]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
slightly better +zoom handling; still misses DP's magic to support two keys at once
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54         compressShortVector_init();\r
55 \r
56         drawfont = 0;\r
57         menu_visible = FALSE;\r
58         menu_show = menu_show_error;\r
59         menu_action = menu_sub_null;\r
60         using_gps = false;\r
61         maxclients = 255; // we later get the real maxclients to speed up stuff\r
62         //ctf_temp_1 = "";\r
63         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
64         //registercmd("ctf_menu");\r
65         registercmd("ons_map");\r
66         //registercmd("menu_action");\r
67         registercmd("sbar_columns_set");\r
68         registercmd("sbar_columns_help");\r
69 \r
70         registercmd("+button3");\r
71         registercmd("-button3");\r
72         registercmd("+button4");\r
73         registercmd("-button4");\r
74 \r
75         registercvar("sbar_usecsqc", "1");\r
76         registercvar("sbar_columns", "default", CVAR_SAVE);\r
77 \r
78         gametype = 0;\r
79 \r
80         gps_start = world;\r
81 \r
82         // sbar_fields uses strunzone on the titles!\r
83         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
84                 sbar_title[i] = strzone("(null)");\r
85 \r
86         postinit = false;\r
87 \r
88         teams = Sort_Spawn();\r
89         players = Sort_Spawn();\r
90         \r
91         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
92 }\r
93 \r
94 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
95 void CSQC_Shutdown(void)\r
96 {\r
97 #ifdef USE_FTE\r
98 #pragma TARGET id\r
99         if(!__engine_check)\r
100                 return 0;\r
101 #pragma TARGET fte\r
102 #endif\r
103 \r
104         remove(teams);\r
105         remove(players);\r
106         db_close(configdb);\r
107 \r
108         entity e;\r
109         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
110                         cvar_set(e.netname, e.message);\r
111 }\r
112 \r
113 .float has_team;\r
114 float SetTeam(entity o, float Team)\r
115 {\r
116         entity tm;\r
117         if(Team == -1) // leave\r
118         {\r
119                 if(o.has_team)\r
120                 {\r
121                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
122                         tm = GetTeam(o.team, false);\r
123                         tm.team_size -= 1;\r
124                         o.has_team = 0;\r
125                         return TRUE;\r
126                 }\r
127         }\r
128         else\r
129         {\r
130                 if not(o.has_team)\r
131                 {\r
132                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
133                         o.team = Team;\r
134                         tm = GetTeam(Team, true);\r
135                         tm.team_size += 1;\r
136                         o.has_team = 1;\r
137                         return TRUE;\r
138                 }\r
139                 else if(Team != o.team)\r
140                 {\r
141                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
142                         tm = GetTeam(o.team, false);\r
143                         tm.team_size -= 1;\r
144                         o.team = Team;\r
145                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(Team, true);\r
147                         tm.team_size += 1;\r
148                         return TRUE;\r
149                 }\r
150         }\r
151         return FALSE;\r
152 }\r
153 \r
154 void Playerchecker_Think()\r
155 {\r
156         float i;\r
157         for(i = 0; i < maxclients; ++i)\r
158         {\r
159                 if(getplayerkey(i, "name") == "")\r
160                 {\r
161                         if(playerslots[i].sort_prev)\r
162                         {\r
163                                 //print("playerchecker: KILL KILL KILL\n");\r
164                                 // player disconnected\r
165                                 SetTeam(playerslots[i], -1);\r
166                                 RemovePlayer(playerslots[i]);\r
167                                 playerslots[i].sort_prev = world;\r
168                                 playerslots[i].gotscores = 0;\r
169                         }\r
170                 }\r
171                 else\r
172                 {\r
173                         if not(playerslots[i].sort_prev)\r
174                         {\r
175                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
176                                 // player connected\r
177                                 if not(playerslots[i])\r
178                                         playerslots[i] = spawn();\r
179                                 playerslots[i].sv_entnum = i;\r
180                                 playerslots[i].gotscores = 0;\r
181                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
