1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
24 check_unacceptable_compiler_bugs();
26 // list all game dirs (TEST)
33 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
36 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
41 void UpdateConWidthHeight()
43 float conwidth_s, conheight_s;
44 conwidth_s = conwidth;
45 conheight_s = conheight;
46 conwidth = cvar("vid_conwidth");
47 conheight = cvar("vid_conheight");
50 conheight *= 800 / conwidth;
55 conwidth *= 600 / conheight;
60 if(conwidth_s != conwidth || conheight_s != conheight)
63 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
68 void() m_init_delayed =
84 if(cvar_string("menu_skin") != "")
86 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
87 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
90 if(cvar_defstring("menu_skin") != "")
92 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
93 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
97 draw_currentSkin = "gfx/menu/default";
98 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
100 draw_currentSkin = strzone(draw_currentSkin);
101 while((s = fgets(fh)))
103 // these two are handled by skinlist.qc
104 if(substring(s, 0, 6) == "title ")
106 if(substring(s, 0, 7) == "author ")
108 n = tokenize_console(s);
110 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
114 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
117 n = search_getsize(glob);
118 for(i = 0; i < n; ++i)
119 precache_pic(search_getfilename(glob, i));
123 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
125 conwidth = conheight = -1;
127 UpdateConWidthHeight();
130 main = spawnMainWindow(); main.configureMainWindow(main);
133 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
136 menuMousePos = '0.5 0.5 0';
139 m_display(); // delayed menu display
142 void(float key, float ascii) m_keyup =
149 main.keyUp(main, key, ascii, menuShiftState);
150 if(key >= K_MOUSE1 && key <= K_MOUSE3)
152 --mouseButtonsPressed;
153 if(!mouseButtonsPressed)
154 main.mouseRelease(main, menuMousePos);
155 if(mouseButtonsPressed < 0)
157 mouseButtonsPressed = 0;
158 print("Warning: released an already released button\n");
161 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
162 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
163 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
166 void(float key, float ascii) m_keydown =
177 e.keyGrabbed(e, key, ascii);
182 if(key >= K_MOUSE1 && key <= K_MOUSE3)
183 if(!mouseButtonsPressed)
184 main.mousePress(main, menuMousePos);
185 if(!main.keyDown(main, key, ascii, menuShiftState))
187 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
188 m_hide(); // disable menu on unhandled ESC
190 if(key >= K_MOUSE1 && key <= K_MOUSE3)
192 ++mouseButtonsPressed;
193 if(mouseButtonsPressed > 10)
195 mouseButtonsPressed = 10;
196 print("Warning: pressed an already pressed button\n");
199 if(key == K_ALT) menuShiftState |= S_ALT;
200 if(key == K_CTRL) menuShiftState |= S_CTRL;
201 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
204 void(string img, float a, float algn) drawBackground =
212 sz = draw_PictureSize(img);
213 // keep aspect of image
214 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
216 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
217 // match up the height
219 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
223 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
224 // match up the width
226 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
229 ce = '0.5 0.5 0' - 0.5 * isz;
234 for(i = 0; i < strlen(s); ++i)
236 f = stof(substring(s, i, 1));
239 case 1: case 4: case 7: v_x = tl_x; break;
240 case 2: case 5: case 8: v_x = ce_x; break;
241 case 3: case 6: case 9: v_x = br_x; break;
