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automatically call MapInfo_Enumerate when needed...
[divverent/nexuiz.git] / data / qcsrc / common / mapinfo.qc
1 // HUGE SET - stored in a string
2 string HugeSetOfIntegers_empty()
3 {
4         return "";
5 }
6 float HugeSetOfIntegers_get(string pArr, float i)
7 {
8         return stof(substring(pArr, i * 4, 4));
9 }
10 float HugeSetOfIntegers_length(string pArr)
11 {
12         return strlen(pArr) / 4;
13 }
14 string HugeSetOfIntegers_concat(string a1, string a2)
15 {
16         return strcat(a1, a2);
17 }
18 string HugeSetOfIntegers_insert(string a1, float n, string a2)
19         // special concat function to build up large lists in less time by binary concatenation
20 {
21         string s;
22         s = strcat("    ", ftos(n));
23         return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
24 }
25
26 // generic string stuff
27 float startsWith(string haystack, string needle)
28 {
29         return substring(haystack, 0, strlen(needle)) == needle;
30 }
31 string extractRestOfLine(string haystack, string needle)
32 {
33         if(startsWith(haystack, needle))
34                 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
35         return string_null;
36 }
37 string car(string s)
38 {
39         float o;
40         o = strstrofs(s, " ", 0);
41         if(o < 0)
42                 return s;
43         return substring(s, 0, o);
44 }
45 string cdr(string s)
46 {
47         float o;
48         o = strstrofs(s, " ", 0);
49         if(o < 0)
50                 return string_null;
51         return substring(s, o + 1, strlen(s) - (o + 1));
52 }
53
54 // GLOB HANDLING (for all BSP files)
55 float _MapInfo_globopen;
56 float _MapInfo_globcount; 
57 float _MapInfo_globhandle;
58 string _MapInfo_GlobItem(float i)
59 {
60         string s;
61         s = search_getfilename(_MapInfo_globhandle, i);
62         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
63 }
64
65 void MapInfo_Enumerate()
66 {
67         if(_MapInfo_globopen)
68                 search_end(_MapInfo_globhandle);
69         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
70         _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
71         _MapInfo_globopen = 1;
72 }
73
74 // filter the info by game type mask (updates MapInfo_count)
75 string _MapInfo_filtered;
76 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd)
77 {
78         float m, valid;
79         string l, r;
80
81         if(pBegin == pEnd)
82                 return HugeSetOfIntegers_empty();
83
84         m = floor((pBegin + pEnd) / 2);
85
86         l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m);
87         if not(l)
88                 return string_null; // BAIL OUT
89         if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
90                 return string_null; // BAIL OUT
91         valid = ((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures);
92         r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd);
93         if not(r)
94                 return string_null; // BAIL OUT
95
96         if(valid)
97                 return HugeSetOfIntegers_insert(l, m, r);
98         else
99                 return HugeSetOfIntegers_concat(l, r);
100 }
101 float MapInfo_FilterGametype(float pGametype, float pFeatures)
102 {
103         MapInfo_Enumerate();
104
105         if(_MapInfo_filtered)
106                 strunzone(_MapInfo_filtered);
107         _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount);
108         if(!_MapInfo_filtered)
109         {
110                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
111                 return 0;
112         }
113         _MapInfo_filtered = strzone(_MapInfo_filtered);
114         MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
115         dprint("Filter ", ftos(pGametype), "/", ftos(pFeatures), " results in ", _MapInfo_filtered, "\n");
116         // TODO clear cache
117         return 1;
118 }
119
120 // load info about the i-th map into the MapInfo_Map_* globals
121 float MapInfo_Get_ByID(float i)
122 {
123         // TODO check cache
124         if(MapInfo_Get_ByName(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)), 0, 0))
125         {
126                 // TODO save in cache
127                 return 1;
128         }
129         return 0;
130 }
131
132 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
133 {
134         string fn;
135         float fh;
136         string s, v;
137         vector o;
138         float inWorldspawn, l;
139         float r;
140         float twoBaseModes;
141
