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REALLY fix it this time.
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
25
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
28
29 vector color;
30 float SCOREBOARD_OFFSET = 50;
31
32 void CSQC_kh_hudreset();
33 void CSQC_kh_hud();
34 void CSQC_ctf_hudreset();
35 void CSQC_ctf_hud();
36 void CSQC_nb_hud();
37 void CSQC_race_hud();
38 void MapVote_Draw();
39 void Sbar_FinaleOverlay()
40 {
41         /*vector pos;
42         pos_x = (vid_conwidth - 1)/2;
43         pos_y = 16;
44         pos_z = 0;*/
45
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
47
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
49         MapVote_Draw();
50 }
51
52 vector Sbar_AccuracyColor(float accuracy)
53 {
54         vector color;
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
56         if(accuracy >= 100) {
57                 color_x = 0;
58                 color_y = 1;
59         }
60         else if(accuracy > yellow_accuracy) {
61                 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
62                 color_y = 1;
63         }
64         else {
65                 color_x = 1;
66                 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
67         }
68         color_z = 0;
69         return color;
70 }
71
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
75 {
76         float idx;
77         weapon_first = -2;
78         weapon_last = -1;
79         for(idx = 0; idx < 10; ++idx)
80                 weaponspace[idx] = 0;
81         for(idx = 0; idx <= 23; ++idx)
82         {
83                 if(weaponimpulse[idx] >= 0)
84                 {
85                         if(weapon_first < 0)
86                                 weapon_first = idx;
87                         weapon_last = idx;
88                 }
89         }
90 }
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
92 {
93         vector pos, vsize, fill_colour;
94         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
95
96         imp = weaponimpulse[nr];
97         weapon_hit = weapon_hits[wc];
98         weapon_damage = weapon_fired[wc];
99         if(imp == 0)
100                 idx = 9;
101         else
102                 idx = imp - 1;
103
104         value = (active) ? 1 : 0.6;
105         color_x = color_y = color_z = value;
106
107         // width = 300, height = 100
108         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
109
110         sp = weaponspace[idx] + 1;
111         weaponspace[idx] = sp;
112
113         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
115         pos_z = 0;
116         vsize_x = w_width;
117         vsize_y = w_height;
118         vsize_z = 0;
119         if (active)
120                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
122         pos_x += w_space;
123         pos_y += w_space;
124         vsize_x = font_size;
125         vsize_y = font_size;
126         vsize_z = 0;
127         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
128
129         // draw the weapon accuracy on the HUD
130         if(sbar_accuracy_hud)
131         {
132                 if(weapon_damage)
133                         weapon_stats = rint(100*weapon_hit/weapon_damage);
134                 fill_colour = Sbar_AccuracyColor(weapon_stats);
135                 if(weapon_damage)
136                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
137         }
138 }
139
140 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
141 {
142         float l, i;
143         string str, tmp, l_length;
144         float minus, plus;
145         vector vsize, num_color;
146
147         vsize_x = vsize_y = lettersize;
148         vsize_z = 0;
149
150         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
151         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
152         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
153
154         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
155         {
156                 plus = true;
157                 pos_x -= lettersize;
158         } else
159                 plus = false;   
160
161         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
162         {
163                 minus = true;
164                 num = -num;
165                 pos_x -= lettersize;
166         } else
167                 minus = false;
168
169         if(digits < 0)
170         {
171                 tmp = ftos(num);
172                 digits = -digits;
173                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
174         } else
175                 str = ftos(num);
176
177         l = strlen(str);
178         l_length = ftos(l);
179
180         if(l > digits)
181         {
182                 str = substring(str, l-digits, 999);
183                 l = strlen(str);
184         } else if(l < digits)
185                 pos_x += (digits-l) * lettersize;
186
187         if (highlighted == 1) {
188                 vector hl_size;
189                 hl_size_x = vsize_x * l + vsize_x * 0.2;
190                 hl_size_y = vsize_y * 1.1;
191                 hl_size_z = 0;
192                 if(minus)
193                         hl_size_x = hl_size_x + vsize_x;
194
195                 vector hl_pos;
196                 hl_pos_x = pos_x - lettersize/10;
197                 hl_pos_y = pos_y - lettersize/20;
198                 hl_pos_z = 0;
199
200                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
201         }
202
203         if (stroke == 1)
204                 num_color = '1 1 1';
205         else
206                 num_color = rgb;
207
208         if(minus)
209         {
210                 if (stroke == 1)
211                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
212                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
213                 pos_x += lettersize;
214         } else if(plus)
215         {
216                 if (stroke == 1)
217                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
218                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
219                 pos_x += lettersize;
220         }
221
222         for(i = 0; i < l; ++i)
223         {
224                 tmp = substring(str, i, 1);
225                 if (stroke == 1)
226                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
227                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
228                 pos_x += lettersize;
229         }
230 }
231
232 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
233 {
234         if(x > 200) {
235                 color_x = 0;
236                 color_y = 1;
237                 color_z = 0;
238         }
239         else if(x > 150) {
240                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
241                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
242                 color_z = 0;
243         }
244         else if(x > 100) {
245                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
246                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
247                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
248         }
249         else if(x > 50) {
250                 color_x = 1;
251                 color_y = 1;
252                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
253         }
254         else if(x > 20) {
255                 color_x = 1;
256                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
257                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
258         }
259         else {
260                 color_x = 1;
261                 color_y = 0;
262                 color_z = 0;
263         }
264         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
265 }
266
267 void Cmd_Sbar_SetFields(float argc);
268 void Sbar_InitScores()
269 {
270         float i, f;
271
272         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
273         for(i = 0; i < MAX_SCORE; ++i)
274         {
275                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
276                 if(f == SFL_SORT_PRIO_PRIMARY)
277                         ps_primary = i;
278                 if(f == SFL_SORT_PRIO_SECONDARY)
279                         ps_secondary = i;
280         }
281         if(ps_secondary == -1)
282                 ps_secondary = ps_primary;
283
284         for(i = 0; i < MAX_TEAMSCORE; ++i)
285         {
286                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
287                 if(f == SFL_SORT_PRIO_PRIMARY)
288                         ts_primary = i;
289                 if(f == SFL_SORT_PRIO_SECONDARY)
290                         ts_secondary = i;
291         }
292         if(ts_secondary == -1)
293                 ts_secondary = ts_primary;
294
295         Cmd_Sbar_SetFields(0);
296 }
297
298 void Sbar_UpdatePlayerPos(entity pl);
299 float SetTeam(entity pl, float Team);
300 //float lastpnum;
301 void Sbar_UpdatePlayerTeams()
302 {
303         float Team;
304         entity pl, tmp;
305         float num;
306
307         num = 0;
308         for(pl = players.sort_next; pl; pl = pl.sort_next)
309         {
310                 num += 1;
311                 Team = GetPlayerColor(pl.sv_entnum);
312                 if(SetTeam(pl, Team))
313                 {
314                         tmp = pl.sort_prev;
315                         Sbar_UpdatePlayerPos(pl);
316                         if(tmp)
317                                 pl = tmp;
318                         else
319                                 pl = players.sort_next;
320                 }
321         }
322         /*
323         if(num != lastpnum)
324                 print(strcat("PNUM: ", ftos(num), "\n"));
325         lastpnum = num;
326         */
327 }
328
329 float Sbar_ComparePlayerScores(entity left, entity right)
330 {
331         float vl, vr;
332         vl = GetPlayerColor(left.sv_entnum);
333         vr = GetPlayerColor(right.sv_entnum);
334
335         if(!left.gotscores)
336                 vl = COLOR_SPECTATOR;
337         if(!right.gotscores)
338                 vr = COLOR_SPECTATOR;
339
340         if(vl > vr)
341                 return true;
342         if(vl < vr)
343                 return false;
344
345         if(vl == COLOR_SPECTATOR)
346         {
347                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
348                 // no other sorting
349                 if(!left.gotscores && right.gotscores)
350                         return true;
351                 return false;
352         }
353
354         vl = left.scores[ps_primary];
355         vr = right.scores[ps_primary];
356         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
357         {
358                 if(vl == 0 && vr != 0)
359                         return 1;
360                 if(vl != 0 && vr == 0)
361                         return 0;
362         }
363         if(vl > vr)
364                 return IS_INCREASING(scores_flags[ps_primary]);
365         if(vl < vr)
366                 return IS_DECREASING(scores_flags[ps_primary]);
367
368         vl = left.scores[ps_secondary];
369         vr = right.scores[ps_secondary];
370         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
371         {
372                 if(vl == 0 && vr != 0)
373                         return 1;
374                 if(vl != 0 && vr == 0)
375                         return 0;
376         }
377         if(vl > vr)
378                 return IS_INCREASING(scores_flags[ps_secondary]);
379         if(vl < vr)
380                 return IS_DECREASING(scores_flags[ps_secondary]);
381
382         return false;
383 }
384
385 void Sbar_UpdatePlayerPos(entity player)
386 {
387         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
388         {
389                 SORT_SWAP(player, other);
390         }
391         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
392         {
393                 SORT_SWAP(other, player);
394         }
395 }
396
397 float Sbar_CompareTeamScores(entity left, entity right)
398 {
399         float vl, vr;
400
401         if(left.team == COLOR_SPECTATOR)
402                 return 1;
403         if(right.team == COLOR_SPECTATOR)
404                 return 0;
405
406         vl = left.teamscores[ts_primary];
407         vr = right.teamscores[ts_primary];
408         if(vl > vr)
409                 return IS_INCREASING(teamscores_flags[ts_primary]);
410         if(vl < vr)
411                 return IS_DECREASING(teamscores_flags[ts_primary]);
412
413         vl = left.teamscores[ts_secondary];
414         vr = right.teamscores[ts_secondary];
415         if(vl > vr)
416                 return IS_INCREASING(teamscores_flags[ts_secondary]);
417         if(vl < vr)
418                 return IS_DECREASING(teamscores_flags[ts_secondary]);
419
420         return false;
421 }
422
423 void Sbar_UpdateTeamPos(entity Team)
424 {
425         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
426         {
427                 SORT_SWAP(Team, other);
428         }
429         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
430         {
431                 SORT_SWAP(other, Team);
432         }
433 }
434
435 void Cmd_Sbar_Help(float argc)
436 {
437         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
438         print("^3|---------------------------------------------------------------|\n");
439         print("Usage:\n");
440         print("^2sbar_columns_set default\n");
441         print("^2sbar_columns_set ^7filed1 field2 ...\n");
442         print("The following field names are recognized (case insensitive):\n");
443         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
444
445         print("^3name^7 or ^3nick^7         Name of a player\n");
446         print("^3ping^7                     Ping time\n");
447         print("^3pl^7                       Packet loss\n");
448         print("^3kills^7                    Number of kills\n");
449         print("^3deaths^7                   Number of deaths\n");
450         print("^3suicides^7                 Number of suicides\n");
451         print("^3frags^7                    kills - suicides\n");
452         print("^3kd^7                       The kill-death ratio\n");
453         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
454         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
455         print("^3fckills^7                  Number of flag carrier kills\n");
456         print("^3returns^7                  Number of flag returns\n");
457         print("^3drops^7                    Number of flag drops\n");
458         print("^3lives^7                    Number of lives (LMS)\n");
459         print("^3rank^7                     Player rank\n");
460         print("^3pushes^7                   Number of players pushed into void\n");
461         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
462         print("^3kckills^7                  Number of keys carrier kills\n");
463         print("^3losses^7                   Number of times a key was lost\n");
464         print("^3laps^7                     Number of laps finished (race/cts)\n");
465         print("^3time^7                     Total time raced (race/cts)\n");
466         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
467         print("^3ticks^7                    Number of ticks (DOM)\n");
468         print("^3takes^7                    Number of domination points taken (DOM)\n");
469         print("^3score^7                    Total score\n\n");
470
471         print("Before a field you can put a + or - sign, then a comma separated list\n");
472         print("of game types, then a slash, to make the field show up only in these\n");
473         print("or in all but these game types. You can also specify 'all' as a\n");
474         print("field to show all fields available for the current game mode.\n\n");
475         
476         print("The special game type names 'teams' and 'noteams' can be used to\n");
477         print("include/exclude ALL teams/noteams game modes.\n\n");
478
479         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
480         print("will display name, ping and pl aligned to the left, and the fields\n");
481         print("right of the vertical bar aligned to the right.\n");
482         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
483         print("other gamemodes except DM.\n");
484 }
485
486 string Sbar_DefaultColumnLayout()
487 {
488         return strcat( // fteqcc sucks
489                 "ping pl name | ",
490                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
491                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
492                 "+lms/lives +lms/rank ",
493                 "+kh/caps +kh/pushes +kh/destroyed ",
494                 "?+race/laps ?+race/time ?+race/fastest ",
495                 "+as/objectives +nexball/faults +nexball/goals ",
496                 "-lms,race,nexball/score");
497 }
498
499 void Cmd_Sbar_SetFields(float argc)
500 {
501         float i, j, slash;
502         string str, pattern;
503         float digit;
504         float have_name, have_primary, have_secondary, have_separator;
505         float missing;
506
507         // TODO: re enable with gametype dependant cvars?
