1 .float spectatee_status;
3 .float bloodloss_timer;
6 float ClientData_Send(entity to, float sf)
17 if(to.classname == "spectator")
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
68 if(e2.classname == "spectator")
70 e2.clientdata.SendFlags = 1;
75 #define SPAWNPOINT_SCORE frags
77 .string netname_previous;
79 void spawnfunc_info_player_survivor (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_start (void)
86 spawnfunc_info_player_deathmatch();
89 void spawnfunc_info_player_deathmatch (void)
91 self.classname = "info_player_deathmatch";
92 relocate_spawnpoint();
100 self.team = activator.team;
101 some_spawn_has_been_used = 1;
106 // -1 if a spawn can't be used
107 // otherwise, a weight of the spawnpoint
108 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
110 float shortest, thisdist;
113 // filter out spots for the wrong team
115 if(spot.team != teamcheck)
119 if(spot.target == "")
122 // filter out spots for assault
123 if(spot.target != "") {
126 ent = find(world, targetname, spot.target);
128 if(ent.classname == "target_objective")
131 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
135 else if(ent.classname == "trigger_race_checkpoint")
138 if(self.classname == "player") // spectators may spawn everywhere
140 if(g_race_qualifying)
143 if(ent.race_checkpoint != 0)
145 if(spot.race_place != race_lowest_place_spawn)
150 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
153 pl = self.race_place;
154 if(pl > race_highest_place_spawn)
156 if(spot.race_place != pl)
162 ent = find(ent, targetname, spot.target);
170 shortest = vlen(world.maxs - world.mins);
171 for(player = playerlist; player; player = player.chain)
174 thisdist = vlen(player.origin - spot.origin);
175 if (thisdist < shortest)
183 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
185 local entity spot, spotlist, spotlistend;
186 spawn_allgood = TRUE;
192 for(spot = firstspot; spot; spot = spot.chain)
194 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
196 if(cvar("spawn_debugview"))
198 setmodel(spot, "models/runematch/rune.mdl");
199 if(spot.SPAWNPOINT_SCORE < mindist)
201 spot.colormod = '1 0 0';
206 spot.colormod = '0 1 0';
207 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
211 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
213 if(spot.SPAWNPOINT_SCORE < mindist)
215 // too short distance
216 spawn_allgood = FALSE;
221 spawn_allbad = FALSE;
224 spotlistend.chain = spot;
231 if(spot.team != teamcheck)
232 error("invalid spawn added");
234 print("added ", etos(spot), "\n");
240 spotlistend.chain = world;
245 for(e = spotlist; e; e = e.chain)
247 print("seen ", etos(e), "\n");
248 if(e.team != teamcheck)
249 error("invalid spawn found");
256 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
258 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
259 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
262 RandomSelection_Init();
263 for(spot = firstspot; spot; spot = spot.chain)
264 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
266 return RandomSelection_chosen_ent;
273 Finds a point to respawn
276 entity SelectSpawnPoint (float anypoint)
278 local float teamcheck;
279 local entity firstspot_new;
280 local entity spot, firstspot, playerlist;
282 spot = find (world, classname, "testplayerstart");
288 if(!anypoint && have_team_spawns)
289 teamcheck = self.team;
291 // get the list of players
292 playerlist = findchain(classname, "player");
293 // get the entire list of spots
294 firstspot = findchain(classname, "info_player_deathmatch");
295 // filter out the bad ones
296 // (note this returns the original list if none survived)
297 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
299 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
300 firstspot = firstspot_new;
302 // there is 50/50 chance of choosing a random spot or the furthest spot
303 // (this means that roughly every other spawn will be furthest, so you
304 // usually won't get fragged at spawn twice in a row)
305 if (arena_roundbased)
307 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
309 firstspot = firstspot_new;
310 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
312 else if (random() > cvar("g_spawn_furthest"))
313 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
317 if(cvar("spawn_debugview"))
319 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
323 for(e = firstspot; e; e = e.chain)
324 if(e.team != teamcheck)
325 error("invalid spawn found");
330 if(cvar("spawn_debug"))
334 if(some_spawn_has_been_used)
335 return world; // team can't spawn any more, because of actions of other team
337 error("Cannot find a spawn point - please fix the map!");
348 Checks if the argument string can be a valid playermodel.
349 Returns a valid one in doubt.
352 string FallbackPlayerModel = "models/player/marine.zym";
353 string CheckPlayerModel(string plyermodel) {
354 if(strlen(plyermodel) < 4)
355 return FallbackPlayerModel;
356 if( substring(plyermodel,0,14) != "models/player/")
357 return FallbackPlayerModel;
358 else if(cvar("sv_servermodelsonly"))
360 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
361 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
362 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
363 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
364 return FallbackPlayerModel;
365 #ifdef ALLOW_VARIABLE_LOD
366 // forbid the LOD models
367 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_1")
368 return FallbackPlayerModel;
369 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_2")
370 return FallbackPlayerModel;
372 if(plyermodel != strtolower(plyermodel))
373 return FallbackPlayerModel;
374 if(!fexists(plyermodel))
375 return FallbackPlayerModel;
382 Client_customizeentityforclient
387 float Client_customizeentityforclient()
389 #ifdef ALLOW_VARIABLE_LOD
391 // other: the player viewing me
395 if(self.classname != "player")
398 if(other.cvar_cl_playerdetailreduction <= 0)
400 if(other.cvar_cl_playerdetailreduction <= -2)
401 self.modelindex = self.modelindex_lod2;
402 else if(other.cvar_cl_playerdetailreduction <= -1)
403 self.modelindex = self.modelindex_lod1;
405 self.modelindex = self.modelindex_lod0;
409 distance = vlen(self.origin - other.origin);
410 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
412 self.modelindex = self.modelindex_lod2;
414 self.modelindex = self.modelindex_lod1;
416 self.modelindex = self.modelindex_lod0;
423 void UpdatePlayerSounds();
424 void setmodel_lod(entity e, string modelname)
426 #ifdef ALLOW_VARIABLE_LOD
429 // FIXME: this only supports 3-letter extensions
430 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
434 setmodel(e, s); // players have high precision
435 self.modelindex_lod1 = self.modelindex;
438 self.modelindex_lod1 = -1;
440 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
444 setmodel(e, s); // players have high precision
445 self.modelindex_lod2 = self.modelindex;
448 self.modelindex_lod2 = -1;
450 precache_model(modelname);
