 e.killindicator.owner = e;
1195 e.killindicator.scale = 0.5;
1196 setattachment(e.killindicator, e, "");
1197 setorigin(e.killindicator, '0 0 52');
1198 e.killindicator.think = KillIndicator_Think;
1199 e.killindicator.nextthink = time + (e.lip) * 0.05;
1200 e.killindicator.cnt = ceil(killtime);
1205 if(self.killindicator)
1208 self.killindicator.colormod = TeamColor(targetteam);
1210 self.killindicator.colormod = '0 0 0';
1214 void ClientKill (void)
1216 ClientKill_TeamChange(0);
1219 void DoTeamChange(float destteam)
1225 SetPlayerColors(self, destteam);
1228 if(self.classname == "player")
1231 CheckAllowedTeams(self);
1232 t = FindSmallestTeam(self, TRUE);
1235 case COLOR_TEAM1: c0 = c1; break;
1236 case COLOR_TEAM2: c0 = c2; break;
1237 case COLOR_TEAM3: c0 = c3; break;
1238 case COLOR_TEAM4: c0 = c4; break;
1245 destteam = COLOR_TEAM1;
1249 destteam = COLOR_TEAM2;
1253 destteam = COLOR_TEAM3;
1257 destteam = COLOR_TEAM4;
1263 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1265 ClientKill_TeamChange(destteam);
1268 void FixClientCvars(entity e)
1270 // send prediction settings to the client
1271 stuffcmd(e, "\nin_bindmap 0 0\n");
1273 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1275 * we no longer need to stuff this. Remove this comment block if you feel
1276 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1277 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1278 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1279 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1280 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1281 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1282 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1283 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1284 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1285 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1286 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1287 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1288 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1289 stuffcmd(e, "cl_movement_edgefriction 1\n");
1297 Called when a client connects to the server
1300 //void ctf_clientconnect();
1301 string ColoredTeamName(float t);
1302 void DecodeLevelParms (void);
1303 //void dom_player_join_team(entity pl);
1304 void ClientConnect (void)
1308 if(self.flags & FL_CLIENT)
1310 print("Warning: ClientConnect, but already connected!\n");
1314 if(Ban_MaybeEnforceBan(self))
1319 self.classname = "player_joining";
1321 self.flags = FL_CLIENT;
1322 self.version_nagtime = time + 10 + random() * 10;
1326 dprint("BUG player count is lower than zero, this cannot happen!\n");
1330 PlayerScore_Attach(self);
1331 ClientData_Attach();
1333 bot_clientconnect();
1339 race_PreSpawnObserver();
1342 // dom_player_join_team(self);
1344 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1346 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1347 self.classname = "observer";
1351 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1353 self.classname = "player";
1354 campaign_bots_may_start = 1;
1358 self.classname = "observer"; // do it anyway
1363 self.classname = "player";
1364 campaign_bots_may_start = 1;
1368 self.playerid = (playerid_last = playerid_last + 1);
1370 if(cvar("sv_eventlog"))
1371 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1373 LogTeamchange(self.playerid, self.team, 1);
1375 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1377 self.netname_previous = strzone(self.netname);
1379 bprint("^4", self.netname, "^4 connected");
1381 if(g_domination || g_ctf)
1382 bprint(" and joined the ", ColoredTeamName(self.team));
1386 self.welcomemessage_time = 0;
1388 stuffcmd(self, strcat(clientstuff, "\n"));
1389 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1390 stuffcmd(self, "cl_particles_reloadeffects\n");
1392 FixClientCvars(self);
1394 // spawnfunc_waypoint sprites
1395 WaypointSprite_InitClient(self);
1397 // Wazat's grappling hook
1398 SetGrappleHookBindings();
1400 // get autoswitch state from player when he toggles it
1401 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1403 // get version info from player
1404 stuffcmd(self, "cmd clientversion $gameversion\n");
1406 // get other cvars from player
1409 // set cvar for team scoreboard
1410 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1412 // notify about available teams
1415 CheckAllowedTeams(self);
