1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(!fexists(plyermodel))
284 return FallbackPlayerModel;
291 Client_customizeentityforclient
296 float Client_customizeentityforclient()
298 #ifdef ALLOW_VARIABLE_LOD
300 // other: the player viewing me
304 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
307 if(other.cvar_cl_playerdetailreduction <= 0)
309 if(other.cvar_cl_playerdetailreduction <= -2)
310 self.modelindex = self.modelindex_lod2;
311 else if(other.cvar_cl_playerdetailreduction <= -1)
312 self.modelindex = self.modelindex_lod1;
314 self.modelindex = self.modelindex_lod0;
318 distance = vlen(self.origin - other.origin);
319 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
321 self.modelindex = self.modelindex_lod2;
323 self.modelindex = self.modelindex_lod1;
325 self.modelindex = self.modelindex_lod0;
332 void UpdatePlayerSounds();
333 void setmodel_lod(entity e, string modelname)
335 #ifdef ALLOW_VARIABLE_LOD
338 // FIXME: this only supports 3-letter extensions
339 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
343 setmodel(e, s); // players have high precision
344 self.modelindex_lod1 = self.modelindex;
347 self.modelindex_lod1 = -1;
349 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
353 setmodel(e, s); // players have high precision
354 self.modelindex_lod2 = self.modelindex;
357 self.modelindex_lod2 = -1;
359 precache_model(modelname);
360 setmodel(e, modelname); // players have high precision
361 self.modelindex_lod0 = self.modelindex;
363 if(self.modelindex_lod1 < 0)
364 self.modelindex_lod1 = self.modelindex;
366 if(self.modelindex_lod2 < 0)
367 self.modelindex_lod2 = self.modelindex;
369 precache_model(modelname);
370 setmodel(e, modelname); // players have high precision
372 player_setupanimsformodel();
373 UpdatePlayerSounds();
380 putting a client as observer in the server
383 void PutObserverInServer (void)
387 race_PreSpawnObserver();
389 spot = SelectSpawnPoint (TRUE);
391 error("No spawnpoints for observers?!?\n");
392 RemoveGrapplingHook(self); // Wazat's Grappling Hook
394 if(clienttype(self) == CLIENTTYPE_REAL)
397 WriteByte(MSG_ONE, SVC_SETVIEW);
398 WriteEntity(MSG_ONE, self);
402 kh_Key_DropAll(self, TRUE);
404 Portal_ClearAll(self);
407 DropFlag(self.flagcarried);
409 WaypointSprite_PlayerDead();
411 if(self.killcount != -666)
415 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
416 bprint ("^4", self.netname, "^4 has no more lives left\n");
418 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
421 bprint ("^4", self.netname, "^4 is spectating now\n");
424 PlayerScore_Clear(self); // clear scores when needed
426 self.spectatortime = time;
428 self.classname = "observer";
430 self.takedamage = DAMAGE_NO;
431 self.solid = SOLID_NOT;
432 self.movetype = MOVETYPE_NOCLIP;
433 self.flags = FL_CLIENT | FL_NOTARGET;
434 self.armorvalue = 666;
436 self.armorvalue = cvar("g_balance_armor_start");
437 self.pauserotarmor_finished = 0;
438 self.pauserothealth_finished = 0;
439 self.pauseregen_finished = 0;
440 self.damageforcescale = 0;
447 self.pain_finished = 0;
448 self.strength_finished = 0;
449 self.invincible_finished = 0;
451 self.think = SUB_Null;
455 self.deadflag = DEAD_NO;
456 self.angles = spot.angles;
458 self.fixangle = TRUE;
461 self.view_ofs = PL_VIEW_OFS;
462 setorigin (self, spot.origin);
463 setsize (self, '0 0 0', '0 0 0');
464 self.oldorigin = self.origin;
470 self.weaponmodel = "";
471 self.weaponentity = world;
472 self.killcount = -666;
473 self.velocity = '0 0 0';
474 self.avelocity = '0 0 0';
475 self.punchangle = '0 0 0';
476 self.punchvector = '0 0 0';
477 self.oldvelocity = self.velocity;
478 self.customizeentityforclient = Client_customizeentityforclient;
479 self.wantswelcomemessage = 1;
483 if(self.version_mismatch)
485 Spawnqueue_Unmark(self);
486 Spawnqueue_Remove(self);
490 Spawnqueue_Insert(self);
495 // Only if the player cannot play at all
496 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
505 float RestrictSkin(float s)
514 void FixPlayermodel()
516 local string defaultmodel;
517 local float defaultskin;
522 if(cvar("sv_defaultcharacter") == 1) {
527 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
528 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
531 if(defaultmodel == "")
533 defaultmodel = cvar_string("sv_defaultplayermodel");
534 defaultskin = cvar("sv_defaultplayerskin");
538 if(defaultmodel != "")
540 if (defaultmodel != self.model)
544 setmodel_lod (self, defaultmodel);
545 setsize (self, m1, m2);
548 self.skin = defaultskin;
550 if (self.playermodel != self.model)
552 self.playermodel = CheckPlayerModel(self.playermodel);
555 setmodel_lod (self, self.playermodel);
556 setsize (self, m1, m2);
559 self.skin = RestrictSkin(stof(self.playerskin));
563 if(strlen(cvar_string("sv_defaultplayercolors")))
564 if(self.clientcolors != cvar("sv_defaultplayercolors"))
565 setcolor(self, cvar("sv_defaultplayercolors"));
572 Called when a client spawns in the server
575 //void() ctf_playerchanged;
576 void PutClientInServer (void)
578 if(clienttype(self) == CLIENTTYPE_BOT)
580 self.classname = "player";