451 setmodel(e, modelname); // players have high precision
452 self.modelindex_lod0 = self.modelindex;
454 if(self.modelindex_lod1 < 0)
455 self.modelindex_lod1 = self.modelindex;
457 if(self.modelindex_lod2 < 0)
458 self.modelindex_lod2 = self.modelindex;
460 precache_model(modelname);
461 setmodel(e, modelname); // players have high precision
463 player_setupanimsformodel();
464 UpdatePlayerSounds();
471 putting a client as observer in the server
474 void PutObserverInServer (void)
478 race_PreSpawnObserver();
480 spot = SelectSpawnPoint (TRUE);
482 error("No spawnpoints for observers?!?\n");
483 RemoveGrapplingHook(self); // Wazat's Grappling Hook
485 if(clienttype(self) == CLIENTTYPE_REAL)
488 WriteByte(MSG_ONE, SVC_SETVIEW);
489 WriteEntity(MSG_ONE, self);
493 kh_Key_DropAll(self, TRUE);
495 Portal_ClearAll(self);
498 DropFlag(self.flagcarried, world, world);
500 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
502 WaypointSprite_PlayerDead();
504 if(self.killcount != -666)
508 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
509 bprint ("^4", self.netname, "^4 has no more lives left\n");
511 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
514 bprint ("^4", self.netname, "^4 is spectating now\n");
517 PlayerScore_Clear(self); // clear scores when needed
519 self.spectatortime = time;
521 self.classname = "observer";
522 self.iscreature = FALSE;
524 self.takedamage = DAMAGE_NO;
525 self.solid = SOLID_NOT;
526 self.movetype = MOVETYPE_NOCLIP;
527 self.flags = FL_CLIENT | FL_NOTARGET;
528 self.armorvalue = 666;
530 self.armorvalue = cvar("g_balance_armor_start");
531 self.pauserotarmor_finished = 0;
532 self.pauserothealth_finished = 0;
533 self.pauseregen_finished = 0;
534 self.damageforcescale = 0;
541 self.pain_finished = 0;
542 self.strength_finished = 0;
543 self.invincible_finished = 0;
545 self.think = SUB_Null;
549 self.deadflag = DEAD_NO;
550 self.angles = spot.angles;
552 self.fixangle = TRUE;
555 self.view_ofs = PL_VIEW_OFS;
556 setorigin (self, spot.origin);
557 setsize (self, '0 0 0', '0 0 0');
558 self.prevorigin = self.origin;
564 self.weaponmodel = "";
565 self.weaponentity = world;
566 self.exteriorweaponentity = world;
567 self.killcount = -666;
568 self.velocity = '0 0 0';
569 self.avelocity = '0 0 0';
570 self.punchangle = '0 0 0';
571 self.punchvector = '0 0 0';
572 self.oldvelocity = self.velocity;
573 self.customizeentityforclient = Client_customizeentityforclient;
579 if(self.version_mismatch)
581 Spawnqueue_Unmark(self);
582 Spawnqueue_Remove(self);
586 Spawnqueue_Insert(self);
591 // Only if the player cannot play at all
592 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
593 self.frags = FRAGS_SPECTATOR;
595 self.frags = FRAGS_LMS_LOSER;
598 self.frags = FRAGS_SPECTATOR;
601 float RestrictSkin(float s)
610 void FixPlayermodel()
612 local string defaultmodel;
613 local float defaultskin, chmdl, oldskin;
618 if(cvar("sv_defaultcharacter") == 1) {
623 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
624 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
627 if(defaultmodel == "")
629 defaultmodel = cvar_string("sv_defaultplayermodel");
630 defaultskin = cvar("sv_defaultplayerskin");
634 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
637 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
638 self.model = ""; // force the != checks to return true
641 if(defaultmodel != "")
643 if (defaultmodel != self.model)
647 setmodel_lod (self, defaultmodel);
648 setsize (self, m1, m2);
651 self.skin = defaultskin;
652 self.species = player_getspecies();
654 if (self.playermodel != self.model)
656 self.playermodel = CheckPlayerModel(self.playermodel);
659 setmodel_lod (self, self.playermodel);
660 setsize (self, m1, m2);
665 self.skin = RestrictSkin(stof(self.playerskin));
667 if(chmdl || oldskin != self.skin)
668 self.species = player_getspecies(); // model or skin has changed
672 if(strlen(cvar_string("sv_defaultplayercolors")))
673 if(self.clientcolors != cvar("sv_defaultplayercolors"))
674 setcolor(self, cvar("sv_defaultplayercolors"));
677 void PlayerTouchExplode(entity p1, entity p2)
680 org = (p1.origin + p2.origin) * 0.5;
681 org_z += (p1.mins_z + p2.mins_z) * 0.5;
688 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
696 Called when a client spawns in the server
699 //void() ctf_playerchanged;
700 void PutClientInServer (void)
702 if(clienttype(self) == CLIENTTYPE_BOT)
704 self.classname = "player";
706 else if(clienttype(self) == CLIENTTYPE_REAL)
709 WriteByte(MSG_ONE, SVC_SETVIEW);
710 WriteEntity(MSG_ONE, self);
713 // player is dead and becomes observer
714 // FIXME fix LMS scoring for new system
717 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
718 self.classname = "observer";
723 self.classname = "observer";
725 if(self.classname == "player") {
726 entity spot, oldself;
729 JoinBestTeam(self, FALSE, TRUE);
733 spot = SelectSpawnPoint (FALSE);
736 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
737 return; // spawn failed
740 RemoveGrapplingHook(self); // Wazat's Grappling Hook
741 self.campingrifle_bulletcounter = 0;
743 self.classname = "player";
744 self.wasplayer = TRUE;
745 self.iscreature = TRUE;
746 self.movetype = MOVETYPE_WALK;
747 self.solid = SOLID_SLIDEBOX;
748 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
749 self.frags = FRAGS_PLAYER;
750 if(independent_players)
751 MAKE_INDEPENDENT_PLAYER(self);
752 self.flags = FL_CLIENT;
753 self.takedamage = DAMAGE_AIM;
755 self.effects = EF_FULLBRIGHT;
758 self.air_finished = time + 12;
763 self.ammo_shells = warmup_start_ammo_shells;
764 self.ammo_nails = warmup_start_ammo_nails;
765 self.ammo_rockets = warmup_start_ammo_rockets;
766 self.ammo_cells = warmup_start_ammo_cells;
767 self.ammo_fuel = warmup_start_ammo_fuel;
768 self.health = warmup_start_health;
769 self.armorvalue = warmup_start_armorvalue;
770 self.weapons = warmup_start_weapons;
774 self.ammo_shells = start_ammo_shells;
775 self.ammo_nails = start_ammo_nails;
776 self.ammo_rockets = start_ammo_rockets;
777 self.ammo_cells = start_ammo_cells;
778 self.ammo_fuel = start_ammo_fuel;
779 self.health = start_health;
780 self.armorvalue = start_armorvalue;
781 self.weapons = start_weapons;
783 self.items = start_items;
784 self.switchweapon = w_getbestweapon(self);
785 self.cnt = self.switchweapon;
787 self.jump_interval = time;
789 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
790 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
791 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
792 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
793 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
794 //extend the pause of rotting if client was reset at the beginning of the countdown
795 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
796 self.spawnshieldtime += game_starttime - time;
797 self.pauserotarmor_finished += game_starttime - time;
798 self.pauserothealth_finished += game_starttime - time;
799 self.pauseregen_finished += game_starttime - time;
