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[NOT FOR 2.5.2] huge sbar.qc cleanup
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
19
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 vector color;
24 float SCOREBOARD_OFFSET = 50;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void CSQC_nb_hud();
29 void MapVote_Draw();
30 void Sbar_FinaleOverlay()
31 {
32         /*vector pos;
33         pos_x = (vid_conwidth - 1)/2;
34         pos_y = 16;
35         pos_z = 0;*/
36
37         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38
39         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
40         MapVote_Draw();
41 }
42
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
46 {
47         float idx;
48         weapon_first = -2;
49         weapon_last = -1;
50         for(idx = 0; idx < 10; ++idx)
51                 weaponspace[idx] = 0;
52         for(idx = 0; idx <= 23; ++idx)
53         {
54                 if(weaponimpulse[idx] >= 0)
55                 {
56                         if(weapon_first < 0)
57                                 weapon_first = idx;
58                         weapon_last = idx;
59                 }
60         }
61 }
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
63 {
64         vector pos, vsize, fill_colour;
65         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
66
67         imp = weaponimpulse[nr];
68         weapon_hit = weapon_hits[wc];
69         weapon_damage = weapon_fired[wc];
70         if(imp == 0)
71                 idx = 9;
72         else
73                 idx = imp - 1;
74
75         value = (active) ? 1 : 0.6;
76         color_x = color_y = color_z = value;
77
78         // width = 300, height = 100
79         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
80
81         sp = weaponspace[idx] + 1;
82         weaponspace[idx] = sp;
83
84         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
86         pos_z = 0;
87         vsize_x = w_width;
88         vsize_y = w_height;
89         vsize_z = 0;
90         if (active)
91                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
93         pos_x += w_space;
94         pos_y += w_space;
95         vsize_x = font_size;
96         vsize_y = font_size;
97         vsize_z = 0;
98         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
99
100         // draw the weapon accuracy on the HUD
101         if(sbar_hud_accuracy)
102         {
103                 weapon_stats = rint(100*weapon_hit/weapon_damage);
104                 fill_colour_x = 1 - 0.015 * weapon_stats;
105                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
107         }
108 }
109
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
111 {
112         float l, i;
113         string str, tmp, l_length;
114         float minus, plus;
115         vector vsize, num_color;
116
117         vsize_x = vsize_y = lettersize;
118         vsize_z = 0;
119
120         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
121         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
122         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
123
124         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
125         {
126                 plus = true;
127                 pos_x -= lettersize;
128         } else
129                 plus = false;   
130
131         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
132         {
133                 minus = true;
134                 num = -num;
135                 pos_x -= lettersize;
136         } else
137                 minus = false;
138
139         if(digits < 0)
140         {
141                 tmp = ftos(num);
142                 digits = -digits;
143                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144         } else
145                 str = ftos(num);
146
147         l = strlen(str);
148         l_length = ftos(l);
149
150         if(l > digits)
151         {
152                 str = substring(str, l-digits, 999);
153                 l = strlen(str);
154         } else if(l < digits)
155                 pos_x += (digits-l) * lettersize;
156
157         if (highlighted == 1) {
158                 vector hl_size;
159                 hl_size_x = vsize_x * l + vsize_x * 0.2;
160                 hl_size_y = vsize_y * 1.1;
161                 hl_size_z = 0;
162                 if(minus)
163                         hl_size_x = hl_size_x + vsize_x;
164
165                 vector hl_pos;
166                 hl_pos_x = pos_x - lettersize/10;
167                 hl_pos_y = pos_y - lettersize/20;
168                 hl_pos_z = 0;
169
170                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
171         }
172
173         if (stroke == 1)
174                 num_color = '1 1 1';
175         else
176                 num_color = rgb;
177
178         if(minus)
179         {
180                 if (stroke == 1)
181                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
182                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
183                 pos_x += lettersize;
184         } else if(plus)
185         {
186                 if (stroke == 1)
187                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
188                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
189                 pos_x += lettersize;
190         }
191
192         for(i = 0; i < l; ++i)
193         {
194                 tmp = substring(str, i, 1);
195                 if (stroke == 1)
196                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
197                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
198                 pos_x += lettersize;
199         }
200 }
201
202 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
203 {
204         if(x > 200) {
205                 color_x = 0;
206                 color_y = 1;
207                 color_z = 0;
208         }
209         else if(x > 150) {
210                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
211                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
212                 color_z = 0;
213         }
214         else if(x > 100) {
215                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
216                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
217                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
218         }
219         else if(x > 50) {
220                 color_x = 1;
221                 color_y = 1;
222                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
223         }
224         else if(x > 20) {
225                 color_x = 1;
226                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
227                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
228         }
229         else {
230                 color_x = 1;
231                 color_y = 0;
232                 color_z = 0;
233         }
234         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
235 }
236
237 void Cmd_Sbar_SetFields(float argc);
238 void Sbar_InitScores()
239 {
240         float i, f;
241
242         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
243         for(i = 0; i < MAX_SCORE; ++i)
244         {
245                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
246                 if(f == SFL_SORT_PRIO_PRIMARY)
247                         ps_primary = i;
248                 if(f == SFL_SORT_PRIO_SECONDARY)
249                         ps_secondary = i;
250         }
251         if(ps_secondary == -1)
252                 ps_secondary = ps_primary;
253
254         for(i = 0; i < MAX_TEAMSCORE; ++i)
255         {
256                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
257                 if(f == SFL_SORT_PRIO_PRIMARY)
258                         ts_primary = i;
259                 if(f == SFL_SORT_PRIO_SECONDARY)
260                         ts_secondary = i;
261         }
262         if(ts_secondary == -1)
263                 ts_secondary = ts_primary;
264
265         Cmd_Sbar_SetFields(0);
266 }
267
268 void Sbar_UpdatePlayerPos(entity pl);
269 float SetTeam(entity pl, float Team);
270 //float lastpnum;
271 void Sbar_UpdatePlayerTeams()
272 {
273         float Team;
274         entity pl, tmp;
275         float num;
276
277         num = 0;
278         for(pl = players.sort_next; pl; pl = pl.sort_next)
279         {
280                 num += 1;
281                 Team = GetPlayerColor(pl.sv_entnum);
282                 if(SetTeam(pl, Team))
283                 {
284                         tmp = pl.sort_prev;
285                         Sbar_UpdatePlayerPos(pl);
286                         if(tmp)
287                                 pl = tmp;
288                         else
289                                 pl = players.sort_next;
290                 }
291         }
292         /*
293         if(num != lastpnum)
294                 print(strcat("PNUM: ", ftos(num), "\n"));
295         lastpnum = num;
296         */
297 }
298
299 float Sbar_ComparePlayerScores(entity left, entity right)
300 {
301         float vl, vr;
302         vl = GetPlayerColor(left.sv_entnum);
303         vr = GetPlayerColor(right.sv_entnum);
304
305         if(!left.gotscores)
306                 vl = COLOR_SPECTATOR;
307         if(!right.gotscores)
308                 vr = COLOR_SPECTATOR;
309
310         if(vl > vr)
311                 return true;
312         if(vl < vr)
313                 return false;
314
315         if(vl == COLOR_SPECTATOR)
316         {
317                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
318                 // no other sorting
319                 if(!left.gotscores && right.gotscores)
320                         return true;
321                 return false;
322         }
323
324         vl = left.scores[ps_primary];
325         vr = right.scores[ps_primary];
326         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
327         {
328                 if(vl == 0 && vr != 0)
329                         return 1;
330                 if(vl != 0 && vr == 0)
331                         return 0;
332         }
333         if(vl > vr)
334                 return IS_INCREASING(scores_flags[ps_primary]);
335         if(vl < vr)
336                 return IS_DECREASING(scores_flags[ps_primary]);
337
338         vl = left.scores[ps_secondary];
339         vr = right.scores[ps_secondary];
340         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
341         {
342                 if(vl == 0 && vr != 0)
343                         return 1;
344                 if(vl != 0 && vr == 0)
345                         return 0;
346         }
347         if(vl > vr)
348                 return IS_INCREASING(scores_flags[ps_secondary]);
349         if(vl < vr)
350                 return IS_DECREASING(scores_flags[ps_secondary]);
351
352         return false;
353 }
354
355 void Sbar_UpdatePlayerPos(entity player)
356 {
357         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
358         {
359                 SORT_SWAP(player, other);
360         }
361         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
362         {
363                 SORT_SWAP(other, player);
364         }
365 }
366
367 float Sbar_CompareTeamScores(entity left, entity right)
368 {
369         float vl, vr;
370
371         if(left.team == COLOR_SPECTATOR)
372                 return 1;
373         if(right.team == COLOR_SPECTATOR)
374                 return 0;
375
376         vl = left.teamscores[ts_primary];
377         vr = right.teamscores[ts_primary];
378         if(vl > vr)
379                 return IS_INCREASING(teamscores_flags[ts_primary]);
380         if(vl < vr)
381                 return IS_DECREASING(teamscores_flags[ts_primary]);
382
383         vl = left.teamscores[ts_secondary];
384         vr = right.teamscores[ts_secondary];
385         if(vl > vr)
386                 return IS_INCREASING(teamscores_flags[ts_secondary]);
387         if(vl < vr)
388                 return IS_DECREASING(teamscores_flags[ts_secondary]);
389
390         return false;
391 }
392
393 void Sbar_UpdateTeamPos(entity Team)
394 {
395         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
396         {
397                 SORT_SWAP(Team, other);
398         }
399         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
400         {
401                 SORT_SWAP(other, Team);
402         }
403 }
404
405 void Cmd_Sbar_Help(float argc)
406 {
407         print("You can modify the scoreboard using the\n");
408         print("^3|---------------------------------------------------------------|\n");
409         print("^1 TO BE DONE\n");
410         print("Usage:\n");
411         print("^2sbar_columns_set default\n");
412         print("^2sbar_columns_set ^7filed1 field2 ...\n");
413         print("The following field names are recognized (case INsensitive):\n");
414         print("You can use a ^3|^7 to start the right-aligned fields.\n");
415
416         print("^3name^7 or ^3nick^7             Name of a player\n");
417         print("^3ping^7                     Ping time\n\n");
418         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
419         print("                         The kill-death ratio\n");
420
421         print("Before a field you can put a + or - sign, then a comma separated list\n");
422         print("of game types, then a slash, to make the field show up only in these\n");
423         print("or in all but these game types.\n");
