1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
25 if (vlen(player.origin - spot.origin) < 100)
27 player = player.chain;
31 if (spawn_goodspots >= badspotnum)
33 spawn_badspots = spawn_badspots + 1;
37 if (spawn_goodspots >= goodspotnum)
39 spawn_goodspots = spawn_goodspots + 1;
41 spot = find(spot, classname, "info_player_deathmatch");
46 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
48 local entity best, spot, player;
49 local float bestrating, rating;
51 bestrating = -1000000;
60 rating = min(rating, vlen(player.origin - spot.origin));
61 player = player.chain;
63 rating = rating + random() * 16;
64 if (bestrating < rating)
69 spot = find(spot, classname, "info_player_deathmatch");
78 Finds a point to respawn
81 entity SelectSpawnPoint (float anypoint)
83 local entity spot, firstspot, playerlist;
86 spot = find (world, classname, "testplayerstart");
90 spotname = "info_player_deathmatch";
92 if(!anypoint && cvar("g_ctf") )
94 if(self.team == 5)//4)
95 spotname = "info_player_team1";
96 if(self.team == 14)//13)
97 spotname = "info_player_team2";
98 if(self.team == 10)//9)
99 spotname = "info_player_team3";
100 if(self.team == 13)//12)
101 spotname = "info_player_team4";
104 playerlist = findchain(classname, "player");
105 firstspot = find(world, classname, spotname);
106 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
107 // first check if there are ANY good spots
108 if (spawn_goodspots > 0)
110 // good spots exist, there is 50/50 chance of choosing a random good
111 // spot or the furthest spot
112 // (this means that roughly every other spawn will be furthest, so you
113 // usually won't get fragged at spawn twice in a row)
115 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
117 spot = Spawn_FurthestPoint(firstspot, playerlist);
121 // no good spots exist, pick a random bad spot
122 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
128 error ("PutClientInServer: no start points on level");
129 else // try again with deathmatch spots
130 spot = SelectSpawnPoint(TRUE);
140 Checks if the argument string can be a valid playermodel.
141 Returns a valid one in doubt.
144 string CheckPlayerModel(string plyermodel) {
145 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
147 /* Possible Fixme: Check if server can open the model?
148 This would kill custom models, however. */
157 putting a client as observer in the server
160 void PutObserverInServer (void)
163 spot = SelectSpawnPoint (FALSE);
164 RemoveGrapplingHook(self); // Wazat's Grappling Hook
166 if(self.frags == 0 && cvar("g_lms"))
167 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
168 else if(self.killcount != -666)
169 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
171 self.classname = "observer";
173 self.takedamage = DAMAGE_NO;
174 self.solid = SOLID_NOT;
175 self.movetype = MOVETYPE_NOCLIP;
176 self.armorvalue = 666;
178 self.armorvalue = cvar("g_balance_armor_start");
179 self.pauserotarmor_finished = 0;
180 self.pauserothealth_finished = 0;
181 self.pauseregen_finished = 0;
182 self.damageforcescale = 0;
191 self.pain_finished = 0;
192 self.strength_finished = 0;
193 self.invincible_finished = 0;
195 self.vote_finished = 0;
196 self.think = SUB_Null;
200 self.deadflag = DEAD_NO;
201 self.angles = spot.angles;
203 self.fixangle = TRUE;
205 self.view_ofs = PL_VIEW_OFS;
206 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
207 self.oldorigin = self.origin;
212 self.weaponmodel = "";
213 self.weaponframe = 0;
214 self.weaponentity = world;
215 self.killcount = -666;
218 //stuffcmd(self, "set viewsize 120 \n");
219 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
227 Called when a client spawns in the server
230 void PutClientInServer (void)
232 if(clienttype(self) == CLIENTTYPE_BOT)
234 self.classname = "player";
237 // player is dead and becomes observer
238 if(cvar("g_lms") && self.frags < 1)
239 self.classname = "observer";
241 if(self.classname == "player") {
244 spot = SelectSpawnPoint (FALSE);
246 RemoveGrapplingHook(self); // Wazat's Grappling Hook
248 self.classname = "player";
249 self.iscreature = TRUE;
250 self.movetype = MOVETYPE_WALK;
251 self.solid = SOLID_SLIDEBOX;
252 self.flags = FL_CLIENT;