508         if(argc < 2) // no arguments provided
509                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
510
511         if(argc < 2)
512                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
513
514         if(argc == 2)
515         {
516                 if(argv(1) == "default")
517                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
518                 else if(argv(1) == "all")
519                 {
520                         string s;
521                         s = "ping pl color name |";
522                         for(i = 0; i < MAX_SCORE; ++i)
523                         {
524                                 if(i != ps_primary)
525                                 if(i != ps_secondary)
526                                 if(scores_label[i] != "")
527                                         s = strcat(s, " ", scores_label[i]);
528                         }
529                         if(ps_secondary != ps_primary)
530                                 s = strcat(s, " ", scores_label[ps_secondary]);
531                         s = strcat(s, " ", scores_label[ps_primary]);
532                         argc = tokenizebyseparator(strcat("x ", s), " ");
533                 }
534         }
535
536
537         sbar_num_fields = 0;
538
539         drawfont = sbar_font;
540         digit = stringwidth("0123456789", FALSE) / 10;
541
542         for(i = 0; i < argc - 1; ++i)
543         {
544                 float nocomplain;
545                 str = argv(i+1);
546
547                 nocomplain = FALSE;
548                 if(substring(str, 0, 1) == "?")
549                 {
550                         nocomplain = TRUE;
551                         str = substring(str, 1, strlen(str) - 1);
552                 }
553
554                 slash = strstrofs(str, "/", 0);
555                 if(slash >= 0)
556                 {
557                         pattern = substring(str, 0, slash);
558                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
559
560                         if not(isGametypeInFilter(gametype, teamplay, pattern))
561                                 continue;
562                 }
563
564                 strunzone(sbar_title[sbar_num_fields]);
565                 sbar_title[sbar_num_fields] = strzone(str);
566                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
567                 str = strtolower(str);
568
569                 if(str == "ping") {
570                         sbar_field[sbar_num_fields] = SP_PING;
571                 } else if(str == "pl") {
572                         sbar_field[sbar_num_fields] = SP_PL;
573                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
574                         sbar_field[sbar_num_fields] = SP_KDRATIO;
575                 } else if(str == "name" || str == "nick") {
576                         sbar_field[sbar_num_fields] = SP_NAME;
577                         have_name = 1;
578                 } else if(str == "|") {
579                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
580                         have_separator = 1;
581                 } else {
582                         for(j = 0; j < MAX_SCORE; ++j)
583                                 if(str == strtolower(scores_label[j]))
584                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
585 :notfound
586                         if(str == "frags")
587                         {
588                                 j = SP_FRAGS;
589                         }
590                         else
591                         {
592                                 if not(nocomplain)
593                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
594                                 continue;
595                         }
596 :found
597                         sbar_field[sbar_num_fields] = j;
598                         if(j == ps_primary)
599                                 have_primary = 1;
600                         if(j == ps_secondary)
601                                 have_secondary = 1;
602                 }
603                 ++sbar_num_fields;
604                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
605                         break;
606         }
607
608         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
609                 have_primary = 1;
610         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
611                 have_secondary = 1;
612         if(ps_primary == ps_secondary)
613                 have_secondary = 1;
614         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
615
616         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
617         {
618                 if(!have_name)
619                 {
620                         strunzone(sbar_title[sbar_num_fields]);
621                         for(i = sbar_num_fields; i > 0; --i)
622                         {
623                                 sbar_title[i] = sbar_title[i-1];
624                                 sbar_size[i] = sbar_size[i-1];
625                                 sbar_field[i] = sbar_field[i-1];
626                         }
627                         sbar_title[0] = strzone("name");
628                         sbar_field[0] = SP_NAME;
629                         ++sbar_num_fields;
630                         print("fixed missing field 'name'\n");
631
632                         if(!have_separator)
633                         {
634                                 strunzone(sbar_title[sbar_num_fields]);
635                                 for(i = sbar_num_fields; i > 1; --i)
636                                 {
637                                         sbar_title[i] = sbar_title[i-1];
638                                         sbar_size[i] = sbar_size[i-1];
639                                         sbar_field[i] = sbar_field[i-1];
640                                 }
641                                 sbar_title[1] = strzone("|");
642                                 sbar_field[1] = SP_SEPARATOR;
643                                 sbar_size[1] = stringwidth("|", FALSE);
644                                 ++sbar_num_fields;
645                                 print("fixed missing field '|'\n");
646                         }
647                 }
648                 else if(!have_separator)
649                 {
650                         strunzone(sbar_title[sbar_num_fields]);
651                         sbar_title[sbar_num_fields] = strzone("|");
652                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
653                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
654                         ++sbar_num_fields;
655                         print("fixed missing field '|'\n");
656                 }
657                 if(!have_secondary)
658                 {
659                         strunzone(sbar_title[sbar_num_fields]);
660                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
661                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
662                         sbar_field[sbar_num_fields] = ps_secondary;
663                         ++sbar_num_fields;
664                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
665                 }
666                 if(!have_primary)
667                 {
668                         strunzone(sbar_title[sbar_num_fields]);
669                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
670                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
671                         sbar_field[sbar_num_fields] = ps_primary;
672                         ++sbar_num_fields;
673                         print("fixed missing field '", scores_label[ps_primary], "'\n");
674                 }
675         }
676
677         sbar_field[sbar_num_fields] = SP_END;
678 }
679
680 // MOVEUP::
681 vector sbar_field_rgb;
682 string sbar_field_icon0;
683 string sbar_field_icon1;
684 string sbar_field_icon2;
685 vector sbar_field_icon0_rgb;
686 vector sbar_field_icon1_rgb;
687 vector sbar_field_icon2_rgb;
688 float sbar_field_icon0_alpha;
689 float sbar_field_icon1_alpha;
690 float sbar_field_icon2_alpha;
691 string Sbar_GetField(entity pl, float field)
692 {
693         float tmp, num, denom, f;
694         string str;
695         sbar_field_rgb = '1 1 1';
696         sbar_field_icon0 = "";
697         sbar_field_icon1 = "";
698         sbar_field_icon2 = "";
699         sbar_field_icon0_rgb = '1 1 1';
700         sbar_field_icon1_rgb = '1 1 1';
701         sbar_field_icon2_rgb = '1 1 1';
702         sbar_field_icon0_alpha = 1;
703         sbar_field_icon1_alpha = 1;
704         sbar_field_icon2_alpha = 1;
705         switch(field)
706         {
707                 case SP_PING:
708                         if not(pl.gotscores)
709                                 return "\x8D\x8D\x8D"; // >>> sign
710                         str = getplayerkey(pl.sv_entnum, "ping");
711                         if(str == "0")
712                                 return "N/A";
713                         tmp = max(0, min(220, stof(str)-80)) / 220;
714                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
715                         return str;
716
717                 case SP_PL:
718                         if not(pl.gotscores)
719                                 return "N/A";
720                         str = getplayerkey(pl.sv_entnum, "pl");
721                         if(str == "0")
722                                 return "";
723                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
724                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
725                         return str;
726
727                 case SP_NAME:
728                         if(ready_waiting && pl.ready)
729                         {
730                                 sbar_field_icon0 = "gfx/sb_player_ready";
731                         }
732                         else if(!teamplay)
733                         {
734                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
735                                 {
736                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
737                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
738                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
739                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
740                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
741                                 }
742                         }
743                         return GetPlayerName(pl.sv_entnum);
744
745                 case SP_FRAGS:
746                         f = pl.(scores[SP_KILLS]);
747                         f -= pl.(scores[SP_SUICIDES]);
748                         return ftos(f);
749
750                 case SP_KDRATIO:
751                         num = pl.(scores[SP_KILLS]);
752                         denom = pl.(scores[SP_DEATHS]);
753
754                         if(denom == 0) {
755                                 sbar_field_rgb = '0 1 0';
756                                 str = ftos(num);
757                         } else if(num <= 0) {
758                                 sbar_field_rgb = '1 0 0';
759                                 str = ftos(num/denom);
760                         } else
761                                 str = ftos(num/denom);
762
763                         tmp = strstrofs(str, ".", 0);
764                         if(tmp > 0)
765                                 str = substring(str, 0, tmp+2);
766                         return str;
767
768                 default:
769                         tmp = pl.(scores[field]);
770                         f = scores_flags[field];
771                         if(field == ps_primary)
772                                 sbar_field_rgb = '1 1 0';
773                         else if(field == ps_secondary)
774                                 sbar_field_rgb = '0 1 1';
775                         else
776                                 sbar_field_rgb = '1 1 1';
777                         return ScoreString(f, tmp);
778         }
779         //return "error";
780 }
781
782 float xmin, xmax, ymin, ymax, sbwidth;
783 float sbar_fixscoreboardcolumnwidth_len;
784 float sbar_fixscoreboardcolumnwidth_iconlen;
785 float sbar_fixscoreboardcolumnwidth_marginlen;
786
787 float stringwidth_colors(string s)
788 {
789         return stringwidth(s, TRUE);
790 }
791
792 float stringwidth_nocolors(string s)
793 {
794         return stringwidth(s, FALSE);
795 }
796
797 string Sbar_FixScoreboardColumnWidth(float i, string str)
798 {
799         float field, f;
800         vector sz;
801         field = sbar_field[i];
802
803         sbar_fixscoreboardcolumnwidth_iconlen = 0;
804
805         if(sbar_field_icon0 != "")
806         {
807                 sz = drawgetimagesize(sbar_field_icon0);
808                 f = sz_x / sz_y;
809                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
810                         sbar_fixscoreboardcolumnwidth_iconlen = f;
811         }
812
813         if(sbar_field_icon1 != "")
814         {
815                 sz = drawgetimagesize(sbar_field_icon1);
816                 f = sz_x / sz_y;
817                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818                         sbar_fixscoreboardcolumnwidth_iconlen = f;
819         }
820
821         if(sbar_field_icon2 != "")
822         {
823                 sz = drawgetimagesize(sbar_field_icon2);
824                 f = sz_x / sz_y;
825                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826                         sbar_fixscoreboardcolumnwidth_iconlen = f;
827         }
828
829         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
830