424
425         print("The special game type names 'teams' and 'noteams' can be used to\n");
426         print("include/exclude ALL teams/noteams game modes.\n");
427
428         local float i;
429         print("Additional columns:\n");
430         for(i = 0; i < MAX_SCORE; ++i)
431         {
432                 if(scores_label[i] != "")
433                         print(strcat(scores_label[i], "\n"));
434         }
435 }
436
437 string Sbar_DefaultColumnLayout()
438 {
439         return strcat( // fteqcc sucks
440                 "ping pl name | ",
441                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
442                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
443                 "+lms/lives +lms/rank ",
444                 "+kh/caps +kh/pushes +kh/destroyed ",
445                 "?+race/laps ?+race/time ?+race/fastest ",
446                 "+as/objectives +nexball/faults +nexball/goals ",
447                 "-lms,race,nexball/score");
448 }
449
450 void Cmd_Sbar_SetFields(float argc)
451 {
452         float i, j, slash;
453         string str, pattern;
454         float digit;
455         float have_name, have_primary, have_secondary, have_separator;
456         float missing;
457
458         // TODO: re enable with gametype dependant cvars?
459         if(argc < 2) // no arguments provided
460                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
461
462         if(argc < 2)
463                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
464
465         if(argc == 2)
466         {
467                 if(argv(1) == "default")
468                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
469                 else if(argv(1) == "all")
470                 {
471                         string s;
472                         s = "ping pl color name |";
473                         for(i = 0; i < MAX_SCORE; ++i)
474                         {
475                                 if(i != ps_primary)
476                                 if(i != ps_secondary)
477                                 if(scores_label[i] != "")
478                                         s = strcat(s, " ", scores_label[i]);
479                         }
480                         if(ps_secondary != ps_primary)
481                                 s = strcat(s, " ", scores_label[ps_secondary]);
482                         s = strcat(s, " ", scores_label[ps_primary]);
483                         argc = tokenizebyseparator(strcat("x ", s), " ");
484                 }
485         }
486
487
488         sbar_num_fields = 0;
489
490         drawfont = sbar_font;
491         digit = stringwidth("0123456789", FALSE) / 10;
492
493         for(i = 0; i < argc - 1; ++i)
494         {
495                 float nocomplain;
496                 str = argv(i+1);
497
498                 nocomplain = FALSE;
499                 if(substring(str, 0, 1) == "?")
500                 {
501                         nocomplain = TRUE;
502                         str = substring(str, 1, strlen(str) - 1);
503                 }
504
505                 slash = strstrofs(str, "/", 0);
506                 if(slash >= 0)
507                 {
508                         pattern = substring(str, 0, slash);
509                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
510
511                         if not(isGametypeInFilter(gametype, teamplay, pattern))
512                                 continue;
513                 }
514
515                 strunzone(sbar_title[sbar_num_fields]);
516                 sbar_title[sbar_num_fields] = strzone(str);
517                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
518                 str = strtolower(str);
519
520                 if(str == "ping") {
521                         sbar_field[sbar_num_fields] = SP_PING;
522                 } else if(str == "pl") {
523                         sbar_field[sbar_num_fields] = SP_PL;
524                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
525                         sbar_field[sbar_num_fields] = SP_KDRATIO;
526                 } else if(str == "name" || str == "nick") {
527                         sbar_field[sbar_num_fields] = SP_NAME;
528                         have_name = 1;
529                 } else if(str == "|") {
530                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
531                         have_separator = 1;
532                 } else {
533                         for(j = 0; j < MAX_SCORE; ++j)
534                                 if(str == strtolower(scores_label[j]))
535                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
536 :notfound
537                         if(str == "frags")
538                         {
539                                 j = SP_FRAGS;
540                         }
541                         else
542                         {
543                                 if not(nocomplain)
544                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
545                                 continue;
546                         }
547 :found
548                         sbar_field[sbar_num_fields] = j;
549                         if(j == ps_primary)
550                                 have_primary = 1;
551                         if(j == ps_secondary)
552                                 have_secondary = 1;
553                 }
554                 ++sbar_num_fields;
555                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
556                         break;
557         }
558
559         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
560                 have_primary = 1;
561         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
562                 have_secondary = 1;
563         if(ps_primary == ps_secondary)
564                 have_secondary = 1;
565         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
566
567         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
568         {
569                 if(!have_name)
570                 {
571                         strunzone(sbar_title[sbar_num_fields]);
572                         for(i = sbar_num_fields; i > 0; --i)
573                         {
574                                 sbar_title[i] = sbar_title[i-1];
575                                 sbar_size[i] = sbar_size[i-1];
576                                 sbar_field[i] = sbar_field[i-1];
577                         }
578                         sbar_title[0] = strzone("name");
579                         sbar_field[0] = SP_NAME;
580                         ++sbar_num_fields;
581                         print("fixed missing field 'name'\n");
582
583                         if(!have_separator)
584                         {
585                                 strunzone(sbar_title[sbar_num_fields]);
586                                 for(i = sbar_num_fields; i > 1; --i)
587                                 {
588                                         sbar_title[i] = sbar_title[i-1];
589                                         sbar_size[i] = sbar_size[i-1];
590                                         sbar_field[i] = sbar_field[i-1];
591                                 }
592                                 sbar_title[1] = strzone("|");
593                                 sbar_field[1] = SP_SEPARATOR;
594                                 sbar_size[1] = stringwidth("|", FALSE);
595                                 ++sbar_num_fields;
596                                 print("fixed missing field '|'\n");
597                         }
598                 }
599                 else if(!have_separator)
600                 {
601                         strunzone(sbar_title[sbar_num_fields]);
602                         sbar_title[sbar_num_fields] = strzone("|");
603                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
604                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
605                         ++sbar_num_fields;
606                         print("fixed missing field '|'\n");
607                 }
608                 if(!have_secondary)
609                 {
610                         strunzone(sbar_title[sbar_num_fields]);
611                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
612                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
613                         sbar_field[sbar_num_fields] = ps_secondary;
614                         ++sbar_num_fields;
615                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
616                 }
617                 if(!have_primary)
618                 {
619                         strunzone(sbar_title[sbar_num_fields]);
620                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
621                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
622                         sbar_field[sbar_num_fields] = ps_primary;
623                         ++sbar_num_fields;
624                         print("fixed missing field '", scores_label[ps_primary], "'\n");
625                 }
626         }
627
628         sbar_field[sbar_num_fields] = SP_END;
629 }
630
631 // MOVEUP::
632 vector sbar_field_rgb;
633 string sbar_field_icon0;
634 string sbar_field_icon1;
635 string sbar_field_icon2;
636 vector sbar_field_icon0_rgb;
637 vector sbar_field_icon1_rgb;
638 vector sbar_field_icon2_rgb;
639 float sbar_field_icon0_alpha;
640 float sbar_field_icon1_alpha;
641 float sbar_field_icon2_alpha;
642 string Sbar_GetField(entity pl, float field)
643 {
644         float tmp, num, denom, f;
645         string str;
646         sbar_field_rgb = '1 1 1';
647         sbar_field_icon0 = "";
648         sbar_field_icon1 = "";
649         sbar_field_icon2 = "";
650         sbar_field_icon0_rgb = '1 1 1';
651         sbar_field_icon1_rgb = '1 1 1';
652         sbar_field_icon2_rgb = '1 1 1';
653         sbar_field_icon0_alpha = 1;
654         sbar_field_icon1_alpha = 1;
655         sbar_field_icon2_alpha = 1;
656         switch(field)
657         {
658                 case SP_PING:
659                         if not(pl.gotscores)
660                                 return "\x8D\x8D\x8D"; // >>> sign
661                         str = getplayerkey(pl.sv_entnum, "ping");
662                         if(str == "0")
663                                 return "N/A";
664                         tmp = max(0, min(220, stof(str)-80)) / 220;
665                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
666                         return str;
667
668                 case SP_PL:
669                         if not(pl.gotscores)
670                                 return "N/A";
671                         str = getplayerkey(pl.sv_entnum, "pl");
672                         if(str == "0")
673                                 return "";
674                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
675                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
676                         return str;
677
678                 case SP_NAME:
679                         if(ready_waiting && pl.ready)
680                         {
681                                 sbar_field_icon0 = "gfx/sb_player_ready";
682                         }
683                         else if(!teamplay)
684                         {
685                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
686                                 {
687                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
688                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
689                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
690                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
691                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
692                                 }
693                         }
694                         return GetPlayerName(pl.sv_entnum);
695
696                 case SP_FRAGS:
697                         f = pl.(scores[SP_KILLS]);
698                         f -= pl.(scores[SP_SUICIDES]);
699                         return ftos(f);
700
701                 case SP_KDRATIO:
702                         num = pl.(scores[SP_KILLS]);
703                         denom = pl.(scores[SP_DEATHS]);
704
705                         if(denom == 0) {
706                                 sbar_field_rgb = '0 1 0';
707                                 str = ftos(num);
708                         } else if(num <= 0) {
709                                 sbar_field_rgb = '1 0 0';
710                                 str = ftos(num/denom);
711                         } else
712                                 str = ftos(num/denom);
713
714                         tmp = strstrofs(str, ".", 0);
715                         if(tmp > 0)
716                                 str = substring(str, 0, tmp+2);
717                         return str;
718
719                 default:
720                         tmp = pl.(scores[field]);
721                         f = scores_flags[field];
722                         if(field == ps_primary)
723                                 sbar_field_rgb = '1 1 0';
724                         else if(field == ps_secondary)
725                                 sbar_field_rgb = '0 1 1';
726                         else
727                                 sbar_field_rgb = '1 1 1';
728                         return ScoreString(f, tmp);
729         }
730         //return "error";