253 self.takedamage = DAMAGE_AIM;
255 self.health = cvar("g_balance_health_start");
256 self.armorvalue = cvar("g_balance_armor_start");
257 self.pauserotarmor_finished = time + 10;
258 self.pauserothealth_finished = time + 10;
259 self.pauseregen_finished = 0;
260 self.damageforcescale = 2;
269 self.pain_finished = 0;
270 self.strength_finished = 0;
271 self.invincible_finished = 0;
273 //self.speed_finished = 0;
274 //self.slowmo_finished = 0;
275 self.vote_finished = 0;
276 // players have no think function
277 self.think = SUB_Null;
284 self.deadflag = DEAD_NO;
286 self.angles = spot.angles;
288 self.angles_z = 0; // never spawn tilted even if the spot says to
289 self.fixangle = TRUE; // turn this way immediately
290 self.velocity = '0 0 0';
291 self.avelocity = '0 0 0';
292 self.punchangle = '0 0 0';
293 self.punchvector = '0 0 0';
294 self.oldvelocity = self.velocity;
298 if(cvar("sv_defaultcharacter") == 1) {
299 local string defaultmodel;
300 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
302 precache_model (defaultmodel);
303 setmodel (self, defaultmodel);
304 self.skin = stof(cvar_string("sv_defaultplayerskin"));
306 self.playermodel = CheckPlayerModel(self.playermodel);
308 precache_model (self.playermodel);
309 setmodel (self, self.playermodel);
310 self.skin = stof(self.playerskin);
315 self.view_ofs = PL_VIEW_OFS;
316 setsize (self, PL_MIN, PL_MAX);
317 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
318 // don't reset back to last position, even if new position is stuck in solid
319 self.oldorigin = self.origin;
323 self.ammo_shells = cvar("g_lms_start_ammo_shells");
324 self.ammo_nails = cvar("g_lms_start_ammo_nails");
325 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
326 self.ammo_cells = cvar("g_lms_start_ammo_cells");
328 else if (cvar("g_use_ammunition")) {
329 self.ammo_shells = cvar("g_start_ammo_shells");
330 self.ammo_nails = cvar("g_start_ammo_nails");
331 self.ammo_rockets = cvar("g_start_ammo_rockets");
332 self.ammo_cells = cvar("g_start_ammo_cells");
334 self.ammo_shells = 999;
335 self.ammo_nails = 999;
336 self.ammo_rockets = 999;
337 self.ammo_cells = 999;
341 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
343 self.items = self.items | IT_LASER;
344 self.switchweapon = WEP_LASER;
346 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
348 self.items = self.items | IT_SHOTGUN;
349 self.switchweapon = WEP_SHOTGUN;
351 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
353 self.items = self.items | IT_UZI;
354 self.switchweapon = WEP_UZI;
356 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
358 self.items = self.items | IT_GRENADE_LAUNCHER;
359 self.switchweapon = WEP_GRENADE_LAUNCHER;
361 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
363 self.items = self.items | IT_ELECTRO;
364 self.switchweapon = WEP_ELECTRO;
366 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
368 self.items = self.items | IT_CRYLINK;
369 self.switchweapon = WEP_CRYLINK;
371 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
373 self.items = self.items | IT_NEX;
374 self.switchweapon = WEP_NEX;
376 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
378 self.items = self.items | IT_HAGAR;
379 self.switchweapon = WEP_HAGAR;
381 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
383 self.items = self.items | IT_ROCKET_LAUNCHER;
384 self.switchweapon = WEP_ROCKET_LAUNCHER;
387 if(cvar("g_instagib"))
390 self.switchweapon = WEP_NEX;
391 self.ammo_cells = 999;
394 if(cvar("g_rocketarena"))
396 self.items = IT_ROCKET_LAUNCHER;
397 self.switchweapon = WEP_ROCKET_LAUNCHER;
398 self.ammo_rockets = 999;
401 if(cvar("g_minstagib"))
406 self.switchweapon = WEP_NEX;
407 self.ammo_cells = cvar("g_minstagib_ammo_start");
409 self.jump_interval = time;
412 self.event_damage = PlayerDamage;
414 self.statdraintime = time + 5;
415 self.button0 = self.button1 = self.button2 = self.button3 = 0;
417 if(self.killcount == -666) {
426 CL_SpawnWeaponentity();
428 //stuffcmd(self, "chase_active 0");
429 //stuffcmd(self, "set viewsize $tmpviewsize \n");
430 } else if(self.classname == "observer") {
431 PutObserverInServer ();
440 void SetNewParms (void)
450 void SetChangeParms (void)
459 Called when a client types 'kill' in the console
