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new cvar: menu_mouse_absolute (alternate mouse mode in recent DP builds)
[divverent/nexuiz.git] / data / qcsrc / common / mapinfo.qc
1         // internal toy
2 void cvar_settemp(string pKey, string pValue)
3 {
4         //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n"));
5         
6         // duplicate what this alias does:
7         // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
8         
9         cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list")));
10 #ifdef MENUQC
11         registercvar(cvar_string("settemp_var"), "", 0);
12 #else
13         registercvar(cvar_string("settemp_var"), "");
14 #endif
15         cvar_set(cvar_string("settemp_var"), cvar_string(pKey));
16         cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x"));
17         cvar_set(pKey, pValue);
18 }
19
20 void cvar_settemp_restore()
21 {
22         // undo what cvar_settemp did
23         float n, i;
24         n = tokenize(cvar_string("settemp_list"));
25         for(i = 0; i < n - 3; i += 3)
26                 cvar_set(argv(i + 1), cvar_string(argv(i + 2)));
27         cvar_set("settemp_list", "0");
28 }
29
30 #ifdef HSOI
31 // HUGE SET - stored in a string
32 string HugeSetOfIntegers_empty()
33 {
34         return "";
35 }
36 float HugeSetOfIntegers_get(string pArr, float i)
37 {
38         return stof(substring(pArr, i * 4, 4));
39 }
40 float HugeSetOfIntegers_length(string pArr)
41 {
42         return strlen(pArr) / 4;
43 }
44 string HugeSetOfIntegers_concat(string a1, string a2)
45 {
46         return strcat(a1, a2);
47 }
48 string HugeSetOfIntegers_insert(string a1, float n, string a2)
49         // special concat function to build up large lists in less time by binary concatenation
50 {
51         string s;
52         s = strcat("    ", ftos(n));
53         return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
54 }
55 #endif
56
57 // generic string stuff
58 float startsWith(string haystack, string needle)
59 {
60         return substring(haystack, 0, strlen(needle)) == needle;
61 }
62 float startsWithNocase(string haystack, string needle)
63 {
64         return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
65 }
66 string extractRestOfLine(string haystack, string needle)
67 {
68         if(startsWith(haystack, needle))
69                 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
70         return string_null;
71 }
72 string car(string s)
73 {
74         float o;
75         o = strstrofs(s, " ", 0);
76         if(o < 0)
77                 return s;
78         return substring(s, 0, o);
79 }
80 string cdr(string s)
81 {
82         float o;
83         o = strstrofs(s, " ", 0);
84         if(o < 0)
85                 return string_null;
86         return substring(s, o + 1, strlen(s) - (o + 1));
87 }
88
89 float _MapInfo_Cache_Active;
90 float _MapInfo_Cache_DB_NameToIndex;
91 float _MapInfo_Cache_Buf_IndexToMapData;
92
93 void MapInfo_Cache_Destroy()
94 {
95         if(!_MapInfo_Cache_Active)
96                 return;
97
98         db_close(_MapInfo_Cache_DB_NameToIndex);
99         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
100         _MapInfo_Cache_Active = 0;
101 }
102
103 void MapInfo_Cache_Create()
104 {
105         MapInfo_Cache_Destroy();
106         _MapInfo_Cache_DB_NameToIndex = db_create();
107         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
108         _MapInfo_Cache_Active = 1;
109 }
110
111 void MapInfo_Cache_Invalidate()
112 {
113         if(!_MapInfo_Cache_Active)
114                 return;
115
116         MapInfo_Cache_Create();
117 }
118
119 void MapInfo_Cache_Store()
120 {
121         float i;
122         string s;
123         if(!_MapInfo_Cache_Active)
124                 return;
125
126         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
127         if(!s) // empty string is NOT valid here!