1416 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1417 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1420 stuffcmd(self, "set _teams_available 0\n");
1422 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1426 self.classname = "observer";
1428 Spawnqueue_Insert(self);
1432 ctf_clientconnect();
1435 if(teams_matter || sv_cheats)
1438 bot_relinkplayerlist();
1440 self.spectatortime = time;
1443 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1446 self.jointime = time;
1447 self.allowedTimeouts = cvar("sv_timeout_number");
1449 if(clienttype(self) == CLIENTTYPE_REAL)
1451 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1452 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1457 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1459 PlayerScore_Add(self, SP_LMS_RANK, 666);
1460 self.frags = FRAGS_SPECTATOR;
1464 if(!sv_foginterval && world.fog != "")
1465 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1467 SoundEntity_Attach(self);
1469 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1471 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1472 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1475 self.hitplotfh = -1;
1477 if(g_race || g_cts) {
1483 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1485 race_send_recordtime(t, MSG_ONE);
1486 race_send_speedaward(MSG_ONE);
1488 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1489 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1490 race_send_speedaward_alltimebest(MSG_ONE);
1492 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1493 send_CSQC_teamnagger();
1500 Called when a client disconnects from the server
1503 .entity chatbubbleentity;
1504 .entity teambubbleentity;
1506 void ClientDisconnect (void)
1508 if not(self.flags & FL_CLIENT)
1510 print("Warning: ClientDisconnect without ClientConnect\n");
1514 if(self.hitplotfh >= 0)
1516 fclose(self.hitplotfh);
1517 self.hitplotfh = -1;
1521 anticheat_shutdown();
1523 playerdemo_shutdown();
1525 bot_clientdisconnect();
1530 if(cvar("sv_eventlog"))
1531 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1532 bprint ("^4",self.netname);
1533 bprint ("^4 disconnected\n");
1535 SoundEntity_Detach(self);
1538 kh_Key_DropAll(self, TRUE);
1540 Portal_ClearAll(self);
1542 if(self.flagcarried)
1543 DropFlag(self.flagcarried, world, world);
1544 if(self.ballcarried)
1545 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1547 // Here, everything has been done that requires this player to be a client.
1549 self.flags &~= FL_CLIENT;
1551 if (self.chatbubbleentity)
1552 remove (self.chatbubbleentity);
1554 if (self.teambubbleentity)
1555 remove (self.teambubbleentity);
1557 if (self.killindicator)
1558 remove (self.killindicator);
1560 WaypointSprite_PlayerGone();
1562 bot_relinkplayerlist();
1565 if(self.weaponentity)
1566 if(self.weaponentity.lasertarget)
1567 remove(self.weaponentity.lasertarget);
1571 Spawnqueue_Unmark(self);
1572 Spawnqueue_Remove(self);
1575 ClientData_Detach();
1576 PlayerScore_Detach(self);
1578 if(self.netname_previous)
1579 strunzone(self.netname_previous);
1580 if(self.clientstatus)
1581 strunzone(self.clientstatus);
1583 ClearPlayerSounds();
1586 remove(self.personal);
1596 void ChatBubbleThink()
1598 self.nextthink = time;
1599 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1601 if(self.owner) // but why can that ever be world?
1602 self.owner.chatbubbleentity = world;
1606 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1608 || self.owner.tetris_on
1611 self.model = self.mdl;
1616 void UpdateChatBubble()
1618 if (!self.modelindex)
1620 // spawn a chatbubble entity if needed
1621 if (!self.chatbubbleentity)
1623 self.chatbubbleentity = spawn();
1624 self.chatbubbleentity.owner = self;
1625 self.chatbubbleentity.exteriormodeltoclient = self;
1626 self.chatbubbleentity.think = ChatBubbleThink;
1627 self.chatbubbleentity.nextthink = time;
1628 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1629 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1630 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1631 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1632 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1633 self.chatbubbleentity.model = "";
1634 self.chatbubbleentity.effects = EF_LOWPRECISION;
1639 void TeamBubbleThink()
1641 self.nextthink = time;
1642 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1644 if(self.owner) // but why can that ever be world?
