1 void race_send_recordtime(float t, float msg);
3 void send_CSQC_teamnagger() {
4 WriteByte(0, SVC_TEMPENTITY);
5 WriteByte(0, TE_CSQC_TEAMNAGGER);
8 float ClientData_Send(entity to, float sf)
19 if(to.classname == "spectator")
25 sf |= 1; // forced scoreboard
26 if(to.spectatee_status)
27 sf |= 2; // spectator ent number follows
30 if(e.porto_v_angle_held)
31 sf |= 8; // angles held
33 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
34 WriteByte(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, to.spectatee_status);
41 WriteAngle(MSG_ENTITY, e.v_angle_x);
42 WriteAngle(MSG_ENTITY, e.v_angle_y);
48 void ClientData_Attach()
50 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
51 self.clientdata.drawonlytoclient = self;
52 self.clientdata.owner = self;
55 void ClientData_Detach()
57 remove(self.clientdata);
58 self.clientdata = world;
61 void ClientData_Touch(entity e)
63 e.clientdata.SendFlags = 1;
65 // make it spectatable
67 FOR_EACH_REALCLIENT(e2)
70 if(e2.classname == "spectator")
72 e2.clientdata.SendFlags = 1;
77 #define SPAWNPOINT_SCORE frags
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // -1 if a spawn can't be used
109 // otherwise, a weight of the spawnpoint
110 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
112 float shortest, thisdist;
115 // filter out spots for the wrong team
117 if(spot.team != teamcheck)
121 if(spot.target == "")
124 if(clienttype(self) == CLIENTTYPE_REAL)
126 if(spot.restriction == 1)
131 if(spot.restriction == 2)
135 // filter out spots for assault
136 if(spot.target != "") {
139 ent = find(world, targetname, spot.target);
141 if(ent.classname == "target_objective")
144 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
148 else if(ent.classname == "trigger_race_checkpoint")
151 if(self.classname == "player") // spectators may spawn everywhere
153 if(g_race_qualifying)
156 if(ent.race_checkpoint != 0)
158 if(spot.race_place != race_lowest_place_spawn)
163 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
166 pl = self.race_place;
167 if(pl > race_highest_place_spawn)
169 if(spot.race_place != pl)
175 ent = find(ent, targetname, spot.target);
183 shortest = vlen(world.maxs - world.mins);
184 for(player = playerlist; player; player = player.chain)
187 thisdist = vlen(player.origin - spot.origin);
188 if (thisdist < shortest)
196 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
198 local entity spot, spotlist, spotlistend;
199 spawn_allgood = TRUE;
205 for(spot = firstspot; spot; spot = spot.chain)
207 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
209 if(cvar("spawn_debugview"))
211 setmodel(spot, "models/runematch/rune.mdl");
212 if(spot.SPAWNPOINT_SCORE < mindist)
214 spot.colormod = '1 0 0';
219 spot.colormod = '0 1 0';
220 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
224 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
226 if(spot.SPAWNPOINT_SCORE < mindist)
228 // too short distance
229 spawn_allgood = FALSE;
234 spawn_allbad = FALSE;
237 spotlistend.chain = spot;
244 if(spot.team != teamcheck)
245 error("invalid spawn added");
247 print("added ", etos(spot), "\n");
253 spotlistend.chain = world;
258 for(e = spotlist; e; e = e.chain)
260 print("seen ", etos(e), "\n");
261 if(e.team != teamcheck)
262 error("invalid spawn found");
269 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
271 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
272 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
275 RandomSelection_Init();
276 for(spot = firstspot; spot; spot = spot.chain)
277 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
279 return RandomSelection_chosen_ent;
286 Finds a point to respawn
289 entity SelectSpawnPoint (float anypoint)
291 local float teamcheck;
292 local entity firstspot_new;
293 local entity spot, firstspot, playerlist;
295 spot = find (world, classname, "testplayerstart");
301 if(!anypoint && have_team_spawns > 0)
302 teamcheck = self.team;
304 // get the list of players
305 playerlist = findchain(classname, "player");
306 // get the entire list of spots
307 firstspot = findchain(classname, "info_player_deathmatch");
308 // filter out the bad ones
309 // (note this returns the original list if none survived)
312 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
316 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
318 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
319 firstspot = firstspot_new;
321 // there is 50/50 chance of choosing a random spot or the furthest spot
322 // (this means that roughly every other spawn will be furthest, so you
323 // usually won't get fragged at spawn twice in a row)
324 if (arena_roundbased && !g_ca)
326 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
328 firstspot = firstspot_new;
329 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
331 else if (random() > cvar("g_spawn_furthest"))
332 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
334 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
337 if(cvar("spawn_debugview"))
339 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
343 for(e = firstspot; e; e = e.chain)
344 if(e.team != teamcheck)
345 error("invalid spawn found");
350 if(cvar("spawn_debug"))
354 if(some_spawn_has_been_used)
355 return world; // team can't spawn any more, because of actions of other team
357 error("Cannot find a spawn point - please fix the map!");