128         {
129                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
130                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
131         }
132         else
133                 i = stof(s);
134
135         // now store all the stuff
136         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_bspname);
137         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_title);
138         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_description);
139         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_author);
140         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedGametypes));
141         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedFeatures));
142 }
143
144 float MapInfo_Cache_Retrieve(string map)
145 {
146         float i;
147         string s;
148         if(!_MapInfo_Cache_Active)
149                 return 0;
150
151         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
152         if(!s)
153                 return 0;
154         i = stof(s);
155
156         // now retrieve all the stuff
157         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
158         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
159         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
160         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
161         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++));
162         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++));
163         return 1;
164 }
165
166 // GLOB HANDLING (for all BSP files)
167 float _MapInfo_globopen;
168 float _MapInfo_globcount; 
169 float _MapInfo_globhandle;
170 string _MapInfo_GlobItem(float i)
171 {
172         string s;
173         s = search_getfilename(_MapInfo_globhandle, i);
174         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
175 }
176
177 void MapInfo_Enumerate()
178 {
179         if(_MapInfo_globopen)
180                 search_end(_MapInfo_globhandle);
181         MapInfo_Cache_Invalidate();
182         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
183         _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
184         _MapInfo_globopen = 1;
185 }
186
187 // filter the info by game type mask (updates MapInfo_count)
188 //
189 #ifdef HSOI
190 string _MapInfo_filtered;
191 float MapInfo_FilterList_Lookup(float i)
192 {
193         return MapInfo_FilterList_Lookup(i);
194 }
195
196 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate)
197 {
198         float m, valid;
199         string l, r;
200
201         if(pBegin == pEnd)
202                 return HugeSetOfIntegers_empty();
203
204         m = floor((pBegin + pEnd) / 2);
205
206         l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
207         if not(l)
208                 return string_null; // BAIL OUT
209         if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
210                 if(pAbortOnGenerate)
211                 {
212                         MapInfo_progress = m / _MapInfo_globcount;
213                         return string_null; // BAIL OUT
214                 }
215         valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
216         r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate);
217         if not(r)
218                 return string_null; // BAIL OUT
219
220         if(valid)
221                 return HugeSetOfIntegers_insert(l, m, r);
222         else
223                 return HugeSetOfIntegers_concat(l, r);
224 }
225
226 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
227 {
228         if(_MapInfo_filtered)
229                 strunzone(_MapInfo_filtered);
230         _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate);
231         if not(_MapInfo_filtered)
232         {
233                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
234                 return 0;
235         }
236         _MapInfo_filtered = strzone(_MapInfo_filtered);
237         MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
238         MapInfo_ClearTemps();
239         return 1;
240 }
241 #else
242 float _MapInfo_filtered;
243 float _MapInfo_filtered_allocated;
244 float MapInfo_FilterList_Lookup(float i)
245 {
246         return stof(bufstr_get(_MapInfo_filtered, i));
247 }
248
249 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
250 {
251         float i, j;
252         if not(_MapInfo_filtered_allocated)
253         {
254                 _MapInfo_filtered_allocated = 1;
255                 _MapInfo_filtered = buf_create();
256         }
257         MapInfo_count = 0;
258         for(i = 0, j = 0; i < _MapInfo_globcount; ++i)
259         {
260                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
261                         if(pAbortOnGenerate)
262                         {
263                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
264                                 MapInfo_progress = i / _MapInfo_globcount;
265                                 return 0;
266                         }
267                 if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures))
268                         bufstr_set(_MapInfo_filtered, j++, ftos(i));
269         }
270         MapInfo_count = j;
271         return 1;
272 }
273 #endif
274
275 // load info about the i-th map into the MapInfo_Map_* globals
276 string MapInfo_BSPName_ByID(float i)
277 {
278         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
279 }
280
281 string unquote(string s)
282 {
283         float i, j, l;
284         l = strlen(s);
285         j = -1;
286         for(i = 0; i < l; ++i)
287         {
288                 string ch;
289                 ch = substring(s, i, 1);
290                 if(ch != " ") if(ch != "\"")
291                 {
292                         for(j = strlen(s) - i - 1; j > 0; --j)
