]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
moved some long taking entity update code into global init
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         RegisterWeapons();\r
134 \r
135         WaypointSprite_Load();\r
136 \r
137         Projectile_Precache();\r
138         GibSplash_Precache();\r
139         Casings_Precache();\r
140         DamageInfo_Precache();\r
141 \r
142         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
143         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
144         shortmapname = mi_shortname;\r
145 \r
146         if(precache_pic(minimapname) == "")\r
147         {\r
148                 // but maybe we have a non-clever minimap\r
149                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
150                 if(precache_pic(minimapname) == "")\r
151                         minimapname = ""; // FAIL\r
152                 else\r
153                         get_mi_min_max_texcoords(0); // load new texcoords\r
154         }\r
155 \r
156         mi_center = (mi_min + mi_max) * 0.5;\r
157         mi_scale = mi_max - mi_min;\r
158         minimapname = strzone(minimapname);\r
159 }\r
160 \r
161 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
162 void CSQC_Shutdown(void)\r
163 {\r
164 #ifdef USE_FTE\r
165 #pragma TARGET id\r
166         if(!__engine_check)\r
167                 return 0;\r
168 #pragma TARGET fte\r
169 #endif\r
170 \r
171         remove(teams);\r
172         remove(players);\r
173         db_close(configdb);\r
174         db_close(binddb);\r
175         db_close(tempdb);\r
176 \r
177         cvar_clientsettemp_restore();\r
178 }\r
179 \r
180 .float has_team;\r
181 float SetTeam(entity o, float Team)\r
182 {\r
183         entity tm;\r
184         if(Team == -1) // leave\r
185         {\r
186                 if(o.has_team)\r
187                 {\r
188                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
189                         tm = GetTeam(o.team, false);\r
190                         tm.team_size -= 1;\r
191                         o.has_team = 0;\r
192                         return TRUE;\r
193                 }\r
194         }\r
195         else\r
196         {\r
197                 if not(o.has_team)\r
198                 {\r
199                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
200                         o.team = Team;\r
201                         tm = GetTeam(Team, true);\r
202                         tm.team_size += 1;\r
203                         o.has_team = 1;\r
204                         return TRUE;\r
205                 }\r
206                 else if(Team != o.team)\r
207                 {\r
208                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
209                         tm = GetTeam(o.team, false);\r
210                         tm.team_size -= 1;\r
211                         o.team = Team;\r
212                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
213                         tm = GetTeam(Team, true);\r
214                         tm.team_size += 1;\r
215                         return TRUE;\r
216                 }\r
217         }\r
218         return FALSE;\r
219 }\r
220 \r
221 void Playerchecker_Think()\r
222 {\r
223         float i;\r
224         entity e;\r
225         for(i = 0; i < maxclients; ++i)\r
226         {\r
227                 e = playerslots[i];\r
228                 if(GetPlayerName(i) == "")\r
229                 {\r
230                         if(e.sort_prev)\r
231                         {\r
232                                 //print("playerchecker: KILL KILL KILL\n");\r
233                                 // player disconnected\r
234                                 SetTeam(e, -1);\r
235                                 RemovePlayer(e);\r
236                                 e.sort_prev = world;\r
237                                 //e.gotscores = 0;\r
238                         }\r
239                 }\r
240                 else\r
241                 {\r
242                         if not(e.sort_prev)\r
243                         {\r
244                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
245                                 // player connected\r
246                                 if not(e)\r
247                                         playerslots[i] = e = spawn();\r
248                                 e.sv_entnum = i;\r
249                                 //e.gotscores = 0; // we might already have the scores...\r
250                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
251                                 RegisterPlayer(e);\r
252                                 Sbar_UpdatePlayerPos(e);\r
253                         }\r
254                 }\r
255         }\r
256         self.nextthink = time + 0.2;\r
257 }\r
258 \r
259 void Porto_Init();\r
260 void PostInit(void)\r
261 {\r
262         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
263         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
264 \r
265         entity playerchecker;\r
266         playerchecker = spawn();\r