1645 self.owner.teambubbleentity = world;
1649 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1650 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1653 self.model = self.mdl;
1657 float TeamBubble_customizeentityforclient()
1659 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1662 void UpdateTeamBubble()
1664 if (!self.modelindex || !teams_matter)
1666 // spawn a teambubble entity if needed
1667 if (!self.teambubbleentity && teams_matter)
1669 self.teambubbleentity = spawn();
1670 self.teambubbleentity.owner = self;
1671 self.teambubbleentity.exteriormodeltoclient = self;
1672 self.teambubbleentity.think = TeamBubbleThink;
1673 self.teambubbleentity.nextthink = time;
1674 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1675 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1676 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1677 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1678 self.teambubbleentity.mdl = self.teambubbleentity.model;
1679 self.teambubbleentity.model = self.teambubbleentity.mdl;
1680 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1681 self.teambubbleentity.effects = EF_LOWPRECISION;
1685 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1686 // added to the model skins
1687 /*void UpdateColorModHack()
1690 c = self.clientcolors & 15;
1691 // LordHavoc: only bothering to support white, green, red, yellow, blue
1692 if (!teams_matter) self.colormod = '0 0 0';
1693 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1694 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1695 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1696 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1697 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1698 else self.colormod = '1 1 1';
1704 self.effects |= EF_NODRAW; // prevent another CopyBody
1705 PutClientInServer();
1708 void play_countdown(float finished, string samp)
1710 if(clienttype(self) == CLIENTTYPE_REAL)
1711 if(floor(finished - time - frametime) != floor(finished - time))
1712 if(finished - time < 6)
1713 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1717 * When sv_timeout is used this function returs strings like
1718 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1719 * Called by centerprint functions
1720 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1722 string getTimeoutText(float addOneSecond) {
1723 if (!cvar("sv_timeout") || !timeoutStatus)
1726 local string retStr;
1727 if (timeoutStatus == 1) {
1728 if (addOneSecond == 1) {
1729 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1732 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1736 else if (timeoutStatus == 2) {
1738 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1739 //don't show messages like "Timeout ends in 0 seconds"...
1740 if ((remainingTimeoutTime + 1) > 0)
1746 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1747 //don't show messages like "Timeout ends in 0 seconds"...
1748 if (remainingTimeoutTime > 0)
1757 void player_powerups (void)
1759 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1761 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1762 self.modelflags |= MF_ROCKET;
1766 SoundEntity_StopSound(self, CHAN_PLAYER);
1767 self.modelflags &~= MF_ROCKET;
1770 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1772 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1775 Fire_ApplyDamage(self);
1776 Fire_ApplyEffect(self);
1780 self.effects |= EF_FULLBRIGHT;
1782 if (self.items & IT_STRENGTH)
1784 play_countdown(self.strength_finished, "misc/poweroff.wav");
1785 if (time > self.strength_finished)
1787 self.alpha = default_player_alpha;
1788 self.exteriorweaponentity.alpha = default_weapon_alpha;
1789 self.items &~= IT_STRENGTH;
1790 sprint(self, "^3Invisibility has worn off\n");
1795 if (time < self.strength_finished)
1797 self.alpha = g_minstagib_invis_alpha;
1798 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1799 self.items |= IT_STRENGTH;
1800 sprint(self, "^3You are invisible\n");
1804 if (self.items & IT_INVINCIBLE)
1806 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1807 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1809 self.items = self.items - (self.items & IT_INVINCIBLE);
1810 sprint(self, "^3Speed has worn off\n");
1815 if (time < self.invincible_finished)
1817 self.items = self.items | IT_INVINCIBLE;
1818 sprint(self, "^3You are on speed\n");
1824 if (self.items & IT_STRENGTH)
1826 play_countdown(self.strength_finished, "misc/poweroff.wav");
1827 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1828 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1830 self.items = self.items - (self.items & IT_STRENGTH);
1831 sprint(self, "^3Strength has worn off\n");
1836 if (time < self.strength_finished)