293                         {
294                                 ch = substring(s, i+j, 1);
295                                 if(ch != " ") if(ch != "\"")
296                                         return substring(s, i, j+1);
297                         }
298                         return substring(s, i, 1);
299                 }
300         }
301         return "";
302 }
303
304 float MapInfo_Get_ByID(float i)
305 {
306         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
307                 return 1;
308         return 0;
309 }
310
311 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
312 {
313         string fn;
314         float fh;
315         string s, k, v;
316         vector o;
317         float i;
318         float inWorldspawn;
319         float r;
320         float twoBaseModes;
321         float diameter, spawnpoints;
322
323         vector mapMins, mapMaxs;
324
325         r = 1;
326         fn = strcat("maps/", pFilename, ".ent");
327         fh = fopen(fn, FILE_READ);
328         if(fh < 0)
329         {
330                 r = 2;
331                 fn = strcat("maps/", pFilename, ".bsp");
332                 fh = fopen(fn, FILE_READ);
333         }
334         if(fh < 0)
335                 return 0;
336         print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
337
338         inWorldspawn = 2;
339         MapInfo_Map_supportedGametypes = 0;
340         spawnpoints = 0;
341
342         for(;;)
343         {
344                 if not((s = fgets(fh)))
345                         break;
346                 if(inWorldspawn == 1)
347                         if(startsWith(s, "}"))
348                                 inWorldspawn = 0;
349                 k = unquote(car(s));
350                 v = unquote(cdr(s));
351                 if(inWorldspawn)
352                 {
353                         if(k == "classname" && v == "worldspawn")
354                                 inWorldspawn = 1;
355                         else if(k == "author")
356                                 MapInfo_Map_author = v;
357                         else if(k == "_description")
358                                 MapInfo_Map_description = v;
359                         else if(k == "message")
360                         {
361                                 i = strstrofs(v, " by ", 0);
362                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
363                                 {
364                                         MapInfo_Map_title = substring(v, 0, i);
365                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
366                                 }
367                                 else
368                                         MapInfo_Map_title = v;
369                         }
370                 }
371                 else
372                 {
373                         if(k == "origin")
374                         {
375                                 o = stov(strcat("'", v, "'"));
376                                 mapMins_x = min(mapMins_x, o_x);
377                                 mapMins_y = min(mapMins_y, o_y);
378                                 mapMins_z = min(mapMins_z, o_z);
379                                 mapMaxs_x = max(mapMaxs_x, o_x);
380                                 mapMaxs_y = max(mapMaxs_y, o_y);
381                                 mapMaxs_z = max(mapMaxs_z, o_z);
382                         }
383                         else if(k == "classname")
384                         {
385                                 if(v == "dom_controlpoint")
386                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
387                                 else if(v == "item_flag_team2")
388                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
389                                 else if(v == "team_CTF_blueflag")
390                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
391                                 else if(v == "runematch_spawn_point")
392                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
393                                 else if(v == "target_assault_roundend")
394                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
395                                 else if(v == "onslaught_generator")
396                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
397                                 else if(v == "info_player_team1")
398                                         ++spawnpoints;
399                                 else if(v == "info_player_team2")
400                                         ++spawnpoints;
401                                 else if(v == "info_player_start")
402                                         ++spawnpoints;
403                                 else if(v == "info_player_deathmatch")
404                                         ++spawnpoints;
405                                 else if(v == "weapon_nex")
406                                         { }
407                                 else if(v == "weapon_railgun")
408                                         { }
409                                 else if(startsWith(v, "weapon_"))
410                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
411                         }
412                 }
413         }
414         if(inWorldspawn)
415         {
416                 print(fn, " ended still in worldspawn, BUG\n");
417                 return 0;
418         }
419         diameter = vlen(mapMaxs - mapMins);
420
421         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
422         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
423         {
424                 // we have a CTF-only or Assault-only map. Don't add other modes then,
425                 // as the map is too symmetric for them.