582 else if(clienttype(self) == CLIENTTYPE_REAL)
585 WriteByte(MSG_ONE, SVC_SETVIEW);
586 WriteEntity(MSG_ONE, self);
592 WriteByte(MSG_ONE, SVC_TEMPENTITY);
593 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
594 WriteByte(MSG_ONE, !tourneyInMatchStage);
597 // player is dead and becomes observer
598 // FIXME fix LMS scoring for new system
601 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
602 self.classname = "observer";
607 self.classname = "observer";
609 if(self.classname == "player") {
614 spot = SelectSpawnPoint (FALSE);
617 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
618 return; // spawn failed
621 RemoveGrapplingHook(self); // Wazat's Grappling Hook
623 self.classname = "player";
624 self.iscreature = TRUE;
625 self.movetype = MOVETYPE_WALK;
626 self.solid = SOLID_SLIDEBOX;
627 if(independent_players)
628 MAKE_INDEPENDENT_PLAYER(self);
629 self.flags = FL_CLIENT;
630 self.takedamage = DAMAGE_AIM;
632 self.effects = EF_FULLBRIGHT;
635 self.air_finished = time + 12;
638 self.ammo_shells = start_ammo_shells;
639 self.ammo_nails = start_ammo_nails;
640 self.ammo_rockets = start_ammo_rockets;
641 self.ammo_cells = start_ammo_cells;
642 self.health = start_health;
643 self.armorvalue = start_armorvalue;
644 self.items = start_items;
645 self.weapons = start_weapons;
646 self.switchweapon = start_switchweapon;
647 self.cnt = start_switchweapon;
649 self.jump_interval = time;
651 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
652 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
653 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
654 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
655 //extend the pause of rotting if client was reset at the beginning of the countdown
656 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
657 self.spawnshieldtime += RESTART_COUNTDOWN;
658 self.pauserotarmor_finished += RESTART_COUNTDOWN;
659 self.pauserothealth_finished += RESTART_COUNTDOWN;
660 self.pauseregen_finished += RESTART_COUNTDOWN;
662 self.damageforcescale = 2;
669 self.pain_finished = 0;
670 self.strength_finished = 0;
671 self.invincible_finished = 0;
673 //self.speed_finished = 0;
674 //self.slowmo_finished = 0;
675 // players have no think function
676 self.think = SUB_Null;
682 self.deadflag = DEAD_NO;
684 self.angles = spot.angles;
686 self.angles_z = 0; // never spawn tilted even if the spot says to
687 self.fixangle = TRUE; // turn this way immediately
688 self.velocity = '0 0 0';
689 self.avelocity = '0 0 0';
690 self.punchangle = '0 0 0';
691 self.punchvector = '0 0 0';
692 self.oldvelocity = self.velocity;
695 WRITESPECTATABLE_MSG_ONE({
696 WriteByte(MSG_ONE, SVC_TEMPENTITY);
697 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
700 self.customizeentityforclient = Client_customizeentityforclient;
706 self.view_ofs = PL_VIEW_OFS;
707 setsize (self, PL_MIN, PL_MAX);
708 self.spawnorigin = spot.origin;
709 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
710 // don't reset back to last position, even if new position is stuck in solid
711 self.oldorigin = self.origin;
715 Spawnqueue_Remove(self);
716 Spawnqueue_Mark(self);
719 self.event_damage = PlayerDamage;
721 self.bot_attack = TRUE;
723 self.statdraintime = time + 5;
724 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
726 if(self.killcount == -666) {
727 PlayerScore_Clear(self);
732 self.cnt = WEP_LASER;
733 self.nixnex_lastchange_id = -1;
735 CL_SpawnWeaponentity();
736 self.alpha = default_player_alpha;
737 self.colormod = '1 1 1' * cvar("g_player_brightness");
738 self.exteriorweaponentity.alpha = default_weapon_alpha;
740 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
741 self.lms_traveled_distance = 0;
742 self.speedrunning = FALSE;
744 race_PostSpawn(spot);
746 if(cvar("spawn_debug"))
748 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
749 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
752 //stuffcmd(self, "chase_active 0");
753 //stuffcmd(self, "set viewsize $tmpviewsize \n");
755 if (cvar("g_spawnsound"))
756 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
759 if(self.team == assault_attacker_team)
760 centerprint(self, "You are attacking!\n");
762 centerprint(self, "You are defending!\n");
765 } else if(self.classname == "observer") {
766 PutObserverInServer ();
770 // ctf_playerchanged();
777 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
780 void SendCSQCInfo(void)
783 if(clienttype(self) != CLIENTTYPE_REAL)
786 WriteByte(MSG_ONE, SVC_TEMPENTITY);
787 WriteByte(MSG_ONE, TE_CSQC_INIT);
788 WriteShort(MSG_ONE, CSQC_REVISION);
789 WriteByte(MSG_ONE, maxclients);
790 for(i = 1; i <= 24; ++i)
791 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
799 void SetNewParms (void)
801 // initialize parms for a new player
802 parm1 = -(86400 * 366);
810 void SetChangeParms (void)
812 // save parms for level change
813 parm1 = self.parm_idlesince - time;
821 void DecodeLevelParms (void)
824 self.parm_idlesince = parm1;
825 if(self.parm_idlesince == -(86400 * 366))
826 self.parm_idlesince = time;
833 Called when a client types 'kill' in the console
837 void ClientKill_Now_TeamChange()