462 void ClientKill (void)
464 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
471 Called when a client connects to the server
474 string ColoredTeamName(float t);
475 //void dom_player_join_team(entity pl);
476 void ClientConnect (void)
478 self.classname = "player_joining";
480 //if(cvar("g_domination"))
481 // dom_player_join_team(self);
483 //JoinBestTeam(self, FALSE);
484 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
487 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
488 self.classname = "observer";
490 self.classname = "player";
493 //stuffcmd(self, "set tmpviewsize $viewsize \n");
495 bprint ("^4",self.netname);
496 bprint ("^4 connected");
498 if(cvar("g_domination") || cvar("g_ctf"))
500 bprint(" and joined the ");
501 bprint(ColoredTeamName(self.team));
506 self.welcomemessage_time = time + cvar("welcome_message_time");
507 self.welcomemessage_time2 = 0;
509 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
510 // send prediction settings to the client
511 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
512 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
513 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
514 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
515 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
516 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
517 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
518 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
519 // Wazat's grappling hook
520 SetGrappleHookBindings();
522 // get autoswitch state from player
523 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
524 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
526 // get version info from player
527 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
529 // set cvar for team scoreboard
531 stuffcmd(self, "set teamplay 1\n");
533 stuffcmd(self, "set teamplay 0\n");
537 self.frags = cvar("fraglimit");
538 // no fraglimit was set, so player gets 999 lives
542 // disallow player to join after the worst player has lost g_lms_last_join lives
543 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
544 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
549 else if(cvar("fraglimit") > lms_lowest_lives)
551 self.frags = lms_lowest_lives;
555 if(clienttype(self) != CLIENTTYPE_BOT)
563 Called when a client disconnects from the server
566 .entity chatbubbleentity;
567 .entity teambubbleentity;
568 void ClientDisconnect (void)
570 bprint ("^4",self.netname);
571 bprint ("^4 disconnected\n");
573 if (self.chatbubbleentity)
575 remove (self.chatbubbleentity);
576 self.chatbubbleentity = world;
579 if (self.teambubbleentity)
581 remove (self.teambubbleentity);
582 self.teambubbleentity = world;
586 // decrease player count for lms
587 if(clienttype(self) != CLIENTTYPE_BOT)
589 // player was dead, decrease dead count
590 if(cvar("g_lms") && self.frags < 1)
592 //stuffcmd(self, "set viewsize $tmpviewsize \n");
596 void() ChatBubbleThink =
598 self.nextthink = time;
599 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
604 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
605 if (self.owner.buttonchat && !self.owner.deadflag)
606 self.model = self.mdl;
611 void() UpdateChatBubble =
613 if (!self.modelindex)
615 // spawn a chatbubble entity if needed
616 if (!self.chatbubbleentity)
618 self.chatbubbleentity = spawn();
619 self.chatbubbleentity.owner = self;
620 self.chatbubbleentity.exteriormodeltoclient = self;
621 self.chatbubbleentity.think = ChatBubbleThink;
622 self.chatbubbleentity.nextthink = time;
623 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
624 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
625 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
626 self.chatbubbleentity.model = "";
631 void() TeamBubbleThink =
633 self.nextthink = time;
634 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
639 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
640 if (self.owner.buttonchat || self.owner.deadflag)
643 self.model = self.mdl;
647 .float() customizeentityforclient;
648 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
650 void() UpdateTeamBubble =
652 if (!self.modelindex || !cvar("teamplay"))