142         vector mapMins, mapMaxs;
143
144         r = 1;
145         fn = strcat("maps/", pFilename, ".ent");
146         fh = fopen(fn, FILE_READ);
147         if(fh < 0)
148         {
149                 r = 2;
150                 fn = strcat("maps/", pFilename, ".bsp");
151                 fh = fopen(fn, FILE_READ);
152         }
153         if(fh < 0)
154                 return 0;
155         print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
156
157         inWorldspawn = 2;
158         MapInfo_Map_supportedGametypes = 0;
159
160         for(;;)
161         {
162                 if not((s = fgets(fh)))
163                         break;
164                 if(inWorldspawn == 1)
165                         if(startsWith(s, "}"))
166                                 inWorldspawn = 0;
167                 if(inWorldspawn)
168                 {
169                         if(startsWith(s, "\"classname\" \"worldspawn\""))
170                                 inWorldspawn = 1;
171                         else if((v = extractRestOfLine(s, "\"message\" \"")))
172                         {
173                                 for(l = strlen(v) - 1; l > 0; --l)
174                                         if(substring(v, l, 1) == "\"")
175                                                 break;
176                                 MapInfo_Map_title = substring(v, 0, l);
177                         }
178                 }
179                 else
180                 {
181                         if((v = extractRestOfLine(s, "\"origin\" \"")))
182                         {
183                                 for(l = strlen(v) - 1; l > 0; --l)
184                                         if(substring(v, l, 1) == "\"")
185                                                 break;
186                                 o = stov(strcat("'", substring(v, 0, l), "'"));
187                                 mapMins_x = min(mapMins_x, o_x);
188                                 mapMins_y = min(mapMins_y, o_y);
189                                 mapMins_z = min(mapMins_z, o_z);
190                                 mapMaxs_x = max(mapMaxs_x, o_x);
191                                 mapMaxs_y = max(mapMaxs_y, o_y);
192                                 mapMaxs_z = max(mapMaxs_z, o_z);
193                         }
194                         else if((v = extractRestOfLine(s, "\"classname\" \"")))
195                         {
196                                 if(startsWith(v, "dom_controlpoint\""))
197                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
198                                 else if(startsWith(v, "item_flag_team2\""))
199                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
200                                 else if(startsWith(v, "runematch_spawn_point\""))
201                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
202                                 else if(startsWith(v, "target_assault_roundend\""))
203                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
204                                 else if(startsWith(v, "onslaught_generator\""))
205                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
206                                 else if(startsWith(v, "info_player_team1\""))
207                                         ++MapInfo_Map_spawnpoints;
208                                 else if(startsWith(v, "info_player_team2\""))
209                                         ++MapInfo_Map_spawnpoints;
210                                 else if(startsWith(v, "info_player_deathmatch\""))
211                                         ++MapInfo_Map_spawnpoints;
212                                 else if(startsWith(v, "info_player_start\""))
213                                         ++MapInfo_Map_spawnpoints;
214                                 else if(startsWith(v, "weapon_") && !startsWith(v, "weapon_nex\"") && !startsWith(v, "weapon_railgun\""))
215                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
216                         }
217                 }
218         }
219         if(inWorldspawn)
220         {
221                 print(fn, " ended still in worldspawn, BUG\n");
222                 return 0;
223         }
224         MapInfo_Map_diameter = vlen(mapMaxs - mapMins);
225
226         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
227         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
228         {
229                 // we have a CTF-only or Assault-only map. Don't add other modes then,
230                 // as the map is too symmetric for them.