831         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
832                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
833         else
834                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
835
836         if(field == SP_NAME) // name gets all remaining space
837         {
838                 float namesize, j;
839                 namesize = sbwidth / sbar_fontsize_x;
840                 for(j = 0; j < sbar_num_fields; ++j)
841                         if(j != i)
842                                 if (sbar_field[i] != SP_SEPARATOR)
843                                         namesize -= sbar_size[j] + 1;
844                 namesize += 1;
845                 sbar_size[i] = namesize;
846                 
847                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
848                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
849                 str = textShortenToWidth(str, namesize, stringwidth_colors);
850                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
851         }
852         else
853                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
854         
855         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
856         if(sbar_size[i] < f)
857                 sbar_size[i] = f;
858
859         return str;
860 }
861
862 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
863 {
864         vector tmp, rgb;
865         rgb = GetTeamRGB(pl.team);
866         string str;
867         float i, field;
868         float is_spec;
869         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
870         
871         if((rgb == '1 1 1') && (!is_spec)) {
872                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
873                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
874                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
875                 
876         // Layout:
877         tmp_x = sbwidth;
878         tmp_y = sbar_fontsize_y * 1.25;
879         tmp_z = 0;
880
881         // alternated rows highlighting
882         if(is_self)
883                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
884         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
885                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
886
887         tmp_y = 0;
888
889         for(i = 0; i < sbar_num_fields; ++i)
890         {
891                 field = sbar_field[i];
892                 if(field == SP_SEPARATOR)
893                         break;
894
895                 if(is_spec && field != SP_NAME && field != SP_PING) {
896                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
897                         continue;
898                 }
899                 str = Sbar_GetField(pl, field);
900                 str = Sbar_FixScoreboardColumnWidth(i, str);
901
902                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
903
904                 if(field == SP_NAME) {
905                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
906                         if (is_self)
907                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
908                         else
909                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
910                 } else {
911                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
912                         if (is_self)
913                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
914                         else
915                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
916                 }
917
918                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
919                 if(sbar_field_icon0 != "")
920                         if (is_self)
921                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 if(sbar_field_icon1 != "")
925                         if (is_self)
926                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
927                         else
928                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929                 if(sbar_field_icon2 != "")
930                         if (is_self)
931                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
932                         else
933                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
934         }
935
936         if(sbar_field[i] == SP_SEPARATOR)
937         {
938                 pos_x = xmax;
939                 for(i = sbar_num_fields-1; i > 0; --i)
940                 {
941                         field = sbar_field[i];
942                         if(field == SP_SEPARATOR)
943                                 break;
944
945                         if(is_spec && field != SP_NAME && field != SP_PING) {
946                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
947                                 continue;
948                         }
949
950                         str = Sbar_GetField(pl, field);
951                         str = Sbar_FixScoreboardColumnWidth(i, str);
952
953                         if(field == SP_NAME) {
954                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
955                                 if(is_self)
956                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
957                                 else
958                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959                         } else {
960                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
961                                 if(is_self)
962                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
963                                 else
964                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
965                         }
966
967                         tmp_x = sbar_fontsize_x*sbar_size[i];
968                         if(sbar_field_icon0 != "")
969                                 if (is_self)
970                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         if(sbar_field_icon1 != "")
974                                 if (is_self)
975                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
976                                 else
977                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978                         if(sbar_field_icon2 != "")
979                                 if (is_self)
980                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
981                                 else
982                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
983                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
984                 }
985         }
986 }
987
988 /*
989  * Sbar_Scoreboard_MakeTable
990  *
991  * Makes a table for a team (for all playing players in DM) and fills it
992  */
993
994 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
995 {
996         float body_table_height, i;
997         vector tmp, column_dim;
998         entity pl;
999
1000         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1001
1002         pos -= '1 1 0';
1003
1004         tmp_x = sbwidth + 2;
1005         tmp_y = 1.25 * sbar_fontsize_y;
1006
1007         // rounded header
1008         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1009
1010         // table border
1011         tmp_y += sbar_border_thickness;
1012         tmp_y += body_table_height;
1013         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1014
1015         // separator header/table
1016         pos_y += 1.25 * sbar_fontsize_y;
1017         tmp_y = sbar_border_thickness;
1018         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1019
1020         pos_y += sbar_border_thickness;
1021
1022         // table background
1023         tmp_y = body_table_height;
1024         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1025
1026         // anyway, apply some color
1027         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1028
1029         // go back to the top to make alternated columns highlighting and to print the strings
1030         pos_y -= 1.25 * sbar_fontsize_y;
1031         pos_y -= sbar_border_thickness;
1032
1033         pos += '1 1 0';
1034
1035         if (sbar_scoreboard_highlight)
1036         {
1037                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1038                 column_dim_y += sbar_border_thickness;
1039                 column_dim_y += body_table_height;
1040         }
1041
1042         // print the strings of the columns headers and draw the columns
1043         for(i = 0; i < sbar_num_fields; ++i)
1044         {
1045                 if(sbar_field[i] == SP_SEPARATOR)
1046                         break;
1047                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1048                 if (sbar_scoreboard_highlight)
1049                 {
1050                         if (mod(i,2))
1051                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1052                 }
1053                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1054                 pos_x += column_dim_x;
1055         }
1056         if(sbar_field[i] == SP_SEPARATOR)
1057         {
1058                 pos_x = xmax;
1059                 tmp_y = 0;
1060                 for(i = sbar_num_fields-1; i > 0; --i)
1061                 {
1062                         if(sbar_field[i] == SP_SEPARATOR)
1063                                 break;
1064
1065                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1066
1067                         if (sbar_scoreboard_highlight)
1068                         {
1069                                 if (!mod(i,2))
1070                                 {
1071                                         if (i == sbar_num_fields-1)
1072                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1073                                         else
1074                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1075                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1076                                 }
1077                         }
1078
1079                         tmp_x = stringwidth(sbar_title[i], FALSE);
1080                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1081                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1082                         pos_x -= sbar_fontsize_x;
1083                 }
1084         }
1085         
1086         pos_x = xmin;
1087         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1088         pos_y += sbar_border_thickness;
1089
1090         // fill the table and draw the rows
1091         i = 0;
1092         if (teamplay)
1093                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1094                 {
1095                         if(pl.team != tm.team)
1096                                 continue;
1097                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1098                         pos_y += 1.25 * sbar_fontsize_y;
1099                         ++i;
1100                 }
1101         else
1102                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1103                 {
1104                         if(pl.team == COLOR_SPECTATOR)
1105                                 continue;
1106                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1107                         pos_y += 1.25 * sbar_fontsize_y;
1108                         ++i;
1109                 }
1110         
1111         if (i == 0)
1112                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1113         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1114
1115         return pos;
1116 }
1117
1118 float Sbar_WouldDrawScoreboard() {
1119         if (sb_showscores)
1120                 return 1;
1121         else if (intermission == 1)
1122                 return 1;
1123         else if (intermission == 2)
1124                 return 1;
1125         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1126                 return 1;
1127         else if(sb_showscores_force)
1128                 return 1;
1129         return 0;
1130 }
1131
1132 float g_minstagib;
1133 float average_accuracy;
1134 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1135 {
1136         float i;
1137         float weapon_hit, weapon_damage, weapon_stats;
1138         float fontsize = 40 * 1/3;
1139         float weapon_cnt = 12;
1140         float rows;
1141         if(cvar("sbar_accuracy_doublerows"))
1142                 rows = 2;
1143         else
1144                 rows = 1;
1145         float height = 40;
1146
1147         if(warmup_stage)
1148         {
1149                 return pos;
1150         }
1151
1152         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1153         pos_y += 18;
1154         vector tmp;
1155         tmp_x = sbwidth;
1156         tmp_y = height * rows;
1157
1158         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1159         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1160
1161         // column highlighting
1162         for(i = 0; i < weapon_cnt/rows; ++i)
1163         {
1164                 if(!mod(i, 2))
1165                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1166         }
1167
1168         // row highlighting
1169         for(i = 0; i < rows; ++i)
1170         {
1171                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1172         }
1173
1174         drawfont = sbar_bigfont;
1175         average_accuracy = 0;
1176         float weapons_with_stats;
1177         weapons_with_stats = 0;
1178         if(rows == 2)
1179                 pos_x += sbwidth/weapon_cnt / 2;
1180
1181         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1182                 g_minstagib = 1; // TODO: real detection for minstagib?
