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Added support for many goals. Best goals will be added to the goal stack in order...
[divverent/nexuiz.git] / data / qcsrc / server / bots.qc
1 .float aistatus;
2 float AI_STATUS_ROAMING                 = 1;    // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING               = 2;    // There are enemies at sight
4 float AI_STATUS_RUNNING                 = 4;    // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD    = 8;    // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD             = 16;   // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER               = 32;   // Trying to get out of water
8
9 // utilities for path debugging
10 #ifdef DEBUG_TRACEWALK
11
12 float DEBUG_NODE_SUCCESS        = 1;
13 float DEBUG_NODE_WARNING        = 2;
14 float DEBUG_NODE_FAIL           = 3;
15
16 vector debuglastnode;
17
18 void debugresetnodes()
19 {
20         debuglastnode = '0 0 0';
21 }
22
23 void debugnode(vector node)
24 {
25         if not(self.classname=="player")
26                 return;
27
28         if(debuglastnode=='0 0 0')
29         {
30                 debuglastnode = node;
31                 return;
32         }
33
34         te_lightning2(world, node, debuglastnode);
35         debuglastnode = node;
36 }
37
38 void debugnodestatus(vector position, float status)
39 {
40         vector color;
41
42         switch (status)
43         {
44                 case DEBUG_NODE_SUCCESS:
45                         color = '0 15 0';
46                         break;
47                 case DEBUG_NODE_WARNING:
48                         color = '15 15 0';
49                         break;
50                 case DEBUG_NODE_FAIL:
51                         color = '15 0 0';
52                         break;
53                 default:
54                         color = '15 15 15';
55         }
56
57         te_customflash(position, 40,  2, color);
58 }
59
60 #endif
61
62 // rough simulation of walking from one point to another to test if a path
63 // can be traveled, used for waypoint linking and havocbot
64
65 vector stepheightvec;
66 float navigation_testtracewalk;
67 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
68 {
69         local vector org;
70         local vector move;
71         local vector dir;
72         local float dist;
73         local float totaldist;
74         local float stepdist;
75         local float yaw;
76         local float ignorehazards;
77         local float swimming;
78
79         #ifdef DEBUG_TRACEWALK
80                 debugresetnodes();
81                 debugnode(start);
82         #endif
83
84         move = end - start;
85         move_z = 0;
86         org = start;
87         dist = totaldist = vlen(move);
88         dir = normalize(move);
89         stepdist = 32;
90         ignorehazards = FALSE;
91
92         // Analyze starting point
93         traceline(start, start, MOVE_NORMAL, e);
94         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
95                 ignorehazards = TRUE;
96         else
97         {
98                 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
99                 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
100                 {
101                         ignorehazards = TRUE;
102                         swimming = TRUE;
103                 }
104         }
105         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
106         if (trace_startsolid)
107         {
108                 // Bad start
109                 #ifdef DEBUG_TRACEWALK
110                         debugnodestatus(start, DEBUG_NODE_FAIL);
111                 #endif
112                 return FALSE;
113         }
114
115         // Movement loop
116         yaw = vectoyaw(move);
117         move = end - org;
118         for (;;)
119         {
120                 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
121                 {
122                         // Succeeded
123                         #ifdef DEBUG_TRACEWALK
124                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
125                         #endif
126                         return TRUE;
127                 }
128                 #ifdef DEBUG_TRACEWALK
129                         debugnode(org);
130                 #endif
131
132                 if (dist <= 0)
133                         break;
134                 if (stepdist > dist)
135                         stepdist = dist;
136                 dist = dist - stepdist;
137                 traceline(org, org, MOVE_NORMAL, e);
138                 if (!ignorehazards)
139                 {
140                         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
141                         {
142                                 // hazards blocking path
143                                 #ifdef DEBUG_TRACEWALK
144                                         debugnodestatus(org, DEBUG_NODE_FAIL);
145                                 #endif
146                                 return FALSE;
147                         }
148                 }
149                 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
150                 {
151                         move = normalize(end - org);
152                         tracebox(org, m1, m2, org + move * stepdist, movemode, e);
153
154                         #ifdef DEBUG_TRACEWALK
155                                 debugnode(trace_endpos);
156                         #endif
157
158                         if (trace_fraction < 1)
159                         {
160                                 swimming = TRUE;
161                                 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
162                                 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
163                                 {
164                                                 #ifdef DEBUG_TRACEWALK
165                                                         debugnode(org);
166                                                 #endif
167                                         if(pointcontents(org) == CONTENT_EMPTY)
168                                                         break;
169                                 }
170
171                                 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
172                                 {
173                                         #ifdef DEBUG_TRACEWALK
174                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
175                                         #endif
176                                         return FALSE;
177                                 }
178                                 continue;
179
180                         }
181                         else
182                                 org = trace_endpos;
183                 }
184                 else
185                 {
186                         move = dir * stepdist + org;
187                         tracebox(org, m1, m2, move, movemode, e);
188
189                         #ifdef DEBUG_TRACEWALK
190                                 debugnode(trace_endpos);
191                         #endif
192
193                         // hit something
194                         if (trace_fraction < 1)
195                         {
196                                 // check if we can walk over this obstacle
197                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
198                                 if (trace_fraction < 1 || trace_startsolid)
199                                 {
200                                         #ifdef DEBUG_TRACEWALK
201                                                 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
202                                         #endif
203
204                                         // check for doors
205                                         traceline( org, move, movemode, e);
206                                         if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
207                                         {
208                                                 local vector nextmove;
209                                                 move = trace_endpos;
210                                                 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
211                                                 {
212                                                         nextmove = move + (dir * stepdist);
213                                                         traceline( move, nextmove, movemode, e);
214                                                         move = nextmove;
215                                                 }
216                                         }
217                                         else
218                                         {
219                                                 #ifdef DEBUG_TRACEWALK
220                                                         debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
221                                                 #endif
222                                                 return FALSE; // failed
223                                         }
224                                 }
225                                 else
226                                         move = trace_endpos;
227                         }
228                         else
229                                 move = trace_endpos;
230
231                         // trace down from stepheight as far as possible and move there,
232                         // if this starts in solid we try again without the stepup, and
233                         // if that also fails we assume it is a wall
234                         // (this is the same logic as the Quake walkmove function used)
235                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
236
237                         // moved successfully
238                         if(swimming)
239                         {
240                                 local float c;
241                                 c = pointcontents(org + '0 0 1');
242                                 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
243                                         swimming = FALSE;
244                                 else
245                                         continue;
246                         }
247
248                         org = trace_endpos;
249                 }
250         }
251
252         // moved but didn't arrive at the intended destination
253         #ifdef DEBUG_TRACEWALK
254                 debugnodestatus(org, DEBUG_NODE_FAIL);
255         #endif
256
257         return FALSE;
258 };
259
260
261 // grenade tracing to decide the best pitch to fire at
262
263 entity tracetossent;
264 entity tracetossfaketarget;
265
266 // traces multiple trajectories to find one that will impact the target
267 // 'end' vector is the place it aims for,
268 // returns TRUE only if it hit targ (don't target non-solid entities)
269 vector findtrajectory_velocity;
270 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
271 {
272         local float c, savesolid, shottime;
273         local vector dir, end, v;
274         if (shotspeed < 1)
275                 return FALSE; // could cause division by zero if calculated
276         if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
277                 return FALSE; // could never hit it
278         if (!tracetossent)
279                 tracetossent = spawn();
280         tracetossent.owner = ignore;
281         setsize(tracetossent, m1, m2);
282         savesolid = targ.solid;
283         targ.solid = SOLID_NOT;
284         shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
285         v = targ.velocity * shottime + targ.origin;
286         tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
287         v = trace_endpos;
288         end = v + (targ.mins + targ.maxs) * 0.5;
289         if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
290         {
291                 // out of range
292                 targ.solid = savesolid;
293                 return FALSE;
294         }
295
296         if (!tracetossfaketarget)
297                 tracetossfaketarget = spawn();
298         tracetossfaketarget.solid = savesolid;
299         tracetossfaketarget.movetype = targ.movetype;
300         setmodel(tracetossfaketarget, targ.model); // no low precision
301         tracetossfaketarget.model = targ.model;
302         tracetossfaketarget.modelindex = targ.modelindex;
303         setsize(tracetossfaketarget, targ.mins, targ.maxs);
304         setorigin(tracetossfaketarget, v);
305
306         c = 0;
307         dir = normalize(end - org);
308         while (c < 10) // 10 traces
309         {
310                 setorigin(tracetossent, org); // reset
311                 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
312                 tracetoss(tracetossent, ignore); // love builtin functions...
313                 if (trace_ent == tracetossfaketarget) // done
314                 {
315                         targ.solid = savesolid;
316
317                         // make it disappear
318                         tracetossfaketarget.solid = SOLID_NOT;
319                         tracetossfaketarget.movetype = MOVETYPE_NONE;
320                         tracetossfaketarget.model = "";
321                         tracetossfaketarget.modelindex = 0;
322                         // relink to remove it from physics considerations
323                         setorigin(tracetossfaketarget, v);
324
325                         return TRUE;
326                 }
327                 dir_z = dir_z + 0.1; // aim up a little more
328                 c = c + 1;
329         }
330         targ.solid = savesolid;
331
332         // make it disappear
333         tracetossfaketarget.solid = SOLID_NOT;
334         tracetossfaketarget.movetype = MOVETYPE_NONE;
335         tracetossfaketarget.model = "";
336         tracetossfaketarget.modelindex = 0;
337         // relink to remove it from physics considerations
338         setorigin(tracetossfaketarget, v);
339
340         // leave a valid one even if it won't reach
341         findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
342         return FALSE;
343 };
344
345
346
347 // lag simulation
348
349 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
350
351 // upto 5 queued messages
352 .float lag1_time;
353 .float lag1_float1;
354 .float lag1_float2;
355 .entity lag1_entity1;
356 .vector lag1_vec1;
357 .vector lag1_vec2;
358 .vector lag1_vec3;
359 .vector lag1_vec4;
360
361 .float lag2_time;
362 .float lag2_float1;
363 .float lag2_float2;
364 .entity lag2_entity1;
365 .vector lag2_vec1;
366 .vector lag2_vec2;
367 .vector lag2_vec3;
368 .vector lag2_vec4;
369
370 .float lag3_time;
371 .float lag3_float1;
372 .float lag3_float2;
373 .entity lag3_entity1;
374 .vector lag3_vec1;
375 .vector lag3_vec2;
376 .vector lag3_vec3;
377 .vector lag3_vec4;
378
379 .float lag4_time;
380 .float lag4_float1;
381 .float lag4_float2;
382 .entity lag4_entity1;
383 .vector lag4_vec1;
384 .vector lag4_vec2;
385 .vector lag4_vec3;
386 .vector lag4_vec4;
387
388 .float lag5_time;
389 .float lag5_float1;
390 .float lag5_float2;
391 .entity lag5_entity1;
392 .vector lag5_vec1;
393 .vector lag5_vec2;
394 .vector lag5_vec3;
395 .vector lag5_vec4;
396
397 void lag_update()
398 {
399         if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
400         if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
401         if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
402         if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
403         if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
404 };
405
406 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
407 {
408         if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
409         if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
410         if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
411         if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
412         if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
413         // no room for it (what is the best thing to do here??)