231         }
232         else
233         {
234                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
235                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;       // Rune always works
236                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
237
238                 if(MapInfo_Map_spawnpoints >= 8  && MapInfo_Map_diameter > 4096)
239                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
240                 if(                MapInfo_Map_diameter < 4096)
241                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
242                 if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120)
243                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
244         }
245
246         fclose(fh);
247         dprint(fn, ": types = ", ftos(MapInfo_Map_supportedGametypes), " MapInfo_Map_spawnpoints ", ftos(MapInfo_Map_spawnpoints), " MapInfo_Map_diameter ", ftos(MapInfo_Map_diameter), "\n");
248         return r;
249 }
250
251 void _MapInfo_Map_Reset()
252 {
253         MapInfo_Map_title = "Untitled1";
254         MapInfo_Map_description = "Bleh.";
255         MapInfo_Map_supportedGametypes = 0;
256         MapInfo_Map_supportedFeatures = 0;
257         MapInfo_Map_diameter = 0;
258         MapInfo_Map_spawnpoints = 0;
259 }
260
261 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
262 {
263         MapInfo_Map_supportedGametypes |= pThisType;
264         if(!(pThisType & pWantedType))
265                 return;
266         
267         cvar_set("fraglimit", car(s));
268         s = cdr(s);
269
270         cvar_set("timelimit", car(s));
271         s = cdr(s);
272
273         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
274         {
275                 cvar_set("g_tdm_teams", car(s));
276                 s = cdr(s);
277         }
278
279         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
280         {
281                 cvar_set("g_keyhunt_teams", car(s));
282                 s = cdr(s);
283         }
284 }
285
286 // load info about a map by name into the MapInfo_Map_* globals
287 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
288 {
289         string fn;
290         string s, t;
291         float fh;
292         float r;
293
294         r = 1;
295
296         // default all generic fields so they have "good" values in case something fails
297         fn = strcat("maps/", pFilename, ".mapinfo");
298         fh = fopen(fn, FILE_READ);
299         if(fh < 0)
300         {
301                 if(!pAllowGenerate)
302                         return 0;
303                 _MapInfo_Map_Reset();
304                 r = _MapInfo_Generate(pFilename);
305                 if(!r)
306                         return 0;
307                 fh = fopen(fn, FILE_WRITE);
308                 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
309                 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
310                 fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n"));
311                 fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n"));
312                 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)       fputs(fh, "has weapons\n");
313                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)      fputs(fh, "type dm 30 20\n");
314                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
315                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION)      fputs(fh, "type dom 200 20\n");
316                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF)             fputs(fh, "type ctf 300 20\n");
317                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH)       fputs(fh, "type rune 200 20\n");
318                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS)             fputs(fh, "type lms 9 20\n");
319                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA)           fputs(fh, "type arena 10 20\n");
320                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT)         fputs(fh, "type kh 1000 20 3\n");
321                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT)         fputs(fh, "type as 20\n");
322                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT)       fputs(fh, "type ons 20\n");
323                 fclose(fh);
324                 r = 2;
325                 // return r;
326                 fh = fopen(fn, FILE_READ);
327                 if(fh < 0)
328                         error("... but I just wrote it!");
329         }
330
331         _MapInfo_Map_Reset();
332         for(;;)
333         {
334                 if not((s = fgets(fh)))
335                         break;
336                 t = car(s); s = cdr(s);
337                 if     (t == "title")
338                         MapInfo_Map_title = t;
339                 else if(t == "description")
340                         MapInfo_Map_description = substring(s, 12, strlen(s) - 12);
341                 else if(t == "_diameter")
342                         MapInfo_Map_diameter = stof(s);
343                 else if(t == "_spawnpoints")
344                         MapInfo_Map_spawnpoints = stof(s);
345                 else if(t == "has")
346                 {
347                         t = car(s); s = cdr(s);
348                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
349                         else
350                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
351                 }
352                 else if(t == "type")
353                 {
354                         t = car(s); s = cdr(s);
355                         if     (t == "dm")    _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
356                         else if(t == "tdm")   _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
357                         else if(t == "dom")   _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DOMINATION);
