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jitter-less grappling hook (and currently using a placeholder beam)
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54 \r
55         drawfont = 0;\r
56         menu_visible = FALSE;\r
57         menu_show = menu_show_error;\r
58         menu_action = menu_sub_null;\r
59         using_gps = false;\r
60         maxclients = 255; // we later get the real maxclients to speed up stuff\r
61         //ctf_temp_1 = "";\r
62         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
63         //registercmd("ctf_menu");\r
64         registercmd("ons_map");\r
65         //registercmd("menu_action");\r
66         registercmd("sbar_columns_set");\r
67         registercmd("sbar_columns_help");\r
68 \r
69         registercvar("sbar_usecsqc", "1");\r
70         registercvar("sbar_columns", "default", CVAR_SAVE);\r
71 \r
72         gametype = 0;\r
73 \r
74         gps_start = world;\r
75 \r
76         // sbar_fields uses strunzone on the titles!\r
77         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
78                 sbar_title[i] = strzone("(null)");\r
79 \r
80         postinit = false;\r
81 \r
82         teams = Sort_Spawn();\r
83         players = Sort_Spawn();\r
84         \r
85         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
86 }\r
87 \r
88 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
89 void CSQC_Shutdown(void)\r
90 {\r
91 #ifdef USE_FTE\r
92 #pragma TARGET id\r
93         if(!__engine_check)\r
94                 return 0;\r
95 #pragma TARGET fte\r
96 #endif\r
97 \r
98         remove(teams);\r
99         remove(players);\r
100         db_close(configdb);\r
101 \r
102         entity e;\r
103         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
104                         cvar_set(e.netname, e.message);\r
105 }\r
106 \r
107 .float has_team;\r
108 float SetTeam(entity o, float Team)\r
109 {\r
110         entity tm;\r
111         if(Team == -1) // leave\r
112         {\r
113                 if(o.has_team)\r
114                 {\r
115                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
116                         tm = GetTeam(o.team, false);\r
117                         tm.team_size -= 1;\r
118                         o.has_team = 0;\r
119                         return TRUE;\r
120                 }\r
121         }\r
122         else\r
123         {\r
124                 if not(o.has_team)\r
125                 {\r
126                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
127                         o.team = Team;\r
128                         tm = GetTeam(Team, true);\r
129                         tm.team_size += 1;\r
130                         o.has_team = 1;\r
131                         return TRUE;\r
132                 }\r
133                 else if(Team != o.team)\r
134                 {\r
135                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
136                         tm = GetTeam(o.team, false);\r
137                         tm.team_size -= 1;\r
138                         o.team = Team;\r
139                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
140                         tm = GetTeam(Team, true);\r
141                         tm.team_size += 1;\r
142                         return TRUE;\r
143                 }\r
144         }\r
145         return FALSE;\r
146 }\r
147 \r
148 void Playerchecker_Think()\r
149 {\r
150         float i;\r
151         for(i = 0; i < maxclients; ++i)\r
152         {\r
153                 if(getplayerkey(i, "name") == "")\r
154                 {\r
155                         if(playerslots[i].sort_prev)\r
156                         {\r
157                                 //print("playerchecker: KILL KILL KILL\n");\r
158                                 // player disconnected\r
159                                 SetTeam(playerslots[i], -1);\r
160                                 RemovePlayer(playerslots[i]);\r
161                                 playerslots[i].sort_prev = world;\r
162                                 playerslots[i].gotscores = 0;\r
163                         }\r
164                 }\r
165                 else\r
166                 {\r
167                         if not(playerslots[i].sort_prev)\r
168                         {\r
169                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
170                                 // player connected\r
171                                 if not(playerslots[i])\r
172                                         playerslots[i] = spawn();\r
173                                 playerslots[i].sv_entnum = i;\r