414         return FALSE;
415 };
416
417
418 // Random skill system
419 .float bot_thinkskill;
420 .float bot_mouseskill;
421 .float bot_predictionskill;
422 .float bot_offsetskill;
423
424
425 // spawnfunc_waypoint navigation system
426
427 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
428 // waypointscore = 0.7 / waypointdistance
429
430 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
431 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
432 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
433 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
434 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
435 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
436 .float wpfire, wpcost, wpconsidered;
437 .float wpisbox;
438 .float wpflags;
439 .vector wpnearestpoint;
440
441 // stack of current goals (the last one of which may be an item or other
442 // desirable object, the rest are typically waypoints to reach it)
443 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
444 .entity goalstack04, goalstack05, goalstack06, goalstack07;
445 .entity goalstack08, goalstack09, goalstack10, goalstack11;
446 .entity goalstack12, goalstack13, goalstack14, goalstack15;
447 .entity goalstack16, goalstack17, goalstack18, goalstack19;
448 .entity goalstack20, goalstack21, goalstack22, goalstack23;
449 .entity goalstack24, goalstack25, goalstack26, goalstack27;
450 .entity goalstack28, goalstack29, goalstack30, goalstack31;
451
452 .entity nearestwaypoint;
453 .float nearestwaypointtimeout;
454
455 // used during navigation_goalrating_begin/end sessions
456 #define MAX_BESTGOALS 3
457 float bestgoalswindex;
458 float bestgoalsrindex;
459 float navigation_bestrating;
460 entity navigation_bestgoals[MAX_BESTGOALS];
461 .float navigation_hasgoals;
462
463 /////////////////////////////////////////////////////////////////////////////
464 // spawnfunc_waypoint management
465 /////////////////////////////////////////////////////////////////////////////
466
467 // waypoints with this flag are not saved, they are automatically generated
468 // waypoints like jump pads, teleporters, and items
469 float WAYPOINTFLAG_GENERATED = 8388608;
470 float WAYPOINTFLAG_ITEM = 4194304;
471 float WAYPOINTFLAG_TELEPORT = 2097152;
472 float WAYPOINTFLAG_NORELINK = 1048576;
473
474 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
475 void waypoint_addlink(entity from, entity to)
476 {
477         local float c;
478
479         if (from == to)
480                 return;
481         if (from.wpflags & WAYPOINTFLAG_NORELINK)
482                 return;
483
484         if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
485         if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
486         if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
487         if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
488         if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
489         if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
490         if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
491         if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
492
493         if (to.wpisbox || from.wpisbox)
494         {
495                 // if either is a box we have to find the nearest points on them to
496                 // calculate the distance properly
497                 local vector v1, v2, m1, m2;
498                 v1 = from.origin;
499                 m1 = to.absmin;
500                 m2 = to.absmax;
501                 v1_x = bound(m1_x, v1_x, m2_x);
502                 v1_y = bound(m1_y, v1_y, m2_y);
503                 v1_z = bound(m1_z, v1_z, m2_z);
504                 v2 = to.origin;
505                 m1 = from.absmin;
506                 m2 = from.absmax;
507                 v2_x = bound(m1_x, v2_x, m2_x);
508                 v2_y = bound(m1_y, v2_y, m2_y);
509                 v2_z = bound(m1_z, v2_z, m2_z);
510                 v2 = to.origin;
511                 c = vlen(v2 - v1);
512         }
513         else
514                 c = vlen(to.origin - from.origin);
515
516         if (from.wp31mincost < c) return;
517         if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
518         if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
519         if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
520         if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
521         if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
522         if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
523         if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
524         if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
525         if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
526         if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
527         if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
528         if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
529         if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
530         if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
531         if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
532         if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
533         if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
534         if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
535         if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
536         if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
537         if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
538         if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
539         if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
540         if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
541         if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
542         if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
543         if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
544         if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
545         if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
546         if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
547         if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
548         from.wp00 = to;from.wp00mincost = c;return;
549 };
550
551 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
552 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
553
554 // relink this spawnfunc_waypoint
555 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
556 // (SLOW!)
557 void waypoint_think()
558 {
559         local entity e;
560         local vector sv, sm1, sm2, ev, em1, em2, dv;
561         //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
562         sm1 = self.origin + self.mins;
563         sm2 = self.origin + self.maxs;
564         stepheightvec = cvar("sv_stepheight") * '0 0 1';
565         for(e = world; (e = find(e, classname, "waypoint")); )
566         {
567                 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
568                 {
569                         waypoint_addlink(self, e);
570                         waypoint_addlink(e, self);
571                 }
572                 else
573                 {
574                         ++relink_total;
575                         if(!checkpvs(self.origin, e))
576                         {
577                                 ++relink_pvsculled;
578                                 continue;
579                         }
580                         sv = e.origin;
581                         sv_x = bound(sm1_x, sv_x, sm2_x);
582                         sv_y = bound(sm1_y, sv_y, sm2_y);
583                         sv_z = bound(sm1_z, sv_z, sm2_z);
584                         ev = self.origin;
585                         em1 = e.origin + e.mins;
586                         em2 = e.origin + e.maxs;
587                         ev_x = bound(em1_x, ev_x, em2_x);
588                         ev_y = bound(em1_y, ev_y, em2_y);
589                         ev_z = bound(em1_z, ev_z, em2_z);
590                         dv = ev - sv;
591                         dv_z = 0;
592                         if (vlen(dv) >= 1050) // max search distance in XY
593                         {
594                                 ++relink_lengthculled;
595                                 continue;
596                         }
597                         navigation_testtracewalk = 0;
598                         if (!self.wpisbox)
599                         {
600                                 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
601                                 if (!trace_startsolid)
602                                 {
603                                         //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
604                                         sv = trace_endpos + '0 0 1';
605                                 }
606                         }
607                         if (!e.wpisbox)
608                         {
609                                 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
610                                 if (!trace_startsolid)
611                                 {
612                                         //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
613                                         ev = trace_endpos + '0 0 1';
614                                 }
615                         }
616                         //traceline(self.origin, e.origin, FALSE, world);
617                         //if (trace_fraction == 1)
618                         if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
619                                 waypoint_addlink(self, e);
620                         else
621                                 relink_walkculled += 0.5;
622                         if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
623                                 waypoint_addlink(e, self);
624                         else
625                                 relink_walkculled += 0.5;
626                 }
627         }
628         navigation_testtracewalk = 0;
629 };
630
631 void waypoint_clearlinks(entity wp)
632 {
633         // clear links to other waypoints
634         local float f;
635         f = 10000000;
636         wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
637         wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
638         wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
639         wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
640 };
641
642 // tell a spawnfunc_waypoint to relink
643 void waypoint_schedulerelink(entity wp)
644 {
645         if (wp == world)
646                 return;
647         // TODO: add some sort of visible box in edit mode for box waypoints
648         if (cvar("g_waypointeditor"))
649         {
650                 local vector m1, m2;
651                 m1 = wp.mins;
652                 m2 = wp.maxs;
653                 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
654                 setsize(wp, m1, m2);
655                 if (wp.wpflags & WAYPOINTFLAG_ITEM)
656                         wp.colormod = '1 0 0';
657                 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
658                         wp.colormod = '1 1 0';
659                 else
660                         wp.colormod = '1 1 1';
661         }
662         else
663                 wp.model = "";
664         wp.wpisbox = vlen(wp.size) > 0;
665         wp.enemy = world;
666         wp.owner = world;
667         if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
668                 waypoint_clearlinks(wp);
669         // schedule an actual relink on next frame
670         wp.think = waypoint_think;
671         wp.nextthink = time;
672         wp.effects = EF_LOWPRECISION;
673 }
674
675 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
676 // them back to it as well
677 // (suitable for spawnfunc_waypoint editor)
678 entity waypoint_spawn(vector m1, vector m2, float f)
679 {
680         local entity w;
681         local vector org;
682         w = find(world, classname, "waypoint");
683         while (w)
684         {
685                 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
686                 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
687                         return w;
688                 w = find(w, classname, "waypoint");
689         }
690         w = spawn();
691         w.classname = "waypoint";
692         w.wpflags = f;
693         setorigin(w, (m1 + m2) * 0.5);
694         setsize(w, m1 - w.origin, m2 - w.origin);
695         if (vlen(w.size) > 0)
696                 w.wpisbox = TRUE;
697
698         if(!(f & WAYPOINTFLAG_GENERATED))
699         if(!w.wpisbox)
700         {
701                 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
702                 if (trace_fraction < 1)
703                         setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
704
705                 // check if the start position is stuck
706                 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
707                 if (trace_startsolid)
708                 {
709                         org = w.origin + '0 0 26';
710                         tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
711                         if(trace_startsolid)
712                         {
713                                 org = w.origin + '2 2 2';
714                                 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
715                                 if(trace_startsolid)
716                                 {
717                                         org = w.origin + '-2 -2 2';
718                                         tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
719                                         if(trace_startsolid)
720                                         {
721                                                 org = w.origin + '-2 2 2';
722                                                 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
723                                                 if(trace_startsolid)
724                                                 {
725                                                         org = w.origin + '2 -2 2';
726                                                         tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
727                                                         if(trace_startsolid)
728                                                         {
729                                                                 // this WP is in solid, refuse it
730                                                                 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
731                                                                 remove(w);
732                                                                 return world;
733                                                         }
734                                                 }
735                                         }
736                                 }
737                         }
738                         setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
739                 }
740
741                 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
742                 if(trace_startsolid)
743                 {
744                         dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
745                         remove(w);
746                         return world;
747                 }
748                 if (!trace_inwater)
749                 {
750                         if(trace_fraction == 1)
751                         {
752                                 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
753                                 remove(w);
754                                 return world;
755                         }
756                         trace_endpos_z += 0.1; // don't trust the trace fully
757 //                      dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
758 //                      dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
759                         setorigin(w, trace_endpos);
760                 }
761         }
762
763         waypoint_clearlinks(w);
764         //waypoint_schedulerelink(w);
765         return w;
766 };
767
768 // spawnfunc_waypoint map entity
769 void spawnfunc_waypoint()
770 {
771         setorigin(self, self.origin);
772         // schedule a relink after other waypoints have had a chance to spawn
773         waypoint_clearlinks(self);
774         //waypoint_schedulerelink(self);
775 };
776
777 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
778 void waypoint_remove(entity e)
779 {
780         // tell all linked waypoints that they need to relink
781         waypoint_schedulerelink(e.wp00);
782         waypoint_schedulerelink(e.wp01);
783         waypoint_schedulerelink(e.wp02);
784         waypoint_schedulerelink(e.wp03);
785         waypoint_schedulerelink(e.wp04);
786         waypoint_schedulerelink(e.wp05);
787         waypoint_schedulerelink(e.wp06);
788         waypoint_schedulerelink(e.wp07);
789         waypoint_schedulerelink(e.wp08);
790         waypoint_schedulerelink(e.wp09);
791         waypoint_schedulerelink(e.wp10);
792         waypoint_schedulerelink(e.wp11);
793         waypoint_schedulerelink(e.wp12);
794         waypoint_schedulerelink(e.wp13);
795         waypoint_schedulerelink(e.wp14);
796         waypoint_schedulerelink(e.wp15);
797         waypoint_schedulerelink(e.wp16);
798         waypoint_schedulerelink(e.wp17);
799         waypoint_schedulerelink(e.wp18);
800         waypoint_schedulerelink(e.wp19);
801         waypoint_schedulerelink(e.wp20);
802         waypoint_schedulerelink(e.wp21);
803         waypoint_schedulerelink(e.wp22);
804         waypoint_schedulerelink(e.wp23);
805         waypoint_schedulerelink(e.wp24);
806         waypoint_schedulerelink(e.wp25);
807         waypoint_schedulerelink(e.wp26);
808         waypoint_schedulerelink(e.wp27);
809         waypoint_schedulerelink(e.wp28);
810         waypoint_schedulerelink(e.wp29);
811         waypoint_schedulerelink(e.wp30);
812         waypoint_schedulerelink(e.wp31);
813         // and now remove the spawnfunc_waypoint
814         remove(e);
815 };
816
817 // empties the map of waypoints
818 void waypoint_removeall()
819 {
820         local entity head, next;
821         head = findchain(classname, "waypoint");
822         while (head)
823         {
824                 next = head.chain;
825                 remove(head);
826                 head = next;
827         }
828 };
829
830 // tell all waypoints to relink
831 // (is this useful at all?)
