]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/final_rage-patches.ase
add "lsmaps" alias
[divverent/nexuiz.git] / data / maps / final_rage-patches.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "final_rage-patches.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 16\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/final_rage/drkmtl_default"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.923365        0.922064        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/final_rage/drkmtl_default"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\final_rage\drkmtl_default.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil4_techtrims/dwtrim_fade2"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.970159        0.968687        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil4_techtrims/dwtrim_fade2"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil4_techtrims\dwtrim_fade2.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil4_walls/drk_brnbrick"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.844063        0.682038\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil4_walls/drk_brnbrick"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil4_walls\drk_brnbrick.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/final_rage/mtltekfloor"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.975357        0.975798        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/final_rage/mtltekfloor"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\final_rage\mtltekfloor.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/final_rage/drkmtl_oddtrim"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       0.929457        0.926959        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/final_rage/drkmtl_oddtrim"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\final_rage\drkmtl_oddtrim.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/evil4_techfloors/tfloor"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       0.979663        0.979886        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/evil4_techfloors/tfloor"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\evil4_techfloors\tfloor.jpg"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/evil4_techtrims/dwtrim_fade2"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       0.970159        0.968687        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/evil4_techtrims/dwtrim_fade2"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\evil4_techtrims\dwtrim_fade2.jpg"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/final_rage/mtltekfloor"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       0.975357        0.975798        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/final_rage/mtltekfloor"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\final_rage\mtltekfloor.jpg"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/evil4_techfloors/tfloor"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       0.979663        0.979886        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/evil4_techfloors/tfloor"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\evil4_techfloors\tfloor.jpg"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/evil4_walls/drk_brnbrick"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        0.844063        0.682038\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/evil4_walls/drk_brnbrick"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\evil4_walls\drk_brnbrick.jpg"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/final_rage/drkmtl_oddtrim"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       0.929457        0.926959        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/final_rage/drkmtl_oddtrim"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\final_rage\drkmtl_oddtrim.jpg"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "textures/final_rage/drkmtl_default"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       0.923365        0.922064        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "textures/final_rage/drkmtl_default"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\textures\final_rage\drkmtl_default.jpg"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239         *MATERIAL       15      {\r
240                 *MATERIAL_NAME  "textures/savdm6ish/#lava1"\r
241                 *MATERIAL_CLASS "Standard"\r
242                 *MATERIAL_DIFFUSE       1.000000        0.389505        0.047017\r
243                 *MATERIAL_SHADING Phong\r
244                 *MAP_DIFFUSE    {\r
245                         *MAP_NAME       "textures/savdm6ish/#lava1"\r
246                         *MAP_CLASS      "Bitmap"\r
247                         *MAP_SUBNO      1\r
248                         *MAP_AMOUNT     1.0\r
249                         *MAP_TYPE       Screen\r
250                         *BITMAP "..\textures\savdm6ish\#lava1.jpg"\r
251                         *BITMAP_FILTER  Pyramidal\r
252                 }\r
253         }\r
254 }\r
255 *GEOMOBJECT     {\r
256         *NODE_NAME      "mat8model0surf167"\r
257         *NODE_TM        {\r
258                 *NODE_NAME      "mat8model0surf167"\r
259                 *INHERIT_POS    0       0       0\r
260                 *INHERIT_ROT    0       0       0\r
261                 *INHERIT_SCL    0       0       0\r
262                 *TM_ROW0        1.0     0       0\r
263                 *TM_ROW1        0       1.0     0\r
264                 *TM_ROW2        0       0       1.0\r
265                 *TM_ROW3        0       0       0\r
266                 *TM_POS 0.000000        0.000000        0.000000\r
267         }\r
268         *MESH   {\r
269                 *TIMEVALUE      0\r
270                 *MESH_NUMVERTEX 10\r
271                 *MESH_NUMFACES  8\r
272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
273                 *MESH_VERTEX_LIST       {\r
274                         *MESH_VERTEX    0       -257.000000     369.000000      96.000000\r
275                         *MESH_VERTEX    1       -256.000000     384.000000      96.000000\r
276                         *MESH_VERTEX    2       -256.000000     384.000000      88.000000\r
277                         *MESH_VERTEX    3       -257.000000     369.000000      88.000000\r
278                         *MESH_VERTEX    4       -260.000000     356.000000      88.000000\r
279                         *MESH_VERTEX    5       -260.000000     356.000000      96.000000\r
280                         *MESH_VERTEX    6       -265.000000     345.000000      96.000000\r
281                         *MESH_VERTEX    7       -265.000000     345.000000      88.000000\r
282                         *MESH_VERTEX    8       -272.000000     336.000000      88.000000\r
283                         *MESH_VERTEX    9       -272.000000     336.000000      96.000000\r
284                 }\r
285                 *MESH_NORMALS   {\r
286                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
287                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
288                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
289                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
290                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
291                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
292                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
293                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
294                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
295                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
296                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
297                         *MESH_VERTEXNORMAL      3       0.980785        -0.195090       0.000000\r
298                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
299                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
300                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
301                         *MESH_VERTEXNORMAL      7       0.831470        -0.555570       0.000000\r
302                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
303                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
304                 }\r
305                 *MESH_FACE_LIST {\r
306                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                 }\r
315                 *MESH_NUMTVERTEX        10\r
316                 *MESH_TVERTLIST {\r
317                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
318                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
319                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
320                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
321                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
322                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
324                         *MESH_TVERT     7       0.250000        0.750000        1.000000\r
325                         *MESH_TVERT     8       0.000000        0.750000        1.000000\r
326                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
327                 }\r
328                 *MESH_NUMTVFACES        8\r
329                 *MESH_TFACELIST {\r
330                         *MESH_TFACE     0       0       4       3\r
331                         *MESH_TFACE     1       0       5       4\r
332                         *MESH_TFACE     2       0       3       2\r
333                         *MESH_TFACE     3       0       2       1\r
334                         *MESH_TFACE     4       4       5       6\r
335                         *MESH_TFACE     5       4       6       7\r
336                         *MESH_TFACE     6       6       8       7\r
337                         *MESH_TFACE     7       6       9       8\r
338                 }\r
339         }\r
340         *PROP_MOTIONBLUR        0\r
341         *PROP_CASTSHADOW        1\r
342         *PROP_RECVSHADOW        1\r
343         *MATERIAL_REF   8\r
344 }\r
345 *GEOMOBJECT     {\r
346         *NODE_NAME      "mat8model0surf168"\r
347         *NODE_TM        {\r
348                 *NODE_NAME      "mat8model0surf168"\r
349                 *INHERIT_POS    0       0       0\r
350                 *INHERIT_ROT    0       0       0\r
351                 *INHERIT_SCL    0       0       0\r
352                 *TM_ROW0        1.0     0       0\r
353                 *TM_ROW1        0       1.0     0\r
354                 *TM_ROW2        0       0       1.0\r
355                 *TM_ROW3        0       0       0\r
356                 *TM_POS 0.000000        0.000000        0.000000\r
357         }\r
358         *MESH   {\r
359                 *TIMEVALUE      0\r
360                 *MESH_NUMVERTEX 10\r
361                 *MESH_NUMFACES  8\r
362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
363                 *MESH_VERTEX_LIST       {\r
364                         *MESH_VERTEX    0       -272.750000     372.750000      88.000000\r
365                         *MESH_VERTEX    1       -272.000000     384.000000      88.000000\r
366                         *MESH_VERTEX    2       -272.000000     384.000000      96.000000\r
367                         *MESH_VERTEX    3       -272.750000     372.750000      96.000000\r
368                         *MESH_VERTEX    4       -275.000000     363.000000      96.000000\r
369                         *MESH_VERTEX    5       -278.750000     354.750000      88.000000\r
370                         *MESH_VERTEX    6       -278.750000     354.750000      96.000000\r
371                         *MESH_VERTEX    7       -275.000000     363.000000      88.000000\r
372                         *MESH_VERTEX    8       -284.000000     348.000000      96.000000\r
373                         *MESH_VERTEX    9       -284.000000     348.000000      88.000000\r
374                 }\r
375                 *MESH_NORMALS   {\r
376                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
377                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
378                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
379                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
380                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
381                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
382                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
383                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
384                         *MESH_VERTEXNORMAL      0       -0.980785       0.195090        0.000000\r
385                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
386                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
387                         *MESH_VERTEXNORMAL      3       -0.980785       0.195090        0.000000\r
388                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
389                         *MESH_VERTEXNORMAL      5       -0.831470       0.555570        0.000000\r
390                         *MESH_VERTEXNORMAL      6       -0.831470       0.555570        0.000000\r
391                         *MESH_VERTEXNORMAL      7       -0.923880       0.382683        0.000000\r
392                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
393                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
394                 }\r
395                 *MESH_FACE_LIST {\r
396                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
398                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
399                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
402                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
404                 }\r
405                 *MESH_NUMTVERTEX        10\r
406                 *MESH_TVERTLIST {\r
407                         *MESH_TVERT     0       0.312500        0.750000        1.000000\r
408                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
409                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
410                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
411                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
412                         *MESH_TVERT     5       -0.062500       0.750000        1.000000\r
413                         *MESH_TVERT     6       -0.062500       1.000000        1.000000\r
414                         *MESH_TVERT     7       0.125000        0.750000        1.000000\r
415                         *MESH_TVERT     8       -0.250000       1.000000        1.000000\r
416                         *MESH_TVERT     9       -0.250000       0.750000        1.000000\r
417                 }\r
418                 *MESH_NUMTVFACES        8\r
419                 *MESH_TFACELIST {\r
420                         *MESH_TFACE     0       0       4       3\r
421                         *MESH_TFACE     1       0       3       2\r
422                         *MESH_TFACE     2       0       7       4\r
423                         *MESH_TFACE     3       0       2       1\r
424                         *MESH_TFACE     4       4       5       6\r
425                         *MESH_TFACE     5       4       7       5\r
426                         *MESH_TFACE     6       5       8       6\r
427                         *MESH_TFACE     7       5       9       8\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   8\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat8model0surf169"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat8model0surf169"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 10\r
451                 *MESH_NUMFACES  8\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       -281.000000     329.000000      96.000000\r
455                         *MESH_VERTEX    1       -272.000000     336.000000      96.000000\r
456                         *MESH_VERTEX    2       -272.000000     336.000000      88.000000\r
457                         *MESH_VERTEX    3       -281.000000     329.000000      88.000000\r
458                         *MESH_VERTEX    4       -292.000000     324.000000      88.000000\r
459                         *MESH_VERTEX    5       -305.000000     321.000000      96.000000\r
460                         *MESH_VERTEX    6       -292.000000     324.000000      96.000000\r
461                         *MESH_VERTEX    7       -305.000000     321.000000      88.000000\r
462                         *MESH_VERTEX    8       -320.000000     320.000000      88.000000\r
463                         *MESH_VERTEX    9       -320.000000     320.000000      96.000000\r
464                 }\r
465                 *MESH_NORMALS   {\r
466                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
467                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
468                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
469                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
470                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
471                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
472                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
473                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
474                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
475                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
476                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
477                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
478                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
479                         *MESH_VERTEXNORMAL      5       0.195090        -0.980785       0.000000\r
480                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
481                         *MESH_VERTEXNORMAL      7       0.195090        -0.980785       0.000000\r
482                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
483                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
484                 }\r
485                 *MESH_FACE_LIST {\r
486                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                 }\r
495                 *MESH_NUMTVERTEX        10\r
496                 *MESH_TVERTLIST {\r
497                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
498                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
499                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
500                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
501                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
502                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
503                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
504                         *MESH_TVERT     7       0.250000        0.750000        1.000000\r
505                         *MESH_TVERT     8       0.000000        0.750000        1.000000\r
506                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
507                 }\r
508                 *MESH_NUMTVFACES        8\r
509                 *MESH_TFACELIST {\r
510                         *MESH_TFACE     0       0       4       3\r
511                         *MESH_TFACE     1       0       6       4\r
512                         *MESH_TFACE     2       0       3       2\r
513                         *MESH_TFACE     3       0       2       1\r
514                         *MESH_TFACE     4       4       6       5\r
515                         *MESH_TFACE     5       4       5       7\r
516                         *MESH_TFACE     6       5       8       7\r
517                         *MESH_TFACE     7       5       9       8\r
518                 }\r
519         }\r
520         *PROP_MOTIONBLUR        0\r
521         *PROP_CASTSHADOW        1\r
522         *PROP_RECVSHADOW        1\r
523         *MATERIAL_REF   8\r
524 }\r
525 *GEOMOBJECT     {\r
526         *NODE_NAME      "mat8model0surf170"\r
527         *NODE_TM        {\r
528                 *NODE_NAME      "mat8model0surf170"\r
529                 *INHERIT_POS    0       0       0\r
530                 *INHERIT_ROT    0       0       0\r
531                 *INHERIT_SCL    0       0       0\r
532                 *TM_ROW0        1.0     0       0\r
533                 *TM_ROW1        0       1.0     0\r
534                 *TM_ROW2        0       0       1.0\r
535                 *TM_ROW3        0       0       0\r
536                 *TM_POS 0.000000        0.000000        0.000000\r
537         }\r
538         *MESH   {\r
539                 *TIMEVALUE      0\r
540                 *MESH_NUMVERTEX 10\r
541                 *MESH_NUMFACES  8\r
542                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
543                 *MESH_VERTEX_LIST       {\r
544                         *MESH_VERTEX    0       -290.750000     342.750000      88.000000\r
545                         *MESH_VERTEX    1       -284.000000     348.000000      96.000000\r
546                         *MESH_VERTEX    2       -290.750000     342.750000      96.000000\r
547                         *MESH_VERTEX    3       -284.000000     348.000000      88.000000\r
548                         *MESH_VERTEX    4       -299.000000     339.000000      96.000000\r
549                         *MESH_VERTEX    5       -308.750000     336.750000      88.000000\r
550                         *MESH_VERTEX    6       -299.000000     339.000000      88.000000\r
551                         *MESH_VERTEX    7       -308.750000     336.750000      96.000000\r
552                         *MESH_VERTEX    8       -320.000000     336.000000      96.000000\r
553                         *MESH_VERTEX    9       -320.000000     336.000000      88.000000\r
554                 }\r
555                 *MESH_NORMALS   {\r
556                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
557                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
558                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
559                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
560                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
561                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
562                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
563                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
564                         *MESH_VERTEXNORMAL      0       -0.555570       0.831470        0.000000\r
565                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
566                         *MESH_VERTEXNORMAL      2       -0.555570       0.831470        0.000000\r
567                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
568                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
569                         *MESH_VERTEXNORMAL      5       -0.195090       0.980785        0.000000\r
570                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
571                         *MESH_VERTEXNORMAL      7       -0.195090       0.980785        0.000000\r
572                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
573                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
574                 }\r
575                 *MESH_FACE_LIST {\r
576                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
578                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
579                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
582                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
583                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
584                 }\r
585                 *MESH_NUMTVERTEX        10\r
586                 *MESH_TVERTLIST {\r
587                         *MESH_TVERT     0       0.562500        0.750000        1.000000\r
588                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
589                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
590                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
591                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
592                         *MESH_TVERT     5       0.187500        0.750000        1.000000\r
593                         *MESH_TVERT     6       0.375000        0.750000        1.000000\r
594                         *MESH_TVERT     7       0.187500        1.000000        1.000000\r
595                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
596                         *MESH_TVERT     9       0.000000        0.750000        1.000000\r
597                 }\r
598                 *MESH_NUMTVFACES        8\r
599                 *MESH_TFACELIST {\r
600                         *MESH_TFACE     0       0       4       2\r
601                         *MESH_TFACE     1       0       6       4\r
602                         *MESH_TFACE     2       0       2       1\r
603                         *MESH_TFACE     3       0       1       3\r
604                         *MESH_TFACE     4       4       6       5\r
605                         *MESH_TFACE     5       4       5       7\r
606                         *MESH_TFACE     6       5       8       7\r
607                         *MESH_TFACE     7       5       9       8\r
608                 }\r
609         }\r
610         *PROP_MOTIONBLUR        0\r
611         *PROP_CASTSHADOW        1\r
612         *PROP_RECVSHADOW        1\r
613         *MATERIAL_REF   8\r
614 }\r
615 *GEOMOBJECT     {\r
616         *NODE_NAME      "mat9model0surf171"\r
617         *NODE_TM        {\r
618                 *NODE_NAME      "mat9model0surf171"\r
619                 *INHERIT_POS    0       0       0\r
620                 *INHERIT_ROT    0       0       0\r
621                 *INHERIT_SCL    0       0       0\r
622                 *TM_ROW0        1.0     0       0\r
623                 *TM_ROW1        0       1.0     0\r
624                 *TM_ROW2        0       0       1.0\r
625                 *TM_ROW3        0       0       0\r
626                 *TM_POS 0.000000        0.000000        0.000000\r
627         }\r
628         *MESH   {\r
629                 *TIMEVALUE      0\r
630                 *MESH_NUMVERTEX 6\r
631                 *MESH_NUMFACES  4\r
632                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
633                 *MESH_VERTEX_LIST       {\r
634                         *MESH_VERTEX    0       784.000000      -592.000000     128.000000\r
635                         *MESH_VERTEX    1       848.000000      -592.000000     128.000000\r
636                         *MESH_VERTEX    2       844.000000      -620.000000     128.000000\r
637                         *MESH_VERTEX    3       832.000000      -640.000000     128.000000\r
638                         *MESH_VERTEX    4       812.000000      -652.000000     128.000000\r
639                         *MESH_VERTEX    5       784.000000      -656.000000     128.000000\r
640                 }\r
641                 *MESH_NORMALS   {\r
642                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
643                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
644                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
645                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
646                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
647                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
648                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
649                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
650                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
651                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
652                 }\r
653                 *MESH_FACE_LIST {\r
654                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
656                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
657                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                 }\r
659                 *MESH_NUMTVERTEX        6\r
660                 *MESH_TVERTLIST {\r
661                         *MESH_TVERT     0       0.125000        0.375000        1.000000\r
662                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
663                         *MESH_TVERT     2       0.593750        0.156250        1.000000\r
664                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
665                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
666                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
667                 }\r
668                 *MESH_NUMTVFACES        4\r
669                 *MESH_TFACELIST {\r
670                         *MESH_TFACE     0       0       2       1\r
671                         *MESH_TFACE     1       0       3       2\r