267         playerchecker.think = Playerchecker_Think;\r
268         playerchecker.nextthink = time + 0.2;\r
269 \r
270         Porto_Init();\r
271 \r
272         postinit = true;\r
273 }\r
274 \r
275 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
276 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
277 float button_zoom;\r
278 void Cmd_Sbar_SetFields(float);\r
279 void Cmd_Sbar_Help(float);\r
280 float CSQC_ConsoleCommand(string strMessage)\r
281 {\r
282         float argc;\r
283         // Tokenize String\r
284         //argc = tokenize(strMessage);\r
285         argc = tokenize_sane(strMessage);\r
286         \r
287         // Acquire Command\r
288         local string strCmd;\r
289         strCmd = argv(0);\r
290 \r
291         if(strCmd == "+button4") { // zoom\r
292                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
293                 if(ignore_plus_zoom)\r
294                 {\r
295                         --ignore_plus_zoom;\r
296                         return false;\r
297                 }\r
298                 button_zoom = 1;\r
299                 return true;\r
300         } else if(strCmd == "-button4") { // zoom\r
301                 if(ignore_minus_zoom)\r
302                 {\r
303                         --ignore_minus_zoom;\r
304                         return false;\r
305                 }\r
306                 button_zoom = 0;\r
307                 return true;\r
308         } else if(strCmd == "+button3") { // secondary\r
309                 button_attack2 = 1;\r
310                 return false;\r
311         } else if(strCmd == "-button3") { // secondary\r
312                 button_attack2 = 0;\r
313                 return false;\r
314         } else if(strCmd == "+showscores") {\r
315                 sb_showscores = true;\r
316                 return true;\r
317         } else if(strCmd == "-showscores") {\r
318                 sb_showscores = false;\r
319                 return true;\r
320         }\r
321         \r
322         return false;\r
323 }\r
324 \r
325 float GameCommand(string msg)\r
326 {\r
327         float argc;\r
328         argc = tokenize_sane(msg);\r
329         string cmd;\r
330         cmd = argv(0);\r
331         if(cmd == "mv_download") {\r
332                 Cmd_MapVote_MapDownload(argc);\r
333                 return true;\r
334         }\r
335         else if(cmd == "settemp") {\r
336                 cvar_clientsettemp(argv(1), argv(2));\r
337         }\r
338         else if(cmd == "radar") {\r
339                 ons_showmap = !ons_showmap;\r
340         }\r
341         else if(cmd == "sbar_columns_set") {\r
342                 Cmd_Sbar_SetFields(argc);\r
343         }\r
344         else if(cmd == "sbar_columns_help") {\r
345                 Cmd_Sbar_Help(argc);\r
346         }\r
347 #ifdef BLURTEST\r
348         else if(cmd == "blurtest") {\r
349                 blurtest_time0 = time;\r
350                 blurtest_time1 = time + stof(argv(1));\r
351                 blurtest_radius = stof(argv(2));\r
352                 blurtest_power = stof(argv(3));\r
353         }\r
354 #endif\r
355         \r
356         return false;\r
357 }\r
358 \r
359 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
360 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
361 // All keys are in ascii.\r
362 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
363 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
364 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
365 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
366 {\r
367         local float bSkipKey;\r
368         bSkipKey = false;\r
369         \r
370         if(menu_visible)\r
371                 if(menu_action(bInputType, nPrimary, nSecondary))\r
372                         return TRUE;\r
373         return bSkipKey;\r
374 }\r
375 \r
376 // END REQUIRED CSQC FUNCTIONS\r
377 // --------------------------------------------------------------------------\r
378 \r
379 // --------------------------------------------------------------------------\r
380 // BEGIN OPTIONAL CSQC FUNCTIONS\r
381 void Ent_ReadEntCS()\r
382 {\r
383         InterpolateOrigin_Undo();\r
384 \r
385         self.classname = "entcs_receiver";\r
386         self.sv_entnum = ReadByte() - 1;\r
387         self.origin_x = ReadShort();\r
388         self.origin_y = ReadShort();\r
389         self.origin_z = ReadShort();\r
390         self.angles_y = ReadByte() * 360.0 / 256;\r
391         self.origin_z = self.angles_x = self.angles_z = 0;\r
392 \r
393         InterpolateOrigin_Note();\r
394 }\r
395 \r
396 void Ent_RemoveEntCS()\r
397 {\r
398 }\r
399 \r
400 void Ent_Remove();\r
401 void Ent_ReadPlayerScore()\r
402 {\r
403         float i, n;\r
404         float isNew;\r
405         entity o;\r
406 \r
407         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
408         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
409         isNew = !self.owner; // workaround for DP bug\r
410         n = ReadByte()-1;\r
411 \r
412 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
413         if(!isNew && n != self.sv_entnum)\r
414         {\r
