7 self.move_velocity = self.move_avelocity = '0 0 0';
8 self.move_movetype = MOVETYPE_NONE;
11 .float count; // set if clientside projectile
12 .float cnt; // sound index
15 void Projectile_Draw()
23 //self.move_flags &~= FL_ONGROUND;
24 Movetype_Physics(TRUE);
25 self.angles = vectoangles(self.velocity);
29 InterpolateOrigin_Do();
34 case PROJECTILE_ROCKET:
35 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
38 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
40 case PROJECTILE_ELECTRO_BEAM:
41 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
43 case PROJECTILE_GRENADE:
44 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
45 self.angles -= '750 0 0' * time;
47 case PROJECTILE_GRENADE_BOUNCING:
48 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
49 if(!(self.move_flags & FL_ONGROUND))
50 self.angles += '100 150 100' * time;
52 case PROJECTILE_PORTO_RED:
53 // TODO add red dynamic light
54 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
56 case PROJECTILE_PORTO_BLUE:
57 // TODO add blue dynamic light
58 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
61 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
63 case PROJECTILE_SEEKER:
64 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
66 case PROJECTILE_HOOKBOMB:
67 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
68 self.angles = '0 500 0' * time;
70 case PROJECTILE_HAGAR:
71 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
73 case PROJECTILE_HAGAR_BOUNCING:
74 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
76 case PROJECTILE_BULLET_GLOWING:
77 R_AddDynamicLight(self.origin, 50, '1 1 0');
85 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
89 void loopsound(entity e, float ch, string samp, float vol, float attn)
91 if(csqc_flags & CSQC_FLAG_COLORCODES)
92 sound(e, ch, samp, vol, attn);
95 void Ent_RemoveProjectile()
98 loopsound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
101 void Ent_Projectile()
105 InterpolateOrigin_Undo();
107 // projectile properties:
108 // kind (interpolated, or clientside)
116 // soundindex (hardcoded list)
119 // projectiles don't send angles, because they always follow the velocity
122 self.count = (f & 0x80);
123 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
124 self.move_flags &~= FL_ONGROUND;
125 self.solid = SOLID_TRIGGER;
126 //self.effects = EF_NOMODELFLAGS;
128 // sv_gameplayfix_delayprojectiles
130 self.move_time = time + ticrate;
132 self.move_time = max(self.move_time, time);
134 if(!(self.count & 0x80))
135 InterpolateOrigin_Undo();
139 self.origin_x = ReadCoord();
140 self.origin_y = ReadCoord();
141 self.origin_z = ReadCoord();
142 if(self.count & 0x80)
144 self.velocity_x = ReadCoord();
145 self.velocity_y = ReadCoord();
146 self.velocity_z = ReadCoord();
147 self.gravity = ReadCoord();
149 self.move_origin = self.origin;
150 self.move_velocity = self.velocity;
156 self.cnt = ReadByte();
161 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
162 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
163 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
164 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
165 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
166 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
167 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
168 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
169 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
170 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
171 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
172 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
173 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
174 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
175 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
176 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
177 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
178 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
180 error("Received invalid CSQC projectile, can't work with this!");
186 self.colormod = '0 0 0';
187 self.move_touch = SUB_Stop;
188 self.move_movetype = MOVETYPE_TOSS;
192 case PROJECTILE_ELECTRO:
193 // only new engines support sound moving with object
194 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
195 self.mins = '0 0 -3';
196 self.maxs = '0 0 -3';
197 self.move_movetype = MOVETYPE_BOUNCE;
198 self.move_touch = SUB_Null;
200 case PROJECTILE_ROCKET:
201 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
202 self.mins = '-3 -3 -3';
206 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
207 self.mins = '-2 -2 -2';
210 case PROJECTILE_GRENADE_BOUNCING:
211 self.mins = '0 0 -3';
212 self.maxs = '0 0 -3';
213 self.move_movetype = MOVETYPE_BOUNCE;
214 self.move_touch = SUB_Null;
216 case PROJECTILE_SEEKER:
217 self.mins = '-2 -2 -2';
220 case PROJECTILE_PORTO_RED:
221 self.colormod = '2 1 1';
224 case PROJECTILE_PORTO_BLUE:
225 self.colormod = '1 1 2';
228 case PROJECTILE_HAGAR_BOUNCING:
229 self.move_movetype = MOVETYPE_BOUNCE;
230 self.move_touch = SUB_Null;
239 if(self.move_movetype == MOVETYPE_FLY)
240 self.move_movetype = MOVETYPE_TOSS;
241 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
242 self.move_movetype = MOVETYPE_BOUNCE;
246 if(self.move_movetype == MOVETYPE_TOSS)
247 self.move_movetype = MOVETYPE_FLY;
248 if(self.move_movetype == MOVETYPE_BOUNCE)
249 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
252 if(!(self.count & 0x80))
253 InterpolateOrigin_Note();
255 self.draw = Projectile_Draw;
258 void Projectile_Precache()
260 precache_model("models/ebomb.mdl");
261 precache_model("models/elaser.mdl");
262 precache_model("models/grenademodel.md3");
263 precache_model("models/hagarmissile.mdl");
264 precache_model("models/hlac_bullet.md3");
265 precache_model("models/laser.mdl");
266 precache_model("models/plasmatrail.mdl");
267 precache_model("models/rocket.md3");
268 precache_model("models/tagrocket.md3");
269 precache_model("models/tracer.mdl");
270 precache_sound("weapons/electro_fly.wav");
271 precache_sound("weapons/rocket_fly.wav");
272 precache_sound("weapons/tag_rocket_fly.wav");