182                                 RegisterPlayer(playerslots[i]);\r
183                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
184                         }\r
185                 }\r
186         }\r
187         self.nextthink = time + 0.2;\r
188 }\r
189 \r
190 void PostInit(void)\r
191 {\r
192         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
193         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
194 \r
195         entity playerchecker;\r
196         playerchecker = spawn();\r
197         playerchecker.think = Playerchecker_Think;\r
198         playerchecker.nextthink = time + 0.2;\r
199 \r
200         postinit = true;\r
201 }\r
202 \r
203 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
204 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
205 float button_zoom;\r
206 void Cmd_Sbar_SetFields(float);\r
207 void Cmd_Sbar_Help(float);\r
208 float CSQC_ConsoleCommand(string strMessage)\r
209 {\r
210         float argc;\r
211         // Tokenize String\r
212         //argc = tokenize(strMessage);\r
213         argc = tokenizebyseparator(strMessage, " ");\r
214         \r
215         // Acquire Command\r
216         local string strCmd;\r
217         strCmd = argv(0);\r
218 \r
219         if(strCmd == "+button4") { // zoom\r
220                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
221                 if(ignore_plus_zoom)\r
222                 {\r
223                         --ignore_plus_zoom;\r
224                         return false;\r
225                 }\r
226                 button_zoom = 1;\r
227                 return true;\r
228         } else if(strCmd == "-button4") { // zoom\r
229                 if(ignore_minus_zoom)\r
230                 {\r
231                         --ignore_minus_zoom;\r
232                         return false;\r
233                 }\r
234                 button_zoom = 0;\r
235                 return true;\r
236         } else if(strCmd == "+button3") { // secondary\r
237                 button_attack2 = 1;\r
238                 return false;\r
239         } else if(strCmd == "-button3") { // secondary\r
240                 button_attack2 = 0;\r
241                 return false;\r
242         } else if(strCmd == "ons_map") {\r
243                 Cmd_ons_map();\r
244                 return true;\r
245         } else if(strCmd == "sbar_columns_set") {\r
246                 Cmd_Sbar_SetFields(argc);\r
247                 return true;\r
248         } else if(strCmd == "sbar_columns_help") {\r
249                 Cmd_Sbar_Help(argc);\r
250                 return true;\r
251         } else if(strCmd == "+showscores") {\r
252                 sb_showscores = true;\r
253                 return true;\r
254         } else if(strCmd == "-showscores") {\r
255                 sb_showscores = false;\r
256                 return true;\r
257         }\r
258         \r
259         return false;\r
260 }\r
261 \r
262 float GameCommand(string msg)\r
263 {\r
264         float argc;\r
265         argc = tokenize(msg);\r
266         string cmd;\r
267         cmd = argv(0);\r
268         if(cmd == "mv_download") {\r
269                 Cmd_MapVote_MapDownload(argc);\r
270                 return true;\r
271         }\r
272         else if(cmd == "settemp") {\r
273                 entity e;\r
274                 for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
275                         if(e.netname == argv(1))\r
276                                 goto saved;\r
277                 e = spawn();\r
278                 e.classname = "saved_cvar_value";\r
279                 e.netname = strzone(argv(1));\r
280                 e.message = strzone(cvar_string(argv(1)));\r
281 :saved\r
282                 cvar_set(argv(1), argv(2));\r
283         }\r
284         \r
285         return false;\r
286 }\r
287 \r
288 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
289 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
290 // All keys are in ascii.\r
291 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
292 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
293 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
294 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
295 {\r
296         local float bSkipKey;\r
297         bSkipKey = false;\r
298         \r
299         if(menu_visible)\r
300                 if(menu_action(bInputType, nPrimary, nSecondary))\r
301                         return TRUE;\r
302         return bSkipKey;\r
303 }\r
304 \r
305 // END REQUIRED CSQC FUNCTIONS\r
306 // --------------------------------------------------------------------------\r
307 \r
308 // --------------------------------------------------------------------------\r
309 // BEGIN OPTIONAL CSQC FUNCTIONS\r
310 void Ent_ReadONS()\r
311 {\r
312         entity gps;\r
313         using_gps = true;\r
314 \r
315         self.origin_x = ReadCoord();\r
316         self.origin_y = ReadCoord();\r
317         self.angles_y = ReadCoord();\r
318         self.origin_z = self.angles_x = self.angles_z = 0;\r