415                 print("A CSQC entity changed its owner!\n");\r
416                 isNew = true;\r
417                 Ent_Remove();\r
418                 self.enttype = ENT_CLIENT_SCORES;\r
419         }\r
420 #endif\r
421 \r
422         self.sv_entnum = n;\r
423 \r
424         if not(playerslots[self.sv_entnum])\r
425                 playerslots[self.sv_entnum] = spawn();\r
426         o = self.owner = playerslots[self.sv_entnum];\r
427         o.sv_entnum = self.sv_entnum;\r
428         o.gotscores = 1;\r
429 \r
430         //if not(o.sort_prev)\r
431         //      RegisterPlayer(o);\r
432         //playerchecker will do this for us later, if it has not already done so\r
433 \r
434 #if MAX_SCORE <= 3\r
435         for(i = 0; i < MAX_SCORE; ++i)\r
436                 o.(scores[i]) = ReadShort();\r
437 #else\r
438         float sf;\r
439 #if MAX_SCORE <= 8\r
440         sf = ReadByte();\r
441 #else\r
442         sf = ReadShort();\r
443 #endif\r
444         float p;\r
445         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
446                 if(sf & p)\r
447                         o.(scores[i]) = ReadShort();\r
448 #endif\r
449 \r
450         if(o.sort_prev)\r
451                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
452 }\r
453 \r
454 void Ent_ReadTeamScore()\r
455 {\r
456         float i;\r
457         entity o;\r
458         \r
459         self.team = ReadByte();\r
460         o = self.owner = GetTeam(self.team, true);\r
461 \r
462 #if MAX_TEAMSCORE <= 3\r
463         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
464                 o.(teamscores[i]) = ReadShort();\r
465 #else\r
466         float sf;\r
467 #if MAX_TEAMSCORE <= 8\r
468         sf = ReadByte();\r
469 #else\r
470         sf = ReadShort();\r
471 #endif\r
472         float p;\r
473         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
474                 if(sf & p)\r
475                         o.(teamscores[i]) = ReadShort();\r
476 #endif\r
477 \r
478         Sbar_UpdateTeamPos(o);\r
479 }\r
480 \r
481 void Ent_Nagger()\r
482 {\r
483         float nags;\r
484 \r
485         nags = ReadByte();\r
486 \r
487         if(nags & 128)\r
488         {\r
489                 if(vote_called_vote)\r
490                         strunzone(vote_called_vote);\r
491                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
492         }\r
493 \r
494         ready_waiting = (nags & 1);\r
495         ready_waiting_for_me = (nags & 2);\r
496         vote_waiting = (nags & 4);\r
497         vote_waiting_for_me = (nags & 8);\r
498 }\r
499 \r
500 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
501 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
502 void Ent_RadarLink();\r
503 void Ent_Init();\r
504 void Ent_ScoresInfo();\r
505 void(float bIsNewEntity) CSQC_Ent_Update =\r
506 {\r
507         float t;\r
508         float savetime;\r
509         t = ReadByte();\r
510 \r
511         // set up the "time" global for received entities to be correct for interpolation purposes\r
512         savetime = time;\r
513         if(servertime)\r
514                 time = servertime;\r
515 \r
516 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
517         if(self.enttype)\r
518                 if(t != self.enttype)\r
519                 {\r
520                         print("A CSQC entity changed its type!\n");\r
521                         Ent_Remove();\r
522                 }\r
523 #endif\r
524         self.enttype = t;\r
525         if(self.enttype == ENT_CLIENT_ENTCS)\r
526                 Ent_ReadEntCS();\r
527         else if(self.enttype == ENT_CLIENT_SCORES)\r
528                 Ent_ReadPlayerScore();\r
529         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
530                 Ent_ReadTeamScore();\r
531         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
532                 Ent_PointParticles();\r
533         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
534                 Ent_RainOrSnow();\r
535         else if(self.enttype == ENT_CLIENT_LASER)\r
536                 Ent_Laser();\r
537         else if(self.enttype == ENT_CLIENT_NAGGER)\r
538                 Ent_Nagger();\r
539         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
540                 Ent_WaypointSprite();\r
541         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
542                 Ent_RadarLink();\r
543         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
544                 Ent_Projectile();\r
545         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
546                 Ent_GibSplash();\r
547         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
548                 Ent_DamageInfo();\r
549         else if(self.enttype == ENT_CLIENT_CASING)\r
550                 Ent_Casing();\r
551         else if(self.enttype == ENT_CLIENT_INIT)\r
552                 Ent_Init();\r
553         else if(self.enttype == ENT_CLIENT_SCORES_INFO)\r
554                 Ent_ScoresInfo();\r
555         else if(self.enttype == ENT_CLIENT_MAPVOTE)\r
556                 Ent_MapVote();\r
557         else\r
