]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
de-linuxed the code base a bit
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float weapontime;
4
5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
6
7 vector sbar;
8 float sbar_alpha_fg;
9 float sbar_hudselector;
10
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
13
14 void CSQC_kh_hud();
15 void CSQC_ctf_hud();
16 void MapVote_Draw();
17 void Sbar_FinaleOverlay()
18 {
19         /*vector pos;
20         pos_x = (vid_conwidth - 1)/2;
21         pos_y = 16;
22         pos_z = 0;*/
23         
24         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
25         
26         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
27         MapVote_Draw();
28 }
29
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
33 {
34         float idx;
35         weapon_first = -2;
36         weapon_last = -1;
37         for(idx = 0; idx < 10; ++idx)
38                 weaponspace[idx] = 0;
39         for(idx = 0; idx <= 23; ++idx)
40         {
41                 if(weaponimpulse[idx] >= 0)
42                 {
43                         if(weapon_first < 0)
44                                 weapon_first = idx;
45                         weapon_last = idx;
46                 }
47         }
48 }
49 void Sbar_DrawWeapon(float nr, float fade, float active)
50 {
51         vector pos, vsize, color;
52         float value, idx, imp, sp;
53
54         imp = weaponimpulse[nr];
55         if(imp == 0)
56                 idx = 9;
57         else
58                 idx = imp - 1;
59         
60         value = (active) ? 1 : 0.6;
61         color_x = color_y = color_z = value;
62         
63         if(sbar_hudselector == 1)
64         {
65                 // width = 300, height = 100
66                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
67
68                 sp = weaponspace[idx] + 1;
69                 weaponspace[idx] = sp;
70                 
71                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72                 pos_y = (vid_conheight - w_height * sp);
73                 pos_z = 0;
74                 vsize_x = w_width;
75                 vsize_y = w_height;
76                 vsize_z = 0;
77                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
78                 pos_x += w_space;
79                 pos_y += w_space;
80                 vsize_x = font_size;
81                 vsize_y = font_size;
82                 vsize_z = 0;
83                 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
84         }
85         else
86         {
87                 // width = 300, height = 100
88                 const float w2_width = 300, w2_height = 100, w2_space = 10;
89                 const float w2_scale = 0.4;
90
91                 float f;
92                 f = 9 / (weapon_last + 1 - weapon_first);
93
94                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95                 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
96                 pos_z = 0;
97                 vsize_x = w2_width * w2_scale * f;
98                 vsize_y = w2_height * w2_scale * f;
99                 vsize_z = 0;
100                 
101                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
102         }
103 }
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
105 {
106         float l, i;
107         string str, tmp;
108         float minus;
109         vector vsize;
110
111         vsize_x = vsize_y = lettersize;
112         vsize_z = 0;
113
114         if(num < 0)
115         {
116                 minus = true;
117                 num = -num;
118                 pos_x -= lettersize;
119         } else
120                 minus = false;
121         
122         if(digits < 0)
123         {
124                 tmp = ftos(num);
125                 digits = -digits;
126                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
127         } else
128                 str = ftos(num);
129         
130         l = strlen(str);
131
132         if(l > digits)
133         {
134                 str = substring(str, l-digits, 999);
135                 l = strlen(str);
136         } else if(l < digits)
137                 pos_x += (digits-l) * lettersize;
138
139         if(minus)
140         {
141                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
142                 pos_x += lettersize;
143         }
144
145         for(i = 0; i < l; ++i)
146         {
147                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
148                 pos_x += lettersize;
149         }
150 }
151
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
154 {
155         float i, f;
156
157         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158         for(i = 0; i < MAX_SCORE; ++i)
159         {
160                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161                 if(f == SFL_SORT_PRIO_PRIMARY)
162                         ps_primary = i;
163                 if(f == SFL_SORT_PRIO_SECONDARY)
164                         ps_secondary = i;
165         }
166         if(ps_secondary == -1)
167                 ps_secondary = ps_primary;
168         
169         for(i = 0; i < MAX_TEAMSCORE; ++i)
170         {
171                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172                 if(f == SFL_SORT_PRIO_PRIMARY)
173                         ts_primary = i;
174                 if(f == SFL_SORT_PRIO_SECONDARY)
175                         ts_secondary = i;
176         }
177         if(ts_secondary == -1)
178                 ts_secondary = ts_primary;
179
180         Cmd_Sbar_SetFields(0);
181 }
182
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
185 //float lastpnum;
186 void Sbar_UpdatePlayerTeams()
187 {
188         float Team;
189         entity pl, tmp;
190         float num;
191
192         num = 0;
193         for(pl = players.sort_next; pl; pl = pl.sort_next)
194         {
195                 num += 1;
196                 Team = GetPlayerColor(pl.sv_entnum);
197                 if(SetTeam(pl, Team))
198                 {
199                         tmp = pl.sort_prev;
200                         Sbar_UpdatePlayerPos(pl);
201                         if(tmp)
202                                 pl = tmp;
203                         else
204                                 pl = players.sort_next;
205                 }
206         }
207         /*
208         if(num != lastpnum)
209                 print(strcat("PNUM: ", ftos(num), "\n"));
210         lastpnum = num;
211         */
212 }
213
214 float Sbar_ComparePlayerScores(entity left, entity right)
215 {
216         float vl, vr;
217         vl = GetPlayerColor(left.sv_entnum);
218         vr = GetPlayerColor(right.sv_entnum);
219
220         if(!left.gotscores)
221                 vl = COLOR_SPECTATOR;
222         if(!right.gotscores)
223                 vr = COLOR_SPECTATOR;
224         
225         if(vl > vr)
226                 return true;
227         if(vl < vr)
228                 return false;
229
230         if(vl == COLOR_SPECTATOR)
231         {
232                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
233                 // no other sorting
234                 if(!left.gotscores && right.gotscores)
235                         return true;
236                 return false;
237         }
238
239         vl = left.scores[ps_primary];
240         vr = right.scores[ps_primary];
241         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
242         {
243                 if(vl == 0 && vr != 0)
244                         return 1;
245                 if(vl != 0 && vr == 0)
246                         return 0;
247         }
248         if(vl > vr)
249                 return IS_INCREASING(scores_flags[ps_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(scores_flags[ps_primary]);
252         
253         vl = left.scores[ps_secondary];
254         vr = right.scores[ps_secondary];
255         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
256         {
257                 if(vl == 0 && vr != 0)
258                         return 1;
259                 if(vl != 0 && vr == 0)
260                         return 0;
261         }
262         if(vl > vr)
263                 return IS_INCREASING(scores_flags[ps_secondary]);
264         if(vl < vr)
265                 return IS_DECREASING(scores_flags[ps_secondary]);
266         
267         return false;
268 }
269
270 void Sbar_UpdatePlayerPos(entity player)
271 {