731 }
732
733 float xmin, xmax, ymin, ymax, sbwidth;
734 float sbar_fixscoreboardcolumnwidth_len;
735 float sbar_fixscoreboardcolumnwidth_iconlen;
736 float sbar_fixscoreboardcolumnwidth_marginlen;
737
738 float stringwidth_colors(string s)
739 {
740         return stringwidth(s, TRUE);
741 }
742
743 float stringwidth_nocolors(string s)
744 {
745         return stringwidth(s, FALSE);
746 }
747
748 string Sbar_FixScoreboardColumnWidth(float i, string str)
749 {
750         float field, f;
751         vector sz;
752         field = sbar_field[i];
753
754         sbar_fixscoreboardcolumnwidth_iconlen = 0;
755
756         if(sbar_field_icon0 != "")
757         {
758                 sz = drawgetimagesize(sbar_field_icon0);
759                 f = sz_x / sz_y;
760                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
761                         sbar_fixscoreboardcolumnwidth_iconlen = f;
762         }
763
764         if(sbar_field_icon1 != "")
765         {
766                 sz = drawgetimagesize(sbar_field_icon1);
767                 f = sz_x / sz_y;
768                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
769                         sbar_fixscoreboardcolumnwidth_iconlen = f;
770         }
771
772         if(sbar_field_icon2 != "")
773         {
774                 sz = drawgetimagesize(sbar_field_icon2);
775                 f = sz_x / sz_y;
776                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
777                         sbar_fixscoreboardcolumnwidth_iconlen = f;
778         }
779
780         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
781
782         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
783                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
784         else
785                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
786
787         if(field == SP_NAME) // name gets all remaining space
788         {
789                 float namesize, j;
790                 namesize = sbwidth / sbar_fontsize_x;
791                 for(j = 0; j < sbar_num_fields; ++j)
792                         if(j != i)
793                                 if (sbar_field[i] != SP_SEPARATOR)
794                                         namesize -= sbar_size[j] + 1;
795                 namesize += 1;
796                 sbar_size[i] = namesize;
797                 
798                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
799                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
800                 str = textShortenToWidth(str, namesize, stringwidth_colors);
801                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
802         }
803         else
804                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
805         
806         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
807         if(sbar_size[i] < f)
808                 sbar_size[i] = f;
809
810         return str;
811 }
812
813 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
814 {
815         vector tmp;
816         string str;
817         float i, field;
818         float is_spec;
819         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
820
821         // Layout:
822         tmp_x = sbwidth;
823         tmp_y = sbar_fontsize_y * 1.25;
824         tmp_z = 0;
825
826         // alternated rows highlighting
827         if (is_self)
828                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
829         else
830         {
831                 if (sbar_scoreboard_highlight)
832                         if(!mod(pl_number,2))
833                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
834         }
835
836         tmp_y = 0;
837
838         for(i = 0; i < sbar_num_fields; ++i)
839         {
840                 field = sbar_field[i];
841                 if(field == SP_SEPARATOR)
842                         break;
843
844                 if(is_spec && field != SP_NAME && field != SP_PING) {
845                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
846                         continue;
847                 }
848                 str = Sbar_GetField(pl, field);
849                 str = Sbar_FixScoreboardColumnWidth(i, str);
850
851                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
852
853                 if(field == SP_NAME) {
854                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
855                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
856                 } else {
857                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
858                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
859                 }
860
861                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
862                 if(sbar_field_icon0 != "")
863                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
864                 if(sbar_field_icon1 != "")
865                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
866                 if(sbar_field_icon2 != "")
867                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
868         }
869
870         if(sbar_field[i] == SP_SEPARATOR)
871         {
872                 pos_x = xmax;
873                 for(i = sbar_num_fields-1; i > 0; --i)
874                 {
875                         field = sbar_field[i];
876                         if(field == SP_SEPARATOR)
877                                 break;
878
879                         if(is_spec && field != SP_NAME && field != SP_PING) {
880                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
881                                 continue;
882                         }
883
884                         str = Sbar_GetField(pl, field);
885                         str = Sbar_FixScoreboardColumnWidth(i, str);
886
887                         if(field == SP_NAME) {
888                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
889                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
890                         } else {
891                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
892                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
893                         }
894
895                         tmp_x = sbar_fontsize_x*sbar_size[i];
896                         if(sbar_field_icon0 != "")
897                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
898                         if(sbar_field_icon1 != "")
899                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
900                         if(sbar_field_icon2 != "")
901                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
902
903                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
904                 }
905         }
906 }
907
908 /*
909  * Sbar_Scoreboard_MakeTable
910  *
911  * Makes a table for a team (for all playing players in DM) and fills it
912  */
913
914 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
915 {
916         float body_table_height, i;
917         vector tmp, column_dim;
918         entity pl;
919
920         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
921
922         pos -= '1 1 0';
923
924         tmp_x = sbwidth + 2;
925         tmp_y = 1.25 * sbar_fontsize_y;
926
927         // rounded header
928         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
929
930         // table border
931         tmp_y += sbar_border_thickness;
932         tmp_y += body_table_height;
933         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
934
935         // separator header/table
936         pos_y += 1.25 * sbar_fontsize_y;
937         tmp_y = sbar_border_thickness;
938         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
939
940         pos_y += sbar_border_thickness;
941
942         // table background
943         tmp_y = body_table_height;
944         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
945
946         // anyway, apply some color
947         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
948
949         // go back to the top to make alternated columns highlighting and to print the strings
950         pos_y -= 1.25 * sbar_fontsize_y;
951         pos_y -= sbar_border_thickness;
952
953         pos += '1 1 0';
954
955         if (sbar_scoreboard_highlight)
956         {
957                 column_dim_y = 1.25 * sbar_fontsize_y; // header
958                 column_dim_y += sbar_border_thickness;
959                 column_dim_y += body_table_height;
960         }
961
962         // print the strings of the columns headers and draw the columns
963         for(i = 0; i < sbar_num_fields; ++i)
964         {
965                 if(sbar_field[i] == SP_SEPARATOR)
966                         break;
967                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
968                 if (sbar_scoreboard_highlight)
969                 {
970                         if (mod(i,2))
971                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
972                 }
973                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
974                 pos_x += column_dim_x;
975         }
976         if(sbar_field[i] == SP_SEPARATOR)
977         {
978                 pos_x = xmax;
979                 tmp_y = 0;
980                 for(i = sbar_num_fields-1; i > 0; --i)
981                 {
982                         if(sbar_field[i] == SP_SEPARATOR)
983                                 break;
984
985                         pos_x -= sbar_size[i]*sbar_fontsize_x;
986
987                         if (sbar_scoreboard_highlight)
988                         {
989                                 if (!mod(i,2))
990                                 {
991                                         if (i == sbar_num_fields-1)
992                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
993                                         else
994                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
995                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
996                                 }
997                         }
998
999                         tmp_x = stringwidth(sbar_title[i], FALSE);
1000                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1001                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1002                         pos_x -= sbar_fontsize_x;
1003                 }
1004         }
1005         
1006         pos_x = xmin;
1007         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1008         pos_y += sbar_border_thickness;
1009
1010         // fill the table and draw the rows
1011         i = 0;
1012         if (teamplay)
1013                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1014                 {
1015                         if(pl.team != tm.team)
1016                                 continue;
1017                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1018                         pos_y += 1.25 * sbar_fontsize_y;
1019                         ++i;
1020                 }
1021         else
1022                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1023                 {
1024                         if(pl.team == COLOR_SPECTATOR)
1025                                 continue;
1026                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1027                         pos_y += 1.25 * sbar_fontsize_y;
1028                         ++i;
1029                 }
1030         
1031         if (i == 0)
1032                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1033         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1034
1035         return pos;
1036 }
1037
1038 float lastpingstime;
1039 float scoreboard_bottom;
1040 void Sbar_DrawScoreboard()
1041 {
1042         vector rgb, pos, tmp;
1043         entity pl, tm;
1044
1045         if(time > lastpingstime + 10)
1046         {
1047                 localcmd("pings\n");
1048                 lastpingstime = time;
1049         }
1050
1051         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1052
1053         xmin = 0.5 * (vid_conwidth - sbwidth);
1054         ymin = SCOREBOARD_OFFSET;
1055
1056         xmax = vid_conwidth - xmin;
1057         ymax = vid_conheight - 0.2*vid_conheight;
1058
1059         // Initializes position
1060         pos_x = xmin;
1061         pos_y = ymin;
1062         pos_z = 0;
1063
1064         // Heading
1065         drawfont = sbar_bigfont;
1066         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1067
1068         pos_y += 24 + 4;
1069         pos_y += sbar_fontsize_y;
1070
1071         drawfont = sbar_font;
1072         
1073         // Draw the scoreboard
1074         vector bg_size;
1075         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1076
1077         if(teamplay)
1078         {
1079                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1080                 {
1081                         if(tm.team == COLOR_SPECTATOR)
1082                                 continue;
1083
1084                         rgb = GetTeamRGB(tm.team);
1085
1086                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1087
1088                         if(ts_primary != ts_secondary)
1089                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1090
1091                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1092                 }
1093         }
1094         else