1183
1184         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1185         {
1186                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1187                         continue;
1188                 weapon_hit = weapon_hits[i];
1189                 weapon_damage = weapon_fired[i];
1190                 if(weapon_damage)
1191                         weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1192                 self = get_weaponinfo(i);
1193                 float weapon_alpha;
1194
1195                 if(weapon_damage)
1196                         weapon_alpha = sbar_scoreboard_alpha_fg;
1197                 else
1198                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1199
1200                 // weapon icon
1201                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1202                 // the accuracy
1203                 if(weapon_damage) {
1204                         weapons_with_stats += 1;
1205                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1206
1207                         string s;
1208                         s = strcat(ftos(weapon_stats),"%");
1209
1210                         float padding;
1211                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1212
1213                         vector color;
1214                         color = Sbar_AccuracyColor(weapon_stats);
1215                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1216                 }
1217                 pos_x += sbwidth/weapon_cnt * rows;
1218                 if(rows == 2 && i == 6) {
1219                         pos_x -= sbwidth;
1220                         pos_y += height;
1221                 }
1222         }
1223         drawfont = sbar_font;
1224
1225         if(weapons_with_stats)
1226                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1227
1228         if(rows == 2)
1229                 pos_x -= sbwidth/weapon_cnt / 2;
1230         pos_x -= sbwidth;
1231         pos_y += height;
1232         return pos;
1233 }
1234
1235 float lastpingstime;
1236 float scoreboard_bottom;
1237 float sbar_scoreboard_fade_alpha;
1238 float sbar_woulddrawscoreboard_prev;
1239 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1240 void Sbar_DrawScoreboard()
1241 {
1242         float sbar_woulddrawscoreboard; 
1243         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1244         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1245                 sbar_woulddrawscoreboard_change = time;
1246                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1247         }
1248
1249         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1250         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1251         if(sbar_woulddrawscoreboard) {
1252                 if (scoreboard_fadeinspeed)
1253                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1254                 else
1255                         sbar_scoreboard_fade_alpha = 1;
1256         }
1257         else
1258                 if (scoreboard_fadeoutspeed)
1259                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1260                 else
1261                         sbar_scoreboard_fade_alpha = 0;
1262
1263         if not(sbar_scoreboard_fade_alpha)
1264                 return;
1265                 
1266         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1267         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1268         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1269         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1270         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1271         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1272         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1273         
1274         vector rgb, pos, tmp;
1275         entity pl, tm;
1276
1277         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1278                 localcmd("pings\n");
1279                 lastpingstime = time;
1280         }
1281
1282         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1283
1284         xmin = 0.5 * (vid_conwidth - sbwidth);
1285         ymin = SCOREBOARD_OFFSET;
1286
1287         xmax = vid_conwidth - xmin;
1288         ymax = vid_conheight - 0.2*vid_conheight;
1289
1290         // Initializes position
1291         pos_x = xmin;
1292         pos_y = ymin;
1293         pos_z = 0;
1294
1295         // Heading
1296         drawfont = sbar_bigfont;
1297         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298
1299         pos_y += 24 + 4;
1300         pos_y += sbar_fontsize_y;
1301
1302         drawfont = sbar_font;
1303
1304         // Draw the scoreboard
1305         vector bg_size;
1306         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1307
1308         if(teamplay)
1309         {
1310                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1311                 {
1312                         if(tm.team == COLOR_SPECTATOR)
1313                                 continue;
1314
1315                         rgb = GetTeamRGB(tm.team);
1316                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1317                                 
1318                         if(ts_primary != ts_secondary)
1319                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320
1321                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1322                 }
1323         }
1324         else
1325         {
1326                 rgb_x = cvar("sbar_color_bg_r");
1327                 rgb_y = cvar("sbar_color_bg_g");
1328                 rgb_z = cvar("sbar_color_bg_b");
1329
1330                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1331                 {
1332                         if(tm.team == COLOR_SPECTATOR)
1333                                 continue;
1334
1335                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1336                 }
1337         }
1338
1339         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1340                 if(race_speedaward) {
1341                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1342                         pos_y += 1.25 * sbar_fontsize_y;
1343                 }
1344                 if(race_speedaward_alltimebest) {
1345                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1346                         pos_y += 1.25 * sbar_fontsize_y;
1347                 }
1348         }
1349         else if(cvar("sbar_accuracy")) {
1350                 if(teamplay)
1351                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1352                 else
1353                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1354         }
1355
1356         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1357         pos_y += 3 * sbar_fontsize_y;
1358
1359         // List spectators
1360         float specs;
1361         specs = 0;
1362         for(pl = players.sort_next; pl; pl = pl.sort_next)
1363         {
1364                 if(pl.team != COLOR_SPECTATOR)
1365                         continue;
1366                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1367                 pos_y += 1.25 * sbar_fontsize_y;
1368                 ++specs;
1369         }
1370
1371         if(specs)
1372                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1373
1374         // Print info string
1375         string str;
1376         float tl, fl, ll;
1377         str = strcat("playing on ^2", shortmapname, "^7");
1378         tl = getstatf(STAT_TIMELIMIT);
1379         fl = getstatf(STAT_FRAGLIMIT);
1380         ll = getstatf(STAT_LEADLIMIT);
1381         if(gametype == GAME_LMS)
1382         {
1383                 if(tl > 0)
1384                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1385         }
1386         else
1387         {
1388                 if(tl > 0)
1389                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1390                 if(fl > 0)
1391                 {
1392                         if(tl > 0)
1393                                 str = strcat(str, " or");
1394                         if(teamplay)
1395                         {
1396                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1397                                 if(teamscores_label[ts_primary] == "score")
1398                                         str = strcat(str, " points^7");
1399                                 else if(teamscores_label[ts_primary] == "fastest")
1400                                         str = strcat(str, " is beaten^7");
1401                                 else
1402                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1403                         }
1404                         else
1405                         {
1406                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1407                                 if(scores_label[ps_primary] == "score")
1408                                         str = strcat(str, " points^7");
1409                                 else if(scores_label[ps_primary] == "fastest")
1410                                         str = strcat(str, " is beaten^7");
1411                                 else
1412                                         str = strcat(str, " ", scores_label[ps_primary]);
1413                         }
1414                 }
1415                 if(ll > 0)
1416                 {
1417                         if(tl > 0 || fl > 0)
1418                                 str = strcat(str, " or");
1419                         if(teamplay)
1420                         {
1421                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1422                                 if(teamscores_label[ts_primary] == "score")
1423                                         str = strcat(str, " points^7");
1424                                 else if(teamscores_label[ts_primary] == "fastest")
1425                                         str = strcat(str, " is beaten^7");
1426                                 else
1427                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1428                         }
1429                         else
1430                         {
1431                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1432                                 if(scores_label[ps_primary] == "score")
1433                                         str = strcat(str, " points^7");
1434                                 else if(scores_label[ps_primary] == "fastest")
1435                                         str = strcat(str, " is beaten^7");
1436                                 else
1437                                         str = strcat(str, " ", scores_label[ps_primary]);
1438                         }
1439                 }
1440         }
1441
1442
1443         pos_y += 1.2 * sbar_fontsize_y;
1444         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1445
1446         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1447 }
1448
1449 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1450 {
1451         string col;
1452         string timestr;
1453         string cpname;
1454         string lapstr;
1455         lapstr = "";
1456
1457         if(histime == 0) // goal hit
1458         {
1459                 if(mytime > 0)
1460                 {
1461                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1462                         col = "^1";
1463                 }
1464                 else if(mytime == 0)
1465                 {
1466                         timestr = "+0.0";
1467                         col = "^3";
1468                 }
1469                 else
1470                 {
1471                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1472                         col = "^2";
1473                 }
1474
1475                 if(lapdelta > 0)
1476                 {
1477                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1478                         col = "^2";
1479                 }
1480                 else if(lapdelta < 0)
1481                 {
1482                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1483                         col = "^1";
1484                 }
1485         }
1486         else if(histime > 0) // anticipation
1487         {
1488                 if(mytime >= histime)
1489                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1490                 else
1491                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1492                 col = "^3";
1493         }
1494         else
1495                 col = "^7";
1496
1497         if(cp == 254)
1498                 cpname = "Start line";
1499         else if(cp == 255)
1500                 cpname = "Finish line";
1501         else if(cp)
1502                 cpname = strcat("Intermediate ", ftos(cp));
1503         else
1504                 cpname = "Finish line";
1505
1506         if(histime < 0)
1507                 return strcat(col, cpname);
1508         else if(hisname == "")
1509                 return strcat(col, cpname, " (", timestr, ")");
1510         else
1511                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1512 }
1513
1514 void Sbar_Score()
1515 {
1516         float score, distribution, leader;
1517         vector score_pos, secondary_score_pos, distribution_color;
1518         entity tm, pl, me;
1519         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1520
1521         vector bottomright;
1522         bottomright_x = vid_conwidth;
1523         bottomright_y = vid_conheight;
1524         bottomright_z = 0;
1525
1526         score_pos = bottomright - '196 42 0';
1527         secondary_score_pos = score_pos + '132 -6 0';
1528
1529         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1530                 pl = players.sort_next;
1531                 if(pl == me)
1532                         pl = pl.sort_next;
1533                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1534                         if(pl.scores[ps_primary] == 0)
1535                                 pl = world;
1536
1537                 score = me.(scores[ps_primary]);
1538
1539                 float racemin, racesec, racemsec;
1540                 float distsec, distmsec, minusplus;
1541                 
1542                 racemin = floor(score/(60 * TIME_FACTOR));
1543                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1544                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1545
1546                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1547                         // distribution display
1548                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1549
1550                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1551                                 distmsec = fabs(distribution);
1552                         else {
1553                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1554                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1555                                 if (distribution < 0)
1556                                         distsec = -distsec;
1557                         }
1558
1559                         if (distribution <= 0) {
1560                                 distribution_color = '0 1 0';
1561                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1562                         }
1563                         else {
1564                                 distribution_color = '1 0 0';
1565                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1566                         }
1567                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1568                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1569                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1570                 }
1571                 // race record display
1572                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1573                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1574
1575                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1576                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1577                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1578
1579                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1580                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1581
1582         } else if (!teamplay) { // non-teamgames, except race/cts
1583                 // me vector := [team/connected frags id]
1584                 pl = players.sort_next;
1585                 if(pl == me)
1586                         pl = pl.sort_next;
1587
1588                 if(pl)
1589                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1590                 else
1591                         distribution = 0;
1592
1593                 score = me.(scores[ps_primary]);
1594                 
1595                 if(distribution >= 5) {
1596                         distribution_color = '0 1 0';
1597                         leader = 1;
1598                 } else if(distribution >= 0) {
1599                         distribution_color = '1 1 1';
1600                         leader = 1;
1601                 } else if(distribution >= -5)
1602                         distribution_color = '1 1 0';
1603                 else
1604                         distribution_color = '1 0 0';
1605                 
1606                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1607                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1608         } else { // teamgames
1609                 float max_fragcount;
1610                 max_fragcount = -999;
1611
1612                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1613                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1614                                 continue;
1615                         score = tm.(teamscores[ts_primary]);
1616                         leader = 0;
1617
1618                         if (score > max_fragcount)
1619                                 max_fragcount = score;
1620         
1621                         if(tm.team == myteam) {
1622                                 if (max_fragcount == score)
1623                                         leader = 1;
1624                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1625                         } else {
1626                                 if (max_fragcount == score)
1627                                         leader = 1;
1628                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1629                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1630                         }
1631                 }
1632         }
1633
1634         if(gametype == GAME_RACE || gametype == GAME_CTS)
1635         {
1636                 drawfont = sbar_bigfont;
1637                 float a, t;
1638                 vector m;
1639                 string s, forcetime;
1640
1641                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1642
1643                 if(race_checkpointtime)
1644                 {
1645                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1646                         s = "";
1647                         forcetime = "";
1648                         if(a > 0) // just hit a checkpoint?