174                                 playerslots[i].gotscores = 0;\r
175                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
176                                 RegisterPlayer(playerslots[i]);\r
177                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
178                         }\r
179                 }\r
180         }\r
181         self.nextthink = time + 0.2;\r
182 }\r
183 \r
184 void PostInit(void)\r
185 {\r
186         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
187         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
188 \r
189         entity playerchecker;\r
190         playerchecker = spawn();\r
191         playerchecker.think = Playerchecker_Think;\r
192         playerchecker.nextthink = time + 0.2;\r
193 \r
194         postinit = true;\r
195 }\r
196 \r
197 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
198 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
199 void Cmd_Sbar_SetFields(float);\r
200 void Cmd_Sbar_Help(float);\r
201 float CSQC_ConsoleCommand(string strMessage)\r
202 {\r
203         float argc;\r
204         // Tokenize String\r
205         //argc = tokenize(strMessage);\r
206         argc = tokenizebyseparator(strMessage, " ");\r
207         \r
208         // Acquire Command\r
209         local string strCmd;\r
210         strCmd = argv(0);\r
211 \r
212         /*if(strCmd == "ctf_menu") {\r
213                 ctf_menu_show();\r
214                 nReturn = true;\r
215                 } else*/\r
216         if(strCmd == "ons_map") {\r
217                 Cmd_ons_map();\r
218                 return true;\r
219         } else if(strCmd == "sbar_columns_set") {\r
220                 Cmd_Sbar_SetFields(argc);\r
221                 return true;\r
222         } else if(strCmd == "sbar_columns_help") {\r
223                 Cmd_Sbar_Help(argc);\r
224                 return true;\r
225         } else if(strCmd == "+showscores") {\r
226                 sb_showscores = true;\r
227                 return true;\r
228         } else if(strCmd == "-showscores") {\r
229                 sb_showscores = false;\r
230                 return true;\r
231         }\r
232         \r
233         return false;\r
234 }\r
235 \r
236 float GameCommand(string msg)\r
237 {\r
238         float argc;\r
239         argc = tokenize(msg);\r
240         string cmd;\r
241         cmd = argv(0);\r
242         if(cmd == "mv_download") {\r
243                 Cmd_MapVote_MapDownload(argc);\r
244                 return true;\r
245         }\r
246         else if(cmd == "settemp") {\r
247                 entity e;\r
248                 for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
249                         if(e.netname == argv(1))\r
250                                 goto saved;\r
251                 e = spawn();\r
252                 e.classname = "saved_cvar_value";\r
253                 e.netname = strzone(argv(1));\r
254                 e.message = strzone(cvar_string(argv(1)));\r
255 :saved\r
256                 cvar_set(argv(1), argv(2));\r
257         }\r
258         \r
259         return false;\r
260 }\r
261 \r
262 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
263 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
264 // All keys are in ascii.\r
265 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
266 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
267 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
268 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
269 {\r
270         local float bSkipKey;\r
271         bSkipKey = false;\r
272         \r
273         if(menu_visible)\r
274                 if(menu_action(bInputType, nPrimary, nSecondary))\r
275                         return TRUE;\r
276         return bSkipKey;\r
277 }\r
278 \r
279 // END REQUIRED CSQC FUNCTIONS\r
280 // --------------------------------------------------------------------------\r
281 \r
282 // --------------------------------------------------------------------------\r
283 // BEGIN OPTIONAL CSQC FUNCTIONS\r
284 void Ent_ReadONS()\r
285 {\r
286         entity gps;\r
287         using_gps = true;\r
288 \r
289         self.origin_x = ReadCoord();\r
290         self.origin_y = ReadCoord();\r
291         self.angles_y = ReadCoord();\r
292         self.origin_z = self.angles_x = self.angles_z = 0;\r
293 \r
294         for(gps = gps_start; gps; gps = gps.chain)\r
295         {\r
296                 if(gps == self)\r
297                         break;\r
298         }\r
299         if(!gps)\r
300         {\r
301                 self.chain = gps_start;\r
302                 gps_start = self;\r
303         }\r