672                         *MESH_TFACE     2       0       4       3\r
673                         *MESH_TFACE     3       0       5       4\r
674                 }\r
675         }\r
676         *PROP_MOTIONBLUR        0\r
677         *PROP_CASTSHADOW        1\r
678         *PROP_RECVSHADOW        1\r
679         *MATERIAL_REF   9\r
680 }\r
681 *GEOMOBJECT     {\r
682         *NODE_NAME      "mat9model0surf172"\r
683         *NODE_TM        {\r
684                 *NODE_NAME      "mat9model0surf172"\r
685                 *INHERIT_POS    0       0       0\r
686                 *INHERIT_ROT    0       0       0\r
687                 *INHERIT_SCL    0       0       0\r
688                 *TM_ROW0        1.0     0       0\r
689                 *TM_ROW1        0       1.0     0\r
690                 *TM_ROW2        0       0       1.0\r
691                 *TM_ROW3        0       0       0\r
692                 *TM_POS 0.000000        0.000000        0.000000\r
693         }\r
694         *MESH   {\r
695                 *TIMEVALUE      0\r
696                 *MESH_NUMVERTEX 6\r
697                 *MESH_NUMFACES  4\r
698                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
699                 *MESH_VERTEX_LIST       {\r
700                         *MESH_VERTEX    0       784.000000      -368.000000     128.000000\r
701                         *MESH_VERTEX    1       780.000000      -340.000000     128.000000\r
702                         *MESH_VERTEX    2       784.000000      -304.000000     128.000000\r
703                         *MESH_VERTEX    3       768.000000      -320.000000     128.000000\r
704                         *MESH_VERTEX    4       748.000000      -308.000000     128.000000\r
705                         *MESH_VERTEX    5       720.000000      -304.000000     128.000000\r
706                 }\r
707                 *MESH_NORMALS   {\r
708                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
709                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
710                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
711                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
712                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
713                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
714                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
715                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
716                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
717                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
718                 }\r
719                 *MESH_FACE_LIST {\r
720                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
721                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
722                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
723                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
724                 }\r
725                 *MESH_NUMTVERTEX        6\r
726                 *MESH_TVERTLIST {\r
727                         *MESH_TVERT     0       1.125000        0.125000        1.000000\r
728                         *MESH_TVERT     1       1.093750        0.343750        1.000000\r
729                         *MESH_TVERT     2       1.125000        0.625000        1.000000\r
730                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
731                         *MESH_TVERT     4       0.843750        0.593750        1.000000\r
732                         *MESH_TVERT     5       0.625000        0.625000        1.000000\r
733                 }\r
734                 *MESH_NUMTVFACES        4\r
735                 *MESH_TFACELIST {\r
736                         *MESH_TFACE     0       0       2       1\r
737                         *MESH_TFACE     1       3       1       2\r
738                         *MESH_TFACE     2       3       2       4\r
739                         *MESH_TFACE     3       5       4       2\r
740                 }\r
741         }\r
742         *PROP_MOTIONBLUR        0\r
743         *PROP_CASTSHADOW        1\r
744         *PROP_RECVSHADOW        1\r
745         *MATERIAL_REF   9\r
746 }\r
747 *GEOMOBJECT     {\r
748         *NODE_NAME      "mat9model0surf173"\r
749         *NODE_TM        {\r
750                 *NODE_NAME      "mat9model0surf173"\r
751                 *INHERIT_POS    0       0       0\r
752                 *INHERIT_ROT    0       0       0\r
753                 *INHERIT_SCL    0       0       0\r
754                 *TM_ROW0        1.0     0       0\r
755                 *TM_ROW1        0       1.0     0\r
756                 *TM_ROW2        0       0       1.0\r
757                 *TM_ROW3        0       0       0\r
758                 *TM_POS 0.000000        0.000000        0.000000\r
759         }\r
760         *MESH   {\r
761                 *TIMEVALUE      0\r
762                 *MESH_NUMVERTEX 6\r
763                 *MESH_NUMFACES  4\r
764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
765                 *MESH_VERTEX_LIST       {\r
766                         *MESH_VERTEX    0       784.000000      -528.000000     128.000000\r
767                         *MESH_VERTEX    1       784.000000      -592.000000     128.000000\r
768                         *MESH_VERTEX    2       780.000000      -556.000000     128.000000\r
769                         *MESH_VERTEX    3       768.000000      -576.000000     128.000000\r
770                         *MESH_VERTEX    4       748.000000      -588.000000     128.000000\r
771                         *MESH_VERTEX    5       720.000000      -592.000000     128.000000\r
772                 }\r
773                 *MESH_NORMALS   {\r
774                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
775                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
776                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
777                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
778                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
779                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
780                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
781                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
782                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
783                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
784                 }\r
785                 *MESH_FACE_LIST {\r
786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
789                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                 }\r
791                 *MESH_NUMTVERTEX        6\r
792                 *MESH_TVERTLIST {\r
793                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
794                         *MESH_TVERT     1       1.125000        0.375000        1.000000\r
795                         *MESH_TVERT     2       1.093750        0.656250        1.000000\r
796                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
797                         *MESH_TVERT     4       0.843750        0.406250        1.000000\r
798                         *MESH_TVERT     5       0.625000        0.375000        1.000000\r
799                 }\r
800                 *MESH_NUMTVFACES        4\r
801                 *MESH_TFACELIST {\r
802                         *MESH_TFACE     0       0       2       1\r
803                         *MESH_TFACE     1       3       1       2\r
804                         *MESH_TFACE     2       3       4       1\r
805                         *MESH_TFACE     3       5       1       4\r
806                 }\r
807         }\r
808         *PROP_MOTIONBLUR        0\r
809         *PROP_CASTSHADOW        1\r
810         *PROP_RECVSHADOW        1\r
811         *MATERIAL_REF   9\r
812 }\r
813 *GEOMOBJECT     {\r
814         *NODE_NAME      "mat9model0surf174"\r
815         *NODE_TM        {\r
816                 *NODE_NAME      "mat9model0surf174"\r
817                 *INHERIT_POS    0       0       0\r
818                 *INHERIT_ROT    0       0       0\r
819                 *INHERIT_SCL    0       0       0\r
820                 *TM_ROW0        1.0     0       0\r
821                 *TM_ROW1        0       1.0     0\r
822                 *TM_ROW2        0       0       1.0\r
823                 *TM_ROW3        0       0       0\r
824                 *TM_POS 0.000000        0.000000        0.000000\r
825         }\r
826         *MESH   {\r
827                 *TIMEVALUE      0\r
828                 *MESH_NUMVERTEX 10\r
829                 *MESH_NUMFACES  8\r
830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
831                 *MESH_VERTEX_LIST       {\r
832                         *MESH_VERTEX    0       896.000000      1520.000000     256.000000\r
833                         *MESH_VERTEX    1       862.250000      1517.750000     256.000000\r
834                         *MESH_VERTEX    2       752.000000      1520.000000     256.000000\r
835                         *MESH_VERTEX    3       833.000000      1511.000000     256.000000\r
836                         *MESH_VERTEX    4       808.250000      1499.750000     256.000000\r
837                         *MESH_VERTEX    5       788.000000      1484.000000     256.000000\r
838                         *MESH_VERTEX    6       772.250000      1463.750000     256.000000\r
839                         *MESH_VERTEX    7       761.000000      1439.000000     256.000000\r
840                         *MESH_VERTEX    8       754.250000      1409.750000     256.000000\r
841                         *MESH_VERTEX    9       752.000000      1376.000000     256.000000\r
842                 }\r
843                 *MESH_NORMALS   {\r
844                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
845                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
846                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
847                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
848                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
849                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
850                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
851                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
852                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
853                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
854                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
855                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
856                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
857                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
858                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
859                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
860                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
861                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      2       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
870                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      7       A:      2       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                 }\r
873                 *MESH_NUMTVERTEX        10\r
874                 *MESH_TVERTLIST {\r
875                         *MESH_TVERT     0       1.000000        0.875000        1.000000\r
876                         *MESH_TVERT     1       0.736328        0.857422        1.000000\r
877                         *MESH_TVERT     2       -0.125000       0.875000        1.000000\r
878                         *MESH_TVERT     3       0.507813        0.804688        1.000000\r
879                         *MESH_TVERT     4       0.314453        0.716797        1.000000\r
880                         *MESH_TVERT     5       0.156250        0.593750        1.000000\r
881                         *MESH_TVERT     6       0.033203        0.435547        1.000000\r
882                         *MESH_TVERT     7       -0.054688       0.242188        1.000000\r
883                         *MESH_TVERT     8       -0.107422       0.013672        1.000000\r
884                         *MESH_TVERT     9       -0.125000       -0.250000       1.000000\r
885                 }\r
886                 *MESH_NUMTVFACES        8\r
887                 *MESH_TFACELIST {\r
888                         *MESH_TFACE     0       1       2       3\r
889                         *MESH_TFACE     1       2       4       3\r
890                         *MESH_TFACE     2       2       5       4\r
891                         *MESH_TFACE     3       0       2       1\r
892                         *MESH_TFACE     4       2       6       5\r
893                         *MESH_TFACE     5       2       7       6\r
894                         *MESH_TFACE     6       2       8       7\r
895                         *MESH_TFACE     7       2       9       8\r
896                 }\r
897         }\r
898         *PROP_MOTIONBLUR        0\r
899         *PROP_CASTSHADOW        1\r
900         *PROP_RECVSHADOW        1\r
901         *MATERIAL_REF   9\r
902 }\r
903 *GEOMOBJECT     {\r
904         *NODE_NAME      "mat9model0surf175"\r
905         *NODE_TM        {\r
906                 *NODE_NAME      "mat9model0surf175"\r
907                 *INHERIT_POS    0       0       0\r
908                 *INHERIT_ROT    0       0       0\r
909                 *INHERIT_SCL    0       0       0\r
910                 *TM_ROW0        1.0     0       0\r
911                 *TM_ROW1        0       1.0     0\r
912                 *TM_ROW2        0       0       1.0\r
913                 *TM_ROW3        0       0       0\r
914                 *TM_POS 0.000000        0.000000        0.000000\r
915         }\r
916         *MESH   {\r
917                 *TIMEVALUE      0\r
918                 *MESH_NUMVERTEX 6\r
919                 *MESH_NUMFACES  4\r
920                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
921                 *MESH_VERTEX_LIST       {\r
922                         *MESH_VERTEX    0       704.000000      192.000000      128.000000\r
923                         *MESH_VERTEX    1       683.000000      237.000000      128.000000\r
924                         *MESH_VERTEX    2       704.000000      240.000000      128.000000\r
925                         *MESH_VERTEX    3       668.000000      228.000000      128.000000\r
926                         *MESH_VERTEX    4       659.000000      213.000000      128.000000\r
927                         *MESH_VERTEX    5       656.000000      192.000000      128.000000\r
928                 }\r
929                 *MESH_NORMALS   {\r
930                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
931                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
932                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
933                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
934                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
935                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
936                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
937                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
938                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
939                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
940                 }\r
941                 *MESH_FACE_LIST {\r
942                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                 }\r
947                 *MESH_NUMTVERTEX        6\r
948                 *MESH_TVERTLIST {\r
949                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
950                         *MESH_TVERT     1       0.335938        0.851563        1.000000\r
951                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
952                         *MESH_TVERT     3       0.218750        0.781250        1.000000\r
953                         *MESH_TVERT     4       0.148438        0.664063        1.000000\r
954                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
955                 }\r
956                 *MESH_NUMTVFACES        4\r
957                 *MESH_TFACELIST {\r
958                         *MESH_TFACE     0       0       2       1\r
959                         *MESH_TFACE     1       0       1       3\r
960                         *MESH_TFACE     2       0       3       4\r
961                         *MESH_TFACE     3       0       4       5\r
962                 }\r
963         }\r
964         *PROP_MOTIONBLUR        0\r
965         *PROP_CASTSHADOW        1\r
966         *PROP_RECVSHADOW        1\r
967         *MATERIAL_REF   9\r
968 }\r
969 *GEOMOBJECT     {\r
970         *NODE_NAME      "mat9model0surf176"\r
971         *NODE_TM        {\r
972                 *NODE_NAME      "mat9model0surf176"\r
973                 *INHERIT_POS    0       0       0\r
974                 *INHERIT_ROT    0       0       0\r
975                 *INHERIT_SCL    0       0       0\r
976                 *TM_ROW0        1.0     0       0\r
977                 *TM_ROW1        0       1.0     0\r
978                 *TM_ROW2        0       0       1.0\r
979                 *TM_ROW3        0       0       0\r
980                 *TM_POS 0.000000        0.000000        0.000000\r
981         }\r
982         *MESH   {\r
983                 *TIMEVALUE      0\r
984                 *MESH_NUMVERTEX 6\r
985                 *MESH_NUMFACES  4\r
986                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
987                 *MESH_VERTEX_LIST       {\r
988                         *MESH_VERTEX    0       656.000000      48.000000       128.000000\r
989                         *MESH_VERTEX    1       656.000000      -16.000000      128.000000\r
990                         *MESH_VERTEX    2       652.000000      20.000000       128.000000\r
991                         *MESH_VERTEX    3       640.000000      0.000000        128.000000\r
992                         *MESH_VERTEX    4       620.000000      -12.000000      128.000000\r
993                         *MESH_VERTEX    5       592.000000      -16.000000      128.000000\r
994                 }\r
995                 *MESH_NORMALS   {\r
996                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
997                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
998                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
999                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1000                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1001                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1002                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1003                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1004                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1005                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1006                 }\r
1007                 *MESH_FACE_LIST {\r
1008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1010                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1011                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                 }\r
1013                 *MESH_NUMTVERTEX        6\r
1014                 *MESH_TVERTLIST {\r
1015                         *MESH_TVERT     0       1.125000        0.375000        1.000000\r
1016                         *MESH_TVERT     1       1.125000        -0.125000       1.000000\r
1017                         *MESH_TVERT     2       1.093750        0.156250        1.000000\r
1018                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1019                         *MESH_TVERT     4       0.843750        -0.093750       1.000000\r
1020                         *MESH_TVERT     5       0.625000        -0.125000       1.000000\r
1021                 }\r
1022                 *MESH_NUMTVFACES        4\r
1023                 *MESH_TFACELIST {\r
1024                         *MESH_TFACE     0       0       2       1\r
1025                         *MESH_TFACE     1       3       1       2\r
1026                         *MESH_TFACE     2       3       4       1\r
1027                         *MESH_TFACE     3       5       1       4\r
1028                 }\r
1029         }\r
1030         *PROP_MOTIONBLUR        0\r
1031         *PROP_CASTSHADOW        1\r
1032         *PROP_RECVSHADOW        1\r
1033         *MATERIAL_REF   9\r
1034 }\r
1035 *GEOMOBJECT     {\r
1036         *NODE_NAME      "mat9model0surf177"\r
1037         *NODE_TM        {\r
1038                 *NODE_NAME      "mat9model0surf177"\r
1039                 *INHERIT_POS    0       0       0\r
1040                 *INHERIT_ROT    0       0       0\r
1041                 *INHERIT_SCL    0       0       0\r
1042                 *TM_ROW0        1.0     0       0\r
1043                 *TM_ROW1        0       1.0     0\r
1044                 *TM_ROW2        0       0       1.0\r
1045                 *TM_ROW3        0       0       0\r
1046                 *TM_POS 0.000000        0.000000        0.000000\r
1047         }\r
1048         *MESH   {\r
1049                 *TIMEVALUE      0\r
1050                 *MESH_NUMVERTEX 6\r
1051                 *MESH_NUMFACES  4\r
1052                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1053                 *MESH_VERTEX_LIST       {\r
1054                         *MESH_VERTEX    0       432.000000      -304.000000     128.000000\r
1055                         *MESH_VERTEX    1       404.000000      -308.000000     128.000000\r
1056                         *MESH_VERTEX    2       368.000000      -304.000000     128.000000\r
1057                         *MESH_VERTEX    3       384.000000      -320.000000     128.000000\r
1058                         *MESH_VERTEX    4       372.000000      -340.000000     128.000000\r
1059                         *MESH_VERTEX    5       368.000000      -368.000000     128.000000\r
1060                 }\r
1061                 *MESH_NORMALS   {\r
1062                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1063                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1064                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1065                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1066                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1067                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1068                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1069                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1070                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1071                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1072                 }\r
1073                 *MESH_FACE_LIST {\r
1074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1077                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                 }\r
1079                 *MESH_NUMTVERTEX        6\r
1080                 *MESH_TVERTLIST {\r
1081                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
1082                         *MESH_TVERT     1       0.156250        0.593750        1.000000\r
1083                         *MESH_TVERT     2       -0.125000       0.625000        1.000000\r
1084                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1085                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
1086                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
1087                 }\r
1088                 *MESH_NUMTVFACES        4\r
1089                 *MESH_TFACELIST {\r
1090                         *MESH_TFACE     0       0       2       1\r
1091                         *MESH_TFACE     1       3       1       2\r
1092                         *MESH_TFACE     2       3       2       4\r
1093                         *MESH_TFACE     3       5       4       2\r
1094                 }\r
1095         }\r
1096         *PROP_MOTIONBLUR        0\r
1097         *PROP_CASTSHADOW        1\r
1098         *PROP_RECVSHADOW        1\r
1099         *MATERIAL_REF   9\r
1100 }\r
1101 *GEOMOBJECT     {\r
1102         *NODE_NAME      "mat9model0surf178"\r
1103         *NODE_TM        {\r
1104                 *NODE_NAME      "mat9model0surf178"\r
1105                 *INHERIT_POS    0       0       0\r
1106                 *INHERIT_ROT    0       0       0\r
1107                 *INHERIT_SCL    0       0       0\r
1108                 *TM_ROW0        1.0     0       0\r
1109                 *TM_ROW1        0       1.0     0\r
1110                 *TM_ROW2        0       0       1.0\r
1111                 *TM_ROW3        0       0       0\r
1112                 *TM_POS 0.000000        0.000000        0.000000\r
1113         }\r
1114         *MESH   {\r
1115                 *TIMEVALUE      0\r
1116                 *MESH_NUMVERTEX 6\r
1117                 *MESH_NUMFACES  4\r
1118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1119                 *MESH_VERTEX_LIST       {\r
1120                         *MESH_VERTEX    0       432.000000      -592.000000     128.000000\r
1121                         *MESH_VERTEX    1       368.000000      -592.000000     128.000000\r
1122                         *MESH_VERTEX    2       404.000000      -588.000000     128.000000\r
1123                         *MESH_VERTEX    3       384.000000      -576.000000     128.000000\r
1124                         *MESH_VERTEX    4       372.000000      -556.000000     128.000000\r
1125                         *MESH_VERTEX    5       368.000000      -528.000000     128.000000\r
1126                 }\r
1127                 *MESH_NORMALS   {\r
1128                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1129                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1130                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1131                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1132                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1133                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1134                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1135                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1136                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1137                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1138                 }\r
1139                 *MESH_FACE_LIST {\r
1140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1143                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                 }\r
1145                 *MESH_NUMTVERTEX        6\r
1146                 *MESH_TVERTLIST {\r
1147                         *MESH_TVERT     0       0.375000        0.375000        1.000000\r
1148                         *MESH_TVERT     1       -0.125000       0.375000        1.000000\r
1149                         *MESH_TVERT     2       0.156250        0.406250        1.000000\r
1150                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1151                         *MESH_TVERT     4       -0.093750       0.656250        1.000000\r
1152                         *MESH_TVERT     5       -0.125000       0.875000        1.000000\r
1153                 }\r
1154                 *MESH_NUMTVFACES        4\r
1155                 *MESH_TFACELIST {\r
1156                         *MESH_TFACE     0       0       2       1\r
1157                         *MESH_TFACE     1       3       1       2\r
1158                         *MESH_TFACE     2       3       4       1\r
1159                         *MESH_TFACE     3       5       1       4\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   9\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat9model0surf179"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat9model0surf179"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 6\r
1183                 *MESH_NUMFACES  4\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       368.000000      -592.000000     128.000000\r
1187                         *MESH_VERTEX    1       368.000000      -656.000000     128.000000\r
1188                         *MESH_VERTEX    2       340.000000      -652.000000     128.000000\r
1189                         *MESH_VERTEX    3       320.000000      -640.000000     128.000000\r
1190                         *MESH_VERTEX    4       308.000000      -620.000000     128.000000\r
1191                         *MESH_VERTEX    5       304.000000      -592.000000     128.000000\r
1192                 }\r
1193                 *MESH_NORMALS   {\r
