]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
finally fix all compile warnings here
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         primary_prio = secondary_prio = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f > primary_prio) {
144                         ps_secondary = ps_primary;
145                         ps_primary = i;
146                 } else if(f > secondary_prio)
147                         ps_secondary = i;
148         }
149         
150         primary_prio = secondary_prio = -1;
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f > primary_prio) {
155                         ts_secondary = ts_primary;
156                         ts_primary = i;
157                 } else if(f > secondary_prio)
158                         ts_secondary = i;
159         }
160
161         Cmd_Sbar_SetFields(0);
162 }
163
164 void Sbar_UpdatePlayerPos(entity pl);
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(pl.team != Team)
177                 {
178                         tmp = GetTeam(pl.team, false);
179                         tmp.team_size -= 1;
180                         tmp = GetTeam(Team, true);
181                         tmp.team_size += 1;
182                         
183                         pl.team = Team;
184
185                         tmp = pl.sort_prev;
186                         Sbar_UpdatePlayerPos(pl);
187                         if(tmp)
188                                 pl = tmp;
189                         else
190                                 pl = players.sort_next;
191                 }
192         }
193         //print(strcat("PNUM: ", ftos(num), "\n"));
194 }
195
196 float Sbar_ComparePlayerScores(entity left, entity right)
197 {
198         float vl, vr;
199         vl = GetPlayerColor(left.sv_entnum);
200         vr = GetPlayerColor(right.sv_entnum);
201         
202         if(vl > vr)
203                 return true;
204         if(vl < vr)
205                 return false;
206
207         vl = left.scores[ps_primary];
208         vr = right.scores[ps_primary];
209         if(vl > vr)
210                 return IS_INCREASING(scores_flags[ps_primary]);
211         if(vl < vr)
212                 return IS_DECREASING(scores_flags[ps_primary]);
213         
214         vl = left.scores[ps_secondary];
215         vr = right.scores[ps_secondary];
216         if(vl > vr)
217                 return IS_INCREASING(scores_flags[ps_secondary]);
218         if(vl < vr)
219                 return IS_DECREASING(scores_flags[ps_secondary]);
220         
221         return false;
222 }
223
224 void Sbar_UpdatePlayerPos(entity player)
225 {
226         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
227         {
228                 SORT_SWAP(player, other);
229         }
230         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
231         {
232                 SORT_SWAP(other, player);
233         }
234 }
235
236 float Sbar_CompareTeamScores(entity left, entity right)
237 {
238         float vl, vr;
239         
240         vl = left.teamscores[ts_primary];
241         vr = right.teamscores[ts_primary];
242         if(vl > vr)
243                 return IS_INCREASING(teamscores_flags[ts_primary]);
244         if(vl < vr)
245                 return IS_DECREASING(teamscores_flags[ts_primary]);
246         
247         vl = left.teamscores[ts_secondary];
248         vr = right.teamscores[ts_secondary];
249         if(vl > vr)
250                 return IS_INCREASING(teamscores_flags[ts_secondary]);
251         if(vl < vr)
252                 return IS_DECREASING(teamscores_flags[ts_secondary]);
253
254         return false;
255 }
256
257 void Sbar_UpdateTeamPos(entity Team)
258 {
259         for(other = Team.sort_next; other && Sbar_ComparePlayerScores(Team, other); other = Team.sort_next)
260         {
261                 if(other.team == COLOR_SPECTATOR)
262                         break;
263                 SORT_SWAP(Team, other);
264         }
265         for(other = Team.sort_prev; other != teams && Sbar_ComparePlayerScores(other, Team); other = Team.sort_prev)
266         {
267                 SORT_SWAP(other, Team);
268         }
269 }
270
271 void Cmd_Sbar_Help(float argc)
272 {
273         print("You can modify the scoreboard using the\n");
274         print("^3|---------------------------------------------------------------|\n");
275         print("^1 TO BE DONE\n");
276         print("Usage:\n");
277         print("^2sbar_columns_set default\n");
278         print("^2sbar_columns_set ^7filed1 field2 ...\n");
279         print("The following field names are recognized (case INsensitive):\n");
280         print("You can use a ^3|^7 to start the right-aligned fields.\n");
281         
282         print("^3name^7 or ^3nick^7             Name of a player\n");
283         print("^3ping^7                     Ping time\n\n");
284         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
285         print("                         The kill-death ratio\n");
286
287 /*
288         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
289         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
290         print("^3frags^7 or ^3kills^7           Frags\n");
291         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
292         */
293         local float i;
294         print("Additional columns:\n");
295         for(i = 0; i < MAX_SCORE; ++i)
296         {
297                 if(scores_label[i])