801 self.damageforcescale = 2;
808 self.pain_finished = 0;
809 self.strength_finished = 0;
810 self.invincible_finished = 0;
812 //self.speed_finished = 0;
813 //self.slowmo_finished = 0;
814 // players have no think function
815 self.think = SUB_Null;
824 self.deadflag = DEAD_NO;
826 self.angles = spot.angles;
828 self.angles_z = 0; // never spawn tilted even if the spot says to
829 self.fixangle = TRUE; // turn this way immediately
830 self.velocity = '0 0 0';
831 self.avelocity = '0 0 0';
832 self.punchangle = '0 0 0';
833 self.punchvector = '0 0 0';
834 self.oldvelocity = self.velocity;
837 WRITESPECTATABLE_MSG_ONE({
838 WriteByte(MSG_ONE, SVC_TEMPENTITY);
839 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
842 self.customizeentityforclient = Client_customizeentityforclient;
848 self.view_ofs = PL_VIEW_OFS;
849 setsize (self, PL_MIN, PL_MAX);
850 self.spawnorigin = spot.origin;
851 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
852 // don't reset back to last position, even if new position is stuck in solid
853 self.oldorigin = self.origin;
854 self.prevorigin = self.origin;
855 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
859 Spawnqueue_Remove(self);
860 Spawnqueue_Mark(self);
863 self.event_damage = PlayerDamage;
865 self.bot_attack = TRUE;
867 self.statdraintime = time + 5;
868 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
870 if(self.killcount == -666) {
871 PlayerScore_Clear(self);
875 self.cnt = WEP_LASER;
876 self.nixnex_lastchange_id = -1;
878 CL_SpawnWeaponentity();
879 self.alpha = default_player_alpha;
880 self.colormod = '1 1 1' * cvar("g_player_brightness");
881 self.exteriorweaponentity.alpha = default_weapon_alpha;
883 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
884 self.lms_traveled_distance = 0;
885 self.speedrunning = FALSE;
887 race_PostSpawn(spot);
889 if(cvar("spawn_debug"))
891 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
892 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
895 //stuffcmd(self, "chase_active 0");
896 //stuffcmd(self, "set viewsize $tmpviewsize \n");
898 if (cvar("g_spawnsound"))
899 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
902 if(self.team == assault_attacker_team)
903 centerprint(self, "You are attacking!");
905 centerprint(self, "You are defending!");
908 target_voicescript_clear(self);
917 } else if(self.classname == "observer") {
918 PutObserverInServer ();
922 // ctf_playerchanged();
925 float ClientInit_SendEntity(entity to, float sf)
928 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
929 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
930 for(i = 1; i <= 24; ++i)
931 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
932 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
933 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
934 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
936 if(sv_foginterval && world.fog != "")
937 WriteString(MSG_ENTITY, world.fog);
939 WriteString(MSG_ENTITY, "");
940 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
944 void ClientInit_Spawn()
946 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
954 void SetNewParms (void)
956 // initialize parms for a new player
957 parm1 = -(86400 * 366);
965 void SetChangeParms (void)
967 // save parms for level change
968 parm1 = self.parm_idlesince - time;
976 void DecodeLevelParms (void)
979 self.parm_idlesince = parm1;
980 if(self.parm_idlesince == -(86400 * 366))
981 self.parm_idlesince = time;
983 // whatever happens, allow 60 seconds of idling directly after connect for map loading
984 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
991 Called when a client types 'kill' in the console
995 void ClientKill_Now_TeamChange()
997 if(self.killindicator_teamchange == -1)
1000 JoinBestTeam( self, FALSE, FALSE );
1003 SV_ChangeTeam(self.killindicator_teamchange - 1);
1006 void ClientKill_Now()
1008 if(self.killindicator_teamchange)
1009 ClientKill_Now_TeamChange();
1012 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1014 if(self.killindicator)
1016 dprint("Cleaned up after a leaked kill indicator.\n");
1017 remove(self.killindicator);
1018 self.killindicator = world;
1021 void KillIndicator_Think()
1023 if (!self.owner.modelindex)
1025 self.owner.killindicator = world;
1033 ClientKill_Now(); // no oldself needed
1039 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1040 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1043 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1044 if(self.owner.killindicator_teamchange)
1046 if(self.owner.killindicator_teamchange == -1)
1047 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1049 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1052 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1054 self.nextthink = time + 1;
1059 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1063 killtime = cvar("g_balance_kill_delay");
1065 self.killindicator_teamchange = targetteam;
1067 if(!self.killindicator)
1069 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1075 self.killindicator = spawn();
1076 self.killindicator.owner = self;
1077 self.killindicator.scale = 0.5;
1078 setattachment(self.killindicator, self, "");
1079 setorigin(self.killindicator, '0 0 52');
1080 self.killindicator.think = KillIndicator_Think;
1081 self.killindicator.nextthink = time + (self.lip) * 0.05;
1082 self.killindicator.cnt = ceil(killtime);
1083 self.killindicator.count = bound(0, ceil(killtime), 10);
1084 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1086 for(e = world; (e = find(e, classname, "body")) != world; )
1090 e.killindicator = spawn();
1091 e.killindicator.owner = e;
1092 e.killindicator.scale = 0.5;
1093 setattachment(e.killindicator, e, "");
1094 setorigin(e.killindicator, '0 0 52');
1095 e.killindicator.think = KillIndicator_Think;
1096 e.killindicator.nextthink = time + (e.lip) * 0.05;
1097 e.killindicator.cnt = ceil(killtime);
1102 if(self.killindicator)
1105 self.killindicator.colormod = TeamColor(targetteam);
1107 self.killindicator.colormod = '0 0 0';
1111 void ClientKill (void)
1113 ClientKill_TeamChange(0);
1116 void DoTeamChange(float destteam)
1122 SetPlayerColors(self, destteam);
1125 if(self.classname == "player")
1128 CheckAllowedTeams(self);
1129 t = FindSmallestTeam(self, TRUE);
1132 case COLOR_TEAM1: c0 = c1; break;
1133 case COLOR_TEAM2: c0 = c2; break;
1134 case COLOR_TEAM3: c0 = c3; break;
1135 case COLOR_TEAM4: c0 = c4; break;
1142 destteam = COLOR_TEAM1;
1146 destteam = COLOR_TEAM2;
1150 destteam = COLOR_TEAM3;
1154 destteam = COLOR_TEAM4;
1160 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1162 ClientKill_TeamChange(destteam);
1165 void FixClientCvars(entity e)
1167 // send prediction settings to the client
1168 stuffcmd(e, "\nin_bindmap 0 0\n");
1170 * we no longer need to stuff this. Remove this comment block if you feel
