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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72 \r
73         for(i = 0; i < 255; ++i)\r
74                 if(getplayerkey(i, "viewentity") == "")\r
75                         break;\r
76         maxclients = i;\r
77 \r
78         //ctf_temp_1 = "";\r
79         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
80         //registercmd("ctf_menu");\r
81         registercmd("ons_map");\r
82         //registercmd("menu_action");\r
83 \r
84         registercmd("+button3");\r
85         registercmd("-button3");\r
86         registercmd("+button4");\r
87         registercmd("-button4");\r
88 \r
89 #ifndef CAMERATEST\r
90         if(isdemo())\r
91         {\r
92 #endif\r
93                 registercmd("+forward");registercmd("-forward");\r
94                 registercmd("+back");registercmd("-back");\r
95                 registercmd("+moveup");registercmd("-moveup");\r
96                 registercmd("+movedown");registercmd("-movedown");\r
97                 registercmd("+moveright");registercmd("-moveright");\r
98                 registercmd("+moveleft");registercmd("-moveleft");\r
99                 registercmd("+roll_right");registercmd("-roll_right");\r
100                 registercmd("+roll_left");registercmd("-roll_left");\r
101 #ifndef CAMERATEST\r
102         }\r
103 #endif\r
104         registercvar("sbar_usecsqc", "1");\r
105         registercvar("sbar_columns", "default", CVAR_SAVE);\r
106 \r
107         gametype = 0;\r
108 \r
109         // sbar_fields uses strunzone on the titles!\r
110         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
111                 sbar_title[i] = strzone("(null)");\r
112 \r
113         postinit = false;\r
114 \r
115         teams = Sort_Spawn();\r
116         players = Sort_Spawn();\r
117         \r
118         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
119 \r
120         cvar_clientsettemp("_supports_weaponpriority", "1");\r
121 \r
122 \r
123 \r
124 \r
125         cs_project_is_b0rked = TRUE;\r
126         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
127         R_SetView(VF_FOV, '90 90 0');\r
128         R_SetView(VF_ORIGIN, '0 0 0');\r
129         R_SetView(VF_ANGLES, '0 0 0');\r
130         R_SetView(VF_PERSPECTIVE, 1);\r
131         makevectors('0 0 0');\r
132         vector v;\r
133         v = cs_project(v_forward);\r
134         if(v_x - 320 < +1)\r
135         if(v_x - 320 > -1)\r
136         if(v_y - 240 < +1)\r
137         if(v_y - 240 > -1)\r
138                 cs_project_is_b0rked = FALSE;\r
139 \r
140         RegisterWeapons();\r
141 \r
142         WaypointSprite_Load();\r
143 \r
144         Projectile_Precache();\r
145         GibSplash_Precache();\r
146         Casings_Precache();\r
147         DamageInfo_Precache();\r
148 \r
149         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
150         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
151         shortmapname = mi_shortname;\r
152 \r
153         if(precache_pic(minimapname) == "")\r
154         {\r
155                 // but maybe we have a non-clever minimap\r
156                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
157                 if(precache_pic(minimapname) == "")\r
158                         minimapname = ""; // FAIL\r
159                 else\r
160                         get_mi_min_max_texcoords(0); // load new texcoords\r
161         }\r
162 \r
163         mi_center = (mi_min + mi_max) * 0.5;\r
164         mi_scale = mi_max - mi_min;\r
165         minimapname = strzone(minimapname);\r
166 }\r
167 \r
168 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
169 void CSQC_Shutdown(void)\r
170 {\r
171 #ifdef USE_FTE\r
172 #pragma TARGET id\r
173         if(!__engine_check)\r
174                 return 0;\r
175 #pragma TARGET fte\r
176 #endif\r
177 \r
178         remove(teams);\r
179         remove(players);\r
180         db_close(binddb);\r
181         db_close(tempdb);\r
182 \r
183         cvar_clientsettemp_restore();\r
184 \r
185         if(camera_active)\r
186                 cvar_set("chase_active",ftos(chase_active_backup));\r
187 }\r
188 \r
189 .float has_team;\r
190 float SetTeam(entity o, float Team)\r
191 {\r
192         entity tm;\r
193         if(Team == -1) // leave\r
194         {\r
195                 if(o.has_team)\r
196                 {\r
197                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
198                         tm = GetTeam(o.team, false);\r
199                         tm.team_size -= 1;\r
200                         o.has_team = 0;\r
201                         return TRUE;\r
202                 }\r