1838 self.items = self.items | IT_STRENGTH;
1839 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1842 if (self.items & IT_INVINCIBLE)
1844 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1845 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1846 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1848 self.items = self.items - (self.items & IT_INVINCIBLE);
1849 sprint(self, "^3Shield has worn off\n");
1854 if (time < self.invincible_finished)
1856 self.items = self.items | IT_INVINCIBLE;
1857 sprint(self, "^3Shield surrounds you\n");
1861 if(cvar("g_nodepthtestplayers"))
1862 self.effects = self.effects | EF_NODEPTHTEST;
1864 if(cvar("g_fullbrightplayers"))
1865 self.effects = self.effects | EF_FULLBRIGHT;
1867 // midair gamemode: damage only while in the air
1868 // if in midair mode, being on ground grants temporary invulnerability
1869 // (this is so that multishot weapon don't clear the ground flag on the
1870 // first damage in the frame, leaving the player vulnerable to the
1871 // remaining hits in the same frame)
1872 if (self.flags & FL_ONGROUND)
1874 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1876 if (time >= game_starttime)
1877 if (time < self.spawnshieldtime)
1878 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1881 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1883 if(current > stable)
1885 else if(current > stable - 0.25) // when close enough, "snap"
1888 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1891 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1893 if(current < stable)
1895 else if(current < stable + 0.25) // when close enough, "snap"
1898 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1901 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1903 if(current > rotstable)
1905 if(rotframetime > 0)
1907 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1908 current = max(rotstable, current - rotlinear * rotframetime);
1911 else if(current < regenstable)
1913 if(regenframetime > 0)
1915 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1916 current = min(regenstable, current + regenlinear * regenframetime);
1926 void player_regen (void)
1928 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1929 maxh = cvar("g_balance_health_rotstable");
1930 maxa = cvar("g_balance_armor_rotstable");
1931 maxf = cvar("g_balance_fuel_rotstable");
1932 minh = cvar("g_balance_health_regenstable");
1933 mina = cvar("g_balance_armor_regenstable");
1934 minf = cvar("g_balance_fuel_regenstable");
1935 limith = cvar("g_balance_health_limit");
1936 limita = cvar("g_balance_armor_limit");
1937 limitf = cvar("g_balance_fuel_limit");
1939 max_mod = regen_mod = rot_mod = limit_mod = 1;
1941 if (self.runes & RUNE_REGEN)
1943 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1945 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1946 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1947 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1951 regen_mod = cvar("g_balance_rune_regen_regenrate");
1952 max_mod = cvar("g_balance_rune_regen_hpmod");
1953 limit_mod = cvar("g_balance_rune_regen_limitmod");
1956 else if (self.runes & CURSE_VENOM)
1958 max_mod = cvar("g_balance_curse_venom_hpmod");
1959 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1960 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1962 rot_mod = cvar("g_balance_curse_venom_rotrate");
1963 limit_mod = cvar("g_balance_curse_venom_limitmod");
1964 //if (!self.runes & RUNE_REGEN)
1965 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1967 maxh = maxh * max_mod;
1968 //maxa = maxa * max_mod;
1969 //maxf = maxf * max_mod;
1970 minh = minh * max_mod;
1971 //mina = mina * max_mod;
1972 //minf = minf * max_mod;
1973 limith = limith * limit_mod;
1974 limita = limita * limit_mod;
1975 //limitf = limitf * limit_mod;
1980 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
1982 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1983 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1985 // if player rotted to death... die!
1987 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1990 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1991 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1994 float zoomstate_set;
1995 void SetZoomState(float z)
1997 if(z != self.zoomstate)
2000 ClientData_Touch(self);
2005 void GetPressedKeys(void) {
2006 if (self.movement_x > 0) // get if movement keys are pressed
2007 { // forward key pressed
2008 self.pressedkeys |= KEY_FORWARD;
2009 self.pressedkeys &~= KEY_BACKWARD;
2011 else if (self.movement_x < 0)
2012 { // backward key pressed
2013 self.pressedkeys |= KEY_BACKWARD;
2014 self.pressedkeys &~= KEY_FORWARD;
2018 self.pressedkeys &~= KEY_FORWARD;
2019 self.pressedkeys &~= KEY_BACKWARD;
2022 if (self.movement_y > 0)