368 Checks if the argument string can be a valid playermodel.
369 Returns a valid one in doubt.
372 string FallbackPlayerModel = "models/player/marine.zym";
373 string CheckPlayerModel(string plyermodel) {
374 if(strlen(plyermodel) < 4)
375 return FallbackPlayerModel;
376 if( substring(plyermodel,0,14) != "models/player/")
377 return FallbackPlayerModel;
378 else if(cvar("sv_servermodelsonly"))
380 if(substring(plyermodel,-4,4) != ".zym")
381 if(substring(plyermodel,-4,4) != ".dpm")
382 if(substring(plyermodel,-4,4) != ".md3")
383 if(substring(plyermodel,-4,4) != ".psk")
384 return FallbackPlayerModel;
385 // forbid the LOD models
386 if(substring(plyermodel, -9,5) == "_lod1")
387 return FallbackPlayerModel;
388 if(substring(plyermodel, -9,5) == "_lod2")
389 return FallbackPlayerModel;
390 if(plyermodel != strtolower(plyermodel))
391 return FallbackPlayerModel;
392 if(!fexists(plyermodel))
393 return FallbackPlayerModel;
400 Client_customizeentityforclient
405 void Client_uncustomizeentityforclient()
407 if(self.modelindex == 0) // no need to uncustomize then
409 self.modelindex = self.modelindex_lod0;
410 self.skin = self.skinindex;
413 float Client_customizeentityforclient()
417 if(self.modelindex == 0)
424 t0 = gettime(GETTIME_HIRES); // reference
429 #ifdef ALLOW_FORCEMODELS
430 if(other.cvar_cl_forceplayermodelsfromnexuiz)
431 if not(self.modelindex_lod0_from_nexuiz)
433 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
437 self.skin = modelsource.skinindex;
440 if(modelsource == self)
441 self.skin = modelsource.skinindex;
443 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
447 // other: the player viewing me
451 if(other.cvar_cl_playerdetailreduction <= 0)
453 if(other.cvar_cl_playerdetailreduction <= -2)
454 self.modelindex = modelsource.modelindex_lod2;
455 else if(other.cvar_cl_playerdetailreduction <= -1)
456 self.modelindex = modelsource.modelindex_lod1;
458 self.modelindex = modelsource.modelindex_lod0;
462 distance = vlen(self.origin - other.origin);
463 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
464 if(f > sv_loddistance2)
465 self.modelindex = modelsource.modelindex_lod2;
466 else if(f > sv_loddistance1)
467 self.modelindex = modelsource.modelindex_lod1;
469 self.modelindex = modelsource.modelindex_lod0;
474 t1 = gettime(GETTIME_HIRES); // reference
475 client_cefc_accumulator += (t1 - t0);
481 void UpdatePlayerSounds();
482 void setmodel_lod(entity e, string modelname)
488 // FIXME: this only supports 3-letter extensions
489 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
492 setmodel(e, s); // players have high precision
493 self.modelindex_lod1 = self.modelindex;
496 self.modelindex_lod1 = -1;
498 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
501 setmodel(e, s); // players have high precision
502 self.modelindex_lod2 = self.modelindex;
505 self.modelindex_lod2 = -1;
507 precache_model(modelname);
508 setmodel(e, modelname); // players have high precision
509 self.modelindex_lod0 = self.modelindex;
511 if(self.modelindex_lod1 < 0)
512 self.modelindex_lod1 = self.modelindex;
514 if(self.modelindex_lod2 < 0)
515 self.modelindex_lod2 = self.modelindex;
519 precache_model(modelname);
520 setmodel(e, modelname); // players have high precision
521 self.modelindex_lod0 = self.modelindex;
522 // save it for possible player model forcing
525 s = whichpack(self.model);
526 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
528 player_setupanimsformodel();
529 UpdatePlayerSounds();
536 putting a client as observer in the server
539 void FixPlayermodel();
540 void PutObserverInServer (void)
544 race_PreSpawnObserver();
546 spot = SelectSpawnPoint (TRUE);
548 error("No spawnpoints for observers?!?\n");
549 RemoveGrapplingHook(self); // Wazat's Grappling Hook
551 if(clienttype(self) == CLIENTTYPE_REAL)
554 WriteByte(MSG_ONE, SVC_SETVIEW);
555 WriteEntity(MSG_ONE, self);
559 kh_Key_DropAll(self, TRUE);
561 Portal_ClearAll(self);
564 DropFlag(self.flagcarried, world, world);
567 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
569 WaypointSprite_PlayerDead();
571 if not(g_ca) // don't reset teams when moving a ca player to the spectators
572 self.team = -1; // move this as it is needed to log the player spectating in eventlog
574 if(self.killcount != -666) {
576 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
577 bprint ("^4", self.netname, "^4 has no more lives left\n");
579 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
581 bprint ("^4", self.netname, "^4 is spectating now\n");
583 if(self.just_joined == FALSE) {
584 LogTeamchange(self.playerid, -1, 4);
586 self.just_joined = FALSE;
589 PlayerScore_Clear(self); // clear scores when needed
591 self.spectatortime = time;
593 self.classname = "observer";
594 self.iscreature = FALSE;
596 self.takedamage = DAMAGE_NO;
597 self.solid = SOLID_NOT;
598 self.movetype = MOVETYPE_NOCLIP;
599 self.flags = FL_CLIENT | FL_NOTARGET;
600 self.armorvalue = 666;
602 self.armorvalue = cvar("g_balance_armor_start");
603 self.pauserotarmor_finished = 0;
604 self.pauserothealth_finished = 0;
605 self.pauseregen_finished = 0;
606 self.damageforcescale = 0;
613 self.pain_finished = 0;
614 self.strength_finished = 0;
615 self.invincible_finished = 0;
617 self.think = SUB_Null;
621 self.deadflag = DEAD_NO;
622 self.angles = spot.angles;
624 self.fixangle = TRUE;
627 self.view_ofs = PL_VIEW_OFS;
628 setorigin (self, spot.origin);
629 setsize (self, '0 0 0', '0 0 0');
630 self.prevorigin = self.origin;
638 self.weaponmodel = "";
639 self.weaponentity = world;
640 self.exteriorweaponentity = world;
641 self.killcount = -666;
642 self.velocity = '0 0 0';
643 self.avelocity = '0 0 0';
644 self.punchangle = '0 0 0';
645 self.punchvector = '0 0 0';
646 self.oldvelocity = self.velocity;
647 self.fire_endtime = -1;
650 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
654 if(self.version_mismatch)
656 Spawnqueue_Unmark(self);
657 Spawnqueue_Remove(self);
661 Spawnqueue_Insert(self);
666 // Only if the player cannot play at all
667 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
668 self.frags = FRAGS_SPECTATOR;
670 self.frags = FRAGS_LMS_LOSER;
673 self.frags = FRAGS_SPECTATOR;
676 float RestrictSkin(float s)
685 void FixPlayermodel()
687 local string defaultmodel;
688 local float defaultskin, chmdl, oldskin;
693 if(cvar("sv_defaultcharacter") == 1) {
699 s = Team_ColorNameLowerCase(self.team);
702 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
703 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
707 if(defaultmodel == "")
709 defaultmodel = cvar_string("sv_defaultplayermodel");
710 defaultskin = cvar("sv_defaultplayerskin");
714 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
717 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
718 self.model = ""; // force the != checks to return true
721 if(defaultmodel != "")
723 if (defaultmodel != self.model)
727 setmodel_lod (self, defaultmodel);
728 setsize (self, m1, m2);
732 oldskin = self.skinindex;
733 self.skinindex = defaultskin;
735 if (self.playermodel != self.model || self.playermodel == "")
737 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
740 setmodel_lod (self, self.playermodel);
741 setsize (self, m1, m2);
745 oldskin = self.skinindex;
746 self.skinindex = RestrictSkin(stof(self.playerskin));
749 if(chmdl || oldskin != self.skinindex)
750 self.species = player_getspecies(); // model or skin has changed
753 if(strlen(cvar_string("sv_defaultplayercolors")))
754 if(self.clientcolors != cvar("sv_defaultplayercolors"))
755 setcolor(self, cvar("sv_defaultplayercolors"));
758 void PlayerTouchExplode(entity p1, entity p2)
761 org = (p1.origin + p2.origin) * 0.5;
762 org_z += (p1.mins_z + p2.mins_z) * 0.5;
769 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
777 Called when a client spawns in the server
780 //void() ctf_playerchanged;
781 void PutClientInServer (void)
783 if(clienttype(self) == CLIENTTYPE_BOT)
785 self.classname = "player";
787 else if(clienttype(self) == CLIENTTYPE_REAL)
790 WriteByte(MSG_ONE, SVC_SETVIEW);
791 WriteEntity(MSG_ONE, self);
794 // player is dead and becomes observer