839 if(self.killindicator_teamchange == -1)
842 JoinBestTeam( self, FALSE, FALSE );
846 SV_ChangeTeam(self.killindicator_teamchange - 1);
850 void ClientKill_Now()
852 if(self.killindicator_teamchange)
853 ClientKill_Now_TeamChange();
856 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
858 if(self.killindicator)
860 dprint("Cleaned up after a leaked kill indicator.\n");
861 remove(self.killindicator);
862 self.killindicator = world;
865 void KillIndicator_Think()
867 if (!self.owner.modelindex)
869 self.owner.killindicator = world;
877 ClientKill_Now(); // no oldself needed
883 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
884 if(clienttype(self.owner) == CLIENTTYPE_REAL)
887 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
888 if(self.owner.killindicator_teamchange)
890 if(self.owner.killindicator_teamchange == -1)
891 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
893 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
896 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
898 self.nextthink = time + 1;
903 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
907 killtime = cvar("g_balance_kill_delay");
909 self.killindicator_teamchange = targetteam;
911 if(!self.killindicator)
913 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
919 self.killindicator = spawn();
920 self.killindicator.owner = self;
921 self.killindicator.scale = 0.5;
922 setattachment(self.killindicator, self, "");
923 setorigin(self.killindicator, '0 0 52');
924 self.killindicator.think = KillIndicator_Think;
925 self.killindicator.nextthink = time + (self.lip) * 0.05;
926 self.killindicator.cnt = ceil(killtime);
927 self.killindicator.count = bound(0, ceil(killtime), 10);
928 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
930 for(e = world; (e = find(e, classname, "body")) != world; )
934 e.killindicator = spawn();
935 e.killindicator.owner = e;
936 e.killindicator.scale = 0.5;
937 setattachment(e.killindicator, e, "");
938 setorigin(e.killindicator, '0 0 52');
939 e.killindicator.think = KillIndicator_Think;
940 e.killindicator.nextthink = time + (e.lip) * 0.05;
941 e.killindicator.cnt = ceil(killtime);
946 if(self.killindicator)
949 self.killindicator.colormod = TeamColor(targetteam);
951 self.killindicator.colormod = '0 0 0';
955 void ClientKill (void)
957 ClientKill_TeamChange(0);
960 void DoTeamChange(float destteam)
963 if(!cvar("teamplay"))
966 SetPlayerColors(self, destteam);
969 if(self.classname == "player")
972 CheckAllowedTeams(self);
973 t = FindSmallestTeam(self, TRUE);
976 case COLOR_TEAM1: c0 = c1; break;
977 case COLOR_TEAM2: c0 = c2; break;
978 case COLOR_TEAM3: c0 = c3; break;
979 case COLOR_TEAM4: c0 = c4; break;
986 destteam = COLOR_TEAM1;
990 destteam = COLOR_TEAM2;
994 destteam = COLOR_TEAM3;
998 destteam = COLOR_TEAM4;
1004 if(destteam == self.team && !self.killindicator)
1006 ClientKill_TeamChange(destteam);
1009 void FixClientCvars(entity e)
1011 // send prediction settings to the client
1012 stuffcmd(e, "\nin_bindmap 0 0\n");
1014 * we no longer need to stuff this. Remove this comment block if you feel
1015 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1016 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1017 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1018 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1019 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1020 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1021 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1022 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1023 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1024 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1025 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1026 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1027 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1028 stuffcmd(e, "cl_movement_edgefriction 1\n");
1036 Called when a client connects to the server
1039 //void ctf_clientconnect();
1040 string ColoredTeamName(float t);
1041 void DecodeLevelParms (void);
1042 //void dom_player_join_team(entity pl);
1043 void ClientConnect (void)
1047 if(self.flags & FL_CLIENT)
1049 print("Warning: ClientConnect, but already connected!\n");
1053 if(Ban_IsClientBanned(self))
1055 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1063 self.classname = "player_joining";
1065 self.flags = self.flags | FL_CLIENT;
1066 self.version_nagtime = time + 10 + random() * 10;
1070 dprint("BUG player count is lower than zero, this cannot happen!\n");
1074 PlayerScore_Attach(self);
1076 bot_clientconnect();
1078 race_PreSpawnObserver();
1081 // dom_player_join_team(self);
1083 //JoinBestTeam(self, FALSE, FALSE);
1085 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1086 self.classname = "observer";
1088 self.classname = "player";
1089 campaign_bots_may_start = 1;
1092 self.playerid = (playerid_last = playerid_last + 1);
1093 if(cvar("sv_eventlog"))
1095 if(clienttype(self) == CLIENTTYPE_REAL)
1096 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1098 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1099 s = strcat(":team:", ftos(self.playerid), ":");