832 void waypoint_schedulerelinkall()
833 {
834         local entity head;
835         relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
836         head = findchain(classname, "waypoint");
837         while (head)
838         {
839                 waypoint_schedulerelink(head);
840                 head = head.chain;
841         }
842 };
843
844 // Load waypoint links from file
845 float botframe_cachedwaypointlinks;
846 float waypoint_load_links()
847 {
848         local string filename, s;
849         local float file, tokens, c, found;
850         local entity wp_from, wp_to;
851         local vector wp_to_pos, wp_from_pos;
852         filename = strcat("maps/", mapname);
853         filename = strcat(filename, ".waypoints.cache");
854         file = fopen(filename, FILE_READ);
855
856         if (file < 0)
857         {
858                 dprint("waypoint links load from ");
859                 dprint(filename);
860                 dprint(" failed\n");
861                 return FALSE;
862         }
863
864         while (1)
865         {
866                 s = fgets(file);
867                 if (!s)
868                         break;
869
870                 tokens = tokenizebyseparator(s, "*");
871
872                 if (tokens!=2)
873                 {
874                         // bad file format
875                         fclose(file);
876                         return FALSE;
877                 }
878
879                 wp_from_pos     = stov(argv(0));
880                 wp_to_pos       = stov(argv(1));
881
882                 // Search "from" waypoint
883                 if(wp_from.origin!=wp_from_pos)
884                 {
885                         wp_from = findradius(wp_from_pos, 1);
886                         found = FALSE;
887                         while(wp_from)
888                         {
889                                 if(vlen(wp_from.origin-wp_from_pos)<1)
890                                 if(wp_from.classname == "waypoint")
891                                 {
892                                         found = TRUE;
893                                         break;
894                                 }
895                                 wp_from = wp_from.chain;
896                         }
897
898                         if(!found)
899                         {
900                                 // can't find that waypoint
901                                 fclose(file);
902                                 return FALSE;
903                         }
904                 }
905
906                 // Search "to" waypoint
907                 wp_to = findradius(wp_to_pos, 1);
908                 found = FALSE;
909                 while(wp_to)
910                 {
911                         if(vlen(wp_to.origin-wp_to_pos)<1)
912                         if(wp_to.classname == "waypoint")
913                         {
914                                 found = TRUE;
915                                 break;
916                         }
917                         wp_to = wp_to.chain;
918                 }
919
920                 if(!found)
921                 {
922                         // can't find that waypoint
923                         fclose(file);
924                         return FALSE;
925                 }
926
927                 ++c;
928                 waypoint_addlink(wp_from, wp_to);
929         }
930
931         fclose(file);
932
933         dprint("loaded ");
934         dprint(ftos(c));
935         dprint(" waypoint links from maps/");
936         dprint(mapname);
937         dprint(".waypoints.cache\n");
938
939         botframe_cachedwaypointlinks = TRUE;
940         return TRUE;
941 };
942
943
944 // Save all waypoint links to a file
945 void waypoint_save_links()
946 {
947         local string filename, s;
948         local float file, c, i;
949         local entity w, link;
950         filename = strcat("maps/", mapname);
951         filename = strcat(filename, ".waypoints.cache");
952         file = fopen(filename, FILE_WRITE);
953         if (file < 0)
954         {
955                 print("waypoint links save to ");
956                 print(filename);
957                 print(" failed\n");
958         }
959         c = 0;
960         w = findchain(classname, "waypoint");
961         while (w)
962         {
963                 for(i=0;i<32;++i)
964                 {
965                         // :S
966                         switch(i)
967                         {
968                                 //      for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
969                                 case 00:link = w.wp00; break;
970                                 case 01:link = w.wp01; break;
971                                 case 02:link = w.wp02; break;
972                                 case 03:link = w.wp03; break;
973                                 case 04:link = w.wp04; break;
974                                 case 05:link = w.wp05; break;
975                                 case 06:link = w.wp06; break;
976                                 case 07:link = w.wp07; break;
977                                 case 08:link = w.wp08; break;
978                                 case 09:link = w.wp09; break;
979                                 case 10:link = w.wp10; break;
980                                 case 11:link = w.wp11; break;
981                                 case 12:link = w.wp12; break;
982                                 case 13:link = w.wp13; break;
983                                 case 14:link = w.wp14; break;
984                                 case 15:link = w.wp15; break;
985                                 case 16:link = w.wp16; break;
986                                 case 17:link = w.wp17; break;
987                                 case 18:link = w.wp18; break;
988                                 case 19:link = w.wp19; break;
989                                 case 20:link = w.wp20; break;
990                                 case 21:link = w.wp21; break;
991                                 case 22:link = w.wp22; break;
992                                 case 23:link = w.wp23; break;
993                                 case 24:link = w.wp24; break;
994                                 case 25:link = w.wp25; break;
995                                 case 26:link = w.wp26; break;
996                                 case 27:link = w.wp27; break;
997                                 case 28:link = w.wp28; break;
998                                 case 29:link = w.wp29; break;
999                                 case 30:link = w.wp30; break;
1000                                 case 31:link = w.wp31; break;
1001                         }
1002
1003                         if(link==world)
1004                                 continue;
1005
1006                         s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1007                         fputs(file, s);
1008                         ++c;
1009                 }
1010                 w = w.chain;
1011         }
1012         fclose(file);
1013         botframe_cachedwaypointlinks = TRUE;
1014
1015         print("saved ");
1016         print(ftos(c));
1017         print(" waypoints links to maps/");
1018         print(mapname);
1019         print(".waypoints.cache\n");
1020 };
1021
1022 // save waypoints to gamedir/data/maps/mapname.waypoints
1023 void waypoint_saveall()
1024 {
1025         local string filename, s;
1026         local float file, c;
1027         local entity w;
1028         filename = strcat("maps/", mapname);
1029         filename = strcat(filename, ".waypoints");
1030         file = fopen(filename, FILE_WRITE);
1031         if (file >= 0)
1032         {
1033                 c = 0;
1034                 w = findchain(classname, "waypoint");
1035                 while (w)
1036                 {
1037                         if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1038                         {
1039                                 s = strcat(vtos(w.origin + w.mins), "\n");
1040                                 s = strcat(s, vtos(w.origin + w.maxs));
1041                                 s = strcat(s, "\n");
1042                                 s = strcat(s, ftos(w.wpflags));
1043                                 s = strcat(s, "\n");
1044                                 fputs(file, s);
1045                                 c = c + 1;
1046                         }
1047                         w = w.chain;
1048                 }
1049                 fclose(file);
1050                 bprint("saved ");
1051                 bprint(ftos(c));
1052                 bprint(" waypoints to maps/");
1053                 bprint(mapname);
1054                 bprint(".waypoints\n");
1055         }
1056         else
1057         {
1058                 bprint("waypoint save to ");
1059                 bprint(filename);
1060                 bprint(" failed\n");
1061         }
1062         waypoint_save_links();
1063 };
1064
1065 // load waypoints from file
1066 float waypoint_loadall()
1067 {
1068         local string filename, s;
1069         local float file, cwp, cwb, fl;
1070         local vector m1, m2;
1071         cwp = 0;
1072         cwb = 0;
1073         filename = strcat("maps/", mapname);
1074         filename = strcat(filename, ".waypoints");
1075         file = fopen(filename, FILE_READ);
1076         if (file >= 0)
1077         {
1078                 while (1)
1079                 {
1080                         s = fgets(file);
1081                         if (!s)
1082                                 break;
1083                         m1 = stov(s);
1084                         s = fgets(file);
1085                         if (!s)
1086                                 break;
1087                         m2 = stov(s);
1088                         s = fgets(file);
1089                         if (!s)
1090                                 break;
1091                         fl = stof(s);
1092                         waypoint_spawn(m1, m2, fl);
1093                         if (m1 == m2)
1094                                 cwp = cwp + 1;
1095                         else
1096                                 cwb = cwb + 1;
1097                 }
1098                 fclose(file);
1099                 dprint("loaded ");
1100                 dprint(ftos(cwp));
1101                 dprint(" waypoints and ");
1102                 dprint(ftos(cwb));
1103                 dprint(" wayboxes from maps/");
1104                 dprint(mapname);
1105                 dprint(".waypoints\n");
1106         }
1107         else
1108         {
1109                 dprint("waypoint load from ");
1110                 dprint(filename);
1111                 dprint(" failed\n");
1112         }
1113         return cwp + cwb;
1114 };
1115
1116 void waypoint_spawnforitem(entity e)
1117 {
1118         local entity w;
1119         local vector org;
1120
1121         if(!bot_waypoints_for_items)
1122                 return;
1123
1124         org = e.origin + (e.mins + e.maxs) * 0.5;
1125         org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
1126         e.nearestwaypointtimeout = time + 1000000000;
1127         // don't spawn an item spawnfunc_waypoint if it already exists
1128         w = findchain(classname, "waypoint");
1129         while (w)
1130         {
1131                 if (w.wpisbox)
1132                 {
1133                         if (boxesoverlap(org, org, w.absmin, w.absmax))
1134                         {
1135                                 e.nearestwaypoint = w;
1136                                 return;
1137                         }