1649                         {
1650                                 if(race_checkpoint != 254)
1651                                 {
1652                                         if(race_time && race_previousbesttime)
1653                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1654                                         else
1655                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1656                                         if(race_time)
1657                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1658                                 }
1659                         }
1660                         else
1661                         {
1662                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1663                                 {
1664                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1665                                         if(a > 0) // next one?
1666                                         {
1667                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1668                                         }
1669                                 }
1670                         }
1671
1672                         if(s != "" && a > 0)
1673                         {
1674                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1675                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1676                         }
1677
1678                         if(race_penaltytime)
1679                         {
1680                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1681                                 if(a > 0)
1682                                 {
1683                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1684                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1685                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1686                                 }
1687                         }
1688
1689                         if(forcetime != "")
1690                         {
1691                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1692                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1693                         }
1694                         else
1695                                 a = 1;
1696
1697                         if(race_laptime && race_checkpoint != 255)
1698                         {
1699                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1700                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1701                         }
1702                 }
1703                 else
1704                 {
1705                         if(race_mycheckpointtime)
1706                         {
1707                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1708                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1709                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1710                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1711                         }
1712                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1713                         {
1714                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1715                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1716                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1717                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1718                         }
1719
1720                         if(race_penaltytime && !race_penaltyaccumulator)
1721                         {
1722                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1723                                 a = bound(0, (1 + t - time), 1);
1724                                 if(a > 0)
1725                                 {
1726                                         if(time < t)
1727                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1728                                         else
1729                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1730                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1731                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1732                                 }
1733                         }
1734                 }
1735
1736                 drawfont = sbar_font;
1737         }
1738 }
1739
1740 void Sbar_Timer()
1741 {
1742         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1743         vector bgpos, timer_color;
1744         bgpos = '0 0 0';
1745         
1746         vector topright;
1747         topright = '0 0 0';
1748         topright_x = vid_conwidth;
1749         
1750         timelimit = getstatf(STAT_TIMELIMIT);
1751         
1752         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1753         timeleft = ceil(timeleft);
1754         minutesLeft = floor(timeleft / 60);
1755         secondsLeft = timeleft - minutesLeft*60;
1756
1757         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1758                 timer_color = '1 1 1'; //white
1759         else if(minutesLeft >= 1)
1760                 timer_color = '1 1 0'; //yellow
1761         else
1762                 timer_color = '1 0 0'; //red
1763
1764         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1765                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1766                         //while restart is still active, show 00:00
1767                         minutes = seconds = 0;
1768                 } else {
1769                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1770                         minutes = floor(elapsedTime / 60);
1771                         seconds = elapsedTime - minutes*60;
1772                 }
1773                 if (minutes < 10)
1774                         bgpos_x = topright_x - 54 - 17 - 12;
1775                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1776                         bgpos_x = topright_x - 72 - 17 - 12;
1777                 else
1778                         bgpos_x = topright_x - 90 - 17 - 12;
1779                 bgpos_y = 0;
1780                 bgpos_z = 0;
1781         } else {
1782                 minutes = minutesLeft;
1783                 seconds = secondsLeft;
1784                 if (minutes == 0)
1785                 bgpos_x = topright_x - 36 - 7 - 12;
1786                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1787                         bgpos_x = topright_x - 54 - 17 - 12;
1788                 else if (minutes < 100)
1789                         bgpos_x = topright_x - 72 - 17 - 12;
1790                 else
1791                         bgpos_x = topright_x - 90 - 17 - 12;
1792                 bgpos_y = 0;
1793                 bgpos_z = 0;
1794         }
1795
1796         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1797                 if (teamplay)
1798                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1799                 else {
1800                         color_x = cvar("sbar_color_bg_r");
1801                         color_y = cvar("sbar_color_bg_g");
1802                         color_z = cvar("sbar_color_bg_b");
1803
1804                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1805                 }
1806         }
1807
1808         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1809                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1810                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1811         }
1812         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1813 }
1814
1815 void CSQC_Strength_Timer() {
1816         vector pos;
1817         vector bottom;
1818
1819         bottom_x = vid_conwidth/2;
1820         bottom_y = vid_conheight;
1821         bottom_z = 0;
1822
1823         float stat_items, dt;
1824         stat_items = getstati(STAT_ITEMS);
1825         /*
1826         if not(stat_items & IT_STRENGTH)
1827                 if not(stat_items & IT_INVINCIBLE)
1828                         return;
1829         */
1830
1831         if (getstati(STAT_HEALTH) <= 0)
1832                 return;
1833
1834         vector picsize;
1835         float strength_time, invincibility_time, countdown_fontsize;
1836
1837         picsize = '22 22 0';
1838         countdown_fontsize = 18;
1839
1840         if (vid_conwidth >= 800)
1841                 pos = bottom + '192 -46 0';
1842         else
1843                 pos = bottom + '192 -94 0';
1844
1845         //strength
1846         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1847         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1848
1849         if (strength_time) {
1850                 dt = strength_time - time;
1851                 if(dt > 0)
1852                 {
1853                         if(dt < 5)
1854                         {
1855                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1856                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1857                         }
1858                         else
1859                         {
1860                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1861                         }
1862                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1863                 }
1864                 else if(dt > -1)
1865                 {
1866                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1867                                 bound(0, -dt / 0.5, 1));
1868                 }
1869         }
1870
1871         //invincibility
1872         if (invincibility_time) {
1873                 dt = invincibility_time - time;
1874                 if(dt > 0)
1875                 {
1876                         if(dt < 5)
1877                         {
1878                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1879                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1880                         }
1881                         else
1882                         {
1883                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1884                         }
1885                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1886                 }
1887                 else if(dt > -1)
1888                 {
1889                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1890                                 bound(0, -dt / 0.5, 1));
1891                 }
1892         }
1893 }
1894
1895 #define CENTERPRINT_MAX_LINES 30
1896 string centerprint_messages[CENTERPRINT_MAX_LINES];
1897 float centerprint_width[CENTERPRINT_MAX_LINES];
1898 vector centerprint_start;
1899 float centerprint_expire;
1900 float centerprint_num;
1901 float centerprint_offset_hint;
1902 vector centerprint_fontsize;
1903
1904 void centerprint(string strMessage)
1905 {
1906         float i, j, n, hcount;
1907         string s;
1908
1909         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1910
1911         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1912
1913         if(cvar("scr_centertime") <= 0)
1914                 return;
1915
1916         if(strMessage == "")
1917                 return;
1918
1919         // strip trailing newlines
1920         j = strlen(strMessage) - 1;
1921         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1922                 j = j - 1;
1923         strMessage = substring(strMessage, 0, j + 1);
1924
1925         if(strMessage == "")
1926                 return;
1927
1928         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1929         j = 0;
1930         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1931                 j = j + 1;
1932         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1933         centerprint_offset_hint = j;
1934
1935         if(strMessage == "")
1936                 return;
1937
1938         // if we get here, we have a message. Initialize its height.
1939         centerprint_num = 0;
1940
1941         n = tokenizebyseparator(strMessage, "\n");
1942         i = hcount = 0;
1943         for(j = 0; j < n; ++j)
1944         {
1945                 getWrappedLine_remaining = argv(j);
1946                 while(getWrappedLine_remaining)
1947                 {
1948                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1949                         if(centerprint_messages[i])
1950                                 strunzone(centerprint_messages[i]);
1951                         centerprint_messages[i] = strzone(s);
1952                         centerprint_width[i] = stringwidth(s, TRUE);
1953                         ++i;
1954
1955                         // half height for empty lines looks better
1956                         if(s == "")
1957                                 hcount += 0.5;
1958                         else
1959                                 hcount += 1;
1960
1961                         if(i >= CENTERPRINT_MAX_LINES)
1962                                 break;
1963                 }
1964         }
1965
1966         float h, havail;
1967         h = centerprint_fontsize_y*hcount;
1968
1969         havail = vid_conheight;
1970         if(cvar("con_chatpos") < 0)
1971                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1972         if(havail > vid_conheight - 70)
1973                 havail = vid_conheight - 70; // avoid overlapping HUD
1974
1975         centerprint_start_x = 0;
1976
1977 #if 0
1978         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1979
1980         // here, the centerprint would cover the crosshair. REALLY BAD.