1100 s = strcat(s, ftos(self.team));
1103 self.netname_previous = strzone(self.netname);
1105 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1107 bprint ("^4",self.netname);
1108 bprint ("^4 connected");
1110 if(g_domination || g_ctf)
1112 bprint(" and joined the ");
1113 bprint(ColoredTeamName(self.team));
1118 self.welcomemessage_time = 0;
1120 stuffcmd(self, strcat(clientstuff, "\n"));
1121 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1122 stuffcmd(self, "cl_particles_reloadeffects\n");
1124 FixClientCvars(self);
1126 // spawnfunc_waypoint sprites
1127 WaypointSprite_InitClient(self);
1129 // Wazat's grappling hook
1130 SetGrappleHookBindings();
1132 // get autoswitch state from player when he toggles it
1133 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1135 // get version info from player
1136 stuffcmd(self, "cmd clientversion $gameversion\n");
1138 // get other cvars from player
1141 // set cvar for team scoreboard
1145 t = cvar("teamplay");
1146 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1147 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1150 stuffcmd(self, "set teamplay 0\n");
1152 // notify about available teams
1155 CheckAllowedTeams(self);
1156 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1157 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1160 stuffcmd(self, "set _teams_available 0\n");
1162 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1166 self.classname = "observer";
1167 Spawnqueue_Insert(self);
1171 ctf_clientconnect();
1177 bot_relinkplayerlist();
1179 self.spectatortime = time;
1182 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1185 self.jointime = time;
1186 self.allowedTimeouts = cvar("sv_timeout_number");
1188 if(clienttype(self) == CLIENTTYPE_REAL)
1190 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1193 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1195 MapVote_SendData(MSG_ONE);
1196 MapVote_UpdateData(MSG_ONE);
1198 ScoreInfo_Write(MSG_ONE);
1203 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1205 PlayerScore_Add(self, SP_LMS_RANK, 666);
1206 self.frags = -666; // FIXME do we still need this?
1215 Called when a client disconnects from the server
1218 void(entity e) DropFlag;
1219 .entity chatbubbleentity;
1220 .entity teambubbleentity;
1222 //void() ctf_clientdisconnect;
1223 void ClientDisconnect (void)
1227 if not(self.flags & FL_CLIENT)
1229 print("Warning: ClientDisconnect without ClientConnect\n");
1233 bot_clientdisconnect();
1238 if(cvar("sv_eventlog"))
1239 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1240 bprint ("^4",self.netname);
1241 bprint ("^4 disconnected\n");
1243 if (self.chatbubbleentity)
1245 remove (self.chatbubbleentity);
1246 self.chatbubbleentity = world;
1249 if (self.teambubbleentity)
1251 remove (self.teambubbleentity);
1252 self.teambubbleentity = world;
1255 if (self.killindicator)
1257 remove (self.killindicator);
1258 self.killindicator = world;
1261 WaypointSprite_PlayerGone();
1264 kh_Key_DropAll(self, TRUE);
1266 Portal_ClearAll(self);
1268 if(self.flagcarried)
1269 DropFlag(self.flagcarried);
1272 self.flags = self.flags - (self.flags & FL_CLIENT);
1273 bot_relinkplayerlist();
1277 if(self.weaponentity)
1278 if(self.weaponentity.lasertarget)
1279 remove(self.weaponentity.lasertarget);
1283 Spawnqueue_Unmark(self);
1284 Spawnqueue_Remove(self);
1288 ctf_clientdisconnect();
1292 PlayerScore_Detach(self);
1294 if(self.netname_previous)
1295 strunzone(self.netname_previous);
1297 ClearPlayerSounds();
1307 void ChatBubbleThink()
1309 self.nextthink = time;
1310 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1312 self.owner.chatbubbleentity = world;
1316 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1317 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1318 self.model = self.mdl;
1323 void UpdateChatBubble()
1325 if (!self.modelindex)
1327 // spawn a chatbubble entity if needed
1328 if (!self.chatbubbleentity)
1330 self.chatbubbleentity = spawn();
1331 self.chatbubbleentity.owner = self;
1332 self.chatbubbleentity.exteriormodeltoclient = self;
1333 self.chatbubbleentity.think = ChatBubbleThink;
1334 self.chatbubbleentity.nextthink = time;
1335 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1336 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1337 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1338 self.chatbubbleentity.model = "";
1339 self.chatbubbleentity.effects = EF_LOWPRECISION;
1344 void TeamBubbleThink()
1346 self.nextthink = time;
1347 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1349 self.owner.teambubbleentity = world;
1353 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1354 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1357 self.model = self.mdl;
1361 float TeamBubble_customizeentityforclient()
1363 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1366 void UpdateTeamBubble()
1368 if (!self.modelindex || !cvar("teamplay"))
1370 // spawn a teambubble entity if needed
1371 if (!self.teambubbleentity && cvar("teamplay"))
1373 self.teambubbleentity = spawn();
1374 self.teambubbleentity.owner = self;