654 // spawn a teambubble entity if needed
655 if (!self.teambubbleentity && cvar("teamplay"))
657 self.teambubbleentity = spawn();
658 self.teambubbleentity.owner = self;
659 self.teambubbleentity.exteriormodeltoclient = self;
660 self.teambubbleentity.think = TeamBubbleThink;
661 self.teambubbleentity.nextthink = time;
662 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
663 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
664 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
665 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
666 self.teambubbleentity.mdl = self.teambubbleentity.model;
667 self.teambubbleentity.model = self.teambubbleentity.mdl;
668 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
672 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
673 // added to the model skins
674 /*void() UpdateColorModHack =
677 c = self.clientcolors & 15;
678 // LordHavoc: only bothering to support white, green, red, yellow, blue
679 if (teamplay == 0) self.colormod = '0 0 0';
680 else if (c == 0) self.colormod = '1.00 1.00 1.00';
681 else if (c == 3) self.colormod = '0.10 1.73 0.10';
682 else if (c == 4) self.colormod = '1.73 0.10 0.10';
683 else if (c == 12) self.colormod = '1.22 1.22 0.10';
684 else if (c == 13) self.colormod = '0.10 0.10 1.73';
685 else self.colormod = '1 1 1';
688 void UpdatePlayerColors () {
689 if(self.weaponentity) {
690 self.weaponentity.colormap = self.colormap;
691 self.exteriorweaponentity.colormap = self.colormap;
698 When you press the jump key
701 void PlayerJump (void)
705 mjumpheight = cvar("g_balance_jumpheight");
706 if (self.waterlevel >= 2)
708 if (self.watertype == CONTENT_WATER)
709 self.velocity_z = 200;
710 else if (self.watertype == CONTENT_SLIME)
711 self.velocity_z = 80;
713 self.velocity_z = 50;
719 if (!(self.flags & FL_ONGROUND))
722 if (!(self.flags & FL_JUMPRELEASED))
725 if(cvar("g_runematch"))
727 if(self.runes & RUNE_SPEED)
729 if(self.runes & CURSE_SLOW)
730 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
732 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
734 else if(self.runes & CURSE_SLOW)
736 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
740 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
742 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
745 self.velocity_z = self.velocity_z + mjumpheight;
746 self.oldvelocity_z = self.velocity_z;
748 self.flags = self.flags - FL_ONGROUND;
749 self.flags = self.flags - FL_JUMPRELEASED;
752 void() CheckWaterJump =
754 local vector start, end;
756 // check for a jump-out-of-water
757 makevectors (self.angles);
759 start_z = start_z + 8;
761 normalize(v_forward);
762 end = start + v_forward*24;
763 traceline (start, end, TRUE, self);
764 if (trace_fraction < 1)
766 start_z = start_z + self.maxs_z - 8;
767 end = start + v_forward*24;
768 self.movedir = trace_plane_normal * -50;
769 traceline (start, end, TRUE, self);
770 if (trace_fraction == 1)
771 { // open at eye level
772 self.flags = self.flags | FL_WATERJUMP;
773 self.velocity_z = 225;
774 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
775 self.teleport_time = time + 2; // safety net
788 void player_powerups (void)
790 if (cvar("g_minstagib"))
792 self.effects = EF_FULLBRIGHT;
793 if (self.items & IT_STRENGTH)
795 self.effects = EF_NODRAW;
796 if (time > self.strength_finished)
798 self.items = self.items - (self.items & IT_STRENGTH);
799 sprint(self, "^3Invisibility has worn off\n");
804 if (time < self.strength_finished)
806 self.items = self.items | IT_STRENGTH;
807 sprint(self, "^3You are invisible\n");
811 if (self.items & IT_INVINCIBLE)
813 if (time > self.invincible_finished)
815 self.items = self.items - (self.items & IT_INVINCIBLE);
816 sprint(self, "^3Speed has worn off\n");
821 if (time < self.invincible_finished)
823 self.items = self.items | IT_INVINCIBLE;
824 sprint(self, "^3You are on speed\n");
830 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
831 if (self.items & IT_STRENGTH)
833 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
834 if (time > self.strength_finished)
836 self.items = self.items - (self.items & IT_STRENGTH);
837 sprint(self, "^3Strength has worn off\n");
842 if (time < self.strength_finished)