1194                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1195                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1196                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1197                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1198                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1199                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1200                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1201                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1202                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1203                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1204                 }\r
1205                 *MESH_FACE_LIST {\r
1206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                 }\r
1211                 *MESH_NUMTVERTEX        6\r
1212                 *MESH_TVERTLIST {\r
1213                         *MESH_TVERT     0       0.875000        0.375000        1.000000\r
1214                         *MESH_TVERT     1       0.875000        -0.125000       1.000000\r
1215                         *MESH_TVERT     2       0.656250        -0.093750       1.000000\r
1216                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1217                         *MESH_TVERT     4       0.406250        0.156250        1.000000\r
1218                         *MESH_TVERT     5       0.375000        0.375000        1.000000\r
1219                 }\r
1220                 *MESH_NUMTVFACES        4\r
1221                 *MESH_TFACELIST {\r
1222                         *MESH_TFACE     0       0       2       1\r
1223                         *MESH_TFACE     1       0       3       2\r
1224                         *MESH_TFACE     2       0       4       3\r
1225                         *MESH_TFACE     3       0       5       4\r
1226                 }\r
1227         }\r
1228         *PROP_MOTIONBLUR        0\r
1229         *PROP_CASTSHADOW        1\r
1230         *PROP_RECVSHADOW        1\r
1231         *MATERIAL_REF   9\r
1232 }\r
1233 *GEOMOBJECT     {\r
1234         *NODE_NAME      "mat9model0surf180"\r
1235         *NODE_TM        {\r
1236                 *NODE_NAME      "mat9model0surf180"\r
1237                 *INHERIT_POS    0       0       0\r
1238                 *INHERIT_ROT    0       0       0\r
1239                 *INHERIT_SCL    0       0       0\r
1240                 *TM_ROW0        1.0     0       0\r
1241                 *TM_ROW1        0       1.0     0\r
1242                 *TM_ROW2        0       0       1.0\r
1243                 *TM_ROW3        0       0       0\r
1244                 *TM_POS 0.000000        0.000000        0.000000\r
1245         }\r
1246         *MESH   {\r
1247                 *TIMEVALUE      0\r
1248                 *MESH_NUMVERTEX 4\r
1249                 *MESH_NUMFACES  2\r
1250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1251                 *MESH_VERTEX_LIST       {\r
1252                         *MESH_VERTEX    0       336.000000      -272.000000     128.000000\r
1253                         *MESH_VERTEX    1       312.000000      -248.000000     128.000000\r
1254                         *MESH_VERTEX    2       336.000000      -240.000000     128.000000\r
1255                         *MESH_VERTEX    3       304.000000      -272.000000     128.000000\r
1256                 }\r
1257                 *MESH_NORMALS   {\r
1258                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1259                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1260                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1261                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1262                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1263                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1264                 }\r
1265                 *MESH_FACE_LIST {\r
1266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1267                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1268                 }\r
1269                 *MESH_NUMTVERTEX        4\r
1270                 *MESH_TVERTLIST {\r
1271                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
1272                         *MESH_TVERT     1       0.437500        1.062500        1.000000\r
1273                         *MESH_TVERT     2       0.625000        1.125000        1.000000\r
1274                         *MESH_TVERT     3       0.375000        0.875000        1.000000\r
1275                 }\r
1276                 *MESH_NUMTVFACES        2\r
1277                 *MESH_TFACELIST {\r
1278                         *MESH_TFACE     0       0       2       1\r
1279                         *MESH_TFACE     1       0       1       3\r
1280                 }\r
1281         }\r
1282         *PROP_MOTIONBLUR        0\r
1283         *PROP_CASTSHADOW        1\r
1284         *PROP_RECVSHADOW        1\r
1285         *MATERIAL_REF   9\r
1286 }\r
1287 *GEOMOBJECT     {\r
1288         *NODE_NAME      "mat9model0surf181"\r
1289         *NODE_TM        {\r
1290                 *NODE_NAME      "mat9model0surf181"\r
1291                 *INHERIT_POS    0       0       0\r
1292                 *INHERIT_ROT    0       0       0\r
1293                 *INHERIT_SCL    0       0       0\r
1294                 *TM_ROW0        1.0     0       0\r
1295                 *TM_ROW1        0       1.0     0\r
1296                 *TM_ROW2        0       0       1.0\r
1297                 *TM_ROW3        0       0       0\r
1298                 *TM_POS 0.000000        0.000000        0.000000\r
1299         }\r
1300         *MESH   {\r
1301                 *TIMEVALUE      0\r
1302                 *MESH_NUMVERTEX 6\r
1303                 *MESH_NUMFACES  4\r
1304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1305                 *MESH_VERTEX_LIST       {\r
1306                         *MESH_VERTEX    0       272.000000      384.000000      384.000000\r
1307                         *MESH_VERTEX    1       267.000000      419.000000      384.000000\r
1308                         *MESH_VERTEX    2       272.000000      464.000000      384.000000\r
1309                         *MESH_VERTEX    3       252.000000      444.000000      384.000000\r
1310                         *MESH_VERTEX    4       227.000000      459.000000      384.000000\r
1311                         *MESH_VERTEX    5       192.000000      464.000000      384.000000\r
1312                 }\r
1313                 *MESH_NORMALS   {\r
1314                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1315                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1316                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1317                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1318                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1319                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1320                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1321                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1322                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1323                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1324                 }\r
1325                 *MESH_FACE_LIST {\r
1326                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1327                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1328                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1329                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1330                 }\r
1331                 *MESH_NUMTVERTEX        6\r
1332                 *MESH_TVERTLIST {\r
1333                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
1334                         *MESH_TVERT     1       1.085938        0.273438        1.000000\r
1335                         *MESH_TVERT     2       1.125000        0.625000        1.000000\r
1336                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
1337                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
1338                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
1339                 }\r
1340                 *MESH_NUMTVFACES        4\r
1341                 *MESH_TFACELIST {\r
1342                         *MESH_TFACE     0       0       2       1\r
1343                         *MESH_TFACE     1       3       1       2\r
1344                         *MESH_TFACE     2       3       2       4\r
1345                         *MESH_TFACE     3       5       4       2\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   9\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat9model0surf182"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat9model0surf182"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 6\r
1369                 *MESH_NUMFACES  4\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       304.000000      -176.000000     192.000000\r
1373                         *MESH_VERTEX    1       276.000000      -180.000000     192.000000\r
1374                         *MESH_VERTEX    2       240.000000      -176.000000     192.000000\r
1375                         *MESH_VERTEX    3       256.000000      -192.000000     192.000000\r
1376                         *MESH_VERTEX    4       244.000000      -212.000000     192.000000\r
1377                         *MESH_VERTEX    5       240.000000      -240.000000     192.000000\r
1378                 }\r
1379                 *MESH_NORMALS   {\r
1380                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1381                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1382                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1383                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1384                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1385                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1386                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1387                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1388                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1389                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1390                 }\r
1391                 *MESH_FACE_LIST {\r
1392                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1393                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1394                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1395                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                 }\r
1397                 *MESH_NUMTVERTEX        6\r
1398                 *MESH_TVERTLIST {\r
1399                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
1400                         *MESH_TVERT     1       0.156250        0.593750        1.000000\r
1401                         *MESH_TVERT     2       -0.125000       0.625000        1.000000\r
1402                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1403                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
1404                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
1405                 }\r
1406                 *MESH_NUMTVFACES        4\r
1407                 *MESH_TFACELIST {\r
1408                         *MESH_TFACE     0       0       2       1\r
1409                         *MESH_TFACE     1       3       1       2\r
1410                         *MESH_TFACE     2       3       2       4\r
1411                         *MESH_TFACE     3       5       4       2\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   9\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat9model0surf183"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat9model0surf183"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 6\r
1435                 *MESH_NUMFACES  4\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       192.000000      448.000000      160.000000\r
1439                         *MESH_VERTEX    1       240.000000      448.000000      160.000000\r
1440                         *MESH_VERTEX    2       237.000000      427.000000      160.000000\r
1441                         *MESH_VERTEX    3       228.000000      412.000000      160.000000\r
1442                         *MESH_VERTEX    4       213.000000      403.000000      160.000000\r
1443                         *MESH_VERTEX    5       192.000000      400.000000      160.000000\r
1444                 }\r
1445                 *MESH_NORMALS   {\r
1446                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1447                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1448                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1449                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1450                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1451                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1452                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1453                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1454                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1455                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1456                 }\r
1457                 *MESH_FACE_LIST {\r
1458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1461                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                 }\r
1463                 *MESH_NUMTVERTEX        6\r
1464                 *MESH_TVERTLIST {\r
1465                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1466                         *MESH_TVERT     1       0.875000        0.500000        1.000000\r
1467                         *MESH_TVERT     2       0.851563        0.335938        1.000000\r
1468                         *MESH_TVERT     3       0.781250        0.218750        1.000000\r
1469                         *MESH_TVERT     4       0.664063        0.148438        1.000000\r
1470                         *MESH_TVERT     5       0.500000        0.125000        1.000000\r
1471                 }\r
1472                 *MESH_NUMTVFACES        4\r
1473                 *MESH_TFACELIST {\r
1474                         *MESH_TFACE     0       0       2       1\r
1475                         *MESH_TFACE     1       0       3       2\r
1476                         *MESH_TFACE     2       0       4       3\r
1477                         *MESH_TFACE     3       0       5       4\r
1478                 }\r
1479         }\r
1480         *PROP_MOTIONBLUR        0\r
1481         *PROP_CASTSHADOW        1\r
1482         *PROP_RECVSHADOW        1\r
1483         *MATERIAL_REF   9\r
1484 }\r
1485 *GEOMOBJECT     {\r
1486         *NODE_NAME      "mat9model0surf184"\r
1487         *NODE_TM        {\r
1488                 *NODE_NAME      "mat9model0surf184"\r
1489                 *INHERIT_POS    0       0       0\r
1490                 *INHERIT_ROT    0       0       0\r
1491                 *INHERIT_SCL    0       0       0\r
1492                 *TM_ROW0        1.0     0       0\r
1493                 *TM_ROW1        0       1.0     0\r
1494                 *TM_ROW2        0       0       1.0\r
1495                 *TM_ROW3        0       0       0\r
1496                 *TM_POS 0.000000        0.000000        0.000000\r
1497         }\r
1498         *MESH   {\r
1499                 *TIMEVALUE      0\r
1500                 *MESH_NUMVERTEX 6\r
1501                 *MESH_NUMFACES  4\r
1502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1503                 *MESH_VERTEX_LIST       {\r
1504                         *MESH_VERTEX    0       128.000000      -64.000000      192.000000\r
1505                         *MESH_VERTEX    1       107.000000      -19.000000      192.000000\r
1506                         *MESH_VERTEX    2       128.000000      -16.000000      192.000000\r
1507                         *MESH_VERTEX    3       92.000000       -28.000000      192.000000\r
1508                         *MESH_VERTEX    4       83.000000       -43.000000      192.000000\r
1509                         *MESH_VERTEX    5       80.000000       -64.000000      192.000000\r
1510                 }\r
1511                 *MESH_NORMALS   {\r
1512                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1513                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1514                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1515                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1516                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1517                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1518                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1519                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1520                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1521                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1522                 }\r
1523                 *MESH_FACE_LIST {\r
1524                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1526                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1527                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                 }\r
1529                 *MESH_NUMTVERTEX        6\r
1530                 *MESH_TVERTLIST {\r
1531                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
1532                         *MESH_TVERT     1       0.835938        0.851563        1.000000\r
1533                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
1534                         *MESH_TVERT     3       0.718750        0.781250        1.000000\r
1535                         *MESH_TVERT     4       0.648438        0.664063        1.000000\r
1536                         *MESH_TVERT     5       0.625000        0.500000        1.000000\r
1537                 }\r
1538                 *MESH_NUMTVFACES        4\r
1539                 *MESH_TFACELIST {\r
1540                         *MESH_TFACE     0       0       2       1\r
1541                         *MESH_TFACE     1       0       1       3\r
1542                         *MESH_TFACE     2       0       3       4\r
1543                         *MESH_TFACE     3       0       4       5\r
1544                 }\r
1545         }\r
1546         *PROP_MOTIONBLUR        0\r
1547         *PROP_CASTSHADOW        1\r
1548         *PROP_RECVSHADOW        1\r
1549         *MATERIAL_REF   9\r
1550 }\r
1551 *GEOMOBJECT     {\r
1552         *NODE_NAME      "mat9model0surf185"\r
1553         *NODE_TM        {\r
1554                 *NODE_NAME      "mat9model0surf185"\r
1555                 *INHERIT_POS    0       0       0\r
1556                 *INHERIT_ROT    0       0       0\r
1557                 *INHERIT_SCL    0       0       0\r
1558                 *TM_ROW0        1.0     0       0\r
1559                 *TM_ROW1        0       1.0     0\r
1560                 *TM_ROW2        0       0       1.0\r
1561                 *TM_ROW3        0       0       0\r
1562                 *TM_POS 0.000000        0.000000        0.000000\r
1563         }\r
1564         *MESH   {\r
1565                 *TIMEVALUE      0\r
1566                 *MESH_NUMVERTEX 6\r
1567                 *MESH_NUMFACES  4\r
1568                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1569                 *MESH_VERTEX_LIST       {\r
1570                         *MESH_VERTEX    0       80.000000       -336.000000     192.000000\r
1571                         *MESH_VERTEX    1       80.000000       -400.000000     192.000000\r
1572                         *MESH_VERTEX    2       76.000000       -364.000000     192.000000\r
1573                         *MESH_VERTEX    3       64.000000       -384.000000     192.000000\r
1574                         *MESH_VERTEX    4       44.000000       -396.000000     192.000000\r
1575                         *MESH_VERTEX    5       15.999998       -400.000000     192.000000\r
1576                 }\r
1577                 *MESH_NORMALS   {\r
1578                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1579                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1580                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1581                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1582                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1583                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1584                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1585                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1586                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1587                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1588                 }\r
1589                 *MESH_FACE_LIST {\r
1590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1591                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1592                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1593                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                 }\r
1595                 *MESH_NUMTVERTEX        6\r
1596                 *MESH_TVERTLIST {\r
1597                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
1598                         *MESH_TVERT     1       0.625000        -0.125000       1.000000\r
1599                         *MESH_TVERT     2       0.593750        0.156250        1.000000\r
1600                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1601                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
1602                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
1603                 }\r
1604                 *MESH_NUMTVFACES        4\r
1605                 *MESH_TFACELIST {\r
1606                         *MESH_TFACE     0       0       2       1\r
1607                         *MESH_TFACE     1       3       1       2\r
1608                         *MESH_TFACE     2       3       4       1\r
1609                         *MESH_TFACE     3       5       1       4\r
1610                 }\r
1611         }\r
1612         *PROP_MOTIONBLUR        0\r
1613         *PROP_CASTSHADOW        1\r
1614         *PROP_RECVSHADOW        1\r
1615         *MATERIAL_REF   9\r
1616 }\r
1617 *GEOMOBJECT     {\r
1618         *NODE_NAME      "mat9model0surf186"\r
1619         *NODE_TM        {\r
1620                 *NODE_NAME      "mat9model0surf186"\r
1621                 *INHERIT_POS    0       0       0\r
1622                 *INHERIT_ROT    0       0       0\r
1623                 *INHERIT_SCL    0       0       0\r
1624                 *TM_ROW0        1.0     0       0\r
1625                 *TM_ROW1        0       1.0     0\r
1626                 *TM_ROW2        0       0       1.0\r
1627                 *TM_ROW3        0       0       0\r
1628                 *TM_POS 0.000000        0.000000        0.000000\r
1629         }\r
1630         *MESH   {\r
1631                 *TIMEVALUE      0\r
1632                 *MESH_NUMVERTEX 10\r
1633                 *MESH_NUMFACES  8\r
1634                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1635                 *MESH_VERTEX_LIST       {\r
1636                         *MESH_VERTEX    0       64.000000       256.000000      -64.000000\r
1637                         *MESH_VERTEX    1       37.750000       366.250000      -64.000000\r
1638                         *MESH_VERTEX    2       64.000000       368.000000      -64.000000\r
1639                         *MESH_VERTEX    3       15.000000       361.000000      -64.000000\r
1640                         *MESH_VERTEX    4       -4.250000       352.250000      -64.000000\r
1641                         *MESH_VERTEX    5       -20.000000      340.000000      -64.000000\r
1642                         *MESH_VERTEX    6       -32.250000      324.250000      -64.000000\r
1643                         *MESH_VERTEX    7       -41.000000      305.000000      -64.000000\r
1644                         *MESH_VERTEX    8       -46.250000      282.250000      -64.000000\r
1645                         *MESH_VERTEX    9       -48.000000      256.000000      -64.000000\r
1646                 }\r
1647                 *MESH_NORMALS   {\r
1648                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1649                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1650                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1651                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1652                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1653                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1654                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1655                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1656                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1657                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1658                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1659                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1660                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1661                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1662                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1663                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1664                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1665                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1666                 }\r
1667                 *MESH_FACE_LIST {\r
1668                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1669                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1670                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1671                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1672                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1673                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1674                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1675                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1676                 }\r
1677                 *MESH_NUMTVERTEX        10\r
1678                 *MESH_TVERTLIST {\r
1679                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1680                         *MESH_TVERT     1       0.294922        0.861328        1.000000\r
1681                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
1682                         *MESH_TVERT     3       0.117188        0.820313        1.000000\r
1683                         *MESH_TVERT     4       -0.033203       0.751953        1.000000\r
1684                         *MESH_TVERT     5       -0.156250       0.656250        1.000000\r
1685                         *MESH_TVERT     6       -0.251953       0.533203        1.000000\r
1686                         *MESH_TVERT     7       -0.320313       0.382813        1.000000\r
1687                         *MESH_TVERT     8       -0.361328       0.205078        1.000000\r
1688                         *MESH_TVERT     9       -0.375000       0.000000        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        8\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       1       3\r
1693                         *MESH_TFACE     1       0       3       4\r
1694                         *MESH_TFACE     2       0       4       5\r
1695                         *MESH_TFACE     3       0       2       1\r
1696                         *MESH_TFACE     4       0       5       6\r
1697                         *MESH_TFACE     5       0       6       7\r
1698                         *MESH_TFACE     6       0       7       8\r
1699                         *MESH_TFACE     7       0       8       9\r
1700                 }\r
1701         }\r
1702         *PROP_MOTIONBLUR        0\r
1703         *PROP_CASTSHADOW        1\r
1704         *PROP_RECVSHADOW        1\r
1705         *MATERIAL_REF   9\r
1706 }\r
1707 *GEOMOBJECT     {\r
1708         *NODE_NAME      "mat9model0surf187"\r
1709         *NODE_TM        {\r
1710                 *NODE_NAME      "mat9model0surf187"\r
1711                 *INHERIT_POS    0       0       0\r
1712                 *INHERIT_ROT    0       0       0\r
1713                 *INHERIT_SCL    0       0       0\r
1714                 *TM_ROW0        1.0     0       0\r
1715                 *TM_ROW1        0       1.0     0\r
1716                 *TM_ROW2        0       0       1.0\r
1717                 *TM_ROW3        0       0       0\r
1718                 *TM_POS 0.000000        0.000000        0.000000\r
1719         }\r
1720         *MESH   {\r
1721                 *TIMEVALUE      0\r
1722                 *MESH_NUMVERTEX 10\r
1723                 *MESH_NUMFACES  8\r
1724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1725                 *MESH_VERTEX_LIST       {\r
1726                         *MESH_VERTEX    0       -47.999996      256.000000      -64.000000\r
1727                         *MESH_VERTEX    1       -47.999996      112.000000      -64.000000\r