1095         {
1096                 rgb_x = cvar("sbar_color_bg_r");
1097                 rgb_y = cvar("sbar_color_bg_g");
1098                 rgb_z = cvar("sbar_color_bg_b");
1099
1100                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1101                 {
1102                         if(tm.team == COLOR_SPECTATOR)
1103                                 continue;
1104
1105                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1106                 }
1107         }
1108
1109         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1110         pos_y += 3 * sbar_fontsize_y;
1111         
1112         // List spectators
1113         float specs;
1114         specs = 0;
1115         for(pl = players.sort_next; pl; pl = pl.sort_next)
1116         {
1117                 if(pl.team != COLOR_SPECTATOR)
1118                         continue;
1119                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1120                 pos_y += 1.25 * sbar_fontsize_y;
1121                 ++specs;
1122         }
1123
1124         if(specs)
1125                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1126
1127         // Print info string
1128         string str;
1129         float tl, fl, ll;
1130         str = strcat("playing on ^2", shortmapname, "^7");
1131         tl = getstatf(STAT_TIMELIMIT);
1132         fl = getstatf(STAT_FRAGLIMIT);
1133         ll = getstatf(STAT_LEADLIMIT);
1134         if(gametype == GAME_LMS)
1135         {
1136                 if(tl > 0)
1137                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1138         }
1139         else
1140         {
1141                 if(tl > 0)
1142                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1143                 if(fl > 0)
1144                 {
1145                         if(tl > 0)
1146                                 str = strcat(str, " or");
1147                         if(teamplay)
1148                         {
1149                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1150                                 if(teamscores_label[ts_primary] == "score")
1151                                         str = strcat(str, " points^7");
1152                                 else if(teamscores_label[ts_primary] == "fastest")
1153                                         str = strcat(str, " is beaten^7");
1154                                 else
1155                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1156                         }
1157                         else
1158                         {
1159                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1160                                 if(scores_label[ps_primary] == "score")
1161                                         str = strcat(str, " points^7");
1162                                 else if(scores_label[ps_primary] == "fastest")
1163                                         str = strcat(str, " is beaten^7");
1164                                 else
1165                                         str = strcat(str, " ", scores_label[ps_primary]);
1166                         }
1167                 }
1168                 if(ll > 0)
1169                 {
1170                         if(tl > 0 || fl > 0)
1171                                 str = strcat(str, " or");
1172                         if(teamplay)
1173                         {
1174                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1175                                 if(teamscores_label[ts_primary] == "score")
1176                                         str = strcat(str, " points^7");
1177                                 else if(teamscores_label[ts_primary] == "fastest")
1178                                         str = strcat(str, " is beaten^7");
1179                                 else
1180                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1181                         }
1182                         else
1183                         {
1184                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1185                                 if(scores_label[ps_primary] == "score")
1186                                         str = strcat(str, " points^7");
1187                                 else if(scores_label[ps_primary] == "fastest")
1188                                         str = strcat(str, " is beaten^7");
1189                                 else
1190                                         str = strcat(str, " ", scores_label[ps_primary]);
1191                         }
1192                 }
1193         }
1194
1195
1196         pos_y += 1.2 * sbar_fontsize_y;
1197         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1198
1199         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1200 }
1201
1202 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1203 {
1204         string col;
1205         string timestr;
1206         string cpname;
1207         string lapstr;
1208         lapstr = "";
1209
1210         if(histime == 0) // goal hit
1211         {
1212                 if(mytime > 0)
1213                 {
1214                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1215                         col = "^1";
1216                 }
1217                 else if(mytime == 0)
1218                 {
1219                         timestr = "+0.0";
1220                         col = "^3";
1221                 }
1222                 else
1223                 {
1224                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1225                         col = "^2";
1226                 }
1227
1228                 if(lapdelta > 0)
1229                 {
1230                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1231                         col = "^2";
1232                 }
1233                 else if(lapdelta < 0)
1234                 {
1235                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1236                         col = "^1";
1237                 }
1238         }
1239         else if(histime > 0) // anticipation
1240         {
1241                 if(mytime >= histime)
1242                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1243                 else
1244                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1245                 col = "^3";
1246         }
1247         else
1248                 col = "^7";
1249
1250         if(cp == 254)
1251                 cpname = "Start line";
1252         else if(cp == 255)
1253                 cpname = "Finish line";
1254         else if(cp)
1255                 cpname = strcat("Intermediate ", ftos(cp));
1256         else
1257                 cpname = "Finish line";
1258
1259         if(histime < 0)
1260                 return strcat(col, cpname);
1261         else if(hisname == "")
1262                 return strcat(col, cpname, " (", timestr, ")");
1263         else
1264                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1265 }
1266
1267 void Sbar_Score()
1268 {
1269         float score, distribution, leader;
1270         vector score_pos, secondary_score_pos, distribution_color;
1271         entity tm, pl, me;
1272         //me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1273         
1274         float desiredPlayerId;
1275         if (spectatee_status > 0)
1276                 desiredPlayerId = spectatee_status - 1;
1277         else
1278                 desiredPlayerId = player_localentnum - 1;
1279         me = playerslots[desiredPlayerId];
1280
1281         vector bottomright;
1282         bottomright_x = vid_conwidth;
1283         bottomright_y = vid_conheight;
1284         bottomright_z = 0;
1285
1286         score_pos = bottomright - '196 42 0';
1287         secondary_score_pos = score_pos + '132 -6 0';
1288
1289         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1290                 pl = players.sort_next;
1291                 if(pl == me)
1292                         pl = pl.sort_next;
1293                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1294                         if(pl.scores[ps_primary] == 0)
1295                                 pl = world;
1296
1297                 score = me.(scores[ps_primary]);
1298
1299                 float racemin, racesec, racemsec;
1300                 float distsec, distmsec, minusplus;
1301                 
1302                 racemin = floor(score/(60 * TIME_FACTOR));
1303                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1304                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1305
1306                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1307                         // distribution display
1308                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1309
1310                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1311                                 distmsec = fabs(distribution);
1312                         else {
1313                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1314                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1315                                 if (distribution < 0)
1316                                         distsec = -distsec;
1317                         }
1318
1319                         if (distribution <= 0) {
1320                                 distribution_color = '0 1 0';
1321                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1322                         }
1323                         else {
1324                                 distribution_color = '1 0 0';
1325                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1326                         }
1327                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1328                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1329                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1330                 }
1331                 // race record display
1332                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1333                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1334
1335                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1336                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1337                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1338
1339                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1340                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1341
1342         } else if (!teamplay) { // non-teamgames, except race/cts
1343                 // me vector := [team/connected frags id]
1344                 pl = players.sort_next;
1345                 if(pl == me)
1346                         pl = pl.sort_next;
1347
1348                 if(pl)
1349                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1350                 else
1351                         distribution = 0;
1352
1353                 score = me.(scores[ps_primary]);
1354                 
1355                 if(distribution >= 5) {
1356                         distribution_color = '0 1 0';
1357                         leader = 1;
1358                 } else if(distribution >= 0) {
1359                         distribution_color = '1 1 1';
1360                         leader = 1;
1361                 } else if(distribution >= -5)
1362                         distribution_color = '1 1 0';
1363                 else
1364                         distribution_color = '1 0 0';
1365                 
1366                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1367                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1368         } else { // teamgames
1369                 float max_fragcount;
1370                 max_fragcount = -999;
1371
1372                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1373                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1374                                 continue;
1375                         score = tm.(teamscores[ts_primary]);
1376                         leader = 0;
1377
1378                         if (score > max_fragcount)
1379                                 max_fragcount = score;
1380         
1381                         if(tm.team == myteam) {
1382                                 if (max_fragcount == score)
1383                                         leader = 1;
1384                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1385                         } else {
1386                                 if (max_fragcount == score)
1387                                         leader = 1;
1388                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1389                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1390                         }
1391                 }
1392         }
1393
1394         if(gametype == GAME_RACE || gametype == GAME_CTS)
1395         {
1396                 drawfont = sbar_bigfont;
1397                 float a, t;
1398                 vector m;
1399                 string s, forcetime;
1400
1401                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1402
1403                 if(race_checkpointtime)
1404                 {
1405                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1406                         s = "";
1407                         forcetime = "";
1408                         if(a > 0) // just hit a checkpoint?