298                         print(strcat(scores_label[i], "\n"));
299         }
300 }
301
302 #define MIN_NAMELEN 24
303 #define MAX_NAMELEN 24
304
305 string Sbar_DefaultColumnLayout()
306 {
307         return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths score";
308         /*
309         switch(gametype)
310         {
311                 case GAME_CTF: return "ping name | caps score";
312                 case GAME_KEYHUNT: return "ping name | caps kills score";
313                 default: return "ping name | score";
314                         // TODO: add other gametypes
315         }
316         */
317 }
318
319 void Cmd_Sbar_SetFields(float argc)
320 {
321         float i, j, slash;
322         string str, pattern, subpattern;
323         float digit;
324
325         // TODO: re enable with gametype dependant cvars?
326         if(argc < 2) // no arguments provided
327                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
328
329         if(argc < 2 || (argc == 2 && argv(1) == "default"))
330                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
331         
332         argc = min(MAX_SBAR_FIELDS, argc);
333         sbar_num_fields = 0;
334
335         drawfont = sbar_font;
336         digit = stringwidth("0123456789", FALSE) / 10;
337
338         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
339
340         argc = min(argc-1, MAX_SBAR_FIELDS-1);
341         for(i = 0; i < argc; ++i)
342         {
343                 str = argv(i+1);
344
345                 slash = strstrofs(str, "/", 0);
346                 if(slash >= 0)
347                 {
348                         pattern = substring(str, 0, slash);
349                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
350
351                         if(substring(pattern, 0, 1) == "-")
352                         {
353                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
354                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
355                                         continue;
356                         }
357                         else
358                         {
359                                 if(substring(pattern, 0, 1) == "+")
360                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
361                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
362                                         continue;
363                         }
364                 }
365
366                 strunzone(sbar_title[sbar_num_fields]);
367                 sbar_title[sbar_num_fields] = strzone(str);
368                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
369                 str = strtolower(str);
370
371                 if(str == "ping") {
372                         sbar_field[sbar_num_fields] = SP_PING;
373                 } else if(str == "name" || str == "nick") {
374                         sbar_field[sbar_num_fields] = SP_NAME;
375                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
376                 } else if(str == "|") {
377                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
378                 } else {
379                         for(j = 0; j < MAX_SCORE; ++j)
380                                 if(str == strtolower(scores_label[j]))
381                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
382 :notfound
383                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
384                         continue;
385 :found
386                         sbar_field[sbar_num_fields] = j;
387                 }
388                 ++sbar_num_fields;
389         }
390         sbar_field[sbar_num_fields] = SP_END;
391 }
392
393 // MOVEUP::
394 vector sbar_field_rgb;
395 string Sbar_GetField(entity pl, float field)
396 {
397         float tmp, num, denom;
398         string str;
399         sbar_field_rgb = '1 1 1';
400         switch(field)
401         {
402                 case SP_PING:
403                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
404                         tmp = max(0, min(220, stof(str)-80)) / 220;
405                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
406                         return str;
407                 
408                 case SP_NAME:
409                         return getplayerkey(pl.sv_entnum, "name");
410
411                 case SP_KDRATIO:
412                         num = pl.(scores[SP_KILLS]);
413                         denom = pl.(scores[SP_DEATHS]);
414
415                         if(denom == 0) {
416                                 sbar_field_rgb = '0 1 0';
417                                 str = ftos(num);
418                         } else if(num <= 0) {
419                                 sbar_field_rgb = '1 0 0';
420                                 str = ftos(num/denom);
421                         } else
422                                 str = ftos(num/denom);
423                 
424                         tmp = strstrofs(str, ".", 0);
425                         if(tmp > 0)
426                                 str = substring(str, 0, tmp+2);
427                         return str;
428                         
429                 default:
430                         return ftos(pl.(scores[field]));
431         }
432         //return "error";
433 }
434
435 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
436 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
437 {
438         // STOP.
