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more consistency regarding fuel
[divverent/nexuiz.git] / data / qcsrc / server / campaign.qc
1 // campaign cvars:
2 //   _campaign_index: index of CURRENT map
3 //   _campaign_name: name of the current campaign
4 //   g_campaign(name)_index: index of current LAST map (saved)
5 //   g_campaign_skill: bot skill offset
6
7 float campaign_level;
8 float campaign_won;
9 string campaign_index_var;
10 float checkrules_equality;
11
12 float CampaignBailout(string s)
13 {
14         cvar = cvar_builtin;
15         cvar_string = cvar_string_builtin;
16         cvar_set = cvar_set_builtin;
17         cvar_set("g_campaign", "0");
18         print("campaign initialization failed: ", s, "\n");
19         return 1;
20 }
21
22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value; 
23 string cvar_string_campaignwrapper(string theCvar)
24 {
25         float p, q;
26         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
27         if(p < 0)
28                 return cvar_defstring(theCvar);
29         p += strlen(theCvar) + 3;
30         q = strstrofs(cvar_campaignwrapper_list, ";", p);
31         if(q < 0)
32                 return cvar_defstring(theCvar);
33         return substring(cvar_campaignwrapper_list, p, q - p);
34 }
35 float cvar_campaignwrapper(string theCvar)
36 {
37         return stof(cvar_string_campaignwrapper(theCvar));
38 }
39 void cvar_set_campaignwrapper(string theCvar, string theValue)
40 {
41         if(cvar_string_campaignwrapper(theCvar) == theValue)
42                 return;
43         string s;
44         s = cvar_campaignwrapper_list;
45         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
46         strunzone(s);
47         //print(cvar_campaignwrapper_list, "\n");
48 }
49
50 float Campaign_Invalid()
51 {
52         string thismapname, wantedmapname;
53         thismapname = GetMapname();
54         wantedmapname = campaign_gametype[0];
55         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
56                 return CampaignBailout("wrong game type!");
57         wantedmapname = campaign_mapname[0];
58         if(wantedmapname != thismapname)
59                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
60         return 0;
61 }
62
63 void CampaignPreInit()
64 {
65         float baseskill;
66         string title;
67         campaign_level = cvar("_campaign_index");
68         campaign_name = strzone(cvar_string("_campaign_name"));
69         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
70         CampaignFile_Load(campaign_level, 2);
71         if(campaign_entries < 1)
72         {
73                 CampaignBailout("unknown map");
74                 return;
75         }
76
77         baseskill = cvar("g_campaign_skill");
78         baseskill = baseskill + campaign_botskill[0];
79         if(baseskill < 0)
80                 baseskill = 0;
81
82         cvar_set("sv_public", "0");
83         cvar_set("pausable", "1");
84
85         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
86
87         cvar = cvar_campaignwrapper;
88         cvar_string = cvar_string_campaignwrapper;
89         cvar_set = cvar_set_campaignwrapper;
90
91         cvar_set("g_campaign", "1");
92         cvar_set("g_dm", "0");
93         cvar_set("skill", ftos(baseskill));
94         cvar_set("bot_number", ftos(campaign_bots[0]));
95         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
96
97         if(Campaign_Invalid())
98                 return;
99
100         title = campaign_shortdesc[0];
101         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
102         campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
103         strunzone(title);
104 }
105
106 string GetMapname();
107 void CampaignPostInit()
108 {
109         // now some sanity checks
110         if(Campaign_Invalid())
111                 return;
112         cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
113         cvar_set("timelimit", "0");
114         cvar_set_builtin("fraglimit", ftos(campaign_fraglimit[0]));
115         cvar_set_builtin("timelimit", "0");
116 }
117
118 void CampaignSaveCvar(string cvarname, float value)
119 {
120         float fh;
121         float len;
122         string contents;
123         string l;
124
125         registercvar(cvarname, ftos(value));
126         cvar_set_builtin(cvarname, ftos(value));
127         // note: cvarname must be remembered
128
129         fh = fopen("campaign.cfg", FILE_READ);
130         contents = "";
131         if(fh >= 0)
132         {
133                 while((l = fgets(fh)))
134                 {
135                         len = tokenize_sane(l);
136                         if(len != 3)
137                                 continue;
138                         if(argv(0) != "set")
139                                 continue;
140                         if(argv(1) == cvarname)
141                                 continue;
142                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
143                 }
144                 fclose(fh);
145         }
146         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
147         fh = fopen("campaign.cfg", FILE_WRITE);
148         if(fh >= 0)
149         {
150                 fputs(fh, contents);
151         }
152         else
153         {
154                 error("Cannot write to campaign file");
155         }
156 }
157
158 void CampaignPreIntermission()
159 {
160         entity head;
161         float won;
162         float lost;
163         local string savevar;
164
165         won = 0;
166
167         head = findchain(classname, "player");
168         while(head)
169         {
170                 if(clienttype(head) == CLIENTTYPE_REAL)
171                 {
172                         if(head.winning)
173                                 won = won + 1;
174                         else
175                                 lost = lost + 1;
176                 }
177                 head = head.chain;
178         }
179
180         if(won == 1 && lost == 0 && checkrules_equality == 0)
181         {
182                 campaign_won = 1;
183                 bprint("The current level has been WON.\n");
184                 // sound!
185         }
186         else
187         {
188                 campaign_won = 0;
189                 bprint("The current level has been LOST.\n");
190                 // sound!
191         }
192
193         if(campaign_won)
194         {
195                 if(campaign_entries < 2)
196                 {
197                         // I have won
198                         savevar = strcat("g_campaign", campaign_name, "_won");
199                         CampaignSaveCvar(savevar, 1);
200                         // advance level (for menu to show it right)
201                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
202                 }
203                 else if(campaign_level == cvar_builtin(campaign_index_var))
204                 {
205                         // advance level
206                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
207                 }
208         }
209 }
210
211 void CampaignPostIntermission()
212 {
213         // NOTE: campaign_won is 0 or 1, that is, points to the next level
214
215         if(campaign_won && campaign_entries < 2)
216         {
217                 // last map won!
218                 localcmd("togglemenu 1\n");
219                 CampaignFile_Unload();
220                 return;
221         }
222
223         CampaignSetup(campaign_won);
224         CampaignFile_Unload();
225         strunzone(campaign_message);
226         strunzone(campaign_index_var);
227         strunzone(campaign_name);
228         campaign_name = "";
229 }
230
231
232
233 void CampaignLevelWarp(float n)
234 {
235         if(!sv_cheats)
236                 return;
237         CampaignFile_Unload();
238         CampaignFile_Load(n, 1);
239         if(campaign_entries)
240                 CampaignSetup(0);
241         else
242                 error("Sorry, cheater. You are NOT WELCOME.");
243         CampaignFile_Unload();
244 }