1171 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1172 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1173 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1174 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1175 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1176 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1177 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1178 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1179 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1180 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1181 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1182 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1183 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1184 stuffcmd(e, "cl_movement_edgefriction 1\n");
1192 Called when a client connects to the server
1195 //void ctf_clientconnect();
1196 string ColoredTeamName(float t);
1197 void DecodeLevelParms (void);
1198 //void dom_player_join_team(entity pl);
1199 void ClientConnect (void)
1204 if(self.flags & FL_CLIENT)
1206 print("Warning: ClientConnect, but already connected!\n");
1210 if(Ban_MaybeEnforceBan(self))
1215 self.classname = "player_joining";
1217 self.flags = FL_CLIENT;
1218 self.version_nagtime = time + 10 + random() * 10;
1222 dprint("BUG player count is lower than zero, this cannot happen!\n");
1226 PlayerScore_Attach(self);
1227 ClientData_Attach();
1229 bot_clientconnect();
1231 race_PreSpawnObserver();
1234 // dom_player_join_team(self);
1236 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1238 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1239 self.classname = "observer";
1243 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1245 self.classname = "player";
1246 campaign_bots_may_start = 1;
1250 self.classname = "observer"; // do it anyway
1255 self.classname = "player";
1256 campaign_bots_may_start = 1;
1260 self.playerid = (playerid_last = playerid_last + 1);
1261 if(cvar("sv_eventlog"))
1263 if(clienttype(self) == CLIENTTYPE_REAL)
1264 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1266 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1267 s = strcat(":team:", ftos(self.playerid), ":");
1268 s = strcat(s, ftos(self.team));
1271 self.netname_previous = strzone(self.netname);
1273 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1275 bprint ("^4",self.netname);
1276 bprint ("^4 connected");
1278 if(g_domination || g_ctf)
1280 bprint(" and joined the ");
1281 bprint(ColoredTeamName(self.team));
1286 self.welcomemessage_time = 0;
1288 stuffcmd(self, strcat(clientstuff, "\n"));
1289 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1290 stuffcmd(self, "cl_particles_reloadeffects\n");
1292 FixClientCvars(self);
1294 // spawnfunc_waypoint sprites
1295 WaypointSprite_InitClient(self);
1297 // Wazat's grappling hook
1298 SetGrappleHookBindings();
1300 // get autoswitch state from player when he toggles it
1301 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1303 // get version info from player
1304 stuffcmd(self, "cmd clientversion $gameversion\n");
1306 // get other cvars from player
1309 // set cvar for team scoreboard
1310 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1312 // notify about available teams
1315 CheckAllowedTeams(self);
1316 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1317 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1320 stuffcmd(self, "set _teams_available 0\n");
1322 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1326 self.classname = "observer";
1327 Spawnqueue_Insert(self);
1331 ctf_clientconnect();
1334 if(teams_matter || sv_cheats)
1337 bot_relinkplayerlist();
1339 self.spectatortime = time;
1342 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1345 self.jointime = time;
1346 self.allowedTimeouts = cvar("sv_timeout_number");
1348 if(clienttype(self) == CLIENTTYPE_REAL)
1350 if(cvar("g_bugrigs"))
1351 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1356 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1358 PlayerScore_Add(self, SP_LMS_RANK, 666);
1359 self.frags = FRAGS_SPECTATOR;
1363 if(!sv_foginterval && world.fog != "")
1364 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1366 SoundEntity_Attach(self);
1368 if(cvar("g_hitplots"))
1370 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1371 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1374 self.hitplotfh = -1;
1381 Called when a client disconnects from the server
1384 .entity chatbubbleentity;
1385 .entity teambubbleentity;
1387 void ClientDisconnect (void)
1389 if not(self.flags & FL_CLIENT)
1391 print("Warning: ClientDisconnect without ClientConnect\n");
1395 if(self.hitplotfh >= 0)
1397 fclose(self.hitplotfh);
1398 self.hitplotfh = -1;
1401 bot_clientdisconnect();
1406 if(cvar("sv_eventlog"))
1407 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1408 bprint ("^4",self.netname);
1409 bprint ("^4 disconnected\n");
1411 SoundEntity_Detach(self);
1414 kh_Key_DropAll(self, TRUE);
1416 Portal_ClearAll(self);
1418 if(self.flagcarried)
1419 DropFlag(self.flagcarried, world, world);
1420 if(self.ballcarried)
1421 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1423 // Here, everything has been done that requires this player to be a client.
1425 self.flags &~= FL_CLIENT;
1427 if (self.chatbubbleentity)
1428 remove (self.chatbubbleentity);
1430 if (self.teambubbleentity)
1431 remove (self.teambubbleentity);
1433 if (self.killindicator)
1434 remove (self.killindicator);
1436 WaypointSprite_PlayerGone();
1438 bot_relinkplayerlist();
1441 if(self.weaponentity)
1442 if(self.weaponentity.lasertarget)
1443 remove(self.weaponentity.lasertarget);
1447 Spawnqueue_Unmark(self);
1448 Spawnqueue_Remove(self);
1451 ClientData_Detach();
1452 PlayerScore_Detach(self);
1454 if(self.netname_previous)
1455 strunzone(self.netname_previous);
1456 if(self.clientstatus)
1457 strunzone(self.clientstatus);
1459 ClearPlayerSounds();
1469 void ChatBubbleThink()
1471 self.nextthink = time;
1472 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1474 if(self.owner) // but why can that ever be world?
1475 self.owner.chatbubbleentity = world;
1479 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1480 self.model = self.mdl;
1485 void UpdateChatBubble()
1487 if (!self.modelindex)
1489 // spawn a chatbubble entity if needed
1490 if (!self.chatbubbleentity)
1492 self.chatbubbleentity = spawn();
1493 self.chatbubbleentity.owner = self;
1494 self.chatbubbleentity.exteriormodeltoclient = self;
1495 self.chatbubbleentity.think = ChatBubbleThink;
1496 self.chatbubbleentity.nextthink = time;
1497 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1498 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1499 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1500 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1501 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1502 self.chatbubbleentity.model = "";
1503 self.chatbubbleentity.effects = EF_LOWPRECISION;
1508 void TeamBubbleThink()
1510 self.nextthink = time;
1511 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1513 if(self.owner) // but why can that ever be world?
