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new property for menu skins: ALIGN_BACKGROUND
[divverent/nexuiz.git] / data / qcsrc / menu / menu.qc
1 ///////////////////////////////////////////////
2 // Menu Source File
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
7
8 float mouseButtonsPressed;
9 vector menuMousePos;
10 float menuShiftState;
11 float menuPrevTime;
12 float menuAlpha;
13 float menuLogoAlpha;
14 float prevMenuAlpha;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
17 float menuMouseMode;
18
19 void SUB_Null() { };
20
21 void() m_init =
22 {
23         dprint_load();
24         check_unacceptable_compiler_bugs();
25
26         // list all game dirs (TEST)
27         if(cvar("developer"))
28         {
29                 float i;
30                 string s;
31                 for(i = 0; ; ++i)
32                 {
33                         s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
34                         if not(s)
35                                 break;
36                         print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
37                 }
38         }
39 }
40
41 void UpdateConWidthHeight()
42 {
43         float conwidth_s, conheight_s;
44         conwidth_s = conwidth;
45         conheight_s = conheight;
46         conwidth = cvar("vid_conwidth");
47         conheight = cvar("vid_conheight");
48         if(conwidth < 800)
49         {
50                 conheight *= 800 / conwidth;
51                 conwidth = 800;
52         }
53         if(conheight < 600)
54         {
55                 conwidth *= 600 / conheight;
56                 conheight = 600;
57         }
58         if(main)
59         {
60                 if(conwidth_s != conwidth || conheight_s != conheight)
61                 {
62                         draw_reset();
63                         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
64                 }
65         }
66 }
67
68 void() m_init_delayed =
69 {
70         float fh, glob, n, i;
71         string s;
72
73         dprint_load();
74
75         menuInitialized = 0;
76         if(!preMenuInit())
77                 return;
78         menuInitialized = 1;
79         GameCommand_Init();
80
81         RegisterWeapons();
82
83         fh = -1;
84         if(cvar_string("menu_skin") != "")
85         {
86                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
87                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
88         }
89         if(fh < 0)
90         if(cvar_defstring("menu_skin") != "")
91         {
92                 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
93                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
94         }
95         if(fh < 0)
96         {
97                 draw_currentSkin = "gfx/menu/default";
98                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
99         }
100         draw_currentSkin = strzone(draw_currentSkin);
101         while((s = fgets(fh)))
102         {
103                 // these two are handled by skinlist.qc
104                 if(substring(s, 0, 6) == "title ")
105                         continue;
106                 if(substring(s, 0, 7) == "author ")
107                         continue;
108                 n = tokenize_console(s);
109                 if(n >= 2)
110                         Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
111         }
112         fclose(fh);
113
114         glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
115         if(glob >= 0)
116         {
117                 n = search_getsize(glob);
118                 for(i = 0; i < n; ++i)
119                         precache_pic(search_getfilename(glob, i));
120                 search_end(glob);
121         }
122
123         draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
124
125         conwidth = conheight = -1;
126         draw_reset();
127         UpdateConWidthHeight();
128
129         loadTooltips();
130         main = spawnMainWindow(); main.configureMainWindow(main);
131         unloadTooltips();
132
133         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
134         main.focused = 1;
135         menuShiftState = 0;
136         menuMousePos = '0.5 0.5 0';
137
138         if(Menu_Active)
139                 m_display(); // delayed menu display
140 };
141
142 void(float key, float ascii) m_keyup =
143 {
144         if(!menuInitialized)
145                 return;
146         if(!Menu_Active)
147                 return;
148         draw_reset();
149         main.keyUp(main, key, ascii, menuShiftState);
150         if(key >= K_MOUSE1 && key <= K_MOUSE3)
151         {
152                 --mouseButtonsPressed;
153                 if(!mouseButtonsPressed)
154                         main.mouseRelease(main, menuMousePos);
155                 if(mouseButtonsPressed < 0)
156                 {
157                         mouseButtonsPressed = 0;
158                         print("Warning: released an already released button\n");
159                 }
160         }
161         if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
162         if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
163         if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
164 };
165
166 void(float key, float ascii) m_keydown =
167 {
168         if(!menuInitialized)
169                 return;
170         if(!Menu_Active)
171                 return;
172         if(keyGrabber)
173         {
174                 entity e;
175                 e = keyGrabber;