242 default: v_x = tl_x + (br_x - tl_x) * random(); break;
246 case 7: case 8: case 9: v_y = tl_y; break;
247 case 4: case 5: case 6: v_y = ce_y; break;
248 case 1: case 2: case 3: v_y = br_y; break;
249 default: v_y = tl_y + (br_y - tl_y) * random(); break;
252 draw_Picture(v, img, isz, '1 1 1', a);
254 draw_Picture(v, strcat(img, "_l", ftos(i+1)), isz, '1 1 1', a);
258 vector menuTooltipAveragedMousePos;
259 entity menuTooltipItem;
260 vector menuTooltipOrigin;
261 vector menuTooltipSize;
262 float menuTooltipAlpha;
263 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
264 float m_testmousetooltipbox(vector pos)
266 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
267 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
271 float m_testtooltipbox(vector tooltippos)
277 if(tooltippos_x + menuTooltipSize_x > 1)
279 if(tooltippos_y + menuTooltipSize_y > 1)
282 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
283 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
284 menuTooltipOrigin_z = 0;
286 menuTooltipOrigin = tooltippos;
289 float m_allocatetooltipbox(vector pos)
291 vector avoidplus, avoidminus;
294 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
295 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
298 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
299 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
304 if(m_testtooltipbox(v))
308 v_x = pos_x - menuTooltipSize_x * 0.5;
309 if(m_testtooltipbox(v))
313 v_x = pos_x - avoidminus_x;
314 if(m_testtooltipbox(v))
318 v_y = pos_y - avoidminus_y;
319 if(m_testtooltipbox(v))
323 v_x = pos_x - menuTooltipSize_x * 0.5;
324 if(m_testtooltipbox(v))
328 v_x = pos_x + avoidplus_x;
329 if(m_testtooltipbox(v))
334 entity m_findtooltipitem(entity root, vector pos)
342 while(it.instanceOfContainer)
344 while(it.instanceOfNexposee && it.focusedChild)
346 it = it.focusedChild;
347 pos = globalToBox(pos, it.Container_origin, it.Container_size);
349 if(it.instanceOfNexposee)
351 it = it.itemFromPoint(it, pos);
356 else if(it.instanceOfModalController)
357 it = it.focusedChild;
359 it = it.itemFromPoint(it, pos);
364 pos = globalToBox(pos, it.Container_origin, it.Container_size);
369 void m_tooltip(vector pos)
376 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
378 f = bound(0, frametime * 2, 1);
379 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
380 f = vlen(pos - menuTooltipAveragedMousePos);
383 it = m_findtooltipitem(main, pos);
387 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
388 if(it != menuTooltipItem)
390 switch(menuTooltipState)
395 // another item: fade out first
396 menuTooltipState = 2;
401 menuTooltipState = 1;
402 menuTooltipItem = it;
404 menuTooltipOrigin_x = -1; // unallocated
407 getWrappedLine_remaining = it.tooltip;
408 while(getWrappedLine_remaining)
410 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
412 f = draw_TextWidth(s, FALSE);
416 menuTooltipSize_x = w * fontsize_x + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
417 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
418 menuTooltipSize_z = 0;
422 // changing item while fading in: fade out first
423 menuTooltipState = 2;
426 // changing item while fading out: can't
430 else if(menuTooltipState == 2) // re-fade in?
431 menuTooltipState = 1;
434 if(!m_testmousetooltipbox(pos))
435 menuTooltipState = 2; // fade out if mouse touches it
437 switch(menuTooltipState)
440 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
441 if(menuTooltipAlpha == 1)
442 menuTooltipState = 0;
445 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
446 if(menuTooltipAlpha == 0)
448 menuTooltipState = 0;
449 menuTooltipItem = world;
456 if(menuTooltipOrigin_x < 0) // unallocated?