1138                 }
1139                 else
1140                 {
1141                         if (vlen(w.origin - org) < 16)
1142                         {
1143                                 e.nearestwaypoint = w;
1144                                 return;
1145                         }
1146                 }
1147                 w = w.chain;
1148         }
1149         e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1150 };
1151
1152 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1153 {
1154         local entity w;
1155         local entity dw;
1156         w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1157         dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1158         // one way link to the destination
1159         w.wp00 = dw;
1160         w.wp00mincost = timetaken; // this is just for jump pads
1161         // the teleporter's nearest spawnfunc_waypoint is this one
1162         // (teleporters are not goals, so this is probably useless)
1163         e.nearestwaypoint = w;
1164         e.nearestwaypointtimeout = time + 1000000000;
1165 };
1166
1167
1168
1169
1170
1171 /////////////////////////////////////////////////////////////////////////////
1172 // goal stack
1173 /////////////////////////////////////////////////////////////////////////////
1174
1175 // completely empty the goal stack, used when deciding where to go
1176 void navigation_clearroute()
1177 {
1178         self.goalcurrent = world;
1179         self.goalstack01 = world;
1180         self.goalstack02 = world;
1181         self.goalstack03 = world;
1182         self.goalstack04 = world;
1183         self.goalstack05 = world;
1184         self.goalstack06 = world;
1185         self.goalstack07 = world;
1186         self.goalstack08 = world;
1187         self.goalstack09 = world;
1188         self.goalstack10 = world;
1189         self.goalstack11 = world;
1190         self.goalstack12 = world;
1191         self.goalstack13 = world;
1192         self.goalstack14 = world;
1193         self.goalstack15 = world;
1194         self.goalstack16 = world;
1195         self.goalstack17 = world;
1196         self.goalstack18 = world;
1197         self.goalstack19 = world;
1198         self.goalstack20 = world;
1199         self.goalstack21 = world;
1200         self.goalstack22 = world;
1201         self.goalstack23 = world;
1202         self.goalstack24 = world;
1203         self.goalstack25 = world;
1204         self.goalstack26 = world;
1205         self.goalstack27 = world;
1206         self.goalstack28 = world;
1207         self.goalstack29 = world;
1208         self.goalstack30 = world;
1209         self.goalstack31 = world;
1210 };
1211
1212 // add a new goal at the beginning of the stack
1213 // (in other words: add a new prerequisite before going to the later goals)
1214 void navigation_pushroute(entity e)
1215 {
1216         self.goalstack31 = self.goalstack30;
1217         self.goalstack30 = self.goalstack29;
1218         self.goalstack29 = self.goalstack28;
1219         self.goalstack28 = self.goalstack27;
1220         self.goalstack27 = self.goalstack26;
1221         self.goalstack26 = self.goalstack25;
1222         self.goalstack25 = self.goalstack24;
1223         self.goalstack24 = self.goalstack23;
1224         self.goalstack23 = self.goalstack22;
1225         self.goalstack22 = self.goalstack21;
1226         self.goalstack21 = self.goalstack20;
1227         self.goalstack20 = self.goalstack19;
1228         self.goalstack19 = self.goalstack18;
1229         self.goalstack18 = self.goalstack17;
1230         self.goalstack17 = self.goalstack16;
1231         self.goalstack16 = self.goalstack15;
1232         self.goalstack15 = self.goalstack14;
1233         self.goalstack14 = self.goalstack13;
1234         self.goalstack13 = self.goalstack12;
1235         self.goalstack12 = self.goalstack11;
1236         self.goalstack11 = self.goalstack10;
1237         self.goalstack10 = self.goalstack09;
1238         self.goalstack09 = self.goalstack08;
1239         self.goalstack08 = self.goalstack07;
1240         self.goalstack07 = self.goalstack06;
1241         self.goalstack06 = self.goalstack05;
1242         self.goalstack05 = self.goalstack04;
1243         self.goalstack04 = self.goalstack03;
1244         self.goalstack03 = self.goalstack02;
1245         self.goalstack02 = self.goalstack01;
1246         self.goalstack01 = self.goalcurrent;
1247         self.goalcurrent = e;
1248 };
1249
1250 // remove first goal from stack
1251 // (in other words: remove a prerequisite for reaching the later goals)
1252 // (used when a spawnfunc_waypoint is reached)
1253 void navigation_poproute()
1254 {
1255         self.goalcurrent = self.goalstack01;
1256         self.goalstack01 = self.goalstack02;
1257         self.goalstack02 = self.goalstack03;
1258         self.goalstack03 = self.goalstack04;
1259         self.goalstack04 = self.goalstack05;
1260         self.goalstack05 = self.goalstack06;
1261         self.goalstack06 = self.goalstack07;
1262         self.goalstack07 = self.goalstack08;
1263         self.goalstack08 = self.goalstack09;
1264         self.goalstack09 = self.goalstack10;
1265         self.goalstack10 = self.goalstack11;
1266         self.goalstack11 = self.goalstack12;
1267         self.goalstack12 = self.goalstack13;
1268         self.goalstack13 = self.goalstack14;
1269         self.goalstack14 = self.goalstack15;
1270         self.goalstack15 = self.goalstack16;
1271         self.goalstack16 = self.goalstack17;
1272         self.goalstack17 = self.goalstack18;
1273         self.goalstack18 = self.goalstack19;
1274         self.goalstack19 = self.goalstack20;
1275         self.goalstack20 = self.goalstack21;
1276         self.goalstack21 = self.goalstack22;
1277         self.goalstack22 = self.goalstack23;
1278         self.goalstack23 = self.goalstack24;
1279         self.goalstack24 = self.goalstack25;
1280         self.goalstack25 = self.goalstack26;
1281         self.goalstack26 = self.goalstack27;
1282         self.goalstack27 = self.goalstack28;
1283         self.goalstack28 = self.goalstack29;
1284         self.goalstack29 = self.goalstack30;
1285         self.goalstack30 = self.goalstack31;
1286         self.goalstack31 = world;
1287 };
1288
1289 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1290 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1291 {
1292         local entity waylist, w, best;
1293         local float dist, bestdist;
1294         local vector v, org, pm1, pm2;
1295         pm1 = player.origin + PL_MIN;
1296         pm2 = player.origin + PL_MAX;
1297         waylist = findchain(classname, "waypoint");
1298         // do two scans, because box test is cheaper
1299         w = waylist;
1300         while (w)
1301         {
1302                 // if object is touching spawnfunc_waypoint
1303                 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1304                         return w;
1305                 w = w.chain;
1306         }
1307
1308         org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1309         if(player.tag_entity)
1310                 org = org + player.tag_entity.origin;
1311         if (navigation_testtracewalk)
1312                 te_plasmaburn(org);
1313         best = world;
1314         bestdist = 1050;
1315
1316         // box check failed, try walk
1317         w = waylist;
1318         while (w)
1319         {
1320                 // if object can walk from spawnfunc_waypoint
1321                 if (w.wpisbox)
1322                 {
1323                         local vector wm1, wm2;
1324                         wm1 = w.origin + w.mins;
1325                         wm2 = w.origin + w.maxs;
1326                         v_x = bound(wm1_x, org_x, wm2_x);
1327                         v_y = bound(wm1_y, org_y, wm2_y);
1328                         v_z = bound(wm1_z, org_z, wm2_z);
1329                 }
1330                 else
1331                         v = w.origin;
1332                 dist = vlen(v - org);
1333                 if (bestdist > dist)
1334                 {
1335                         if (walkfromwp)
1336                         {
1337                                 traceline(v, org, TRUE, player);
1338                                 if (trace_fraction == 1)
1339                                 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1340                                 {
1341                                         bestdist = dist;
1342                                         best = w;
1343                                 }
1344                         }
1345                         else
1346                         {
1347                                 traceline(v, org, TRUE, player);
1348                                 if (trace_fraction == 1)
1349                                 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1350                                 {
1351                                         bestdist = dist;
1352                                         best = w;
1353                                 }
1354                         }
1355                 }
1356                 w = w.chain;
1357         }
1358         return best;
1359 }
1360
1361 // finds the waypoints near the bot initiating a navigation query
1362 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1363 {
1364         local entity head;
1365         local vector v, m1, m2, diff;
1366         local float c;
1367 //      navigation_testtracewalk = TRUE;
1368         c = 0;
1369         head = waylist;
1370         while (head)
1371         {
1372                 if (!head.wpconsidered)
1373                 {
1374                         if (head.wpisbox)
1375                         {
1376                                 m1 = head.origin + head.mins;
1377                                 m2 = head.origin + head.maxs;
1378                                 v = self.origin;
1379                                 v_x = bound(m1_x, v_x, m2_x);
1380                                 v_y = bound(m1_y, v_y, m2_y);
1381                                 v_z = bound(m1_z, v_z, m2_z);
1382                         }
1383                         else
1384                                 v = head.origin;
1385                         diff = v - self.origin;
1386                         diff_z = max(0, diff_z);
1387                         if (vlen(diff) < maxdist)
1388                         {
1389                                 head.wpconsidered = TRUE;
1390                                 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1391                                 {
1392                                         head.wpnearestpoint = v;
1393                                         head.wpcost = vlen(v - self.origin) + head.dmg;
1394                                         head.wpfire = 1;
1395                                         head.enemy = world;
1396                                         c = c + 1;
1397                                 }
1398                         }
1399                 }
1400                 head = head.chain;
1401         }
1402         //navigation_testtracewalk = FALSE;
1403         return c;
1404 }
1405
1406 // updates a path link if a spawnfunc_waypoint link is better than the current one
1407 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1408 {
1409         local vector m1;
1410         local vector m2;
1411         local vector v;
1412         if (wp.wpisbox)
1413         {
1414                 m1 = wp.absmin;
1415                 m2 = wp.absmax;
1416                 v_x = bound(m1_x, p_x, m2_x);
1417                 v_y = bound(m1_y, p_y, m2_y);
1418                 v_z = bound(m1_z, p_z, m2_z);