2023 { // right key pressed
2024 self.pressedkeys |= KEY_RIGHT;
2025 self.pressedkeys &~= KEY_LEFT;
2027 else if (self.movement_y < 0)
2028 { // left key pressed
2029 self.pressedkeys |= KEY_LEFT;
2030 self.pressedkeys &~= KEY_RIGHT;
2034 self.pressedkeys &~= KEY_RIGHT;
2035 self.pressedkeys &~= KEY_LEFT;
2038 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2039 self.pressedkeys |= KEY_JUMP;
2041 self.pressedkeys &~= KEY_JUMP;
2042 if (self.BUTTON_CROUCH)
2043 self.pressedkeys |= KEY_CROUCH;
2045 self.pressedkeys &~= KEY_CROUCH;
2048 void update_stats (float number, float hit, float fired) {
2049 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2050 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2053 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2054 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2056 self.stat_hit = hit * sv_accuracy_data_share;
2057 self.stat_fired = fired * sv_accuracy_data_share;
2062 ======================
2063 spectate mode routines
2064 ======================
2067 .float weapon_count;
2068 void SpectateCopy(entity spectatee) {
2069 if(spectatee.weapon_count < WEP_LAST) {
2070 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2071 spectatee.weapon_count ++;
2073 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2075 self.kh_state = spectatee.kh_state;
2076 self.armortype = spectatee.armortype;
2077 self.armorvalue = spectatee.armorvalue;
2078 self.ammo_cells = spectatee.ammo_cells;
2079 self.ammo_shells = spectatee.ammo_shells;
2080 self.ammo_nails = spectatee.ammo_nails;
2081 self.ammo_rockets = spectatee.ammo_rockets;
2082 self.ammo_fuel = spectatee.ammo_fuel;
2083 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2084 self.health = spectatee.health;
2086 self.items = spectatee.items;
2087 self.metertime = spectatee.metertime;
2088 self.strength_finished = spectatee.strength_finished;
2089 self.invincible_finished = spectatee.invincible_finished;
2090 self.pressedkeys = spectatee.pressedkeys;
2091 self.weapons = spectatee.weapons;
2092 self.switchweapon = spectatee.switchweapon;
2093 self.weapon = spectatee.weapon;
2094 self.punchangle = spectatee.punchangle;
2095 self.view_ofs = spectatee.view_ofs;
2096 self.v_angle = spectatee.v_angle;
2097 self.velocity = spectatee.velocity;
2098 self.dmg_take = spectatee.dmg_take;
2099 self.dmg_save = spectatee.dmg_save;
2100 self.dmg_inflictor = spectatee.dmg_inflictor;
2101 self.angles = spectatee.v_angle;
2102 self.fixangle = TRUE;
2103 setorigin(self, spectatee.origin);
2104 setsize(self, spectatee.mins, spectatee.maxs);
2105 SetZoomState(spectatee.zoomstate);
2107 anticheat_spectatecopy(spectatee);
2110 float SpectateUpdate() {
2114 if (self == self.enemy)
2117 if(self.enemy.classname != "player")
2120 SpectateCopy(self.enemy);
2125 float SpectateNext() {
2126 other = find(self.enemy, classname, "player");
2129 other = find(other, classname, "player");
2134 if(self.enemy.classname == "player") {
2136 WriteByte(MSG_ONE, SVC_SETVIEW);
2137 WriteEntity(MSG_ONE, self.enemy);
2138 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2139 self.movetype = MOVETYPE_NONE;
2141 self.enemy.weapon_count = 0;
2143 if(!SpectateUpdate())
2144 PutObserverInServer();
2154 ShowRespawnCountdown()
2156 Update a respawn countdown display.
2159 void ShowRespawnCountdown()
2162 if(self.deadflag == DEAD_NO) // just respawned?
2166 number = ceil(self.death_time - time);
2169 if(number <= self.respawn_countdown)
2171 self.respawn_countdown = number - 1;
2172 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2173 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2178 void LeaveSpectatorMode()
2180 if(isJoinAllowed()) {
2181 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2182 self.classname = "player";
2184 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2185 JoinBestTeam(self, FALSE, TRUE);
2187 if(cvar("g_campaign"))
2188 campaign_bots_may_start = 1;
2190 self.stat_count = WEP_LAST;
2192 PutClientInServer();
2194 if(self.classname == "player")
2195 bprint ("^4", self.netname, "^4 is playing now\n");
2197 if(!cvar("g_campaign"))
2198 centerprint(self,""); // clear MOTD
2202 if (g_ca && self.caplayer) {
2205 stuffcmd(self,"menu_showteamselect\n");
2210 //player may not join because of g_maxplayers is set
2211 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2216 * Determines whether the player is allowed to join. This depends on cvar
2217 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2218 * it checks whether the number of currently playing players exceeds g_maxplayers.
2219 * @return bool TRUE if the player is allowed to join, false otherwise
2221 float isJoinAllowed() {
2222 if (!cvar("g_maxplayers"))
2226 local float currentlyPlaying;
2227 FOR_EACH_REALPLAYER(e) {
2228 if(e.classname == "player")