795 // FIXME fix LMS scoring for new system
798 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
799 self.classname = "observer";
802 if(g_arena || (g_ca && !allowed_to_spawn))
804 self.classname = "observer";
807 self.classname = "observer";
809 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
810 entity spot, oldself;
814 JoinBestTeam(self, FALSE, TRUE);
818 spot = SelectSpawnPoint (FALSE);
821 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
822 return; // spawn failed
825 RemoveGrapplingHook(self); // Wazat's Grappling Hook
827 self.classname = "player";
828 self.wasplayer = TRUE;
829 self.iscreature = TRUE;
830 self.movetype = MOVETYPE_WALK;
831 self.solid = SOLID_SLIDEBOX;
832 if(cvar("g_playerclip_collisions"))
833 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
835 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
836 self.frags = FRAGS_PLAYER;
837 if(independent_players)
838 MAKE_INDEPENDENT_PLAYER(self);
839 self.flags = FL_CLIENT;
840 self.takedamage = DAMAGE_AIM;
842 self.effects = EF_FULLBRIGHT;
845 self.air_finished = time + 12;
850 self.ammo_shells = warmup_start_ammo_shells;
851 self.ammo_nails = warmup_start_ammo_nails;
852 self.ammo_rockets = warmup_start_ammo_rockets;
853 self.ammo_cells = warmup_start_ammo_cells;
854 self.ammo_fuel = warmup_start_ammo_fuel;
855 self.health = warmup_start_health;
856 self.armorvalue = warmup_start_armorvalue;
857 self.weapons = warmup_start_weapons;
861 self.ammo_shells = start_ammo_shells;
862 self.ammo_nails = start_ammo_nails;
863 self.ammo_rockets = start_ammo_rockets;
864 self.ammo_cells = start_ammo_cells;
865 self.ammo_fuel = start_ammo_fuel;
866 self.health = start_health;
867 self.armorvalue = start_armorvalue;
868 self.weapons = start_weapons;
871 if(g_weaponarena_random)
872 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
874 self.items = start_items;
875 self.switchweapon = w_getbestweapon(self);
876 self.cnt = self.switchweapon;
878 self.jump_interval = time;
880 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
881 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
882 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
883 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
884 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
885 //extend the pause of rotting if client was reset at the beginning of the countdown
886 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
887 self.spawnshieldtime += game_starttime - time;
888 self.pauserotarmor_finished += game_starttime - time;
889 self.pauserothealth_finished += game_starttime - time;
890 self.pauseregen_finished += game_starttime - time;
892 self.damageforcescale = 2;
899 self.pain_finished = 0;
900 self.strength_finished = 0;
901 self.invincible_finished = 0;
903 // players have no think function
904 self.think = SUB_Null;
913 self.deadflag = DEAD_NO;
915 self.angles = spot.angles;
917 self.angles_z = 0; // never spawn tilted even if the spot says to
918 self.fixangle = TRUE; // turn this way immediately
919 self.velocity = '0 0 0';
920 self.avelocity = '0 0 0';
921 self.punchangle = '0 0 0';
922 self.punchvector = '0 0 0';
923 self.oldvelocity = self.velocity;
924 self.fire_endtime = -1;
927 WRITESPECTATABLE_MSG_ONE({
928 WriteByte(MSG_ONE, SVC_TEMPENTITY);
929 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
933 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
939 self.view_ofs = PL_VIEW_OFS;
940 setsize (self, PL_MIN, PL_MAX);
941 self.spawnorigin = spot.origin;
942 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
943 // don't reset back to last position, even if new position is stuck in solid
944 self.oldorigin = self.origin;
945 self.prevorigin = self.origin;
946 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
950 Spawnqueue_Remove(self);
951 Spawnqueue_Mark(self);
957 self.event_damage = PlayerDamage;
959 self.bot_attack = TRUE;
961 self.statdraintime = time + 5;
962 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
964 if(self.killcount == -666) {
965 PlayerScore_Clear(self);
969 self.cnt = WEP_LASER;
970 self.nixnex_lastchange_id = -1;
972 CL_SpawnWeaponentity();
973 self.alpha = default_player_alpha;
974 self.colormod = '1 1 1' * cvar("g_player_brightness");
975 self.exteriorweaponentity.alpha = default_weapon_alpha;
977 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
978 self.lms_traveled_distance = 0;
979 self.speedrunning = FALSE;
981 race_PostSpawn(spot);
983 if(cvar("spawn_debug"))
985 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
986 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
989 //stuffcmd(self, "chase_active 0");
990 //stuffcmd(self, "set viewsize $tmpviewsize \n");
992 if (cvar("g_spawnsound"))
993 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
996 if(self.team == assault_attacker_team)
997 centerprint(self, "You are attacking!");
999 centerprint(self, "You are defending!");
1002 target_voicescript_clear(self);
1004 // reset fields the weapons may use
1005 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1006 weapon_action(j, WR_RESETPLAYER);
1010 activator = oldself;
1014 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1015 PutObserverInServer ();
1019 // ctf_playerchanged();
1022 float ClientInit_SendEntity(entity to, float sf)
1025 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1026 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1027 for(i = 1; i <= 24; ++i)
1028 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1029 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1030 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1031 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1033 if(sv_foginterval && world.fog != "")
1034 WriteString(MSG_ENTITY, world.fog);
1036 WriteString(MSG_ENTITY, "");
1037 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1038 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1042 void ClientInit_Spawn()
1044 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1052 void SetNewParms (void)
1054 // initialize parms for a new player
1055 parm1 = -(86400 * 366);
1063 void SetChangeParms (void)
1065 // save parms for level change
1066 parm1 = self.parm_idlesince - time;
1074 void DecodeLevelParms (void)
1077 self.parm_idlesince = parm1;
1078 if(self.parm_idlesince == -(86400 * 366))
1079 self.parm_idlesince = time;
1081 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1082 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1089 Called when a client types 'kill' in the console
1093 void ClientKill_Now_TeamChange()
1095 if(self.killindicator_teamchange == -1)
1098 JoinBestTeam( self, FALSE, FALSE );
1101 SV_ChangeTeam(self.killindicator_teamchange - 1);
1104 void ClientKill_Now()
1106 if(self.killindicator_teamchange)
1107 ClientKill_Now_TeamChange();
1110 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1112 if(self.killindicator)
1114 dprint("Cleaned up after a leaked kill indicator.\n");
1115 remove(self.killindicator);
1116 self.killindicator = world;
1119 void KillIndicator_Think()
1121 if (!self.owner.modelindex)
1123 self.owner.killindicator = world;
1131 ClientKill_Now(); // no oldself needed
1137 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1138 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1141 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1142 if(self.owner.killindicator_teamchange)
1144 if(self.owner.killindicator_teamchange == -1)
1145 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1147 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1150 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1152 self.nextthink = time + 1;
1157 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1161 killtime = cvar("g_balance_kill_delay");
1163 if(g_race_qualifying)
1166 self.killindicator_teamchange = targetteam;
1168 if(!self.killindicator)
1170 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1176 self.killindicator = spawn();
1177 self.killindicator.owner = self;
1178 self.killindicator.scale = 0.5;
1179 setattachment(self.killindicator, self, "");
1180 setorigin(self.killindicator, '0 0 52');
