1 .float count; // set if clientside projectile
2 .float cnt; // sound index
13 //self.move_flags &~= FL_ONGROUND;
14 Movetype_Physics(TRUE);
15 self.angles = vectoangles(self.velocity);
19 InterpolateOrigin_Do();
24 case PROJECTILE_ROCKET:
25 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
28 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
30 case PROJECTILE_ELECTRO_BEAM:
31 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
33 case PROJECTILE_GRENADE:
34 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
35 if(!(self.move_flags & FL_ONGROUND))
36 self.angles -= '750 0 0' * time;
38 case PROJECTILE_GRENADE_BOUNCING:
39 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
40 if(!(self.move_flags & FL_ONGROUND))
41 self.angles += '100 150 100' * time;
43 case PROJECTILE_PORTO_RED:
44 // TODO add red dynamic light
45 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
47 case PROJECTILE_PORTO_BLUE:
48 // TODO add blue dynamic light
49 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
52 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
54 case PROJECTILE_SEEKER:
55 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
63 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
67 void loopsound(entity e, float ch, string samp, float vol, float attn)
69 if(csqc_flags & CSQC_FLAG_COLORCODES)
70 sound(e, ch, samp, vol, attn);
73 void Ent_RemoveProjectile()
76 loopsound(self, CHAN_PAIN, "misc/null.wav", VOL_BASE, ATTN_NORM);
83 InterpolateOrigin_Undo();
85 // projectile properties:
86 // kind (interpolated, or clientside)
94 // soundindex (hardcoded list)
97 // projectiles don't send angles, because they always follow the velocity
100 self.count = (f & 0x80);
101 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
102 self.move_flags &~= FL_ONGROUND;
103 self.solid = SOLID_TRIGGER;
104 //self.effects = EF_NOMODELFLAGS;
106 // sv_gameplayfix_delayprojectiles
108 self.move_time = time + ticrate;
110 self.move_time = max(self.move_time, time);
112 if(!(self.count & 0x80))
113 InterpolateOrigin_Undo();
117 self.origin_x = ReadCoord();
118 self.origin_y = ReadCoord();
119 self.origin_z = ReadCoord();
120 if(self.count & 0x80)
122 self.velocity_x = ReadCoord();
123 self.velocity_y = ReadCoord();
124 self.velocity_z = ReadCoord();
125 self.gravity = ReadCoord();
127 self.move_origin = self.origin;
128 self.move_velocity = self.velocity;
134 self.cnt = ReadByte();
139 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
140 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
141 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
142 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
143 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
144 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
145 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
146 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
147 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
148 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
149 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
150 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
151 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
152 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
154 error("Received invalid CSQC projectile, can't work with this!");
160 self.colormod = '0 0 0';
161 self.move_movetype = MOVETYPE_TOSS;
162 self.move_moveflags = MOVEFLAG_STOPONIMPACT;
166 case PROJECTILE_ELECTRO:
167 // only new engines support sound moving with object
168 loopsound(self, CHAN_PAIN, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
169 self.mins = '0 0 -3';
170 self.maxs = '0 0 -3';
171 self.move_movetype = MOVETYPE_BOUNCE;
172 self.move_moveflags = 0;
174 case PROJECTILE_ROCKET:
175 loopsound(self, CHAN_PAIN, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
176 self.mins = '-3 -3 -3';
180 loopsound(self, CHAN_PAIN, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
181 self.mins = '-2 -2 -2';
184 case PROJECTILE_GRENADE_BOUNCING:
185 self.mins = '0 0 -3';
186 self.maxs = '0 0 -3';
187 self.move_movetype = MOVETYPE_BOUNCE;
188 self.move_moveflags = 0;
190 case PROJECTILE_SEEKER:
191 self.mins = '-2 -2 -2';
194 case PROJECTILE_PORTO_RED:
195 self.colormod = '2 1 1';
197 case PROJECTILE_PORTO_BLUE:
198 self.colormod = '1 1 2';
205 if(!(self.count & 0x80))
206 InterpolateOrigin_Note();
208 self.draw = Projectile_Draw;
211 void Projectile_Precache()
213 precache_model("models/ebomb.mdl");
214 precache_model("models/rocket.md3");
215 precache_model("models/laser.mdl");
216 precache_model("models/tracer.mdl");
217 precache_model("models/plasmatrail.mdl");
218 precache_model("models/elaser.mdl");
219 precache_model("models/grenademodel.md3");
220 precache_model("models/grenademodel.md3");
221 precache_model("models/laser.mdl");
222 precache_model("models/hlac_bullet.md3");
223 precache_model("models/hlac_bullet.md3");
224 precache_model("models/tagrocket.md3");
225 precache_model("models/hagarmissile.mdl");
226 precache_model("models/grenademodel.md3");
227 precache_model("models/grenademodel.md3");