319 \r
320         for(gps = gps_start; gps; gps = gps.chain)\r
321         {\r
322                 if(gps == self)\r
323                         break;\r
324         }\r
325         if(!gps)\r
326         {\r
327                 self.chain = gps_start;\r
328                 gps_start = self;\r
329         }\r
330 }\r
331 \r
332 void Ent_RemoveONS()\r
333 {\r
334         if(gps_start == self)\r
335                 gps_start = self.chain;\r
336         else\r
337         {\r
338                 local entity ent;\r
339                 ent = gps_start;\r
340                         \r
341                 while(ent.chain != self && ent.chain != world)\r
342                         ent = ent.chain;\r
343                 if(ent.chain == self)\r
344                         ent.chain = self.chain;\r
345         }\r
346 }\r
347 \r
348 void Ent_Remove();\r
349 void Ent_ReadPlayerScore()\r
350 {\r
351         float i, Team, n;\r
352         float isNew;\r
353         entity o;\r
354 \r
355         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
356         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
357         isNew = !self.owner; // workaround for DP bug\r
358         n = ReadByte()-1;\r
359 \r
360 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
361         if(!isNew && n != self.sv_entnum)\r
362         {\r
363                 print("A CSQC entity changed its owner!\n");\r
364                 isNew = true;\r
365                 Ent_Remove();\r
366                 self.enttype = ENT_CLIENT_SCORES;\r
367         }\r
368 #endif\r
369 \r
370         self.sv_entnum = n;\r
371         Team = GetPlayerColor(self.sv_entnum);\r
372 \r
373         if not(playerslots[self.sv_entnum])\r
374                 playerslots[self.sv_entnum] = spawn();\r
375         o = self.owner = playerslots[self.sv_entnum];\r
376         o.sv_entnum = self.sv_entnum;\r
377         o.gotscores = 1;\r
378         if not(o.sort_prev)\r
379                 RegisterPlayer(o);\r
380 \r
381         SetTeam(o, Team);\r
382 \r
383 #if MAX_SCORE <= 3\r
384         for(i = 0; i < MAX_SCORE; ++i)\r
385                 o.(scores[i]) = ReadShort();\r
386 #else\r
387         float sf;\r
388 #if MAX_SCORE <= 8\r
389         sf = ReadByte();\r
390 #else\r
391         sf = ReadShort();\r
392 #endif\r
393         float p;\r
394         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
395                 if(sf & p)\r
396                         o.(scores[i]) = ReadShort();\r
397 #endif\r
398 \r
399         Sbar_UpdatePlayerPos(o);\r
400 }\r
401 \r
402 void Ent_ReadTeamScore()\r
403 {\r
404         float i;\r
405         entity o;\r
406         \r
407         self.team = ReadByte();\r
408         o = self.owner = GetTeam(self.team, true);\r
409 \r
410 #if MAX_TEAMSCORE <= 3\r
411         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
412                 o.(teamscores[i]) = ReadShort();\r
413 #else\r
414         float sf;\r
415 #if MAX_TEAMSCORE <= 8\r
416         sf = ReadByte();\r
417 #else\r
418         sf = ReadShort();\r
419 #endif\r
420         float p;\r
421         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
422                 if(sf & p)\r
423                         o.(teamscores[i]) = ReadShort();\r
424 #endif\r
425 \r
426         Sbar_UpdateTeamPos(o);\r
427 }\r
428 \r
429 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
430 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
431 void(float bIsNewEntity) CSQC_Ent_Update =\r
432 {\r
433         float msg, t;\r
434         t = ReadByte();\r
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
436         if(self.enttype)\r
437                 if(t != self.enttype)\r
438                 {\r
439                         print("A CSQC entity changed its type!\n");\r
440                         Ent_Remove();\r
441                 }\r
442 #endif\r
443         self.enttype = t;\r
444         if(self.enttype == ENT_CLIENT_ENTCS)\r
445         {\r
446                 self.sv_entnum = ReadByte()-1;\r
447 \r
448                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
449                 {\r
450                         switch(msg)\r
451                         {\r
452                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
453                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
454                         default:\r
455                                 error("unknown ENTCS_MSG type\n");\r
456                         }\r
457                 }\r
458         }\r
459         else if(self.enttype == ENT_CLIENT_SCORES)\r
460                 Ent_ReadPlayerScore();\r
461         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
462                 Ent_ReadTeamScore();\r
463         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
464                 Ent_PointParticles();\r
465         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
466                 Ent_RainOrSnow();\r
467         else if(self.enttype == ENT_CLIENT_LASER)\r