1728                         *MESH_VERTEX    2       -50.249996      222.250000      -64.000000\r
1729                         *MESH_VERTEX    3       -57.000000      193.000000      -64.000000\r
1730                         *MESH_VERTEX    4       -68.250000      168.250000      -64.000000\r
1731                         *MESH_VERTEX    5       -84.000000      148.000000      -64.000000\r
1732                         *MESH_VERTEX    6       -104.250000     132.250000      -64.000000\r
1733                         *MESH_VERTEX    7       -129.000000     121.000000      -64.000000\r
1734                         *MESH_VERTEX    8       -158.250000     114.250000      -64.000000\r
1735                         *MESH_VERTEX    9       -192.000000     112.000000      -64.000000\r
1736                 }\r
1737                 *MESH_NORMALS   {\r
1738                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1739                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1740                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1741                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1742                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1743                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1744                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1745                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1746                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1747                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1748                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1749                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1750                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1751                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1752                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1753                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1754                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1755                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1756                 }\r
1757                 *MESH_FACE_LIST {\r
1758                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                         *MESH_FACE      2       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1761                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      4       A:      1       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                         *MESH_FACE      5       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1764                         *MESH_FACE      6       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                         *MESH_FACE      7       A:      1       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1766                 }\r
1767                 *MESH_NUMTVERTEX        10\r
1768                 *MESH_TVERTLIST {\r
1769                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
1770                         *MESH_TVERT     1       0.625000        -0.125000       1.000000\r
1771                         *MESH_TVERT     2       0.607422        0.736328        1.000000\r
1772                         *MESH_TVERT     3       0.554688        0.507813        1.000000\r
1773                         *MESH_TVERT     4       0.466797        0.314453        1.000000\r
1774                         *MESH_TVERT     5       0.343750        0.156250        1.000000\r
1775                         *MESH_TVERT     6       0.185547        0.033203        1.000000\r
1776                         *MESH_TVERT     7       -0.007813       -0.054688       1.000000\r
1777                         *MESH_TVERT     8       -0.236328       -0.107422       1.000000\r
1778                         *MESH_TVERT     9       -0.500000       -0.125000       1.000000\r
1779                 }\r
1780                 *MESH_NUMTVFACES        8\r
1781                 *MESH_TFACELIST {\r
1782                         *MESH_TFACE     0       1       2       3\r
1783                         *MESH_TFACE     1       1       3       4\r
1784                         *MESH_TFACE     2       1       4       5\r
1785                         *MESH_TFACE     3       0       2       1\r
1786                         *MESH_TFACE     4       1       5       6\r
1787                         *MESH_TFACE     5       1       6       7\r
1788                         *MESH_TFACE     6       1       7       8\r
1789                         *MESH_TFACE     7       1       8       9\r
1790                 }\r
1791         }\r
1792         *PROP_MOTIONBLUR        0\r
1793         *PROP_CASTSHADOW        1\r
1794         *PROP_RECVSHADOW        1\r
1795         *MATERIAL_REF   9\r
1796 }\r
1797 *GEOMOBJECT     {\r
1798         *NODE_NAME      "mat9model0surf188"\r
1799         *NODE_TM        {\r
1800                 *NODE_NAME      "mat9model0surf188"\r
1801                 *INHERIT_POS    0       0       0\r
1802                 *INHERIT_ROT    0       0       0\r
1803                 *INHERIT_SCL    0       0       0\r
1804                 *TM_ROW0        1.0     0       0\r
1805                 *TM_ROW1        0       1.0     0\r
1806                 *TM_ROW2        0       0       1.0\r
1807                 *TM_ROW3        0       0       0\r
1808                 *TM_POS 0.000000        0.000000        0.000000\r
1809         }\r
1810         *MESH   {\r
1811                 *TIMEVALUE      0\r
1812                 *MESH_NUMVERTEX 10\r
1813                 *MESH_NUMFACES  8\r
1814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1815                 *MESH_VERTEX_LIST       {\r
1816                         *MESH_VERTEX    0       -256.000000     320.000000      288.000000\r
1817                         *MESH_VERTEX    1       -144.000000     320.000000      288.000000\r
1818                         *MESH_VERTEX    2       -145.750000     293.750000      288.000000\r
1819                         *MESH_VERTEX    3       -151.000000     271.000000      288.000000\r
1820                         *MESH_VERTEX    4       -159.750000     251.750000      288.000000\r
1821                         *MESH_VERTEX    5       -172.000000     236.000000      288.000000\r
1822                         *MESH_VERTEX    6       -187.750000     223.750000      288.000000\r
1823                         *MESH_VERTEX    7       -207.000000     215.000000      288.000000\r
1824                         *MESH_VERTEX    8       -229.750000     209.750000      288.000000\r
1825                         *MESH_VERTEX    9       -256.000000     208.000000      288.000000\r
1826                 }\r
1827                 *MESH_NORMALS   {\r
1828                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1829                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1830                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1831                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1832                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1833                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1834                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1835                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1836                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1837                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1838                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1839                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1840                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1841                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1842                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1843                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1844                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1845                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1846                 }\r
1847                 *MESH_FACE_LIST {\r
1848                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1849                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1850                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1851                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1854                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1855                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1856                 }\r
1857                 *MESH_NUMTVERTEX        10\r
1858                 *MESH_TVERTLIST {\r
1859                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1860                         *MESH_TVERT     1       0.875000        0.500000        1.000000\r
1861                         *MESH_TVERT     2       0.861328        0.294922        1.000000\r
1862                         *MESH_TVERT     3       0.820313        0.117188        1.000000\r
1863                         *MESH_TVERT     4       0.751953        -0.033203       1.000000\r
1864                         *MESH_TVERT     5       0.656250        -0.156250       1.000000\r
1865                         *MESH_TVERT     6       0.533203        -0.251953       1.000000\r
1866                         *MESH_TVERT     7       0.382813        -0.320313       1.000000\r
1867                         *MESH_TVERT     8       0.205078        -0.361328       1.000000\r
1868                         *MESH_TVERT     9       0.000000        -0.375000       1.000000\r
1869                 }\r
1870                 *MESH_NUMTVFACES        8\r
1871                 *MESH_TFACELIST {\r
1872                         *MESH_TFACE     0       0       3       2\r
1873                         *MESH_TFACE     1       0       4       3\r
1874                         *MESH_TFACE     2       0       5       4\r
1875                         *MESH_TFACE     3       0       2       1\r
1876                         *MESH_TFACE     4       0       6       5\r
1877                         *MESH_TFACE     5       0       7       6\r
1878                         *MESH_TFACE     6       0       8       7\r
1879                         *MESH_TFACE     7       0       9       8\r
1880                 }\r
1881         }\r
1882         *PROP_MOTIONBLUR        0\r
1883         *PROP_CASTSHADOW        1\r
1884         *PROP_RECVSHADOW        1\r
1885         *MATERIAL_REF   9\r
1886 }\r
1887 *GEOMOBJECT     {\r
1888         *NODE_NAME      "mat9model0surf189"\r
1889         *NODE_TM        {\r
1890                 *NODE_NAME      "mat9model0surf189"\r
1891                 *INHERIT_POS    0       0       0\r
1892                 *INHERIT_ROT    0       0       0\r
1893                 *INHERIT_SCL    0       0       0\r
1894                 *TM_ROW0        1.0     0       0\r
1895                 *TM_ROW1        0       1.0     0\r
1896                 *TM_ROW2        0       0       1.0\r
1897                 *TM_ROW3        0       0       0\r
1898                 *TM_POS 0.000000        0.000000        0.000000\r
1899         }\r
1900         *MESH   {\r
1901                 *TIMEVALUE      0\r
1902                 *MESH_NUMVERTEX 6\r
1903                 *MESH_NUMFACES  4\r
1904                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1905                 *MESH_VERTEX_LIST       {\r
1906                         *MESH_VERTEX    0       -320.000000     384.000000      -64.000000\r
1907                         *MESH_VERTEX    1       -272.000000     384.000000      -64.000000\r
1908                         *MESH_VERTEX    2       -275.000000     363.000000      -64.000000\r
1909                         *MESH_VERTEX    3       -284.000000     348.000000      -64.000000\r
1910                         *MESH_VERTEX    4       -299.000000     339.000000      -64.000000\r
1911                         *MESH_VERTEX    5       -320.000000     336.000000      -64.000000\r
1912                 }\r
1913                 *MESH_NORMALS   {\r
1914                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1915                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1916                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1917                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1918                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1919                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1920                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1921                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1922                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1923                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1924                 }\r
1925                 *MESH_FACE_LIST {\r
1926                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1927                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1928                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1929                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                 }\r
1931                 *MESH_NUMTVERTEX        6\r
1932                 *MESH_TVERTLIST {\r
1933                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1934                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
1935                         *MESH_TVERT     2       0.851563        0.835938        1.000000\r
1936                         *MESH_TVERT     3       0.781250        0.718750        1.000000\r
1937                         *MESH_TVERT     4       0.664063        0.648438        1.000000\r
1938                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
1939                 }\r
1940                 *MESH_NUMTVFACES        4\r
1941                 *MESH_TFACELIST {\r
1942                         *MESH_TFACE     0       0       2       1\r
1943                         *MESH_TFACE     1       0       3       2\r
1944                         *MESH_TFACE     2       0       4       3\r
1945                         *MESH_TFACE     3       0       5       4\r
1946                 }\r
1947         }\r
1948         *PROP_MOTIONBLUR        0\r
1949         *PROP_CASTSHADOW        1\r
1950         *PROP_RECVSHADOW        1\r
1951         *MATERIAL_REF   9\r
1952 }\r
1953 *GEOMOBJECT     {\r
1954         *NODE_NAME      "mat10model0surf190"\r
1955         *NODE_TM        {\r
1956                 *NODE_NAME      "mat10model0surf190"\r
1957                 *INHERIT_POS    0       0       0\r
1958                 *INHERIT_ROT    0       0       0\r
1959                 *INHERIT_SCL    0       0       0\r
1960                 *TM_ROW0        1.0     0       0\r
1961                 *TM_ROW1        0       1.0     0\r
1962                 *TM_ROW2        0       0       1.0\r
1963                 *TM_ROW3        0       0       0\r
1964                 *TM_POS 0.000000        0.000000        0.000000\r
1965         }\r
1966         *MESH   {\r
1967                 *TIMEVALUE      0\r
1968                 *MESH_NUMVERTEX 6\r
1969                 *MESH_NUMFACES  4\r
1970                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1971                 *MESH_VERTEX_LIST       {\r
1972                         *MESH_VERTEX    0       784.000000      -368.000000     96.000000\r
1973                         *MESH_VERTEX    1       784.000000      -304.000000     96.000000\r
1974                         *MESH_VERTEX    2       780.000000      -340.000000     96.000000\r
1975                         *MESH_VERTEX    3       768.000000      -320.000000     96.000000\r
1976                         *MESH_VERTEX    4       748.000000      -308.000000     96.000000\r
1977                         *MESH_VERTEX    5       720.000000      -304.000000     96.000000\r
1978                 }\r
1979                 *MESH_NORMALS   {\r
1980                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1981                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1982                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1983                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1984                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1985                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1986                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1987                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1988                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1989                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1990                 }\r
1991                 *MESH_FACE_LIST {\r
1992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1993                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1994                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1995                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                 }\r
1997                 *MESH_NUMTVERTEX        6\r
1998                 *MESH_TVERTLIST {\r
1999                         *MESH_TVERT     0       1.125000        0.125000        1.000000\r
2000                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
2001                         *MESH_TVERT     2       1.093750        0.343750        1.000000\r
2002                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
2003                         *MESH_TVERT     4       0.843750        0.593750        1.000000\r
2004                         *MESH_TVERT     5       0.625000        0.625000        1.000000\r
2005                 }\r
2006                 *MESH_NUMTVFACES        4\r
2007                 *MESH_TFACELIST {\r
2008                         *MESH_TFACE     0       0       2       1\r
2009                         *MESH_TFACE     1       3       1       2\r
2010                         *MESH_TFACE     2       3       4       1\r
2011                         *MESH_TFACE     3       5       1       4\r
2012                 }\r
2013         }\r
2014         *PROP_MOTIONBLUR        0\r
2015         *PROP_CASTSHADOW        1\r
2016         *PROP_RECVSHADOW        1\r
2017         *MATERIAL_REF   10\r
2018 }\r
2019 *GEOMOBJECT     {\r
2020         *NODE_NAME      "mat10model0surf191"\r
2021         *NODE_TM        {\r
2022                 *NODE_NAME      "mat10model0surf191"\r
2023                 *INHERIT_POS    0       0       0\r
2024                 *INHERIT_ROT    0       0       0\r
2025                 *INHERIT_SCL    0       0       0\r
2026                 *TM_ROW0        1.0     0       0\r
2027                 *TM_ROW1        0       1.0     0\r
2028                 *TM_ROW2        0       0       1.0\r
2029                 *TM_ROW3        0       0       0\r
2030                 *TM_POS 0.000000        0.000000        0.000000\r
2031         }\r
2032         *MESH   {\r
2033                 *TIMEVALUE      0\r
2034                 *MESH_NUMVERTEX 6\r
2035                 *MESH_NUMFACES  4\r
2036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2037                 *MESH_VERTEX_LIST       {\r
2038                         *MESH_VERTEX    0       784.000000      -528.000000     96.000000\r
2039                         *MESH_VERTEX    1       780.000000      -556.000000     96.000000\r
2040                         *MESH_VERTEX    2       784.000000      -592.000000     96.000000\r
2041                         *MESH_VERTEX    3       768.000000      -576.000000     96.000000\r
2042                         *MESH_VERTEX    4       748.000000      -588.000000     96.000000\r
2043                         *MESH_VERTEX    5       720.000000      -592.000000     96.000000\r
2044                 }\r
2045                 *MESH_NORMALS   {\r
2046                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2047                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2048                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2049                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2050                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2051                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2052                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2053                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2054                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2055                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2056                 }\r
2057                 *MESH_FACE_LIST {\r
2058                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2059                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2060                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2061                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2062                 }\r
2063                 *MESH_NUMTVERTEX        6\r
2064                 *MESH_TVERTLIST {\r
2065                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
2066                         *MESH_TVERT     1       1.093750        0.656250        1.000000\r
2067                         *MESH_TVERT     2       1.125000        0.375000        1.000000\r
2068                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
2069                         *MESH_TVERT     4       0.843750        0.406250        1.000000\r
2070                         *MESH_TVERT     5       0.625000        0.375000        1.000000\r
2071                 }\r
2072                 *MESH_NUMTVFACES        4\r
2073                 *MESH_TFACELIST {\r
2074                         *MESH_TFACE     0       0       2       1\r
2075                         *MESH_TFACE     1       3       1       2\r
2076                         *MESH_TFACE     2       3       2       4\r
2077                         *MESH_TFACE     3       5       4       2\r
2078                 }\r
2079         }\r
2080         *PROP_MOTIONBLUR        0\r
2081         *PROP_CASTSHADOW        1\r
2082         *PROP_RECVSHADOW        1\r
2083         *MATERIAL_REF   10\r
2084 }\r
2085 *GEOMOBJECT     {\r
2086         *NODE_NAME      "mat10model0surf192"\r
2087         *NODE_TM        {\r
2088                 *NODE_NAME      "mat10model0surf192"\r
2089                 *INHERIT_POS    0       0       0\r
2090                 *INHERIT_ROT    0       0       0\r
2091                 *INHERIT_SCL    0       0       0\r
2092                 *TM_ROW0        1.0     0       0\r
2093                 *TM_ROW1        0       1.0     0\r
2094                 *TM_ROW2        0       0       1.0\r
2095                 *TM_ROW3        0       0       0\r
2096                 *TM_POS 0.000000        0.000000        0.000000\r
2097         }\r
2098         *MESH   {\r
2099                 *TIMEVALUE      0\r
2100                 *MESH_NUMVERTEX 6\r
2101                 *MESH_NUMFACES  4\r
2102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2103                 *MESH_VERTEX_LIST       {\r
2104                         *MESH_VERTEX    0       704.000000      192.000000      96.000000\r
2105                         *MESH_VERTEX    1       704.000000      240.000000      96.000000\r
2106                         *MESH_VERTEX    2       683.000000      237.000000      96.000000\r
2107                         *MESH_VERTEX    3       668.000000      228.000000      96.000000\r
2108                         *MESH_VERTEX    4       659.000000      213.000000      96.000000\r
2109                         *MESH_VERTEX    5       656.000000      192.000000      96.000000\r
2110                 }\r
2111                 *MESH_NORMALS   {\r
2112                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2113                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2114                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2115                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2116                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2117                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2118                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2119                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2120                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2121                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2122                 }\r
2123                 *MESH_FACE_LIST {\r
2124                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2125                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2126                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2127                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2128                 }\r
2129                 *MESH_NUMTVERTEX        6\r
2130                 *MESH_TVERTLIST {\r
2131                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2132                         *MESH_TVERT     1       0.500000        0.875000        1.000000\r
2133                         *MESH_TVERT     2       0.335938        0.851563        1.000000\r
2134                         *MESH_TVERT     3       0.218750        0.781250        1.000000\r
2135                         *MESH_TVERT     4       0.148438        0.664063        1.000000\r
2136                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
2137                 }\r
2138                 *MESH_NUMTVFACES        4\r
2139                 *MESH_TFACELIST {\r
2140                         *MESH_TFACE     0       0       2       1\r
2141                         *MESH_TFACE     1       0       3       2\r
2142                         *MESH_TFACE     2       0       4       3\r
2143                         *MESH_TFACE     3       0       5       4\r
2144                 }\r
2145         }\r
2146         *PROP_MOTIONBLUR        0\r
2147         *PROP_CASTSHADOW        1\r
2148         *PROP_RECVSHADOW        1\r
2149         *MATERIAL_REF   10\r
2150 }\r
2151 *GEOMOBJECT     {\r
2152         *NODE_NAME      "mat10model0surf193"\r
2153         *NODE_TM        {\r
2154                 *NODE_NAME      "mat10model0surf193"\r
2155                 *INHERIT_POS    0       0       0\r
2156                 *INHERIT_ROT    0       0       0\r
2157                 *INHERIT_SCL    0       0       0\r
2158                 *TM_ROW0        1.0     0       0\r
2159                 *TM_ROW1        0       1.0     0\r
2160                 *TM_ROW2        0       0       1.0\r
2161                 *TM_ROW3        0       0       0\r
2162                 *TM_POS 0.000000        0.000000        0.000000\r
2163         }\r
2164         *MESH   {\r
2165                 *TIMEVALUE      0\r
2166                 *MESH_NUMVERTEX 6\r
2167                 *MESH_NUMFACES  4\r
2168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2169                 *MESH_VERTEX_LIST       {\r
2170                         *MESH_VERTEX    0       656.000000      48.000000       96.000000\r
2171                         *MESH_VERTEX    1       652.000000      20.000000       96.000000\r
2172                         *MESH_VERTEX    2       656.000000      -16.000000      96.000000\r
2173                         *MESH_VERTEX    3       640.000000      0.000000        96.000000\r
2174                         *MESH_VERTEX    4       620.000000      -12.000000      96.000000\r
2175                         *MESH_VERTEX    5       592.000000      -16.000000      96.000000\r
2176                 }\r
2177                 *MESH_NORMALS   {\r
2178                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2179                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2180                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2181                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2182                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2183                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2184                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2185                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2186                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2187                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2188                 }\r
2189                 *MESH_FACE_LIST {\r
2190                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2191                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2192                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2193                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2194                 }\r
2195                 *MESH_NUMTVERTEX        6\r
2196                 *MESH_TVERTLIST {\r
2197                         *MESH_TVERT     0       1.125000        0.375000        1.000000\r
2198                         *MESH_TVERT     1       1.093750        0.156250        1.000000\r
2199                         *MESH_TVERT     2       1.125000        -0.125000       1.000000\r