203         }\r
204         else\r
205         {\r
206                 if not(o.has_team)\r
207                 {\r
208                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
209                         o.team = Team;\r
210                         tm = GetTeam(Team, true);\r
211                         tm.team_size += 1;\r
212                         o.has_team = 1;\r
213                         return TRUE;\r
214                 }\r
215                 else if(Team != o.team)\r
216                 {\r
217                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
218                         tm = GetTeam(o.team, false);\r
219                         tm.team_size -= 1;\r
220                         o.team = Team;\r
221                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
222                         tm = GetTeam(Team, true);\r
223                         tm.team_size += 1;\r
224                         return TRUE;\r
225                 }\r
226         }\r
227         return FALSE;\r
228 }\r
229 \r
230 void Playerchecker_Think()\r
231 {\r
232         float i;\r
233         entity e;\r
234         for(i = 0; i < maxclients; ++i)\r
235         {\r
236                 e = playerslots[i];\r
237                 if(GetPlayerName(i) == "")\r
238                 {\r
239                         if(e.sort_prev)\r
240                         {\r
241                                 //print("playerchecker: KILL KILL KILL\n");\r
242                                 // player disconnected\r
243                                 SetTeam(e, -1);\r
244                                 RemovePlayer(e);\r
245                                 e.sort_prev = world;\r
246                                 //e.gotscores = 0;\r
247                         }\r
248                 }\r
249                 else\r
250                 {\r
251                         if not(e.sort_prev)\r
252                         {\r
253                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
254                                 // player connected\r
255                                 if not(e)\r
256                                         playerslots[i] = e = spawn();\r
257                                 e.sv_entnum = i;\r
258                                 //e.gotscores = 0; // we might already have the scores...\r
259                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
260                                 RegisterPlayer(e);\r
261                                 Sbar_UpdatePlayerPos(e);\r
262                         }\r
263                 }\r
264         }\r
265         self.nextthink = time + 0.2;\r
266 }\r
267 \r
268 void Porto_Init();\r
269 void PostInit(void)\r
270 {\r
271         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
272         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
273 \r
274         entity playerchecker;\r
275         playerchecker = spawn();\r
276         playerchecker.think = Playerchecker_Think;\r
277         playerchecker.nextthink = time + 0.2;\r
278 \r
279         Porto_Init();\r
280 \r
281         postinit = true;\r
282 }\r
283 \r
284 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
285 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
286 float button_zoom;\r
287 void Cmd_Sbar_SetFields(float);\r
288 void Cmd_Sbar_Help(float);\r
289 float CSQC_ConsoleCommand(string strMessage)\r
290 {\r
291         float argc;\r
292         // Tokenize String\r
293         //argc = tokenize(strMessage);\r
294         argc = tokenize_sane(strMessage);\r
295         \r
296         // Acquire Command\r
297         local string strCmd;\r
298         strCmd = argv(0);\r
299 \r
300         if(strCmd == "+button4") { // zoom\r
301                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
302                 if(ignore_plus_zoom)\r
303                 {\r
304                         --ignore_plus_zoom;\r
305                         return false;\r
306                 }\r
307                 button_zoom = 1;\r
308                 return true;\r
309         } else if(strCmd == "-button4") { // zoom\r
310                 if(ignore_minus_zoom)\r
311                 {\r
312                         --ignore_minus_zoom;\r
313                         return false;\r
314                 }\r
315                 button_zoom = 0;\r
316                 return true;\r
317         } else if(strCmd == "+button3") { // secondary\r
318                 button_attack2 = 1;\r
319                 return false;\r
320         } else if(strCmd == "-button3") { // secondary\r
321                 button_attack2 = 0;\r
322                 return false;\r