1981         forbiddenmin = vid_conheight * 0.5 - h - 16;
1982         forbiddenmax = vid_conheight * 0.5 + 16;
1983
1984         allowedmin = scoreboard_bottom;
1985         allowedmax = havail - h;
1986         preferred = (havail - h)/2;
1987
1988
1989         // possible orderings (total: 4! / 4 = 6)
1990         //  allowedmin allowedmax forbiddenmin forbiddenmax
1991         //  forbiddenmin forbiddenmax allowedmin allowedmax
1992         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1993         {
1994                 // forbidden doesn't matter in this case
1995                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1996         }
1997         //  allowedmin forbiddenmin allowedmax forbiddenmax
1998         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1999         {
2000                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2001         }
2002         //  allowedmin forbiddenmin forbiddenmax allowedmax
2003         else if(allowedmin < forbiddenmin)
2004         {
2005                 // make sure the forbidden zone is not covered
2006                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2007                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2008                 else
2009                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2010         }
2011         //  forbiddenmin allowedmin allowedmax forbiddenmax
2012         else if(allowedmax < forbiddenmax)
2013         {
2014                 // it's better to leave the allowed zone (overlap with scoreboard) than
2015                 // to cover the forbidden zone (crosshair)
2016                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2017                         centerprint_start_y = forbiddenmax;
2018                 else
2019                         centerprint_start_y = forbiddenmin;
2020         }
2021         //  forbiddenmin allowedmin forbiddenmax allowedmax
2022         else
2023         {
2024                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2025         }
2026 #else
2027         centerprint_start_y =
2028                 min(
2029                         max(
2030                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2031                                 (havail - h)/2
2032                         ),
2033                         havail - h
2034                 );
2035 #endif
2036
2037         centerprint_num = i;
2038         centerprint_expire = time + cvar("scr_centertime");
2039 }
2040
2041 void Sbar_DrawCenterPrint (void)
2042 {
2043         float i;
2044         vector pos;
2045         string ts;
2046         float a;
2047
2048         //if(time > centerprint_expire)
2049         //      return;
2050
2051         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2052         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2053         //sz = 1.2 / (a + 0.2);
2054
2055         if(a <= 0)
2056                 return;
2057
2058         pos = centerprint_start;
2059         for (i=0; i<centerprint_num; i = i + 1)
2060         {
2061                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2062                 ts = centerprint_messages[i];
2063                 if (ts != "")
2064                 {
2065                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2066                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2067                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2068                         pos_y = pos_y + centerprint_fontsize_y;
2069                 }
2070                 else
2071                         // half height for empty lines looks better
2072                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2073         }
2074 }
2075
2076 vector Sbar_DrawNoteLine(vector offset, string s)
2077 {
2078         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2079         drawcolorcodedstring(
2080                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2081                 s,
2082                 sbar_fontsize,
2083                 sbar_alpha_fg,
2084                 0
2085         );
2086         return offset + sbar_fontsize_y * '0 1 0';
2087 }
2088
2089 void Sbar_DrawPressedKeys(void)
2090 {
2091         vector pos, bgsize;
2092         float pressedkeys;
2093
2094         pos = stov(cvar_string("cl_showpressedkeys_position"));
2095
2096         bgsize = '126 75 0';
2097
2098         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2099             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2100         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2101
2102         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2103         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2104         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110 }
2111
2112 void Sbar_ShowSpeed(void)
2113 {
2114         vector numsize;
2115         float pos, conversion_factor;
2116         string speed, unit;
2117
2118         switch(cvar("cl_showspeed_unit"))
2119         {
2120                 default:
2121                 case 0:
2122                         unit = "";
2123                         conversion_factor = 1.0;
2124                         break;
2125                 case 1:
2126                         unit = " qu/s";
2127                         conversion_factor = 1.0;
2128                         break;
2129                 case 2:
2130                         unit = " m/s";
2131                         conversion_factor = 0.0254;
2132                         break;
2133                 case 3:
2134                         unit = " km/h";
2135                         conversion_factor = 0.0254 * 3.6;
2136                         break;
2137                 case 4:
2138                         unit = " mph";
2139                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2140                         break;
2141                 case 5:
2142                         unit = " knots";
2143                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2144                         break;
2145         }
2146
2147         if (cvar("cl_showspeed_z") == 1)
2148                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2149         else
2150                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2151
2152         numsize_x = numsize_y = cvar("cl_showspeed_size");
2153         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2154         
2155         drawfont = sbar_bigfont;
2156         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2157         drawfont = sbar_font;
2158 }
2159
2160 vector acc_prevspeed;
2161 float acc_prevtime;
2162 float acc_avg;
2163
2164 void Sbar_ShowAcceleration(void)
2165 {
2166         float acceleration, sz, scale, alpha, f;
2167         vector pos, top, rgb;
2168         top_x = vid_conwidth/2;
2169         top_y = 0;
2170
2171         f = time - acc_prevtime;
2172         if(cvar("cl_showacceleration_z"))
2173                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2174         else
2175                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2176         acc_prevspeed = pmove_vel;
2177         acc_prevtime = time;
2178
2179         f = bound(0, f * 10, 1);
2180         acc_avg = acc_avg * (1 - f) + acceleration * f;
2181         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2182
2183         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2184
2185         sz = cvar("cl_showacceleration_size");
2186         scale = cvar("cl_showacceleration_scale");
2187         alpha = cvar("cl_showacceleration_alpha");
2188         if (cvar("cl_showacceleration_color_custom"))
2189                 rgb = stov(cvar_string("cl_showacceleration_color"));
2190         else {
2191                 rgb = '1 1 1';
2192                 if (acceleration < 0) {
2193                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2194                 } else if (acceleration > 0) {
2195                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2196                 }
2197         }
2198                 
2199         if (acceleration > 0)
2200                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2201         else if (acceleration < 0)
2202                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2203 }
2204
2205 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2206 {
2207         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2208         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2209         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2211 }
2212
2213 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2214 {
2215         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219 }
2220
2221 void Sbar_DrawAccuracyStats()
2222 {
2223         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2224         float weapon_hit, weapon_damage, weapon_stats;
2225         float left_border;  // position where the weapons start, the description is in the border
2226         vector fill_colour, fill_size;
2227         vector pos;
2228
2229         float col_margin = 20;  // pixels between the columns
2230         float row_margin = 20;  // pixels between the rows
2231
2232         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2233         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2234
2235         drawfont = sbar_bigfont;
2236         pos_x = 0;
2237         pos_y = SCOREBOARD_OFFSET;
2238         pos_z = 0;
2239         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2240
2241         left_border = col_margin + 11 * sbar_fontsize_x;
2242
2243         drawfont = sbar_font;
2244
2245         if(warmup_stage)
2246         {
2247                 pos_y += 40;
2248                 if(mod(time, 1) >= 0.4)
2249                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2250
2251                 return;
2252         }
2253
2254         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2255         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2256
2257         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2258         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2259
2260         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2261         {
2262                 weapon_hit = weapon_hits[i];
2263                 weapon_damage = weapon_fired[i];
2264                 self = get_weaponinfo(i);
2265
2266                 //if ((weapon_number != 42))  // print them all :)
2267                 if (weapon_damage) {
2268                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2269                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2270
2271                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2272                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2273
2274                                 // how the background colour is calculated
2275                                 // %    red             green   red_2                   green_2
2276                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2277                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2278                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2279                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2280                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2281                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2282                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2283                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2287
2288                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2289                                 {
2290                                         count_splash = 0;
2291                                         ++row;
2292                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2293                                 }
2294
2295                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2296                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2297
2298                                 // background
2299                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2300                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2301
2302                                 // the weapon
2303                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2304
2305                                 // the amount of shots fired or max damage
2306                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2307
2308                                 // the amount of hits or actual damage
2309                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2310
2311                                 // the accuracy
2312                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2313
2314                                 // the amount of shots missed or damage wasted
2315                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2316
2317                                 ++count_splash;
2318                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2319                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2320
2321                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2322                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2323
2324                                 // how the background colour is calculated
2325                                 // %    red             green   red_2                   green_2
2326                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2327                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2328                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2329                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2330                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2331                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2332                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2333                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2337
2338                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2339                                 {
2340                                         count_hitscan = 0;
2341                                         ++row;
2342                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2343                                 }
2344
2345                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2346                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2347
2348                                 // background
2349                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2350                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2351
2352                                 // the weapon
2353                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2354
2355                                 // the amount of shots fired or max damage
2356                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2357
2358                                 // the amount of hits or actual damage
2359                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360
2361                                 // the accuracy
2362                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2363
2364                                 // the amount of shots missed or damage wasted
2365                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2366
2367                                 ++count_hitscan;
2368                         }
2369                 }
2370         }
2371 }
2372
2373 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2374 {
2375         position_x -= 2 / 3 * strlen(text) * scale_x;
2376         drawstring(position, text, scale, rgb, alpha, flag);
2377 }
2378
2379 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2380 {
2381         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2382         drawstring(position, text, scale, rgb, alpha, flag);
2383 }
2384
2385 float GetAmmoStat(float i)
2386 {
2387         switch(i)
2388         {
2389                 case 0: return STAT_SHELLS;
2390                 case 1: return STAT_NAILS;
2391                 case 2: return STAT_ROCKETS;
2392                 case 3: return STAT_CELLS;
2393                 case 4: return STAT_FUEL;
2394                 default: return -1;
2395         }
2396 }
2397
2398 float GetAmmoItemCode(float i)
2399 {
2400         switch(i)
2401         {
2402                 case 0: return IT_SHELLS;
2403                 case 1: return IT_NAILS;
2404                 case 2: return IT_ROCKETS;
2405                 case 3: return IT_CELLS;
2406                 case 4: return IT_FUEL;
2407                 default: return -1;
2408         }
2409 }
2410
2411 string GetAmmoPicture(float i)
2412 {
2413         switch(i)
2414         {
2415                 case 0: return "gfx/hud/sb_shells";
2416                 case 1: return "gfx/hud/sb_bullets";
2417                 case 2: return "gfx/hud/sb_rocket";
2418                 case 3: return "gfx/hud/sb_cells";