272         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
273         {
274                 SORT_SWAP(player, other);
275         }
276         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
277         {
278                 SORT_SWAP(other, player);
279         }
280 }
281
282 float Sbar_CompareTeamScores(entity left, entity right)
283 {
284         float vl, vr;
285
286         if(left.team == COLOR_SPECTATOR)
287                 return 1;
288         if(right.team == COLOR_SPECTATOR)
289                 return 0;
290         
291         vl = left.teamscores[ts_primary];
292         vr = right.teamscores[ts_primary];
293         if(vl > vr)
294                 return IS_INCREASING(teamscores_flags[ts_primary]);
295         if(vl < vr)
296                 return IS_DECREASING(teamscores_flags[ts_primary]);
297         
298         vl = left.teamscores[ts_secondary];
299         vr = right.teamscores[ts_secondary];
300         if(vl > vr)
301                 return IS_INCREASING(teamscores_flags[ts_secondary]);
302         if(vl < vr)
303                 return IS_DECREASING(teamscores_flags[ts_secondary]);
304
305         return false;
306 }
307
308 void Sbar_UpdateTeamPos(entity Team)
309 {
310         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
311         {
312                 SORT_SWAP(Team, other);
313         }
314         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
315         {
316                 SORT_SWAP(other, Team);
317         }
318 }
319
320 void Cmd_Sbar_Help(float argc)
321 {
322         print("You can modify the scoreboard using the\n");
323         print("^3|---------------------------------------------------------------|\n");
324         print("^1 TO BE DONE\n");
325         print("Usage:\n");
326         print("^2sbar_columns_set default\n");
327         print("^2sbar_columns_set ^7filed1 field2 ...\n");
328         print("The following field names are recognized (case INsensitive):\n");
329         print("You can use a ^3|^7 to start the right-aligned fields.\n");
330         
331         print("^3name^7 or ^3nick^7             Name of a player\n");
332         print("^3ping^7                     Ping time\n\n");
333         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334         print("                         The kill-death ratio\n");
335
336         print("Before a field you can put a + or - sign, then a comma separated list\n");
337         print("of game types, then a slash, to make the field show up only in these\n");
338         print("or in all but these game types.\n");
339
340         print("The special game type names 'teams' and 'noteams' can be used to\n");
341         print("include/exclude ALL teams/noteams game modes.\n");
342
343         local float i;
344         print("Additional columns:\n");
345         for(i = 0; i < MAX_SCORE; ++i)
346         {
347                 if(scores_label[i] != "")
348                         print(strcat(scores_label[i], "\n"));
349         }
350 }
351
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
354
355 string Sbar_DefaultColumnLayout()
356 {
357         return strcat( // fteqcc sucks
358                 "ping pl color name | ",
359                 "+noteams/kills +noteams/deaths +noteams/suicides -noteams,tdm/frags ", // tdm already has this in "score"
360                 "+kh/caps +kh/pushes +kh/destroyed ",
361                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
362                 "-lms/score");
363 }
364
365 void Cmd_Sbar_SetFields(float argc)
366 {
367         float i, j, slash;
368         string str, pattern, subpattern, subpattern2;
369         float digit;
370         float have_name, have_primary, have_secondary, have_separator;
371         float missing;
372
373         // TODO: re enable with gametype dependant cvars?
374         if(argc < 2) // no arguments provided
375                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
376
377         if(argc < 2)
378                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
379
380         if(argc == 2)
381         {
382                 if(argv(1) == "default")
383                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
384                 else if(argv(1) == "all")
385                 {
386                         string s;
387                         s = "ping pl color name |";
388                         for(i = 0; i < MAX_SCORE; ++i)
389                         {
390                                 if(i != ps_primary)
391                                 if(i != ps_secondary)
392                                 if(scores_label[i] != "")
393                                         s = strcat(s, " ", scores_label[i]);
394                         }
395                         if(ps_secondary != ps_primary)
396                                 s = strcat(s, " ", scores_label[ps_secondary]);
397                         s = strcat(s, " ", scores_label[ps_primary]);
398                         argc = tokenizebyseparator(strcat("x ", s), " ");
399                 }
400         }
401                 
402         
403         argc = min(MAX_SBAR_FIELDS, argc);
404         sbar_num_fields = 0;
405
406         drawfont = sbar_font;
407         digit = stringwidth("0123456789", FALSE) / 10;
408
409         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
410         if(teamplay)
411                 subpattern2 = ",teams,";
412         else
413                 subpattern2 = ",noteams,";
414
415         argc = min(argc-1, MAX_SBAR_FIELDS-1);
416         for(i = 0; i < argc; ++i)
417         {
418                 str = argv(i+1);
419
420                 slash = strstrofs(str, "/", 0);
421                 if(slash >= 0)
422                 {
423                         pattern = substring(str, 0, slash);
424                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
425
426                         if(substring(pattern, 0, 1) == "-")
427                         {
428                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
429                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
430                                         continue;
431                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
432                                         continue;
433                         }
434                         else
435                         {
436                                 if(substring(pattern, 0, 1) == "+")
437                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
438                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
439                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
440                                         continue;
441                         }
442                 }
443
444                 strunzone(sbar_title[sbar_num_fields]);
445                 sbar_title[sbar_num_fields] = strzone(str);
446                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
447                 str = strtolower(str);
448
449                 if(str == "ping") {
450                         sbar_field[sbar_num_fields] = SP_PING;
451                 } else if(str == "pl") {
452                         sbar_field[sbar_num_fields] = SP_PL;
453                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
454                         sbar_field[sbar_num_fields] = SP_KDRATIO;
455                 } else if(str == "color") {
456                         if(!teamplay)
457                                 sbar_field[sbar_num_fields] = SP_COLOR;
458                         else
459                                 continue; // can't put this column in teamplay, it is redundant and stupid
460                 } else if(str == "name" || str == "nick") {
461                         sbar_field[sbar_num_fields] = SP_NAME;
462                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
463                         have_name = 1;
464                 } else if(str == "|") {
465                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
466                         have_separator = 1;
467                 } else {
468                         for(j = 0; j < MAX_SCORE; ++j)
469                                 if(str == strtolower(scores_label[j]))
470                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
471 :notfound
472                         if(str == "frags")
473                         {
474                                 j = SP_FRAGS;
475                         }
476                         else