439         // The following function is SLOW.
440         // For your safety and for the protection of those around you...
441         // DO NOT CALL THIS AT HOME.
442         // No really, don't.
443         if(stringwidth(theText, handleColors) <= maxWidth)
444                 return strlen(theText); // yeah!
445
446         // binary search for right place to cut string
447         float left, right, middle; // this always works
448         left = 0;
449         right = strlen(theText); // this always fails
450         do
451         {
452                 middle = floor((left + right) / 2);
453                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
454                         left = middle;
455                 else
456                         right = middle;
457         }
458         while(left < right - 1);
459
460         // NOTE: when color codes are involved, this binary search is,
461         // mathematically, BROKEN. However, it is obviously guaranteed to
462         // terminate, as the range still halves each time - but nevertheless, it is
463         // guaranteed that it finds ONE valid cutoff place (where "left" is in
464         // range, and "right" is outside).
465
466         return left;
467 }
468 string textShortenToWidth(string theText, float maxWidth, float handleColors)
469 {
470         if(stringwidth(theText, handleColors) <= maxWidth)
471                 return theText;
472         else
473                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
474 }
475
476 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
477
478 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
479 {
480         vector tmp;
481         string str;
482         float i, field, len;
483         float is_spec;
484         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
485
486         // Layout:
487         tmp_z = 0;
488         if(is_self)
489         {
490                 tmp_x = sbwidth;
491                 tmp_y = sbar_fontsize_y;
492                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
493         }       
494         tmp_y = 0;
495         
496         for(i = 0; i < sbar_num_fields; ++i)
497         {
498                 field = sbar_field[i];
499                 if(field == SP_SEPARATOR)
500                         break;
501
502                 if(is_spec && field != SP_NAME && field != SP_PING) {
503                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
504                         continue;
505                 }
506                 str = Sbar_GetField(pl, field);
507
508                 if(field == SP_NAME)
509                 {
510                         float realsize;
511                         float j;
512                         realsize = sbar_size[i];
513                         if(i+1 < sbar_num_fields)
514                                 if(sbar_field[i+1] == SP_SEPARATOR)
515                                 {
516                                         realsize = (xmax - xmin) / sbar_fontsize_x;
517                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
518                                                 realsize -= sbar_size[j] + 1;
519                                         realsize += 1;
520                                 }
521                         str = textShortenToWidth(str, realsize, TRUE);
522                 }
523                 len = stringwidth(str, TRUE);
524                 
525                 if(sbar_size[i] < len)
526                         sbar_size[i] = len;
527
528                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
529
530                 if(field == SP_NAME) {
531                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
532                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
533                 } else {
534                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
535                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
536                 }
537         }
538         
539         if(sbar_field[i] == SP_SEPARATOR)
540         {
541                 pos_x = xmax;
542                 for(i = sbar_num_fields-1; i > 0; --i)
543                 {
544                         field = sbar_field[i];
545                         if(field == SP_SEPARATOR)
546                                 break;
547                         
548                         if(is_spec && field != SP_NAME && field != SP_PING) {
549                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
550                                 continue;
551                         }
552                         
553                         str = Sbar_GetField(pl, field);
554
555                         if(field == SP_NAME)
556                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
557                         len = stringwidth(str, TRUE);
558
559                         if(sbar_size[i] < len)
560                                 sbar_size[i] = len;
561
562                         if(field == SP_NAME) {
563                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
564                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
565                         } else {
566                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
567                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
568                         }
569                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
570                 }
571         }
572 }
573
574 void Sbar_DrawScoreboard()
575 {
576         //float xmin, ymin, xmax, ymax;
577         vector rgb, pos, tmp, sbar_save;
578         entity pl, tm;
579         float specs, i;
580         float center_x;
581
582         sbar_fontsize = Sbar_GetFontsize();
583         if(sbar_fontsize_x == 0)
584                 sbar_fontsize = '8 8 0';
585         if(sbar_fontsize_y == 0)
586                 sbar_fontsize_y = sbar_fontsize_x;
587         
588         xmin = vid_conwidth / 5;
589         ymin = 20;
590
591         xmax = vid_conwidth - xmin;
592         ymax = vid_conheight - 0.2*vid_conheight;
593
594         sbwidth = xmax - xmin;
595         sbheight = ymax - ymin;
596
597         center_x = xmin + 0.5*sbwidth;
598
599         //Sbar_UpdateFields();
600
601         // Initializes position
602         //pos_x = xmin;
603         pos_y = ymin;
604         pos_z = 0;
605
606         // Heading
607         drawfont = sbar_font;
608         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
609         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
610         pos_x = xmin;
611         pos_y += 24 + 4;
612
613         // Titlebar background:
614         tmp_x = sbwidth;
615         tmp_y = sbar_fontsize_y;
616         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
617         
618         for(i = 0; i < sbar_num_fields; ++i)
619         {
620                 if(sbar_field[i] == SP_SEPARATOR)
621                         break;
622                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
623                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
624         }
625         
626         if(sbar_field[i] == SP_SEPARATOR)
627         {
628                 pos_x = xmax + sbar_fontsize_x;
629                 tmp_y = tmp_z = 0;
630                 for(i = sbar_num_fields-1; i > 0; --i)
631                 {
632                         if(sbar_field[i] == SP_SEPARATOR)
633                                 break;
634
635                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
636                         /**
637                          * FTEQCC BUG!
638                          * Using the following line will fuck it all up:
639                          **
640                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
641                          */
642                         tmp_x = sbar_fontsize_x*sbar_size[i];
643                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
644                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
645                 }
646         }
647                 
648         pos_x = xmin;
649         pos_y += 1.5 * sbar_fontsize_y;
650
651         sbar_save = sbar;
652         sbar = '0 0 0';
653         
654         if(teamplay)
655         {
656                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
657                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
658                 {
659                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
660                                 continue;
661
662                         rgb = GetTeamRGB(tm.team);
663
664                         pos_x = xmin - 4*24;
665                         // TODO: Print primary and secondary scores!
666                         
667                         pos_x = xmin;
668
669                         specs = tm.team_size;
670
671                         if(specs < 2)
672                                 specs = 2;
673                         
674                         tmp_x = sbwidth;
675                         tmp_y = 1.25 * sbar_fontsize_y * specs;
676                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
677                         
678                         for(pl = players.sort_next; pl; pl = pl.sort_next)
679                         {
680                                 if(pl.team != tm.team)
681                                         continue;
682                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
683                                 pos_y += 1.25 * sbar_fontsize_y;
684                                 tmp_y -= 1.25 * sbar_fontsize_y;
685                         }
686                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
687                 }
688                 // rgb := tempvector :)
689                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
690                 pos_y += 3 * sbar_fontsize_y;
691                 specs = 0;
692                 for(pl = players.sort_next; pl; pl = pl.sort_next)
693                 {
694                         if(pl.team != COLOR_SPECTATOR)
695                                 continue;
696                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
697                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
698                         pos += '0 1.25 0' * sbar_fontsize_y;
699                         ++specs;
700                 }
701                         
702                 if(specs)
703                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
704         } else {
705                 pos_x = xmin;
706                 for(pl = players.sort_next; pl; pl = pl.sort_next)
707                 {
708                         if(pl.team == COLOR_SPECTATOR)
709                                 continue;
710                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
711                         pos_y += 1.25 * sbar_fontsize_y;
712                         tmp_y -= 1.25 * sbar_fontsize_y;
713                 }
714
715                 // rgb := tempvector :)
716                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
717                 pos_y += 3 * sbar_fontsize_y;
718                 specs = 0;
719                 for(pl = players.sort_next; pl; pl = pl.sort_next)
720                 {
721                         if(pl.team != COLOR_SPECTATOR)
722                                 continue;
723                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
724                         pos += '0 1.25 0' * sbar_fontsize_y;
725                         ++specs;
726                 }
727                         
728                 if(specs)
729                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
730         }
731         sbar = sbar_save;
732 }
733
734 void Sbar_Score(float margin)
735 {
736         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
737         vector sbar_save, place;
738         entity tm, pl, me;
739         sbar_save = sbar;
740
741         sbar_y = vid_conheight - (32+12);
742         sbar_x -= margin;
743         
744         place = '-48 -12 0';
745         if(teamplay)
746         {
747                 // Layout:
748                 //
749                 //   team1 team3 team4
750                 //
751                 //         TEAM2
752                 //for(i = 0; i < 4; ++i)
753                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
754                 {
755                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
756                                 continue;
757                         // -32*4 = -128
758                         score = tm.(teamscores[ts_primary]);
759                         if(tm.team == myteam)
760                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
761                         else
762                         {
763                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
764                                 place_x -= 4*12;
765                         }
766                 }
767         } else {
768                 // me vector := [team/connected frags id]
769                 myplace = 0;
770                 for(me = players.sort_next; me; me = me.sort_next)
771                 {
772                         if(me.team != COLOR_SPECTATOR)