844 self.items = self.items | IT_STRENGTH;
845 sprint(self, "^3Strength infuses your weapons with devestating power\n");
848 if (self.items & IT_INVINCIBLE)
850 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
851 if (time > self.invincible_finished)
853 self.items = self.items - (self.items & IT_INVINCIBLE);
854 sprint(self, "^3Shield has worn off\n");
859 if (time < self.invincible_finished)
861 self.items = self.items | IT_INVINCIBLE;
862 sprint(self, "^3Shield surrounds you\n");
866 if (cvar("g_fullbrightplayers"))
867 self.effects = EF_FULLBRIGHT;
871 void player_regen (void)
873 float maxh, maxa, max_mod, regen_mod, rot_mod;
874 maxh = cvar("g_balance_health_stable");
875 maxa = cvar("g_balance_armor_stable");
877 if (cvar("g_minstagib"))
884 if(cvar("g_runematch"))
886 max_mod = regen_mod = rot_mod = 1;
887 if (self.runes & RUNE_REGEN)
889 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
891 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
892 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
896 regen_mod = cvar("g_balance_rune_regen_regenrate");
897 max_mod = cvar("g_balance_rune_regen_hpmod");
900 else if (self.runes & CURSE_VENOM)
902 max_mod = cvar("g_balance_curse_venom_hpmod");
903 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
904 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
906 rot_mod = cvar("g_balance_curse_venom_rotrate");
907 //if (!self.runes & RUNE_REGEN)
908 // rot_mod = cvar("g_balance_curse_venom_rotrate");
910 maxh = maxh * max_mod;
911 //maxa = maxa * max_mod;
913 if (time > self.pauserotarmor_finished)
915 if (self.armorvalue > maxa)
916 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
918 if (time > self.pauserothealth_finished)
920 if (self.health > maxh)
921 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
923 if (time > self.pauseregen_finished)
925 if (self.health < maxh)
926 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
927 if (self.armorvalue < maxa)
928 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
933 if (time > self.pauserothealth_finished)
934 if (self.health > maxh)
935 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
936 if (time > self.pauserotarmor_finished)
937 if (self.armorvalue > maxa)
938 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
939 if (time > self.pauseregen_finished)
941 if (self.health < maxh)
942 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
943 if (self.armorvalue < maxa)
944 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
950 ======================
951 spectate mode routines
952 ======================
954 void SpectateCopy(entity spectatee) {
955 self.armortype = spectatee.armortype;
956 self.armorvalue = spectatee.armorvalue;
957 self.currentammo = spectatee.currentammo;
958 self.effects = spectatee.effects;
959 self.health = spectatee.health;
961 self.items = spectatee.items;
962 self.punchangle = spectatee.punchangle;
963 self.view_ofs = spectatee.view_ofs;
964 self.v_angle = spectatee.v_angle;
965 self.viewzoom = spectatee.viewzoom;
966 setorigin(self, spectatee.origin);
967 setsize(self, spectatee.mins, spectatee.maxs);
970 void SpectateUpdate() {
971 if (self != self.enemy) {
972 SpectateCopy(self.enemy);
974 WriteByte(MSG_ONE, SVC_SETANGLE);
975 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
976 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
977 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
981 float SpectateNext() {
982 other = find(self.enemy, classname, "player");
984 other = find(other, classname, "player");
989 if(self.enemy.classname == "player") {
991 WriteByte(MSG_ONE, SVC_SETVIEW);
992 WriteEntity(MSG_ONE, self.enemy);
993 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1005 Called every frame for each client before the physics are run
1008 void PlayerPreThink (void)
1010 if(self.classname == "player") {
1011 local vector m1, m2;
1015 // if(self.netname == "Wazat")
1016 // bprint(strcat(self.classname, "\n"));
1018 CheckRules_Player();
1020 if (intermission_running)
1022 IntermissionThink (); // otherwise a button could be missed between
1023 return; // the think tics
1026 if (self.deadflag != DEAD_NO)
1030 if (self.deadflag == DEAD_DYING)