176                 keyGrabber = NULL;
177                 e.keyGrabbed(e, key, ascii);
178         }
179         else
180         {
181                 draw_reset();
182                 if(key >= K_MOUSE1 && key <= K_MOUSE3)
183                         if(!mouseButtonsPressed)
184                                 main.mousePress(main, menuMousePos);
185                 if(!main.keyDown(main, key, ascii, menuShiftState))
186                         if(key == K_ESCAPE)
187                                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
188                                         m_hide(); // disable menu on unhandled ESC
189         }
190         if(key >= K_MOUSE1 && key <= K_MOUSE3)
191         {
192                 ++mouseButtonsPressed;
193                 if(mouseButtonsPressed > 10)
194                 {
195                         mouseButtonsPressed = 10;
196                         print("Warning: pressed an already pressed button\n");
197                 }
198         }
199         if(key == K_ALT) menuShiftState |= S_ALT;
200         if(key == K_CTRL) menuShiftState |= S_CTRL;
201         if(key == K_SHIFT) menuShiftState |= S_SHIFT;
202 };
203
204 void(string img, float a, float algn) drawBackground =
205 {
206         vector sz;
207         vector isz;
208         vector tl, ce, br;
209         vector v;
210         string s;
211         float i, f;
212         sz = draw_PictureSize(img);
213         // keep aspect of image
214         if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
215         {
216                 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
217                 // match up the height
218                 isz_y = 1;
219                 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
220         }
221         else
222         {
223                 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
224                 // match up the width
225                 isz_x = 1;
226                 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
227         }
228         tl = '0 0 0';
229         ce = '0.5 0.5 0' - 0.5 * isz;
230         br = '1 1 0' - isz;
231
232         s = ftos(algn);
233         v_z = 0;
234         for(i = 0; i < strlen(s); ++i)
235         {
236                 f = stof(substring(s, i, 1));
237                 switch(f)
238                 {
239                         case 1: case 4: case 7: v_x = tl_x; break;
240                         case 2: case 5: case 8: v_x = ce_x; break;
241                         case 3: case 6: case 9: v_x = br_x; break;
242                         default: v_x = tl_x + (br_x - tl_x) * random(); break;
243                 }
244                 switch(f)
245                 {
246                         case 7: case 8: case 9: v_y = tl_y; break;
247                         case 4: case 5: case 6: v_y = ce_y; break;
248                         case 1: case 2: case 3: v_y = br_y; break;
249                         default: v_y = tl_y + (br_y - tl_y) * random(); break;
250                 }
251                 if(i == 0)
252                         draw_Picture(v, img, isz, '1 1 1', a);
253                 else
254                         draw_Picture(v, strcat(img, "_l", ftos(i+1)), isz, '1 1 1', a);
255         }
256 }
257
258 vector menuTooltipAveragedMousePos;
259 entity menuTooltipItem;
260 vector menuTooltipOrigin;
261 vector menuTooltipSize;
262 float menuTooltipAlpha;
263 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
264 float m_testmousetooltipbox(vector pos)
265 {
266         if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
267         if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
268                 return FALSE;
269         return TRUE;
270 }
271 float m_testtooltipbox(vector tooltippos)
272 {
273         if(tooltippos_x < 0)
274                 return FALSE;
275         if(tooltippos_y < 0)
276                 return FALSE;
277         if(tooltippos_x + menuTooltipSize_x > 1)
278                 return FALSE;
279         if(tooltippos_y + menuTooltipSize_y > 1)
280                 return FALSE;
281         /*
282         menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
283         menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
284         menuTooltipOrigin_z = 0;
285         */
286         menuTooltipOrigin = tooltippos;
287         return TRUE;
288 }
289 float m_allocatetooltipbox(vector pos)
290 {
291         vector avoidplus, avoidminus;
292         vector v;
293
294         avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
295         avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
296         avoidplus_z = 0;
297
298         avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
299         avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
300         avoidminus_z = 0;
301
302         // bottom right
303         v = pos + avoidplus;
304         if(m_testtooltipbox(v))
305                 return TRUE;
306         
307         // bottom center
308         v_x = pos_x - menuTooltipSize_x * 0.5;
309         if(m_testtooltipbox(v))
310                 return TRUE;
311
312         // bottom left
313         v_x = pos_x - avoidminus_x;
314         if(m_testtooltipbox(v))
315                 return TRUE;
316
317         // top left
318         v_y = pos_y - avoidminus_y;
319         if(m_testtooltipbox(v))
320                 return TRUE;
321
322         // top center
323         v_x = pos_x - menuTooltipSize_x * 0.5;
324         if(m_testtooltipbox(v))
325                 return TRUE;
326         