558                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
559         \r
560         time = savetime;\r
561 };\r
562 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
563 // used when an entity changes its type. For an entity that someone interacts\r
564 // with others, make sure it can no longer do so.\r
565 void Ent_Remove()\r
566 {\r
567         float i;\r
568         if(self.enttype == ENT_CLIENT_ENTCS)\r
569         {\r
570                 Ent_RemoveEntCS();\r
571         } else if(self.enttype == ENT_CLIENT_SCORES)\r
572         {\r
573                 if(self.owner)\r
574                 {\r
575                         SetTeam(self.owner, -1);\r
576                         self.owner.gotscores = 0;\r
577                         for(i = 0; i < MAX_SCORE; ++i)\r
578                                 self.owner.(scores[i]) = 0; // clear all scores\r
579                 }\r
580         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
581         {\r
582                 /*\r
583                 if(self.owner)\r
584                         RemoveTeam(self.owner);\r
585                 */\r
586                 // we don't NEED to remove them... they won't display anyway\r
587                 // plus, svqc never does this anyway\r
588         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
589         {\r
590                 Ent_PointParticles_Remove();\r
591         }\r
592         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
593                 Ent_RemoveWaypointSprite();\r
594         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
595                 Ent_RemoveProjectile();\r
596 \r
597         self.enttype = 0;\r
598         self.classname = "";\r
599         self.draw = menu_sub_null;\r
600         // TODO possibly set more stuff to defaults\r
601 }\r
602 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
603 void CSQC_Ent_Remove()\r
604 {\r
605         if(self.enttype)\r
606                 Ent_Remove();\r
607         remove(self);\r
608 }\r
609 \r
610 void Gamemode_Init()\r
611 {\r
612         if(gametype == GAME_ONSLAUGHT) {\r
613                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
614                 precache_pic("gfx/ons-cp-neutral.tga");\r
615                 precache_pic("gfx/ons-cp-red.tga");\r
616                 precache_pic("gfx/ons-cp-blue.tga");\r
617                 precache_pic("gfx/ons-frame.tga");\r
618                 precache_pic("gfx/ons-frame-team.tga");\r
619         } else if(gametype == GAME_KEYHUNT) {\r
620                 precache_pic("gfx/sb_key_carrying");\r
621                 precache_pic("gfx/sb_key_carrying_outline");\r
622         }\r
623 }\r
624 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
625 void CSQC_Parse_StuffCmd(string strMessage)\r
626 {\r
627         localcmd(strMessage);\r
628 }\r
629 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
630 void CSQC_Parse_Print(string strMessage)\r
631 {\r
632         print(ColorTranslateRGB(strMessage));\r
633 }\r
634 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
635 void CSQC_Parse_CenterPrint(string strMessage)\r
636 {\r
637         cprint(ColorTranslateRGB(strMessage));\r
638 }\r
639 \r
640 void CSQC_CheckRevision();\r
641 \r
642 void Fog_Force()\r
643 {\r
644         // TODO somehow thwart prvm_globalset client ...\r
645 \r
646         if(forcefog != "")\r
647                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
648 }\r
649 \r
650 void Net_ReadFog()\r
651 {\r
652         if(forcefog)\r
653                 strunzone(forcefog);\r
654         ReadCoord(); // ignore fog interval\r
655         forcefog = strzone(ReadString());\r
656 }\r
657 \r
658 void Gamemode_Init();\r
659 void Ent_ScoresInfo()\r
660 {\r
661         float i;\r
662         self.classname = "ent_client_scores_info";\r
663         gametype = ReadByte();\r
664         for(i = 0; i < MAX_SCORE; ++i)\r
665         {\r
666                 scores_label[i] = strzone(ReadString());\r
667                 scores_flags[i] = ReadByte();\r
668         }\r
669         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
670         {\r
671                 teamscores_label[i] = strzone(ReadString());\r
672                 teamscores_flags[i] = ReadByte();\r
673         }\r
674         Sbar_InitScores();\r
675         Gamemode_Init();\r
676 }\r
677 \r
678 void Ent_Init()\r
679 {\r
680         float i;\r
681         self.classname = "ent_client_init";\r
682 \r
683         csqc_revision = ReadShort();\r
684 \r
685         maxclients = ReadByte();\r
686         for(i = 0; i < 24; ++i)\r
687                 weaponimpulse[i] = ReadByte() - 1;\r
688         hook_shotorigin_x = ReadCoord();\r
689         hook_shotorigin_y = ReadCoord();\r
690         hook_shotorigin_z = ReadCoord();\r
691         CSQC_CheckRevision();\r
692         \r
693         if(!postinit)\r
694                 PostInit();\r
695 }\r
696 \r
697 string Net_ReadPicture()\r
698 {\r
699         string img;\r
700         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
701         {\r
702                 img = ReadPicture();\r
703                 print(strcat("Got Picture: ", img, "\n"));\r