477                         {
478                                 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
479                                 continue;
480                         }
481 :found
482                         sbar_field[sbar_num_fields] = j;
483                         if(j == ps_primary)
484                                 have_primary = 1;
485                         if(j == ps_secondary)
486                                 have_secondary = 1;
487                 }
488                 ++sbar_num_fields;
489         }
490
491         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
492                 have_primary = 1;
493         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
494                 have_secondary = 1;
495         if(ps_primary == ps_secondary)
496                 have_secondary = 1;
497         missing = !have_primary + !have_secondary + !have_separator + !have_name;
498
499         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
500         {
501                 if(!have_name)
502                 {
503                         strunzone(sbar_title[sbar_num_fields]);
504                         for(i = sbar_num_fields; i > 0; --i)
505                         {
506                                 sbar_title[i] = sbar_title[i-1];
507                                 sbar_size[i] = sbar_size[i-1];
508                                 sbar_field[i] = sbar_field[i-1];
509                         }
510                         sbar_title[0] = strzone("name");
511                         sbar_field[0] = SP_NAME;
512                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
513                         ++sbar_num_fields;
514                         print("fixed missing field 'name'\n");
515
516                         if(!have_separator)
517                         {
518                                 strunzone(sbar_title[sbar_num_fields]);
519                                 for(i = sbar_num_fields; i > 1; --i)
520                                 {
521                                         sbar_title[i] = sbar_title[i-1];
522                                         sbar_size[i] = sbar_size[i-1];
523                                         sbar_field[i] = sbar_field[i-1];
524                                 }
525                                 sbar_title[1] = strzone("|");
526                                 sbar_field[1] = SP_SEPARATOR;
527                                 sbar_size[1] = stringwidth("|", FALSE);
528                                 ++sbar_num_fields;
529                                 print("fixed missing field '|'\n");
530                         }
531                 }
532                 else if(!have_separator)
533                 {
534                         strunzone(sbar_title[sbar_num_fields]);
535                         sbar_title[sbar_num_fields] = strzone("|");
536                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
537                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
538                         ++sbar_num_fields;
539                         print("fixed missing field '|'\n");
540                 }
541
542                 if(!have_secondary)
543                 {
544                         strunzone(sbar_title[sbar_num_fields]);
545                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
546                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
547                         sbar_field[sbar_num_fields] = ps_secondary;
548                         ++sbar_num_fields;
549                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
550                 }
551
552                 if(!have_primary)
553                 {
554                         strunzone(sbar_title[sbar_num_fields]);
555                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
556                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
557                         sbar_field[sbar_num_fields] = ps_primary;
558                         ++sbar_num_fields;
559                         print("fixed missing field '", scores_label[ps_primary], "'\n");
560                 }
561         }
562
563         sbar_field[sbar_num_fields] = SP_END;
564 }
565
566 // MOVEUP::
567 vector sbar_field_rgb;
568 string sbar_field_icon0;
569 string sbar_field_icon1;
570 string sbar_field_icon2;
571 vector sbar_field_icon0_rgb;
572 vector sbar_field_icon1_rgb;
573 vector sbar_field_icon2_rgb;
574 float sbar_field_icon0_alpha;
575 float sbar_field_icon1_alpha;
576 float sbar_field_icon2_alpha;
577 string Sbar_GetField(entity pl, float field)
578 {
579         float tmp, num, denom, f;
580         string str;
581         sbar_field_rgb = '1 1 1';
582         sbar_field_icon0 = "";
583         sbar_field_icon1 = "";
584         sbar_field_icon2 = "";
585         sbar_field_icon0_rgb = '1 1 1';
586         sbar_field_icon1_rgb = '1 1 1';
587         sbar_field_icon2_rgb = '1 1 1';
588         sbar_field_icon0_alpha = 1;
589         sbar_field_icon1_alpha = 1;
590         sbar_field_icon2_alpha = 1;
591         switch(field)
592         {
593                 case SP_PING:
594                         if not(pl.gotscores)
595                                 return "\x8D\x8D\x8D"; // >>> sign
596                         str = getplayerkey(pl.sv_entnum, "ping");
597                         if(str == "0")
598                                 return "N/A";
599                         tmp = max(0, min(220, stof(str)-80)) / 220;
600                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
601                         return str;
602                 
603                 case SP_PL:
604                         if not(pl.gotscores)
605                                 return "N/A";
606                         str = getplayerkey(pl.sv_entnum, "pl");
607                         if(str == "0")
608                                 return "";
609                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
610                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
611                         return str;
612                 
613                 case SP_NAME:
614                         return getplayerkey(pl.sv_entnum, "name");
615
616                 case SP_FRAGS:
617                         f = pl.(scores[SP_KILLS]);
618                         f -= pl.(scores[SP_SUICIDES]);
619                         return ftos(f);
620
621                 case SP_COLOR:
622                         f = stof(getplayerkey(pl.sv_entnum, "colors"));
623                         sbar_field_icon0 = "gfx/sb_playercolor_base";
624                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
625                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
626                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
627                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
628                         return "";
629
630                 case SP_KDRATIO:
631                         num = pl.(scores[SP_KILLS]);
632                         denom = pl.(scores[SP_DEATHS]);
633
634                         if(denom == 0) {
635                                 sbar_field_rgb = '0 1 0';
636                                 str = ftos(num);
637                         } else if(num <= 0) {
638                                 sbar_field_rgb = '1 0 0';
639                                 str = ftos(num/denom);
640                         } else
641                                 str = ftos(num/denom);
642                 
643                         tmp = strstrofs(str, ".", 0);
644                         if(tmp > 0)
645                                 str = substring(str, 0, tmp+2);
646                         return str;
647                         
648                 default:
649                         tmp = pl.(scores[field]);
650                         f = scores_flags[field];
651                         if(field == ps_primary)
652                                 sbar_field_rgb = '1 1 0';
653                         else if(field == ps_secondary)
654                                 sbar_field_rgb = '0 1 1';
655                         else
656                                 sbar_field_rgb = '1 1 1';
657                         return ScoreString(f, tmp);
658         }
659         //return "error";
660 }
661
662 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
663 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
664 {
665         // STOP.