1181 self.killindicator.think = KillIndicator_Think;
1182 self.killindicator.nextthink = time + (self.lip) * 0.05;
1183 self.killindicator.cnt = ceil(killtime);
1184 self.killindicator.count = bound(0, ceil(killtime), 10);
1185 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1187 for(e = world; (e = find(e, classname, "body")) != world; )
1191 e.killindicator = spawn();
1192 e.killindicator.owner = e;
1193 e.killindicator.scale = 0.5;
1194 setattachment(e.killindicator, e, "");
1195 setorigin(e.killindicator, '0 0 52');
1196 e.killindicator.think = KillIndicator_Think;
1197 e.killindicator.nextthink = time + (e.lip) * 0.05;
1198 e.killindicator.cnt = ceil(killtime);
1203 if(self.killindicator)
1206 self.killindicator.colormod = TeamColor(targetteam);
1208 self.killindicator.colormod = '0 0 0';
1212 void ClientKill (void)
1214 ClientKill_TeamChange(0);
1217 void DoTeamChange(float destteam)
1223 SetPlayerColors(self, destteam);
1226 if(self.classname == "player")
1229 CheckAllowedTeams(self);
1230 t = FindSmallestTeam(self, TRUE);
1233 case COLOR_TEAM1: c0 = c1; break;
1234 case COLOR_TEAM2: c0 = c2; break;
1235 case COLOR_TEAM3: c0 = c3; break;
1236 case COLOR_TEAM4: c0 = c4; break;
1243 destteam = COLOR_TEAM1;
1247 destteam = COLOR_TEAM2;
1251 destteam = COLOR_TEAM3;
1255 destteam = COLOR_TEAM4;
1261 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1263 ClientKill_TeamChange(destteam);
1266 void FixClientCvars(entity e)
1268 // send prediction settings to the client
1269 stuffcmd(e, "\nin_bindmap 0 0\n");
1271 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1273 * we no longer need to stuff this. Remove this comment block if you feel
1274 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1275 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1276 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1277 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1278 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1279 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1280 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1281 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1282 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1283 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1284 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1285 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1286 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1287 stuffcmd(e, "cl_movement_edgefriction 1\n");
1295 Called when a client connects to the server
1298 //void ctf_clientconnect();
1299 string ColoredTeamName(float t);
1300 void DecodeLevelParms (void);
1301 //void dom_player_join_team(entity pl);
1302 void ClientConnect (void)
1306 if(self.flags & FL_CLIENT)
1308 print("Warning: ClientConnect, but already connected!\n");
1312 if(Ban_MaybeEnforceBan(self))
1317 self.classname = "player_joining";
1319 self.flags = FL_CLIENT;
1320 self.version_nagtime = time + 10 + random() * 10;
1324 dprint("BUG player count is lower than zero, this cannot happen!\n");
1328 PlayerScore_Attach(self);
1329 ClientData_Attach();
1331 bot_clientconnect();
1335 race_PreSpawnObserver();
1338 // dom_player_join_team(self);
1340 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1342 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1343 self.classname = "observer";
1347 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1349 self.classname = "player";
1350 campaign_bots_may_start = 1;
1354 self.classname = "observer"; // do it anyway
1359 self.classname = "player";
1360 campaign_bots_may_start = 1;
1364 self.playerid = (playerid_last = playerid_last + 1);
1366 if(cvar("sv_eventlog"))
1367 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1369 LogTeamchange(self.playerid, self.team, 1);
1371 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1373 self.netname_previous = strzone(self.netname);
1375 bprint("^4", self.netname, "^4 connected");
1377 if(g_domination || g_ctf)
1378 bprint(" and joined the ", ColoredTeamName(self.team));
1382 self.welcomemessage_time = 0;
1384 stuffcmd(self, strcat(clientstuff, "\n"));
1385 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1386 stuffcmd(self, "cl_particles_reloadeffects\n");
1388 FixClientCvars(self);
1390 // spawnfunc_waypoint sprites
1391 WaypointSprite_InitClient(self);
1393 // Wazat's grappling hook
1394 SetGrappleHookBindings();
1396 // get autoswitch state from player when he toggles it
1397 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1399 // get version info from player
1400 stuffcmd(self, "cmd clientversion $gameversion\n");
1402 // get other cvars from player
1405 // set cvar for team scoreboard
1406 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1408 // notify about available teams
1411 CheckAllowedTeams(self);
1412 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1413 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1416 stuffcmd(self, "set _teams_available 0\n");
1418 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1422 self.classname = "observer";
1424 Spawnqueue_Insert(self);
1428 ctf_clientconnect();
1431 if(teams_matter || sv_cheats)
1434 bot_relinkplayerlist();
1436 self.spectatortime = time;
1439 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1442 self.jointime = time;
1443 self.allowedTimeouts = cvar("sv_timeout_number");
1445 if(clienttype(self) == CLIENTTYPE_REAL)
1447 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1448 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1453 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1455 PlayerScore_Add(self, SP_LMS_RANK, 666);
1456 self.frags = FRAGS_SPECTATOR;
1460 if(!sv_foginterval && world.fog != "")
1461 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1463 SoundEntity_Attach(self);
1465 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1467 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1468 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1471 self.hitplotfh = -1;
1473 if(g_race || g_cts) {
1479 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1481 race_send_recordtime(t, MSG_ONE);
1482 race_send_speedaward(MSG_ONE);
1484 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1485 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1486 race_send_speedaward_alltimebest(MSG_ONE);
1488 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1489 send_CSQC_teamnagger();
1496 Called when a client disconnects from the server
1499 .entity chatbubbleentity;
1500 .entity teambubbleentity;
1502 void ClientDisconnect (void)
1504 if not(self.flags & FL_CLIENT)
1506 print("Warning: ClientDisconnect without ClientConnect\n");
1510 if(self.hitplotfh >= 0)
1512 fclose(self.hitplotfh);
1513 self.hitplotfh = -1;
1516 playerdemo_shutdown();
1518 bot_clientdisconnect();
1523 if(cvar("sv_eventlog"))
1524 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1525 bprint ("^4",self.netname);
1526 bprint ("^4 disconnected\n");
1528 SoundEntity_Detach(self);
1531 kh_Key_DropAll(self, TRUE);
1533 Portal_ClearAll(self);
1535 if(self.flagcarried)
1536 DropFlag(self.flagcarried, world, world);
1537 if(self.ballcarried)
1538 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1540 // Here, everything has been done that requires this player to be a client.
1542 self.flags &~= FL_CLIENT;
1544 if (self.chatbubbleentity)
1545 remove (self.chatbubbleentity);
1547 if (self.teambubbleentity)
1548 remove (self.teambubbleentity);
1550 if (self.killindicator)
1551 remove (self.killindicator);
1553 WaypointSprite_PlayerGone();
1555 bot_relinkplayerlist();
1558 if(self.weaponentity)
1559 if(self.weaponentity.lasertarget)
1560 remove(self.weaponentity.lasertarget);
1564 Spawnqueue_Unmark(self);
1565 Spawnqueue_Remove(self);
1568 ClientData_Detach();
1569 PlayerScore_Detach(self);
1571 if(self.netname_previous)
1572 strunzone(self.netname_previous);
1573 if(self.clientstatus)
1574 strunzone(self.clientstatus);
1576 ClearPlayerSounds();
1579 remove(self.personal);
1589 void ChatBubbleThink()
1591 self.nextthink = time;
1592 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1594 if(self.owner) // but why can that ever be world?