1409                         {
1410                                 if(race_checkpoint != 254)
1411                                 {
1412                                         if(race_time && race_previousbesttime)
1413                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1414                                         else
1415                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1416                                         if(race_time)
1417                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1418                                 }
1419                         }
1420                         else
1421                         {
1422                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1423                                 {
1424                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1425                                         if(a > 0) // next one?
1426                                         {
1427                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1428                                         }
1429                                 }
1430                         }
1431
1432                         if(s != "" && a > 0)
1433                         {
1434                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1435                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1436                         }
1437
1438                         if(race_penaltytime)
1439                         {
1440                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1441                                 if(a > 0)
1442                                 {
1443                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1444                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1445                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1446                                 }
1447                         }
1448
1449                         if(forcetime != "")
1450                         {
1451                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1452                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1453                         }
1454                         else
1455                                 a = 1;
1456
1457                         if(race_laptime && race_checkpoint != 255)
1458                         {
1459                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1460                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1461                         }
1462                 }
1463                 else
1464                 {
1465                         if(race_mycheckpointtime)
1466                         {
1467                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1468                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1469                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1470                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1471                         }
1472                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1473                         {
1474                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1475                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1476                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1477                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1478                         }
1479
1480                         if(race_penaltytime && !race_penaltyaccumulator)
1481                         {
1482                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1483                                 a = bound(0, (1 + t - time), 1);
1484                                 if(a > 0)
1485                                 {
1486                                         if(time < t)
1487                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1488                                         else
1489                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1490                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1491                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1492                                 }
1493                         }
1494                 }
1495
1496                 drawfont = sbar_bigfont;
1497         }
1498 }
1499
1500 void Sbar_Timer()
1501 {
1502         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1503         vector bgpos, timer_color;
1504         bgpos = '0 0 0';
1505         
1506         vector topright;
1507         topright = '0 0 0';
1508         topright_x = vid_conwidth;
1509         
1510         timelimit = getstatf(STAT_TIMELIMIT);
1511         
1512         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1513         timeleft = ceil(timeleft);
1514         minutesLeft = floor(timeleft / 60);
1515         secondsLeft = timeleft - minutesLeft*60;
1516
1517         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1518                 timer_color = '1 1 1'; //white
1519         else if(minutesLeft >= 1)
1520                 timer_color = '1 1 0'; //yellow
1521         else
1522                 timer_color = '1 0 0'; //red
1523
1524         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1525                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1526                         //while restart is still active, show 00:00
1527                         minutes = seconds = 0;
1528                 } else {
1529                         float elapsedTime;
1530                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1531                         minutes = floor(elapsedTime / 60);
1532                         seconds = elapsedTime - minutes*60;
1533                 }
1534                 if (minutes < 10)
1535                         bgpos_x = topright_x - 54 - 17 - 12;
1536                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1537                         bgpos_x = topright_x - 72 - 17 - 12;
1538                 else
1539                         bgpos_x = topright_x - 90 - 17 - 12;
1540                 bgpos_y = 0;
1541                 bgpos_z = 0;
1542         } else {
1543                 minutes = minutesLeft;
1544                 seconds = secondsLeft;
1545                 if (minutes == 0)
1546                 bgpos_x = topright_x - 36 - 7 - 12;
1547                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1548                         bgpos_x = topright_x - 54 - 17 - 12;
1549                 else if (minutes < 100)
1550                         bgpos_x = topright_x - 72 - 17 - 12;
1551                 else
1552                         bgpos_x = topright_x - 90 - 17 - 12;
1553                 bgpos_y = 0;
1554                 bgpos_z = 0;
1555         }
1556
1557         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1558                 if (teamplay)
1559                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1560                 else {
1561                         color_x = cvar("sbar_color_bg_r");
1562                         color_y = cvar("sbar_color_bg_g");
1563                         color_z = cvar("sbar_color_bg_b");
1564
1565                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1566                 }
1567         }
1568
1569         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1570                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1572         }
1573         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1574 }
1575
1576 float Sbar_WouldDrawScoreboard() {
1577         if (sb_showscores)
1578                 return 1;
1579         else if (intermission == 1)
1580                 return 1;
1581         else if (intermission == 2)
1582                 return 1;
1583         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1584                 return 1;
1585         else if(sb_showscores_force)
1586                 return 1;
1587         return 0;
1588 }
1589
1590 void CSQC_Strength_Timer() {
1591         vector pos;
1592         vector bottom;
1593
1594         bottom_x = vid_conwidth/2;
1595         bottom_y = vid_conheight;
1596         bottom_z = 0;
1597
1598         float stat_items, dt;
1599         stat_items = getstati(STAT_ITEMS);
1600         /*
1601         if not(stat_items & IT_STRENGTH)
1602                 if not(stat_items & IT_INVINCIBLE)
1603                         return;
1604         */
1605
1606         if (getstati(STAT_HEALTH) <= 0)
1607                 return;
1608
1609         vector picsize;
1610         float strength_time, invincibility_time, countdown_fontsize;
1611
1612         picsize = '22 22 0';
1613         countdown_fontsize = 18;
1614
1615         if (vid_conwidth >= 800)
1616                 pos = bottom + '192 -46 0';
1617         else
1618                 pos = bottom + '192 -94 0';
1619
1620         //strength
1621         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1622         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1623
1624         if (strength_time) {
1625                 dt = strength_time - time;
1626                 if(dt > 0)
1627                 {
1628                         if(dt < 5)
1629                         {
1630                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1631                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1632                         }
1633                         else
1634                         {
1635                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1636                         }
1637                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1638                 }
1639                 else if(dt > -1)
1640                 {
1641                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1642                                 bound(0, -dt / 0.5, 1));
1643                 }
1644         }
1645
1646         //invincibility
1647         if (invincibility_time) {
1648                 dt = invincibility_time - time;
1649                 if(dt > 0)
1650                 {
1651                         if(dt < 5)
1652                         {
1653                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1654                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1655                         }
1656                         else
1657                         {
1658                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1659                         }
1660                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1661                 }
1662                 else if(dt > -1)
1663                 {
1664                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1665                                 bound(0, -dt / 0.5, 1));
1666                 }
1667         }
1668 }
1669
1670 #define CENTERPRINT_MAX_LINES 30
1671 string centerprint_messages[CENTERPRINT_MAX_LINES];
1672 float centerprint_width[CENTERPRINT_MAX_LINES];
1673 vector centerprint_start;
1674 float centerprint_expire;
1675 float centerprint_num;
1676 float centerprint_offset_hint;
1677 vector centerprint_fontsize;
1678
1679 void centerprint(string strMessage)
1680 {
1681         float i, j, n, hcount;
1682         string s;
1683
1684         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1685
1686         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1687
1688         if(cvar("scr_centertime") <= 0)
1689                 return;
1690
1691         if(strMessage == "")
1692                 return;
1693
1694         // strip trailing newlines
1695         j = strlen(strMessage) - 1;
1696         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1697                 j = j - 1;
1698         strMessage = substring(strMessage, 0, j + 1);
1699
1700         if(strMessage == "")
1701                 return;
1702
1703         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1704         j = 0;
1705         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1706                 j = j + 1;
1707         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1708         centerprint_offset_hint = j;
1709
1710         if(strMessage == "")
1711                 return;
1712
1713         // if we get here, we have a message. Initialize its height.