2229 currentlyPlaying += 1;
2231 if(currentlyPlaying < cvar("g_maxplayers"))
2238 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2239 * g_maxplayers_spectator_blocktime seconds
2241 void checkSpectatorBlock() {
2242 if(self.classname == "spectator" || self.classname == "observer") {
2243 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2244 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2250 float vercmp_recursive(string v1, string v2)
2256 dot1 = strstrofs(v1, ".", 0);
2257 dot2 = strstrofs(v2, ".", 0);
2261 s1 = substring(v1, 0, dot1);
2265 s2 = substring(v2, 0, dot2);
2267 r = stof(s1) - stof(s2);
2271 r = strcasecmp(s1, s2);
2284 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2287 float vercmp(string v1, string v2)
2289 if(strcasecmp(v1, v2) == 0) // early out check
2291 return vercmp_recursive(v1, v2);
2294 void ObserverThink()
2296 if (self.flags & FL_JUMPRELEASED) {
2297 if (self.BUTTON_JUMP && !self.version_mismatch) {
2298 self.welcomemessage_time = 0;
2299 self.flags &~= FL_JUMPRELEASED;
2300 self.flags |= FL_SPAWNING;
2301 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2302 self.welcomemessage_time = 0;
2303 self.flags &~= FL_JUMPRELEASED;
2304 if(SpectateNext() == 1) {
2305 self.classname = "spectator";
2309 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2310 self.flags |= FL_JUMPRELEASED;
2311 if(self.flags & FL_SPAWNING)
2313 self.flags &~= FL_SPAWNING;
2314 LeaveSpectatorMode();
2319 PrintWelcomeMessage(self);
2322 void SpectatorThink()
2324 if (self.flags & FL_JUMPRELEASED) {
2325 if (self.BUTTON_JUMP && !self.version_mismatch) {
2326 self.welcomemessage_time = 0;
2327 self.flags &~= FL_JUMPRELEASED;
2328 self.flags |= FL_SPAWNING;
2329 } else if(self.BUTTON_ATCK) {
2330 self.welcomemessage_time = 0;
2331 self.flags &~= FL_JUMPRELEASED;
2332 if(SpectateNext() == 1) {
2333 self.classname = "spectator";
2335 self.classname = "observer";
2336 self.stat_count = WEP_LAST;
2337 PutClientInServer();
2339 } else if (self.BUTTON_ATCK2) {
2340 self.welcomemessage_time = 0;
2341 self.flags &~= FL_JUMPRELEASED;
2342 self.classname = "observer";
2343 self.stat_count = WEP_LAST;
2344 PutClientInServer();
2346 if(!SpectateUpdate())
2347 PutObserverInServer();
2350 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2351 self.flags |= FL_JUMPRELEASED;
2352 if(self.flags & FL_SPAWNING)
2354 self.flags &~= FL_SPAWNING;
2355 LeaveSpectatorMode();
2361 PrintWelcomeMessage(self);
2362 self.flags |= FL_CLIENT | FL_NOTARGET;
2365 .float touchexplode_time;
2371 Called every frame for each client before the physics are run
2374 void() ctf_setstatus;
2375 void() nexball_setstatus;
2377 void PlayerPreThink (void)
2379 self.stat_game_starttime = game_starttime;
2380 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2381 self.stat_leadlimit = cvar("leadlimit");
2385 // physics frames: update anticheat stuff
2386 anticheat_prethink();
2389 if(blockSpectators && frametime)
2390 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2391 checkSpectatorBlock();
2395 if(self.netname_previous != self.netname)
2397 if(cvar("sv_eventlog"))
2398 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2399 if(self.netname_previous)
2400 strunzone(self.netname_previous);
2401 self.netname_previous = strzone(self.netname);
2405 if(self.version_nagtime)
2406 if(self.cvar_g_nexuizversion)
2407 if(time > self.version_nagtime)
2409 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2411 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2413 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2414 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2419 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2422 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2423 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2427 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2428 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2432 self.version_nagtime = 0;
2436 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2438 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2439 self.max_armorvalue = 0;
2443 if (TetrisPreFrame())
2447 if(self.classname == "player") {
2448 // if(self.netname == "Wazat")
2449 // bprint(self.classname, "\n");
2451 CheckRules_Player();
2453 PrintWelcomeMessage(self);
2455 if (intermission_running)
2457 IntermissionThink (); // otherwise a button could be missed between
2458 return; // the think tics
2461 if(self.teleport_time)
2462 if(time > self.teleport_time)
2464 self.teleport_time = 0;
2465 self.effects = self.effects - (self.effects & EF_NODRAW);
2468 Nixnex_GiveCurrentWeapon();
2470 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2471 UpdateSelectedPlayer();
2473 //don't allow the player to turn around while game is paused!
