1 // Note: this class is called Dialog, but it can also handle a tab under the following conditions:
3 // - backgroundImage is the tab's background
8 // - intendedHeight ends up to be the tab's actual height, or at least close
9 // - titleFontSize is 0
10 // - marginTop cancels out as much of titleHeight as needed (that is, it should be actualMarginTop - titleHeight)
11 // To ensure the latter, you best create all tabs FIRST and insert the tabbed
12 // control to your dialog THEN - with the right height
14 // a subclass may help with using this as a tab
17 CLASS(Dialog) EXTENDS(InputContainer)
18 METHOD(Dialog, configureDialog, void(entity)) // no runtime configuration, all parameters are given in the code!
19 METHOD(Dialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
20 METHOD(Dialog, keyDown, float(entity, float, float, float))
21 METHOD(Dialog, close, void(entity))
22 METHOD(Dialog, addItemSimple, void(entity, float, float, float, float, entity, vector))
24 METHOD(Dialog, TD, void(entity, float, float, entity))
25 METHOD(Dialog, TDNoMargin, void(entity, float, float, entity, vector))
26 METHOD(Dialog, TDempty, void(entity, float))
27 METHOD(Dialog, setFirstColumn, void(entity, float))
28 METHOD(Dialog, TR, void(entity))
29 METHOD(Dialog, gotoXY, void(entity, float, float))
31 ATTRIB(Dialog, isTabRoot, float, 1)
32 ATTRIB(Dialog, closeButton, entity, NULL)
33 ATTRIB(Dialog, intendedHeight, float, 0)
34 ATTRIB(Dialog, itemOrigin, vector, '0 0 0')
35 ATTRIB(Dialog, itemSize, vector, '0 0 0')
36 ATTRIB(Dialog, itemSpacing, vector, '0 0 0')
37 ATTRIB(Dialog, currentRow, float, 0)
38 ATTRIB(Dialog, currentColumn, float, 0)
39 ATTRIB(Dialog, firstColumn, float, 0)
42 ATTRIB(Dialog, closable, float, 1)
43 ATTRIB(Dialog, title, string, "Form1") // ;)
44 ATTRIB(Dialog, color, vector, '1 0.5 1')
45 ATTRIB(Dialog, intendedWidth, float, 0)
46 ATTRIB(Dialog, rows, float, 3)
47 ATTRIB(Dialog, columns, float, 2)
49 ATTRIB(Dialog, marginTop, float, 0) // pixels
50 ATTRIB(Dialog, marginBottom, float, 0) // pixels
51 ATTRIB(Dialog, marginLeft, float, 0) // pixels
52 ATTRIB(Dialog, marginRight, float, 0) // pixels
53 ATTRIB(Dialog, columnSpacing, float, 0) // pixels
54 ATTRIB(Dialog, rowSpacing, float, 0) // pixels
55 ATTRIB(Dialog, rowHeight, float, 0) // pixels
56 ATTRIB(Dialog, titleHeight, float, 0) // pixels
57 ATTRIB(Dialog, titleFontSize, float, 0) // pixels; if 0, title causes no margin
59 ATTRIB(Dialog, backgroundImage, string, string_null)
60 ATTRIB(Dialog, closeButtonImage, string, string_null)
62 ATTRIB(Dialog, frame, entity, NULL)
67 void Dialog_Close(entity button, entity me)
72 void fillDialog(entity me)
76 void addItemSimpleDialog(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
78 //print(vtos(me.itemSpacing), " ", vtos(me.itemSize), "\n");
80 o = me.itemOrigin + eX * ( col * me.itemSpacing_x) + eY * ( row * me.itemSpacing_y);
81 s = me.itemSize + eX * ((colspan - 1) * me.itemSpacing_x) + eY * ((rowspan - 1) * me.itemSpacing_y);
82 o_x -= 0.5 * (me.itemSpacing_x - me.itemSize_x) * v_x;
83 s_x += (me.itemSpacing_x - me.itemSize_x) * v_x;
84 o_y -= 0.5 * (me.itemSpacing_y - me.itemSize_y) * v_y;
85 s_y += (me.itemSpacing_y - me.itemSize_y) * v_y;
86 me.addItem(me, e, o, s, 1);
89 void gotoXYDialog(entity me, float row, float col)
92 me.currentColumn = col;
95 void TRDialog(entity me)
98 me.currentColumn = me.firstColumn;
101 void TDDialog(entity me, float rowspan, float colspan, entity e)
103 me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, '0 0 0');
104 me.currentColumn += colspan;
107 void TDNoMarginDialog(entity me, float rowspan, float colspan, entity e, vector v)
109 me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, v);
110 me.currentColumn += colspan;
113 void setFirstColumnDialog(entity me, float col)
115 me.firstColumn = col;
118 void TDemptyDialog(entity me, float colspan)
120 me.currentColumn += colspan;
123 void configureDialogDialog(entity me)
126 float absWidth, absHeight;
128 me.frame = spawnBorderImage();
129 me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.titleHeight);
130 me.addItem(me, me.frame, '0 0 0', '1 1 0', 1);
132 if not(me.titleFontSize)
133 me.titleHeight = 0; // no title bar
135 absWidth = me.intendedWidth * cvar("vid_conwidth");
136 absHeight = me.titleHeight + me.marginTop + me.rows * me.rowHeight + (me.rows - 1) * me.rowSpacing + me.marginBottom;
137 me.itemOrigin = eX * (me.marginLeft / absWidth)
138 + eY * ((me.titleHeight + me.marginTop) / absHeight);
139 me.itemSize = eX * ((1 - (me.marginLeft + me.marginRight + me.columnSpacing * (me.columns - 1)) / absWidth) / me.columns)
140 + eY * (me.rowHeight / absHeight);
141 me.itemSpacing = me.itemSize
142 + eX * (me.columnSpacing / absWidth)
143 + eY * (me.rowSpacing / absHeight);
144 me.intendedHeight = absHeight / cvar("vid_conheight");
146 me.currentColumn = -1;
152 closebutton = me.closeButton = spawnButton();
153 closebutton.configureButton(closebutton, "Close", 0, me.closeButtonImage);
154 closebutton.onClick = Dialog_Close; closebutton.onClickEntity = me;
155 closebutton.srcMulti = 0;
156 me.addItem(me, closebutton, '0 0 0', '1 1 0', 1); // put it as LAST
159 me.frame.closeButton = closebutton;
162 void closeDialog(entity me)
164 if(me.parent.instanceOfNexposee)
166 ExposeeCloseButton_Click(me, me.parent);
168 else if(me.parent.instanceOfModalController)
170 DialogCloseButton_Click(me, me);
174 float keyDownDialog(entity me, float key, float ascii, float shift)
184 return keyDownInputContainer(me, key, ascii, shift);