304 }\r
305 \r
306 void Ent_RemoveONS()\r
307 {\r
308         if(gps_start == self)\r
309                 gps_start = self.chain;\r
310         else\r
311         {\r
312                 local entity ent;\r
313                 ent = gps_start;\r
314                         \r
315                 while(ent.chain != self && ent.chain != world)\r
316                         ent = ent.chain;\r
317                 if(ent.chain == self)\r
318                         ent.chain = self.chain;\r
319         }\r
320 }\r
321 \r
322 void Ent_Remove();\r
323 void Ent_ReadPlayerScore()\r
324 {\r
325         float i, Team, n;\r
326         float isNew;\r
327         entity o;\r
328 \r
329         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
330         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
331         isNew = !self.owner; // workaround for DP bug\r
332         n = ReadByte()-1;\r
333 \r
334 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
335         if(!isNew && n != self.sv_entnum)\r
336         {\r
337                 print("A CSQC entity changed its owner!\n");\r
338                 isNew = true;\r
339                 Ent_Remove();\r
340                 self.enttype = ENT_CLIENT_SCORES;\r
341         }\r
342 #endif\r
343 \r
344         self.sv_entnum = n;\r
345         Team = GetPlayerColor(self.sv_entnum);\r
346 \r
347         if not(playerslots[self.sv_entnum])\r
348                 playerslots[self.sv_entnum] = spawn();\r
349         o = self.owner = playerslots[self.sv_entnum];\r
350         o.sv_entnum = self.sv_entnum;\r
351         o.gotscores = 1;\r
352         if not(o.sort_prev)\r
353                 RegisterPlayer(o);\r
354 \r
355         SetTeam(o, Team);\r
356 \r
357 #if MAX_SCORE <= 3\r
358         for(i = 0; i < MAX_SCORE; ++i)\r
359                 o.(scores[i]) = ReadShort();\r
360 #else\r
361         float sf;\r
362 #if MAX_SCORE <= 8\r
363         sf = ReadByte();\r
364 #else\r
365         sf = ReadShort();\r
366 #endif\r
367         float p;\r
368         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
369                 if(sf & p)\r
370                         o.(scores[i]) = ReadShort();\r
371 #endif\r
372 \r
373         Sbar_UpdatePlayerPos(o);\r
374 }\r
375 \r
376 void Ent_ReadTeamScore()\r
377 {\r
378         float i;\r
379         entity o;\r
380         \r
381         self.team = ReadByte();\r
382         o = self.owner = GetTeam(self.team, true);\r
383 \r
384 #if MAX_TEAMSCORE <= 3\r
385         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
386                 o.(teamscores[i]) = ReadShort();\r
387 #else\r
388         float sf;\r
389 #if MAX_TEAMSCORE <= 8\r
390         sf = ReadByte();\r
391 #else\r
392         sf = ReadShort();\r
393 #endif\r
394         float p;\r
395         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
396                 if(sf & p)\r
397                         o.(teamscores[i]) = ReadShort();\r
398 #endif\r
399 \r
400         Sbar_UpdateTeamPos(o);\r
401 }\r
402 \r
403 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
404 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
405 void(float bIsNewEntity) CSQC_Ent_Update =\r
406 {\r
407         float msg, t;\r
408         t = ReadByte();\r
409 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
410         if(self.enttype)\r
411                 if(t != self.enttype)\r
412                 {\r
413                         print("A CSQC entity changed its type!\n");\r
414                         Ent_Remove();\r
415                 }\r
416 #endif\r
417         self.enttype = t;\r
418         if(self.enttype == ENT_CLIENT_ENTCS)\r
419         {\r
420                 self.sv_entnum = ReadByte()-1;\r
421 \r
422                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
423                 {\r
424                         switch(msg)\r
425                         {\r
426                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
427                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
428                         default:\r
429                                 error("unknown ENTCS_MSG type\n");\r
430                         }\r
431                 }\r
432         }\r
433         else if(self.enttype == ENT_CLIENT_SCORES)\r
434                 Ent_ReadPlayerScore();\r
435         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
436                 Ent_ReadTeamScore();\r
437         else\r
438                 error("unknown entity type in CSQC_Ent_Update\n");\r
439         \r
440 };\r
441 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
442 // used when an entity changes its type. For an entity that someone interacts\r