323         } else if(strCmd == "+showscores") {\r
324                 sb_showscores = true;\r
325                 return true;\r
326         } else if(strCmd == "-showscores") {\r
327                 sb_showscores = false;\r
328                 return true;\r
329         }\r
330 \r
331         if(camera_active)\r
332         if(strCmd == "+forward" || strCmd == "-back") {\r
333                 ++camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "-forward" || strCmd == "+back") {\r
336                 --camera_direction_x;\r
337                 return true;\r
338         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
339                 --camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
342                 ++camera_direction_y;\r
343                 return true;\r
344         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
345                 ++camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
348                 --camera_direction_z;\r
349                 return true;\r
350         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
351                 ++camera_roll;\r
352                 return true;\r
353         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
354                 --camera_roll;\r
355                 return true;\r
356         }\r
357 \r
358         return false;\r
359 }\r
360 \r
361 .vector view_ofs;\r
362 entity debug_shotorg;\r
363 void ShotOrg_Draw()\r
364 {\r
365         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
366         self.angles = view_angles;\r
367         self.angles_x = -self.angles_x;\r
368         if not(self.cnt)\r
369                 R_AddEntity(self);\r
370 }\r
371 void ShotOrg_Draw2D()\r
372 {\r
373         vector coord2d_topleft, coord2d_topright, coord2d;\r
374         string s;\r
375         vector fs;\r
376 \r
377         s = vtos(self.view_ofs);\r
378         s = substring(s, 1, strlen(s) - 2);\r
379         if(tokenize_sane(s) == 3)\r
380                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
381 \r
382         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
383         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
384 \r
385         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
386 \r
387         coord2d = coord2d_topleft - '0 1 0' * fs_y;\r
388         coord2d_z = 0;\r
389         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
390 }\r
391 \r
392 void ShotOrg_Spawn()\r
393 {\r
394         debug_shotorg = spawn();\r
395         debug_shotorg.draw = ShotOrg_Draw;\r
396         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
397         debug_shotorg.renderflags = RF_VIEWMODEL;\r
398         debug_shotorg.effects = EF_FULLBRIGHT;\r
399         precache_model("models/shotorg_adjuster.md3");\r
400         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
401         debug_shotorg.scale = 2;\r
402         debug_shotorg.view_ofs = '25 8 -8';\r
403 }\r
404 \r
405 void GameCommand(string msg)\r
406 {\r
407         float argc;\r
408         argc = tokenize_sane(msg);\r
409 \r
410         if(argv(0) == "help" || argc == 0)\r
411         {\r
412                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
413                 print("  settemp cvar value\n");\r
414                 print("  radar\n");\r
415                 print("  sbar_columns_set ...\n");\r
416                 print("  sbar_columns_help\n");\r
417                 GameCommand_Generic("help");\r
418         }\r
419 \r
420         if(GameCommand_Generic(msg))\r
421                 return;\r
422 \r
423         string cmd;\r
424         cmd = argv(0);\r
425         if(cmd == "mv_download") {\r
426                 Cmd_MapVote_MapDownload(argc);\r
427         }\r
428         else if(cmd == "settemp") {\r
429                 cvar_clientsettemp(argv(1), argv(2));\r
430         }\r
431         else if(cmd == "radar") {\r
432                 ons_showmap = !ons_showmap;\r
433         }\r
434         else if(cmd == "sbar_columns_set") {\r
435                 Cmd_Sbar_SetFields(argc);\r
436         }\r
437         else if(cmd == "sbar_columns_help") {\r
438                 Cmd_Sbar_Help(argc);\r
439         }\r
440 #ifdef BLURTEST\r
441         else if(cmd == "blurtest") {\r
442                 blurtest_time0 = time;\r
443                 blurtest_time1 = time + stof(argv(1));\r
444                 blurtest_radius = stof(argv(2));\r
445                 blurtest_power = stof(argv(3));\r
446         }\r
447 #endif\r
448         else if(cmd == "shotorg_move") {\r
449                 if(!debug_shotorg)\r
450                         ShotOrg_Spawn();\r
451                 else\r
