3 vector pl_view_forward;
11 float vid_width, vid_height;
13 vector PL_VIEW_OFS = '0 0 35';
14 vector PL_MIN = '-16 -16 -24';
15 vector PL_MAX = '16 16 45';
16 vector PL_CROUCH_VIEW_OFS = '0 0 15';
17 vector PL_CROUCH_MIN = '-16 -16 -24';
18 vector PL_CROUCH_MAX = '16 16 25';