468                 Ent_Laser();\r
469         else\r
470                 error("unknown entity type in CSQC_Ent_Update\n");\r
471         \r
472 };\r
473 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
474 // used when an entity changes its type. For an entity that someone interacts\r
475 // with others, make sure it can no longer do so.\r
476 void Ent_Remove()\r
477 {\r
478         if(self.enttype == ENT_CLIENT_ENTCS)\r
479         {\r
480                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
481                 {\r
482                         if(gps_start == self)\r
483                                 gps_start = self.chain;\r
484                         else\r
485                         {\r
486                                 local entity ent;\r
487                                 ent = gps_start;\r
488                         \r
489                                 while(ent.chain != self && ent.chain != world)\r
490                                         ent = ent.chain;\r
491                                 if(ent.chain == self)\r
492                                         ent.chain = self.chain;\r
493                         }\r
494                 }\r
495         } else if(self.enttype == ENT_CLIENT_SCORES)\r
496         {\r
497                 if(self.owner)\r
498                 {\r
499                         SetTeam(self.owner, -1);\r
500                         if(self.owner.sort_prev)\r
501                                 RemovePlayer(self.owner);\r
502                         self.owner.sort_prev = NULL;\r
503                 }\r
504         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
505         {\r
506                 /*\r
507                 if(self.owner)\r
508                         RemoveTeam(self.owner);\r
509                 */\r
510                 // we don't NEED to remove them... they won't display anyway\r
511                 // plus, svqc never does this anyway\r
512         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
513         {\r
514                 Ent_PointParticles_Remove();\r
515         }\r
516 \r
517         self.enttype = 0;\r
518         self.classname = "";\r
519         self.draw = menu_sub_null;\r
520         // TODO possibly set more stuff to defaults\r
521 }\r
522 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
523 void CSQC_Ent_Remove()\r
524 {\r
525         if(self.enttype)\r
526                 Ent_Remove();\r
527         remove(self);\r
528 }\r
529 \r
530 void Gamemode_Init()\r
531 {\r
532         local string mapinfo, infoline;\r
533         local float len;\r
534         local float file;\r
535         local vector mi_min, mi_max;\r
536 \r
537         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
538                 shortmapname = substring(mapname, 5, 999);\r
539         else\r
540                 shortmapname = mapname;\r
541         len = strlen(shortmapname);\r
542         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
543                 shortmapname = substring(shortmapname, 0, len-4);\r
544         shortmapname = strzone(shortmapname);\r
545 \r
546         if(gametype == GAME_ONSLAUGHT) {\r
547                 mapinfo = strcat("maps/", minimapname, ".info");\r
548                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
549 \r
550                 mi_min = world.mins;\r
551                 mi_max = world.maxs;\r
552                 \r
553                 file = fopen(mapinfo, FILE_READ);\r
554                 if(file >= 0) {\r
555                         while((infoline = fgets(file))) {\r
556                                 if(!strncasecmp(infoline, "mins", 4)) {\r
557                                         mi_min = stov(substring(infoline, 5, 999));\r
558                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
559                                         mi_max = stov(substring(infoline, 5, 999));\r
560                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
561                                         print(strcat("mapinfo: ", infoline, "\n"));\r
562                                 }\r
563                         }\r
564                 } else {\r
565                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
566                 }\r
567                 fclose(file);\r
568 \r
569                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
570                 \r
571                 mi_center = (mi_min + mi_max) * 0.5;\r
572                 mi_scale = mi_max - mi_min;\r
573                 \r
574                 \r
575                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
576                 precache_pic(minimapname);\r
577                 precache_pic("gfx/ons-cp-neutral.tga");\r
578                 precache_pic("gfx/ons-cp-red.tga");\r
579                 precache_pic("gfx/ons-cp-blue.tga");\r
580                 precache_pic("gfx/ons-frame.tga");\r
581                 precache_pic("gfx/ons-frame-team.tga");\r