452                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
453                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
454         }\r
455         else if(cmd == "shotorg_movez") {\r
456                 if(!debug_shotorg)\r
457                         ShotOrg_Spawn();\r
458                 else\r
459                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
460                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
461         }\r
462         else if(cmd == "shotorg_set") {\r
463                 if(!debug_shotorg)\r
464                         ShotOrg_Spawn();\r
465                 else\r
466                         debug_shotorg.view_ofs = stov(argv(1));\r
467                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
468         }\r
469         else if(cmd == "shotorg_setz") {\r
470                 if(!debug_shotorg)\r
471                         ShotOrg_Spawn();\r
472                 else\r
473                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
474                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
475         }\r
476         else if(cmd == "shotorg_toggle_hide") {\r
477                 if(debug_shotorg)\r
478                 {\r
479                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
480                 }\r
481         }\r
482         else if(cmd == "shotorg_end") {\r
483                 if(debug_shotorg)\r
484                 {\r
485                         print(vtos(debug_shotorg.view_ofs), "\n");\r
486                         remove(debug_shotorg);\r
487                         debug_shotorg = world;\r
488                 }\r
489                 localcmd("sv_cmd debug_shotorg\n");\r
490         }\r
491         else\r
492         {\r
493                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
494         }\r
495         \r
496         return;\r
497 }\r
498 \r
499 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
500 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
501 // All keys are in ascii.\r
502 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
503 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
504 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
505 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
506 {\r
507         local float bSkipKey;\r
508         bSkipKey = false;\r
509         \r
510         if(menu_visible)\r
511                 if(menu_action(bInputType, nPrimary, nSecondary))\r
512                         return TRUE;\r
513         return bSkipKey;\r
514 }\r
515 \r
516 // END REQUIRED CSQC FUNCTIONS\r
517 // --------------------------------------------------------------------------\r
518 \r
519 // --------------------------------------------------------------------------\r
520 // BEGIN OPTIONAL CSQC FUNCTIONS\r
521 void Ent_ReadEntCS()\r
522 {\r
523         InterpolateOrigin_Undo();\r
524 \r
525         self.classname = "entcs_receiver";\r
526         self.sv_entnum = ReadByte() - 1;\r
527         self.origin_x = ReadShort();\r
528         self.origin_y = ReadShort();\r
529         self.origin_z = ReadShort();\r
530         self.angles_y = ReadByte() * 360.0 / 256;\r
531         self.origin_z = self.angles_x = self.angles_z = 0;\r
532 \r
533         InterpolateOrigin_Note();\r
534 }\r
535 \r
536 void Ent_Remove();\r
537 \r
538 void Ent_RemovePlayerScore()\r
539 {\r
540         float i;\r
541 \r
542         if(self.owner)\r
543         {\r
544                 SetTeam(self.owner, -1);\r
545                 self.owner.gotscores = 0;\r
546                 for(i = 0; i < MAX_SCORE; ++i)\r
547                         self.owner.(scores[i]) = 0; // clear all scores\r
548         }\r
549 }\r
550 \r
551 void Ent_ReadPlayerScore()\r
552 {\r
553         float i, n;\r
554         float isNew;\r
555         entity o;\r
556 \r
557         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
558         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
559         isNew = !self.owner; // workaround for DP bug\r
560         n = ReadByte()-1;\r
561 \r
562 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
563         if(!isNew && n != self.sv_entnum)\r
564         {\r
565                 print("A CSQC entity changed its owner!\n");\r
566                 isNew = true;\r
567                 Ent_Remove();\r
568                 self.enttype = ENT_CLIENT_SCORES;\r
569         }\r
570 #endif\r
571 \r
572         self.sv_entnum = n;\r
573 \r
574         if not(playerslots[self.sv_entnum])\r
575                 playerslots[self.sv_entnum] = spawn();\r
576         o = self.owner = playerslots[self.sv_entnum];\r
577         o.sv_entnum = self.sv_entnum;\r