426         }
427         else
428         {
429                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
430                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
431
432                 if(spawnpoints >= 8  && diameter > 4096)
433                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
434                 if(                     diameter < 4096)
435                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
436                 if(spawnpoints >= 12 && diameter > 5120)
437                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
438         }
439
440         dprint("-> diameter ",    ftos(diameter));
441         dprint(";  spawnpoints ", ftos(spawnpoints));
442         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
443
444         fclose(fh);
445
446         return r;
447 }
448
449 void _MapInfo_Map_Reset()
450 {
451         MapInfo_Map_title = "<TITLE>";
452         MapInfo_Map_description = "<DESCRIPTION>";
453         MapInfo_Map_author = "<AUTHOR>";
454         MapInfo_Map_supportedGametypes = 0;
455         MapInfo_Map_supportedFeatures = 0;
456 }
457
458 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
459 {
460         MapInfo_Map_supportedGametypes |= pThisType;
461         if(!(pThisType & pWantedType))
462                 return;
463         
464         cvar_set("fraglimit", car(s));
465         s = cdr(s);
466
467         cvar_set("timelimit", car(s));
468         s = cdr(s);
469
470         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
471         {
472                 cvar_set("g_tdm_teams", car(s));
473                 s = cdr(s);
474         }
475
476         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
477         {
478                 cvar_set("g_keyhunt_teams", car(s));
479                 s = cdr(s);
480         }
481 }
482
483 float MapInfo_Type_FromString(string t)
484 {
485         if     (t == "dm")    return MAPINFO_TYPE_DEATHMATCH;
486         else if(t == "tdm")   return MAPINFO_TYPE_TEAM_DEATHMATCH;
487         else if(t == "dom")   return MAPINFO_TYPE_DOMINATION;
488         else if(t == "ctf")   return MAPINFO_TYPE_CTF;
489         else if(t == "rune")  return MAPINFO_TYPE_RUNEMATCH;
490         else if(t == "lms")   return MAPINFO_TYPE_LMS;
491         else if(t == "arena") return MAPINFO_TYPE_ARENA;
492         else if(t == "kh")    return MAPINFO_TYPE_KEYHUNT;
493         else if(t == "as")    return MAPINFO_TYPE_ASSAULT;
494         else if(t == "ons")   return MAPINFO_TYPE_ONSLAUGHT;
495         else if(t == "all")   return MAPINFO_TYPE_ALL;
496         else                  return 0;
497 }
498
499 // load info about a map by name into the MapInfo_Map_* globals
500 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
501 {
502         string fn;
503         string s, t;
504         float fh, fh2;
505         float r, f;
506
507         if(pGametypeToSet == 0)
508                 if(MapInfo_Cache_Retrieve(pFilename))
509                         return 1;
510
511         r = 1;
512
513         MapInfo_Map_bspname = pFilename;
514
515         // default all generic fields so they have "good" values in case something fails
516         fn = strcat("maps/", pFilename, ".mapinfo");
517         fh = fopen(fn, FILE_READ);
518         if(fh < 0)
519         {
520                 if(!pAllowGenerate)
521                         return 0;
522                 _MapInfo_Map_Reset();
523                 r = _MapInfo_Generate(pFilename);
524                 if(!r)
525                         return 0;
526                 fh = fopen(fn, FILE_WRITE);
527                 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
528                 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
529                 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
530                 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)       fputs(fh, "has weapons\n");
531                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)      fputs(fh, "type dm 30 20\n");
532                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
533                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION)      fputs(fh, "type dom 200 20\n");
534                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF)             fputs(fh, "type ctf 300 20\n");
535                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH)       fputs(fh, "type rune 200 20\n");
536                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS)             fputs(fh, "type lms 9 20\n");
537                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA)           fputs(fh, "type arena 10 20\n");
538                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT)         fputs(fh, "type kh 1000 20 3\n");
539                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT)         fputs(fh, "type as 20\n");
540                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT)       fputs(fh, "type ons 20\n");
541
542                 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
543                 if(fh2 >= 0)
544                 {
545                         fclose(fh2);
546                         fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
547                 }
548
549                 fclose(fh);
550                 r = 2;
551                 // return r;
552                 fh = fopen(fn, FILE_READ);
553                 if(fh < 0)