1595 self.owner.chatbubbleentity = world;
1599 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1601 || self.owner.tetris_on
1604 self.model = self.mdl;
1609 void UpdateChatBubble()
1611 if (!self.modelindex)
1613 // spawn a chatbubble entity if needed
1614 if (!self.chatbubbleentity)
1616 self.chatbubbleentity = spawn();
1617 self.chatbubbleentity.owner = self;
1618 self.chatbubbleentity.exteriormodeltoclient = self;
1619 self.chatbubbleentity.think = ChatBubbleThink;
1620 self.chatbubbleentity.nextthink = time;
1621 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1622 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1623 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1624 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1625 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1626 self.chatbubbleentity.model = "";
1627 self.chatbubbleentity.effects = EF_LOWPRECISION;
1632 void TeamBubbleThink()
1634 self.nextthink = time;
1635 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1637 if(self.owner) // but why can that ever be world?
1638 self.owner.teambubbleentity = world;
1642 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1643 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1646 self.model = self.mdl;
1650 float TeamBubble_customizeentityforclient()
1652 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1655 void UpdateTeamBubble()
1657 if (!self.modelindex || !teams_matter)
1659 // spawn a teambubble entity if needed
1660 if (!self.teambubbleentity && teams_matter)
1662 self.teambubbleentity = spawn();
1663 self.teambubbleentity.owner = self;
1664 self.teambubbleentity.exteriormodeltoclient = self;
1665 self.teambubbleentity.think = TeamBubbleThink;
1666 self.teambubbleentity.nextthink = time;
1667 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1668 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1669 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1670 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1671 self.teambubbleentity.mdl = self.teambubbleentity.model;
1672 self.teambubbleentity.model = self.teambubbleentity.mdl;
1673 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1674 self.teambubbleentity.effects = EF_LOWPRECISION;
1678 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1679 // added to the model skins
1680 /*void UpdateColorModHack()
1683 c = self.clientcolors & 15;
1684 // LordHavoc: only bothering to support white, green, red, yellow, blue
1685 if (!teams_matter) self.colormod = '0 0 0';
1686 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1687 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1688 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1689 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1690 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1691 else self.colormod = '1 1 1';
1697 self.effects |= EF_NODRAW; // prevent another CopyBody
1698 PutClientInServer();
1701 void play_countdown(float finished, string samp)
1703 if(clienttype(self) == CLIENTTYPE_REAL)
1704 if(floor(finished - time - frametime) != floor(finished - time))
1705 if(finished - time < 6)
1706 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1710 * When sv_timeout is used this function returs strings like
1711 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1712 * Called by centerprint functions
1713 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1715 string getTimeoutText(float addOneSecond) {
1716 if (!cvar("sv_timeout") || !timeoutStatus)
1719 local string retStr;
1720 if (timeoutStatus == 1) {
1721 if (addOneSecond == 1) {
1722 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1725 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1729 else if (timeoutStatus == 2) {
1731 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1732 //don't show messages like "Timeout ends in 0 seconds"...
1733 if ((remainingTimeoutTime + 1) > 0)
1739 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1740 //don't show messages like "Timeout ends in 0 seconds"...
1741 if (remainingTimeoutTime > 0)
1750 void player_powerups (void)
1752 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1754 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1755 self.modelflags |= MF_ROCKET;
1759 SoundEntity_StopSound(self, CHAN_PLAYER);
1760 self.modelflags &~= MF_ROCKET;
1763 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1765 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1768 Fire_ApplyDamage(self);
1769 Fire_ApplyEffect(self);
1773 self.effects |= EF_FULLBRIGHT;
1775 if (self.items & IT_STRENGTH)
1777 play_countdown(self.strength_finished, "misc/poweroff.wav");
1778 if (time > self.strength_finished)
1780 self.alpha = default_player_alpha;
1781 self.exteriorweaponentity.alpha = default_weapon_alpha;
1782 self.items &~= IT_STRENGTH;
1783 sprint(self, "^3Invisibility has worn off\n");
1788 if (time < self.strength_finished)
1790 self.alpha = g_minstagib_invis_alpha;
1791 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1792 self.items |= IT_STRENGTH;
1793 sprint(self, "^3You are invisible\n");
1797 if (self.items & IT_INVINCIBLE)
1799 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1800 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1802 self.items = self.items - (self.items & IT_INVINCIBLE);
1803 sprint(self, "^3Speed has worn off\n");
1808 if (time < self.invincible_finished)
1810 self.items = self.items | IT_INVINCIBLE;
1811 sprint(self, "^3You are on speed\n");
1817 if (self.items & IT_STRENGTH)
1819 play_countdown(self.strength_finished, "misc/poweroff.wav");
1820 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1821 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1823 self.items = self.items - (self.items & IT_STRENGTH);
1824 sprint(self, "^3Strength has worn off\n");
1829 if (time < self.strength_finished)
1831 self.items = self.items | IT_STRENGTH;
1832 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1835 if (self.items & IT_INVINCIBLE)
1837 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1838 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1839 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1841 self.items = self.items - (self.items & IT_INVINCIBLE);
1842 sprint(self, "^3Shield has worn off\n");
1847 if (time < self.invincible_finished)
1849 self.items = self.items | IT_INVINCIBLE;
1850 sprint(self, "^3Shield surrounds you\n");
1854 if(cvar("g_nodepthtestplayers"))
1855 self.effects = self.effects | EF_NODEPTHTEST;
1857 if(cvar("g_fullbrightplayers"))
1858 self.effects = self.effects | EF_FULLBRIGHT;
1860 // midair gamemode: damage only while in the air
1861 // if in midair mode, being on ground grants temporary invulnerability
1862 // (this is so that multishot weapon don't clear the ground flag on the
1863 // first damage in the frame, leaving the player vulnerable to the
1864 // remaining hits in the same frame)
1865 if (self.flags & FL_ONGROUND)
1867 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1869 if (time >= game_starttime)
1870 if (time < self.spawnshieldtime)
1871 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1874 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1876 if(current > stable)
1878 else if(current > stable - 0.25) // when close enough, "snap"
1881 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1884 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1886 if(current < stable)
1888 else if(current < stable + 0.25) // when close enough, "snap"
1891 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1894 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1896 if(current > rotstable)
1898 if(rotframetime > 0)
1900 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1901 current = max(rotstable, current - rotlinear * rotframetime);
1904 else if(current < regenstable)
1906 if(regenframetime > 0)
1908 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1909 current = min(regenstable, current + regenlinear * regenframetime);
1919 void player_regen (void)
1921 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1922 maxh = cvar("g_balance_health_rotstable");
1923 maxa = cvar("g_balance_armor_rotstable");
1924 maxf = cvar("g_balance_fuel_rotstable");
1925 minh = cvar("g_balance_health_regenstable");
1926 mina = cvar("g_balance_armor_regenstable");
1927 minf = cvar("g_balance_fuel_regenstable");
1928 limith = cvar("g_balance_health_limit");
1929 limita = cvar("g_balance_armor_limit");
1930 limitf = cvar("g_balance_fuel_limit");
1932 max_mod = regen_mod = rot_mod = limit_mod = 1;
1934 if (self.runes & RUNE_REGEN)
1936 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1938 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1939 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1940 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1944 regen_mod = cvar("g_balance_rune_regen_regenrate");
1945 max_mod = cvar("g_balance_rune_regen_hpmod");
1946 limit_mod = cvar("g_balance_rune_regen_limitmod");
1949 else if (self.runes & CURSE_VENOM)
1951 max_mod = cvar("g_balance_curse_venom_hpmod");
1952 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1953 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1955 rot_mod = cvar("g_balance_curse_venom_rotrate");
1956 limit_mod = cvar("g_balance_curse_venom_limitmod");
1957 //if (!self.runes & RUNE_REGEN)
1958 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1960 maxh = maxh * max_mod;
1961 //maxa = maxa * max_mod;
1962 //maxf = maxf * max_mod;
1963 minh = minh * max_mod;
1964 //mina = mina * max_mod;
1965 //minf = minf * max_mod;
1966 limith = limith * limit_mod;
1967 limita = limita * limit_mod;
1968 //limitf = limitf * limit_mod;
1973 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
1975 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1976 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1978 // if player rotted to death... die!