2200                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2201                         *MESH_TVERT     4       0.843750        -0.093750       1.000000\r
2202                         *MESH_TVERT     5       0.625000        -0.125000       1.000000\r
2203                 }\r
2204                 *MESH_NUMTVFACES        4\r
2205                 *MESH_TFACELIST {\r
2206                         *MESH_TFACE     0       0       2       1\r
2207                         *MESH_TFACE     1       3       1       2\r
2208                         *MESH_TFACE     2       3       2       4\r
2209                         *MESH_TFACE     3       5       4       2\r
2210                 }\r
2211         }\r
2212         *PROP_MOTIONBLUR        0\r
2213         *PROP_CASTSHADOW        1\r
2214         *PROP_RECVSHADOW        1\r
2215         *MATERIAL_REF   10\r
2216 }\r
2217 *GEOMOBJECT     {\r
2218         *NODE_NAME      "mat10model0surf194"\r
2219         *NODE_TM        {\r
2220                 *NODE_NAME      "mat10model0surf194"\r
2221                 *INHERIT_POS    0       0       0\r
2222                 *INHERIT_ROT    0       0       0\r
2223                 *INHERIT_SCL    0       0       0\r
2224                 *TM_ROW0        1.0     0       0\r
2225                 *TM_ROW1        0       1.0     0\r
2226                 *TM_ROW2        0       0       1.0\r
2227                 *TM_ROW3        0       0       0\r
2228                 *TM_POS 0.000000        0.000000        0.000000\r
2229         }\r
2230         *MESH   {\r
2231                 *TIMEVALUE      0\r
2232                 *MESH_NUMVERTEX 6\r
2233                 *MESH_NUMFACES  4\r
2234                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2235                 *MESH_VERTEX_LIST       {\r
2236                         *MESH_VERTEX    0       656.000000      128.000000      256.000000\r
2237                         *MESH_VERTEX    1       656.000000      208.000000      256.000000\r
2238                         *MESH_VERTEX    2       651.000000      163.000000      256.000000\r
2239                         *MESH_VERTEX    3       636.000000      188.000000      256.000000\r
2240                         *MESH_VERTEX    4       611.000000      203.000000      256.000000\r
2241                         *MESH_VERTEX    5       576.000000      208.000000      256.000000\r
2242                 }\r
2243                 *MESH_NORMALS   {\r
2244                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2245                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2246                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2247                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2248                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2249                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2250                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2251                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2252                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2253                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2254                 }\r
2255                 *MESH_FACE_LIST {\r
2256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2257                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2258                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2259                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2260                 }\r
2261                 *MESH_NUMTVERTEX        6\r
2262                 *MESH_TVERTLIST {\r
2263                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
2264                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
2265                         *MESH_TVERT     2       1.085938        0.273438        1.000000\r
2266                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
2267                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
2268                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
2269                 }\r
2270                 *MESH_NUMTVFACES        4\r
2271                 *MESH_TFACELIST {\r
2272                         *MESH_TFACE     0       0       2       1\r
2273                         *MESH_TFACE     1       3       1       2\r
2274                         *MESH_TFACE     2       3       4       1\r
2275                         *MESH_TFACE     3       5       1       4\r
2276                 }\r
2277         }\r
2278         *PROP_MOTIONBLUR        0\r
2279         *PROP_CASTSHADOW        1\r
2280         *PROP_RECVSHADOW        1\r
2281         *MATERIAL_REF   10\r
2282 }\r
2283 *GEOMOBJECT     {\r
2284         *NODE_NAME      "mat10model0surf195"\r
2285         *NODE_TM        {\r
2286                 *NODE_NAME      "mat10model0surf195"\r
2287                 *INHERIT_POS    0       0       0\r
2288                 *INHERIT_ROT    0       0       0\r
2289                 *INHERIT_SCL    0       0       0\r
2290                 *TM_ROW0        1.0     0       0\r
2291                 *TM_ROW1        0       1.0     0\r
2292                 *TM_ROW2        0       0       1.0\r
2293                 *TM_ROW3        0       0       0\r
2294                 *TM_POS 0.000000        0.000000        0.000000\r
2295         }\r
2296         *MESH   {\r
2297                 *TIMEVALUE      0\r
2298                 *MESH_NUMVERTEX 6\r
2299                 *MESH_NUMFACES  4\r
2300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2301                 *MESH_VERTEX_LIST       {\r
2302                         *MESH_VERTEX    0       576.000000      128.000000      320.000000\r
2303                         *MESH_VERTEX    1       636.000000      156.000000      320.000000\r
2304                         *MESH_VERTEX    2       624.000000      176.000000      320.000000\r
2305                         *MESH_VERTEX    3       640.000000      128.000000      320.000000\r
2306                         *MESH_VERTEX    4       604.000000      188.000000      320.000000\r
2307                         *MESH_VERTEX    5       576.000000      192.000000      320.000000\r
2308                 }\r
2309                 *MESH_NORMALS   {\r
2310                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2311                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2312                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2313                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2314                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2315                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2316                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2317                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2318                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2319                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2320                 }\r
2321                 *MESH_FACE_LIST {\r
2322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2323                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2324                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2325                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2326                 }\r
2327                 *MESH_NUMTVERTEX        6\r
2328                 *MESH_TVERTLIST {\r
2329                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2330                         *MESH_TVERT     1       0.968750        0.218750        1.000000\r
2331                         *MESH_TVERT     2       0.875000        0.375000        1.000000\r
2332                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2333                         *MESH_TVERT     4       0.718750        0.468750        1.000000\r
2334                         *MESH_TVERT     5       0.500000        0.500000        1.000000\r
2335                 }\r
2336                 *MESH_NUMTVFACES        4\r
2337                 *MESH_TFACELIST {\r
2338                         *MESH_TFACE     0       0       2       1\r
2339                         *MESH_TFACE     1       0       1       3\r
2340                         *MESH_TFACE     2       0       4       2\r
2341                         *MESH_TFACE     3       0       5       4\r
2342                 }\r
2343         }\r
2344         *PROP_MOTIONBLUR        0\r
2345         *PROP_CASTSHADOW        1\r
2346         *PROP_RECVSHADOW        1\r
2347         *MATERIAL_REF   10\r
2348 }\r
2349 *GEOMOBJECT     {\r
2350         *NODE_NAME      "mat10model0surf196"\r
2351         *NODE_TM        {\r
2352                 *NODE_NAME      "mat10model0surf196"\r
2353                 *INHERIT_POS    0       0       0\r
2354                 *INHERIT_ROT    0       0       0\r
2355                 *INHERIT_SCL    0       0       0\r
2356                 *TM_ROW0        1.0     0       0\r
2357                 *TM_ROW1        0       1.0     0\r
2358                 *TM_ROW2        0       0       1.0\r
2359                 *TM_ROW3        0       0       0\r
2360                 *TM_POS 0.000000        0.000000        0.000000\r
2361         }\r
2362         *MESH   {\r
2363                 *TIMEVALUE      0\r
2364                 *MESH_NUMVERTEX 6\r
2365                 *MESH_NUMFACES  4\r
2366                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2367                 *MESH_VERTEX_LIST       {\r
2368                         *MESH_VERTEX    0       512.000000      256.000000      256.000000\r
2369                         *MESH_VERTEX    1       491.000000      211.000000      256.000000\r
2370                         *MESH_VERTEX    2       512.000000      208.000000      256.000000\r
2371                         *MESH_VERTEX    3       476.000000      220.000000      256.000000\r
2372                         *MESH_VERTEX    4       467.000000      235.000000      256.000000\r
2373                         *MESH_VERTEX    5       464.000000      256.000000      256.000000\r
2374                 }\r
2375                 *MESH_NORMALS   {\r
2376                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2377                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2378                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2379                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2380                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2381                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2382                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2383                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2384                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2385                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2386                 }\r
2387                 *MESH_FACE_LIST {\r
2388                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2389                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2390                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2391                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                 }\r
2393                 *MESH_NUMTVERTEX        6\r
2394                 *MESH_TVERTLIST {\r
2395                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2396                         *MESH_TVERT     1       0.835938        0.648438        1.000000\r
2397                         *MESH_TVERT     2       1.000000        0.625000        1.000000\r
2398                         *MESH_TVERT     3       0.718750        0.718750        1.000000\r
2399                         *MESH_TVERT     4       0.648438        0.835938        1.000000\r
2400                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
2401                 }\r
2402                 *MESH_NUMTVFACES        4\r
2403                 *MESH_TFACELIST {\r
2404                         *MESH_TFACE     0       0       2       1\r
2405                         *MESH_TFACE     1       0       1       3\r
2406                         *MESH_TFACE     2       0       3       4\r
2407                         *MESH_TFACE     3       0       4       5\r
2408                 }\r
2409         }\r
2410         *PROP_MOTIONBLUR        0\r
2411         *PROP_CASTSHADOW        1\r
2412         *PROP_RECVSHADOW        1\r
2413         *MATERIAL_REF   10\r
2414 }\r
2415 *GEOMOBJECT     {\r
2416         *NODE_NAME      "mat10model0surf197"\r
2417         *NODE_TM        {\r
2418                 *NODE_NAME      "mat10model0surf197"\r
2419                 *INHERIT_POS    0       0       0\r
2420                 *INHERIT_ROT    0       0       0\r
2421                 *INHERIT_SCL    0       0       0\r
2422                 *TM_ROW0        1.0     0       0\r
2423                 *TM_ROW1        0       1.0     0\r
2424                 *TM_ROW2        0       0       1.0\r
2425                 *TM_ROW3        0       0       0\r
2426                 *TM_POS 0.000000        0.000000        0.000000\r
2427         }\r
2428         *MESH   {\r
2429                 *TIMEVALUE      0\r
2430                 *MESH_NUMVERTEX 6\r
2431                 *MESH_NUMFACES  4\r
2432                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2433                 *MESH_VERTEX_LIST       {\r
2434                         *MESH_VERTEX    0       432.000000      -304.000000     96.000000\r
2435                         *MESH_VERTEX    1       368.000000      -304.000000     96.000000\r
2436                         *MESH_VERTEX    2       404.000000      -308.000000     96.000000\r
2437                         *MESH_VERTEX    3       384.000000      -320.000000     96.000000\r
2438                         *MESH_VERTEX    4       372.000000      -340.000000     96.000000\r
2439                         *MESH_VERTEX    5       368.000000      -368.000000     96.000000\r
2440                 }\r
2441                 *MESH_NORMALS   {\r
2442                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2443                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2444                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2445                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2446                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2447                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2448                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2449                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2450                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2451                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2452                 }\r
2453                 *MESH_FACE_LIST {\r
2454                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2455                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2456                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2457                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                 }\r
2459                 *MESH_NUMTVERTEX        6\r
2460                 *MESH_TVERTLIST {\r
2461                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
2462                         *MESH_TVERT     1       -0.125000       0.625000        1.000000\r
2463                         *MESH_TVERT     2       0.156250        0.593750        1.000000\r
2464                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
2465                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
2466                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
2467                 }\r
2468                 *MESH_NUMTVFACES        4\r
2469                 *MESH_TFACELIST {\r
2470                         *MESH_TFACE     0       0       2       1\r
2471                         *MESH_TFACE     1       3       1       2\r
2472                         *MESH_TFACE     2       3       4       1\r
2473                         *MESH_TFACE     3       5       1       4\r
2474                 }\r
2475         }\r
2476         *PROP_MOTIONBLUR        0\r
2477         *PROP_CASTSHADOW        1\r
2478         *PROP_RECVSHADOW        1\r
2479         *MATERIAL_REF   10\r
2480 }\r
2481 *GEOMOBJECT     {\r
2482         *NODE_NAME      "mat10model0surf198"\r
2483         *NODE_TM        {\r
2484                 *NODE_NAME      "mat10model0surf198"\r
2485                 *INHERIT_POS    0       0       0\r
2486                 *INHERIT_ROT    0       0       0\r
2487                 *INHERIT_SCL    0       0       0\r
2488                 *TM_ROW0        1.0     0       0\r
2489                 *TM_ROW1        0       1.0     0\r
2490                 *TM_ROW2        0       0       1.0\r
2491                 *TM_ROW3        0       0       0\r
2492                 *TM_POS 0.000000        0.000000        0.000000\r
2493         }\r
2494         *MESH   {\r
2495                 *TIMEVALUE      0\r
2496                 *MESH_NUMVERTEX 6\r
2497                 *MESH_NUMFACES  4\r
2498                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2499                 *MESH_VERTEX_LIST       {\r
2500                         *MESH_VERTEX    0       368.000000      -528.000000     96.000000\r
2501                         *MESH_VERTEX    1       368.000000      -592.000000     96.000000\r
2502                         *MESH_VERTEX    2       372.000000      -556.000000     96.000000\r
2503                         *MESH_VERTEX    3       384.000000      -576.000000     96.000000\r
2504                         *MESH_VERTEX    4       404.000000      -588.000000     96.000000\r
2505                         *MESH_VERTEX    5       432.000000      -592.000000     96.000000\r
2506                 }\r
2507                 *MESH_NORMALS   {\r
2508                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2509                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2510                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2511                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2512                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2513                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2514                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2515                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2516                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2517                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2518                 }\r
2519                 *MESH_FACE_LIST {\r
2520                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2521                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2522                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2523                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                 }\r
2525                 *MESH_NUMTVERTEX        6\r
2526                 *MESH_TVERTLIST {\r
2527                         *MESH_TVERT     0       -0.125000       0.875000        1.000000\r
2528                         *MESH_TVERT     1       -0.125000       0.375000        1.000000\r
2529                         *MESH_TVERT     2       -0.093750       0.656250        1.000000\r
2530                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
2531                         *MESH_TVERT     4       0.156250        0.406250        1.000000\r
2532                         *MESH_TVERT     5       0.375000        0.375000        1.000000\r
2533                 }\r
2534                 *MESH_NUMTVFACES        4\r
2535                 *MESH_TFACELIST {\r
2536                         *MESH_TFACE     0       0       2       1\r
2537                         *MESH_TFACE     1       3       1       2\r
2538                         *MESH_TFACE     2       3       4       1\r
2539                         *MESH_TFACE     3       5       1       4\r
2540                 }\r
2541         }\r
2542         *PROP_MOTIONBLUR        0\r
2543         *PROP_CASTSHADOW        1\r
2544         *PROP_RECVSHADOW        1\r
2545         *MATERIAL_REF   10\r
2546 }\r
2547 *GEOMOBJECT     {\r
2548         *NODE_NAME      "mat10model0surf199"\r
2549         *NODE_TM        {\r
2550                 *NODE_NAME      "mat10model0surf199"\r
2551                 *INHERIT_POS    0       0       0\r
2552                 *INHERIT_ROT    0       0       0\r
2553                 *INHERIT_SCL    0       0       0\r
2554                 *TM_ROW0        1.0     0       0\r
2555                 *TM_ROW1        0       1.0     0\r
2556                 *TM_ROW2        0       0       1.0\r
2557                 *TM_ROW3        0       0       0\r
2558                 *TM_POS 0.000000        0.000000        0.000000\r
2559         }\r
2560         *MESH   {\r
2561                 *TIMEVALUE      0\r
2562                 *MESH_NUMVERTEX 6\r
2563                 *MESH_NUMFACES  4\r
2564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2565                 *MESH_VERTEX_LIST       {\r
2566                         *MESH_VERTEX    0       272.000000      384.000000      352.000000\r
2567                         *MESH_VERTEX    1       272.000000      464.000000      352.000000\r
2568                         *MESH_VERTEX    2       267.000000      419.000000      352.000000\r
2569                         *MESH_VERTEX    3       252.000000      444.000000      352.000000\r
2570                         *MESH_VERTEX    4       227.000000      459.000000      352.000000\r
2571                         *MESH_VERTEX    5       192.000000      464.000000      352.000000\r
2572                 }\r
2573                 *MESH_NORMALS   {\r
2574                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2575                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2576                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2577                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2578                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2579                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2580                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2581                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2582                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2583                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2584                 }\r
2585                 *MESH_FACE_LIST {\r
2586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2587                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2588                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2589                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2590                 }\r
2591                 *MESH_NUMTVERTEX        6\r
2592                 *MESH_TVERTLIST {\r
2593                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
2594                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
2595                         *MESH_TVERT     2       1.085938        0.273438        1.000000\r
2596                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
2597                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
2598                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
2599                 }\r
2600                 *MESH_NUMTVFACES        4\r
2601                 *MESH_TFACELIST {\r
2602                         *MESH_TFACE     0       0       2       1\r
2603                         *MESH_TFACE     1       3       1       2\r
2604                         *MESH_TFACE     2       3       4       1\r
2605                         *MESH_TFACE     3       5       1       4\r
2606                 }\r
2607         }\r
2608         *PROP_MOTIONBLUR        0\r
2609         *PROP_CASTSHADOW        1\r
2610         *PROP_RECVSHADOW        1\r
2611         *MATERIAL_REF   10\r
2612 }\r
2613 *GEOMOBJECT     {\r
2614         *NODE_NAME      "mat10model0surf200"\r
2615         *NODE_TM        {\r
2616                 *NODE_NAME      "mat10model0surf200"\r
2617                 *INHERIT_POS    0       0       0\r
2618                 *INHERIT_ROT    0       0       0\r
2619                 *INHERIT_SCL    0       0       0\r
2620                 *TM_ROW0        1.0     0       0\r
2621                 *TM_ROW1        0       1.0     0\r
2622                 *TM_ROW2        0       0       1.0\r
2623                 *TM_ROW3        0       0       0\r
2624                 *TM_POS 0.000000        0.000000        0.000000\r
2625         }\r
2626         *MESH   {\r
2627                 *TIMEVALUE      0\r
2628                 *MESH_NUMVERTEX 6\r
2629                 *MESH_NUMFACES  4\r
2630                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2631                 *MESH_VERTEX_LIST       {\r
2632                         *MESH_VERTEX    0       192.000000      448.000000      128.000000\r
2633                         *MESH_VERTEX    1       237.000000      427.000000      128.000000\r
2634                         *MESH_VERTEX    2       240.000000      448.000000      128.000000\r
2635                         *MESH_VERTEX    3       228.000000      412.000000      128.000000\r
2636                         *MESH_VERTEX    4       213.000000      403.000000      128.000000\r
2637                         *MESH_VERTEX    5       192.000000      400.000000      128.000000\r
2638                 }\r
2639                 *MESH_NORMALS   {\r
2640                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2641                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2642                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2643                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2644                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2645                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2646                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2647                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2648                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2649                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2650                 }\r
2651                 *MESH_FACE_LIST {\r
2652                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2653                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2655                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                 }\r
2657                 *MESH_NUMTVERTEX        6\r
2658                 *MESH_TVERTLIST {\r
2659                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2660                         *MESH_TVERT     1       0.851563        0.335938        1.000000\r
2661                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
2662                         *MESH_TVERT     3       0.781250        0.218750        1.000000\r
2663                         *MESH_TVERT     4       0.664063        0.148438        1.000000\r
2664                         *MESH_TVERT     5       0.500000        0.125000        1.000000\r
2665                 }\r
2666                 *MESH_NUMTVFACES        4\r
2667                 *MESH_TFACELIST {\r
2668                         *MESH_TFACE     0       0       2       1\r
2669                         *MESH_TFACE     1       0       1       3\r
2670                         *MESH_TFACE     2       0       3       4\r
2671                         *MESH_TFACE     3       0       4       5\r
2672                 }\r
2673         }\r
2674         *PROP_MOTIONBLUR        0\r
2675         *PROP_CASTSHADOW        1\r
2676         *PROP_RECVSHADOW        1\r
2677         *MATERIAL_REF   10\r
2678 }\r
2679 *GEOMOBJECT     {\r
2680         *NODE_NAME      "mat10model0surf201"\r
2681         *NODE_TM        {\r
2682                 *NODE_NAME      "mat10model0surf201"\r
2683                 *INHERIT_POS    0       0       0\r
2684                 *INHERIT_ROT    0       0       0\r
2685                 *INHERIT_SCL    0       0       0\r
2686                 *TM_ROW0        1.0     0       0\r
2687                 *TM_ROW1        0       1.0     0\r
2688                 *TM_ROW2        0       0       1.0\r
2689                 *TM_ROW3        0       0       0\r
2690                 *TM_POS 0.000000        0.000000        0.000000\r
2691         }\r
2692         *MESH   {\r
2693                 *TIMEVALUE      0\r
2694                 *MESH_NUMVERTEX 6\r
2695                 *MESH_NUMFACES  4\r
2696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2697                 *MESH_VERTEX_LIST       {\r
2698                         *MESH_VERTEX    0       128.000000      -64.000000      96.000000\r
2699                         *MESH_VERTEX    1       128.000000      -16.000000      96.000000\r
2700                         *MESH_VERTEX    2       107.000000      -19.000000      96.000000\r
2701                         *MESH_VERTEX    3       92.000000       -28.000000      96.000000\r