1032 if (time > self.dead_time)
1033 self.deadflag = DEAD_DEAD;
1035 else if (self.deadflag == DEAD_DEAD)
1037 if (!self.button0 && !self.button2 && !self.button3)
1038 self.deadflag = DEAD_RESPAWNABLE;
1040 else if (self.deadflag == DEAD_RESPAWNABLE)
1047 cvar("g_forced_respawn"))
1058 self.view_ofs = PL_CROUCH_VIEW_OFS;
1059 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1066 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1067 if (!trace_startsolid)
1069 self.crouch = FALSE;
1070 self.view_ofs = PL_VIEW_OFS;
1071 setsize (self, PL_MIN, PL_MAX);
1076 if(cvar("sv_defaultcharacter") == 1) {
1077 local string defaultmodel;
1078 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1080 if (defaultmodel != self.model)
1084 precache_model (defaultmodel);
1085 setmodel (self, defaultmodel);
1086 setsize (self, m1, m2);
1089 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1090 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1092 if (self.playermodel != self.model)
1094 self.playermodel = CheckPlayerModel(self.playermodel);
1097 precache_model (self.playermodel);
1098 setmodel (self, self.playermodel);
1099 setsize (self, m1, m2);
1102 if (self.skin != stof(self.playerskin))
1103 self.skin = stof(self.playerskin);
1105 // Savage: Check for nameless players
1106 if (strlen(self.netname) < 1) {
1107 self.netname = "Player";
1108 stuffcmd(self, "name Player\n");
1111 GrapplingHookFrame();
1115 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1117 if (cvar("g_minstagib") && self.button3)
1119 if (self.jump_interval <= (time + 0.1))
1121 self.jump_interval = time + 1;
1122 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1125 else if (self.viewzoom > 0.4)
1126 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1128 else if (self.viewzoom < 1.0)
1129 self.viewzoom = min (1.0, self.viewzoom + frametime);
1135 self.flags = self.flags | FL_JUMPRELEASED;
1141 //self.angles_y=self.v_angle_y + 90; // temp
1143 if (self.waterlevel == 2)
1146 //if (TetrisPreFrame()) return;
1147 } else if(self.classname == "observer") {
1149 if (self.flags & FL_JUMPRELEASED) {
1150 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1151 if(!cvar("teamplay")) {
1152 self.flags = self.flags & !FL_JUMPRELEASED;
1153 self.classname = "player";
1155 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1156 PutClientInServer();
1157 centerprint(self,"");
1160 self.flags = self.flags & !FL_JUMPRELEASED;
1161 stuffcmd(self,"menu_showteamselect\n");
1164 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1165 self.flags = self.flags & !FL_JUMPRELEASED;
1166 if(SpectateNext() == 1) {
1167 self.classname = "spectator";
1171 if (!(self.button0 || self.button2)) {
1172 self.flags = self.flags | FL_JUMPRELEASED;
1175 if(cvar("g_lms") && self.frags == 0)
1176 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1177 else if(cvar("g_lms") && self.frags == -1)
1178 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1180 PrintWelcomeMessage(self);
1181 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1182 } else if(self.classname == "spectator") {
1184 if (self.flags & FL_JUMPRELEASED) {
1186 self.flags = self.flags & !FL_JUMPRELEASED;
1187 if(SpectateNext() == 1) {
1188 self.classname = "spectator";
1190 self.classname = "observer";
1192 WriteByte(MSG_ONE, SVC_SETVIEW);
1193 WriteEntity(MSG_ONE, self);
1194 PutClientInServer();
1196 } else if (self.button3) {
1197 self.flags = self.flags & !FL_JUMPRELEASED;
1198 self.classname = "observer";
1200 WriteByte(MSG_ONE, SVC_SETVIEW);
1201 WriteEntity(MSG_ONE, self);
1202 PutClientInServer();
1207 if (!(self.button0 || self.button3)) {
1208 self.flags = self.flags | FL_JUMPRELEASED;
1211 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1221 Called every frame for each client after the physics are run
1224 void PlayerPostThink (void)
1226 if(self.classname == "player") {
1227 CheckRules_Player();
1230 UpdatePlayerColors();
1231 if (self.deadflag == DEAD_NO)
1234 if (intermission_running)
1235 return; // intermission or finale
1237 //PrintWelcomeMessage(self);
1238 //if (TetrisPostFrame()) return;
1239 } else if (self.classname == "observer") {
1241 } else if (self.classname == "spectator") {