1980 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1983 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1984 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1987 float zoomstate_set;
1988 void SetZoomState(float z)
1990 if(z != self.zoomstate)
1993 ClientData_Touch(self);
1998 void GetPressedKeys(void) {
1999 if (self.movement_x > 0) // get if movement keys are pressed
2000 { // forward key pressed
2001 self.pressedkeys |= KEY_FORWARD;
2002 self.pressedkeys &~= KEY_BACKWARD;
2004 else if (self.movement_x < 0)
2005 { // backward key pressed
2006 self.pressedkeys |= KEY_BACKWARD;
2007 self.pressedkeys &~= KEY_FORWARD;
2011 self.pressedkeys &~= KEY_FORWARD;
2012 self.pressedkeys &~= KEY_BACKWARD;
2015 if (self.movement_y > 0)
2016 { // right key pressed
2017 self.pressedkeys |= KEY_RIGHT;
2018 self.pressedkeys &~= KEY_LEFT;
2020 else if (self.movement_y < 0)
2021 { // left key pressed
2022 self.pressedkeys |= KEY_LEFT;
2023 self.pressedkeys &~= KEY_RIGHT;
2027 self.pressedkeys &~= KEY_RIGHT;
2028 self.pressedkeys &~= KEY_LEFT;
2031 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2032 self.pressedkeys |= KEY_JUMP;
2034 self.pressedkeys &~= KEY_JUMP;
2035 if (self.BUTTON_CROUCH)
2036 self.pressedkeys |= KEY_CROUCH;
2038 self.pressedkeys &~= KEY_CROUCH;
2041 void update_stats (float number, float hit, float fired) {
2042 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2043 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2046 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2047 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2049 self.stat_hit = hit * sv_accuracy_data_share;
2050 self.stat_fired = fired * sv_accuracy_data_share;
2055 ======================
2056 spectate mode routines
2057 ======================
2060 .float weapon_count;
2061 void SpectateCopy(entity spectatee) {
2062 if(spectatee.weapon_count < WEP_LAST) {
2063 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2064 spectatee.weapon_count ++;
2066 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2068 self.kh_state = spectatee.kh_state;
2069 self.armortype = spectatee.armortype;
2070 self.armorvalue = spectatee.armorvalue;
2071 self.ammo_cells = spectatee.ammo_cells;
2072 self.ammo_shells = spectatee.ammo_shells;
2073 self.ammo_nails = spectatee.ammo_nails;
2074 self.ammo_rockets = spectatee.ammo_rockets;
2075 self.ammo_fuel = spectatee.ammo_fuel;
2076 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2077 self.health = spectatee.health;
2079 self.items = spectatee.items;
2080 self.metertime = spectatee.metertime;
2081 self.strength_finished = spectatee.strength_finished;
2082 self.invincible_finished = spectatee.invincible_finished;
2083 self.pressedkeys = spectatee.pressedkeys;
2084 self.weapons = spectatee.weapons;
2085 self.switchweapon = spectatee.switchweapon;
2086 self.weapon = spectatee.weapon;
2087 self.punchangle = spectatee.punchangle;
2088 self.view_ofs = spectatee.view_ofs;
2089 self.v_angle = spectatee.v_angle;
2090 self.velocity = spectatee.velocity;
2091 self.dmg_take = spectatee.dmg_take;
2092 self.dmg_save = spectatee.dmg_save;
2093 self.dmg_inflictor = spectatee.dmg_inflictor;
2094 self.angles = spectatee.v_angle;
2095 self.fixangle = TRUE;
2096 setorigin(self, spectatee.origin);
2097 setsize(self, spectatee.mins, spectatee.maxs);
2098 SetZoomState(spectatee.zoomstate);
2101 float SpectateUpdate() {
2105 if (self == self.enemy)
2108 if(self.enemy.classname != "player")
2111 SpectateCopy(self.enemy);
2116 float SpectateNext() {
2117 other = find(self.enemy, classname, "player");
2120 other = find(other, classname, "player");
2125 if(self.enemy.classname == "player") {
2127 WriteByte(MSG_ONE, SVC_SETVIEW);
2128 WriteEntity(MSG_ONE, self.enemy);
2129 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2130 self.movetype = MOVETYPE_NONE;
2132 self.enemy.weapon_count = 0;
2134 if(!SpectateUpdate())
2135 PutObserverInServer();
2145 ShowRespawnCountdown()
2147 Update a respawn countdown display.
2150 void ShowRespawnCountdown()
2153 if(self.deadflag == DEAD_NO) // just respawned?
2157 number = ceil(self.death_time - time);
2160 if(number <= self.respawn_countdown)
2162 self.respawn_countdown = number - 1;
2163 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2164 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2169 void LeaveSpectatorMode()
2171 if(isJoinAllowed()) {
2172 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2173 self.classname = "player";
2175 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2176 JoinBestTeam(self, FALSE, TRUE);
2178 if(cvar("g_campaign"))
2179 campaign_bots_may_start = 1;
2181 self.stat_count = WEP_LAST;
2183 PutClientInServer();
2185 if(self.classname == "player")
2186 bprint ("^4", self.netname, "^4 is playing now\n");
2188 if(!cvar("g_campaign"))
2189 centerprint(self,""); // clear MOTD
2193 if (g_ca && self.caplayer) {
2196 stuffcmd(self,"menu_showteamselect\n");
2201 //player may not join because of g_maxplayers is set
2202 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2207 * Determines whether the player is allowed to join. This depends on cvar
2208 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2209 * it checks whether the number of currently playing players exceeds g_maxplayers.