2474 if(timeoutStatus == 2) {
2475 self.v_angle = self.lastV_angle;
2476 self.angles = self.lastV_angle;
2477 self.fixangle = TRUE;
2482 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2483 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2487 if (self.deadflag != DEAD_NO)
2489 float button_pressed, force_respawn;
2490 if(self.personal && g_race_qualifying)
2492 if(time > self.death_time)
2494 self.death_time = time + 1; // only retry once a second
2503 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2504 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2505 if (self.deadflag == DEAD_DYING)
2508 self.deadflag = DEAD_RESPAWNING;
2509 else if(!button_pressed)
2510 self.deadflag = DEAD_DEAD;
2512 else if (self.deadflag == DEAD_DEAD)
2515 self.deadflag = DEAD_RESPAWNABLE;
2517 else if (self.deadflag == DEAD_RESPAWNABLE)
2520 self.deadflag = DEAD_RESPAWNING;
2522 else if (self.deadflag == DEAD_RESPAWNING)
2524 if(time > self.death_time)
2526 self.death_time = time + 1; // only retry once a second
2530 ShowRespawnCountdown();
2536 if(time > self.touchexplode_time)
2537 if(self.classname == "player")
2538 if(self.deadflag == DEAD_NO)
2539 if not(IS_INDEPENDENT_PLAYER(self))
2540 FOR_EACH_PLAYER(other) if(self != other)
2542 if(time > other.touchexplode_time)
2543 if(other.classname == "player")
2544 if(other.deadflag == DEAD_NO)
2545 if not(IS_INDEPENDENT_PLAYER(other))
2546 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2548 PlayerTouchExplode(self, other);
2549 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2553 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2557 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2558 dist = self.prevorigin - self.origin;
2560 self.lms_traveled_distance += fabs(vlen(dist));
2562 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2564 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2565 self.lms_traveled_distance = 0;
2568 if(time > self.lms_nextcheck)
2570 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2571 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2573 centerprint(self, cvar_string("g_lms_campcheck_message"));
2574 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2575 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2576 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2578 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2579 self.lms_traveled_distance = 0;
2583 self.prevorigin = self.origin;
2585 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2590 self.view_ofs = PL_CROUCH_VIEW_OFS;
2591 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2592 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2599 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2600 if (!trace_startsolid)
2602 self.crouch = FALSE;
2603 self.view_ofs = PL_VIEW_OFS;
2604 setsize (self, PL_MIN, PL_MAX);
2609 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2611 if(self.bloodloss_timer < time)
2613 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2614 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2620 GrapplingHookFrame();
2622 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2625 self.items &~= self.items_added;
2629 self.items_added = 0;
2630 if(self.items & IT_JETPACK)
2631 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2632 self.items_added |= IT_FUEL;
2634 self.items |= self.items_added;
2642 minstagib_ammocheck();
2645 nexball_setstatus();
2647 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2649 //self.angles_y=self.v_angle_y + 90; // temp
2650 } else if(gameover) {
2651 if (intermission_running)
2652 IntermissionThink (); // otherwise a button could be missed between
2654 } else if(self.classname == "observer") {
2656 } else if(self.classname == "spectator") {
2661 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2663 float oldspectatee_status;
2664 oldspectatee_status = self.spectatee_status;
2665 if(self.classname == "spectator")
2666 self.spectatee_status = num_for_edict(self.enemy);
2667 else if(self.classname == "observer")
2668 self.spectatee_status = num_for_edict(self);
2670 self.spectatee_status = 0;
2671 if(self.spectatee_status != oldspectatee_status)
2673 ClientData_Touch(self);
2675 race_InitSpectator();
2678 if(self.teamkill_soundtime)
2679 if(time > self.teamkill_soundtime)
2681 self.teamkill_soundtime = 0;
2683 entity oldpusher, oldself;
2685 oldself = self; self = self.teamkill_soundsource;
2686 oldpusher = self.pusher; self.pusher = oldself;
2688 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2690 self.pusher = oldpusher;
2694 if(self.taunt_soundtime)
2695 if(time > self.taunt_soundtime)
2697 self.taunt_soundtime = 0;
2698 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2701 target_voicescript_next(self);
2707 .float dragspeed; // speed of mouse wheel action
2708 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2709 .vector draglocalvector; // local attachment vector of the dragentity
2710 .float draglocalangle;
2713 .float dragmovetype;
2714 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2718 draggee.dragmovetype = draggee.movetype;
2719 draggee.draggravity = draggee.gravity;
2720 draggee.movetype = MOVETYPE_WALK;
2721 draggee.gravity = 0.00001;
2722 draggee.flags &~= FL_ONGROUND;
2723 draggee.draggedby = dragger;
2725 dragger.dragentity = draggee;
2727 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2728 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2729 touchpoint = touchpoint - gettaginfo(draggee, 0);
2730 tagscale = pow(vlen(v_forward), -2);