327         // top right
328         v_x = pos_x + avoidplus_x;
329         if(m_testtooltipbox(v))
330                 return TRUE;
331         
332         return FALSE;
333 }
334 entity m_findtooltipitem(entity root, vector pos)
335 {
336         entity it;
337         entity best;
338
339         best = world;
340         it = root;
341
342         while(it.instanceOfContainer)
343         {
344                 while(it.instanceOfNexposee && it.focusedChild)
345                 {
346                         it = it.focusedChild;
347                         pos = globalToBox(pos, it.Container_origin, it.Container_size);
348                 }
349                 if(it.instanceOfNexposee)
350                 {
351                         it = it.itemFromPoint(it, pos);
352                         if(it.tooltip)
353                                 best = it;
354                         it = world;
355                 }
356                 else if(it.instanceOfModalController)
357                         it = it.focusedChild;
358                 else
359                         it = it.itemFromPoint(it, pos);
360                 if(!it)
361                         break;
362                 if(it.tooltip)
363                         best = it;
364                 pos = globalToBox(pos, it.Container_origin, it.Container_size);
365         }
366
367         return best;
368 }
369 void m_tooltip(vector pos)
370 {
371         float f, i, w;
372         entity it;
373         vector fontsize, p;
374         string s;
375
376         fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
377
378         f = bound(0, frametime * 2, 1);
379         menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
380         f = vlen(pos - menuTooltipAveragedMousePos);
381
382         if(f < 0.01)
383                 it = m_findtooltipitem(main, pos);
384         else    
385                 it = world;
386
387         // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
388         if(it != menuTooltipItem)
389         {
390                 switch(menuTooltipState)
391                 {
392                         case 0:
393                                 if(menuTooltipItem)
394                                 {
395                                         // another item: fade out first
396                                         menuTooltipState = 2;
397                                 }
398                                 else
399                                 {
400                                         // new item: fade in
401                                         menuTooltipState = 1;
402                                         menuTooltipItem = it;
403
404                                         menuTooltipOrigin_x = -1; // unallocated
405                                         i = 0;
406                                         w =  0;
407                                         getWrappedLine_remaining = it.tooltip;
408                                         while(getWrappedLine_remaining)
409                                         {
410                                                 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
411                                                 ++i;
412                                                 f = draw_TextWidth(s, FALSE);
413                                                 if(f > w)
414                                                         w = f;
415                                         }
416                                         menuTooltipSize_x = w * fontsize_x + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
417                                         menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
418                                         menuTooltipSize_z = 0;
419                                 }
420                                 break;
421                         case 1:
422                                 // changing item while fading in: fade out first
423                                 menuTooltipState = 2;
424                                 break;
425                         case 2:
426                                 // changing item while fading out: can't
427                                 break;
428                 }
429         }
430         else if(menuTooltipState == 2) // re-fade in?
431                 menuTooltipState = 1;
432
433         if(menuTooltipItem)
434                 if(!m_testmousetooltipbox(pos))
435                         menuTooltipState = 2; // fade out if mouse touches it
436
437         switch(menuTooltipState)
438         {
439                 case 1:
440                         menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
441                         if(menuTooltipAlpha == 1)
442                                 menuTooltipState = 0;
443                         break;
444                 case 2:
445                         menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
446                         if(menuTooltipAlpha == 0)
447                         {
448                                 menuTooltipState = 0;
449                                 menuTooltipItem = world;
450                         }
451                         break;
452         }
453
454         if(menuTooltipItem)
455         {
456                 if(menuTooltipOrigin_x < 0) // unallocated?
457                         m_allocatetooltipbox(pos);
458
459                 if(menuTooltipOrigin_x >= 0)
460                 {
461                         // draw the tooltip!