1514 self.owner.teambubbleentity = world;
1518 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1519 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1522 self.model = self.mdl;
1526 float TeamBubble_customizeentityforclient()
1528 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1531 void UpdateTeamBubble()
1533 if (!self.modelindex || !teams_matter)
1535 // spawn a teambubble entity if needed
1536 if (!self.teambubbleentity && teams_matter)
1538 self.teambubbleentity = spawn();
1539 self.teambubbleentity.owner = self;
1540 self.teambubbleentity.exteriormodeltoclient = self;
1541 self.teambubbleentity.think = TeamBubbleThink;
1542 self.teambubbleentity.nextthink = time;
1543 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1544 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1545 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1546 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1547 self.teambubbleentity.mdl = self.teambubbleentity.model;
1548 self.teambubbleentity.model = self.teambubbleentity.mdl;
1549 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1550 self.teambubbleentity.effects = EF_LOWPRECISION;
1554 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1555 // added to the model skins
1556 /*void UpdateColorModHack()
1559 c = self.clientcolors & 15;
1560 // LordHavoc: only bothering to support white, green, red, yellow, blue
1561 if (!teams_matter) self.colormod = '0 0 0';
1562 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1563 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1564 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1565 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1566 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1567 else self.colormod = '1 1 1';
1573 self.effects |= EF_NODRAW; // prevent another CopyBody
1574 PutClientInServer();
1577 void play_countdown(float finished, string samp)
1579 if(clienttype(self) == CLIENTTYPE_REAL)
1580 if(floor(finished - time - frametime) != floor(finished - time))
1581 if(finished - time < 6)
1582 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1586 * When sv_timeout is used this function returs strings like
1587 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1588 * Called by centerprint functions
1589 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1591 string getTimeoutText(float addOneSecond) {
1592 if (!cvar("sv_timeout") || !timeoutStatus)
1595 local string retStr;
1596 if (timeoutStatus == 1) {
1597 if (addOneSecond == 1) {
1598 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1601 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1605 else if (timeoutStatus == 2) {
1607 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1608 //don't show messages like "Timeout ends in 0 seconds"...
1609 if ((remainingTimeoutTime + 1) > 0)
1615 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1616 //don't show messages like "Timeout ends in 0 seconds"...
1617 if (remainingTimeoutTime > 0)
1626 void player_powerups (void)
1628 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1630 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
1631 self.modelflags |= MF_ROCKET;
1635 SoundEntity_StopSound(self, CHAN_PLAYER);
1636 self.modelflags &~= MF_ROCKET;
1639 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1641 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1646 self.effects |= EF_FULLBRIGHT;
1648 if (self.items & IT_STRENGTH)
1650 play_countdown(self.strength_finished, "misc/poweroff.wav");
1651 if (time > self.strength_finished)
1653 self.alpha = default_player_alpha;
1654 self.exteriorweaponentity.alpha = default_weapon_alpha;
1655 self.items &~= IT_STRENGTH;
1656 sprint(self, "^3Invisibility has worn off\n");
1661 if (time < self.strength_finished)
1663 self.alpha = g_minstagib_invis_alpha;
1664 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1665 self.items |= IT_STRENGTH;
1666 sprint(self, "^3You are invisible\n");
1670 if (self.items & IT_INVINCIBLE)
1672 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1673 if (time > self.invincible_finished)
1675 self.items = self.items - (self.items & IT_INVINCIBLE);
1676 sprint(self, "^3Speed has worn off\n");
1681 if (time < self.invincible_finished)
1683 self.items = self.items | IT_INVINCIBLE;
1684 sprint(self, "^3You are on speed\n");
1690 if (self.items & IT_STRENGTH)
1692 play_countdown(self.strength_finished, "misc/poweroff.wav");
1693 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1694 if (time > self.strength_finished)
1696 self.items = self.items - (self.items & IT_STRENGTH);
1697 sprint(self, "^3Strength has worn off\n");
1702 if (time < self.strength_finished)
1704 self.items = self.items | IT_STRENGTH;
1705 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1708 if (self.items & IT_INVINCIBLE)
1710 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1711 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1712 if (time > self.invincible_finished)
1714 self.items = self.items - (self.items & IT_INVINCIBLE);
1715 sprint(self, "^3Shield has worn off\n");
1720 if (time < self.invincible_finished)
1722 self.items = self.items | IT_INVINCIBLE;
1723 sprint(self, "^3Shield surrounds you\n");
1727 if (cvar("g_fullbrightplayers"))
1728 self.effects = self.effects | EF_FULLBRIGHT;
1730 // midair gamemode: damage only while in the air
1731 // if in midair mode, being on ground grants temporary invulnerability
1732 // (this is so that multishot weapon don't clear the ground flag on the
1733 // first damage in the frame, leaving the player vulnerable to the
1734 // remaining hits in the same frame)
1735 if (self.flags & FL_ONGROUND)
1737 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1739 if (time >= game_starttime)
1740 if (time < self.spawnshieldtime)
1741 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1744 float CalcRegen(float current, float stable, float regenfactor)
1746 if(current > stable)
1748 else if(current > stable - 0.25) // when close enough, "snap"
1751 return min(stable, current + (stable - current) * regenfactor * frametime);
1754 void player_regen (void)
1756 float maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1757 maxh = cvar("g_balance_health_stable");
1758 maxa = cvar("g_balance_armor_stable");
1759 maxf = cvar("g_balance_fuel_stable");
1760 limith = cvar("g_balance_health_limit");
1761 limita = cvar("g_balance_armor_limit");
1762 limitf = cvar("g_balance_fuel_limit");
1764 max_mod = regen_mod = rot_mod = limit_mod = 1;
1766 if (self.runes & RUNE_REGEN)
1768 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1770 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1771 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1772 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1776 regen_mod = cvar("g_balance_rune_regen_regenrate");
1777 max_mod = cvar("g_balance_rune_regen_hpmod");
1778 limit_mod = cvar("g_balance_rune_regen_limitmod");
1781 else if (self.runes & CURSE_VENOM)
1783 max_mod = cvar("g_balance_curse_venom_hpmod");
1784 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1785 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1787 rot_mod = cvar("g_balance_curse_venom_rotrate");
1788 limit_mod = cvar("g_balance_curse_venom_limitmod");
1789 //if (!self.runes & RUNE_REGEN)
1790 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1792 maxh = maxh * max_mod;
1793 //maxa = maxa * max_mod;
1794 //maxf = maxf * max_mod;
1795 limith = limith * limit_mod;
1796 limita = limita * limit_mod;
1797 //limitf = limitf * limit_mod;
1799 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1801 if (self.armorvalue > maxa)
1803 if (time > self.pauserotarmor_finished)
1805 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1806 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1809 else if (self.armorvalue < maxa)
1811 if (time > self.pauseregen_finished)
1813 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1814 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1817 if (self.armorvalue > limita)
1818 self.armorvalue = limita;
1820 if (self.health > maxh)
1822 if (time > self.pauserothealth_finished)
1824 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1825 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1828 else if (self.health < maxh)
1830 if (time > self.pauseregen_finished)
1832 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1833 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1836 if (self.health > limith)
1837 self.health = limith;
1839 // if player rotted to death... die!