2702                         *MESH_VERTEX    4       83.000000       -43.000000      96.000000\r
2703                         *MESH_VERTEX    5       80.000000       -64.000000      96.000000\r
2704                 }\r
2705                 *MESH_NORMALS   {\r
2706                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2707                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2708                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2709                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2710                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2711                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2712                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2713                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2714                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2715                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2716                 }\r
2717                 *MESH_FACE_LIST {\r
2718                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2719                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2720                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2721                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2722                 }\r
2723                 *MESH_NUMTVERTEX        6\r
2724                 *MESH_TVERTLIST {\r
2725                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
2726                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
2727                         *MESH_TVERT     2       0.835938        0.851563        1.000000\r
2728                         *MESH_TVERT     3       0.718750        0.781250        1.000000\r
2729                         *MESH_TVERT     4       0.648438        0.664063        1.000000\r
2730                         *MESH_TVERT     5       0.625000        0.500000        1.000000\r
2731                 }\r
2732                 *MESH_NUMTVFACES        4\r
2733                 *MESH_TFACELIST {\r
2734                         *MESH_TFACE     0       0       2       1\r
2735                         *MESH_TFACE     1       0       3       2\r
2736                         *MESH_TFACE     2       0       4       3\r
2737                         *MESH_TFACE     3       0       5       4\r
2738                 }\r
2739         }\r
2740         *PROP_MOTIONBLUR        0\r
2741         *PROP_CASTSHADOW        1\r
2742         *PROP_RECVSHADOW        1\r
2743         *MATERIAL_REF   10\r
2744 }\r
2745 *GEOMOBJECT     {\r
2746         *NODE_NAME      "mat10model0surf202"\r
2747         *NODE_TM        {\r
2748                 *NODE_NAME      "mat10model0surf202"\r
2749                 *INHERIT_POS    0       0       0\r
2750                 *INHERIT_ROT    0       0       0\r
2751                 *INHERIT_SCL    0       0       0\r
2752                 *TM_ROW0        1.0     0       0\r
2753                 *TM_ROW1        0       1.0     0\r
2754                 *TM_ROW2        0       0       1.0\r
2755                 *TM_ROW3        0       0       0\r
2756                 *TM_POS 0.000000        0.000000        0.000000\r
2757         }\r
2758         *MESH   {\r
2759                 *TIMEVALUE      0\r
2760                 *MESH_NUMVERTEX 6\r
2761                 *MESH_NUMFACES  4\r
2762                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2763                 *MESH_VERTEX_LIST       {\r
2764                         *MESH_VERTEX    0       80.000000       -336.000000     96.000000\r
2765                         *MESH_VERTEX    1       76.000000       -364.000000     96.000000\r
2766                         *MESH_VERTEX    2       80.000000       -400.000000     96.000000\r
2767                         *MESH_VERTEX    3       64.000000       -384.000000     96.000000\r
2768                         *MESH_VERTEX    4       44.000000       -396.000000     96.000000\r
2769                         *MESH_VERTEX    5       15.999998       -400.000000     96.000000\r
2770                 }\r
2771                 *MESH_NORMALS   {\r
2772                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2773                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2774                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2775                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2776                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2777                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2778                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2779                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2780                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2781                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2782                 }\r
2783                 *MESH_FACE_LIST {\r
2784                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2785                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2786                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2787                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2788                 }\r
2789                 *MESH_NUMTVERTEX        6\r
2790                 *MESH_TVERTLIST {\r
2791                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
2792                         *MESH_TVERT     1       0.593750        0.156250        1.000000\r
2793                         *MESH_TVERT     2       0.625000        -0.125000       1.000000\r
2794                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2795                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
2796                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
2797                 }\r
2798                 *MESH_NUMTVFACES        4\r
2799                 *MESH_TFACELIST {\r
2800                         *MESH_TFACE     0       0       2       1\r
2801                         *MESH_TFACE     1       3       1       2\r
2802                         *MESH_TFACE     2       3       2       4\r
2803                         *MESH_TFACE     3       5       4       2\r
2804                 }\r
2805         }\r
2806         *PROP_MOTIONBLUR        0\r
2807         *PROP_CASTSHADOW        1\r
2808         *PROP_RECVSHADOW        1\r
2809         *MATERIAL_REF   10\r
2810 }\r
2811 *GEOMOBJECT     {\r
2812         *NODE_NAME      "mat10model0surf203"\r
2813         *NODE_TM        {\r
2814                 *NODE_NAME      "mat10model0surf203"\r
2815                 *INHERIT_POS    0       0       0\r
2816                 *INHERIT_ROT    0       0       0\r
2817                 *INHERIT_SCL    0       0       0\r
2818                 *TM_ROW0        1.0     0       0\r
2819                 *TM_ROW1        0       1.0     0\r
2820                 *TM_ROW2        0       0       1.0\r
2821                 *TM_ROW3        0       0       0\r
2822                 *TM_POS 0.000000        0.000000        0.000000\r
2823         }\r
2824         *MESH   {\r
2825                 *TIMEVALUE      0\r
2826                 *MESH_NUMVERTEX 10\r
2827                 *MESH_NUMFACES  8\r
2828                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2829                 *MESH_VERTEX_LIST       {\r
2830                         *MESH_VERTEX    0       -256.000000     320.000000      96.000000\r
2831                         *MESH_VERTEX    1       -145.750000     293.750000      96.000000\r
2832                         *MESH_VERTEX    2       -144.000000     320.000000      96.000000\r
2833                         *MESH_VERTEX    3       -151.000000     271.000000      96.000000\r
2834                         *MESH_VERTEX    4       -159.750000     251.750000      96.000000\r
2835                         *MESH_VERTEX    5       -172.000000     236.000000      96.000000\r
2836                         *MESH_VERTEX    6       -187.750000     223.750000      96.000000\r
2837                         *MESH_VERTEX    7       -207.000000     215.000000      96.000000\r
2838                         *MESH_VERTEX    8       -229.750000     209.750000      96.000000\r
2839                         *MESH_VERTEX    9       -256.000000     208.000000      96.000000\r
2840                 }\r
2841                 *MESH_NORMALS   {\r
2842                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2843                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2844                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2845                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2846                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2847                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2848                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2849                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
2850                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2851                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2852                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2853                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2854                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2855                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2856                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2857                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2858                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
2859                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2860                 }\r
2861                 *MESH_FACE_LIST {\r
2862                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2863                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2864                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2865                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2866                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2867                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2868                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2869                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2870                 }\r
2871                 *MESH_NUMTVERTEX        10\r
2872                 *MESH_TVERTLIST {\r
2873                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2874                         *MESH_TVERT     1       0.861328        0.294922        1.000000\r
2875                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
2876                         *MESH_TVERT     3       0.820313        0.117188        1.000000\r
2877                         *MESH_TVERT     4       0.751953        -0.033203       1.000000\r
2878                         *MESH_TVERT     5       0.656250        -0.156250       1.000000\r
2879                         *MESH_TVERT     6       0.533203        -0.251953       1.000000\r
2880                         *MESH_TVERT     7       0.382813        -0.320313       1.000000\r
2881                         *MESH_TVERT     8       0.205078        -0.361328       1.000000\r
2882                         *MESH_TVERT     9       0.000000        -0.375000       1.000000\r
2883                 }\r
2884                 *MESH_NUMTVFACES        8\r
2885                 *MESH_TFACELIST {\r
2886                         *MESH_TFACE     0       0       1       3\r
2887                         *MESH_TFACE     1       0       3       4\r
2888                         *MESH_TFACE     2       0       4       5\r
2889                         *MESH_TFACE     3       0       2       1\r
2890                         *MESH_TFACE     4       0       5       6\r
2891                         *MESH_TFACE     5       0       6       7\r
2892                         *MESH_TFACE     6       0       7       8\r
2893                         *MESH_TFACE     7       0       8       9\r
2894                 }\r
2895         }\r
2896         *PROP_MOTIONBLUR        0\r
2897         *PROP_CASTSHADOW        1\r
2898         *PROP_RECVSHADOW        1\r
2899         *MATERIAL_REF   10\r
2900 }\r
2901 *GEOMOBJECT     {\r
2902         *NODE_NAME      "mat11model0surf204"\r
2903         *NODE_TM        {\r
2904                 *NODE_NAME      "mat11model0surf204"\r
2905                 *INHERIT_POS    0       0       0\r
2906                 *INHERIT_ROT    0       0       0\r
2907                 *INHERIT_SCL    0       0       0\r
2908                 *TM_ROW0        1.0     0       0\r
2909                 *TM_ROW1        0       1.0     0\r
2910                 *TM_ROW2        0       0       1.0\r
2911                 *TM_ROW3        0       0       0\r
2912                 *TM_POS 0.000000        0.000000        0.000000\r
2913         }\r
2914         *MESH   {\r
2915                 *TIMEVALUE      0\r
2916                 *MESH_NUMVERTEX 6\r
2917                 *MESH_NUMFACES  4\r
2918                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2919                 *MESH_VERTEX_LIST       {\r
2920                         *MESH_VERTEX    0       832.000000      128.000000      416.000000\r
2921                         *MESH_VERTEX    1       827.000000      240.000000      451.000000\r
2922                         *MESH_VERTEX    2       827.000000      128.000000      451.000000\r
2923                         *MESH_VERTEX    3       832.000000      240.000000      416.000000\r
2924                         *MESH_VERTEX    4       812.000000      128.000000      476.000000\r
2925                         *MESH_VERTEX    5       812.000000      240.000000      476.000000\r
2926                 }\r
2927                 *MESH_NORMALS   {\r
2928                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2929                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2930                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2931                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2932                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2933                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
2934                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
2935                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2936                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2937                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2938                 }\r
2939                 *MESH_FACE_LIST {\r
2940                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2941                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2942                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2943                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2944                 }\r
2945                 *MESH_NUMTVERTEX        6\r
2946                 *MESH_TVERTLIST {\r
2947                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
2948                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
2949                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2950                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2951                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
2952                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
2953                 }\r
2954                 *MESH_NUMTVFACES        4\r
2955                 *MESH_TFACELIST {\r
2956                         *MESH_TFACE     0       0       2       1\r
2957                         *MESH_TFACE     1       0       1       3\r
2958                         *MESH_TFACE     2       1       2       4\r
2959                         *MESH_TFACE     3       1       4       5\r
2960                 }\r
2961         }\r
2962         *PROP_MOTIONBLUR        0\r
2963         *PROP_CASTSHADOW        1\r
2964         *PROP_RECVSHADOW        1\r
2965         *MATERIAL_REF   11\r
2966 }\r
2967 *GEOMOBJECT     {\r
2968         *NODE_NAME      "mat11model0surf205"\r
2969         *NODE_TM        {\r
2970                 *NODE_NAME      "mat11model0surf205"\r
2971                 *INHERIT_POS    0       0       0\r
2972                 *INHERIT_ROT    0       0       0\r
2973                 *INHERIT_SCL    0       0       0\r
2974                 *TM_ROW0        1.0     0       0\r
2975                 *TM_ROW1        0       1.0     0\r
2976                 *TM_ROW2        0       0       1.0\r
2977                 *TM_ROW3        0       0       0\r
2978                 *TM_POS 0.000000        0.000000        0.000000\r
2979         }\r
2980         *MESH   {\r
2981                 *TIMEVALUE      0\r
2982                 *MESH_NUMVERTEX 6\r
2983                 *MESH_NUMFACES  4\r
2984                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2985                 *MESH_VERTEX_LIST       {\r
2986                         *MESH_VERTEX    0       812.000000      128.000000      476.000000\r
2987                         *MESH_VERTEX    1       787.000000      240.000000      491.000000\r
2988                         *MESH_VERTEX    2       787.000000      128.000000      491.000000\r
2989                         *MESH_VERTEX    3       812.000000      240.000000      476.000000\r
2990                         *MESH_VERTEX    4       752.000000      128.000000      496.000000\r
2991                         *MESH_VERTEX    5       752.000000      240.000000      496.000000\r
2992                 }\r
2993                 *MESH_NORMALS   {\r
2994                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2995                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2996                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2997                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2998                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2999                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
3000                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
3001                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3002                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3003                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3004                 }\r
3005                 *MESH_FACE_LIST {\r
3006                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3007                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3008                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3009                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                 }\r
3011                 *MESH_NUMTVERTEX        6\r
3012                 *MESH_TVERTLIST {\r
3013                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
3014                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
3015                         *MESH_TVERT     2       0.937500        0.125000        1.000000\r
3016                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3017                         *MESH_TVERT     4       1.250000        0.125000        1.000000\r
3018                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3019                 }\r
3020                 *MESH_NUMTVFACES        4\r
3021                 *MESH_TFACELIST {\r
3022                         *MESH_TFACE     0       0       2       1\r
3023                         *MESH_TFACE     1       0       1       3\r
3024                         *MESH_TFACE     2       1       2       4\r
3025                         *MESH_TFACE     3       1       4       5\r
3026                 }\r
3027         }\r
3028         *PROP_MOTIONBLUR        0\r
3029         *PROP_CASTSHADOW        1\r
3030         *PROP_RECVSHADOW        1\r
3031         *MATERIAL_REF   11\r
3032 }\r
3033 *GEOMOBJECT     {\r
3034         *NODE_NAME      "mat11model0surf206"\r
3035         *NODE_TM        {\r
3036                 *NODE_NAME      "mat11model0surf206"\r
3037                 *INHERIT_POS    0       0       0\r
3038                 *INHERIT_ROT    0       0       0\r
3039                 *INHERIT_SCL    0       0       0\r
3040                 *TM_ROW0        1.0     0       0\r
3041                 *TM_ROW1        0       1.0     0\r
3042                 *TM_ROW2        0       0       1.0\r
3043                 *TM_ROW3        0       0       0\r
3044                 *TM_POS 0.000000        0.000000        0.000000\r
3045         }\r
3046         *MESH   {\r
3047                 *TIMEVALUE      0\r
3048                 *MESH_NUMVERTEX 6\r
3049                 *MESH_NUMFACES  4\r
3050                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3051                 *MESH_VERTEX_LIST       {\r
3052                         *MESH_VERTEX    0       685.000000      128.000000      491.000000\r
3053                         *MESH_VERTEX    1       720.000000      128.000000      496.000000\r
3054                         *MESH_VERTEX    2       720.000000      240.000000      496.000000\r
3055                         *MESH_VERTEX    3       685.000000      240.000000      491.000000\r
3056                         *MESH_VERTEX    4       660.000000      240.000000      476.000000\r
3057                         *MESH_VERTEX    5       660.000000      128.000000      476.000000\r
3058                 }\r
3059                 *MESH_NORMALS   {\r
3060                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3061                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3062                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3063                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3064                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3065                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3066                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3067                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
3068                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3069                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3070                 }\r
3071                 *MESH_FACE_LIST {\r
3072                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3073                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3074                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3075                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3076                 }\r
3077                 *MESH_NUMTVERTEX        6\r
3078                 *MESH_TVERTLIST {\r
3079                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3080                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
3081                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
3082                         *MESH_TVERT     3       0.937500        0.125000        1.000000\r
3083                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
3084                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3085                 }\r
3086                 *MESH_NUMTVFACES        4\r
3087                 *MESH_TFACELIST {\r
3088                         *MESH_TFACE     0       0       2       1\r
3089                         *MESH_TFACE     1       0       3       2\r
3090                         *MESH_TFACE     2       4       3       0\r
3091                         *MESH_TFACE     3       4       0       5\r
3092                 }\r
3093         }\r
3094         *PROP_MOTIONBLUR        0\r
3095         *PROP_CASTSHADOW        1\r
3096         *PROP_RECVSHADOW        1\r
3097         *MATERIAL_REF   11\r
3098 }\r
3099 *GEOMOBJECT     {\r
3100         *NODE_NAME      "mat11model0surf207"\r
3101         *NODE_TM        {\r
3102                 *NODE_NAME      "mat11model0surf207"\r
3103                 *INHERIT_POS    0       0       0\r
3104                 *INHERIT_ROT    0       0       0\r
3105                 *INHERIT_SCL    0       0       0\r
3106                 *TM_ROW0        1.0     0       0\r
3107                 *TM_ROW1        0       1.0     0\r
3108                 *TM_ROW2        0       0       1.0\r
3109                 *TM_ROW3        0       0       0\r
3110                 *TM_POS 0.000000        0.000000        0.000000\r
3111         }\r
3112         *MESH   {\r
3113                 *TIMEVALUE      0\r
3114                 *MESH_NUMVERTEX 6\r
3115                 *MESH_NUMFACES  4\r
3116                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3117                 *MESH_VERTEX_LIST       {\r
3118                         *MESH_VERTEX    0       645.000000      128.000000      451.000000\r
3119                         *MESH_VERTEX    1       660.000000      240.000000      476.000000\r
3120                         *MESH_VERTEX    2       645.000000      240.000000      451.000000\r
3121                         *MESH_VERTEX    3       660.000000      128.000000      476.000000\r
3122                         *MESH_VERTEX    4       640.000000      240.000000      416.000000\r
3123                         *MESH_VERTEX    5       640.000000      128.000000      416.000000\r
3124                 }\r
3125                 *MESH_NORMALS   {\r
3126                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3127                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3128                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3129                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3130                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3131                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3132                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
3133                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3134                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3135                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3136                 }\r
3137                 *MESH_FACE_LIST {\r
3138                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3139                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3140                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3141                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3142                 }\r
3143                 *MESH_NUMTVERTEX        6\r
3144                 *MESH_TVERTLIST {\r
3145                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3146                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
3147                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
3148                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3149                         *MESH_TVERT     4       0.000000        0.125000        1.000000\r
3150                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3151                 }\r
3152                 *MESH_NUMTVFACES        4\r
3153                 *MESH_TFACELIST {\r
3154                         *MESH_TFACE     0       0       2       1\r
3155                         *MESH_TFACE     1       0       1       3\r
3156                         *MESH_TFACE     2       4       2       0\r
3157                         *MESH_TFACE     3       4       0       5\r
3158                 }\r
3159         }\r
3160         *PROP_MOTIONBLUR        0\r
3161         *PROP_CASTSHADOW        1\r
3162         *PROP_RECVSHADOW        1\r
3163         *MATERIAL_REF   11\r
3164 }\r
3165 *GEOMOBJECT     {\r
3166         *NODE_NAME      "mat11model0surf208"\r
3167         *NODE_TM        {\r
3168                 *NODE_NAME      "mat11model0surf208"\r
3169                 *INHERIT_POS    0       0       0\r
3170                 *INHERIT_ROT    0       0       0\r
3171                 *INHERIT_SCL    0       0       0\r
3172                 *TM_ROW0        1.0     0       0\r
3173                 *TM_ROW1        0       1.0     0\r
3174                 *TM_ROW2        0       0       1.0\r
3175                 *TM_ROW3        0       0       0\r
3176                 *TM_POS 0.000000        0.000000        0.000000\r
3177         }\r
3178         *MESH   {\r
3179                 *TIMEVALUE      0\r
3180                 *MESH_NUMVERTEX 6\r
3181                 *MESH_NUMFACES  4\r
3182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3183                 *MESH_VERTEX_LIST       {\r
3184                         *MESH_VERTEX    0       640.000000      128.000000      416.000000\r
3185                         *MESH_VERTEX    1       464.000000      123.000000      451.000000\r
3186                         *MESH_VERTEX    2       640.000000      123.000000      451.000000\r
3187                         *MESH_VERTEX    3       464.000000      128.000000      416.000000\r
3188                         *MESH_VERTEX    4       640.000000      108.000000      476.000000\r