1419         }
1420         else
1421                 v = wp.origin;
1422         cost2 = cost2 + vlen(v);
1423         if (wp.wpcost > cost2)
1424         {
1425                 wp.wpcost = cost2;
1426                 wp.enemy = w;
1427                 wp.wpfire = 1;
1428                 wp.wpnearestpoint = v;
1429         }
1430 };
1431
1432 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1433 void navigation_markroutes()
1434 {
1435         local entity w, wp, waylist;
1436         local float searching, cost, cost2;
1437         local vector p;
1438         w = waylist = findchain(classname, "waypoint");
1439         while (w)
1440         {
1441                 w.wpconsidered = FALSE;
1442                 w.wpnearestpoint = '0 0 0';
1443                 w.wpcost = 10000000;
1444                 w.wpfire = 0;
1445                 w.enemy = world;
1446                 w = w.chain;
1447         }
1448
1449         // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1450         // as this search is expensive we will use lower values if the bot is on the air
1451         local float i, increment, maxdistance;
1452         if(self.flags & FL_ONGROUND)
1453         {
1454                 increment = 750;
1455                 maxdistance = 50000;
1456         }
1457         else
1458         {
1459                 increment = 500;
1460                 maxdistance = 1500;
1461         }
1462
1463         for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1464
1465         searching = TRUE;
1466         while (searching)
1467         {
1468                 searching = FALSE;
1469                 w = waylist;
1470                 while (w)
1471                 {
1472                         if (w.wpfire)
1473                         {
1474                                 searching = TRUE;
1475                                 w.wpfire = 0;
1476                                 cost = w.wpcost;
1477                                 p = w.wpnearestpoint;
1478                                 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1479                                 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1480                                 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1481                                 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1482                                 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1483                                 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1484                                 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1485                                 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1486                                 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1487                                 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1488                                 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1489                                 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1490                                 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1491                                 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1492                                 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1493                                 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1494                                 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1495                                 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1496                                 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1497                                 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1498                                 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1499                                 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1500                                 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1501                                 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1502                                 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1503                                 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1504                                 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1505                                 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1506                                 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1507                                 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1508                                 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1509                                 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1510                                 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1511                         }
1512                         w = w.chain;
1513                 }
1514         }
1515 };
1516
1517 void navigation_bestgoals_reset()
1518 {
1519         local float i;
1520
1521         bestgoalswindex = 0;
1522         bestgoalsrindex = 0;
1523
1524         for(i=0;i>MAX_BESTGOALS-1;++i)
1525         {
1526                 navigation_bestgoals[i] = world;
1527         }
1528 }
1529
1530 void navigation_add_bestgoal(entity goal)
1531 {
1532         local float i;
1533
1534         if(bestgoalsrindex>0)
1535         {
1536                 ++bestgoalsrindex;
1537
1538                 if(bestgoalsrindex==MAX_BESTGOALS)
1539                         bestgoalsrindex = 0;
1540         }
1541
1542         if(bestgoalswindex==MAX_BESTGOALS)
1543         {
1544                 bestgoalswindex=0;
1545                 bestgoalsrindex=1;
1546         }
1547
1548         navigation_bestgoals[bestgoalswindex] = goal;
1549
1550         ++bestgoalswindex;
1551
1552 }
1553
1554 entity navigation_get_bestgoal()
1555 {
1556         local float i;
1557         local entity ent;
1558
1559         ent = navigation_bestgoals[bestgoalsrindex];
1560         navigation_bestgoals[bestgoalsrindex] = world;
1561
1562         ++bestgoalsrindex;
1563
1564         if(bestgoalsrindex==MAX_BESTGOALS)
1565                 bestgoalsrindex = 0;
1566
1567         return ent;
1568 }
1569
1570 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1571 .void() havocbot_role;
1572 void() havocbot_role_ctf_offense;
1573 void navigation_routerating(entity e, float f, float rangebias)
1574 {
1575         if (!e)
1576                 return;
1577         //te_wizspike(e.origin);
1578         //bprint(etos(e));
1579         //bprint("\n");
1580         // update the cached spawnfunc_waypoint link on a dynamic item entity
1581         if (time > e.nearestwaypointtimeout)
1582         {
1583                 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1584                 e.nearestwaypointtimeout = time + random() * 3 + 5;
1585         }
1586         //dprint(e.classname, " ", ftos(f));
1587         //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1588         if (e.nearestwaypoint)
1589         if (e.nearestwaypoint.wpcost < 10000000)
1590         {
1591                 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1592                 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1593                 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1594                 //if (self.havocbot_role == havocbot_role_ctf_offense)
1595                 //      dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1596                 //dprint(ftos(f));
1597                 if (navigation_bestrating < f)
1598                 {
1599                         navigation_bestrating = f;
1600                         navigation_add_bestgoal(e);
1601                 }
1602         }
1603         //dprint("\n");
1604 };
1605
1606 // adds an item to the the goal stack with the path to a given item
1607 vector navigation_routetogoal(entity e, vector startposition)
1608 {
1609         local vector endposition;
1610
1611         self.goalentity = e;
1612
1613         // if there is no goal, just exit
1614         if (!e)
1615                 return '0 0 0';
1616
1617         // put the entity on the goal stack
1618         navigation_pushroute(e);
1619
1620         endposition = e.origin;
1621
1622
1623         // if it can reach the goal there is nothing more to do
1624         if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1625                 return endposition;
1626
1627         // see if there are waypoints describing a path to the item
1628
1629         e = e.nearestwaypoint;
1630         while (e != world)
1631         {
1632                 // add the spawnfunc_waypoint to the path
1633                 navigation_pushroute(e);
1634                 e = e.enemy;
1635         }
1636
1637         // we assume the destination will be reached
1638         return endposition;
1639 };
1640
1641 void navigation_routetogoals()
1642 {
1643         entity e;
1644         vector position, v;
1645
1646         navigation_clearroute();
1647
1648         position = self.origin;
1649         for(;;)
1650         {
1651                 e = navigation_get_bestgoal();
1652
1653                 if(e==world)
1654                         return;
1655
1656                 v = navigation_routetogoal(e, position);
1657                 if not(v=='0 0 0')
1658                 {
1659                         position = v;
1660                         self.navigation_hasgoals = TRUE;
1661                 }
1662         }
1663 }
1664
1665 // removes any currently touching waypoints from the goal stack
1666 // (this is how bots detect if they have reached a goal)
1667 void navigation_poptouchedgoals()
1668 {
1669         local vector org, m1, m2;
1670         org = self.origin;// + self.velocity * 0.1;
1671         m1 = org + self.mins;
1672         m2 = org + self.maxs;
1673
1674         // Loose goal touching check for running state
1675         if(self.aistatus & AI_STATUS_RUNNING)
1676         if(self.goalcurrent.classname=="waypoint")
1677         {
1678                 if(vlen(self.origin - self.goalcurrent.origin)<150)
1679                 {
1680                                 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1681                                 if(trace_fraction==1)
1682                                 {
1683                                         navigation_poproute();
1684                                 }
1685                 }
1686         }
1687
1688         while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1689                 navigation_poproute();
1690 }
1691
1692 // begin a goal selection session (queries spawnfunc_waypoint network)
1693 void navigation_goalrating_start()
1694 {
1695         navigation_bestrating = -1;
1696         self.navigation_hasgoals = TRUE;
1697         navigation_bestgoals_reset();
1698         navigation_markroutes();
1699 };
1700
1701 // ends a goal selection session (updates goal stack to the best goal)
1702 void navigation_goalrating_end()
1703 {
1704         navigation_routetogoals();
1705 };
1706
1707
1708 //////////////////////////////////////////////////////////////////////////////
1709 // general bot functions
1710 //////////////////////////////////////////////////////////////////////////////
1711
1712 .float isbot; // true if this client is actually a bot
1713
1714 float skill;
1715 entity bot_list;
1716 .entity nextbot;
1717 .string netname_freeme;
1718
1719 float sv_maxspeed;
1720 .float createdtime;
1721
1722 .float bot_preferredcolors;
1723
1724 .float bot_attack;
1725 .float bot_dodge;