582         } else if(gametype == GAME_KEYHUNT) {\r
583                 precache_pic("gfx/sb_key_carrying");\r
584                 precache_pic("gfx/sb_key_carrying_outline");\r
585         }\r
586 }\r
587 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
588 void CSQC_Parse_StuffCmd(string strMessage)\r
589 {\r
590         localcmd(strMessage);\r
591 }\r
592 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
593 void CSQC_Parse_Print(string strMessage)\r
594 {\r
595         print(strMessage);\r
596 }\r
597 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
598 void CSQC_Parse_CenterPrint(string strMessage)\r
599 {\r
600         cprint(strMessage);\r
601 }\r
602 \r
603 void CSQC_CheckRevision();\r
604 \r
605 void Gamemode_Init();\r
606 void Net_ReadScoresInfo()\r
607 {\r
608         float i;\r
609         gametype = ReadByte();\r
610         for(i = 0; i < MAX_SCORE; ++i)\r
611         {\r
612                 scores_label[i] = strzone(ReadString());\r
613                 scores_flags[i] = ReadByte();\r
614         }\r
615         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
616         {\r
617                 teamscores_label[i] = strzone(ReadString());\r
618                 teamscores_flags[i] = ReadByte();\r
619         }\r
620         Sbar_InitScores();\r
621         Gamemode_Init();\r
622 }\r
623 \r
624 void Net_ReadInit()\r
625 {\r
626         csqc_revision = ReadShort();\r
627         maxclients = ReadByte();\r
628         minstagib = ReadByte();\r
629 \r
630         CSQC_CheckRevision();\r
631 }\r
632 \r
633 string Net_ReadPicture()\r
634 {\r
635         string img;\r
636         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
637         {\r
638                 img = ReadPicture();\r
639                 print(strcat("Got Picture: ", img, "\n"));\r
640         } else {\r
641                 img = ReadString();\r
642                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
643                 float psize, i;\r
644                 psize = ReadShort();\r
645                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
646                 // Because then this could be optimized to first get all 4-byte-groups,\r
647                 // then the remaining 2, then the remaining 1\r
648                 for(i = 0; i < psize; ++i)\r
649                         ReadByte();\r
650         }\r
651         return img;\r
652 }\r
653 \r
654 void Net_Config()\r
655 {\r
656         string key, value;\r
657         key = ReadString();\r
658         value = ReadString();\r
659         db_put(configdb, strcat("/v/", key), value);\r
660         db_put(configdb, strcat("/s/", key), "1");\r
661 }\r
662 \r
663 void Net_ReadRace()\r
664 {\r
665         float b;\r
666 \r
667         b = ReadByte();\r
668 \r
669         switch(b)\r
670         {\r
671                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
672                         race_checkpoint = ReadByte();\r
673                         race_time = ReadShort();\r
674                         race_previousbesttime = ReadShort();\r
675                         if(race_previousbestname)\r
676                                 strunzone(race_previousbestname);\r
677                         race_previousbestname = strzone(ReadString());\r
678 \r
679                         race_checkpointtime = time;\r
680 \r
681                         if(race_checkpoint == 0)\r
682                                 race_laptime = time; // valid\r
683 \r
684                         break;\r
685 \r
686                 case RACE_NET_CHECKPOINT_CLEAR:\r
687                         race_laptime = 0;\r
688                         race_checkpointtime = 0;\r
689                         break;\r
690 \r
691                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
692                         race_laptime = ReadCoord();\r
693                         race_checkpointtime = -99999;\r
694                         // fall through\r
695                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
696                         race_nextcheckpoint = ReadByte();\r
697 \r
698                         race_nextbesttime = ReadShort();\r
699                         if(race_nextbestname)\r
700                                 strunzone(race_nextbestname);\r
701                         race_nextbestname = strzone(ReadString());\r
702                         break;\r
703 \r
704                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
705                         race_mycheckpoint = ReadByte();\r
706                         race_mycheckpointtime = time;\r
707                         race_mycheckpointdelta = ReadShort();\r
708                         race_mycheckpointlapsdelta = ReadByte();\r
709                         if(race_mycheckpointlapsdelta >= 128)\r
710                                 race_mycheckpointlapsdelta -= 256;\r
711                         if(race_mycheckpointenemy)\r
712                                 strunzone(race_mycheckpointenemy);\r