666         // The following function is SLOW.
667         // For your safety and for the protection of those around you...
668         // DO NOT CALL THIS AT HOME.
669         // No really, don't.
670         if(stringwidth(theText, handleColors) <= maxWidth)
671                 return strlen(theText); // yeah!
672
673         // binary search for right place to cut string
674         float left, right, middle; // this always works
675         left = 0;
676         right = strlen(theText); // this always fails
677         do
678         {
679                 middle = floor((left + right) / 2);
680                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
681                         left = middle;
682                 else
683                         right = middle;
684         }
685         while(left < right - 1);
686
687         // NOTE: when color codes are involved, this binary search is,
688         // mathematically, BROKEN. However, it is obviously guaranteed to
689         // terminate, as the range still halves each time - but nevertheless, it is
690         // guaranteed that it finds ONE valid cutoff place (where "left" is in
691         // range, and "right" is outside).
692
693         return left;
694 }
695 string textShortenToWidth(string theText, float maxWidth, float handleColors)
696 {
697         if(stringwidth(theText, handleColors) <= maxWidth)
698                 return theText;
699         else
700                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
701 }
702
703 float xmin, xmax, ymin, ymax, sbwidth;
704 float sbar_fixscoreboardcolumnwidth_len;
705 float sbar_fixscoreboardcolumnwidth_iconlen;
706
707 string Sbar_FixScoreboardColumnWidth(float i, string str)
708 {
709         float field, maxsize, j;
710         vector sz;
711         field = sbar_field[i];
712
713         if(field == SP_NAME) // name gets all remaining space
714         {
715                 maxsize = (xmax - xmin) / sbar_fontsize_x;
716                 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
717                         maxsize -= sbar_size[j] + 1;
718                 maxsize += 1;
719                 str = textShortenToWidth(str, maxsize, TRUE);
720                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
721         }
722         else
723                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
724         
725         sbar_fixscoreboardcolumnwidth_iconlen = 0;
726
727         if(sbar_field_icon0 != "")
728         {
729                 sz = drawgetimagesize(sbar_field_icon0);
730                 if(sbar_fixscoreboardcolumnwidth_iconlen < sz_x / sz_y)
731                         sbar_fixscoreboardcolumnwidth_iconlen = sz_x / sz_y;
732         }
733
734         if(sbar_field_icon1 != "")
735         {
736                 sz = drawgetimagesize(sbar_field_icon1);
737                 if(sbar_fixscoreboardcolumnwidth_iconlen < sz_x / sz_y)
738                         sbar_fixscoreboardcolumnwidth_iconlen = sz_x / sz_y;
739         }
740
741         if(sbar_field_icon2 != "")
742         {
743                 sz = drawgetimagesize(sbar_field_icon2);
744                 if(sbar_fixscoreboardcolumnwidth_iconlen < sz_x / sz_y)
745                         sbar_fixscoreboardcolumnwidth_iconlen = sz_x / sz_y;
746         }
747
748         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
749
750         if(sbar_size[i] < sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_iconlen)
751         {
752                 print("size: extended from ", ftos(sbar_size[i]), " to ");
753                 sbar_size[i] = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_iconlen;
754                 print(ftos(sbar_size[i]), "\n");
755         }
756
757         return str;
758 }
759
760 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
761 {
762         vector tmp;
763         string str;
764         float i, field;
765         float is_spec;
766         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
767
768         // Layout:
769         tmp_z = 0;
770         if(is_self)
771         {
772                 tmp_x = sbwidth;
773                 tmp_y = sbar_fontsize_y;
774                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
775         }       
776         tmp_y = 0;
777         
778         for(i = 0; i < sbar_num_fields; ++i)
779         {
780                 field = sbar_field[i];
781                 if(field == SP_SEPARATOR)
782                         break;
783
784                 if(is_spec && field != SP_NAME && field != SP_PING) {
785                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
786                         continue;
787                 }
788                 str = Sbar_GetField(pl, field);
789                 str = Sbar_FixScoreboardColumnWidth(i, str);
790
791                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
792
793                 if(field == SP_NAME) {
794                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen) + sbar_fontsize_x;
795                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
796                 } else {
797                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
798                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
799                 }
800
801                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
802                 if(sbar_field_icon0 != "")
803                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
804                 if(sbar_field_icon1 != "")
805                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
806                 if(sbar_field_icon2 != "")
807                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
808         }
809         
810         if(sbar_field[i] == SP_SEPARATOR)
811         {
812                 pos_x = xmax;
813                 for(i = sbar_num_fields-1; i > 0; --i)
814                 {
815                         field = sbar_field[i];
816                         if(field == SP_SEPARATOR)
817                                 break;
818                         
819                         if(is_spec && field != SP_NAME && field != SP_PING) {
820                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
821                                 continue;
822                         }
823                         
824                         str = Sbar_GetField(pl, field);
825                         str = Sbar_FixScoreboardColumnWidth(i, str);
826
827                         if(field == SP_NAME) {
828                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
829                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
830                         } else {
831                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
832                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
833                         }
834
835                         tmp_x = sbar_fontsize_x*sbar_size[i];
836                         if(sbar_field_icon0 != "")
837                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
838                         if(sbar_field_icon1 != "")
839                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
840                         if(sbar_field_icon2 != "")
841                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
842
843                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
844                 }
845         }
846 }
847
848 float lastpingstime;
849 void Sbar_DrawScoreboard()
850 {
851         //float xmin, ymin, xmax, ymax;
852         vector rgb, pos, tmp, sbar_save;
853         entity pl, tm;
854         float specs, i;
855         float center_x;
856
857         if(time > lastpingstime + 10)
858         {
859                 localcmd("pings\n");
860                 lastpingstime = time;
861         }
862
863         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
864
865         xmin = 0.5 * (vid_conwidth - sbwidth);
866         ymin = 20;
867
868         xmax = vid_conwidth - xmin;
869     ymax = vid_conheight - 0.2*vid_conheight;
870
871         center_x = xmin + 0.5*sbwidth;
872
873         //Sbar_UpdateFields();
874
875         // Initializes position
876         //pos_x = xmin;
877         pos_y = ymin;
878         pos_z = 0;
879
880         // Heading
881         drawfont = sbar_bigfont;
882         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
883         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
884         pos_x = xmin;
885         pos_y += 24 + 4;
886
887         // Titlebar background:
888         tmp_x = sbwidth;
889         tmp_y = sbar_fontsize_y;
890         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
891         
892         drawfont = sbar_font;
893
894         for(i = 0; i < sbar_num_fields; ++i)
895         {
896                 if(sbar_field[i] == SP_SEPARATOR)
897                         break;
898                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
899                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
900         }
901         
902         if(sbar_field[i] == SP_SEPARATOR)
903         {
904                 pos_x = xmax + sbar_fontsize_x;
905                 tmp_y = tmp_z = 0;
906                 for(i = sbar_num_fields-1; i > 0; --i)
907                 {
908                         if(sbar_field[i] == SP_SEPARATOR)
909                                 break;
910
911                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
912                         /**
913                          * FTEQCC BUG!