1841 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1844 if (self.ammo_fuel > maxf)
1846 if (time > self.pauserotfuel_finished)
1848 self.ammo_fuel = max(maxf, self.ammo_fuel + (maxf - self.ammo_fuel) * rot_mod*cvar("g_balance_fuel_rot") * frametime);
1849 self.ammo_fuel = max(maxf, self.ammo_fuel - rot_mod*cvar("g_balance_fuel_rotlinear") * frametime);
1852 else if (self.ammo_fuel < maxf)
1854 if(self.items & IT_FUEL_REGEN)
1856 if (time > self.pauseregen_finished)
1858 self.ammo_fuel = CalcRegen(self.ammo_fuel, maxf, regen_mod * cvar("g_balance_fuel_regen"));
1859 self.ammo_fuel = min(maxf, self.ammo_fuel + regen_mod*cvar("g_balance_fuel_regenlinear") * frametime);
1863 if (self.ammo_fuel > limitf)
1864 self.ammo_fuel = limitf;
1867 float zoomstate_set;
1868 void SetZoomState(float z)
1870 if(z != self.zoomstate)
1871 ClientData_Touch(self);
1875 void GetPressedKeys(void) {
1876 if (self.movement_x > 0) // get if movement keys are pressed
1877 { // forward key pressed
1878 self.pressedkeys |= KEY_FORWARD;
1879 self.pressedkeys &~= KEY_BACKWARD;
1881 else if (self.movement_x < 0)
1882 { // backward key pressed
1883 self.pressedkeys |= KEY_BACKWARD;
1884 self.pressedkeys &~= KEY_FORWARD;
1888 self.pressedkeys &~= KEY_FORWARD;
1889 self.pressedkeys &~= KEY_BACKWARD;
1892 if (self.movement_y > 0)
1893 { // right key pressed
1894 self.pressedkeys |= KEY_RIGHT;
1895 self.pressedkeys &~= KEY_LEFT;
1897 else if (self.movement_y < 0)
1898 { // left key pressed
1899 self.pressedkeys |= KEY_LEFT;
1900 self.pressedkeys &~= KEY_RIGHT;
1904 self.pressedkeys &~= KEY_RIGHT;
1905 self.pressedkeys &~= KEY_LEFT;
1908 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1909 self.pressedkeys |= KEY_JUMP;
1911 self.pressedkeys &~= KEY_JUMP;
1912 if (self.BUTTON_CROUCH)
1913 self.pressedkeys |= KEY_CROUCH;
1915 self.pressedkeys &~= KEY_CROUCH;
1919 ======================
1920 spectate mode routines
1921 ======================
1923 void SpectateCopy(entity spectatee) {
1924 self.armortype = spectatee.armortype;
1925 self.armorvalue = spectatee.armorvalue;
1926 self.ammo_cells = spectatee.ammo_cells;
1927 self.ammo_shells = spectatee.ammo_shells;
1928 self.ammo_nails = spectatee.ammo_nails;
1929 self.ammo_rockets = spectatee.ammo_rockets;
1930 self.ammo_fuel = spectatee.ammo_fuel;
1931 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1932 self.health = spectatee.health;
1934 self.items = spectatee.items;
1935 self.metertime = spectatee.metertime;
1936 self.strength_finished = spectatee.strength_finished;
1937 self.invincible_finished = spectatee.invincible_finished;
1938 self.pressedkeys = spectatee.pressedkeys;
1939 self.weapons = spectatee.weapons;
1940 self.switchweapon = spectatee.switchweapon;
1941 self.weapon = spectatee.weapon;
1942 self.punchangle = spectatee.punchangle;
1943 self.view_ofs = spectatee.view_ofs;
1944 self.v_angle = spectatee.v_angle;
1945 self.velocity = spectatee.velocity;
1946 self.dmg_take = spectatee.dmg_take;
1947 self.dmg_save = spectatee.dmg_save;
1948 self.dmg_inflictor = spectatee.dmg_inflictor;
1949 self.angles = spectatee.v_angle;
1950 self.fixangle = TRUE;
1951 setorigin(self, spectatee.origin);
1952 setsize(self, spectatee.mins, spectatee.maxs);
1953 SetZoomState(spectatee.zoomstate);
1956 float SpectateUpdate() {
1960 if (self == self.enemy)
1963 if(self.enemy.classname != "player")
1966 SpectateCopy(self.enemy);
1971 float SpectateNext() {
1972 other = find(self.enemy, classname, "player");
1974 other = find(other, classname, "player");
1979 if(self.enemy.classname == "player") {
1981 WriteByte(MSG_ONE, SVC_SETVIEW);
1982 WriteEntity(MSG_ONE, self.enemy);
1983 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1984 if(!SpectateUpdate())
1985 PutObserverInServer();
1994 ShowRespawnCountdown()
1996 Update a respawn countdown display.
1999 void ShowRespawnCountdown()
2002 if(self.deadflag == DEAD_NO) // just respawned?
2006 number = ceil(self.death_time - time);
2009 if(number <= self.respawn_countdown)
2011 self.respawn_countdown = number - 1;
2012 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2013 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2018 void LeaveSpectatorMode()
2020 if(isJoinAllowed()) {
2021 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2022 self.classname = "player";
2023 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2024 JoinBestTeam(self, FALSE, TRUE);
2025 if(cvar("g_campaign"))
2026 campaign_bots_may_start = 1;
2027 PutClientInServer();
2028 if(self.classname == "player")
2029 bprint ("^4", self.netname, "^4 is playing now\n");
2030 if(!cvar("g_campaign"))
2031 centerprint(self,""); // clear MOTD
2034 stuffcmd(self,"menu_showteamselect\n");
2039 //player may not join because of g_maxplayers is set
2040 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2045 * Determines whether the player is allowed to join. This depends on cvar
2046 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2047 * it checks whether the number of currently playing players exceeds g_maxplayers.