713                         race_mycheckpointenemy = strzone(ReadString());\r
714                         break;\r
715 \r
716                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
717                         race_othercheckpoint = ReadByte();\r
718                         race_othercheckpointtime = time;\r
719                         race_othercheckpointdelta = ReadShort();\r
720                         race_othercheckpointlapsdelta = ReadByte();\r
721                         if(race_othercheckpointlapsdelta >= 128)\r
722                                 race_othercheckpointlapsdelta -= 256;\r
723                         if(race_othercheckpointenemy)\r
724                                 strunzone(race_othercheckpointenemy);\r
725                         race_othercheckpointenemy = strzone(ReadString());\r
726                         break;\r
727         }\r
728 }\r
729 \r
730 void Net_ReadForceScoreboard()\r
731 {\r
732         sb_showscores_force = ReadByte();\r
733 }\r
734 \r
735 void Net_Reset()\r
736 {\r
737         race_laptime = 0;\r
738         race_checkpointtime = 0;\r
739 }\r
740 \r
741 void Net_ReadSpectating()\r
742 {\r
743         float newspectatee_status;\r
744         newspectatee_status = ReadByte();\r
745         if(newspectatee_status == player_localentnum)\r
746                 newspectatee_status = -1; // observing\r
747         if(newspectatee_status != spectatee_status)\r
748                 Net_Reset();\r
749         spectatee_status = newspectatee_status;\r
750 }\r
751 \r
752 void Net_ReadZoomNotify()\r
753 {\r
754         spectatorbutton_zoom = ReadByte();\r
755 }\r
756 \r
757 void Net_ReadSpawn()\r
758 {\r
759         zoomin_effect = 1;\r
760         current_viewzoom = 0.6;\r
761 }\r
762 \r
763 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
764 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
765 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
766 float CSQC_Parse_TempEntity()\r
767 {\r
768         local float bHandled;\r
769                 bHandled  = true;\r
770         // Acquire TE ID\r
771         local float nTEID;\r
772                 nTEID = ReadByte();\r
773 \r
774                 // NOTE: Could just do return instead of break...\r
775         switch(nTEID)\r
776         {\r
777                 case TE_CSQC_INIT:\r
778                         Net_ReadInit();\r
779                         bHandled = true;\r
780                         break;\r
781                 case TE_CSQC_MAPVOTE:\r
782                         Net_Mapvote();\r
783                         bHandled = true;\r
784                         break;\r
785                 case TE_CSQC_CONFIG:\r
786                         Net_Config();\r
787                         bHandled = true;\r
788                         break;\r
789                 case TE_CSQC_SCORESINFO:\r
790                         Net_ReadScoresInfo();\r
791                         bHandled = true;\r
792                         break;\r
793                 case TE_CSQC_RACE:\r
794                         Net_ReadRace();\r
795                         bHandled = true;\r
796                         break;\r
797                 case TE_CSQC_FORCESCOREBOARD:\r
798                         Net_ReadForceScoreboard();\r
799                         bHandled = true;\r
800                         break;\r
801                 case TE_CSQC_SPECTATING:\r
802                         Net_ReadSpectating();\r
803                         bHandled = true;\r
804                         break;\r
805                 case 13: // TE_BEAM\r
806                         Net_GrapplingHook();\r
807                         bHandled = true;\r
808                         break;\r
809                 case TE_CSQC_SPAWN:\r
810                         Net_ReadSpawn();\r
811                         bHandled = true;\r
812                         break;\r
813                 case TE_CSQC_ZOOMNOTIFY:\r
814                         Net_ReadZoomNotify();\r
815                         bHandled = true;\r
816                         break;\r
817                 default:\r
818                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
819                         bHandled = false;\r
820                         break;\r
821         }\r
822         \r
823         if(!postinit)\r
824                 PostInit();\r
825                 \r
826         return bHandled;\r
827 }\r
828 \r
829 // COMMIT-TODO: Update if necessare, before committing\r
830 void CSQC_CheckRevision()\r
831 {\r
832         if(csqc_revision == CSQC_REVISION)\r
833         {\r
834                 print("^2SVQC and CSQC revisions are compatible.\n");\r
835         } else if(csqc_revision < CSQC_REVISION) {\r
836                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
837         } else if(csqc_revision > CSQC_REVISION) {\r
838                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
839                 print("^1Please update to a newer version.\n");\r
840         }\r
841 }\r