3189                         *MESH_VERTEX    5       464.000000      108.000000      476.000000\r
3190                 }\r
3191                 *MESH_NORMALS   {\r
3192                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3193                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3194                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3195                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3196                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3197                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
3198                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
3199                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3200                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3201                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3202                 }\r
3203                 *MESH_FACE_LIST {\r
3204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3205                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3206                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3207                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3208                 }\r
3209                 *MESH_NUMTVERTEX        6\r
3210                 *MESH_TVERTLIST {\r
3211                         *MESH_TVERT     0       0.000000        -0.375000       1.000000\r
3212                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
3213                         *MESH_TVERT     2       0.312500        -0.375000       1.000000\r
3214                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3215                         *MESH_TVERT     4       0.625000        -0.375000       1.000000\r
3216                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3217                 }\r
3218                 *MESH_NUMTVFACES        4\r
3219                 *MESH_TFACELIST {\r
3220                         *MESH_TFACE     0       0       2       1\r
3221                         *MESH_TFACE     1       0       1       3\r
3222                         *MESH_TFACE     2       1       2       4\r
3223                         *MESH_TFACE     3       1       4       5\r
3224                 }\r
3225         }\r
3226         *PROP_MOTIONBLUR        0\r
3227         *PROP_CASTSHADOW        1\r
3228         *PROP_RECVSHADOW        1\r
3229         *MATERIAL_REF   11\r
3230 }\r
3231 *GEOMOBJECT     {\r
3232         *NODE_NAME      "mat11model0surf209"\r
3233         *NODE_TM        {\r
3234                 *NODE_NAME      "mat11model0surf209"\r
3235                 *INHERIT_POS    0       0       0\r
3236                 *INHERIT_ROT    0       0       0\r
3237                 *INHERIT_SCL    0       0       0\r
3238                 *TM_ROW0        1.0     0       0\r
3239                 *TM_ROW1        0       1.0     0\r
3240                 *TM_ROW2        0       0       1.0\r
3241                 *TM_ROW3        0       0       0\r
3242                 *TM_POS 0.000000        0.000000        0.000000\r
3243         }\r
3244         *MESH   {\r
3245                 *TIMEVALUE      0\r
3246                 *MESH_NUMVERTEX 6\r
3247                 *MESH_NUMFACES  4\r
3248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3249                 *MESH_VERTEX_LIST       {\r
3250                         *MESH_VERTEX    0       640.000000      108.000000      476.000000\r
3251                         *MESH_VERTEX    1       464.000000      108.000000      476.000000\r
3252                         *MESH_VERTEX    2       464.000000      83.000000       491.000000\r
3253                         *MESH_VERTEX    3       640.000000      83.000000       491.000000\r
3254                         *MESH_VERTEX    4       640.000000      48.000000       496.000000\r
3255                         *MESH_VERTEX    5       464.000000      48.000000       496.000000\r
3256                 }\r
3257                 *MESH_NORMALS   {\r
3258                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3259                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3260                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3261                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3262                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3263                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3264                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
3265                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       -0.923880\r
3266                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3267                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3268                 }\r
3269                 *MESH_FACE_LIST {\r
3270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3271                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3272                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3273                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3274                 }\r
3275                 *MESH_NUMTVERTEX        6\r
3276                 *MESH_TVERTLIST {\r
3277                         *MESH_TVERT     0       0.625000        -0.375000       1.000000\r
3278                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3279                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
3280                         *MESH_TVERT     3       0.937500        -0.375000       1.000000\r
3281                         *MESH_TVERT     4       1.250000        -0.375000       1.000000\r
3282                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3283                 }\r
3284                 *MESH_NUMTVFACES        4\r
3285                 *MESH_TFACELIST {\r
3286                         *MESH_TFACE     0       0       2       1\r
3287                         *MESH_TFACE     1       0       3       2\r
3288                         *MESH_TFACE     2       2       3       4\r
3289                         *MESH_TFACE     3       2       4       5\r
3290                 }\r
3291         }\r
3292         *PROP_MOTIONBLUR        0\r
3293         *PROP_CASTSHADOW        1\r
3294         *PROP_RECVSHADOW        1\r
3295         *MATERIAL_REF   11\r
3296 }\r
3297 *GEOMOBJECT     {\r
3298         *NODE_NAME      "mat11model0surf210"\r
3299         *NODE_TM        {\r
3300                 *NODE_NAME      "mat11model0surf210"\r
3301                 *INHERIT_POS    0       0       0\r
3302                 *INHERIT_ROT    0       0       0\r
3303                 *INHERIT_SCL    0       0       0\r
3304                 *TM_ROW0        1.0     0       0\r
3305                 *TM_ROW1        0       1.0     0\r
3306                 *TM_ROW2        0       0       1.0\r
3307                 *TM_ROW3        0       0       0\r
3308                 *TM_POS 0.000000        0.000000        0.000000\r
3309         }\r
3310         *MESH   {\r
3311                 *TIMEVALUE      0\r
3312                 *MESH_NUMVERTEX 6\r
3313                 *MESH_NUMFACES  4\r
3314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3315                 *MESH_VERTEX_LIST       {\r
3316                         *MESH_VERTEX    0       640.000000      -19.000000      491.000000\r
3317                         *MESH_VERTEX    1       640.000000      16.000000       496.000000\r
3318                         *MESH_VERTEX    2       464.000000      16.000000       496.000000\r
3319                         *MESH_VERTEX    3       464.000000      -19.000000      491.000000\r
3320                         *MESH_VERTEX    4       464.000000      -44.000000      476.000000\r
3321                         *MESH_VERTEX    5       640.000000      -44.000000      476.000000\r
3322                 }\r
3323                 *MESH_NORMALS   {\r
3324                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3325                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3326                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3327                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3328                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
3329                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3330                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3331                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        -0.923880\r
3332                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
3333                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
3334                 }\r
3335                 *MESH_FACE_LIST {\r
3336                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3337                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3338                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3339                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3340                 }\r
3341                 *MESH_NUMTVERTEX        6\r
3342                 *MESH_TVERTLIST {\r
3343                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3344                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
3345                         *MESH_TVERT     2       1.250000        -0.375000       1.000000\r
3346                         *MESH_TVERT     3       0.937500        -0.375000       1.000000\r
3347                         *MESH_TVERT     4       0.625000        -0.375000       1.000000\r
3348                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3349                 }\r
3350                 *MESH_NUMTVFACES        4\r
3351                 *MESH_TFACELIST {\r
3352                         *MESH_TFACE     0       0       2       1\r
3353                         *MESH_TFACE     1       0       3       2\r
3354                         *MESH_TFACE     2       4       3       0\r
3355                         *MESH_TFACE     3       4       0       5\r
3356                 }\r
3357         }\r
3358         *PROP_MOTIONBLUR        0\r
3359         *PROP_CASTSHADOW        1\r
3360         *PROP_RECVSHADOW        1\r
3361         *MATERIAL_REF   11\r
3362 }\r
3363 *GEOMOBJECT     {\r
3364         *NODE_NAME      "mat11model0surf211"\r
3365         *NODE_TM        {\r
3366                 *NODE_NAME      "mat11model0surf211"\r
3367                 *INHERIT_POS    0       0       0\r
3368                 *INHERIT_ROT    0       0       0\r
3369                 *INHERIT_SCL    0       0       0\r
3370                 *TM_ROW0        1.0     0       0\r
3371                 *TM_ROW1        0       1.0     0\r
3372                 *TM_ROW2        0       0       1.0\r
3373                 *TM_ROW3        0       0       0\r
3374                 *TM_POS 0.000000        0.000000        0.000000\r
3375         }\r
3376         *MESH   {\r
3377                 *TIMEVALUE      0\r
3378                 *MESH_NUMVERTEX 6\r
3379                 *MESH_NUMFACES  4\r
3380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3381                 *MESH_VERTEX_LIST       {\r
3382                         *MESH_VERTEX    0       640.000000      -59.000000      451.000000\r
3383                         *MESH_VERTEX    1       640.000000      -44.000000      476.000000\r
3384                         *MESH_VERTEX    2       464.000000      -44.000000      476.000000\r
3385                         *MESH_VERTEX    3       464.000000      -59.000000      451.000000\r
3386                         *MESH_VERTEX    4       464.000000      -64.000000      416.000000\r
3387                         *MESH_VERTEX    5       640.000000      -64.000000      416.000000\r
3388                 }\r
3389                 *MESH_NORMALS   {\r
3390                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3391                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3392                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3393                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3394                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
3395                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3396                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3397                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
3398                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3399                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3400                 }\r
3401                 *MESH_FACE_LIST {\r
3402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3403                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3404                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3405                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3406                 }\r
3407                 *MESH_NUMTVERTEX        6\r
3408                 *MESH_TVERTLIST {\r
3409                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3410                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3411                         *MESH_TVERT     2       0.625000        -0.375000       1.000000\r
3412                         *MESH_TVERT     3       0.312500        -0.375000       1.000000\r
3413                         *MESH_TVERT     4       0.000000        -0.375000       1.000000\r
3414                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3415                 }\r
3416                 *MESH_NUMTVFACES        4\r
3417                 *MESH_TFACELIST {\r
3418                         *MESH_TFACE     0       0       2       1\r
3419                         *MESH_TFACE     1       0       3       2\r
3420                         *MESH_TFACE     2       4       3       0\r
3421                         *MESH_TFACE     3       4       0       5\r
3422                 }\r
3423         }\r
3424         *PROP_MOTIONBLUR        0\r
3425         *PROP_CASTSHADOW        1\r
3426         *PROP_RECVSHADOW        1\r
3427         *MATERIAL_REF   11\r
3428 }\r
3429 *GEOMOBJECT     {\r
3430         *NODE_NAME      "mat11model0surf212"\r
3431         *NODE_TM        {\r
3432                 *NODE_NAME      "mat11model0surf212"\r
3433                 *INHERIT_POS    0       0       0\r
3434                 *INHERIT_ROT    0       0       0\r
3435                 *INHERIT_SCL    0       0       0\r
3436                 *TM_ROW0        1.0     0       0\r
3437                 *TM_ROW1        0       1.0     0\r
3438                 *TM_ROW2        0       0       1.0\r
3439                 *TM_ROW3        0       0       0\r
3440                 *TM_POS 0.000000        0.000000        0.000000\r
3441         }\r
3442         *MESH   {\r
3443                 *TIMEVALUE      0\r
3444                 *MESH_NUMVERTEX 6\r
3445                 *MESH_NUMFACES  4\r
3446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3447                 *MESH_VERTEX_LIST       {\r
3448                         *MESH_VERTEX    0       192.000000      656.000000      192.000000\r
3449                         *MESH_VERTEX    1       187.000000      752.000000      227.000000\r
3450                         *MESH_VERTEX    2       187.000000      656.000000      227.000000\r
3451                         *MESH_VERTEX    3       192.000000      752.000000      192.000000\r
3452                         *MESH_VERTEX    4       172.000000      656.000000      252.000000\r
3453                         *MESH_VERTEX    5       172.000000      752.000000      252.000000\r
3454                 }\r
3455                 *MESH_NORMALS   {\r
3456                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3457                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3458                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3459                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3460                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3461                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
3462                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
3463                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3464                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3465                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3466                 }\r
3467                 *MESH_FACE_LIST {\r
3468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3469                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3470                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3471                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                 }\r
3473                 *MESH_NUMTVERTEX        6\r
3474                 *MESH_TVERTLIST {\r
3475                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3476                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
3477                         *MESH_TVERT     2       0.312500        0.250000        1.000000\r
3478                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3479                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
3480                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3481                 }\r
3482                 *MESH_NUMTVFACES        4\r
3483                 *MESH_TFACELIST {\r
3484                         *MESH_TFACE     0       0       2       1\r
3485                         *MESH_TFACE     1       0       1       3\r
3486                         *MESH_TFACE     2       1       2       4\r
3487                         *MESH_TFACE     3       1       4       5\r
3488                 }\r
3489         }\r
3490         *PROP_MOTIONBLUR        0\r
3491         *PROP_CASTSHADOW        1\r
3492         *PROP_RECVSHADOW        1\r
3493         *MATERIAL_REF   11\r
3494 }\r
3495 *GEOMOBJECT     {\r
3496         *NODE_NAME      "mat11model0surf213"\r
3497         *NODE_TM        {\r
3498                 *NODE_NAME      "mat11model0surf213"\r
3499                 *INHERIT_POS    0       0       0\r
3500                 *INHERIT_ROT    0       0       0\r
3501                 *INHERIT_SCL    0       0       0\r
3502                 *TM_ROW0        1.0     0       0\r
3503                 *TM_ROW1        0       1.0     0\r
3504                 *TM_ROW2        0       0       1.0\r
3505                 *TM_ROW3        0       0       0\r
3506                 *TM_POS 0.000000        0.000000        0.000000\r
3507         }\r
3508         *MESH   {\r
3509                 *TIMEVALUE      0\r
3510                 *MESH_NUMVERTEX 6\r
3511                 *MESH_NUMFACES  4\r
3512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3513                 *MESH_VERTEX_LIST       {\r
3514                         *MESH_VERTEX    0       172.000000      656.000000      252.000000\r
3515                         *MESH_VERTEX    1       147.000000      752.000000      267.000000\r
3516                         *MESH_VERTEX    2       147.000000      656.000000      267.000000\r
3517                         *MESH_VERTEX    3       172.000000      752.000000      252.000000\r
3518                         *MESH_VERTEX    4       112.000000      656.000000      272.000000\r
3519                         *MESH_VERTEX    5       112.000000      752.000000      272.000000\r
3520                 }\r
3521                 *MESH_NORMALS   {\r
3522                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3523                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3524                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3525                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3526                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3527                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
3528                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
3529                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3530                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3531                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3532                 }\r
3533                 *MESH_FACE_LIST {\r
3534                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3535                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3536                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3537                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3538                 }\r
3539                 *MESH_NUMTVERTEX        6\r
3540                 *MESH_TVERTLIST {\r
3541                         *MESH_TVERT     0       0.625000        0.250000        1.000000\r
3542                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
3543                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
3544                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3545                         *MESH_TVERT     4       1.250000        0.250000        1.000000\r
3546                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3547                 }\r
3548                 *MESH_NUMTVFACES        4\r
3549                 *MESH_TFACELIST {\r
3550                         *MESH_TFACE     0       0       2       1\r
3551                         *MESH_TFACE     1       0       1       3\r
3552                         *MESH_TFACE     2       1       2       4\r
3553                         *MESH_TFACE     3       1       4       5\r
3554                 }\r
3555         }\r
3556         *PROP_MOTIONBLUR        0\r
3557         *PROP_CASTSHADOW        1\r
3558         *PROP_RECVSHADOW        1\r
3559         *MATERIAL_REF   11\r
3560 }\r
3561 *GEOMOBJECT     {\r
3562         *NODE_NAME      "mat11model0surf214"\r
3563         *NODE_TM        {\r
3564                 *NODE_NAME      "mat11model0surf214"\r
3565                 *INHERIT_POS    0       0       0\r
3566                 *INHERIT_ROT    0       0       0\r
3567                 *INHERIT_SCL    0       0       0\r
3568                 *TM_ROW0        1.0     0       0\r
3569                 *TM_ROW1        0       1.0     0\r
3570                 *TM_ROW2        0       0       1.0\r
3571                 *TM_ROW3        0       0       0\r
3572                 *TM_POS 0.000000        0.000000        0.000000\r
3573         }\r
3574         *MESH   {\r
3575                 *TIMEVALUE      0\r
3576                 *MESH_NUMVERTEX 6\r
3577                 *MESH_NUMFACES  4\r
3578                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3579                 *MESH_VERTEX_LIST       {\r
3580                         *MESH_VERTEX    0       45.000000       656.000000      267.000000\r
3581                         *MESH_VERTEX    1       80.000000       752.000000      272.000000\r
3582                         *MESH_VERTEX    2       45.000000       752.000000      267.000000\r
3583                         *MESH_VERTEX    3       80.000000       656.000000      272.000000\r
3584                         *MESH_VERTEX    4       20.000000       752.000000      252.000000\r
3585                         *MESH_VERTEX    5       20.000000       656.000000      252.000000\r
3586                 }\r
3587                 *MESH_NORMALS   {\r
3588                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3589                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3590                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3591                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3592                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3593                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3594                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
3595                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3596                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3597                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3598                 }\r
3599                 *MESH_FACE_LIST {\r
3600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3601                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3602                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3603                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3604                 }\r
3605                 *MESH_NUMTVERTEX        6\r
3606                 *MESH_TVERTLIST {\r
3607                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3608                         *MESH_TVERT     1       1.250000        0.250000        1.000000\r
3609                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
3610                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
3611                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
3612                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3613                 }\r
3614                 *MESH_NUMTVFACES        4\r
3615                 *MESH_TFACELIST {\r
3616                         *MESH_TFACE     0       0       2       1\r
3617                         *MESH_TFACE     1       0       1       3\r
3618                         *MESH_TFACE     2       4       2       0\r
3619                         *MESH_TFACE     3       4       0       5\r
3620                 }\r
3621         }\r
3622         *PROP_MOTIONBLUR        0\r
3623         *PROP_CASTSHADOW        1\r
3624         *PROP_RECVSHADOW        1\r
3625         *MATERIAL_REF   11\r
3626 }\r
3627 *GEOMOBJECT     {\r
3628         *NODE_NAME      "mat11model0surf215"\r
3629         *NODE_TM        {\r
3630                 *NODE_NAME      "mat11model0surf215"\r
3631                 *INHERIT_POS    0       0       0\r
3632                 *INHERIT_ROT    0       0       0\r
3633                 *INHERIT_SCL    0       0       0\r
3634                 *TM_ROW0        1.0     0       0\r
3635                 *TM_ROW1        0       1.0     0\r
3636                 *TM_ROW2        0       0       1.0\r
3637                 *TM_ROW3        0       0       0\r
3638                 *TM_POS 0.000000        0.000000        0.000000\r
3639         }\r
3640         *MESH   {\r
3641                 *TIMEVALUE      0\r
3642                 *MESH_NUMVERTEX 6\r
3643                 *MESH_NUMFACES  4\r
3644                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3645                 *MESH_VERTEX_LIST       {\r
3646                         *MESH_VERTEX    0       5.000000        656.000000      227.000000\r
3647                         *MESH_VERTEX    1       20.000000       656.000000      252.000000\r
3648                         *MESH_VERTEX    2       20.000000       752.000000      252.000000\r
3649                         *MESH_VERTEX    3       5.000000        752.000000      227.000000\r
3650                         *MESH_VERTEX    4       0.000000        752.000000      192.000000\r
3651                         *MESH_VERTEX    5       0.000000        656.000000      192.000000\r
3652                 }\r
3653                 *MESH_NORMALS   {\r
3654                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3655                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3656                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3657                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3658                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3659                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3660                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3661                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
3662                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3663                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3664                 }\r
3665                 *MESH_FACE_LIST {\r
3666                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3667                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3668                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3669                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3670                 }\r
3671                 *MESH_NUMTVERTEX        6\r
3672                 *MESH_TVERTLIST {\r
3673                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3674                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3675                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
3676                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
3677                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
3678                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3679                 }\r
3680                 *MESH_NUMTVFACES        4\r
3681                 *MESH_TFACELIST {\r
3682                         *MESH_TFACE     0       0       2       1\r
3683                         *MESH_TFACE     1       0       3       2\r
3684                         *MESH_TFACE     2       4       3       0\r
3685                         *MESH_TFACE     3       4       0       5\r