1375 self.teambubbleentity.exteriormodeltoclient = self;
1376 self.teambubbleentity.think = TeamBubbleThink;
1377 self.teambubbleentity.nextthink = time;
1378 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1379 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1380 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1381 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1382 self.teambubbleentity.mdl = self.teambubbleentity.model;
1383 self.teambubbleentity.model = self.teambubbleentity.mdl;
1384 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1385 self.teambubbleentity.effects = EF_LOWPRECISION;
1389 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1390 // added to the model skins
1391 /*void UpdateColorModHack()
1394 c = self.clientcolors & 15;
1395 // LordHavoc: only bothering to support white, green, red, yellow, blue
1396 if (teamplay == 0) self.colormod = '0 0 0';
1397 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1398 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1399 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1400 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1401 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1402 else self.colormod = '1 1 1';
1408 self.effects |= EF_NODRAW; // prevent another CopyBody
1409 PutClientInServer();
1413 * When sv_timeout is used this function returs strings like
1414 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1415 * Called by centerprint functions
1416 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1418 string getTimeoutText(float addOneSecond) {
1419 if (!cvar("sv_timeout") || !timeoutStatus)
1422 local string retStr;
1423 if (timeoutStatus == 1) {
1424 if (addOneSecond == 1) {
1425 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1428 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1432 else if (timeoutStatus == 2) {
1434 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1435 //don't show messages like "Timeout ends in 0 seconds"...
1436 if ((remainingTimeoutTime + 1) > 0)
1442 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1443 //don't show messages like "Timeout ends in 0 seconds"...
1444 if (remainingTimeoutTime > 0)
1453 void player_powerups (void)
1457 if (self.items & IT_STRENGTH)
1459 if (time > self.strength_finished)
1461 if (g_minstagib_invis_alpha > 0)
1463 self.alpha = default_player_alpha;
1464 self.exteriorweaponentity.alpha = default_weapon_alpha;
1465 self.effects = self.effects | EF_FULLBRIGHT;
1469 self.effects -= self.effects & EF_NODRAW;
1471 self.items = self.items - (self.items & IT_STRENGTH);
1472 sprint(self, "^3Invisibility has worn off\n");
1477 if (time < self.strength_finished)
1479 if (g_minstagib_invis_alpha > 0)
1481 self.alpha = g_minstagib_invis_alpha;
1482 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1483 self.effects -= self.effects & EF_FULLBRIGHT;
1487 self.effects = self.effects | EF_NODRAW;
1489 self.items = self.items | IT_STRENGTH;
1490 sprint(self, "^3You are invisible\n");
1494 if (self.items & IT_INVINCIBLE)
1496 if (time > self.invincible_finished)
1498 self.items = self.items - (self.items & IT_INVINCIBLE);
1499 sprint(self, "^3Speed has worn off\n");
1504 if (time < self.invincible_finished)
1506 self.items = self.items | IT_INVINCIBLE;
1507 sprint(self, "^3You are on speed\n");
1513 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1514 if (self.items & IT_STRENGTH)
1516 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1517 if (time > self.strength_finished)
1519 self.items = self.items - (self.items & IT_STRENGTH);
1520 sprint(self, "^3Strength has worn off\n");
1525 if (time < self.strength_finished)
1527 self.items = self.items | IT_STRENGTH;
1528 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1531 if (self.items & IT_INVINCIBLE)
1533 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1534 if (time > self.invincible_finished)
1536 self.items = self.items - (self.items & IT_INVINCIBLE);
1537 sprint(self, "^3Shield has worn off\n");
1542 if (time < self.invincible_finished)
1544 self.items = self.items | IT_INVINCIBLE;
1545 sprint(self, "^3Shield surrounds you\n");
1549 if (cvar("g_fullbrightplayers"))
1550 self.effects = self.effects | EF_FULLBRIGHT;
1552 // midair gamemode: damage only while in the air
1553 // if in midair mode, being on ground grants temporary invulnerability
1554 // (this is so that multishot weapon don't clear the ground flag on the
1555 // first damage in the frame, leaving the player vulnerable to the
1556 // remaining hits in the same frame)
1557 if (self.flags & FL_ONGROUND)
1559 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1561 if (time > restart_countdown)
1562 if (time < self.spawnshieldtime)
1563 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1566 float CalcRegen(float current, float stable, float regenfactor)
1568 if(current > stable)
1570 else if(current > stable - 0.25) // when close enough, "snap"
1573 return min(stable, current + (stable - current) * regenfactor * frametime);
1576 void player_regen (void)
1578 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1579 maxh = cvar("g_balance_health_stable");