2419                 case 4: return "gfx/hud/sb_fuel";
2420                 default: return "";
2421         }
2422 }
2423
2424 void Sbar_Reset (void)
2425 {
2426         // reset gametype specific icons
2427         if(gametype == GAME_KEYHUNT)
2428                 CSQC_kh_hudreset();
2429         else if(gametype == GAME_CTF)
2430                 CSQC_ctf_hudreset();
2431 }
2432
2433 void Sbar_Draw (void)
2434 {
2435         // vectors for top right, bottom right, bottom and bottom left corners
2436         vector topright;
2437         vector bottom;
2438         vector bottomright;
2439         vector bottomleft;
2440
2441         topright_x = vid_conwidth;
2442         topright_y = 0;
2443         topright_z = 0;
2444
2445         bottom_x = vid_conwidth/2;
2446         bottom_y = vid_conheight;
2447         bottom_z = 0;
2448
2449         bottomright_x = vid_conwidth;
2450         bottomright_y = vid_conheight;
2451         bottomright_z = 0;
2452
2453         bottomleft_x = 0;
2454         bottomleft_y = vid_conheight;
2455         bottomleft_z = 0;
2456
2457         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2458         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2459         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2460         sbar_color_bg_team = cvar("sbar_color_bg_team");
2461
2462         float i;
2463         float weapon_stats;
2464         float x, fade;
2465         float stat_items, stat_weapons;
2466
2467         weapon_stats = getstati(STAT_DAMAGE_HITS);
2468         weapon_number = weapon_stats & 63;
2469         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2470
2471         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2472         weapon_number = weapon_stats & 63;
2473         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2474
2475         vector o; o = '1 0 0' * vid_conwidth;
2476         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2477
2478         string s;
2479         vector pos;
2480         pos = '0 0 0';
2481
2482         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2483         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2484
2485         if(spectatee_status && !intermission)
2486         {
2487                 drawfont = sbar_bigfont;
2488                 if(spectatee_status == -1)
2489                         s = "^1Observing";
2490                 else
2491                         s = GetPlayerName(spectatee_status - 1);
2492                 // spectated player name between HUD and chat area, aligned to the left
2493                 pos_x = bottomleft_x;
2494                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2495                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2496                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2497                 drawfont = sbar_font;
2498
2499                 // spectator text in the upper right corner
2500                 if(spectatee_status == -1)
2501                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2502                 else
2503                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2504                 o = Sbar_DrawNoteLine(o, s);
2505
2506                 if(spectatee_status == -1)
2507                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2508                 else
2509                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2510                 o = Sbar_DrawNoteLine(o, s);
2511
2512                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2513                 o = Sbar_DrawNoteLine(o, s);
2514
2515                 if(gametype == GAME_ARENA)
2516                         s = "^1Wait for your turn to join";
2517                 else if(gametype == GAME_LMS)
2518                 {
2519                         entity sk;
2520                         sk = playerslots[player_localentnum - 1];
2521                         if(sk.(scores[ps_primary]) >= 666)
2522                                 s = "^1Match has already begun";
2523                         else if(sk.(scores[ps_primary]) > 0)
2524                                 s = "^1You have no more lives left";
2525                         else
2526                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2527                 }
2528                 else
2529                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2530                 o = Sbar_DrawNoteLine(o, s);
2531
2532                 //show restart countdown:
2533                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2534                         float countdown;
2535                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2536                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2537                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2538                         o = Sbar_DrawNoteLine(o, s);
2539                 }
2540         }
2541         if(warmup_stage && !intermission)
2542         {
2543                 s = "^2Currently in ^1warmup^2 stage!";
2544                 o = Sbar_DrawNoteLine(o, s);
2545         }
2546
2547         // move more important stuff more to the middle so its more visible
2548         o_y = vid_conheight * 0.66;
2549
2550         string blinkcolor;
2551         if(mod(time, 1) >= 0.5)
2552                 blinkcolor = "^1";
2553         else
2554                 blinkcolor = "^3";
2555
2556         if(ready_waiting && !intermission && !spectatee_status)
2557         {
2558                 if(ready_waiting_for_me)
2559                 {
2560                         if(warmup_stage)
2561                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2562                         else
2563                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2564                 }
2565                 else
2566                 {
2567                         if(warmup_stage)
2568                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2569                         else
2570                                 s = strcat("^2Waiting for others to ready up...");
2571                 }
2572                 o = Sbar_DrawNoteLine(o, s);
2573         }
2574         else if(warmup_stage && !intermission && !spectatee_status)
2575         {
2576                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2577                 o = Sbar_DrawNoteLine(o, s);
2578         }
2579         if(vote_waiting)
2580         {
2581                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2582                 o = Sbar_DrawNoteLine(o, s);
2583
2584                 if(vote_waiting_for_me)
2585                 {
2586                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2587                         o = Sbar_DrawNoteLine(o, s);
2588
2589                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2590                         o = Sbar_DrawNoteLine(o, s);
2591
2592                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2593                         o = Sbar_DrawNoteLine(o, s);
2594                 }
2595                 else
2596                 {
2597                         s = strcat("^2Waiting for others to vote...");
2598                         o = Sbar_DrawNoteLine(o, s);
2599                 }
2600         }
2601         if(teamplay && !intermission && !spectatee_status)
2602         {
2603                 entity tm;
2604                 float ts_min, ts_max;
2605                 tm = teams.sort_next;
2606                 if (tm)
2607                 {
2608                         for(; tm.sort_next; tm = tm.sort_next)
2609                         {
2610                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2611                                         continue;
2612                                 if(!ts_min) ts_min = tm.team_size;
2613                                 else ts_min = min(ts_min, tm.team_size);
2614                                 if(!ts_max) ts_max = tm.team_size;
2615                                 else ts_max = max(ts_max, tm.team_size);
2616                         }
2617                         if ((ts_max - ts_min) > 1)
2618                         {
2619                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2620                                 tm = GetTeam(myteam, false);
2621                                 if (tm)
2622                                 if (tm.team != COLOR_SPECTATOR)
2623                                 if (tm.team_size == ts_max)
2624                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2625
2626                                 o = Sbar_DrawNoteLine(o, s);
2627                         }
2628                 }
2629         }
2630
2631         Sbar_UpdatePlayerTeams();
2632         if (intermission == 2) // map voting screen
2633         {
2634                 if(sb_showaccuracy) {
2635                         Sbar_DrawAccuracyStats();
2636                         Sbar_Score();
2637                         Sbar_Timer();
2638                 }
2639                 else if(sb_showscores) {
2640                         Sbar_DrawScoreboard();
2641                         Sbar_Score();
2642                         Sbar_Timer();
2643                 }
2644                 else
2645                         Sbar_FinaleOverlay();
2646
2647                 Sbar_Reset();
2648         }
2649         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2650         {
2651                 if(sb_showaccuracy)
2652                         Sbar_DrawAccuracyStats();
2653                 else
2654                         Sbar_DrawScoreboard();
2655                 Sbar_Score();
2656                 Sbar_Timer();
2657
2658                 Sbar_Reset();
2659         }
2660         else
2661         {
2662                 if(sb_showaccuracy)
2663                         Sbar_DrawAccuracyStats();
2664                 else
2665                         Sbar_DrawScoreboard();
2666                 float armor, health;
2667                 armor = getstati(STAT_ARMOR);
2668                 health = getstati(STAT_HEALTH);
2669
2670                 stat_items = getstati(STAT_ITEMS);
2671                 stat_weapons = getstati(STAT_WEAPONS);
2672
2673                 fade = 3.2 - 2 * (time - weapontime);
2674                 fade = bound(0.7, fade, 1);
2675
2676                 vector bg_size; // hud background size
2677                 bg_size = '1600 58 0';
2678
2679                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2680                         if (teamplay)
2681                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2682                         else {
2683                                 // allow for custom HUD colors in non-teamgames
2684                                 color_x = cvar("sbar_color_bg_r");
2685                                 color_y = cvar("sbar_color_bg_g");
2686                                 color_z = cvar("sbar_color_bg_b");
2687
2688                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2689                         }
2690                 }
2691
2692                 if(sbar_hudselector == 2) // combined health and armor display
2693                 {
2694                         vector v;
2695                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2696
2697                         vector num_pos;
2698                         num_pos = bottom - '96 28 0';
2699
2700                         x = floor(v_x + 1);
2701
2702                         if(v_z) // fully armored
2703                         {
2704                                 // here, armorideal > armor
2705                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2706                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2707                         }
2708                         else
2709                         {
2710                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2711                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2712                         }
2713                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2714                 }
2715
2716                 else
2717                 {
2718                         vector health_pos, armor_pos;
2719
2720                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2721                                 armor_pos = bottom - '96 28 0';
2722                                 health_pos = bottom - '-14 28 0';
2723                         }
2724                         else {
2725                                 health_pos = bottom - '96 28 0';                                
2726                                 armor_pos = bottom - '-14 28 0';
2727                         }
2728
2729                         // armor
2730                         x = armor;
2731                         if (x > 0)
2732                         {
2733                                 if (x > 45) {
2734                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2735                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2736                                 }
2737                                 else {
2738                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2739                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2740                                 }
2741                         }
2742
2743                         // health
2744                         x = health;
2745                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2746                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2747                 }
2748
2749                 // ammo
2750                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2751
2752                 for (i = 0; i < 4; ++i) {
2753                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2754
2755                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2756                                 if (stat_items & GetAmmoItemCode(i)) {
2757                                         if (vid_conwidth >= 800) {
2758                                                 pos_x = 230;
2759                                                 pos_y = 40;
2760                                         } else {
2761                                                 pos_x = 206;
2762                                                 pos_y = 33;
2763                                         }
2764
2765                                         pos = bottom - pos;
2766                                         if(vid_conwidth >= 800)
2767                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2768                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2769                                         if(a < 10)
2770                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2771                                         else
2772                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2773                                 }
2774                         } else {
2775                                 if (a > 0) {
2776                                         switch (i) {
2777                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2778                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2779                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2780                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2781                                         }
2782
2783                                         pos = bottom - pos;
2784                                         if (stat_items & GetAmmoItemCode(i))
2785                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2786                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2787                                         if (a < 10) {
2788                                                 if(stat_items & GetAmmoItemCode(i))
2789                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2790                                                 else
2791                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2792                                         } else {
2793                                                 if(stat_items & GetAmmoItemCode(i))
2794                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2795                                                 else
2796                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2797                                         }
2798                                 }
2799                         }
2800                 }
2801
2802                 // fuel ammo
2803                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2804
2805                 if (a > 0) { // if we have fuel, draw the amount
2806                         float invincibility_time, dt;
2807                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2808                         dt = invincibility_time - time;
2809                         if (vid_conwidth >= 800) {