704         } else {\r
705                 img = ReadString();\r
706                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
707                 float psize, i;\r
708                 psize = ReadShort();\r
709                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
710                 // Because then this could be optimized to first get all 4-byte-groups,\r
711                 // then the remaining 2, then the remaining 1\r
712                 for(i = 0; i < psize; ++i)\r
713                         ReadByte();\r
714         }\r
715         return img;\r
716 }\r
717 \r
718 void Net_Config()\r
719 {\r
720         string key, value;\r
721         key = ReadString();\r
722         value = ReadString();\r
723         db_put(configdb, strcat("/v/", key), value);\r
724         db_put(configdb, strcat("/s/", key), "1");\r
725 }\r
726 \r
727 void Net_ReadRace()\r
728 {\r
729         float b;\r
730 \r
731         b = ReadByte();\r
732 \r
733         switch(b)\r
734         {\r
735                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
736                         race_checkpoint = ReadByte();\r
737                         race_time = ReadShort();\r
738                         race_previousbesttime = ReadShort();\r
739                         if(race_previousbestname)\r
740                                 strunzone(race_previousbestname);\r
741                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
742 \r
743                         race_checkpointtime = time;\r
744 \r
745                         if(race_checkpoint == 0)\r
746                                 race_laptime = time; // valid\r
747 \r
748                         break;\r
749 \r
750                 case RACE_NET_CHECKPOINT_CLEAR:\r
751                         race_laptime = 0;\r
752                         race_checkpointtime = 0;\r
753                         break;\r
754 \r
755                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
756                         race_laptime = ReadCoord();\r
757                         race_checkpointtime = -99999;\r
758                         // fall through\r
759                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
760                         race_nextcheckpoint = ReadByte();\r
761 \r
762                         race_nextbesttime = ReadShort();\r
763                         if(race_nextbestname)\r
764                                 strunzone(race_nextbestname);\r
765                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
766                         break;\r
767 \r
768                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
769                         race_mycheckpoint = ReadByte();\r
770                         race_mycheckpointtime = time;\r
771                         race_mycheckpointdelta = ReadShort();\r
772                         race_mycheckpointlapsdelta = ReadByte();\r
773                         if(race_mycheckpointlapsdelta >= 128)\r
774                                 race_mycheckpointlapsdelta -= 256;\r
775                         if(race_mycheckpointenemy)\r
776                                 strunzone(race_mycheckpointenemy);\r
777                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
778                         break;\r
779 \r
780                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
781                         race_othercheckpoint = ReadByte();\r
782                         race_othercheckpointtime = time;\r
783                         race_othercheckpointdelta = ReadShort();\r
784                         race_othercheckpointlapsdelta = ReadByte();\r
785                         if(race_othercheckpointlapsdelta >= 128)\r
786                                 race_othercheckpointlapsdelta -= 256;\r
787                         if(race_othercheckpointenemy)\r
788                                 strunzone(race_othercheckpointenemy);\r
789                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
790                         break;\r
791         }\r
792 }\r
793 \r
794 void Net_ReadForceScoreboard()\r
795 {\r
796         sb_showscores_force = ReadByte();\r
797 }\r
798 \r
799 void Net_Reset()\r
800 {\r
801         float i;\r
802         race_laptime = 0;\r
803         race_checkpointtime = 0;\r
804         for(i = 0; i < 24; ++i)\r
805                 angles_held_status[i] = 0;\r
806 }\r
807 \r
808 void Net_ReadSpectating()\r
809 {\r
810         float newspectatee_status;\r
811         newspectatee_status = ReadByte();\r
812         if(newspectatee_status == player_localentnum)\r
813                 newspectatee_status = -1; // observing\r
814         if(newspectatee_status != spectatee_status)\r
815                 Net_Reset();\r
816         spectatee_status = newspectatee_status;\r
817 }\r
818 \r
819 void Net_ReadZoomNotify()\r
820 {\r
821         spectatorbutton_zoom = ReadByte();\r
822 }\r
823 \r
824 void Net_ReadSpawn()\r
825 {\r
826         zoomin_effect = 1;\r
827         current_viewzoom = 0.6;\r
828 }\r
829 \r
830 void Net_ReadWarmupStage()\r
831 {\r
832         warmup_stage = ReadByte();\r