443 // with others, make sure it can no longer do so.\r
444 void Ent_Remove()\r
445 {\r
446         if(self.enttype == ENT_CLIENT_ENTCS)\r
447         {\r
448                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
449                 {\r
450                         if(gps_start == self)\r
451                                 gps_start = self.chain;\r
452                         else\r
453                         {\r
454                                 local entity ent;\r
455                                 ent = gps_start;\r
456                         \r
457                                 while(ent.chain != self && ent.chain != world)\r
458                                         ent = ent.chain;\r
459                                 if(ent.chain == self)\r
460                                         ent.chain = self.chain;\r
461                         }\r
462                 }\r
463         } else if(self.enttype == ENT_CLIENT_SCORES)\r
464         {\r
465                 if(self.owner)\r
466                 {\r
467                         SetTeam(self.owner, -1);\r
468                         if(self.owner.sort_prev)\r
469                                 RemovePlayer(self.owner);\r
470                         self.owner.sort_prev = NULL;\r
471                 }\r
472         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
473         {\r
474                 /*\r
475                 if(self.owner)\r
476                         RemoveTeam(self.owner);\r
477                 */\r
478                 // we don't NEED to remove them... they won't display anyway\r
479                 // plus, svqc never does this anyway\r
480         }\r
481 \r
482         self.enttype = 0;\r
483         self.classname = "";\r
484         // TODO possibly set more stuff to defaults\r
485 }\r
486 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
487 void CSQC_Ent_Remove()\r
488 {\r
489         if(self.enttype)\r
490                 Ent_Remove();\r
491         remove(self);\r
492 }\r
493 \r
494 void Gamemode_Init()\r
495 {\r
496         local string mapinfo, infoline;\r
497         local float len;\r
498         local float file;\r
499         local vector mi_min, mi_max;\r
500 \r
501         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
502                 shortmapname = substring(mapname, 5, 999);\r
503         else\r
504                 shortmapname = mapname;\r
505         len = strlen(shortmapname);\r
506         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
507                 shortmapname = substring(shortmapname, 0, len-4);\r
508         shortmapname = strzone(shortmapname);\r
509 \r
510         if(gametype == GAME_ONSLAUGHT) {\r
511                 mapinfo = strcat("maps/", minimapname, ".info");\r
512                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
513 \r
514                 mi_min = world.mins;\r
515                 mi_max = world.maxs;\r
516                 \r
517                 file = fopen(mapinfo, FILE_READ);\r
518                 if(file >= 0) {\r
519                         while((infoline = fgets(file))) {\r
520                                 if(!strncasecmp(infoline, "mins", 4)) {\r
521                                         mi_min = stov(substring(infoline, 5, 999));\r
522                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
523                                         mi_max = stov(substring(infoline, 5, 999));\r
524                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
525                                         print(strcat("mapinfo: ", infoline, "\n"));\r
526                                 }\r
527                         }\r
528                 } else {\r
529                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
530                 }\r
531                 fclose(file);\r
532 \r
533                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
534                 \r
535                 mi_center = (mi_min + mi_max) * 0.5;\r
536                 mi_scale = mi_max - mi_min;\r
537                 \r
538                 \r
539                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
540                 precache_pic(minimapname);\r
541                 precache_pic("gfx/ons-cp-neutral.tga");\r
542                 precache_pic("gfx/ons-cp-red.tga");\r
543                 precache_pic("gfx/ons-cp-blue.tga");\r
544                 precache_pic("gfx/ons-frame.tga");\r
545                 precache_pic("gfx/ons-frame-team.tga");\r
546         } else if(gametype == GAME_KEYHUNT) {\r
547                 precache_pic("gfx/sb_key_carrying");\r