2210 * @return bool TRUE if the player is allowed to join, false otherwise
2212 float isJoinAllowed() {
2213 if (!cvar("g_maxplayers"))
2217 local float currentlyPlaying;
2218 FOR_EACH_REALPLAYER(e) {
2219 if(e.classname == "player")
2220 currentlyPlaying += 1;
2222 if(currentlyPlaying < cvar("g_maxplayers"))
2229 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2230 * g_maxplayers_spectator_blocktime seconds
2232 void checkSpectatorBlock() {
2233 if(self.classname == "spectator" || self.classname == "observer") {
2234 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2235 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2241 float vercmp_recursive(string v1, string v2)
2247 dot1 = strstrofs(v1, ".", 0);
2248 dot2 = strstrofs(v2, ".", 0);
2252 s1 = substring(v1, 0, dot1);
2256 s2 = substring(v2, 0, dot2);
2258 r = stof(s1) - stof(s2);
2262 r = strcasecmp(s1, s2);
2275 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2278 float vercmp(string v1, string v2)
2280 if(strcasecmp(v1, v2) == 0) // early out check
2282 return vercmp_recursive(v1, v2);
2285 void ObserverThink()
2287 if (self.flags & FL_JUMPRELEASED) {
2288 if (self.BUTTON_JUMP && !self.version_mismatch) {
2289 self.welcomemessage_time = 0;
2290 self.flags &~= FL_JUMPRELEASED;
2291 self.flags |= FL_SPAWNING;
2292 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2293 self.welcomemessage_time = 0;
2294 self.flags &~= FL_JUMPRELEASED;
2295 if(SpectateNext() == 1) {
2296 self.classname = "spectator";
2300 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2301 self.flags |= FL_JUMPRELEASED;
2302 if(self.flags & FL_SPAWNING)
2304 self.flags &~= FL_SPAWNING;
2305 LeaveSpectatorMode();
2310 PrintWelcomeMessage(self);
2313 void SpectatorThink()
2315 if (self.flags & FL_JUMPRELEASED) {
2316 if (self.BUTTON_JUMP && !self.version_mismatch) {
2317 self.welcomemessage_time = 0;
2318 self.flags &~= FL_JUMPRELEASED;
2319 self.flags |= FL_SPAWNING;
2320 } else if(self.BUTTON_ATCK) {
2321 self.welcomemessage_time = 0;
2322 self.flags &~= FL_JUMPRELEASED;
2323 if(SpectateNext() == 1) {
2324 self.classname = "spectator";
2326 self.classname = "observer";
2327 self.stat_count = WEP_LAST;
2328 PutClientInServer();
2330 } else if (self.BUTTON_ATCK2) {
2331 self.welcomemessage_time = 0;
2332 self.flags &~= FL_JUMPRELEASED;
2333 self.classname = "observer";
2334 self.stat_count = WEP_LAST;
2335 PutClientInServer();
2337 if(!SpectateUpdate())
2338 PutObserverInServer();
2341 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2342 self.flags |= FL_JUMPRELEASED;
2343 if(self.flags & FL_SPAWNING)
2345 self.flags &~= FL_SPAWNING;
2346 LeaveSpectatorMode();
2352 PrintWelcomeMessage(self);
2353 self.flags |= FL_CLIENT | FL_NOTARGET;
2356 .float touchexplode_time;
2362 Called every frame for each client before the physics are run
2365 void() ctf_setstatus;
2366 void() nexball_setstatus;
2368 void PlayerPreThink (void)
2370 self.stat_game_starttime = game_starttime;
2371 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2372 self.stat_leadlimit = cvar("leadlimit");
2374 if(blockSpectators && frametime)
2375 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2376 checkSpectatorBlock();
2380 if(self.netname_previous != self.netname)
2382 if(cvar("sv_eventlog"))
2383 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2384 if(self.netname_previous)
2385 strunzone(self.netname_previous);
2386 self.netname_previous = strzone(self.netname);
2390 if(self.version_nagtime)
2391 if(self.cvar_g_nexuizversion)
2392 if(time > self.version_nagtime)
2394 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2396 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2398 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2399 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2404 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2407 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2408 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2412 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2413 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2417 self.version_nagtime = 0;
2421 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2423 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2424 self.max_armorvalue = 0;
2428 if (TetrisPreFrame())
2432 if(self.classname == "player") {
2433 // if(self.netname == "Wazat")
2434 // bprint(self.classname, "\n");
2436 CheckRules_Player();
2438 PrintWelcomeMessage(self);
2440 if (intermission_running)
2442 IntermissionThink (); // otherwise a button could be missed between
2443 return; // the think tics
2446 if(self.teleport_time)
2447 if(time > self.teleport_time)
2449 self.teleport_time = 0;
2450 self.effects = self.effects - (self.effects & EF_NODRAW);
2453 Nixnex_GiveCurrentWeapon();
2455 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2456 UpdateSelectedPlayer();
2458 //don't allow the player to turn around while game is paused!
2459 if(timeoutStatus == 2) {
2460 self.v_angle = self.lastV_angle;
2461 self.angles = self.lastV_angle;
2462 self.fixangle = TRUE;
2467 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2468 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2472 if (self.deadflag != DEAD_NO)
2474 float button_pressed, force_respawn;
2475 if(self.personal && g_race_qualifying)
2477 if(time > self.death_time)
2479 self.death_time = time + 1; // only retry once a second
2488 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2489 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2490 if (self.deadflag == DEAD_DYING)
2493 self.deadflag = DEAD_RESPAWNING;
2494 else if(!button_pressed)
2495 self.deadflag = DEAD_DEAD;
2497 else if (self.deadflag == DEAD_DEAD)
2500 self.deadflag = DEAD_RESPAWNABLE;
2502 else if (self.deadflag == DEAD_RESPAWNABLE)
2505 self.deadflag = DEAD_RESPAWNING;
2507 else if (self.deadflag == DEAD_RESPAWNING)
2509 if(time > self.death_time)
2511 self.death_time = time + 1; // only retry once a second
2515 ShowRespawnCountdown();
2521 if(time > self.touchexplode_time)
2522 if(self.classname == "player")
2523 if(self.deadflag == DEAD_NO)
2524 if not(IS_INDEPENDENT_PLAYER(self))
2525 FOR_EACH_PLAYER(other) if(self != other)
2527 if(time > other.touchexplode_time)
2528 if(other.classname == "player")
2529 if(other.deadflag == DEAD_NO)
2530 if not(IS_INDEPENDENT_PLAYER(other))
2531 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2533 PlayerTouchExplode(self, other);
2534 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2538 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2542 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2543 dist = self.prevorigin - self.origin;
2545 self.lms_traveled_distance += fabs(vlen(dist));
2547 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2549 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2550 self.lms_traveled_distance = 0;
2553 if(time > self.lms_nextcheck)
2555 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2556 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2558 centerprint(self, cvar_string("g_lms_campcheck_message"));
2559 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2560 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2561 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2563 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2564 self.lms_traveled_distance = 0;
2568 self.prevorigin = self.origin;
2570 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2575 self.view_ofs = PL_CROUCH_VIEW_OFS;
2576 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2577 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2584 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2585 if (!trace_startsolid)
2587 self.crouch = FALSE;
2588 self.view_ofs = PL_VIEW_OFS;
2589 setsize (self, PL_MIN, PL_MAX);
2594 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2596 if(self.bloodloss_timer < time)
2598 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2599 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2605 GrapplingHookFrame();
2607 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2610 self.items &~= self.items_added;