833 }\r
834 \r
835 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
836 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
837 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
838 void Net_ReadHoldAngles();\r
839 float CSQC_Parse_TempEntity()\r
840 {\r
841         local float bHandled;\r
842                 bHandled  = true;\r
843         // Acquire TE ID\r
844         local float nTEID;\r
845                 nTEID = ReadByte();\r
846 \r
847                 // NOTE: Could just do return instead of break...\r
848         switch(nTEID)\r
849         {\r
850                 case TE_CSQC_PICTURE:\r
851                         Net_MapVote_Picture();\r
852                         bHandled = true;\r
853                         break;\r
854                 case TE_CSQC_CONFIG:\r
855                         Net_Config();\r
856                         bHandled = true;\r
857                         break;\r
858                 case TE_CSQC_RACE:\r
859                         Net_ReadRace();\r
860                         bHandled = true;\r
861                         break;\r
862                 case TE_CSQC_FORCESCOREBOARD:\r
863                         Net_ReadForceScoreboard();\r
864                         bHandled = true;\r
865                         break;\r
866                 case TE_CSQC_SPECTATING:\r
867                         Net_ReadSpectating();\r
868                         bHandled = true;\r
869                         break;\r
870                 case 13: // TE_BEAM\r
871                         Net_GrapplingHook();\r
872                         bHandled = true;\r
873                         break;\r
874                 case TE_CSQC_SPAWN:\r
875                         Net_ReadSpawn();\r
876                         bHandled = true;\r
877                         break;\r
878                 case TE_CSQC_ZOOMNOTIFY:\r
879                         Net_ReadZoomNotify();\r
880                         bHandled = true;\r
881                         break;\r
882                 case TE_CSQC_HOLDANGLES:\r
883                         Net_ReadHoldAngles();\r
884                         bHandled = true;\r
885                         break;\r
886                 case TE_CSQC_WARMUP:\r
887                         Net_ReadWarmupStage();\r
888                         bHandled = true;\r
889                         break;\r
890                 case TE_CSQC_FOG:\r
891                         Net_ReadFog();\r
892                         bHandled = true;\r
893                         break;\r
894                 default:\r
895                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
896                         bHandled = false;\r
897                         break;\r
898         }\r
899                 \r
900         return bHandled;\r
901 }\r
902 \r
903 // COMMIT-TODO: Update if necessare, before committing\r
904 void CSQC_CheckRevision()\r
905 {\r
906         if(csqc_revision == CSQC_REVISION)\r
907         {\r
908                 print("^2SVQC and CSQC revisions are compatible.\n");\r
909         } else if(csqc_revision < CSQC_REVISION) {\r
910                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
911         } else if(csqc_revision > CSQC_REVISION) {\r
912                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
913                 print("^1Please update to a newer version.\n");\r
914         }\r
915 }\r
916 \r
917 string getcommandkey(string text, string command)\r
918 {\r
919         string keys;\r
920         float n, j, k, l;\r
921 \r
922         if (!sbar_showbinds)\r
923                 return text;\r
924 \r
925         keys = db_get(binddb, command);\r
926         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
927         {\r
928                 if (!keys) \r
929                 {\r
930                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
931                         for(j = 0; j < n; ++j)\r
932                         {\r
933                                 k = stof(argv(j));\r
934                                 if(k != -1) \r
935                                 {\r
936                                         if ("" == keys)\r
937                                                 keys = keynumtostring(k);\r
938                                         else\r
939                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
940 \r
941                                         ++l;\r
942                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
943                                 }\r
944                         \r
945                         }\r
946                         db_put(binddb, command, keys);\r
947                 }\r
948         }\r
949         \r
950         if ("" == keys) {\r
951                 if (sbar_showbinds > 1)\r
952                         return strcat(text, " (not bound)");\r
953                 else\r
954                         return text;\r
955         }\r
956         else if (sbar_showbinds > 1)\r
957                 return strcat(text, " (", keys, ")");\r
958         else\r
959                 return keys;\r
960 }\r