548                 precache_pic("gfx/sb_key_carrying_outline");\r
549         }\r
550 }\r
551 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
552 void CSQC_Parse_StuffCmd(string strMessage)\r
553 {\r
554         localcmd(strMessage);\r
555 }\r
556 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
557 void CSQC_Parse_Print(string strMessage)\r
558 {\r
559         print(strMessage);\r
560 }\r
561 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
562 void CSQC_Parse_CenterPrint(string strMessage)\r
563 {\r
564         cprint(strMessage);\r
565 }\r
566 \r
567 void CSQC_CheckRevision();\r
568 \r
569 void Gamemode_Init();\r
570 void Net_ReadScoresInfo()\r
571 {\r
572         float i;\r
573         gametype = ReadByte();\r
574         for(i = 0; i < MAX_SCORE; ++i)\r
575         {\r
576                 scores_label[i] = strzone(ReadString());\r
577                 scores_flags[i] = ReadByte();\r
578         }\r
579         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
580         {\r
581                 teamscores_label[i] = strzone(ReadString());\r
582                 teamscores_flags[i] = ReadByte();\r
583         }\r
584         Sbar_InitScores();\r
585         Gamemode_Init();\r
586 }\r
587 \r
588 void Net_ReadInit()\r
589 {\r
590         csqc_revision = ReadShort();\r
591         maxclients = ReadByte();\r
592 \r
593         CSQC_CheckRevision();\r
594 }\r
595 \r
596 string Net_ReadPicture()\r
597 {\r
598         string img;\r
599         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
600         {\r
601                 img = ReadPicture();\r
602                 print(strcat("Got Picture: ", img, "\n"));\r
603         } else {\r
604                 img = ReadString();\r
605                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
606                 float psize, i;\r
607                 psize = ReadShort();\r
608                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
609                 // Because then this could be optimized to first get all 4-byte-groups,\r
610                 // then the remaining 2, then the remaining 1\r
611                 for(i = 0; i < psize; ++i)\r
612                         ReadByte();\r
613         }\r
614         return img;\r
615 }\r
616 \r
617 void Net_Config()\r
618 {\r
619         string key, value;\r
620         key = ReadString();\r
621         value = ReadString();\r
622         db_put(configdb, strcat("/v/", key), value);\r
623         db_put(configdb, strcat("/s/", key), "1");\r
624 }\r
625 \r
626 void Net_ReadRace()\r
627 {\r
628         float b;\r
629 \r
630         b = ReadByte();\r
631 \r
632         switch(b)\r
633         {\r
634                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
635                         race_checkpoint = ReadByte();\r
636                         race_time = ReadShort();\r
637                         race_previousbesttime = ReadShort();\r
638                         if(race_previousbestname)\r
639                                 strunzone(race_previousbestname);\r
640                         race_previousbestname = strzone(ReadString());\r
641 \r
642                         race_checkpointtime = time;\r
643 \r
644                         if(race_checkpoint == 0)\r
645                                 race_laptime = time; // valid\r
646 \r
647                         break;\r
648 \r
649                 case RACE_NET_CHECKPOINT_CLEAR:\r
650                         race_laptime = 0;\r
651                         race_checkpointtime = 0;\r
652                         break;\r
653 \r
654                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
655                         race_laptime = ReadCoord();\r
656                         race_checkpointtime = -99999;\r
657                         // fall through\r
658                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
659                         race_nextcheckpoint = ReadByte();\r
660 \r
661                         race_nextbesttime = ReadShort();\r
662                         if(race_nextbestname)\r
663                                 strunzone(race_nextbestname);\r
664                         race_nextbestname = strzone(ReadString());\r
665                         break;\r
666 \r
667                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
668                         race_mycheckpoint = ReadByte();\r
669                         race_mycheckpointtime = time;\r
670                         race_mycheckpointdelta = ReadShort();\r
671                         race_mycheckpointlapsdelta = ReadByte();\r
672                         if(race_mycheckpointlapsdelta >= 128)\r
