2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
13 ENDCLASS(NexuizServerCreateTab)
14 entity makeNexuizServerCreateTab();
19 entity makeNexuizServerCreateTab()
22 me = spawnNexuizServerCreateTab();
23 me.configureDialog(me);
27 void fillNexuizServerCreateTab(entity me)
33 n = 7 + 2 * !!cvar("developer");
34 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "Deathmatch"));
36 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
37 if(e.checked) e0 = NULL;
38 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
45 if(e.checked) e0 = NULL;
46 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
47 if(e.checked) e0 = NULL;
50 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
51 if(e.checked) e0 = NULL;
52 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
53 if(e.checked) e0 = NULL;
57 //print("NO CHECK\n");
63 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
65 me.TD(me, me.rows - 6, 3, e = makeNexuizMapList());
67 me.gotoXY(me, me.rows - 2, 0);
69 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
70 e.onClick = MapList_All;
71 e.onClickEntity = me.mapListBox;
72 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
73 e.onClick = MapList_None;
74 e.onClickEntity = me.mapListBox;
77 me.gotoXY(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
78 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Settings:"));
80 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Time limit:"));
81 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"));
83 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Point limit:"));
84 me.checkboxFraglimit = e;
85 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"));
86 me.sliderFraglimit = e;
88 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
89 e.onClick = DialogOpenButton_Click;
90 e.onClickEntity = main.mutatorsDialog;
91 main.mutatorsDialog.refilterEntity = me.mapListBox;
93 me.gotoXY(me, me.rows - 1, 0);
94 me.TD(me, 1, me.columns, e = makeNexuizButton("Start!", '0 0 0'));
96 me.gameTypeChangeNotify(me);
99 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
101 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
102 l.setText(l, pLabel);
105 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
107 // tell the map list to update
110 gt = MapInfo_CurrentGametype();
111 e = me.sliderFraglimit;
112 l = me.checkboxFraglimit;
115 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
116 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
117 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
118 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
119 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
120 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
122 me.mapListBox.refilter(me.mapListBox);