914                          * Using the following line will mess it all up:
915                          **
916                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
917                          */
918                         tmp_x = sbar_fontsize_x*sbar_size[i];
919                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
920                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
921                 }
922         }
923                 
924         pos_x = xmin;
925         pos_y += 1.5 * sbar_fontsize_y;
926
927         sbar_save = sbar;
928         sbar = '0 0 0';
929         
930         if(teamplay)
931         {
932                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
933                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
934                 {
935                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
936                                 continue;
937
938                         rgb = GetTeamRGB(tm.team);
939
940                         pos_x = xmin;
941
942                         Sbar_DrawXNum(
943                                 pos - '6.5 0 0' * sbar_fontsize_y,
944                                 tm.(teamscores[ts_primary]),
945                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
946
947                         if(ts_primary != ts_secondary)
948                         Sbar_DrawXNum(
949                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
950                                 tm.(teamscores[ts_secondary]),
951                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
952                         
953                         specs = tm.team_size;
954
955                         if(specs < 2)
956                                 specs = 2;
957                         
958                         tmp_x = sbwidth;
959                         tmp_y = 1.25 * sbar_fontsize_y * specs;
960                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
961                         
962                         for(pl = players.sort_next; pl; pl = pl.sort_next)
963                         {
964                                 if(pl.team != tm.team)
965                                         continue;
966                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
967                                 pos_y += 1.25 * sbar_fontsize_y;
968                                 tmp_y -= 1.25 * sbar_fontsize_y;
969                         }
970                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
971                 }
972                 // rgb := tempvector :)
973                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
974                 pos_y += 3 * sbar_fontsize_y;
975                 specs = 0;
976                 for(pl = players.sort_next; pl; pl = pl.sort_next)
977                 {
978                         if(pl.team != COLOR_SPECTATOR)
979                                 continue;
980                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
981                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
982                         pos += '0 1.25 0' * sbar_fontsize_y;
983                         ++specs;
984                 }
985                         
986                 if(specs)
987                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
988         } else {
989                 pos_x = xmin;
990                 for(pl = players.sort_next; pl; pl = pl.sort_next)
991                 {
992                         if(pl.team == COLOR_SPECTATOR)
993                                 continue;
994                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
995                         pos_y += 1.25 * sbar_fontsize_y;
996                         tmp_y -= 1.25 * sbar_fontsize_y;
997                 }
998
999                 // rgb := tempvector :)
1000                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
1001                 pos_y += 3 * sbar_fontsize_y;
1002                 specs = 0;
1003                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1004                 {
1005                         if(pl.team != COLOR_SPECTATOR)
1006                                 continue;
1007                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1008                         pos += '0 1.25 0' * sbar_fontsize_y;
1009                         ++specs;
1010                 }
1011                         
1012                 if(specs)
1013                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
1014         }
1015
1016         string str;
1017         float tl, fl;
1018         str = strcat("playing on ^2", shortmapname, "^7");
1019         tl = getstatf(STAT_TIMELIMIT);
1020         fl = getstatf(STAT_FRAGLIMIT);
1021         if(gametype == GAME_LMS)
1022         {
1023                 if(tl > 0)
1024                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1025         }
1026         else
1027         {
1028                 if(tl > 0)
1029                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1030                 if(fl > 0)
1031                 {
1032                         if(tl > 0)
1033                                 str = strcat(str, " or");
1034                         if(teamplay)
1035                         {
1036                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1037                                 if(teamscores_label[ts_primary] == "score")
1038                                         str = strcat(str, " points^7");
1039                                 else if(teamscores_label[ts_primary] == "fastest")
1040                                         str = strcat(str, " is beaten^7");
1041                                 else
1042                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1043                         }
1044                         else
1045                         {
1046                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1047                                 if(scores_label[ps_primary] == "score")
1048                                         str = strcat(str, " points^7");
1049                                 else if(scores_label[ps_primary] == "fastest")
1050                                         str = strcat(str, " is beaten^7");
1051                                 else
1052                                         str = strcat(str, " ", scores_label[ps_primary]);
1053                         }
1054                 }
1055         }
1056         
1057
1058         pos_y += 1.5 * sbar_fontsize_y;
1059         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1060         
1061         sbar = sbar_save;
1062 }
1063
1064 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1065 {
1066         string col;
1067         string timestr;
1068         string cpname;
1069         string lapstr;
1070         lapstr = "";
1071
1072         if(histime == 0) // goal hit
1073         {
1074                 if(mytime > 0)
1075                 {
1076                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1077                         col = "^1";
1078                 }
1079                 else if(mytime == 0)
1080                 {
1081                         timestr = "+0.0";
1082                         col = "^3";
1083                 }
1084                 else
1085                 {
1086                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1087                         col = "^2";
1088                 }
1089
1090                 if(lapdelta > 0)
1091                 {
1092                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1093                         col = "^2";
1094                 }
1095                 else if(lapdelta < 0)
1096                 {
1097                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1098                         col = "^1";
1099                 }
1100         }
1101         else if(histime > 0) // anticipation
1102         {
1103                 if(mytime >= histime)
1104                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1105                 else
1106                         timestr = mmsss(histime * 10);
1107                 col = "^3";
1108         }
1109         else
1110                 col = "^7";
1111
1112         if(cp)
1113                 cpname = strcat("Intermediate ", ftos(cp));
1114         else
1115                 cpname = "Finish line";
1116         
1117         if(histime < 0)
1118                 return strcat(col, cpname);
1119         else if(hisname == "")
1120                 return strcat(col, cpname, " (", timestr, ")");
1121         else
1122                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1123 }
1124
1125 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1126 {
1127 }
1128
1129 void Sbar_Score(float margin)
1130 {
1131         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
1132         vector sbar_save, place;
1133         entity tm, pl, me;
1134         sbar_save = sbar;
1135         
1136         myteam = GetPlayerColor(player_localentnum - 1);
1137
1138         sbar_y = vid_conheight - (32+12);
1139         sbar_x -= margin;
1140         
1141         place = '-48 -12 0';
1142         if(teamplay)
1143         {
1144                 // Layout:
1145                 //
1146                 //   team1 team3 team4
1147                 //
1148                 //         TEAM2
1149                 //for(i = 0; i < 4; ++i)
1150                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1151                 {
1152                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1153                                 continue;
1154                         // -32*4 = -128
1155                         score = tm.(teamscores[ts_primary]);