578         o.gotscores = 1;\r
579 \r
580         //if not(o.sort_prev)\r
581         //      RegisterPlayer(o);\r
582         //playerchecker will do this for us later, if it has not already done so\r
583 \r
584 #if MAX_SCORE <= 3\r
585         for(i = 0; i < MAX_SCORE; ++i)\r
586                 o.(scores[i]) = ReadShort();\r
587 #else\r
588         float sf;\r
589 #if MAX_SCORE <= 8\r
590         sf = ReadByte();\r
591 #else\r
592         sf = ReadShort();\r
593 #endif\r
594         float p;\r
595         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
596                 if(sf & p)\r
597                         o.(scores[i]) = ReadShort();\r
598 #endif\r
599 \r
600         if(o.sort_prev)\r
601                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
602         \r
603         self.entremove = Ent_RemovePlayerScore;\r
604 }\r
605 \r
606 void Ent_ReadTeamScore()\r
607 {\r
608         float i;\r
609         entity o;\r
610         \r
611         self.team = ReadByte();\r
612         o = self.owner = GetTeam(self.team, true);\r
613 \r
614 #if MAX_TEAMSCORE <= 3\r
615         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
616                 o.(teamscores[i]) = ReadShort();\r
617 #else\r
618         float sf;\r
619 #if MAX_TEAMSCORE <= 8\r
620         sf = ReadByte();\r
621 #else\r
622         sf = ReadShort();\r
623 #endif\r
624         float p;\r
625         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
626                 if(sf & p)\r
627                         o.(teamscores[i]) = ReadShort();\r
628 #endif\r
629 \r
630         Sbar_UpdateTeamPos(o);\r
631 }\r
632 \r
633 void Net_Reset()\r
634 {\r
635 }\r
636 \r
637 void Ent_ClientData()\r
638 {\r
639         float f;\r
640         float newspectatee_status;\r
641 \r
642         f = ReadByte();\r
643 \r
644         sb_showscores_force = (f & 1);\r
645 \r
646         if(f & 2)\r
647         {\r
648                 newspectatee_status = ReadByte();\r
649                 if(newspectatee_status == player_localentnum)\r
650                         newspectatee_status = -1; // observing\r
651         }\r
652         else\r
653                 newspectatee_status = 0;\r
654 \r
655         spectatorbutton_zoom = (f & 4);\r
656 \r
657         if(f & 8)\r
658         {\r
659                 angles_held_status = 1;\r
660                 angles_held_x = ReadAngle();\r
661                 angles_held_y = ReadAngle();\r
662                 angles_held_z = 0;\r
663         }\r
664         \r
665         if(newspectatee_status != spectatee_status)\r
666         {\r
667                 // clear race stuff\r
668                 race_laptime = 0;\r
669                 race_checkpointtime = 0;\r
670         }\r
671         spectatee_status = newspectatee_status;\r
672 }\r
673 \r
674 void Ent_Nagger()\r
675 {\r
676         float nags, i, j, b, f;\r
677 \r
678         nags = ReadByte();\r
679 \r
680         if(nags & 128)\r
681         {\r
682                 if(vote_called_vote)\r
683                         strunzone(vote_called_vote);\r
684                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
685         }\r
686 \r
687         if(nags & 1)\r
688         {\r
689                 for(j = 0; j < maxclients; ++j)\r
690                         if(playerslots[j])\r
691                                 playerslots[j].ready = 1;\r
692                 for(i = 1; i <= maxclients; i += 8)\r
693                 {\r
694                         f = ReadByte();\r
695                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
696                                 if not(f & b)\r
697                                         if(playerslots[j])\r
698                                                 playerslots[j].ready = 0;\r
699                 }\r
700         }\r
701 \r
702         ready_waiting = (nags & 1);\r
703         ready_waiting_for_me = (nags & 2);\r
704         vote_waiting = (nags & 4);\r
705         vote_waiting_for_me = (nags & 8);\r
706         warmup_stage = (nags & 16);\r
707 }\r
708 \r
709 void Ent_RandomSeed()\r
710 {\r
711         float s;\r
712         prandom_debug();\r
713         s = ReadShort();\r
714         psrandom(s);\r
715 }\r
716 \r
717 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
718 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
719 void Ent_RadarLink();\r
720 void Ent_Init();\r
721 void Ent_ScoresInfo();\r
722 void(float bIsNewEntity) CSQC_Ent_Update =\r
723 {\r
724         float t;\r
725         float savetime;\r
726         t = ReadByte();\r
727 \r
728         // set up the "time" global for received entities to be correct for interpolation purposes\r