554                         error("... but I just wrote it!");
555         }
556
557         _MapInfo_Map_Reset();
558         for(;;)
559         {
560                 if not((s = fgets(fh)))
561                         break;
562
563                 // catch different sorts of comments
564                 if(s == "")                    // empty lines
565                         continue;
566                 if(substring(s, 0, 1) == "#")  // UNIX style
567                         continue;
568                 if(substring(s, 0, 2) == "//") // C++ style
569                         continue;
570                 if(substring(s, 0, 1) == "_")  // q3map style
571                         continue;
572
573                 t = car(s); s = cdr(s);
574                 if(t == "title")
575                         MapInfo_Map_title = s;
576                 else if(t == "description")
577                         MapInfo_Map_description = s;
578                 else if(t == "author")
579                         MapInfo_Map_author = s;
580                 else if(t == "has")
581                 {
582                         t = car(s); s = cdr(s);
583                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
584                         else
585                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
586                 }
587                 else if(t == "type")
588                 {
589                         t = car(s); s = cdr(s);
590                         f = MapInfo_Type_FromString(t);
591                         if(f)
592                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
593                         else
594                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
595                 }
596                 else if(t == "settemp_for_type")
597                 {
598                         t = car(s); s = cdr(s);
599                         if((f = MapInfo_Type_FromString(t)))
600                         {
601                                 if(f & pGametypeToSet)
602                                 {
603                                         t = car(s); s = cdr(s);
604                                         if(strstrofs(t, "\"", 0) >= 0)
605                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
606                                         else if(strstrofs(t, "\\", 0) >= 0)
607                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
608                                         else if(strstrofs(t, ";", 0) >= 0)
609                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
610                                         else if(strstrofs(s, "\"", 0) >= 0)
611                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
612                                         else if(strstrofs(s, "\\", 0) >= 0)
613                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
614                                         else if(strstrofs(s, ";", 0) >= 0)
615                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
616                                         else
617                                         {
618                                                 dprint("Applying temporary setting ", t, " := ", s, "\n");
619                                                 cvar_settemp(t, s);
620                                         }
621                                 }
622                         }
623                         else
624                         {
625                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
626                         }
627                 }
628                 else
629                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
630         }
631         fclose(fh);
632         if(pGametypeToSet)
633                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
634                         error("Can't select the requested game type. Bailing out.");
635         MapInfo_Cache_Store();
636         if(MapInfo_Map_supportedGametypes != 0)
637                 return r;
638         dprint("Map ", pFilename, " supports no game types, ignored\n");
639         return 0;
640 }
641
642 float MapInfo_FindName(string s)
643 {
644         // if there is exactly one map of prefix s, return it
645         // if not, return the null string
646         // note that DP sorts glob results... so I can use a binary search
647         float l, r, m, cmp;
648         l = 0;
649         r = MapInfo_count;
650         // invariants: r is behind s, l-1 is equal or before
651         while(l != r)
652         {
653                 m = floor((l + r) / 2);
654                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
655                 cmp = strcasecmp(MapInfo_FindName_match, s);
656                 if(cmp == 0)
657                         return m; // found and good
658                 if(cmp < 0)
659                         l = m + 1; // l-1 is before s
660                 else
661                         r = m; // behind s
662         }
663         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
664         MapInfo_FindName_firstResult = l;
665         // r == l, so: l is behind s, l-1 is before
666         // SO: if there is any, l is the one with the right prefix
667         //     and l+1 may be one too
668         if(l == MapInfo_count)
669         {
670                 MapInfo_FindName_match = string_null;
671                 MapInfo_FindName_firstResult = -1;