1156                         if(tm.team == myteam)
1157                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1158                         else
1159                         {
1160                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1161                                 place_x -= 4*12;
1162                         }
1163                 }
1164         } else {
1165                 // me vector := [team/connected frags id]
1166                 myplace = 0;
1167                 for(me = players.sort_next; me; me = me.sort_next)
1168                 {
1169                         if(me.team != COLOR_SPECTATOR)
1170                                 ++myplace;
1171                         if(me.sv_entnum == player_localentnum - 1)
1172                                 break;
1173                 }
1174                 pl = players;
1175                 if(pl == me)
1176                         pl = pl.sort_next;
1177                 
1178                 if(pl) {
1179                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1180                 } else
1181                         distribution = 0;
1182                 
1183                 if(myplace == 1)
1184                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1185                 else if(myplace == 2)
1186                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1187                 else
1188                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1189
1190                 score = me.(scores[ps_primary]);
1191                 if(distribution >= 0)
1192                 {
1193                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1194                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1195                 } else if(distribution >= -5)
1196                 {
1197                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1198                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1199                 } else {
1200                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1201                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1202                 }
1203         }
1204         timelimit = getstatf(STAT_TIMELIMIT);
1205         if(timelimit > 0)
1206         {
1207                 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1208                 timeleft = ceil(timeleft);
1209                 minutes = floor(timeleft / 60);
1210                 seconds = timeleft - minutes*60;
1211                 if(minutes >= 5)
1212                 {
1213                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1214                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1215                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1216                 } else if(minutes >= 1)
1217                 {
1218                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1219                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1220                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1221                 } else {
1222                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1223                 }
1224         } else {
1225                 minutes = floor(time / 60);
1226                 seconds = floor(time - minutes*60);
1227                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1228                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1229                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1230         }
1231
1232         if(gametype == GAME_RACE)
1233         {
1234                 drawfont = sbar_bigfont;
1235                 float a;
1236                 vector m;
1237                 string s, forcetime;
1238
1239                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1240
1241                 if(race_checkpointtime)
1242                 {
1243
1244                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1245                         s = "";
1246                         forcetime = "";
1247                         if(a > 0) // just hit a checkpoint?
1248                         {
1249                                 if(race_time && race_previousbesttime)
1250                                         s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1251                                 else
1252                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1253                                 if(race_time)
1254                                         forcetime = mmsss(race_time);
1255                         }
1256                         else
1257                         {
1258                                 if(race_laptime && race_nextbesttime)
1259                                 {
1260                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1261                                         if(a > 0) // next one?
1262                                         {
1263                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1264                                         }
1265                                 }
1266                         }
1267
1268                         if(s != "" && a > 0)
1269                         {
1270                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1271                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1272                         }
1273
1274                         if(forcetime != "")
1275                         {
1276                                 float sz;
1277                                 a = bound(0, 1 - 2 * (time - race_checkpointtime), 1);
1278                                 sz = 1.2 / (a + 0.2);
1279                                 drawstring(m - '0 0 0' - '0 16 0' * (sz - 1) - '16 0 0' * sz * stringwidth(forcetime, FALSE), forcetime, '32 32 0' * sz, '1 1 1', sbar_alpha_fg * a, 0);
1280                                 a = 1 - a;
1281                         }
1282                         else
1283                                 a = 1;
1284
1285                         if(race_laptime)
1286                         {
1287                                 s = mmsss(10*(time - race_laptime));
1288                                 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1289                         }
1290                 }
1291                 else
1292                 {
1293                         if(race_mycheckpointtime)
1294                         {
1295                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1296                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1297                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1298                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1299                         }
1300                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1301                         {
1302                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1303                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1304                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1305                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1306                         }
1307                 }
1308
1309                 drawfont = sbar_font;
1310         }
1311
1312         sbar = sbar_save;
1313 }
1314
1315 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1316 {
1317         float x, score;
1318         pos_x += 72;
1319         
1320         if(teamplay)
1321                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1322         else
1323                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1324         x = pos_x;
1325         pos_x += 5*8;
1326         score = pl.(scores[ps_primary]);
1327         pos_x -= stringwidth(ftos(score), FALSE)*8;
1328         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1329         pos_x = x;
1330         if(is_self)
1331         {
1332                 pos_x += 48;
1333                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1334                 pos_x += 8;
1335         } else
1336                 pos_x += 56;
1337         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1338 }
1339
1340 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1341 {
1342         float x;
1343         pos_x += 72;
1344         
1345         if(teamplay)
1346                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1347         else
1348                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1349         x = pos_x;
1350         pos_x += 5*8;
1351         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1352         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1353         pos_x = x;
1354         if(is_self)
1355         {
1356                 pos_x += 48;
1357                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1358                 pos_x += 8;
1359         } else
1360                 pos_x += 56;
1361         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1362 }
1363
1364 void Sbar_MiniDeathmatchOverlay(vector pos)
1365 {
1366         float numlines, up, down, score;
1367         entity me, tm, pl;
1368         float miniscoreboard_size;
1369         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1370         
1371         if(miniscoreboard_size == 0)
1372                 return;
1373         pos_y = vid_conheight - 8;
1374         
1375         if(miniscoreboard_size < 0)
1376                 numlines = (vid_conheight - sbar_y + 7) / 8;
1377         else
1378                 numlines = miniscoreboard_size;
1379
1380         // give up if there isn't enough room
1381         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1382                 return;
1383