729         savetime = time;\r
730         if(servertime)\r
731         {\r
732                 time = servertime;\r
733         }\r
734         else\r
735         {\r
736                 serverprevtime = time;\r
737                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
738                 time = serverprevtime + serverdeltatime;\r
739         }\r
740 \r
741 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
742         if(self.enttype)\r
743                 if(t != self.enttype)\r
744                 {\r
745                         print("A CSQC entity changed its type!\n");\r
746                         Ent_Remove();\r
747                 }\r
748 #endif\r
749         self.enttype = t;\r
750         switch(t)\r
751         {\r
752                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
753                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
754                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
755                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
756                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
757                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
758                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
759                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
760                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
761                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
762                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
763                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
764                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
765                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
766                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
767                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
768                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
769                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
770                 default:\r
771                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
772                         break;\r
773         }\r
774         \r
775         time = savetime;\r
776 };\r
777 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
778 // used when an entity changes its type. For an entity that someone interacts\r
779 // with others, make sure it can no longer do so.\r
780 void Ent_Remove()\r
781 {\r
782         if(self.entremove)\r
783                 self.entremove();\r
784 \r
785         self.enttype = 0;\r
786         self.classname = "";\r
787         self.draw = menu_sub_null;\r
788         self.entremove = menu_sub_null;\r
789         // TODO possibly set more stuff to defaults\r
790 }\r
791 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
792 void CSQC_Ent_Remove()\r
793 {\r
794         if(self.enttype)\r
795                 Ent_Remove();\r
796         remove(self);\r
797 }\r
798 \r
799 void Gamemode_Init()\r
800 {\r
801         if(gametype == GAME_ONSLAUGHT) {\r
802                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
803                 precache_pic("gfx/ons-cp-neutral.tga");\r
804                 precache_pic("gfx/ons-cp-red.tga");\r
805                 precache_pic("gfx/ons-cp-blue.tga");\r
806                 precache_pic("gfx/ons-frame.tga");\r
807                 precache_pic("gfx/ons-frame-team.tga");\r
808         } else if(gametype == GAME_KEYHUNT) {\r
809                 precache_pic("gfx/sb_key_carrying");\r
810                 precache_pic("gfx/sb_key_carrying_outline");\r
811         }\r
812 }\r
813 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
814 void CSQC_Parse_StuffCmd(string strMessage)\r
815 {\r
816         localcmd(strMessage);\r
817 }\r
818 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
819 void CSQC_Parse_Print(string strMessage)\r
820 {\r
821         print(ColorTranslateRGB(strMessage));\r
822 }\r
823 \r
824 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  \r
825 void CSQC_Parse_CenterPrint(string strMessage)\r
826 {\r
827         centerprint(strMessage);\r
828 }\r
829 \r
830 void CSQC_CheckRevision();\r
831 \r
832 void Fog_Force()\r
833 {\r
834         // TODO somehow thwart prvm_globalset client ...\r
835 \r
836         if(forcefog != "")\r
837                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
838 }\r
839 \r
840 void Gamemode_Init();\r
841 void Ent_ScoresInfo()\r
842 {\r
843         float i;\r
844         self.classname = "ent_client_scores_info";\r
845         gametype = ReadByte();\r
846         for(i = 0; i < MAX_SCORE; ++i)\r
847         {\r