773                                 ++myplace;
774                         if(me.sv_entnum == player_localentnum - 1)
775                                 break;
776                 }
777                 pl = players;
778                 if(pl == me)
779                         pl = pl.sort_next;
780                 
781                 if(pl) {
782                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
783                 } else
784                         distribution = 0;
785                 
786                 if(myplace == 1)
787                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
788                 else if(myplace == 2)
789                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
790                 else
791                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
792
793                 score = me.(scores[ps_primary]);
794                 if(distribution >= 0)
795                 {
796                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
797                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
798                 } else if(distribution >= -5)
799                 {
800                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
801                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
802                 } else {
803                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
804                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
805                 }
806         }
807         timelimit = getstatf(STAT_TIMELIMIT);
808         if(timelimit)
809         {
810                 timeleft = max(0, timelimit * 60 - time);
811                 minutes = floor(timeleft / 60);
812                 seconds = floor(timeleft - minutes*60);
813                 if(minutes >= 5)
814                 {
815                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
816                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
817                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
818                 } else if(minutes >= 1)
819                 {
820                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
821                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
822                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
823                 } else {
824                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
825                 }
826         } else {
827                 minutes = floor(time / 60);
828                 seconds = floor(time - minutes*60);
829                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
830                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
831                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
832         }
833         sbar = sbar_save;
834 }
835
836 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
837 {
838         float x, score;
839         pos_x += 72;
840         
841         if(teamplay)
842                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
843         else
844                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
845         x = pos_x;
846         pos_x += 5*8;
847         score = pl.(scores[ps_primary]);
848         pos_x -= stringwidth(ftos(score), FALSE)*8;
849         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
850         pos_x = x;
851         if(is_self)
852         {
853                 pos_x += 48;
854                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
855                 pos_x += 8;
856         } else
857                 pos_x += 56;
858         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
859 }
860
861 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
862 {
863         float x;
864         pos_x += 72;
865         
866         if(teamplay)
867                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
868         else
869                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
870         x = pos_x;
871         pos_x += 5*8;
872         pos_x -= stringwidth(ftos(frags), FALSE)*8;
873         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
874         pos_x = x;
875         if(is_self)
876         {
877                 pos_x += 48;
878                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
879                 pos_x += 8;
880         } else
881                 pos_x += 56;
882         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
883 }
884
885 void Sbar_MiniDeathmatchOverlay(vector pos)
886 {
887         float numlines, up, down, score;
888         entity me, tm, pl;
889         float miniscoreboard_size;
890         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
891         
892         if(miniscoreboard_size == 0)
893                 return;
894         pos_y = vid_conheight - 8;
895         
896         if(miniscoreboard_size < 0)
897                 numlines = (vid_conheight - sbar_y + 7) / 8;
898         else
899                 numlines = miniscoreboard_size;
900
901         // give up if there isn't enough room
902         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
903                 return;
904
905         // me vector := [team/connected frags id]
906         for(me = players.sort_next; me; me = me.sort_next)
907         {
908                 if(me.sv_entnum == player_localentnum - 1)
909                         break;
910         }
911
912         if(teamplay)
913                 numlines -= numteams;
914
915         // figure out how many players above and below we can show
916         up = floor(numlines/2);
917         down = up;
918         if((up + down) > numlines)
919                 down = numlines - up;
920
921         // render bottom-up
922         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
923         {
924                 if(pl.team == COLOR_SPECTATOR)
925                         continue;
926                 Sbar_MiniscoreItem(pos, pl, false);
927                 pos_y -= 9;
928                 --down;
929         }
930         Sbar_MiniscoreItem(pos, me, true);
931         pos_y -= 9;
932         up += down; // if there weren't enough lines below... add them
933         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
934         {
935                 if(pl.team == COLOR_SPECTATOR)
936                         continue;
937                 Sbar_MiniscoreItem(pos, pl, false);
938                 pos_y -= 9;
939                 --up;
940         }
941
942         if(teamplay)
943         {
944                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