1580 maxa = cvar("g_balance_armor_stable");
1581 limith = cvar("g_balance_health_limit");
1582 limita = cvar("g_balance_armor_limit");
1584 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1587 max_mod = regen_mod = rot_mod = limit_mod = 1;
1589 if (self.runes & RUNE_REGEN)
1591 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1593 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1594 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1595 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1599 regen_mod = cvar("g_balance_rune_regen_regenrate");
1600 max_mod = cvar("g_balance_rune_regen_hpmod");
1601 limit_mod = cvar("g_balance_rune_regen_limitmod");
1604 else if (self.runes & CURSE_VENOM)
1606 max_mod = cvar("g_balance_curse_venom_hpmod");
1607 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1608 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1610 rot_mod = cvar("g_balance_curse_venom_rotrate");
1611 limit_mod = cvar("g_balance_curse_venom_limitmod");
1612 //if (!self.runes & RUNE_REGEN)
1613 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1615 maxh = maxh * max_mod;
1616 //maxa = maxa * max_mod;
1617 limith = limith * limit_mod;
1618 limita = limita * limit_mod;
1620 if (self.armorvalue > maxa)
1622 if (time > self.pauserotarmor_finished)
1624 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1625 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1628 else if (self.armorvalue < maxa)
1630 if (time > self.pauseregen_finished)
1632 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1633 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1636 if (self.health > maxh)
1638 if (time > self.pauserothealth_finished)
1640 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1641 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1644 else if (self.health < maxh)
1646 if (time > self.pauseregen_finished)
1648 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1649 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1653 if (self.health > limith)
1654 self.health = limith;
1655 if (self.armorvalue > limita)
1656 self.armorvalue = limita;
1658 // if player rotted to death... die!
1660 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1664 float zoomstate_set;
1665 void SetZoomState(float z)
1667 if(z != self.zoomstate)
1670 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1671 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1672 WriteByte(MSG_ONE, z);
1679 ======================
1680 spectate mode routines
1681 ======================
1683 void SpectateCopy(entity spectatee) {
1684 self.armortype = spectatee.armortype;
1685 self.armorvalue = spectatee.armorvalue;
1686 self.currentammo = spectatee.currentammo;
1687 self.effects = spectatee.effects;
1688 self.health = spectatee.health;
1690 self.items = spectatee.items;
1691 self.weapons = spectatee.weapons;
1692 self.punchangle = spectatee.punchangle;
1693 self.view_ofs = spectatee.view_ofs;
1694 self.v_angle = spectatee.v_angle;
1695 self.velocity = spectatee.velocity;
1696 self.dmg_take = spectatee.dmg_take;
1697 self.dmg_save = spectatee.dmg_save;
1698 self.dmg_inflictor = spectatee.dmg_inflictor;
1699 self.angles = spectatee.v_angle;
1700 self.fixangle = TRUE;
1701 setorigin(self, spectatee.origin);
1702 setsize(self, spectatee.mins, spectatee.maxs);
1703 SetZoomState(spectatee.zoomstate);
1706 float SpectateUpdate() {
1710 if (self == self.enemy)
1713 if(self.enemy.flags & FL_NOTARGET)
1716 SpectateCopy(self.enemy);
1721 float SpectateNext() {
1722 other = find(self.enemy, classname, "player");
1724 other = find(other, classname, "player");
1729 if(self.enemy.classname == "player") {
1731 WriteByte(MSG_ONE, SVC_SETVIEW);
1732 WriteEntity(MSG_ONE, self.enemy);
1733 self.wantswelcomemessage = 1;
1734 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1735 if(!SpectateUpdate())
1736 PutObserverInServer();
1745 ShowRespawnCountdown()
1747 Update a respawn countdown display.
1750 void ShowRespawnCountdown()
1753 if(self.deadflag == DEAD_NO) // just respawned?
1757 number = ceil(self.death_time - time);
1760 if(number <= self.respawn_countdown)
1762 self.respawn_countdown = number - 1;
1763 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1764 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1769 void LeaveSpectatorMode()
1771 if(isJoinAllowed()) {
1772 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1773 self.classname = "player";
1774 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1775 JoinBestTeam(self, FALSE, TRUE);
1776 if(cvar("g_campaign"))
1777 campaign_bots_may_start = 1;
1778 PutClientInServer();
1779 if(!(self.flags & FL_NOTARGET))
1780 bprint ("^4", self.netname, "^4 is playing now\n");
1781 centerprint(self,"");
1784 stuffcmd(self,"menu_showteamselect\n");
1789 //player may not join because of g_maxplayers is set
1790 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1795 * Determines whether the player is allowed to join. This depends on cvar
1796 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1797 * it checks whether the number of currently playing players exceeds g_maxplayers.