2048 * @return bool TRUE if the player is allowed to join, false otherwise
2050 float isJoinAllowed() {
2051 if (!cvar("g_maxplayers"))
2055 local float currentlyPlaying;
2056 FOR_EACH_REALPLAYER(e) {
2057 if(e.classname == "player")
2058 currentlyPlaying += 1;
2060 if(currentlyPlaying < cvar("g_maxplayers"))
2067 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2068 * g_maxplayers_spectator_blocktime seconds
2070 void checkSpectatorBlock() {
2071 if(self.classname == "spectator" || self.classname == "observer") {
2072 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2073 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2079 float vercmp_recursive(string v1, string v2)
2085 dot1 = strstrofs(v1, ".", 0);
2086 dot2 = strstrofs(v2, ".", 0);
2090 s1 = substring(v1, 0, dot1);
2094 s2 = substring(v2, 0, dot2);
2096 r = stof(s1) - stof(s2);
2100 r = strcasecmp(s1, s2);
2113 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2116 float vercmp(string v1, string v2)
2118 if(strcasecmp(v1, v2) == 0) // early out check
2120 return vercmp_recursive(v1, v2);
2123 void ObserverThink()
2125 if (self.flags & FL_JUMPRELEASED) {
2126 if (self.BUTTON_JUMP && !self.version_mismatch) {
2127 self.welcomemessage_time = 0;
2128 self.flags &~= FL_JUMPRELEASED;
2129 self.flags |= FL_SPAWNING;
2130 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2131 self.welcomemessage_time = 0;
2132 self.flags &~= FL_JUMPRELEASED;
2133 if(SpectateNext() == 1) {
2134 self.classname = "spectator";
2138 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2139 self.flags |= FL_JUMPRELEASED;
2140 if(self.flags & FL_SPAWNING)
2142 self.flags &~= FL_SPAWNING;
2143 LeaveSpectatorMode();
2148 PrintWelcomeMessage(self);
2151 void SpectatorThink()
2153 if (self.flags & FL_JUMPRELEASED) {
2154 if (self.BUTTON_JUMP && !self.version_mismatch) {
2155 self.welcomemessage_time = 0;
2156 self.flags &~= FL_JUMPRELEASED;
2157 self.flags |= FL_SPAWNING;
2158 } else if(self.BUTTON_ATCK) {
2159 self.welcomemessage_time = 0;
2160 self.flags &~= FL_JUMPRELEASED;
2161 if(SpectateNext() == 1) {
2162 self.classname = "spectator";
2164 self.classname = "observer";
2165 PutClientInServer();
2167 } else if (self.BUTTON_ATCK2) {
2168 self.welcomemessage_time = 0;
2169 self.flags &~= FL_JUMPRELEASED;
2170 self.classname = "observer";
2171 PutClientInServer();
2173 if(!SpectateUpdate())
2174 PutObserverInServer();
2177 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2178 self.flags |= FL_JUMPRELEASED;
2179 if(self.flags & FL_SPAWNING)
2181 self.flags &~= FL_SPAWNING;
2182 LeaveSpectatorMode();
2187 PrintWelcomeMessage(self);
2188 self.flags |= FL_CLIENT | FL_NOTARGET;
2191 .float touchexplode_time;
2197 Called every frame for each client before the physics are run
2200 void() ctf_setstatus;
2201 void() nexball_setstatus;
2203 void PlayerPreThink (void)
2205 self.stat_sys_ticrate = cvar("sys_ticrate");
2206 self.stat_game_starttime = game_starttime;
2207 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2209 if(blockSpectators && frametime)
2210 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2211 checkSpectatorBlock();
2215 if(self.netname_previous != self.netname)
2217 if(cvar("sv_eventlog"))
2218 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2219 if(self.netname_previous)
2220 strunzone(self.netname_previous);
2221 self.netname_previous = strzone(self.netname);
2225 if(self.version_nagtime)
2226 if(self.cvar_g_nexuizversion)
2227 if(time > self.version_nagtime)
2229 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2231 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2233 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2234 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2239 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2242 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2243 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2247 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2248 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2252 self.version_nagtime = 0;
2256 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2258 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2259 self.max_armorvalue = 0;
2263 antilag_record(self);
2265 if(self.classname == "player") {
2266 // if(self.netname == "Wazat")
2267 // bprint(self.classname, "\n");
2269 CheckRules_Player();
2271 PrintWelcomeMessage(self);
2273 if (intermission_running)
2275 IntermissionThink (); // otherwise a button could be missed between
2276 return; // the think tics
2279 if(self.teleport_time)
2280 if(time > self.teleport_time)
2282 self.teleport_time = 0;
2283 self.effects = self.effects - (self.effects & EF_NODRAW);
2286 Nixnex_GiveCurrentWeapon();
2288 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2289 UpdateSelectedPlayer();
2291 //don't allow the player to turn around while game is paused!
2292 if(timeoutStatus == 2) {
2293 self.v_angle = self.lastV_angle;
2294 self.angles = self.lastV_angle;
2295 self.fixangle = TRUE;
2301 if (self.deadflag != DEAD_NO)
2303 float button_pressed, force_respawn;
2306 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2307 force_respawn = (g_lms || cvar("g_forced_respawn"));
2308 if (self.deadflag == DEAD_DYING)
2311 self.deadflag = DEAD_RESPAWNING;
2312 else if(!button_pressed)
2313 self.deadflag = DEAD_DEAD;
2315 else if (self.deadflag == DEAD_DEAD)
2318 self.deadflag = DEAD_RESPAWNABLE;
2320 else if (self.deadflag == DEAD_RESPAWNABLE)
2323 self.deadflag = DEAD_RESPAWNING;
2325 else if (self.deadflag == DEAD_RESPAWNING)
2327 if(time > self.death_time)
2329 self.death_time = time + 1; // only retry once a second
2333 ShowRespawnCountdown();
2338 if(time > self.touchexplode_time)
2339 if(self.classname == "player")
2340 if(self.deadflag == DEAD_NO)
2341 if not(IS_INDEPENDENT_PLAYER(self))
2342 FOR_EACH_PLAYER(other) if(self != other)
2344 if(time > other.touchexplode_time)
2345 if(other.classname == "player")
2346 if(other.deadflag == DEAD_NO)
2347 if not(IS_INDEPENDENT_PLAYER(other))
2348 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2350 PlayerTouchExplode(self, other);
2351 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2355 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2359 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2360 dist = self.prevorigin - self.origin;
2362 self.lms_traveled_distance += fabs(vlen(dist));
2364 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2366 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2367 self.lms_traveled_distance = 0;
2370 if(time > self.lms_nextcheck)
2372 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2373 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2375 centerprint(self, cvar_string("g_lms_campcheck_message"));
2376 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2377 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2378 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2380 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2381 self.lms_traveled_distance = 0;
2385 self.prevorigin = self.origin;
2387 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2392 self.view_ofs = PL_CROUCH_VIEW_OFS;
2393 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2394 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2401 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2402 if (!trace_startsolid)
2404 self.crouch = FALSE;
2405 self.view_ofs = PL_VIEW_OFS;
2406 setsize (self, PL_MIN, PL_MAX);
2411 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2413 if(self.bloodloss_timer < time)
2415 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2416 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2422 GrapplingHookFrame();
2426 self.items &~= self.items_added;
2430 self.items_added = 0;
2431 if(self.items & IT_JETPACK)
2432 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2433 self.items_added |= IT_FUEL;
2435 self.items |= self.items_added;
2443 minstagib_ammocheck();
2447 nexball_setstatus();
2449 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2451 //self.angles_y=self.v_angle_y + 90; // temp
2453 //if (TetrisPreFrame()) return;
2454 } else if(gameover) {
2455 if (intermission_running)
2456 IntermissionThink (); // otherwise a button could be missed between
2458 } else if(self.classname == "observer") {
2460 } else if(self.classname == "spectator") {
2465 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2467 float oldspectatee_status;