945                 for(; tm; tm = tm.sort_prev)
946                 {
947                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
948                                 continue;
949                         score = tm.(teamscores[ts_primary]);
950                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
951                         pos_y -= 9;
952                 }
953         }
954 }
955
956 void Sbar_Draw (void)
957 {
958         float i;
959         float x, fade;
960         float stat_items;
961
962         //Sbar_SortFrags();
963         Sbar_UpdatePlayerTeams();
964
965         sb_lines = 24;
966         
967         if (sb_showscores)
968                 Sbar_DrawScoreboard();
969         else if (intermission == 1)
970         {
971                 Sbar_DrawScoreboard();
972                 return;
973         }
974         else if (intermission == 2)
975                 Sbar_FinaleOverlay();
976         else
977         {
978                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
979                 {
980                         sbar_x = (vid_conwidth - 640.0)*0.5;
981                         sbar_y = vid_conheight - 47;
982                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
983                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
984                         Sbar_DrawScoreboard ();
985                 }
986                 else
987                 {
988                         if (sb_lines && sbar_hudselector == 1)
989                         {
990                                 stat_items = getstati(STAT_ITEMS);
991
992                                 sbar_x = (vid_conwidth - 320.0)*0.5;
993                                 sbar_y = vid_conheight - 24.0 - 16.0;
994                                 sbar_z = 0;
995                         
996                                 fade = 3.2 - 2 * (time - weapontime);
997                                 fade = bound(0.7, fade, 1);
998
999                                 x = 1.0;
1000                                 for(i = 0; i < 8; ++i)
1001                                 {
1002                                         if(stat_items & x)
1003                                         {
1004                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1005                                         }
1006                                         x *= 2;
1007                                 }
1008                                 x *= 2*2*2*2;
1009                                 if(stat_items & x)
1010                                 {
1011                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1012                                 }
1013
1014                                 // armor
1015                                 x = getstati(STAT_ARMOR);
1016                                 if (x > 0)
1017                                 {
1018                                         // "gfx/sb_armor"
1019                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1020                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1021                                         if(x > 200)
1022                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1023                                         else if(x > 100)
1024                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1025                                         else if(x > 50)
1026                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1027                                         else if(x > 25)
1028                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1029                                         else
1030                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1031                                 }
1032
1033                                 // health
1034                                 x = getstati(STAT_HEALTH);
1035                                 if (x != 0)
1036                                 {
1037                                         // "gfx/sb_health"
1038                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1039                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1040                                         if(x > 200)
1041                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1042                                         else if(x > 100)
1043                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1044                                         else if(x > 50)
1045                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1046                                         else if(x > 25)
1047                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1048                                         else
1049                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1050                                 }
1051
1052                                 // ammo
1053                                 x = getstati(STAT_AMMO);
1054                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1055                                 {
1056                                         if (stat_items & NEX_IT_SHELLS)
1057                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1058                                         else if (stat_items & NEX_IT_BULLETS)
1059                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1060                                         else if (stat_items & NEX_IT_ROCKETS)
1061                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1062                                         else if (stat_items & NEX_IT_CELLS)
1063                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1064                                         if(x > 10)
1065                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1066                                         else
1067                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1068                                 }
1069
1070                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1071                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1072                                 if (sbar_x > 0)
1073                                         Sbar_Score(16);
1074                                 // The margin can be at most 8 to support 640x480 console size:
1075                                 //   320 + 2 * (144 + 16) = 640
1076                         }
1077                         else if (sb_lines)
1078                         {
1079                         
1080                                 stat_items = getstati(STAT_ITEMS);
1081                         