1714         centerprint_num = 0;
1715
1716         n = tokenizebyseparator(strMessage, "\n");
1717         i = hcount = 0;
1718         for(j = 0; j < n; ++j)
1719         {
1720                 getWrappedLine_remaining = argv(j);
1721                 while(getWrappedLine_remaining)
1722                 {
1723                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1724                         if(centerprint_messages[i])
1725                                 strunzone(centerprint_messages[i]);
1726                         centerprint_messages[i] = strzone(s);
1727                         centerprint_width[i] = stringwidth(s, TRUE);
1728                         ++i;
1729
1730                         // half height for empty lines looks better
1731                         if(s == "")
1732                                 hcount += 0.5;
1733                         else
1734                                 hcount += 1;
1735
1736                         if(i >= CENTERPRINT_MAX_LINES)
1737                                 break;
1738                 }
1739         }
1740
1741         float h, havail;
1742         h = centerprint_fontsize_y*hcount;
1743
1744         havail = vid_conheight;
1745         if(cvar("con_chatpos") < 0)
1746                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1747         if(havail > vid_conheight - 70)
1748                 havail = vid_conheight - 70; // avoid overlapping HUD
1749
1750         centerprint_start_x = 0;
1751
1752 #if 0
1753         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1754
1755         // here, the centerprint would cover the crosshair. REALLY BAD.
1756         forbiddenmin = vid_conheight * 0.5 - h - 16;
1757         forbiddenmax = vid_conheight * 0.5 + 16;
1758
1759         allowedmin = scoreboard_bottom;
1760         allowedmax = havail - h;
1761         preferred = (havail - h)/2;
1762
1763
1764         // possible orderings (total: 4! / 4 = 6)
1765         //  allowedmin allowedmax forbiddenmin forbiddenmax
1766         //  forbiddenmin forbiddenmax allowedmin allowedmax
1767         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1768         {
1769                 // forbidden doesn't matter in this case
1770                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1771         }
1772         //  allowedmin forbiddenmin allowedmax forbiddenmax
1773         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1774         {
1775                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1776         }
1777         //  allowedmin forbiddenmin forbiddenmax allowedmax
1778         else if(allowedmin < forbiddenmin)
1779         {
1780                 // make sure the forbidden zone is not covered
1781                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1782                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1783                 else
1784                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1785         }
1786         //  forbiddenmin allowedmin allowedmax forbiddenmax
1787         else if(allowedmax < forbiddenmax)
1788         {
1789                 // it's better to leave the allowed zone (overlap with scoreboard) than
1790                 // to cover the forbidden zone (crosshair)
1791                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1792                         centerprint_start_y = forbiddenmax;
1793                 else
1794                         centerprint_start_y = forbiddenmin;
1795         }
1796         //  forbiddenmin allowedmin forbiddenmax allowedmax
1797         else
1798         {
1799                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1800         }
1801 #else
1802         centerprint_start_y =
1803                 min(
1804                         max(
1805                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1806                                 (havail - h)/2
1807                         ),
1808                         havail - h
1809                 );
1810 #endif
1811
1812         centerprint_num = i;
1813         centerprint_expire = time + cvar("scr_centertime");
1814 }
1815
1816 void Sbar_DrawCenterPrint (void)
1817 {
1818         float i;
1819         vector pos;
1820         string ts;
1821         float a;
1822
1823         //if(time > centerprint_expire)
1824         //      return;
1825
1826         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1827         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1828         //sz = 1.2 / (a + 0.2);
1829
1830         if(a <= 0)
1831                 return;
1832
1833         pos = centerprint_start;
1834         for (i=0; i<centerprint_num; i = i + 1)
1835         {
1836                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1837                 ts = centerprint_messages[i];
1838                 if (ts != "")
1839                 {
1840                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1841                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1842                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1843                         pos_y = pos_y + centerprint_fontsize_y;
1844                 }
1845                 else
1846                         // half height for empty lines looks better
1847                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1848         }
1849 }
1850
1851 vector Sbar_DrawNoteLine(vector offset, string s)
1852 {
1853         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1854         drawcolorcodedstring(
1855                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1856                 s,
1857                 sbar_fontsize,
1858                 sbar_alpha_fg,
1859                 0
1860         );
1861         return offset + sbar_fontsize_y * '0 1 0';
1862 }
1863
1864 void Sbar_DrawPressedKeys(void)
1865 {
1866         vector pos, bgsize;
1867         float pressedkeys;
1868
1869         pos = stov(cvar_string("cl_showpressedkeys_position"));
1870
1871         bgsize = '126 75 0';
1872
1873         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1874             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1875         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1876
1877         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1878         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1879         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1880         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1881         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1882         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1883         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1884         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1885 }
1886
1887 void Sbar_ShowSpeed(void)
1888 {
1889         vector numsize;
1890         float pos;
1891         string speed;
1892
1893         if (cvar("cl_showspeed_z") == 1)
1894                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1895         else
1896                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1897
1898         pos = cvar("cl_showspeed_position");
1899         numsize_x = numsize_y = cvar("cl_showspeed_size");
1900         pos = (vid_conheight - numsize_y) * pos;
1901
1902         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1903 }
1904
1905 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1906 {
1907         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1908         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1909         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1910         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1911 }
1912
1913 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1914 {
1915         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1916         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1917         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1918         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1919 }
1920
1921 void Sbar_DrawAccuracyStats()
1922 {
1923         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1924         float weapon_hit, weapon_damage, weapon_stats;
1925         float left_border;  // position where the weapons start, the description is in the border
1926         vector fill_colour, fill_size;
1927         vector pos;
1928
1929         float col_margin = 20;  // pixels between the columns
1930         float row_margin = 20;  // pixels between the rows
1931
1932         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1933         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1934
1935         drawfont = sbar_bigfont;
1936         pos_x = 0;
1937         pos_y = SCOREBOARD_OFFSET;
1938         pos_z = 0;
1939         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1940
1941         left_border = col_margin + 11 * sbar_fontsize_x;
1942
1943         if(warmup_stage)
1944         {
1945                 drawfont = sbar_font;
1946                 pos_y += 40;
1947                 if(mod(time, 1) >= 0.4)
1948                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1949
1950                 return;
1951         }
1952
1953         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
1954         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1955
1956         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
1957         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1958
1959         drawfont = sbar_font;
1960
1961         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1962         {
1963                 weapon_hit = weapon_hits[i];
1964                 weapon_damage = weapon_fired[i];
1965                 self = get_weaponinfo(i);
1966
1967                 //if ((weapon_number != 42))  // print them all :)
1968                 if (weapon_damage) {
1969                         if (self.weapon_type == WEP_TYPE_SPLASH) {
1970                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1971
1972                                 fill_colour_x = 1 - 0.015 * weapon_stats;
1973                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1974
1975                                 // how the background colour is calculated
1976                                 // %    red             green   red_2                   green_2
1977                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
1978                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
1979                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
1980                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
1981                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1982                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1983                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1984                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1985                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1986                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1987                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
1988
1989                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1990                                 {
1991                                         count_splash = 0;
1992                                         ++row;
1993                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
1994                                 }
1995
1996                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1997                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
1998
1999                                 // background
2000                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2001                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2002
2003                                 // the weapon
2004                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005
2006                                 // the amount of shots fired or max damage
2007                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2008
2009                                 // the amount of hits or actual damage
2010                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2011
2012                                 // the accuracy
2013                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2014
2015                                 // the amount of shots missed or damage wasted
2016                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2017
2018                                 ++count_splash;
2019                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2020                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2021
2022                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2023                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2024
2025                                 // how the background colour is calculated
2026                                 // %    red             green   red_2                   green_2
2027                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2028                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2029                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2030                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2031                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2032                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2033                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2034                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2035                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2036                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2037                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2038