2614 self.items_added = 0;
2615 if(self.items & IT_JETPACK)
2616 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2617 self.items_added |= IT_FUEL;
2619 self.items |= self.items_added;
2627 minstagib_ammocheck();
2630 nexball_setstatus();
2632 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2634 //self.angles_y=self.v_angle_y + 90; // temp
2635 } else if(gameover) {
2636 if (intermission_running)
2637 IntermissionThink (); // otherwise a button could be missed between
2639 } else if(self.classname == "observer") {
2641 } else if(self.classname == "spectator") {
2646 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2648 float oldspectatee_status;
2649 oldspectatee_status = self.spectatee_status;
2650 if(self.classname == "spectator")
2651 self.spectatee_status = num_for_edict(self.enemy);
2652 else if(self.classname == "observer")
2653 self.spectatee_status = num_for_edict(self);
2655 self.spectatee_status = 0;
2656 if(self.spectatee_status != oldspectatee_status)
2658 ClientData_Touch(self);
2660 race_InitSpectator();
2663 if(self.teamkill_soundtime)
2664 if(time > self.teamkill_soundtime)
2666 self.teamkill_soundtime = 0;
2668 entity oldpusher, oldself;
2670 oldself = self; self = self.teamkill_soundsource;
2671 oldpusher = self.pusher; self.pusher = oldself;
2673 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2675 self.pusher = oldpusher;
2679 if(self.taunt_soundtime)
2680 if(time > self.taunt_soundtime)
2682 self.taunt_soundtime = 0;
2683 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2686 target_voicescript_next(self);
2692 .float dragspeed; // speed of mouse wheel action
2693 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2694 .vector draglocalvector; // local attachment vector of the dragentity
2695 .float draglocalangle;
2698 .float dragmovetype;
2699 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2703 draggee.dragmovetype = draggee.movetype;
2704 draggee.draggravity = draggee.gravity;
2705 draggee.movetype = MOVETYPE_WALK;
2706 draggee.gravity = 0.00001;
2707 draggee.flags &~= FL_ONGROUND;
2708 draggee.draggedby = dragger;
2710 dragger.dragentity = draggee;
2712 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2713 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2714 touchpoint = touchpoint - gettaginfo(draggee, 0);
2715 tagscale = pow(vlen(v_forward), -2);
2716 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2717 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2718 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2720 dragger.dragspeed = 64;
2723 void Drag_Finish(entity dragger)
2726 draggee = dragger.dragentity;
2728 dragger.dragentity = world;
2729 draggee.draggedby = world;
2730 draggee.movetype = draggee.dragmovetype;
2731 draggee.gravity = draggee.draggravity;
2733 switch(draggee.movetype)
2738 case MOVETYPE_FLYMISSILE:
2739 case MOVETYPE_BOUNCE:
2740 case MOVETYPE_BOUNCEMISSILE:
2741 case MOVETYPE_PHYSICS:
2744 draggee.velocity = '0 0 0';
2748 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2750 draggee.velocity = '0 0 0';
2751 draggee.flags |= FL_ONGROUND; // floating items are FUN
2755 float Drag_IsDraggable(entity draggee)
2757 // TODO add more checks for bad stuff here
2758 if(draggee.classname == "func_bobbing")
2760 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2762 if(draggee.classname == "plat")
2764 if(draggee.classname == "func_button")
2766 if(draggee.model == "")
2768 if(draggee.classname == "spectator")
2770 if(draggee.classname == "observer")
2772 if(draggee.classname == "exteriorweaponentity")
2778 float Drag_MayChangeAngles(entity draggee)
2780 // TODO add more checks for bad stuff here
2781 if(substring(draggee.model, 0, 1) == "*")
2786 void Drag_MoveForward(entity dragger)
2788 dragger.dragdistance += dragger.dragspeed;
2791 void Drag_SetSpeed(entity dragger, float s)
2793 dragger.dragspeed = pow(2, s);
2796 void Drag_MoveBackward(entity dragger)
2798 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2801 void Drag_Update(entity dragger)
2803 vector curorigin, neworigin, goodvelocity;
2807 draggee = dragger.dragentity;
2808 draggee.flags &~= FL_ONGROUND;
2810 curorigin = gettaginfo(draggee, 0);
2811 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2812 makevectors(dragger.v_angle);
2813 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2814 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2816 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2817 dragger.draglocalangle += 360;
2818 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2819 dragger.draglocalangle -= 360;
2821 f = min(frametime * 10, 1);
2822 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2824 if(Drag_MayChangeAngles(draggee))
2825 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2827 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2829 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2832 float Drag_CanDrag(entity dragger)
2834 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2837 float Drag_IsDragging(entity dragger)
2839 if(!dragger.dragentity)
2841 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2843 dragger.dragentity = world;
2846 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2848 Drag_Finish(dragger);
2854 void Drag_MoveDrag(entity from, entity to)
2858 to.draggedby = from.draggedby;
2859 to.draggedby.dragentity = to;
2860 from.draggedby = world;
2868 Called every frame for each client after the physics are run
2871 .float idlekick_lasttimeleft;
2872 void PlayerPostThink (void)
2874 // Savage: Check for nameless players
2875 if (strlen(self.netname) < 1) {
2876 self.netname = "Player";
2877 stuffcmd(self, "seta _cl_name Player\n");
2880 // send the clients accuracy stats to the client
2881 if(self.stat_count > 0)
2884 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2885 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2886 self.stat_count -= 1;
2889 if(sv_maxidle && frametime)
2891 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2893 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2896 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2897 announce(self, "announcer/robotic/terminated.wav");
2901 else if(timeleft <= 10)
2903 if(timeleft != self.idlekick_lasttimeleft)
2905 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2906 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2911 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2913 self.idlekick_lasttimeleft = timeleft;
2917 if(self.impulse == 100)
2919 if (TetrisPostFrame())
2923 if(sv_cheats || self.maycheat)
2924 if(Drag_CanDrag(self))
2925 if(self.BUTTON_DRAG)
2926 if(!self.dragentity)
2927 if(self.cursor_trace_ent)
2928 if(Drag_IsDraggable(self.cursor_trace_ent))
2930 if(self.cursor_trace_ent.draggedby)
2931 Drag_Finish(self.cursor_trace_ent.draggedby);
2932 if(self.cursor_trace_ent.tag_entity)
2933 detach_sameorigin(self.cursor_trace_ent);
2934 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2937 if(Drag_IsDragging(self))
2939 if(self.BUTTON_DRAG)
2941 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2943 Drag_MoveForward(self);
2946 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2948 Drag_MoveBackward(self);
2951 else if(self.impulse >= 1 && self.impulse <= 9)
2953 Drag_SetSpeed(self, self.impulse - 1);
2955 else if(self.impulse == 14)
2957 Drag_SetSpeed(self, 9);
2969 if(self.classname == "player") {
2970 CheckRules_Player();
2975 if (intermission_running)
2976 return; // intermission or finale
2979 } else if (self.classname == "observer") {
2981 } else if (self.classname == "spectator") {
2987 for(i = 0; i < 1000; ++i)
2990 end = self.origin + '0 0 1024' + 512 * randomvec();
2991 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2992 if(trace_fraction < 1)
2993 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2995 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3003 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3005 if(self.waypointsprite_attachedforcarrier)
3006 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));