1798 * @return bool TRUE if the player is allowed to join, false otherwise
1800 float isJoinAllowed() {
1801 if (!cvar("g_maxplayers"))
1805 local float currentlyPlaying;
1806 FOR_EACH_REALPLAYER(e) {
1807 if(e.classname == "player")
1808 currentlyPlaying += 1;
1810 if(currentlyPlaying < cvar("g_maxplayers"))
1817 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1818 * g_maxplayers_spectator_blocktime seconds
1820 void checkSpectatorBlock() {
1821 if(self.classname == "spectator" || self.classname == "observer") {
1822 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1823 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1829 float vercmp_recursive(string v1, string v2)
1835 dot1 = strstrofs(v1, ".", 0);
1836 dot2 = strstrofs(v2, ".", 0);
1840 s1 = substring(v1, 0, dot1);
1844 s2 = substring(v2, 0, dot2);
1846 r = stof(s1) - stof(s2);
1850 r = strcasecmp(s1, s2);
1863 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1866 float vercmp(string v1, string v2)
1868 if(strcasecmp(v1, v2) == 0) // early out check
1870 return vercmp_recursive(v1, v2);
1873 void ObserverThink()
1875 if (self.flags & FL_JUMPRELEASED) {
1876 if (self.BUTTON_JUMP && !self.version_mismatch) {
1877 self.welcomemessage_time = 0;
1878 self.flags = self.flags - FL_JUMPRELEASED;
1879 LeaveSpectatorMode();
1881 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1882 self.welcomemessage_time = 0;
1883 self.flags = self.flags - FL_JUMPRELEASED;
1884 if(SpectateNext() == 1) {
1885 self.classname = "spectator";
1889 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1890 self.flags = self.flags | FL_JUMPRELEASED;
1893 if(self.BUTTON_ZOOM)
1894 self.wantswelcomemessage = 0;
1895 if(self.wantswelcomemessage)
1896 PrintWelcomeMessage(self);
1899 void SpectatorThink()
1901 if (self.flags & FL_JUMPRELEASED) {
1902 if (self.BUTTON_JUMP && !self.version_mismatch) {
1903 self.welcomemessage_time = 0;
1904 self.flags = self.flags - FL_JUMPRELEASED;
1905 LeaveSpectatorMode();
1907 } else if(self.BUTTON_ATCK) {
1908 self.welcomemessage_time = 0;
1909 self.flags = self.flags - FL_JUMPRELEASED;
1910 if(SpectateNext() == 1) {
1911 self.classname = "spectator";
1913 self.classname = "observer";
1914 PutClientInServer();
1916 } else if (self.BUTTON_ATCK2) {
1917 self.welcomemessage_time = 0;
1918 self.flags = self.flags - FL_JUMPRELEASED;
1919 self.classname = "observer";
1920 PutClientInServer();
1922 if(!SpectateUpdate())
1923 PutObserverInServer();
1926 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1927 self.flags = self.flags | FL_JUMPRELEASED;
1930 if(self.BUTTON_ZOOM)
1931 self.wantswelcomemessage = 0;
1932 if(self.wantswelcomemessage)
1933 PrintWelcomeMessage(self);
1934 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1941 Called every frame for each client before the physics are run
1944 void() ctf_setstatus;
1945 .float vote_nagtime;
1946 .float spectatee_status;
1947 void PlayerPreThink (void)
1949 self.stat_sys_ticrate = cvar("sys_ticrate");
1951 checkSpectatorBlock();
1955 if(self.netname_previous != self.netname)
1957 if(cvar("sv_eventlog"))
1958 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
1959 if(self.netname_previous)
1960 strunzone(self.netname_previous);
1961 self.netname_previous = strzone(self.netname);
1965 if(self.version_nagtime)
1966 if(self.cvar_g_nexuizversion)
1967 if(time > self.version_nagtime)
1969 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1971 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1973 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1974 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1979 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1982 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1983 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1987 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1988 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1992 self.version_nagtime = 0;
1996 if(self.cvar_scr_centertime)
1997 if(time > self.vote_nagtime)
2000 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
2004 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2006 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2007 self.max_armorvalue = 0;
2011 antilag_record(self);
2013 if(self.classname == "player") {
2014 // if(self.netname == "Wazat")
2015 // bprint(self.classname, "\n");
2017 CheckRules_Player();
2019 if(self.BUTTON_INFO)
2020 PrintWelcomeMessage(self);
2022 if(g_lms || !cvar("sv_spectate"))
2023 if((time - self.jointime) <= cvar("welcome_message_time"))
2024 PrintWelcomeMessage(self);
2026 if (intermission_running)
2028 IntermissionThink (); // otherwise a button could be missed between
2029 return; // the think tics
2032 if(self.teleport_time)
2033 if(time > self.teleport_time)
2035 self.teleport_time = 0;
2036 self.effects = self.effects - (self.effects & EF_NODRAW);
2037 if(self.weaponentity)
2038 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2041 Nixnex_GiveCurrentWeapon();
2043 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2044 UpdateSelectedPlayer();
2046 //don't allow the player to turn around while game is paused!