1082                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1083                                 sbar_y = vid_conheight - 47;
1084                                 sbar_z = 0;
1085
1086                                 fade = 3 - 2 * (time - weapontime);
1087
1088                                 x = 1.0;
1089                                 for(i = 0; i < 8; ++i)
1090                                 {
1091                                         if(stat_items & x)
1092                                         {
1093                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1094                                         }
1095                                         x *= 2;
1096                                 }
1097                                 x *= 2*2*2*2;
1098                                 if(stat_items & x)
1099                                 {
1100                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1101                                 }
1102
1103                                 if (sb_lines > 24)
1104                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1105                                 else
1106                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1107
1108                                 // armor
1109                                 // (340-3*24) = 268
1110                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1111
1112                                 // health
1113                                 // (154-3*24) = 82
1114                                 x = getstati(STAT_HEALTH);
1115                                 if(x > 100)
1116                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1117                                 else if(x <= 25 && time - floor(time) > 0.5)
1118                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1119                                 else
1120                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1121
1122                                 // AK dont draw ammo for the laser
1123                                 x = getstati(STAT_AMMO);
1124                                 if(activeweapon != 12)
1125                                 {
1126                                         // (519-3*24) = 447
1127                                         if (stat_items & NEX_IT_SHELLS)
1128                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1129                                         else if (stat_items & NEX_IT_BULLETS)
1130                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1131                                         else if (stat_items & NEX_IT_ROCKETS)
1132                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1133                                         else if (stat_items & NEX_IT_CELLS)
1134                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1135                                         if(x > 10)
1136                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1137                                         else
1138                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1139                                 }
1140
1141                                 if (sb_lines > 24)
1142                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1143
1144                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1145                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1146
1147                                 if (sbar_x > 0)
1148                                         Sbar_Score(-16);
1149                                 // Because:
1150                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1151                                 //   pixels when there are four teams...
1152                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1153                                 //   sbar_x == 80...
1154                                 //   so we need to shift it by 64 pixels to the right to fit
1155                                 //   BUT: then it overlaps with the image that gets drawn
1156                                 //   for viewsize 100! Therefore, just account for 3 teams,
1157                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1158                                 //   to the right!
1159                         }
1160                 
1161                 
1162                         if(gametype == GAME_KEYHUNT)
1163                         {
1164                                 CSQC_kh_hud();
1165                         } else if(gametype == GAME_CTF)
1166                         {
1167                                 CSQC_ctf_hud();
1168                         }
1169                 }
1170         }
1171 }
1172
1173 void CSQC_ctf_hud(void)
1174 {
1175         // cvar("sbar_flagstatus_right") move the flag icons right
1176         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1177         float redflag, blueflag;
1178         float stat_items;
1179         vector pos;
1180         
1181         stat_items = getstati(STAT_ITEMS);
1182         redflag = (stat_items/32768) & 3;
1183         blueflag = (stat_items/131072) & 3;
1184
1185         /**
1186          * FTEQCC BUG!
1187          * For some reason now not even THAT works there...
1188          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1189          **
1190          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1191          ** Should try those later:
1192          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1193          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1194          */
1195         
1196         if(cvar("sbar_flagstatus_right"))
1197                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1198         else
1199                 pos_x = 10 - sbar_x;
1200         
1201         pos_z = 0;
1202
1203         if(sbar_hudselector == 1)
1204                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1205         else
1206                 pos_y = -117;
1207
1208         pos += sbar;
1209
1210         switch(redflag)
1211         {
1212         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1213         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1214         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1215         }
1216
1217         pos_y -= 64;
1218         
1219         switch(blueflag)
1220         {
1221         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1222         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1223         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1224         }
1225 }