462                         p = SKINBORDER_TOOLTIP;
463                         p_x *= 1 / conwidth;
464                         p_y *= 1 / conheight;
465                         draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
466                         p = menuTooltipOrigin;
467                         p_x += SKINMARGIN_TOOLTIP_x / conwidth;
468                         p_y += SKINMARGIN_TOOLTIP_y / conheight;
469                         getWrappedLine_remaining = menuTooltipItem.tooltip;
470                         while(getWrappedLine_remaining)
471                         {
472                                 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
473                                 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
474                                 p_y += fontsize_y;
475                         }
476                 }
477         }
478 }
479
480 void() m_draw =
481 {
482         float t;
483         float realFrametime;
484
485         menuMouseMode = cvar("menu_mouse_absolute");
486
487         if(main)
488                 UpdateConWidthHeight();
489
490         if(!menuInitialized)
491         {
492                 // TODO draw an info image about this situation
493                 m_init_delayed();
494                 return;
495         }
496         if(!menuNotTheFirstFrame)
497         {
498                 menuNotTheFirstFrame = 1;
499                 if(Menu_Active)
500                 if(!cvar("menu_video_played"))
501                 {
502                         localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
503                         menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
504                 }
505         }
506
507         t = gettime();
508         realFrametime = frametime = min(0.2, t - menuPrevTime);
509         menuPrevTime = t;
510         time += frametime;
511
512         t = cvar("menu_slowmo");
513         if(t)
514         {
515                 frametime *= t;
516                 realFrametime *= t;
517         }
518         else
519                 t = 1;
520
521         if(Menu_Active)
522         {
523                 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
524                         setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
525                 else
526                         m_hide();
527         }
528
529         if(cvar("cl_capturevideo"))
530                 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
531
532         dprint_load();
533         gamestatus = 0;
534         if(isserver())
535                 gamestatus = gamestatus | GAME_ISSERVER;
536         if(clientstate() == CS_CONNECTED)
537                 gamestatus = gamestatus | GAME_CONNECTED;
538         if(cvar("developer"))
539                 gamestatus = gamestatus | GAME_DEVELOPER;
540
541         prevMenuAlpha = menuAlpha;
542         if(Menu_Active)
543         {
544                 if(menuAlpha == 0 && menuLogoAlpha < 2)
545                 {
546                         menuLogoAlpha = menuLogoAlpha + frametime * 2;
547                 }
548                 else
549                 {
550                         menuAlpha = min(1, menuAlpha + frametime * 5);
551                         menuLogoAlpha = 2;
552                 }
553         }
554         else
555         {
556                 menuAlpha = max(0, menuAlpha - frametime * 5);
557                 menuLogoAlpha = 2;
558         }
559
560         draw_reset();
561
562         if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
563         {
564                 if(menuLogoAlpha > 0)
565                 {
566                         drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND);
567                         if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
568                         {
569                                 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
570                                 draw_drawMousePointer(menuMousePos);
571                                 draw_alpha = 1;
572                         }
573                 }
574         }
575         else if(SKINALPHA_BACKGROUND_INGAME)
576         {
577                 if(menuAlpha > 0)
578                         drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME);
579         }
580
581         draw_reset();
582         preMenuDraw();
583         draw_reset();
584
585         if(menuAlpha <= 0)
586         {
587                 if(prevMenuAlpha > 0)
588                         main.initializeDialog(main, main.firstChild);
589                 draw_reset();
590                 postMenuDraw();
591                 return;
592         }
593
594         draw_alpha *= menuAlpha;
595
596         if(menuMouseMode)
597         {
598                 vector newMouse;
599                 newMouse = globalToBoxSize(getmousepos(), draw_scale);
600                 if(newMouse != '0 0 0')
601                         if(newMouse != menuMousePos)
602                         {
603                                 menuMousePos = newMouse;
604                                 if(mouseButtonsPressed)
605                                         main.mouseDrag(main, menuMousePos);
606                                 else
607                                         main.mouseMove(main, menuMousePos);
608                         }