2810                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2811                                         pos_x = bottom_x + 140;
2812                                         pos_y = bottom_y - 72;
2813                                 }
2814                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2815                                         pos_x = bottom_x + 140;
2816                                         pos_y = bottom_y - 20;
2817                                 }
2818                         }
2819                         else { // draw fuel on top of ammo if vid_conwidth < 800
2820                                 pos_x = bottom_x - 200;
2821                                 pos_y = bottom_y - 45;
2822                         }
2823                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2824                         if (a > 10)
2825                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2826                         else
2827                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2828                 }
2829
2830                 // draw scores and timer
2831                 Sbar_Score();
2832                 Sbar_Timer();
2833
2834                 // draw strength/invincibility icon and timer
2835                 CSQC_Strength_Timer();
2836
2837                 // weapon icons
2838                 if(cvar_or("sbar_showweaponicons", 1)) {
2839                         x = 1.0;
2840                         Sbar_DrawWeapon_Clear();
2841                         for(i = 1; i <= 24; ++i)
2842                         {
2843                                 if(weaponimpulse[i-1] >= 0)
2844                                 if(stat_weapons & x)
2845                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2846                                 x *= 2;
2847                         }
2848                 }
2849
2850                 // draw gametype specific icons
2851                 if(gametype == GAME_KEYHUNT)
2852                         CSQC_kh_hud();
2853                 else if(gametype == GAME_CTF)
2854                         CSQC_ctf_hud();
2855                 else if(gametype == GAME_NEXBALL)
2856                         CSQC_nb_hud();
2857                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2858                         CSQC_race_hud();
2859         }
2860         return;
2861 }
2862
2863 // CTF HUD
2864 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2865 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2866 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2867
2868 void CSQC_ctf_hudreset(void)
2869 {
2870         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2871 }
2872
2873 void CSQC_ctf_hud(void)
2874 {
2875         vector bottomleft, redflag_pos, blueflag_pos, sz;
2876         float f; // every function should have that
2877         bottomleft_x = 0;
2878         bottomleft_y = vid_conheight;
2879         bottomleft_z = 0;
2880
2881         float redflag, blueflag; // current status
2882         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2883         float stat_items;
2884
2885         stat_items = getstati(STAT_ITEMS);
2886         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2887         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2888
2889         // when status CHANGES, set old status into prevstatus and current status into status
2890         if (redflag != redflag_prevframe)
2891         {
2892                 redflag_statuschange_time = time;
2893                 redflag_prevstatus = redflag_prevframe;
2894                 redflag_prevframe = redflag;
2895         }
2896
2897         if (blueflag != blueflag_prevframe)
2898         {
2899                 blueflag_statuschange_time = time;
2900                 blueflag_prevstatus = blueflag_prevframe;
2901                 blueflag_prevframe = blueflag;
2902         }
2903         
2904         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2905         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2906
2907         float BLINK_FACTOR = 0.15;
2908         float BLINK_BASE = 0.85;
2909         // note:
2910         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2911         // thus
2912         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2913         // ensure RMS == 1
2914         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2915
2916         string red_icon, red_icon_prevstatus;
2917         float red_alpha, red_alpha_prevstatus;
2918         red_alpha = red_alpha_prevstatus = 1;
2919         switch(redflag) {
2920                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2921                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2922                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2923                 default:
2924                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2925                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2926                         else
2927                                 red_icon = string_null;
2928                         break;
2929         }
2930         switch(redflag_prevstatus) {
2931                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2932                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2933                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2934                 default:
2935                         if(redflag == 3)
2936                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2937                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2938                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2939                         else
2940                                 red_icon_prevstatus = string_null;
2941                         break;
2942         }
2943
2944         string blue_icon, blue_icon_prevstatus;
2945         float blue_alpha, blue_alpha_prevstatus;
2946         blue_alpha = blue_alpha_prevstatus = 1;
2947         switch(blueflag) {
2948                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2949                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2950                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2951                 default:
2952                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2953                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2954                         else
2955                                 blue_icon = string_null;
2956                         break;
2957         }
2958         switch(blueflag_prevstatus) {
2959                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2960                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2961                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2962                 default:
2963                         if(blueflag == 3)
2964                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2965                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2966                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2967                         else
2968                                 blue_icon_prevstatus = string_null;
2969                         break;
2970         }
2971
2972         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2973                 redflag_pos = bottomleft - '-4 50 0';
2974                 blueflag_pos = bottomleft - '-62 50 0';
2975         } else {
2976                 blueflag_pos = bottomleft - '-4 50 0';
2977                 redflag_pos = bottomleft - '-62 50 0';
2978         }
2979         
2980         sz = '52 52 0';
2981         
2982         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2983         if(red_icon_prevstatus && f < 1)
2984                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2985         if(red_icon)
2986                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2987
2988         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2989         if(blue_icon_prevstatus && f < 1)
2990                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2991         if(blue_icon)
2992                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2993 }
2994
2995 // Keyhunt HUD
2996 float kh_runheretime;
2997
2998 void CSQC_kh_hudreset(void)
2999 {
3000         kh_runheretime = 0;
3001 }
3002
3003 void CSQC_kh_hud(void)
3004 {
3005         float kh_keys;
3006         float keyteam;
3007         float a, aa;
3008         vector p, pa, kh_size, kh_asize;
3009
3010         vector bottomleft;
3011         bottomleft_x = 0;
3012         bottomleft_y = vid_conheight;
3013         bottomleft_z = 0;
3014
3015         p_x = 6;
3016         p_y = vid_conheight - 34 - 3;
3017         p_z = 0;
3018
3019         kh_keys = getstati(STAT_KH_KEYS);
3020
3021         kh_size = '19 34 0';
3022         kh_asize = '19 10 0';
3023         pa = p + '0 -10 0';
3024
3025         float i, key;
3026
3027         float keycount;
3028         keycount = 0;
3029         for(i = 0; i < 4; ++i)
3030         {
3031                 key = floor(kh_keys / pow(32, i)) & 31;
3032                 keyteam = key - 1;
3033                 if(keyteam == 30 && keycount <= 4)
3034                         keycount += 4;
3035                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3036                         keycount += 1;
3037         }
3038         // this yields 8 exactly if "RUN HERE" shows
3039
3040         if(keycount == 8)
3041         {
3042                 if(!kh_runheretime)
3043                         kh_runheretime = time;
3044                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3045         }
3046         else
3047                 kh_runheretime = 0;
3048
3049         for(i = 0; i < 4; ++i)
3050         {
3051                 key = floor(kh_keys / pow(32, i)) & 31;
3052                 keyteam = key - 1;
3053                 switch(keyteam)
3054                 {
3055                         case 30: // my key
3056                                 keyteam = myteam;
3057                                 a = 1;
3058                                 aa = 1;
3059                                 break;
3060                         case -1: // no key
3061                                 a = 0;
3062                                 aa = 0;
3063                                 break;
3064                         default: // owned or dropped
3065                                 a = 0.2;
3066                                 aa = 0.5;
3067                                 break;
3068                 }
3069                 a = a * sbar_alpha_fg;
3070                 aa = aa * sbar_alpha_fg;
3071                 if(a > 0)
3072                 {
3073                         switch(keyteam)
3074                         {
3075                                 case COLOR_TEAM1:
3076                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3077                                         break;
3078                                 case COLOR_TEAM2:
3079                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3080                                         break;
3081                                 case COLOR_TEAM3:
3082                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3083                                         break;
3084                                 case COLOR_TEAM4:
3085                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3086                                         break;
3087                                 default:
3088                                         break;
3089                         }
3090                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3091                         {
3092                                 case 0:
3093                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3094                                         break;
3095                                 case 1:
3096                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3097                                         break;
3098                                 case 2:
3099                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3100                                         break;
3101                                 case 3:
3102                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3103                                         break;
3104                         }
3105                 }
3106                 p_x += 24;
3107                 pa_x += 24;
3108         }
3109 }
3110
3111 //Nexball HUD
3112 #define NBPB_SIZE '96 38 0'
3113 #define NBPB_BT 2                   //thickness
3114 #define NBPB_BRGB '1 1 1'
3115 #define NBPB_BALPH 1                //alpha
3116 #define NBPB_BFLAG DRAWFLAG_NORMAL
3117 #define NBPB_IALPH 0.4
3118 #define NBPB_IFLAG DRAWFLAG_NORMAL
3119 #define NBPB_IRGB '0.7 0.1 0'
3120
3121 void CSQC_nb_hud(void)
3122 {
3123         float stat_items, nb_pb_starttime, dt, p;
3124         vector pos;
3125
3126         stat_items = getstati(STAT_ITEMS);
3127         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3128
3129         pos_x = 4;
3130         pos_y = vid_conheight - 42;
3131         pos_z = 0;
3132
3133         //Manage the progress bar if any
3134         if (nb_pb_starttime > 0)
3135         {
3136                 vector s;
3137                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3138                 // one period of positive triangle
3139                 p = 2 * dt / nb_pb_period;
3140                 if (p > 1)
3141                         p = 2 - p;
3142
3143                 s = NBPB_SIZE;
3144                 //Draw the filling
3145                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3146
3147                 //Draw the box
3148                 s = NBPB_SIZE;
3149                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3150                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3151                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3152                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3153         }
3154
3155         pos_x += 12; //horizontal margin to the picture
3156         pos_y += 2; //vertical margin to the picture
3157
3158         if (stat_items & IT_KEY1)
3159                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3160 }
3161
3162 float crecordtime_prev; // last remembered crecordtime
3163 float crecordtime_change_time; // time when crecordtime last changed
3164 float srecordtime_prev; // last remembered srecordtime
3165 float srecordtime_change_time; // time when srecordtime last changed
3166 void CSQC_race_hud(void) 
3167 {
3168         entity me;
3169         me = playerslots[player_localentnum - 1];
3170         float t, score;
3171         float f; // yet another function has this
3172         score = me.(scores[ps_primary]);
3173
3174         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3175                 return; // no records in the actual race
3176
3177         drawfont = sbar_bigfont;
3178         vector pos;
3179         pos_x = 2;
3180         pos_y = vid_conheight - 48;
3181
3182         // clientside personal record
3183         string rr;
3184         if(gametype == GAME_CTS)
3185                 rr = CTS_RECORD;
3186         else
3187                 rr = RACE_RECORD;
3188         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3189
3190         if(score && score < t || !t)
3191                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3192
3193         if(t != crecordtime_prev) {
3194                 crecordtime_prev = t;
3195                 crecordtime_change_time = time;
3196         }
3197         f = time - crecordtime_change_time;
3198
3199         if (f > 1) {
3200                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3201                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3202         } else {
3203                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3204                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3205
3206                 // expanding
3207                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3208                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3209         }
3210
3211         // server record
3212         pos_y += 26;
3213         t = race_server_record;
3214         if(t != srecordtime_prev) {
3215                 srecordtime_prev = t;
3216                 srecordtime_change_time = time;
3217         }
3218         f = time - srecordtime_change_time;
3219
3220         if (f > 1) {
3221                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3222                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3223         } else {
3224                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3225                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3226
3227                 // expanding
3228                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3229                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3230         }
3231         drawfont = sbar_font;
3232 }