673                                 race_mycheckpointlapsdelta -= 256;\r
674                         if(race_mycheckpointenemy)\r
675                                 strunzone(race_mycheckpointenemy);\r
676                         race_mycheckpointenemy = strzone(ReadString());\r
677                         break;\r
678 \r
679                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
680                         race_othercheckpoint = ReadByte();\r
681                         race_othercheckpointtime = time;\r
682                         race_othercheckpointdelta = ReadShort();\r
683                         race_othercheckpointlapsdelta = ReadByte();\r
684                         if(race_othercheckpointlapsdelta >= 128)\r
685                                 race_othercheckpointlapsdelta -= 256;\r
686                         if(race_othercheckpointenemy)\r
687                                 strunzone(race_othercheckpointenemy);\r
688                         race_othercheckpointenemy = strzone(ReadString());\r
689                         break;\r
690         }\r
691 }\r
692 \r
693 void Net_ReadForceScoreboard()\r
694 {\r
695         sb_showscores_force = ReadByte();\r
696 }\r
697 \r
698 void Net_Reset()\r
699 {\r
700         race_laptime = 0;\r
701         race_checkpointtime = 0;\r
702 }\r
703 \r
704 void Net_ReadSpectating()\r
705 {\r
706         float newspectatee_status;\r
707         newspectatee_status = ReadByte();\r
708         if(newspectatee_status == player_localentnum)\r
709                 newspectatee_status = -1; // observing\r
710         if(newspectatee_status != spectatee_status)\r
711                 Net_Reset();\r
712         spectatee_status = newspectatee_status;\r
713 }\r
714 \r
715 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
716 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
717 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
718 float CSQC_Parse_TempEntity()\r
719 {\r
720         local float bHandled;\r
721                 bHandled  = true;\r
722         // Acquire TE ID\r
723         local float nTEID;\r
724                 nTEID = ReadByte();\r
725 \r
726                 // NOTE: Could just do return instead of break...\r
727         switch(nTEID)\r
728         {\r
729                 case TE_CSQC_INIT:\r
730                         Net_ReadInit();\r
731                         bHandled = true;\r
732                         break;\r
733                 case TE_CSQC_MAPVOTE:\r
734                         Net_Mapvote();\r
735                         bHandled = true;\r
736                         break;\r
737                 case TE_CSQC_CONFIG:\r
738                         Net_Config();\r
739                         bHandled = true;\r
740                         break;\r
741                 case TE_CSQC_SCORESINFO:\r
742                         Net_ReadScoresInfo();\r
743                         bHandled = true;\r
744                         break;\r
745                 case TE_CSQC_RACE:\r
746                         Net_ReadRace();\r
747                         bHandled = true;\r
748                         break;\r
749                 case TE_CSQC_FORCESCOREBOARD:\r
750                         Net_ReadForceScoreboard();\r
751                         bHandled = true;\r
752                         break;\r
753                 case TE_CSQC_SPECTATING:\r
754                         Net_ReadSpectating();\r
755                         bHandled = true;\r
756                         break;\r
757                 case 13: // TE_BEAM\r
758                         Net_GrapplingHook();\r
759                         bHandled = true;\r
760                         break;\r
761                 default:\r
762                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
763                         bHandled = false;\r
764                         break;\r
765         }\r
766         \r
767         if(!postinit)\r
768                 PostInit();\r
769                 \r
770         return bHandled;\r
771 }\r
772 \r
773 // COMMIT-TODO: Update if necessare, before committing\r
774 void CSQC_CheckRevision()\r
775 {\r
776         if(csqc_revision == CSQC_REVISION)\r
777         {\r
778                 print("^2SVQC and CSQC revisions are compatible.\n");\r
779         } else if(csqc_revision < CSQC_REVISION) {\r
780                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
781         } else if(csqc_revision > CSQC_REVISION) {\r
782                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
783                 print("^1Please update to a newer version.\n");\r
784         }\r
785 }\r