1726 .float bot_dodgerating;
1727
1728 //.float bot_painintensity;
1729 .float bot_firetimer;
1730 //.float bot_oldhealth;
1731 .void() bot_ai;
1732
1733 .entity bot_aimtarg;
1734 .float bot_aimlatency;
1735 .vector bot_aimselforigin;
1736 .vector bot_aimselfvelocity;
1737 .vector bot_aimtargorigin;
1738 .vector bot_aimtargvelocity;
1739
1740 .float bot_pickup;
1741 .float(entity player, entity item) bot_pickupevalfunc;
1742 .float bot_pickupbasevalue;
1743 .float bot_canfire;
1744 .float bot_strategytime;
1745
1746 // used for aiming currently
1747 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1748 vector shotorg;
1749 vector shotdir;
1750
1751 const float BOTSKINS = 19;
1752 const float BOTNAMES = 32;
1753 string bot_namefornumber(float r)
1754 {
1755         if (r <  1) return "Thunderstorm";
1756         if (r <  2) return "Darkness";
1757         if (r <  3) return "Scorcher";
1758         if (r <  4) return "Paranoia";
1759         if (r <  5) return "Eureka";
1760         if (r <  6) return "Mystery";
1761         if (r <  7) return "Toxic";
1762         if (r <  8) return "Dominion";
1763         if (r <  9) return "Pegasus";
1764         if (r < 10) return "Sensible";
1765         if (r < 11) return "Gator";
1766         if (r < 12) return "Kangaroo";
1767         if (r < 13) return "Deadline";
1768         if (r < 14) return "Frosty";
1769         if (r < 15) return "Roadkill";
1770         if (r < 16) return "Death";
1771         if (r < 17) return "Panic";
1772         if (r < 18) return "Discovery";
1773         if (r < 19) return "Shadow";
1774         if (r < 20) return "Acidic";
1775         if (r < 21) return "Dominator";
1776         if (r < 22) return "Hellfire";
1777         if (r < 23) return "Necrotic";
1778         if (r < 24) return "Newbie";
1779         if (r < 25) return "Spellbinder";
1780         if (r < 26) return "Lion";
1781         if (r < 27) return "Controlled";
1782         if (r < 28) return "Airhead";
1783         if (r < 29) return "Delirium";
1784         if (r < 30) return "Resurrection";
1785         if (r < 31) return "Danger";
1786         return "Flatline";
1787 };
1788
1789 string bot_skinfornumber(float r)
1790 {
1791              if (r <  1) {self.playermodel = "models/player/carni.zym"          ;self.playerskin = "0";return "Carni"          ;}
1792         else if (r <  2) {self.playermodel = "models/player/carni.zym"          ;self.playerskin = "1";return "Armored Carni"  ;}
1793         else if (r <  3) {self.playermodel = "models/player/crash.zym"          ;self.playerskin = "0";return "Quark"          ;}
1794         else if (r <  4) {self.playermodel = "models/player/grunt.zym"          ;self.playerskin = "0";return "Grunt"          ;}
1795         else if (r <  5) {self.playermodel = "models/player/headhunter.zym"     ;self.playerskin = "0";return "HeadHunter"     ;}
1796         else if (r <  6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1797         else if (r <  7) {self.playermodel = "models/player/lurk.zym"           ;self.playerskin = "0";return "Lurk"           ;}
1798         else if (r <  8) {self.playermodel = "models/player/lurk.zym"           ;self.playerskin = "1";return "Reptile"        ;}
1799         else if (r <  9) {self.playermodel = "models/player/lycanthrope.zym"    ;self.playerskin = "0";return "Lycanthrope"    ;}
1800         else if (r < 10) {self.playermodel = "models/player/marine.zym"         ;self.playerskin = "0";return "Marine"         ;}
1801         else if (r < 11) {self.playermodel = "models/player/nexus.zym"          ;self.playerskin = "0";return "Nexus"          ;}
1802         else if (r < 12) {self.playermodel = "models/player/nexus.zym"          ;self.playerskin = "1";return "Mulder"         ;}
1803         else if (r < 13) {self.playermodel = "models/player/nexus.zym"          ;self.playerskin = "2";return "Xolar"          ;}
1804         else if (r < 14) {self.playermodel = "models/player/pyria.zym"          ;self.playerskin = "0";return "Pyria"          ;}
1805         else if (r < 15) {self.playermodel = "models/player/shock.zym"          ;self.playerskin = "0";return "Shock"          ;}
1806         else if (r < 16) {self.playermodel = "models/player/skadi.zym"          ;self.playerskin = "0";return "Skadi"          ;}
1807         else if (r < 17) {self.playermodel = "models/player/specop.zym"         ;self.playerskin = "0";return "Specop"         ;}
1808         else             {self.playermodel = "models/player/visitant.zym"       ;self.playerskin = "0";return "Fricka"         ;}
1809 };
1810
1811 void bot_setnameandstuff()
1812 {
1813         local string name, prefix, suffix;
1814         local float r, b, shirt, pants;
1815
1816         prefix = cvar_string("bot_prefix");
1817         suffix = cvar_string("bot_suffix");
1818
1819         // this is really only a default, JoinBestTeam is called later
1820         pants = floor(random() * 15);
1821         shirt = floor(random() * 15);
1822         //shirt = pants;
1823         setcolor(self, shirt * 16 + pants);
1824         self.bot_preferredcolors = self.clientcolors;
1825
1826         // now pick a name...
1827
1828         if (cvar("bot_usemodelnames"))
1829         {
1830                 // first see if all skins are taken
1831                 b = 0;
1832                 do
1833                 {
1834                         name = bot_skinfornumber(b);
1835                         b = b + 1;
1836                 }
1837                 while (b < BOTSKINS && find(world, netname, name));
1838
1839                 // randomly pick a skin, if it's taken either repeat until we find one,
1840                 // or give up if we already know all skins are taken
1841                 do
1842                 {
1843                         r = floor(random() * BOTSKINS);
1844                         name = bot_skinfornumber(r);
1845                 }
1846                 while (b < BOTSKINS && find(world, netname, name));
1847         }
1848         else
1849         {
1850                 // first see if all names are taken
1851                 b = 0;
1852                 do
1853                 {
1854                         name = bot_namefornumber(b);
1855                         b = b + 1;
1856                 }
1857                 while (b < BOTNAMES && find(world, netname, name));
1858
1859                 // randomly pick a name, if it's taken either repeat until we find one,
1860                 // or give up if we already know all names are taken
1861                 do
1862                 {
1863                         r = floor(random() * BOTNAMES);
1864                         name = bot_namefornumber(r);
1865                 }
1866                 while (b < BOTNAMES && find(world, netname, name));
1867
1868                 // randomly pick a skin
1869                 bot_skinfornumber(floor(random() * BOTSKINS));
1870         }
1871         if(!cvar("g_campaign"))
1872                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1873         else
1874                 self.netname = name;
1875 };
1876
1877 float bot_custom_weapon;
1878 float bot_distance_far;
1879 float bot_distance_close;
1880
1881 float bot_weapons_far[WEP_LAST];
1882 float bot_weapons_mid[WEP_LAST];
1883 float bot_weapons_close[WEP_LAST];
1884
1885 void bot_custom_weapon_priority_setup()
1886 {
1887         local float tokens, i, c, w;
1888
1889         bot_custom_weapon = FALSE;
1890
1891         if(     cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
1892                 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
1893                 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
1894                 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
1895         )
1896                 return;
1897
1898         // Parse distances
1899         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
1900
1901         if (tokens!=2)
1902                 return;
1903
1904         bot_distance_far = stof(argv(0));
1905         bot_distance_close = stof(argv(1));
1906
1907         if(bot_distance_far < bot_distance_close){
1908                 bot_distance_far = stof(argv(1));
1909                 bot_distance_close = stof(argv(0));
1910         }
1911
1912         // Initialize list of weapons
1913         bot_weapons_far[0] = -1;
1914         bot_weapons_mid[0] = -1;
1915         bot_weapons_close[0] = -1;
1916
1917         // Parse far distance weapon priorities
1918         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
1919
1920         c = 0;
1921         for(i=0; i < tokens && c < WEP_COUNT; ++i){
1922                 w = stof(argv(i));
1923                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1924                         bot_weapons_far[c] = w;
1925                         ++c;
1926                 }
1927         }
1928         if(c < WEP_COUNT)
1929                 bot_weapons_far[c] = -1;
1930
1931         // Parse mid distance weapon priorities
1932         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
1933
1934         c = 0;
1935         for(i=0; i < tokens && c < WEP_COUNT; ++i){
1936                 w = stof(argv(i));
1937                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1938                         bot_weapons_mid[c] = w;
1939                         ++c;
1940                 }
1941         }
1942         if(c < WEP_COUNT)
1943                 bot_weapons_mid[c] = -1;
1944
1945         // Parse close distance weapon priorities
1946         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
1947
1948         c = 0;
1949         for(i=0; i < tokens && i < WEP_COUNT; ++i){
1950                 w = stof(argv(i));
1951                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1952                         bot_weapons_close[c] = w;
1953                         ++c;
1954                 }
1955         }
1956         if(c < WEP_COUNT)
1957                 bot_weapons_close[c] = -1;
1958
1959         bot_custom_weapon = TRUE;
1960 };
1961
1962
1963 void bot_endgame()
1964 {
1965         local entity e;
1966         //dprint("bot_endgame\n");
1967         e = bot_list;
1968         while (e)
1969         {
1970                 setcolor(e, e.bot_preferredcolors);
1971                 e = e.nextbot;
1972         }
1973         // if dynamic waypoints are ever implemented, save them here
1974 };
1975
1976 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1977 float bot_shouldattack(entity e)
1978 {
1979         if (e.team == self.team)
1980         {
1981                 if (e == self)
1982                         return FALSE;
1983                 if (teams_matter)
1984                 if (e.team != 0)
1985                         return FALSE;
1986         }
1987         if(!teams_matter)
1988                 if(bot_ignore_bots)
1989                         if(clienttype(e) == CLIENTTYPE_BOT)
1990                                 return FALSE;
1991         if (!e.takedamage)
1992                 return FALSE;
1993         if (e.deadflag)
1994                 return FALSE;
1995         if (e.BUTTON_CHAT)
1996                 return FALSE;
1997         if(g_minstagib)
1998         if(e.items & IT_STRENGTH)
1999                 return FALSE;
2000         if(e.flags & FL_NOTARGET)
2001                 return FALSE;
2002         return TRUE;
2003 };
2004
2005 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2006 {
2007         if(self.flags & FL_INWATER)
2008         {
2009                 self.bot_aimtarg = world;
2010                 return;
2011         }
2012         self.bot_aimtarg = e1;
2013         self.bot_aimlatency = self.ping; // FIXME?  Shouldn't this be in the lag item?