358                         else if(t == "ctf")   _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_CTF);
359                         else if(t == "rune")  _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_RUNEMATCH);
360                         else if(t == "lms")   _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_LMS);
361                         else if(t == "arena") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ARENA);
362                         else if(t == "kh")    _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_KEYHUNT);
363                         else if(t == "as")    _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ASSAULT);
364                         else if(t == "ons")   _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ONSLAUGHT);
365                         else
366                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
367                 }
368                 else
369                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
370         }
371         fclose(fh);
372         print(pFilename, " -> ", ftos(MapInfo_Map_supportedGametypes), ", ", ftos(MapInfo_Map_supportedFeatures), "\n");
373         if(pGametypeToSet)
374                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
375                         error("Can't select the requested game type. Bailing out.");
376         if(MapInfo_Map_supportedGametypes != 0)
377                 return 1;
378         dprint("Map ", pFilename, " supports no game types, ignored\n");
379         return 0;
380 }
381
382 string MapInfo_FixName(string s)
383 {
384         // if there is exactly one map of prefix s, return it
385         // if not, return the null string
386         // note that DP sorts glob results... so I can use a binary search
387         string match;
388         float l, r, m, cmp;
389         MapInfo_Enumerate();
390         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures());
391         l = 0;
392         r = MapInfo_count;
393         // invariants: r is behind s, l-1 is equal or before
394         while(l != r)
395         {
396                 m = floor((l + r) / 2);
397                 cmp = strcasecmp(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, m)), s);
398                 if(cmp == 0)
399                         return s; // found and good
400                 if(cmp < 0)
401                         l = m + 1; // l-1 is before s
402                 else
403                         r = m; // behind s
404         }
405         // r == l, so: l is behind s, l-1 is before
406         // SO: if there is any, l is the one with the right prefix
407         //     and l+1 may be one too
408         if(l == MapInfo_count)
409                 return string_null; // no match, behind last item
410         match = _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l));
411         if(!startsWith(match, s))
412                 return string_null; // wrong prefix
413         if(l == MapInfo_count - 1)
414                 return match; // last one, nothing can follow => unique
415         if(startsWith(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l + 1)), s))
416                 return string_null; // ambigous match
417         return match;
418 }
419
420 float MapInfo_CurrentFeatures()
421 {
422         float req;
423         req = 0;
424         if(!(cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
425                 req |= MAPINFO_FEATURE_WEAPONS;
426         return req;
427 }
428
429 float MapInfo_CurrentGametype()
430 {
431         if(cvar("g_domination"))
432                 return MAPINFO_TYPE_DOMINATION;
433         else if(cvar("g_ctf"))
434                 return MAPINFO_TYPE_CTF;
435         else if(cvar("g_runematch"))
436                 return MAPINFO_TYPE_RUNEMATCH;
437         else if(cvar("g_tdm"))
438                 return MAPINFO_TYPE_TEAM_DEATHMATCH;
439         else if(cvar("g_assault"))
440                 return MAPINFO_TYPE_ASSAULT;
441         else if(cvar("g_lms"))
442                 return MAPINFO_TYPE_LMS;
443         else if(cvar("g_arena"))
444                 return MAPINFO_TYPE_ARENA;
445         else if(cvar("g_keyhunt"))
446                 return MAPINFO_TYPE_KEYHUNT;
447         else if(cvar("g_onslaught"))
448                 return MAPINFO_TYPE_ONSLAUGHT;
449         else
450                 return MAPINFO_TYPE_DEATHMATCH;
451 }
452
453 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
454 {
455         if(!MapInfo_Get_ByName(s, 1, 0))
456                 return 0;
457         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
458                 return 0;
459         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
460                 return 0;
461         return 1;
462 }
463
464 void MapInfo_LoadMap(string s)
465 {
466         if(!MapInfo_CheckMap(s))
467         {
468                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to deathmatch.\n");
469                 cvar_set("g_domination", "0");
470                 cvar_set("g_ctf", "0");
471                 cvar_set("g_runematch", "0");
472                 cvar_set("g_tdm", "0");
473                 cvar_set("g_assault", "0");
474                 cvar_set("g_lms", "0");
475                 cvar_set("g_arena", "0");
476                 cvar_set("g_keyhunt", "0");
477                 cvar_set("g_onslaught", "0");
478         }
479         MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
480         localcmd(strcat("\nchangelevel ", s, "\n"));
481 }
482
483 string MapInfo_ListAllowedMaps()
484 {
485         string out;
486         float i;
487         MapInfo_Enumerate();
488         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures());
489         out = "";
490         for(i = 0; i < MapInfo_count; ++i)
491                 out = strcat(out, " ", _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)));
492         return substring(out, 1, strlen(out) - 1);
493 }