1384         // me vector := [team/connected frags id]
1385         for(me = players.sort_next; me; me = me.sort_next)
1386         {
1387                 if(me.sv_entnum == player_localentnum - 1)
1388                         break;
1389         }
1390
1391         if(teamplay)
1392                 numlines -= numteams;
1393
1394         // figure out how many players above and below we can show
1395         up = floor(numlines/2);
1396         down = up;
1397         if((up + down) > numlines)
1398                 down = numlines - up;
1399
1400         // render bottom-up
1401         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1402         {
1403                 if(pl.team == COLOR_SPECTATOR)
1404                         continue;
1405                 Sbar_MiniscoreItem(pos, pl, false);
1406                 pos_y -= 9;
1407                 --down;
1408         }
1409         Sbar_MiniscoreItem(pos, me, true);
1410         pos_y -= 9;
1411         up += down; // if there weren't enough lines below... add them
1412         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1413         {
1414                 if(pl.team == COLOR_SPECTATOR)
1415                         continue;
1416                 Sbar_MiniscoreItem(pos, pl, false);
1417                 pos_y -= 9;
1418                 --up;
1419         }
1420
1421         if(teamplay)
1422         {
1423                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1424                 for(; tm; tm = tm.sort_prev)
1425                 {
1426                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1427                                 continue;
1428                         score = tm.(teamscores[ts_primary]);
1429                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1430                         pos_y -= 9;
1431                 }
1432         }
1433 }
1434
1435 float Sbar_WouldDrawScoreboard ()
1436 {
1437         if (sb_showscores)
1438                 return 1;
1439         else if (intermission == 1)
1440                 return 1;
1441         else if (intermission == 2)
1442                 return 1;
1443         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1444                 return 1;
1445         else if(sb_showscores_force)
1446                 return 1;
1447         return 0;
1448 }
1449
1450 vector Sbar_DrawNoteLine(vector offset, string s)
1451 {
1452         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1453         drawcolorcodedstring(
1454                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1455                 s,
1456                 sbar_fontsize,
1457                 sbar_alpha_fg,
1458                 0
1459         );
1460         return offset + sbar_fontsize_y * '0 1 0';
1461 }
1462
1463 void Sbar_Draw (void)
1464 {
1465         float i;
1466         float x, fade;
1467         float stat_items, stat_weapons;
1468         vector o; o = '1 0 0' * vid_conwidth;
1469         string s;
1470
1471         sbar_fontsize = Sbar_GetFontsize();
1472         
1473         if(spectatee_status)
1474         {
1475                 if(spectatee_status == -1)
1476                         s = "^1Observing";
1477                 else
1478                         s = strcat("^1Spectating ^7", getplayerkey(spectatee_status - 1, "name"));
1479                 o = Sbar_DrawNoteLine(o, s);
1480
1481                 if(spectatee_status == -1)
1482                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1483                 else
1484                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1485                 o = Sbar_DrawNoteLine(o, s);
1486
1487                 if(spectatee_status == -1)
1488                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1489                 else
1490                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1491                 o = Sbar_DrawNoteLine(o, s);
1492
1493                 if(gametype == GAME_ARENA)
1494                         s = "^1Wait for your turn to join";
1495                 else if(gametype == GAME_LMS)
1496                 {
1497                         entity sk;
1498                         sk = playerslots[player_localentnum - 1];
1499                         if(sk.(scores[ps_primary]) >= 666)
1500                                 s = "^1Match has already begun";
1501                         else if(sk.(scores[ps_primary]) > 0)
1502                                 s = "^1You have no more lives left";
1503                         else
1504                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1505                 }
1506                 else
1507                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1508                 o = Sbar_DrawNoteLine(o, s);
1509         }
1510
1511         string blinkcolor;
1512         if(mod(time, 1) >= 0.5)
1513                 blinkcolor = "^1";
1514         else
1515                 blinkcolor = "^3";
1516                 
1517         if(warmup_stage)
1518         {
1519                 s = "^2Currently in ^1warmup^2 stage!";
1520                 o = Sbar_DrawNoteLine(o, s);
1521         }
1522         if(ready_waiting)
1523         {
1524                 if(ready_waiting_for_me)
1525                 {
1526                         if(warmup_stage) 
1527                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1528                         else
1529                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1530                 }
1531                 else
1532                 {
1533                         if(warmup_stage) 
1534                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1535                         else
1536                                 s = strcat("^2Waiting for others to ready up...");
1537                 }
1538                 o = Sbar_DrawNoteLine(o, s);
1539         }
1540         else if(warmup_stage) 
1541         {
1542                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1543                 o = Sbar_DrawNoteLine(o, s);
1544         }
1545         if(vote_waiting)
1546         {
1547                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1548                 o = Sbar_DrawNoteLine(o, s);
1549
1550                 if(vote_waiting_for_me)
1551                 {
1552                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1553                         o = Sbar_DrawNoteLine(o, s);
1554
1555                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1556                         o = Sbar_DrawNoteLine(o, s);
1557
1558                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1559                         o = Sbar_DrawNoteLine(o, s);
1560                 }
1561                 else
1562                 {
1563                         s = strcat("^2Waiting for others to vote...");
1564                         o = Sbar_DrawNoteLine(o, s);
1565                 }
1566         }
1567
1568         //Sbar_SortFrags();
1569         Sbar_UpdatePlayerTeams();
1570
1571         sb_lines = 24;
1572
1573         if (sb_showscores)
1574                 Sbar_DrawScoreboard();
1575         else if (intermission == 1)
1576         {
1577                 Sbar_DrawScoreboard();
1578                 return;
1579         }
1580         else if (intermission == 2)
1581                 Sbar_FinaleOverlay();
1582         else
1583         {
1584                 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1585                 {
1586                         sbar_x = (vid_conwidth - 640.0)*0.5;
1587                         sbar_y = vid_conheight - 47;
1588                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1589                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1590                         Sbar_DrawScoreboard ();
1591                 }
1592                 else
1593                 {
1594                         if (sb_lines && sbar_hudselector == 1)
1595                         {
1596                                 stat_items = getstati(STAT_ITEMS);
1597                                 stat_weapons = getstati(STAT_WEAPONS);
1598
1599                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1600                                 sbar_y = vid_conheight - 24.0 - 16.0;
1601                                 sbar_z = 0;
1602                         
1603                                 fade = 3.2 - 2 * (time - weapontime);
1604                                 fade = bound(0.7, fade, 1);
1605
1606                                 x = 1.0;
1607                                 Sbar_DrawWeapon_Clear();
1608                                 for(i = 1; i <= 24; ++i)
1609                                 {
1610                                         if(weaponimpulse[i-1] >= 0)
1611                                         if(stat_weapons & x)
1612                                         {
1613                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1614                                         }
1615                                         x *= 2;
1616                                 }
1617
1618                                 // armor
1619                                 x = getstati(STAT_ARMOR);
1620                                 if (x > 0)
1621                                 {
1622                                         // "gfx/sb_armor"
1623                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1624                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1625                                         if(x > 200)
1626                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1627                                         else if(x > 100)
1628                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1629                                         else if(x > 50)