457 m_allocatetooltipbox(pos);
459 if(menuTooltipOrigin_x >= 0)
462 p = SKINBORDER_TOOLTIP;
464 p_y *= 1 / conheight;
465 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
466 p = menuTooltipOrigin;
467 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
468 p_y += SKINMARGIN_TOOLTIP_y / conheight;
469 getWrappedLine_remaining = menuTooltipItem.tooltip;
470 while(getWrappedLine_remaining)
472 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
473 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
485 menuMouseMode = cvar("menu_mouse_absolute");
488 UpdateConWidthHeight();
492 // TODO draw an info image about this situation
496 if(!menuNotTheFirstFrame)
498 menuNotTheFirstFrame = 1;
500 if(!cvar("menu_video_played"))
502 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
503 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
508 realFrametime = frametime = min(0.2, t - menuPrevTime);
512 t = cvar("menu_slowmo");
523 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
524 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
529 if(cvar("cl_capturevideo"))
530 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
535 gamestatus = gamestatus | GAME_ISSERVER;
536 if(clientstate() == CS_CONNECTED)
537 gamestatus = gamestatus | GAME_CONNECTED;
538 if(cvar("developer"))
539 gamestatus = gamestatus | GAME_DEVELOPER;
541 prevMenuAlpha = menuAlpha;
544 if(menuAlpha == 0 && menuLogoAlpha < 2)
546 menuLogoAlpha = menuLogoAlpha + frametime * 2;
550 menuAlpha = min(1, menuAlpha + frametime * 5);
556 menuAlpha = max(0, menuAlpha - frametime * 5);
562 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
564 if(menuLogoAlpha > 0)
566 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND);
567 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
569 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
570 draw_drawMousePointer(menuMousePos);
575 else if(SKINALPHA_BACKGROUND_INGAME)
578 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME);
587 if(prevMenuAlpha > 0)
588 main.initializeDialog(main, main.firstChild);
594 draw_alpha *= menuAlpha;
599 newMouse = globalToBoxSize(getmousepos(), draw_scale);
600 if(newMouse != '0 0 0')
601 if(newMouse != menuMousePos)
603 menuMousePos = newMouse;
604 if(mouseButtonsPressed)
605 main.mouseDrag(main, menuMousePos);
607 main.mouseMove(main, menuMousePos);
615 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
616 if(dMouse != '0 0 0')
618 dMouse = globalToBoxSize(dMouse, draw_scale);
619 menuMousePos += dMouse * cvar("menu_mouse_speed");
620 menuMousePos_x = bound(0, menuMousePos_x, 1);
621 menuMousePos_y = bound(0, menuMousePos_y, 1);
622 if(mouseButtonsPressed)
623 main.mouseDrag(main, menuMousePos);
625 main.mouseMove(main, menuMousePos);
631 m_tooltip(menuMousePos);
633 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
635 draw_drawMousePointer(menuMousePos);
646 setkeydest(KEY_MENU);
647 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
652 if(mouseButtonsPressed)
653 main.mouseRelease(main, menuMousePos);
654 mouseButtonsPressed = 0;
656 main.focusEnter(main);
657 main.showNotify(main);
663 setkeydest(KEY_GAME);
664 setmousetarget(MT_CLIENT);
669 main.focusLeave(main);
670 main.hideNotify(main);
686 for(e = NULL; (e = nextent(e)) != NULL; )
693 void m_focus_item_chain(entity outermost, entity innermost)
695 if(innermost.parent != outermost)
696 m_focus_item_chain(outermost, innermost.parent);
697 innermost.parent.setFocus(innermost.parent, innermost);
700 void m_activate_window(entity wnd)
705 m_activate_window(par);
707 if(par.instanceOfModalController)
709 if(wnd.tabSelectingButton)
711 TabButton_Click(wnd.tabSelectingButton, wnd);
714 par.initializeDialog(par, wnd);
716 else if(par.instanceOfNexposee)
718 // nexposee (sorry for violating abstraction here)
719 par.selectedChild = wnd;
720 par.animationState = 1;
721 setFocusContainer(par, NULL);
723 else if(par.instanceOfContainer)
727 par.setFocus(par, wnd);
731 void m_setpointerfocus(entity wnd)
733 if(wnd.instanceOfContainer)
735 entity focus = wnd.preferredFocusedGrandChild(wnd);
738 menuMousePos = focus.origin + 0.5 * focus.size;
739 menuMousePos_x *= 1 / conwidth;
740 menuMousePos_y *= 1 / conheight;
741 if(wnd.focused) // why does this never happen?
742 m_focus_item_chain(wnd, focus);
747 void(string itemname) m_goto =
752 if(itemname == "") // this can be called by GameCommand
754 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
758 m_activate_window(main.mainNexposee);
764 e = findstring(NULL, name, itemname);
768 m_activate_window(e);
769 m_setpointerfocus(e);
775 void() m_goto_skin_selector =
779 // TODO add code to switch back to the skin selector (no idea how to do it now)
780 m_goto("skinselector");