2047 if(timeoutStatus == 2) {
2048 self.v_angle = self.lastV_angle;
2049 self.angles = self.lastV_angle;
2050 self.fixangle = TRUE;
2053 if (self.deadflag != DEAD_NO)
2055 float button_pressed, force_respawn;
2057 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2058 force_respawn = (g_lms || cvar("g_forced_respawn"));
2059 if (self.deadflag == DEAD_DYING)
2062 self.deadflag = DEAD_RESPAWNING;
2063 else if(!button_pressed)
2064 self.deadflag = DEAD_DEAD;
2066 else if (self.deadflag == DEAD_DEAD)
2069 self.deadflag = DEAD_RESPAWNABLE;
2071 else if (self.deadflag == DEAD_RESPAWNABLE)
2074 self.deadflag = DEAD_RESPAWNING;
2076 else if (self.deadflag == DEAD_RESPAWNING)
2078 if(time > self.death_time)
2080 self.death_time = time + 1; // only retry once a second
2084 ShowRespawnCountdown();
2088 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2092 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2093 dist = self.oldorigin - self.origin;
2095 self.lms_traveled_distance += fabs(vlen(dist));
2097 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2099 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2100 self.lms_traveled_distance = 0;
2103 if(time > self.lms_nextcheck)
2105 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2106 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2108 centerprint(self, cvar_string("g_lms_campcheck_message"));
2109 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2110 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2111 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2113 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2114 self.lms_traveled_distance = 0;
2118 if (self.BUTTON_CROUCH && !self.hook.state)
2123 self.view_ofs = PL_CROUCH_VIEW_OFS;
2124 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2125 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2132 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2133 if (!trace_startsolid)
2135 self.crouch = FALSE;
2136 self.view_ofs = PL_VIEW_OFS;
2137 setsize (self, PL_MIN, PL_MAX);
2144 GrapplingHookFrame();
2153 minstagib_ammocheck();
2158 //self.angles_y=self.v_angle_y + 90; // temp
2160 //if (TetrisPreFrame()) return;
2161 } else if(gameover) {
2162 if (intermission_running)
2163 IntermissionThink (); // otherwise a button could be missed between
2165 } else if(self.classname == "observer") {
2167 } else if(self.classname == "spectator") {
2172 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2174 float oldspectatee_status;
2175 oldspectatee_status = self.spectatee_status;
2176 if(self.classname == "spectator")
2177 self.spectatee_status = num_for_edict(self.enemy);
2178 else if(self.classname == "observer")
2179 self.spectatee_status = num_for_edict(self);
2181 self.spectatee_status = 0;
2182 if(self.spectatee_status != oldspectatee_status)
2185 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2186 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2187 WriteByte(MSG_ONE, self.spectatee_status);
2189 race_InitSpectator();
2198 Called every frame for each client after the physics are run
2201 .float idlekick_lasttimeleft;
2202 .float race_penalty;
2203 .float race_penalty_nagged;
2204 void PlayerPostThink (void)
2206 // Savage: Check for nameless players
2207 if (strlen(self.netname) < 1) {
2208 self.netname = "Player";
2209 stuffcmd(self, "seta _cl_name Player\n");
2215 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2218 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2219 announce(self, "announcer/robotic/terminated.ogg");
2223 else if(timeleft <= 10)
2225 if(timeleft != self.idlekick_lasttimeleft)
2227 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2228 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2233 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2235 self.idlekick_lasttimeleft = timeleft;
2238 if(self.classname == "player") {
2239 CheckRules_Player();
2244 if (intermission_running)
2245 return; // intermission or finale
2247 //PrintWelcomeMessage(self);
2248 //if (TetrisPostFrame()) return;
2250 // restart countdown
2251 if (restart_countdown) {
2252 if(time < restart_countdown) {
2253 if (!cvar("sv_ready_restart_after_countdown"))
2255 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2257 if(time < restart_countdown - 2)
2259 if(!self.race_penalty_nagged)
2261 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2262 self.race_penalty_nagged = 1;
2265 else if(!self.race_penalty)
2267 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2268 self.race_penalty = time + 5;
2271 self.movetype = MOVETYPE_NONE;
2272 self.velocity = '0 0 0';
2273 self.avelocity = '0 0 0';
2274 self.movement = '0 0 0';
2277 else if (time < self.race_penalty)
2279 self.movetype = MOVETYPE_NONE;
2280 self.velocity = '0 0 0';
2281 self.avelocity = '0 0 0';
2282 self.movement = '0 0 0';
2286 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2287 if (!cvar("sv_ready_restart_after_countdown"))
2289 if(self.movetype == MOVETYPE_NONE)
2291 self.movetype = MOVETYPE_WALK;
2293 self.race_penalty = 0;
2294 self.race_penalty_nagged = 0;
2299 } else if (self.classname == "observer") {
2301 } else if (self.classname == "spectator") {
2307 for(i = 0; i < 1000; ++i)
2310 end = self.origin + '0 0 1024' + 512 * randomvec();
2311 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2312 if(trace_fraction < 1)
2313 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2315 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");