2014         self.bot_aimselforigin = v1;
2015         self.bot_aimselfvelocity = v2;
2016         self.bot_aimtargorigin = v3;
2017         self.bot_aimtargvelocity = v4;
2018         if(skill <= 0)
2019                 self.bot_canfire = (random() < 0.8);
2020         else if(skill <= 1)
2021                 self.bot_canfire = (random() < 0.9);
2022         else if(skill <= 2)
2023                 self.bot_canfire = (random() < 0.95);
2024         else
2025                 self.bot_canfire = 1;
2026 };
2027
2028 .float bot_nextthink;
2029 .float bot_badaimtime;
2030 .float bot_aimthinktime;
2031 .float bot_prevaimtime;
2032 .vector bot_mouseaim;
2033 .vector bot_badaimoffset;
2034 .vector bot_1st_order_aimfilter;
2035 .vector bot_2nd_order_aimfilter;
2036 .vector bot_3th_order_aimfilter;
2037 .vector bot_4th_order_aimfilter;
2038 .vector bot_5th_order_aimfilter;
2039 .vector bot_olddesiredang;
2040 float bot_aimdir(vector v, float maxfiredeviation)
2041 {
2042         local float dist, delta_t, blend;
2043         local vector desiredang, diffang;
2044
2045         //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2046         // make sure v_angle is sane first
2047         self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2048         self.v_angle_z = 0;
2049
2050         // get the desired angles to aim at
2051         //dprint(" at:", vtos(v));
2052         v = normalize(v);
2053         //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2054         if (time >= self.bot_badaimtime)
2055         {
2056                 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2057                 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2058         }
2059         desiredang = vectoangles(v) + self.bot_badaimoffset;
2060         //dprint(" desired:", vtos(desiredang));
2061         if (desiredang_x >= 180)
2062                 desiredang_x = desiredang_x - 360;
2063         desiredang_x = bound(-90, 0 - desiredang_x, 90);
2064         desiredang_z = self.v_angle_z;
2065         //dprint(" / ", vtos(desiredang));
2066
2067         //// pain throws off aim
2068         //if (self.bot_painintensity)
2069         //{
2070         //      // shake from pain
2071         //      desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2072         //}
2073
2074         // calculate turn angles
2075         diffang = (desiredang - self.bot_olddesiredang);
2076         // wrap yaw turn
2077         diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2078         if (diffang_y >= 180)
2079                 diffang_y = diffang_y - 360;
2080         self.bot_olddesiredang = desiredang;
2081         //dprint(" diff:", vtos(diffang));
2082
2083         delta_t = time-self.bot_prevaimtime;
2084         self.bot_prevaimtime = time;
2085         // Here we will try to anticipate the comming aiming direction
2086         self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2087                 + (diffang * (1 / delta_t)    - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2088         self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2089                 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2090         self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2091                 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2092         self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2093                 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2094         self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2095                 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2096
2097         //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2098         blend = bound(0,skill,10)*0.1;
2099         desiredang = desiredang + blend *
2100         (
2101                   self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2102                 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2103                 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2104                 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2105                 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2106         );
2107
2108         // calculate turn angles
2109         diffang = desiredang - self.bot_mouseaim;
2110         // wrap yaw turn
2111         diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2112         if (diffang_y >= 180)
2113                 diffang_y = diffang_y - 360;
2114         //dprint(" diff:", vtos(diffang));
2115
2116         if (time >= self.bot_aimthinktime)
2117         {
2118                 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2119                 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2120         }
2121
2122         //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2123
2124         diffang = self.bot_mouseaim - desiredang;
2125         // wrap yaw turn
2126         diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2127         if (diffang_y >= 180)
2128                 diffang_y = diffang_y - 360;
2129         desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2130
2131         // calculate turn angles
2132         diffang = desiredang - self.v_angle;
2133         // wrap yaw turn
2134         diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2135         if (diffang_y >= 180)
2136                 diffang_y = diffang_y - 360;
2137         //dprint(" diff:", vtos(diffang));
2138
2139         // jitter tracking
2140         dist = vlen(diffang);
2141         //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2142
2143         // turn
2144         local float r, fixedrate, blendrate;
2145         fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2146         blendrate = cvar("bot_ai_aimskill_blendrate");
2147         r = max(fixedrate, blendrate);
2148         //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2149         self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2150         self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2151         //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2152         //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2153         self.v_angle_z = 0;
2154         self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2155         //dprint(" turn:", vtos(self.v_angle));
2156
2157         makevectors(self.v_angle);
2158         shotorg = self.origin + self.view_ofs;
2159         shotdir = v_forward;
2160
2161         //dprint(" dir:", vtos(v_forward));
2162         //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2163
2164         // calculate turn angles again
2165         //diffang = desiredang - self.v_angle;
2166         //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2167         //if (diffang_y >= 180)
2168         //      diffang_y = diffang_y - 360;
2169
2170         //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2171
2172         // decide whether to fire this time
2173         // note the maxfiredeviation is in degrees so this has to convert to radians first
2174         //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2175         if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2176         if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2177                 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2178         //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2179         //dprint(ftos(maxfiredeviation),"\n");
2180         //dprint(" diff:", vtos(diffang), "\n");
2181
2182         return self.bot_canfire && (time < self.bot_firetimer);
2183 };
2184
2185 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2186 {
2187         // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2188         return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2189 };
2190
2191 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2192 {
2193         local float f, r;
2194         local vector v;
2195         /*
2196         eprint(self);
2197         dprint("bot_aim(", ftos(shotspeed));
2198         dprint(", ", ftos(shotspeedupward));
2199         dprint(", ", ftos(maxshottime));
2200         dprint(", ", ftos(applygravity));
2201         dprint(");\n");
2202         */
2203         if (!shotspeed)
2204         {
2205                 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2206                 shotspeed = 1000000;
2207         }
2208         if (!maxshottime)
2209         {
2210                 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2211                 maxshottime = 1;
2212         }
2213         makevectors(self.v_angle);
2214         shotorg = self.origin + self.view_ofs;
2215         shotdir = v_forward;
2216         v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2217         local float distanceratio;
2218         distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2219         distanceratio = bound(0,distanceratio,1);
2220         r =  (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2221                 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2222         if (applygravity && self.bot_aimtarg)
2223         {
2224                 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2225                         return FALSE;
2226                 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2227         }
2228         else
2229         {
2230                 f = bot_aimdir(v - shotorg, r);
2231                 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2232                 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2233                 if (trace_ent.takedamage)
2234                 if (trace_fraction < 1)
2235                 if (!bot_shouldattack(trace_ent))
2236                         return FALSE;
2237                 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2238                 if (trace_fraction < 1)
2239                 if (trace_ent != self.enemy)
2240                 if (!bot_shouldattack(trace_ent))
2241                         return FALSE;
2242         }
2243         if (r > maxshottime * shotspeed)
2244                 return FALSE;
2245         return f;
2246 };
2247
2248 // TODO: move this painintensity code to the player damage code
2249 void bot_think()
2250 {
2251         if (self.bot_nextthink > time)
2252                 return;
2253         self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2254         //if (self.bot_painintensity > 0)
2255         //      self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2256
2257         //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2258         //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2259
2260         if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2261         {
2262                 self.nextthink = time + 0.5;
2263                 return;
2264         }
2265
2266         if (self.fixangle)
2267         {
2268                 self.v_angle = self.angles;
2269                 self.v_angle_z = 0;
2270                 self.fixangle = FALSE;
2271         }
2272
2273         self.dmg_take = 0;
2274         self.dmg_save = 0;
2275         self.dmg_inflictor = world;
2276
2277         // calculate an aiming latency based on the skill setting
2278         // (simulated network latency + naturally delayed reflexes)
2279         //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2280         // minimum ping 20+10 random
2281         self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2282         // skill 10 = ping 0.2 (adrenaline)
2283         // skill 0 = ping 0.7 (slightly drunk)
2284
2285         // clear buttons
2286         self.BUTTON_ATCK = 0;
2287         self.button1 = 0;
2288         self.BUTTON_JUMP = 0;
2289         self.BUTTON_ATCK2 = 0;
2290         self.BUTTON_ZOOM = 0;
2291         self.BUTTON_CROUCH = 0;
2292         self.BUTTON_HOOK = 0;
2293         self.BUTTON_INFO = 0;
2294         self.button8 = 0;
2295         self.BUTTON_CHAT = 0;
2296         self.BUTTON_USE = 0;
2297
2298         // if dead, just wait until we can respawn
2299         if (self.deadflag)
2300         {
2301                 if (self.deadflag == DEAD_DEAD)
2302                 {
2303                         self.BUTTON_JUMP = 1; // press jump to respawn
2304                         self.bot_strategytime = 0;
2305                 }
2306                 return;
2307         }
2308
2309         // now call the current bot AI (havocbot for example)
2310         self.bot_ai();
2311 };
2312
2313 entity bot_strategytoken;
2314 float bot_strategytoken_taken;
2315 entity player_list;
2316 .entity nextplayer;
2317 void bot_relinkplayerlist()
2318 {
2319         local entity e;
2320         local entity prevbot;
2321         player_count = 0;
2322         currentbots = 0;
2323         player_list = e = findchainflags(flags, FL_CLIENT);
2324         bot_list = world;
2325         prevbot = world;
2326         while (e)
2327         {
2328                 player_count = player_count + 1;
2329                 e.nextplayer = e.chain;
2330                 if (clienttype(e) == CLIENTTYPE_BOT)
2331                 {
2332                         if (prevbot)
2333                                 prevbot.nextbot = e;
2334                         else
2335                                 bot_list = e;
2336                         prevbot = e;
2337                         currentbots = currentbots + 1;
2338                 }
2339                 e = e.chain;
2340         }
2341         dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2342         bot_strategytoken = bot_list;
2343         bot_strategytoken_taken = TRUE;
2344 };
2345
2346 void() havocbot_setupbot;
2347 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2348
2349 void bot_clientdisconnect()
2350 {
2351         if (clienttype(self) != CLIENTTYPE_BOT)
2352                 return;
2353         if(self.netname_freeme)
2354                 strunzone(self.netname_freeme);
2355         self.netname_freeme = string_null;
2356 }
2357
2358 void bot_clientconnect()
2359 {
2360         if (clienttype(self) != CLIENTTYPE_BOT)
2361                 return;
2362         self.bot_preferredcolors = self.clientcolors;
2363         self.bot_nextthink = time - random();
2364         self.lag_func = bot_lagfunc;
2365         self.isbot = TRUE;
2366         self.createdtime = self.nextthink;
2367         JoinBestTeam(self, FALSE, TRUE);
2368         havocbot_setupbot();
2369         self.bot_mouseskill=random()-0.5;
2370         self.bot_thinkskill=random()-0.5;
2371         self.bot_predictionskill=random()-0.5;
2372         self.bot_offsetskill=random()-0.5;
2373 };
2374
2375 entity bot_spawn()
2376 {
2377         local entity oldself, bot;
2378         bot = spawnclient();
2379         if (bot)
2380         {
2381                 currentbots = currentbots + 1;
2382                 oldself = self;
2383                 self = bot;
2384                 bot_setnameandstuff();
2385                 ClientConnect();
2386                 PutClientInServer();
2387                 self = oldself;
2388         }
2389         return bot;
2390 };
2391
2392 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2393 void bot_removefromlargestteam()
2394 {
2395         local float besttime, bestcount, thiscount;
2396         local entity best, head;