2039                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2040                                 {
2041                                         count_hitscan = 0;
2042                                         ++row;
2043                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2044                                 }
2045
2046                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2047                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2048
2049                                 // background
2050                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2051                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2052
2053                                 // the weapon
2054                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2055
2056                                 // the amount of shots fired or max damage
2057                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2058
2059                                 // the amount of hits or actual damage
2060                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2061
2062                                 // the accuracy
2063                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2064
2065                                 // the amount of shots missed or damage wasted
2066                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2067
2068                                 ++count_hitscan;
2069                         }
2070                 }
2071         }
2072 }
2073
2074 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2075 {
2076         position_x -= 2 / 3 * strlen(text) * scale_x;
2077         drawstring(position, text, scale, rgb, alpha, flag);
2078 }
2079
2080 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2081 {
2082         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2083         drawstring(position, text, scale, rgb, alpha, flag);
2084 }
2085
2086 float GetAmmoStat(float i)
2087 {
2088         switch(i)
2089         {
2090                 case 0: return STAT_SHELLS;
2091                 case 1: return STAT_NAILS;
2092                 case 2: return STAT_ROCKETS;
2093                 case 3: return STAT_CELLS;
2094                 case 4: return STAT_FUEL;
2095                 default: return -1;
2096         }
2097 }
2098
2099 float GetAmmoItemCode(float i)
2100 {
2101         switch(i)
2102         {
2103                 case 0: return IT_SHELLS;
2104                 case 1: return IT_NAILS;
2105                 case 2: return IT_ROCKETS;
2106                 case 3: return IT_CELLS;
2107                 case 4: return IT_FUEL;
2108                 default: return -1;
2109         }
2110 }
2111
2112 string GetAmmoPicture(float i)
2113 {
2114         switch(i)
2115         {
2116                 case 0: return "gfx/hud/sb_shells";
2117                 case 1: return "gfx/hud/sb_bullets";
2118                 case 2: return "gfx/hud/sb_rocket";
2119                 case 3: return "gfx/hud/sb_cells";
2120                 case 4: return "gfx/hud/sb_fuel";
2121                 default: return "";
2122         }
2123 }
2124
2125 void Sbar_Draw (void)
2126 {
2127         // vectors for top right, bottom right, bottom and bottom left corners
2128
2129         vector topright;
2130         vector bottom;
2131         vector bottomright;
2132         vector bottomleft;
2133
2134         topright_x = vid_conwidth;
2135         topright_y = 0;
2136         topright_z = 0;
2137
2138         bottom_x = vid_conwidth/2;
2139         bottom_y = vid_conheight;
2140         bottom_z = 0;
2141
2142         bottomright_x = vid_conwidth;
2143         bottomright_y = vid_conheight;
2144         bottomright_z = 0;
2145
2146         bottomleft_x = 0;
2147         bottomleft_y = vid_conheight;
2148         bottomleft_z = 0;
2149
2150         sbar_alpha_bg = cvar("sbar_alpha_bg");
2151         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2152         sbar_color_bg_team = cvar("sbar_color_bg_team");
2153         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2154         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2155
2156         float i;
2157         float weapon_stats;
2158         float x, fade;
2159         float stat_items, stat_weapons;
2160
2161         weapon_stats = getstati(STAT_DAMAGE_HITS);
2162         weapon_number = weapon_stats & 63;
2163         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2164
2165         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2166         weapon_number = weapon_stats & 63;
2167         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2168
2169         vector o; o = '1 0 0' * vid_conwidth;
2170         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2171
2172         string s;
2173         vector pos;
2174         pos = '0 0 0';
2175
2176         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2177         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2178
2179         if(spectatee_status && !intermission)
2180         {
2181                 if(spectatee_status == -1)
2182                         s = "^1Observing";
2183                 else
2184                         s = GetPlayerName(spectatee_status - 1);
2185                 // spectated player name between HUD and chat area, aligned to the left
2186                 pos_x = bottomleft_x;
2187                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2188                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2189                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2190
2191                 // spectator text in the upper right corner
2192                 if(spectatee_status == -1)
2193                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2194                 else
2195                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2196                 o = Sbar_DrawNoteLine(o, s);
2197
2198                 if(spectatee_status == -1)
2199                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2200                 else
2201                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2202                 o = Sbar_DrawNoteLine(o, s);
2203
2204                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2205                 o = Sbar_DrawNoteLine(o, s);
2206
2207                 if(gametype == GAME_ARENA)
2208                         s = "^1Wait for your turn to join";
2209                 else if(gametype == GAME_LMS)
2210                 {
2211                         entity sk;
2212                         sk = playerslots[player_localentnum - 1];
2213                         if(sk.(scores[ps_primary]) >= 666)
2214                                 s = "^1Match has already begun";
2215                         else if(sk.(scores[ps_primary]) > 0)
2216                                 s = "^1You have no more lives left";
2217                         else
2218                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2219                 }
2220                 else
2221                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2222                 o = Sbar_DrawNoteLine(o, s);
2223
2224                 //show restart countdown:
2225                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2226                         float countdown;
2227                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2228                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2229                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2230                         o = Sbar_DrawNoteLine(o, s);
2231                 }
2232         }
2233         if(warmup_stage && !intermission)
2234         {
2235                 s = "^2Currently in ^1warmup^2 stage!";
2236                 o = Sbar_DrawNoteLine(o, s);
2237         }
2238
2239         // move more important stuff more to the middle so its more visible
2240         o_y = vid_conheight * 0.66;
2241
2242         string blinkcolor;
2243         if(mod(time, 1) >= 0.5)
2244                 blinkcolor = "^1";
2245         else
2246                 blinkcolor = "^3";
2247
2248         if(ready_waiting && !intermission && !spectatee_status)
2249         {
2250                 if(ready_waiting_for_me)
2251                 {
2252                         if(warmup_stage)
2253                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2254                         else
2255                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2256                 }
2257                 else
2258                 {
2259                         if(warmup_stage)
2260                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2261                         else
2262                                 s = strcat("^2Waiting for others to ready up...");
2263                 }
2264                 o = Sbar_DrawNoteLine(o, s);
2265         }
2266         else if(warmup_stage && !intermission && !spectatee_status)
2267         {
2268                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2269                 o = Sbar_DrawNoteLine(o, s);
2270         }
2271         if(vote_waiting)
2272         {
2273                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2274                 o = Sbar_DrawNoteLine(o, s);
2275
2276                 if(vote_waiting_for_me)
2277                 {
2278                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2279                         o = Sbar_DrawNoteLine(o, s);
2280
2281                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2282                         o = Sbar_DrawNoteLine(o, s);
2283
2284                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2285                         o = Sbar_DrawNoteLine(o, s);
2286                 }
2287                 else
2288                 {
2289                         s = strcat("^2Waiting for others to vote...");
2290                         o = Sbar_DrawNoteLine(o, s);
2291                 }
2292         }
2293         if(teamplay && !intermission && !spectatee_status)
2294         {
2295                 entity tm;
2296                 float ts_min, ts_max;
2297                 tm = teams.sort_next;
2298                 if (tm)
2299                 {
2300                         for(; tm.sort_next; tm = tm.sort_next)
2301                         {
2302                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2303                                         continue;
2304                                 if(!ts_min) ts_min = tm.team_size;
2305                                 else ts_min = min(ts_min, tm.team_size);
2306                                 if(!ts_max) ts_max = tm.team_size;
2307                                 else ts_max = max(ts_max, tm.team_size);
2308                         }
2309                         if ((ts_max - ts_min) > 1)
2310                         {
2311                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2312                                 tm = GetTeam(myteam, false);
2313                                 if (tm)
2314                                 if (tm.team != COLOR_SPECTATOR)
2315                                 if (tm.team_size == ts_max)
2316                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2317
2318                                 o = Sbar_DrawNoteLine(o, s);
2319                         }
2320                 }
2321         }
2322
2323         Sbar_UpdatePlayerTeams();
2324
2325         if (intermission == 2) // map voting screen
2326         {
2327                 if(sb_showscores) {
2328                         Sbar_DrawScoreboard();
2329                         Sbar_Score();
2330                         Sbar_Timer();
2331                 }
2332                 else if(sb_showaccuracy) {
2333                         Sbar_DrawAccuracyStats();
2334                         Sbar_Score();
2335                         Sbar_Timer();
2336                 }
2337                 else
2338                         Sbar_FinaleOverlay();
2339         }
2340         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2341         {
2342                 if(sb_showaccuracy)
2343                         Sbar_DrawAccuracyStats();
2344                 else
2345                         Sbar_DrawScoreboard();
2346                 Sbar_Score();
2347                 Sbar_Timer();
2348         }
2349         else
2350         {
2351                 if (sb_showscores)
2352                         Sbar_DrawScoreboard();
2353                 else if(sb_showaccuracy)
2354                         Sbar_DrawAccuracyStats();
2355
2356                 float armor, health;
2357                 armor = getstati(STAT_ARMOR);
2358                 health = getstati(STAT_HEALTH);
2359
2360                 stat_items = getstati(STAT_ITEMS);
2361                 stat_weapons = getstati(STAT_WEAPONS);
2362
2363                 fade = 3.2 - 2 * (time - weapontime);
2364                 fade = bound(0.7, fade, 1);
2365
2366                 vector bg_size; // hud background size
2367                 bg_size = '1600 58 0';
2368
2369                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2370                         if (teamplay)
2371                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2372                         else {
2373                                 // allow for custom HUD colors in non-teamgames
2374                                 color_x = cvar("sbar_color_bg_r");
2375                                 color_y = cvar("sbar_color_bg_g");
2376                                 color_z = cvar("sbar_color_bg_b");
2377
2378                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2379                         }