2731 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2732 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2733 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2735 dragger.dragspeed = 64;
2738 void Drag_Finish(entity dragger)
2741 draggee = dragger.dragentity;
2743 dragger.dragentity = world;
2744 draggee.draggedby = world;
2745 draggee.movetype = draggee.dragmovetype;
2746 draggee.gravity = draggee.draggravity;
2748 switch(draggee.movetype)
2753 case MOVETYPE_FLYMISSILE:
2754 case MOVETYPE_BOUNCE:
2755 case MOVETYPE_BOUNCEMISSILE:
2756 case MOVETYPE_PHYSICS:
2759 draggee.velocity = '0 0 0';
2763 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2765 draggee.velocity = '0 0 0';
2766 draggee.flags |= FL_ONGROUND; // floating items are FUN
2770 float Drag_IsDraggable(entity draggee)
2772 // TODO add more checks for bad stuff here
2773 if(draggee.classname == "func_bobbing")
2775 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2777 if(draggee.classname == "plat")
2779 if(draggee.classname == "func_button")
2781 if(draggee.model == "")
2783 if(draggee.classname == "spectator")
2785 if(draggee.classname == "observer")
2787 if(draggee.classname == "exteriorweaponentity")
2793 float Drag_MayChangeAngles(entity draggee)
2795 // TODO add more checks for bad stuff here
2796 if(substring(draggee.model, 0, 1) == "*")
2801 void Drag_MoveForward(entity dragger)
2803 dragger.dragdistance += dragger.dragspeed;
2806 void Drag_SetSpeed(entity dragger, float s)
2808 dragger.dragspeed = pow(2, s);
2811 void Drag_MoveBackward(entity dragger)
2813 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2816 void Drag_Update(entity dragger)
2818 vector curorigin, neworigin, goodvelocity;
2822 draggee = dragger.dragentity;
2823 draggee.flags &~= FL_ONGROUND;
2825 curorigin = gettaginfo(draggee, 0);
2826 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2827 makevectors(dragger.v_angle);
2828 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2829 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2831 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2832 dragger.draglocalangle += 360;
2833 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2834 dragger.draglocalangle -= 360;
2836 f = min(frametime * 10, 1);
2837 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2839 if(Drag_MayChangeAngles(draggee))
2840 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2842 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2844 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2847 float Drag_CanDrag(entity dragger)
2849 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2852 float Drag_IsDragging(entity dragger)
2854 if(!dragger.dragentity)
2856 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2858 dragger.dragentity = world;
2861 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2863 Drag_Finish(dragger);
2869 void Drag_MoveDrag(entity from, entity to)
2873 to.draggedby = from.draggedby;
2874 to.draggedby.dragentity = to;
2875 from.draggedby = world;
2883 Called every frame for each client after the physics are run
2886 .float idlekick_lasttimeleft;
2887 void PlayerPostThink (void)
2889 // Savage: Check for nameless players
2890 if (strlen(self.netname) < 1) {
2891 self.netname = "Player";
2892 stuffcmd(self, "seta _cl_name Player\n");
2895 // send the clients accuracy stats to the client
2896 if(self.stat_count > 0)
2899 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2900 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2901 self.stat_count -= 1;
2904 if(sv_maxidle && frametime)
2906 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2908 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2911 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2912 announce(self, "announcer/robotic/terminated.wav");
2916 else if(timeleft <= 10)
2918 if(timeleft != self.idlekick_lasttimeleft)
2920 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2921 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2926 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2928 self.idlekick_lasttimeleft = timeleft;
2932 if(self.impulse == 100)
2934 if (TetrisPostFrame())
2938 if(sv_cheats || self.maycheat)
2939 if(Drag_CanDrag(self))
2940 if(self.BUTTON_DRAG)
2941 if(!self.dragentity)
2942 if(self.cursor_trace_ent)
2943 if(Drag_IsDraggable(self.cursor_trace_ent))
2945 if(self.cursor_trace_ent.draggedby)
2946 Drag_Finish(self.cursor_trace_ent.draggedby);
2947 if(self.cursor_trace_ent.tag_entity)
2948 detach_sameorigin(self.cursor_trace_ent);
2949 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2952 if(Drag_IsDragging(self))
2954 if(self.BUTTON_DRAG)
2956 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2958 Drag_MoveForward(self);
2961 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2963 Drag_MoveBackward(self);
2966 else if(self.impulse >= 1 && self.impulse <= 9)
2968 Drag_SetSpeed(self, self.impulse - 1);
2970 else if(self.impulse == 14)
2972 Drag_SetSpeed(self, 9);
2984 if(self.classname == "player") {
2985 CheckRules_Player();
2990 if (intermission_running)
2991 return; // intermission or finale
2994 } else if (self.classname == "observer") {
2996 } else if (self.classname == "spectator") {
3002 for(i = 0; i < 1000; ++i)
3005 end = self.origin + '0 0 1024' + 512 * randomvec();
3006 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3007 if(trace_fraction < 1)
3008 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3010 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3018 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3020 if(self.waypointsprite_attachedforcarrier)
3021 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));