848                 scores_label[i] = strzone(ReadString());\r
849                 scores_flags[i] = ReadByte();\r
850         }\r
851         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
852         {\r
853                 teamscores_label[i] = strzone(ReadString());\r
854                 teamscores_flags[i] = ReadByte();\r
855         }\r
856         Sbar_InitScores();\r
857         Gamemode_Init();\r
858 }\r
859 \r
860 void Ent_Init()\r
861 {\r
862         float i;\r
863         self.classname = "ent_client_init";\r
864 \r
865         csqc_revision = ReadShort();\r
866 \r
867         for(i = 0; i < 24; ++i)\r
868                 weaponimpulse[i] = ReadByte() - 1;\r
869         hook_shotorigin_x = ReadCoord();\r
870         hook_shotorigin_y = ReadCoord();\r
871         hook_shotorigin_z = ReadCoord();\r
872 \r
873         if(forcefog)\r
874                 strunzone(forcefog);\r
875         forcefog = strzone(ReadString());\r
876 \r
877         CSQC_CheckRevision();\r
878         if(!postinit)\r
879                 PostInit();\r
880 }\r
881 \r
882 string Net_ReadPicture()\r
883 {\r
884         string img;\r
885         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
886         {\r
887                 img = ReadPicture();\r
888                 print(strcat("Got Picture: ", img, "\n"));\r
889         } else {\r
890                 img = ReadString();\r
891                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
892                 float psize, i;\r
893                 psize = ReadShort();\r
894                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
895                 // Because then this could be optimized to first get all 4-byte-groups,\r
896                 // then the remaining 2, then the remaining 1\r
897                 for(i = 0; i < psize; ++i)\r
898                         ReadByte();\r
899         }\r
900         return img;\r
901 }\r
902 \r
903 void Net_ReadRace()\r
904 {\r
905         float b;\r
906 \r
907         b = ReadByte();\r
908 \r
909         switch(b)\r
910         {\r
911                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
912                         race_checkpoint = ReadByte();\r
913                         race_time = ReadShort();\r
914                         race_previousbesttime = ReadShort();\r
915                         if(race_previousbestname)\r
916                                 strunzone(race_previousbestname);\r
917                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
918 \r
919                         race_checkpointtime = time;\r
920 \r
921                         if(race_checkpoint == 0)\r
922                                 race_laptime = time; // valid\r
923 \r
924                         break;\r
925 \r
926                 case RACE_NET_CHECKPOINT_CLEAR:\r
927                         race_laptime = 0;\r
928                         race_checkpointtime = 0;\r
929                         break;\r
930 \r
931                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
932                         race_laptime = ReadCoord();\r
933                         race_checkpointtime = -99999;\r
934                         // fall through\r
935                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
936                         race_nextcheckpoint = ReadByte();\r
937 \r
938                         race_nextbesttime = ReadShort();\r
939                         if(race_nextbestname)\r
940                                 strunzone(race_nextbestname);\r
941                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
942                         break;\r
943 \r
944                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
945                         race_mycheckpoint = ReadByte();\r
946                         race_mycheckpointtime = time;\r
947                         race_mycheckpointdelta = ReadShort();\r
948                         race_mycheckpointlapsdelta = ReadByte();\r
949                         if(race_mycheckpointlapsdelta >= 128)\r
950                                 race_mycheckpointlapsdelta -= 256;\r
951                         if(race_mycheckpointenemy)\r
952                                 strunzone(race_mycheckpointenemy);\r
953                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
954                         break;\r
955 \r
956                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
957                         race_othercheckpoint = ReadByte();\r
958                         race_othercheckpointtime = time;\r
959                         race_othercheckpointdelta = ReadShort();\r