2380                 }
2381
2382                 if(sbar_hudselector == 2) // combined health and armor display
2383                 {
2384                         vector v;
2385                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2386
2387                         vector num_pos;
2388                         num_pos = bottom - '96 28 0';
2389
2390                         x = floor(v_x + 1);
2391
2392                         if(v_z) // fully armored
2393                         {
2394                                 // here, armorideal > armor
2395                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2396                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2397                         }
2398                         else
2399                         {
2400                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2401                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2402                         }
2403                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2404                 }
2405
2406                 else
2407                 {
2408                         vector health_pos, armor_pos;
2409
2410                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2411                                 armor_pos = bottom - '96 28 0';
2412                                 health_pos = bottom - '-14 28 0';
2413                         }
2414                         else {
2415                                 health_pos = bottom - '96 28 0';                                
2416                                 armor_pos = bottom - '-14 28 0';
2417                         }
2418
2419                         // armor
2420                         x = armor;
2421                         if (x > 0)
2422                         {
2423                                 if (x > 45) {
2424                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2425                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2426                                 }
2427                                 else {
2428                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2429                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2430                                 }
2431                         }
2432
2433                         // health
2434                         x = health;
2435                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2436                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2437                 }
2438
2439                 // weapon icons
2440                 x = 1.0;
2441                 Sbar_DrawWeapon_Clear();
2442                 for(i = 1; i <= 24; ++i)
2443                 {
2444                         if(weaponimpulse[i-1] >= 0)
2445                         if(stat_weapons & x)
2446                         {
2447                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2448                         }
2449                         x *= 2;
2450                 }
2451
2452                 // ammo
2453                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2454
2455                 for (i = 0; i < 4; ++i) {
2456                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2457
2458                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2459                                 if (stat_items & GetAmmoItemCode(i)) {
2460                                         if (vid_conwidth >= 800) {
2461                                                 pos_x = 230;
2462                                                 pos_y = 40;
2463                                         } else {
2464                                                 pos_x = 206;
2465                                                 pos_y = 33;
2466                                         }
2467
2468                                         pos = bottom - pos;
2469                                         if(vid_conwidth >= 800)
2470                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2471                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2472                                         if(a < 10)
2473                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2474                                         else
2475                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2476                                 }
2477                         } else {
2478                                 if (a > 0) {
2479                                         switch (i) {
2480                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2481                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2482                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2483                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2484                                         }
2485
2486                                         pos = bottom - pos;
2487                                         if (stat_items & GetAmmoItemCode(i))
2488                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2489                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2490                                         if (a < 10) {
2491                                                 if(stat_items & GetAmmoItemCode(i))
2492                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2493                                                 else
2494                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2495                                         } else {
2496                                                 if(stat_items & GetAmmoItemCode(i))
2497                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2498                                                 else
2499                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2500                                         }
2501                                 }
2502                         }
2503                 }
2504
2505                 // fuel ammo
2506                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2507
2508                 if (a > 0) { // if we have fuel, draw the amount
2509                         float invincibility_time, dt;
2510                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2511                         dt = invincibility_time - time;
2512                         if (vid_conwidth >= 800) {
2513                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2514                                         pos_x = bottom_x + 140;
2515                                         pos_y = bottom_y - 72;
2516                                 }
2517                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2518                                         pos_x = bottom_x + 140;
2519                                         pos_y = bottom_y - 20;
2520                                 }
2521                         }
2522                         else { // draw fuel on top of ammo if vid_conwidth < 800
2523                                 pos_x = bottom_x - 200;
2524                                 pos_y = bottom_y - 45;
2525                         }
2526                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2527                         if (a > 10)
2528                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2529                         else
2530                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2531                 }
2532
2533                 // draw scores and timer
2534                 Sbar_Score();
2535                 Sbar_Timer();
2536
2537                 // draw strength/invincibility icon and timer
2538                 CSQC_Strength_Timer();
2539                 
2540                 // draw gametype specific icons
2541                 if(gametype == GAME_KEYHUNT)
2542                         CSQC_kh_hud();
2543                 else if(gametype == GAME_CTF)
2544                         CSQC_ctf_hud();
2545                 else if(gametype == GAME_NEXBALL)
2546                         CSQC_nb_hud();
2547         }
2548 }
2549
2550 // CTF HUD
2551 void CSQC_ctf_hud(void)
2552 {
2553         vector bottomleft, redflag_pos, blueflag_pos;
2554         bottomleft_x = 0;
2555         bottomleft_y = vid_conheight;
2556         bottomleft_z = 0;
2557
2558         float redflag, blueflag;
2559         float stat_items;
2560
2561         stat_items = getstati(STAT_ITEMS);
2562         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2563         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2564
2565         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2566                 redflag_pos = bottomleft - '-4 42 0';
2567                 blueflag_pos = bottomleft - '-68 42 0';
2568         } else {
2569                 blueflag_pos = bottomleft - '-4 42 0';
2570                 redflag_pos = bottomleft - '-68 42 0';
2571         }
2572
2573         switch(redflag) {
2574         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2575         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2576         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2577         default:
2578                 if(stat_items & IT_CTF_SHIELDED)
2579                         if(myteam == COLOR_TEAM2)
2580                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2581         }
2582
2583         switch(blueflag) {
2584         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2585         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2586         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2587         default:
2588                 if(stat_items & IT_CTF_SHIELDED)
2589                         if(myteam == COLOR_TEAM1)
2590                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2591         }
2592 }
2593
2594 // Keyhunt HUD
2595 void CSQC_kh_hud(void)
2596 {
2597         float kh_keys, kh_keys_status, kh_teams_set;
2598         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2599
2600         vector bottomleft;
2601         bottomleft_x = 0;
2602         bottomleft_y = vid_conheight;
2603         bottomleft_z = 0;
2604
2605         red_pos_x = 6;
2606         red_pos_y = vid_conheight - 35 - 6;
2607         red_pos_z = 0;
2608
2609         blue_pos_x = 6 + (24 * 1);
2610         blue_pos_y = vid_conheight - 35 - 6;
2611         blue_pos_z = 0;
2612
2613         yellow_pos_x = 6 + (24 * 2);
2614         yellow_pos_y = vid_conheight - 35 - 6;
2615         yellow_pos_z = 0;
2616
2617         pink_pos_x = 6 + (24 * 3);
2618         pink_pos_y = vid_conheight - 35 - 6;
2619         pink_pos_z = 0;
2620
2621         kh_keys = getstati(STAT_KH_KEYS);
2622         kh_keys_status = kh_keys / 256;
2623         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2624
2625         kh_size = '22 35 0';
2626
2627         if (kh_keys_status & 1)  // red
2628                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2629         if (kh_keys & 1)
2630                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2631
2632         if (kh_keys_status & 2)  // blue
2633                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2634         if (kh_keys & 2)
2635                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2636
2637         if (kh_teams_set & 4)  // yellow
2638         {
2639                 if (kh_keys_status & 4)
2640                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2641                 if (kh_keys & 4)
2642                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2643         }
2644
2645         if (kh_teams_set & 8)  // pink
2646         {
2647                 if (kh_keys_status & 8)
2648                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2649                 if (kh_keys & 8)
2650                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2651         }
2652 }
2653
2654 //Nexball HUD
2655 #define NBPB_SIZE '96 38 0'
2656 #define NBPB_BT 2                   //thickness
2657 #define NBPB_BRGB '1 1 1'
2658 #define NBPB_BALPH 1                //alpha
2659 #define NBPB_BFLAG DRAWFLAG_NORMAL
2660 #define NBPB_IALPH 0.4
2661 #define NBPB_IFLAG DRAWFLAG_NORMAL
2662 #define NBPB_IRGB '0.7 0.1 0'
2663
2664 void CSQC_nb_hud(void)
2665 {
2666         float stat_items, nb_pb_starttime, dt, p;
2667         vector pos;
2668
2669         stat_items = getstati(STAT_ITEMS);
2670         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2671
2672         pos_x = 4;
2673         pos_y = vid_conheight - 42;
2674         pos_z = 0;
2675
2676         //Manage the progress bar if any
2677         if (nb_pb_starttime > 0)
2678         {
2679                 vector s;
2680                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2681                 // one period of positive triangle
2682                 p = 2 * dt / nb_pb_period;
2683                 if (p > 1)
2684                         p = 2 - p;
2685
2686                 s = NBPB_SIZE;
2687                 //Draw the filling
2688                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2689
2690                 //Draw the box
2691                 s = NBPB_SIZE;
2692                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2693                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2694                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2695                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2696         }
2697
2698         pos_x += 12; //horizontal margin to the picture
2699         pos_y += 2; //vertical margin to the picture
2700
2701         if (stat_items & IT_KEY1)
2702                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2703 }