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support for team select dialog, disabled buttons and grid layout; updated mbuiltin.qc
[divverent/nexuiz.git] / data / qcsrc / menu-div0test / menu.qc
1 ///////////////////////////////////////////////
2 // Menu Source File
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
7
8 float mouseButtonsPressed;
9 vector menuMousePos;
10 float menuShiftState;
11 float menuPrevTime;
12 float menuAlpha;
13 float prevMenuAlpha;
14
15 void SUB_Null() { };
16
17 void() m_init =
18 {
19         dprint_load();
20         GameCommand_Init();
21         
22         draw_setMousePointer("gfx/cursor");
23
24         main = spawnMainWindow(); main.configureMainWindow(main);
25         draw_reset();
26         main.resizeNotify(main, draw_shift, draw_scale, draw_shift, draw_scale);
27         main.focused = 1;
28         menuShiftState = 0;
29 };
30
31 void(float key, float ascii) m_keyup =
32 {
33         if(!Menu_Active)
34                 return;
35         draw_reset();
36         main.keyUp(main, key, ascii, menuShiftState);
37         if(key >= K_MOUSE1 && key <= K_MOUSE10)
38         {
39                 --mouseButtonsPressed;
40                 if(!mouseButtonsPressed)
41                         main.mouseRelease(main, menuMousePos);
42                 if(mouseButtonsPressed < 0)
43                 {
44                         mouseButtonsPressed = 0;
45                         print("Warning: released an already released button\n");
46                 }
47         }
48         if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
49         if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
50         if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
51 };
52
53 void(float key, float ascii) m_keydown =
54 {
55         if(!Menu_Active)
56                 return;
57         if(keyGrabber)
58         {
59                 entity e;
60                 e = keyGrabber;
61                 keyGrabber = NULL;
62                 e.keyGrabbed(e, key, ascii);
63         }
64         else
65         {
66                 draw_reset();
67                 if(!main.keyDown(main, key, ascii, menuShiftState))
68                         if(key == K_ESCAPE)
69                                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
70                                         m_hide(); // disable menu on unhandled ESC
71                 if(key >= K_MOUSE1 && key <= K_MOUSE10)
72                         if(!mouseButtonsPressed)
73                                 main.mousePress(main, menuMousePos);
74         }
75         if(key >= K_MOUSE1 && key <= K_MOUSE10)
76         {
77                 ++mouseButtonsPressed;
78                 if(mouseButtonsPressed > 10)
79                 {
80                         mouseButtonsPressed = 10;
81                         print("Warning: pressed an already pressed button\n");
82                 }
83         }
84         if(key == K_ALT) menuShiftState |= S_ALT;
85         if(key == K_CTRL) menuShiftState |= S_CTRL;
86         if(key == K_SHIFT) menuShiftState |= S_SHIFT;
87 };
88
89 void() m_draw =
90 {
91         float t;
92         float realFrametime;
93         t = gettime();
94         realFrametime = frametime = min(0.2, t - menuPrevTime);
95         menuPrevTime = t;
96
97         if(Menu_Active)
98                 if(getkeydest() != KEY_MENU || getmousetarget() != MT_MENU)
99                         m_hide();
100
101         if(cvar("cl_capturevideo"))
102                 frametime = 1 / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
103
104         prevMenuAlpha = menuAlpha;
105         if(Menu_Active)
106                 menuAlpha = min(1, menuAlpha + frametime * 5);
107         else
108                 menuAlpha = max(0, menuAlpha - frametime * 5);
109
110         if(menuAlpha <= 0)
111         {
112                 if(prevMenuAlpha > 0)
113                         main.initializeDialog(main, main.firstChild);
114                 return;
115         }
116
117         dprint_load();
118         gamestatus = 0;
119         if(isserver())
120                 gamestatus = gamestatus | GAME_ISSERVER;
121         if(clientstate() == CS_CONNECTED)
122                 gamestatus = gamestatus | GAME_CONNECTED;
123         if(cvar("developer"))
124                 gamestatus = gamestatus | GAME_DEVELOPER;
125
126         draw_reset();
127         draw_alpha *= menuAlpha;
128
129         vector dMouse;
130         dMouse = getmousepos();
131         dMouse *= frametime / realFrametime; // for capturevideo
132         if(dMouse != '0 0 0')
133         {
134                 dMouse = globalToBoxSize(dMouse, draw_scale);
135                 menuMousePos += dMouse * 1; // TODO use a cvar here
136                 menuMousePos_x = bound(0, menuMousePos_x, 1);
137                 menuMousePos_y = bound(0, menuMousePos_y, 1);
138                 if(mouseButtonsPressed)
139                         main.mouseDrag(main, menuMousePos);
140                 else
141                         main.mouseMove(main, menuMousePos);
142         }
143         main.draw(main);
144         draw_drawMousePointer(menuMousePos);
145 };
146
147 void() m_display =
148 {
149         Menu_Active = true;
150         setkeydest(KEY_MENU);
151         setmousetarget(MT_MENU);
152
153         main.focusEnter(main);
154 };
155
156 void() m_hide =
157 {
158         Menu_Active = false;
159         setkeydest(KEY_GAME);
160         setmousetarget(MT_CLIENT);
161
162         main.focusLeave(main);
163 };
164
165 void() m_toggle =
166 {
167         if(Menu_Active)
168                 m_hide();
169         else
170                 m_display();
171 };
172
173 void() m_shutdown =
174 {
175         m_hide();
176 };
177
178 void(string itemname) m_goto =
179 {
180         entity e;
181         if(itemname == "")
182         {
183                 m_hide();
184         }
185         else
186         {
187                 e = findstring(NULL, name, itemname);
188                 if(e && e.parent == main)
189                 {
190                         main.initializeDialog(main, e);
191                         m_display();
192                 }
193         }
194 }