2397         CheckAllowedTeams(world);
2398         GetTeamCounts(world);
2399         head = findchainfloat(isbot, TRUE);
2400         if (!head)
2401                 return;
2402         best = head;
2403         besttime = head.createdtime;
2404         bestcount = 0;
2405         while (head)
2406         {
2407                 if(head.team == COLOR_TEAM1)
2408                         thiscount = c1;
2409                 else if(head.team == COLOR_TEAM2)
2410                         thiscount = c2;
2411                 else if(head.team == COLOR_TEAM3)
2412                         thiscount = c3;
2413                 else if(head.team == COLOR_TEAM4)
2414                         thiscount = c4;
2415                 else
2416                         thiscount = 0;
2417                 if (thiscount > bestcount)
2418                 {
2419                         bestcount = thiscount;
2420                         besttime = head.createdtime;
2421                         best = head;
2422                 }
2423                 else if (thiscount == bestcount && besttime < head.createdtime)
2424                 {
2425                         besttime = head.createdtime;
2426                         best = head;
2427                 }
2428                 head = head.chain;
2429         }
2430         currentbots = currentbots - 1;
2431         dropclient(best);
2432 };
2433
2434 void bot_removenewest()
2435 {
2436         local float besttime;
2437         local entity best, head;
2438
2439         if(teams_matter)
2440         {
2441                 bot_removefromlargestteam();
2442                 return;
2443         }
2444
2445         head = findchainfloat(isbot, TRUE);
2446         if (!head)
2447                 return;
2448         best = head;
2449         besttime = head.createdtime;
2450         while (head)
2451         {
2452                 if (besttime < head.createdtime)
2453                 {
2454                         besttime = head.createdtime;
2455                         best = head;
2456                 }
2457                 head = head.chain;
2458         }
2459         currentbots = currentbots - 1;
2460         dropclient(best);
2461 };
2462
2463 float botframe_waypointeditorlightningtime;
2464 void botframe_showwaypointlinks()
2465 {
2466         local entity player, head, w;
2467         if (time < botframe_waypointeditorlightningtime)
2468                 return;
2469         botframe_waypointeditorlightningtime = time + 0.5;
2470         player = find(world, classname, "player");
2471         while (player)
2472         {
2473                 if (!player.isbot)
2474                 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2475                 {
2476                         //navigation_testtracewalk = TRUE;
2477                         head = navigation_findnearestwaypoint(player, FALSE);
2478                         //navigation_testtracewalk = FALSE;
2479                         if (head)
2480                         {
2481                                 w = head     ;if (w) te_lightning2(world, w.origin, player.origin);
2482                                 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2483                                 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2484                                 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2485                                 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2486                                 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2487                                 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2488                                 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2489                                 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2490                                 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2491                                 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2492                                 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2493                                 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2494                                 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2495                                 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2496                                 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2497                                 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2498                                 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2499                                 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2500                                 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2501                                 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2502                                 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2503                                 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2504                                 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2505                                 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2506                                 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2507                                 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2508                                 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2509                                 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2510                                 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2511                                 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2512                                 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2513                                 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2514                         }
2515                 }
2516                 player = find(player, classname, "player");
2517         }
2518 };
2519
2520 entity botframe_dangerwaypoint;
2521 void botframe_updatedangerousobjects(float maxupdate)
2522 {
2523         local entity head, bot_dodgelist;
2524         local vector m1, m2, v;
2525         local float c, d, danger;
2526         c = 0;
2527         bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2528         botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2529         while (botframe_dangerwaypoint != world)
2530         {
2531                 danger = 0;
2532                 m1 = botframe_dangerwaypoint.mins;
2533                 m2 = botframe_dangerwaypoint.maxs;
2534                 head = bot_dodgelist;
2535                 while (head)
2536                 {
2537                         v = head.origin;
2538                         v_x = bound(m1_x, v_x, m2_x);
2539                         v_y = bound(m1_y, v_y, m2_y);
2540                         v_z = bound(m1_z, v_z, m2_z);
2541                         d = head.bot_dodgerating - vlen(head.origin - v);
2542                         if (d > 0)
2543                         {
2544                                 traceline(head.origin, v, TRUE, world);
2545                                 if (trace_fraction == 1)
2546                                         danger = danger + d;
2547                         }
2548                         head = head.chain;
2549                 }
2550                 botframe_dangerwaypoint.dmg = danger;
2551                 c = c + 1;
2552                 if (c >= maxupdate)
2553                         break;
2554                 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2555         }
2556 };
2557
2558
2559 float botframe_spawnedwaypoints;
2560 float botframe_nextthink;
2561 float botframe_nextdangertime;
2562
2563 float autoskill_nextthink;
2564 .float totalfrags_lastcheck;
2565 void autoskill(float factor)
2566 {
2567         float bestbot;
2568         float bestplayer;
2569         entity head;
2570
2571         bestbot = -1;
2572         bestplayer = -1;
2573         FOR_EACH_PLAYER(head)
2574         {
2575                 if(clienttype(head) == CLIENTTYPE_REAL)
2576                         bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2577                 else
2578                         bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2579         }
2580
2581         dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2582         dprint("best bot got ", ftos(bestbot), "; ");
2583         if(bestbot < 0 || bestplayer < 0)
2584         {
2585                 dprint("not doing anything\n");
2586                 // don't return, let it reset all counters below
2587         }
2588         else if(bestbot <= bestplayer * factor - 2)
2589         {
2590                 if(cvar("skill") < 17)
2591                 {
2592                         dprint("2 frags difference, increasing skill\n");
2593                         cvar_set("skill", ftos(cvar("skill") + 1));
2594                         bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2595                 }
2596         }
2597         else if(bestbot >= bestplayer * factor + 2)
2598         {
2599                 if(cvar("skill") > 0)
2600                 {
2601                         dprint("2 frags difference, decreasing skill\n");
2602                         cvar_set("skill", ftos(cvar("skill") - 1));
2603                         bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2604                 }
2605         }
2606         else
2607         {
2608                 dprint("not doing anything\n");
2609                 return;
2610                 // don't reset counters, wait for them to accumulate
2611         }
2612
2613         FOR_EACH_PLAYER(head)
2614                 head.totalfrags_lastcheck = head.totalfrags;
2615 }
2616
2617 float bot_cvar_nextthink;
2618 void bot_serverframe()
2619 {
2620         float realplayers, bots, activerealplayers;
2621         entity head;
2622
2623         if (intermission_running)
2624                 return;
2625
2626         if (time < 2)
2627                 return;
2628
2629         if(time > autoskill_nextthink)
2630         {
2631                 float a;
2632                 a = cvar("skill_auto");
2633                 if(a)
2634                         autoskill(a);
2635                 autoskill_nextthink = time + 5;
2636         }
2637
2638         activerealplayers = 0;
2639         realplayers = 0;
2640
2641         FOR_EACH_REALCLIENT(head)
2642         {
2643                 if(head.classname == "player" || g_lms || g_arena)
2644                         ++activerealplayers;
2645                 ++realplayers;
2646         }
2647
2648         // add/remove bots if needed to make sure there are at least
2649         // minplayers+bot_number, or remove all bots if no one is playing
2650         // But don't remove bots immediately on level change, as the real players
2651         // usually haven't rejoined yet
2652         bots_would_leave = FALSE;
2653         if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2654         {
2655                 float realminplayers, minplayers;
2656                 realminplayers = cvar("minplayers");
2657                 minplayers = max(0, floor(realminplayers));
2658
2659                 float realminbots, minbots;
2660                 if(cvar("bot_vs_human"))
2661                         realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2662                 else
2663                         realminbots = cvar("bot_number");
2664                 minbots = max(0, floor(realminbots));
2665
2666                 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2667                 if(bots > minbots)
2668                         bots_would_leave = TRUE;
2669         }
2670         else
2671         {
2672                 // if there are no players, remove bots
2673                 bots = 0;
2674         }
2675
2676         bot_ignore_bots = cvar("bot_ignore_bots");
2677
2678         // only add one bot per frame to avoid utter chaos
2679         if(time > botframe_nextthink)
2680         {
2681                 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2682                 while (currentbots < bots)
2683                 {
2684                         if (bot_spawn() == world)
2685                         {
2686                                 bprint("Can not add bot, server full.\n");
2687                                 botframe_nextthink = time + 10;
2688                                 break;
2689                         }
2690                 }
2691                 while (currentbots > bots)
2692                         bot_removenewest();
2693         }
2694
2695         if(botframe_spawnedwaypoints)
2696         {
2697                 if(cvar("waypoint_benchmark"))
2698                         localcmd("quit\n");
2699         }
2700
2701         if (currentbots > 0 || cvar("g_waypointeditor"))
2702         if (botframe_spawnedwaypoints)
2703         {
2704                 if(!botframe_cachedwaypointlinks)
2705                 {
2706                         // TODO: Make this check cleaner
2707                         local entity wp = findchain(classname, "waypoint");
2708                         if(time - wp.nextthink > 10)
2709                                 waypoint_save_links();
2710                 }
2711         }
2712         else
2713         {
2714                 botframe_spawnedwaypoints = TRUE;
2715                 waypoint_loadall();
2716                 if(!waypoint_load_links())
2717                         waypoint_schedulerelinkall();
2718         }
2719
2720         if (bot_list)
2721         {
2722                 // cycle the goal token from one bot to the next each frame
2723                 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2724                 //  frame, which causes choppy framerates)
2725                 if (bot_strategytoken_taken)
2726                 {
2727                         bot_strategytoken_taken = FALSE;
2728                         if (bot_strategytoken)
2729                                 bot_strategytoken = bot_strategytoken.nextbot;
2730                         if (!bot_strategytoken)
2731                                 bot_strategytoken = bot_list;
2732                 }
2733
2734                 if (botframe_nextdangertime < time)
2735                 {
2736                         local float interval;
2737                         interval = cvar("bot_ai_dangerdetectioninterval");
2738                         if (botframe_nextdangertime < time - interval * 1.5)
2739                                 botframe_nextdangertime = time;
2740                         botframe_nextdangertime = botframe_nextdangertime + interval;
2741                         botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2742                 }
2743         }
2744
2745         if (cvar("g_waypointeditor"))
2746                 botframe_showwaypointlinks();
2747
2748         if(time > bot_cvar_nextthink)
2749         {
2750                 if(currentbots>1)
2751                         bot_custom_weapon_priority_setup();
2752                 bot_cvar_nextthink = time + 5;
2753         }
2754 };