1630                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1631                                         else if(x > 25)
1632                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1633                                         else
1634                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1635                                 }
1636
1637                                 // health
1638                                 x = getstati(STAT_HEALTH);
1639                                 if (x != 0)
1640                                 {
1641                                         // "gfx/sb_health"
1642                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1643                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1644                                         if(x > 200)
1645                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1646                                         else if(x > 100)
1647                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1648                                         else if(x > 50)
1649                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1650                                         else if(x > 25)
1651                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1652                                         else
1653                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1654                                 }
1655
1656                                 // ammo
1657                                 x = getstati(STAT_AMMO);
1658                                 if ((stat_items & IT_AMMO) || x != 0)
1659                                 {
1660                                         if (stat_items & IT_SHELLS)
1661                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1662                                         else if (stat_items & IT_NAILS)
1663                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1664                                         else if (stat_items & IT_ROCKETS)
1665                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1666                                         else if (stat_items & IT_CELLS)
1667                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1668                                         if(x > 10)
1669                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1670                                         else
1671                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1672                                 }
1673
1674                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1675                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1676                                 if (sbar_x > 0)
1677                                         Sbar_Score(16);
1678                                 // The margin can be at most 8 to support 640x480 console size:
1679                                 //   320 + 2 * (144 + 16) = 640
1680                         }
1681                         else if (sb_lines)
1682                         {
1683                         
1684                                 stat_items = getstati(STAT_ITEMS);
1685                                 stat_weapons = getstati(STAT_WEAPONS);
1686                         
1687                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1688                                 sbar_y = vid_conheight - 47;
1689                                 sbar_z = 0;
1690
1691                                 fade = 3 - 2 * (time - weapontime);
1692
1693                                 x = 1.0;
1694                                 Sbar_DrawWeapon_Clear();
1695                                 for(i = 1; i <= 24; ++i)
1696                                 {
1697                                         if(weaponimpulse[i-1] >= 0)
1698                                         if(stat_weapons & x)
1699                                         {
1700                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1701                                         }
1702                                         x *= 2;
1703                                 }
1704
1705                                 if (sb_lines > 24)
1706                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1707                                 else
1708                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1709
1710                                 // armor
1711                                 // (340-3*24) = 268
1712                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1713
1714                                 // health
1715                                 // (154-3*24) = 82
1716                                 x = getstati(STAT_HEALTH);
1717                                 if(x > 100)
1718                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1719                                 else if(x <= 25 && time - floor(time) > 0.5)
1720                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1721                                 else
1722                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1723
1724                                 // AK dont draw ammo for the laser
1725                                 x = getstati(STAT_AMMO);
1726                                 if(activeweapon != 12)
1727                                 {
1728                                         // (519-3*24) = 447
1729                                         if (stat_items & IT_SHELLS)
1730                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1731                                         else if (stat_items & IT_NAILS)
1732                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1733                                         else if (stat_items & IT_ROCKETS)
1734                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1735                                         else if (stat_items & IT_CELLS)
1736                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1737                                         if(x > 10)
1738                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1739                                         else
1740                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1741                                 }
1742
1743                                 if (sb_lines > 24)
1744                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1745
1746                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1747                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1748
1749                                 if (sbar_x > 0)
1750                                         Sbar_Score(-16);
1751                                 // Because:
1752                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1753                                 //   pixels when there are four teams...
1754                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1755                                 //   sbar_x == 80...
1756                                 //   so we need to shift it by 64 pixels to the right to fit
1757                                 //   BUT: then it overlaps with the image that gets drawn
1758                                 //   for viewsize 100! Therefore, just account for 3 teams,
1759                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1760                                 //   to the right!
1761                         }
1762                 
1763
1764                         if(gametype == GAME_KEYHUNT)
1765                         {
1766                                 CSQC_kh_hud();
1767                         } else if(gametype == GAME_CTF)
1768                         {
1769                                 CSQC_ctf_hud();
1770                         }
1771                 }
1772         }
1773 }
1774
1775 void CSQC_ctf_hud(void)
1776 {
1777         // cvar("sbar_flagstatus_right") move the flag icons right
1778         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1779         float redflag, blueflag;
1780         float stat_items;
1781         vector pos;
1782         
1783         stat_items = getstati(STAT_ITEMS);
1784         redflag = (stat_items/32768) & 3;
1785         blueflag = (stat_items/131072) & 3;
1786
1787         /**
1788          * FTEQCC BUG!
1789          * For some reason now not even THAT works there...
1790          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1791          **
1792          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1793          ** Should try those later:
1794          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1795          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1796          */
1797         
1798         if(cvar("sbar_flagstatus_right"))
1799                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1800         else
1801                 pos_x = 10 - sbar_x;
1802         
1803         pos_z = 0;
1804
1805         if(sbar_hudselector == 1)
1806                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1807         else
1808                 pos_y = -117;
1809
1810         pos += sbar;
1811
1812         switch(redflag)
1813         {
1814         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1815         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1816         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1817         }
1818
1819         pos_y -= 64;
1820         
1821         switch(blueflag)
1822         {
1823         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1824         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1825         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1826         }
1827 }