2468 oldspectatee_status = self.spectatee_status;
2469 if(self.classname == "spectator")
2470 self.spectatee_status = num_for_edict(self.enemy);
2471 else if(self.classname == "observer")
2472 self.spectatee_status = num_for_edict(self);
2474 self.spectatee_status = 0;
2475 if(self.spectatee_status != oldspectatee_status)
2477 ClientData_Touch(self);
2479 race_InitSpectator();
2482 if(self.teamkill_soundtime)
2483 if(time > self.teamkill_soundtime)
2485 self.teamkill_soundtime = 0;
2487 entity oldpusher, oldself;
2489 oldself = self; self = self.teamkill_soundsource;
2490 oldpusher = self.pusher; self.pusher = oldself;
2492 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2494 self.pusher = oldpusher;
2498 if(self.taunt_soundtime)
2499 if(time > self.taunt_soundtime)
2501 self.taunt_soundtime = 0;
2502 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2505 target_voicescript_next(self);
2511 .float dragspeed; // speed of mouse wheel action
2512 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2513 .vector draglocalvector; // local attachment vector of the dragentity
2514 .float draglocalangle;
2517 .float dragmovetype;
2518 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2522 draggee.dragmovetype = draggee.movetype;
2523 draggee.draggravity = draggee.gravity;
2524 draggee.movetype = MOVETYPE_WALK;
2525 draggee.gravity = 0.00001;
2526 draggee.flags &~= FL_ONGROUND;
2527 draggee.draggedby = dragger;
2529 dragger.dragentity = draggee;
2531 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2532 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2533 touchpoint = touchpoint - gettaginfo(draggee, 0);
2534 tagscale = pow(vlen(v_forward), -2);
2535 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2536 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2537 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2539 dragger.dragspeed = 64;
2542 void Drag_Finish(entity dragger)
2545 draggee = dragger.dragentity;
2547 dragger.dragentity = world;
2548 draggee.draggedby = world;
2549 draggee.movetype = draggee.dragmovetype;
2550 draggee.gravity = draggee.draggravity;
2552 switch(draggee.movetype)
2557 case MOVETYPE_FLYMISSILE:
2558 case MOVETYPE_BOUNCE:
2559 case MOVETYPE_BOUNCEMISSILE:
2562 draggee.velocity = '0 0 0';
2566 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2568 draggee.velocity = '0 0 0';
2569 draggee.flags |= FL_ONGROUND; // floating items are FUN
2573 float Drag_IsDraggable(entity draggee)
2575 // TODO add more checks for bad stuff here
2576 if(draggee.classname == "func_bobbing")
2578 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2580 if(draggee.classname == "plat")
2582 if(draggee.classname == "func_button")
2584 if(draggee.model == "")
2586 if(draggee.classname == "spectator")
2588 if(draggee.classname == "observer")
2590 if(draggee.classname == "exteriorweaponentity")
2596 float Drag_MayChangeAngles(entity draggee)
2598 // TODO add more checks for bad stuff here
2599 if(substring(draggee.model, 0, 1) == "*")
2604 void Drag_MoveForward(entity dragger)
2606 dragger.dragdistance += dragger.dragspeed;
2609 void Drag_SetSpeed(entity dragger, float s)
2611 dragger.dragspeed = pow(2, s);
2614 void Drag_MoveBackward(entity dragger)
2616 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2619 void Drag_Update(entity dragger)
2621 vector curorigin, neworigin, goodvelocity;
2625 draggee = dragger.dragentity;
2626 draggee.flags &~= FL_ONGROUND;
2628 curorigin = gettaginfo(draggee, 0);
2629 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2630 makevectors(dragger.v_angle);
2631 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2632 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2634 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2635 dragger.draglocalangle += 360;
2636 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2637 dragger.draglocalangle -= 360;
2639 f = min(frametime * 10, 1);
2640 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2642 if(Drag_MayChangeAngles(draggee))
2643 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2645 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2647 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2650 float Drag_CanDrag(entity dragger)
2652 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2655 float Drag_IsDragging(entity dragger)
2657 if(!dragger.dragentity)
2659 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2661 dragger.dragentity = world;
2664 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2666 Drag_Finish(dragger);
2672 void Drag_MoveDrag(entity from, entity to)
2676 to.draggedby = from.draggedby;
2677 to.draggedby.dragentity = to;
2678 from.draggedby = world;
2686 Called every frame for each client after the physics are run
2689 .float idlekick_lasttimeleft;
2690 .float race_penalty;
2691 .float race_penalty_nagged;
2692 .float race_penalty_nagtime;
2693 void PlayerPostThink (void)
2695 // Savage: Check for nameless players
2696 if (strlen(self.netname) < 1) {
2697 self.netname = "Player";
2698 stuffcmd(self, "seta _cl_name Player\n");
2701 if(sv_maxidle && frametime)
2703 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2705 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2708 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2709 announce(self, "announcer/robotic/terminated.wav");
2713 else if(timeleft <= 10)
2715 if(timeleft != self.idlekick_lasttimeleft)
2717 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2718 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2723 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2725 self.idlekick_lasttimeleft = timeleft;
2729 if(Drag_CanDrag(self))
2730 if(self.BUTTON_DRAG)
2731 if(!self.dragentity)
2732 if(self.cursor_trace_ent)
2733 if(Drag_IsDraggable(self.cursor_trace_ent))
2735 if(self.cursor_trace_ent.draggedby)
2736 Drag_Finish(self.cursor_trace_ent.draggedby);
2737 if(self.cursor_trace_ent.tag_entity)
2738 detach_sameorigin(self.cursor_trace_ent);
2739 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2742 if(Drag_IsDragging(self))
2744 if(self.BUTTON_DRAG)
2746 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2748 Drag_MoveForward(self);
2751 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2753 Drag_MoveBackward(self);
2756 else if(self.impulse >= 1 && self.impulse <= 9)
2758 Drag_SetSpeed(self, self.impulse - 1);
2760 else if(self.impulse == 14)
2762 Drag_SetSpeed(self, 9);
2774 if(self.classname == "player") {
2775 CheckRules_Player();
2780 if (intermission_running)
2781 return; // intermission or finale
2783 //if (TetrisPostFrame()) return;
2785 // restart countdown
2786 if(time < game_starttime) {
2787 if (!cvar("sv_ready_restart_after_countdown"))
2789 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2791 if(time < game_starttime - 2)
2793 if(!self.race_penalty_nagged)
2795 // TODO better notification for this!
2796 self.race_penalty_nagtime = 0;
2797 self.race_penalty_nagged = 1;
2800 else if(!self.race_penalty)
2802 self.race_penalty_nagtime = 0;
2803 self.race_penalty = time + 5;
2806 if(time > self.race_penalty_nagtime)
2808 if(self.race_penalty > time)
2810 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2812 else if(self.race_penalty_nagged && time < game_starttime - 2)
2814 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2816 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2818 self.movetype = MOVETYPE_NONE;
2819 self.velocity = '0 0 0';
2820 self.avelocity = '0 0 0';
2821 self.movement = '0 0 0';
2824 else if (time < self.race_penalty)
2826 self.movetype = MOVETYPE_NONE;
2827 self.velocity = '0 0 0';
2828 self.avelocity = '0 0 0';
2829 self.movement = '0 0 0';
2833 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2834 if (!cvar("sv_ready_restart_after_countdown"))
2836 if(self.movetype == MOVETYPE_NONE)
2838 self.movetype = MOVETYPE_WALK;
2840 self.race_penalty = 0;
2841 self.race_penalty_nagged = 0;
2845 } else if (self.classname == "observer") {
2847 } else if (self.classname == "spectator") {
2853 for(i = 0; i < 1000; ++i)
2856 end = self.origin + '0 0 1024' + 512 * randomvec();
2857 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2858 if(trace_fraction < 1)
2859 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2861 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2869 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);