672                 return -1; // no MapInfo_FindName_match, behind last item
673         }
674         if(!startsWithNocase(MapInfo_FindName_match, s))
675         {
676                 MapInfo_FindName_match = string_null;
677                 MapInfo_FindName_firstResult = -1;
678                 return -1; // wrong prefix
679         }
680         if(l == MapInfo_count - 1)
681                 return l; // last one, nothing can follow => unique
682         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
683         {
684                 MapInfo_FindName_match = string_null;
685                 return -1; // ambigous MapInfo_FindName_match
686         }
687         return l;
688 }
689
690 string MapInfo_FixName(string s)
691 {
692         MapInfo_FindName(s);
693         return MapInfo_FindName_match;
694 }
695
696 float MapInfo_CurrentFeatures()
697 {
698         float req;
699         req = 0;
700         if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
701                 req |= MAPINFO_FEATURE_WEAPONS;
702         return req;
703 }
704
705 float MapInfo_CurrentGametype()
706 {
707         if(cvar("g_domination"))
708                 return MAPINFO_TYPE_DOMINATION;
709         else if(cvar("g_ctf"))
710                 return MAPINFO_TYPE_CTF;
711         else if(cvar("g_runematch"))
712                 return MAPINFO_TYPE_RUNEMATCH;
713         else if(cvar("g_tdm"))
714                 return MAPINFO_TYPE_TEAM_DEATHMATCH;
715         else if(cvar("g_assault"))
716                 return MAPINFO_TYPE_ASSAULT;
717         else if(cvar("g_lms"))
718                 return MAPINFO_TYPE_LMS;
719         else if(cvar("g_arena"))
720                 return MAPINFO_TYPE_ARENA;
721         else if(cvar("g_keyhunt"))
722                 return MAPINFO_TYPE_KEYHUNT;
723         else if(cvar("g_onslaught"))
724                 return MAPINFO_TYPE_ONSLAUGHT;
725         else
726                 return MAPINFO_TYPE_DEATHMATCH;
727 }
728
729 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
730 {
731         if(!MapInfo_Get_ByName(s, 1, 0))
732                 return 0;
733         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
734                 return 0;
735         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
736                 return 0;
737         return 1;
738 }
739
740 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
741 {
742         float r;
743         r = _MapInfo_CheckMap(s);
744         MapInfo_ClearTemps();
745         return r;
746 }
747
748 void MapInfo_SwitchGameType(float t)
749 {
750         cvar_set("gamecfg",      "0");
751         cvar_set("g_dm",         (t == MAPINFO_TYPE_DEATHMATCH)      ? "1" : "0");
752         cvar_set("g_tdm",        (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
753         cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION)      ? "1" : "0");
754         cvar_set("g_ctf",        (t == MAPINFO_TYPE_CTF)             ? "1" : "0");
755         cvar_set("g_runematch",  (t == MAPINFO_TYPE_RUNEMATCH)       ? "1" : "0");
756         cvar_set("g_lms",        (t == MAPINFO_TYPE_LMS)             ? "1" : "0");
757         cvar_set("g_arena",      (t == MAPINFO_TYPE_ARENA)           ? "1" : "0");
758         cvar_set("g_keyhunt",    (t == MAPINFO_TYPE_KEYHUNT)         ? "1" : "0");
759         cvar_set("g_assault",    (t == MAPINFO_TYPE_ASSAULT)         ? "1" : "0");
760         cvar_set("g_onslaught",  (t == MAPINFO_TYPE_ONSLAUGHT)       ? "1" : "0");
761 }
762
763 void MapInfo_LoadMap(string s)
764 {
765         MapInfo_Map_supportedGametypes = 0;
766         if(!MapInfo_CheckMap(s))
767         {
768                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
769                 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
770         }
771         localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
772 }
773
774 string MapInfo_ListAllowedMaps()
775 {
776         string out;
777         float i;
778
779         // to make absolutely sure:
780         MapInfo_Enumerate();
781         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
782
783         out = "";
784         for(i = 0; i < MapInfo_count; ++i)
785                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
786         return substring(out, 1, strlen(out) - 1);
787 }
788
789 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
790 {
791         float t;
792         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
793         {
794                 if(MapInfo_Map_supportedGametypes <= 0)
795                         error("Mapinfo system is not functional at all. BAILED OUT.\n");
796
797                 t = 1;
798                 while(!(MapInfo_Map_supportedGametypes & 1))
799                 {
800                         t *= 2;
801                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
802                 }
803                 // t is now a supported mode!
804                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
805                 MapInfo_SwitchGameType(t);
806         }
807         cvar_settemp_restore();
808         MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
809         MapInfo_ClearTemps();
810 }
811
812 void MapInfo_ClearTemps()
813 {
814         MapInfo_Map_bspname = string_null;
815         MapInfo_Map_title = string_null;
816         MapInfo_Map_description = string_null;
817         MapInfo_Map_author = string_null;
818         MapInfo_Map_supportedGametypes = 0;
819         MapInfo_Map_supportedFeatures = 0;
820 }