609         }
610         else
611         {
612                 if(frametime > 0)
613                 {
614                         vector dMouse;
615                         dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
616                         if(dMouse != '0 0 0')
617                         {
618                                 dMouse = globalToBoxSize(dMouse, draw_scale);
619                                 menuMousePos += dMouse * cvar("menu_mouse_speed");
620                                 menuMousePos_x = bound(0, menuMousePos_x, 1);
621                                 menuMousePos_y = bound(0, menuMousePos_y, 1);
622                                 if(mouseButtonsPressed)
623                                         main.mouseDrag(main, menuMousePos);
624                                 else
625                                         main.mouseMove(main, menuMousePos);
626                         }
627                 }
628         }
629         main.draw(main);
630
631         m_tooltip(menuMousePos);
632
633         draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
634
635         draw_drawMousePointer(menuMousePos);
636
637         draw_reset();
638         postMenuDraw();
639
640         frametime = 0;
641 };
642
643 void() m_display =
644 {
645         Menu_Active = true;
646         setkeydest(KEY_MENU);
647         setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
648
649         if(!menuInitialized)
650                 return;
651
652         if(mouseButtonsPressed)
653                 main.mouseRelease(main, menuMousePos);
654         mouseButtonsPressed = 0;
655
656         main.focusEnter(main);
657         main.showNotify(main);
658 };
659
660 void() m_hide =
661 {
662         Menu_Active = false;
663         setkeydest(KEY_GAME);
664         setmousetarget(MT_CLIENT);
665
666         if(!menuInitialized)
667                 return;
668
669         main.focusLeave(main);
670         main.hideNotify(main);
671 };
672
673 void() m_toggle =
674 {
675         if(Menu_Active)
676                 m_hide();
677         else
678                 m_display();
679 };
680
681 void() m_shutdown =
682 {
683         entity e;
684
685         m_hide();
686         for(e = NULL; (e = nextent(e)) != NULL; )
687         {
688                 if(e.destroy)
689                         e.destroy(e);
690         }
691 };
692
693 void m_focus_item_chain(entity outermost, entity innermost)
694 {
695         if(innermost.parent != outermost)
696                 m_focus_item_chain(outermost, innermost.parent);
697         innermost.parent.setFocus(innermost.parent, innermost);
698 }
699
700 void m_activate_window(entity wnd)
701 {
702         entity par;
703         par = wnd.parent;
704         if(par)
705                 m_activate_window(par);
706
707         if(par.instanceOfModalController)
708         {
709                 if(wnd.tabSelectingButton)
710                         // tabs
711                         TabButton_Click(wnd.tabSelectingButton, wnd);
712                 else
713                         // root
714                         par.initializeDialog(par, wnd);
715         }
716         else if(par.instanceOfNexposee)
717         {
718                 // nexposee (sorry for violating abstraction here)
719                 par.selectedChild = wnd;
720                 par.animationState = 1;
721                 setFocusContainer(par, NULL);
722         }
723         else if(par.instanceOfContainer)
724         {
725                 // other containers
726                 if(par.focused)
727                         par.setFocus(par, wnd);
728         }
729 }
730
731 void m_setpointerfocus(entity wnd)
732 {
733         if(wnd.instanceOfContainer)
734         {
735                 entity focus = wnd.preferredFocusedGrandChild(wnd);
736                 if(focus)
737                 {
738                         menuMousePos = focus.origin + 0.5 * focus.size;
739                         menuMousePos_x *= 1 / conwidth;
740                         menuMousePos_y *= 1 / conheight;
741                         if(wnd.focused) // why does this never happen?
742                                 m_focus_item_chain(wnd, focus);
743                 }
744         }
745 }
746
747 void(string itemname) m_goto =
748 {
749         entity e;
750         if(!menuInitialized)
751                 return;
752         if(itemname == "") // this can be called by GameCommand
753         {
754                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
755                         m_hide();
756                 else
757                 {
758                         m_activate_window(main.mainNexposee);
759                         m_display();
760                 }
761         }
762         else
763         {
764                 e = findstring(NULL, name, itemname);
765                 if(e)
766                 {
767                         m_hide();
768                         m_activate_window(e);
769                         m_setpointerfocus(e);
770                         m_display();
771                 }
772         }
773 }
774
775 void() m_goto_skin_selector =
776 {
777         if(!menuInitialized)
778                 return;
779         // TODO add code to switch back to the skin selector (no idea how to do it now)
780         m_goto("skinselector");
781 }