960                         race_othercheckpointlapsdelta = ReadByte();\r
961                         if(race_othercheckpointlapsdelta >= 128)\r
962                                 race_othercheckpointlapsdelta -= 256;\r
963                         if(race_othercheckpointenemy)\r
964                                 strunzone(race_othercheckpointenemy);\r
965                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
966                         break;\r
967         }\r
968 }\r
969 \r
970 void Net_ReadSpawn()\r
971 {\r
972         zoomin_effect = 1;\r
973         current_viewzoom = 0.6;\r
974 }\r
975 \r
976 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
977 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
978 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
979 float CSQC_Parse_TempEntity()\r
980 {\r
981         local float bHandled;\r
982                 bHandled  = true;\r
983         // Acquire TE ID\r
984         local float nTEID;\r
985                 nTEID = ReadByte();\r
986 \r
987                 // NOTE: Could just do return instead of break...\r
988         switch(nTEID)\r
989         {\r
990                 case TE_CSQC_PICTURE:\r
991                         Net_MapVote_Picture();\r
992                         bHandled = true;\r
993                         break;\r
994                 case TE_CSQC_RACE:\r
995                         Net_ReadRace();\r
996                         bHandled = true;\r
997                         break;\r
998                 case 13: // TE_BEAM\r
999                         Net_GrapplingHook();\r
1000                         bHandled = true;\r
1001                         break;\r
1002                 case TE_CSQC_SPAWN:\r
1003                         Net_ReadSpawn();\r
1004                         bHandled = true;\r
1005                         break;\r
1006                 case TE_CSQC_ZCURVEPARTICLES:\r
1007                         Net_ReadZCurveParticles();\r
1008                         bHandled = true;\r
1009                         break;\r
1010                 default:\r
1011                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1012                         bHandled = false;\r
1013                         break;\r
1014         }\r
1015                 \r
1016         return bHandled;\r
1017 }\r
1018 \r
1019 // COMMIT-TODO: Update if necessare, before committing\r
1020 void CSQC_CheckRevision()\r
1021 {\r
1022         if(csqc_revision == CSQC_REVISION)\r
1023         {\r
1024                 print("^2SVQC and CSQC revisions are compatible.\n");\r
1025         } else if(csqc_revision < CSQC_REVISION) {\r
1026                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
1027         } else if(csqc_revision > CSQC_REVISION) {\r
1028                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
1029                 print("^1Please update to a newer version.\n");\r
1030         }\r
1031 }\r
1032 \r
1033 string getcommandkey(string text, string command)\r
1034 {\r
1035         string keys;\r
1036         float n, j, k, l;\r
1037 \r
1038         if (!sbar_showbinds)\r
1039                 return text;\r
1040 \r
1041         keys = db_get(binddb, command);\r
1042         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
1043         {\r
1044                 if (!keys) \r
1045                 {\r
1046                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
1047                         for(j = 0; j < n; ++j)\r
1048                         {\r
1049                                 k = stof(argv(j));\r
1050                                 if(k != -1) \r
1051                                 {\r
1052                                         if ("" == keys)\r
1053                                                 keys = keynumtostring(k);\r
1054                                         else\r
1055                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
1056 \r
1057                                         ++l;\r
1058                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1059                                 }\r
1060                         \r
1061                         }\r
1062                         db_put(binddb, command, keys);\r
1063                 }\r
1064         }\r
1065         \r
1066         if ("" == keys) {\r
1067                 if (sbar_showbinds > 1)\r
1068                         return strcat(text, " (not bound)");\r
1069                 else\r
1070                         return text;\r
1071         }\r
1072         else if (sbar_showbinds > 1)\r
1073                 return strcat(text, " (", keys, ")");\r
1074         else\r
1075                 return keys;\r
1076 }\r