3686                 }\r
3687         }\r
3688         *PROP_MOTIONBLUR        0\r
3689         *PROP_CASTSHADOW        1\r
3690         *PROP_RECVSHADOW        1\r
3691         *MATERIAL_REF   11\r
3692 }\r
3693 *GEOMOBJECT     {\r
3694         *NODE_NAME      "mat11model0surf216"\r
3695         *NODE_TM        {\r
3696                 *NODE_NAME      "mat11model0surf216"\r
3697                 *INHERIT_POS    0       0       0\r
3698                 *INHERIT_ROT    0       0       0\r
3699                 *INHERIT_SCL    0       0       0\r
3700                 *TM_ROW0        1.0     0       0\r
3701                 *TM_ROW1        0       1.0     0\r
3702                 *TM_ROW2        0       0       1.0\r
3703                 *TM_ROW3        0       0       0\r
3704                 *TM_POS 0.000000        0.000000        0.000000\r
3705         }\r
3706         *MESH   {\r
3707                 *TIMEVALUE      0\r
3708                 *MESH_NUMVERTEX 6\r
3709                 *MESH_NUMFACES  4\r
3710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3711                 *MESH_VERTEX_LIST       {\r
3712                         *MESH_VERTEX    0       -192.000000     464.000000      320.000000\r
3713                         *MESH_VERTEX    1       -197.000000     656.000000      355.000000\r
3714                         *MESH_VERTEX    2       -197.000000     464.000000      355.000000\r
3715                         *MESH_VERTEX    3       -192.000000     656.000000      320.000000\r
3716                         *MESH_VERTEX    4       -212.000000     464.000000      380.000000\r
3717                         *MESH_VERTEX    5       -212.000000     656.000000      380.000000\r
3718                 }\r
3719                 *MESH_NORMALS   {\r
3720                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3721                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3722                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3723                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3724                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3725                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
3726                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
3727                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3728                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3729                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3730                 }\r
3731                 *MESH_FACE_LIST {\r
3732                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3733                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3734                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3735                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3736                 }\r
3737                 *MESH_NUMTVERTEX        6\r
3738                 *MESH_TVERTLIST {\r
3739                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
3740                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
3741                         *MESH_TVERT     2       0.312500        -0.500000       1.000000\r
3742                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3743                         *MESH_TVERT     4       0.625000        -0.500000       1.000000\r
3744                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3745                 }\r
3746                 *MESH_NUMTVFACES        4\r
3747                 *MESH_TFACELIST {\r
3748                         *MESH_TFACE     0       0       2       1\r
3749                         *MESH_TFACE     1       0       1       3\r
3750                         *MESH_TFACE     2       1       2       4\r
3751                         *MESH_TFACE     3       1       4       5\r
3752                 }\r
3753         }\r
3754         *PROP_MOTIONBLUR        0\r
3755         *PROP_CASTSHADOW        1\r
3756         *PROP_RECVSHADOW        1\r
3757         *MATERIAL_REF   11\r
3758 }\r
3759 *GEOMOBJECT     {\r
3760         *NODE_NAME      "mat11model0surf217"\r
3761         *NODE_TM        {\r
3762                 *NODE_NAME      "mat11model0surf217"\r
3763                 *INHERIT_POS    0       0       0\r
3764                 *INHERIT_ROT    0       0       0\r
3765                 *INHERIT_SCL    0       0       0\r
3766                 *TM_ROW0        1.0     0       0\r
3767                 *TM_ROW1        0       1.0     0\r
3768                 *TM_ROW2        0       0       1.0\r
3769                 *TM_ROW3        0       0       0\r
3770                 *TM_POS 0.000000        0.000000        0.000000\r
3771         }\r
3772         *MESH   {\r
3773                 *TIMEVALUE      0\r
3774                 *MESH_NUMVERTEX 6\r
3775                 *MESH_NUMFACES  4\r
3776                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3777                 *MESH_VERTEX_LIST       {\r
3778                         *MESH_VERTEX    0       -212.000000     464.000000      380.000000\r
3779                         *MESH_VERTEX    1       -237.000000     656.000000      395.000000\r
3780                         *MESH_VERTEX    2       -237.000000     464.000000      395.000000\r
3781                         *MESH_VERTEX    3       -212.000000     656.000000      380.000000\r
3782                         *MESH_VERTEX    4       -272.000000     464.000000      400.000000\r
3783                         *MESH_VERTEX    5       -272.000000     656.000000      400.000000\r
3784                 }\r
3785                 *MESH_NORMALS   {\r
3786                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3787                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3788                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3789                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3790                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3791                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
3792                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
3793                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3794                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3795                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3796                 }\r
3797                 *MESH_FACE_LIST {\r
3798                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3799                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3800                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3801                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3802                 }\r
3803                 *MESH_NUMTVERTEX        6\r
3804                 *MESH_TVERTLIST {\r
3805                         *MESH_TVERT     0       0.625000        -0.500000       1.000000\r
3806                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
3807                         *MESH_TVERT     2       0.937500        -0.500000       1.000000\r
3808                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3809                         *MESH_TVERT     4       1.250000        -0.500000       1.000000\r
3810                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3811                 }\r
3812                 *MESH_NUMTVFACES        4\r
3813                 *MESH_TFACELIST {\r
3814                         *MESH_TFACE     0       0       2       1\r
3815                         *MESH_TFACE     1       0       1       3\r
3816                         *MESH_TFACE     2       1       2       4\r
3817                         *MESH_TFACE     3       1       4       5\r
3818                 }\r
3819         }\r
3820         *PROP_MOTIONBLUR        0\r
3821         *PROP_CASTSHADOW        1\r
3822         *PROP_RECVSHADOW        1\r
3823         *MATERIAL_REF   11\r
3824 }\r
3825 *GEOMOBJECT     {\r
3826         *NODE_NAME      "mat11model0surf218"\r
3827         *NODE_TM        {\r
3828                 *NODE_NAME      "mat11model0surf218"\r
3829                 *INHERIT_POS    0       0       0\r
3830                 *INHERIT_ROT    0       0       0\r
3831                 *INHERIT_SCL    0       0       0\r
3832                 *TM_ROW0        1.0     0       0\r
3833                 *TM_ROW1        0       1.0     0\r
3834                 *TM_ROW2        0       0       1.0\r
3835                 *TM_ROW3        0       0       0\r
3836                 *TM_POS 0.000000        0.000000        0.000000\r
3837         }\r
3838         *MESH   {\r
3839                 *TIMEVALUE      0\r
3840                 *MESH_NUMVERTEX 6\r
3841                 *MESH_NUMFACES  4\r
3842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3843                 *MESH_VERTEX_LIST       {\r
3844                         *MESH_VERTEX    0       -339.000000     464.000000      395.000000\r
3845                         *MESH_VERTEX    1       -304.000000     464.000000      400.000000\r
3846                         *MESH_VERTEX    2       -304.000000     656.000000      400.000000\r
3847                         *MESH_VERTEX    3       -339.000000     656.000000      395.000000\r
3848                         *MESH_VERTEX    4       -364.000000     656.000000      380.000000\r
3849                         *MESH_VERTEX    5       -364.000000     464.000000      380.000000\r
3850                 }\r
3851                 *MESH_NORMALS   {\r
3852                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3853                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3854                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3855                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3856                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3857                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3858                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3859                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
3860                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3861                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3862                 }\r
3863                 *MESH_FACE_LIST {\r
3864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3865                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3866                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3867                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3868                 }\r
3869                 *MESH_NUMTVERTEX        6\r
3870                 *MESH_TVERTLIST {\r
3871                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3872                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
3873                         *MESH_TVERT     2       1.250000        -0.500000       1.000000\r
3874                         *MESH_TVERT     3       0.937500        -0.500000       1.000000\r
3875                         *MESH_TVERT     4       0.625000        -0.500000       1.000000\r
3876                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3877                 }\r
3878                 *MESH_NUMTVFACES        4\r
3879                 *MESH_TFACELIST {\r
3880                         *MESH_TFACE     0       0       2       1\r
3881                         *MESH_TFACE     1       0       3       2\r
3882                         *MESH_TFACE     2       4       3       0\r
3883                         *MESH_TFACE     3       4       0       5\r
3884                 }\r
3885         }\r
3886         *PROP_MOTIONBLUR        0\r
3887         *PROP_CASTSHADOW        1\r
3888         *PROP_RECVSHADOW        1\r
3889         *MATERIAL_REF   11\r
3890 }\r
3891 *GEOMOBJECT     {\r
3892         *NODE_NAME      "mat11model0surf219"\r
3893         *NODE_TM        {\r
3894                 *NODE_NAME      "mat11model0surf219"\r
3895                 *INHERIT_POS    0       0       0\r
3896                 *INHERIT_ROT    0       0       0\r
3897                 *INHERIT_SCL    0       0       0\r
3898                 *TM_ROW0        1.0     0       0\r
3899                 *TM_ROW1        0       1.0     0\r
3900                 *TM_ROW2        0       0       1.0\r
3901                 *TM_ROW3        0       0       0\r
3902                 *TM_POS 0.000000        0.000000        0.000000\r
3903         }\r
3904         *MESH   {\r
3905                 *TIMEVALUE      0\r
3906                 *MESH_NUMVERTEX 6\r
3907                 *MESH_NUMFACES  4\r
3908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3909                 *MESH_VERTEX_LIST       {\r
3910                         *MESH_VERTEX    0       -379.000000     464.000000      355.000000\r
3911                         *MESH_VERTEX    1       -364.000000     464.000000      380.000000\r
3912                         *MESH_VERTEX    2       -364.000000     656.000000      380.000000\r
3913                         *MESH_VERTEX    3       -379.000000     656.000000      355.000000\r
3914                         *MESH_VERTEX    4       -384.000000     656.000000      320.000000\r
3915                         *MESH_VERTEX    5       -384.000000     464.000000      320.000000\r
3916                 }\r
3917                 *MESH_NORMALS   {\r
3918                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3919                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3920                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3921                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3922                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3923                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3924                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3925                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
3926                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3927                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3928                 }\r
3929                 *MESH_FACE_LIST {\r
3930                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3931                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3932                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3933                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3934                 }\r
3935                 *MESH_NUMTVERTEX        6\r
3936                 *MESH_TVERTLIST {\r
3937                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3938                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3939                         *MESH_TVERT     2       0.625000        -0.500000       1.000000\r
3940                         *MESH_TVERT     3       0.312500        -0.500000       1.000000\r
3941                         *MESH_TVERT     4       0.000000        -0.500000       1.000000\r
3942                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3943                 }\r
3944                 *MESH_NUMTVFACES        4\r
3945                 *MESH_TFACELIST {\r
3946                         *MESH_TFACE     0       0       2       1\r
3947                         *MESH_TFACE     1       0       3       2\r
3948                         *MESH_TFACE     2       4       3       0\r
3949                         *MESH_TFACE     3       4       0       5\r
3950                 }\r
3951         }\r
3952         *PROP_MOTIONBLUR        0\r
3953         *PROP_CASTSHADOW        1\r
3954         *PROP_RECVSHADOW        1\r
3955         *MATERIAL_REF   11\r
3956 }\r
3957 *GEOMOBJECT     {\r
3958         *NODE_NAME      "mat12model0surf220"\r
3959         *NODE_TM        {\r
3960                 *NODE_NAME      "mat12model0surf220"\r
3961                 *INHERIT_POS    0       0       0\r
3962                 *INHERIT_ROT    0       0       0\r
3963                 *INHERIT_SCL    0       0       0\r
3964                 *TM_ROW0        1.0     0       0\r
3965                 *TM_ROW1        0       1.0     0\r
3966                 *TM_ROW2        0       0       1.0\r
3967                 *TM_ROW3        0       0       0\r
3968                 *TM_POS 0.000000        0.000000        0.000000\r
3969         }\r
3970         *MESH   {\r
3971                 *TIMEVALUE      0\r
3972                 *MESH_NUMVERTEX 10\r
3973                 *MESH_NUMFACES  8\r
3974                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3975                 *MESH_VERTEX_LIST       {\r
3976                         *MESH_VERTEX    0       866.000000      1502.000000     224.000000\r
3977                         *MESH_VERTEX    1       896.000000      1504.000000     128.000000\r
3978                         *MESH_VERTEX    2       866.000000      1502.000000     128.000000\r
3979                         *MESH_VERTEX    3       896.000000      1504.000000     224.000000\r
3980                         *MESH_VERTEX    4       840.000000      1496.000000     128.000000\r
3981                         *MESH_VERTEX    5       818.000000      1486.000000     224.000000\r
3982                         *MESH_VERTEX    6       818.000000      1486.000000     128.000000\r
3983                         *MESH_VERTEX    7       840.000000      1496.000000     224.000000\r
3984                         *MESH_VERTEX    8       800.000000      1472.000000     128.000000\r
3985                         *MESH_VERTEX    9       800.000000      1472.000000     224.000000\r
3986                 }\r
3987                 *MESH_NORMALS   {\r
3988                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3989                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3990                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3991                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3992                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3993                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3994                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3995                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
3996                         *MESH_VERTEXNORMAL      0       0.195090        -0.980785       0.000000\r
3997                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3998                         *MESH_VERTEXNORMAL      2       0.195090        -0.980785       0.000000\r
3999                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4000                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
4001                         *MESH_VERTEXNORMAL      5       0.555570        -0.831470       0.000000\r
4002                         *MESH_VERTEXNORMAL      6       0.555570        -0.831470       0.000000\r
4003                         *MESH_VERTEXNORMAL      7       0.382683        -0.923880       0.000000\r
4004                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
4005                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
4006                 }\r
4007                 *MESH_FACE_LIST {\r
4008                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4009                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4010                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4011                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4012                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4013                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4014                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4015                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4016                 }\r
4017                 *MESH_NUMTVERTEX        10\r
4018                 *MESH_TVERTLIST {\r
4019                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4020                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
4021                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
4022                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
4023                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
4024                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
4025                         *MESH_TVERT     6       0.250000        0.250000        1.000000\r
4026                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
4027                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
4028                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
4029                 }\r
4030                 *MESH_NUMTVFACES        8\r
4031                 *MESH_TFACELIST {\r
4032                         *MESH_TFACE     0       0       4       2\r
4033                         *MESH_TFACE     1       0       2       1\r
4034                         *MESH_TFACE     2       0       7       4\r
4035                         *MESH_TFACE     3       0       1       3\r
4036                         *MESH_TFACE     4       4       5       6\r
4037                         *MESH_TFACE     5       4       7       5\r
4038                         *MESH_TFACE     6       5       8       6\r
4039                         *MESH_TFACE     7       5       9       8\r
4040                 }\r
4041         }\r
4042         *PROP_MOTIONBLUR        0\r
4043         *PROP_CASTSHADOW        1\r
4044         *PROP_RECVSHADOW        1\r
4045         *MATERIAL_REF   12\r
4046 }\r
4047 *GEOMOBJECT     {\r
4048         *NODE_NAME      "mat12model0surf221"\r
4049         *NODE_TM        {\r
4050                 *NODE_NAME      "mat12model0surf221"\r
4051                 *INHERIT_POS    0       0       0\r
4052                 *INHERIT_ROT    0       0       0\r
4053                 *INHERIT_SCL    0       0       0\r
4054                 *TM_ROW0        1.0     0       0\r
4055                 *TM_ROW1        0       1.0     0\r
4056                 *TM_ROW2        0       0       1.0\r
4057                 *TM_ROW3        0       0       0\r
4058                 *TM_POS 0.000000        0.000000        0.000000\r
4059         }\r
4060         *MESH   {\r
4061                 *TIMEVALUE      0\r
4062                 *MESH_NUMVERTEX 6\r
4063                 *MESH_NUMFACES  4\r
4064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4065                 *MESH_VERTEX_LIST       {\r
4066                         *MESH_VERTEX    0       859.000000      -627.000000     192.000000\r
4067                         *MESH_VERTEX    1       864.000000      -592.000000     192.000000\r
4068                         *MESH_VERTEX    2       864.000000      -592.000000     320.000000\r
4069                         *MESH_VERTEX    3       859.000000      -627.000000     320.000000\r
4070                         *MESH_VERTEX    4       844.000000      -652.000000     320.000000\r
4071                         *MESH_VERTEX    5       844.000000      -652.000000     192.000000\r
4072                 }\r
4073                 *MESH_NORMALS   {\r
4074                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4075                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4076                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4077                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4078                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
4079                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4080                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4081                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
4082                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4083                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4084                 }\r
4085                 *MESH_FACE_LIST {\r
4086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4087                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4088                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4089                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4090                 }\r
4091                 *MESH_NUMTVERTEX        6\r
4092                 *MESH_TVERTLIST {\r
4093                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
4094                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
4095                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
4096                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
4097                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
4098                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
4099                 }\r
4100                 *MESH_NUMTVFACES        4\r
4101                 *MESH_TFACELIST {\r
4102                         *MESH_TFACE     0       0       2       1\r
4103                         *MESH_TFACE     1       0       3       2\r
4104                         *MESH_TFACE     2       4       3       0\r
4105                         *MESH_TFACE     3       4       0       5\r
4106                 }\r
4107         }\r
4108         *PROP_MOTIONBLUR        0\r
4109         *PROP_CASTSHADOW        1\r
4110         *PROP_RECVSHADOW        1\r
4111         *MATERIAL_REF   12\r
4112 }\r
4113 *GEOMOBJECT     {\r
4114         *NODE_NAME      "mat12model0surf222"\r
4115         *NODE_TM        {\r
4116                 *NODE_NAME      "mat12model0surf222"\r
4117                 *INHERIT_POS    0       0       0\r
4118                 *INHERIT_ROT    0       0       0\r
4119                 *INHERIT_SCL    0       0       0\r
4120                 *TM_ROW0        1.0     0       0\r
4121                 *TM_ROW1        0       1.0     0\r
4122                 *TM_ROW2        0       0       1.0\r
4123                 *TM_ROW3        0       0       0\r
4124                 *TM_POS 0.000000        0.000000        0.000000\r
4125         }\r
4126         *MESH   {\r
4127                 *TIMEVALUE      0\r
4128                 *MESH_NUMVERTEX 6\r
4129                 *MESH_NUMFACES  4\r
4130                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4131                 *MESH_VERTEX_LIST       {\r
4132                         *MESH_VERTEX    0       859.000000      -627.000000     128.000000\r
4133                         *MESH_VERTEX    1       864.000000      -592.000000     128.000000\r
4134                         *MESH_VERTEX    2       864.000000      -592.000000     160.000000\r
4135                         *MESH_VERTEX    3       859.000000      -627.000000     160.000000\r
4136                         *MESH_VERTEX    4       844.000000      -652.000000     160.000000\r
4137                         *MESH_VERTEX    5       844.000000      -652.000000     128.000000\r
4138                 }\r
4139                 *MESH_NORMALS   {\r
4140                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4141                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4142                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4143                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4144                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
4145                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4146                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4147                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
4148                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4149                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4150                 }\r
4151                 *MESH_FACE_LIST {\r
4152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4153                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4154                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4155                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4156                 }\r
4157                 *MESH_NUMTVERTEX        6\r
4158                 *MESH_TVERTLIST {\r
4159                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
4160                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
4161                         *MESH_TVERT     2       1.250000        0.750000        1.000000\r
4162                         *MESH_TVERT     3       0.937500        0.750000        1.000000\r
4163                         *MESH_TVERT     4       0.625000        0.750000        1.000000\r
4164                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
4165                 }\r
4166                 *MESH_NUMTVFACES        4\r
4167                 *MESH_TFACELIST {\r
4168                         *MESH_TFACE     0       0       2       1\r
4169                         *MESH_TFACE     1       0       3       2\r
4170                         *MESH_TFACE     2       4       3       0\r
4171                         *MESH_TFACE     3       4       0       5\r
4172                 }\r
4173         }\r
4174         *PROP_MOTIONBLUR        0\r
4175         *PROP_CASTSHADOW        1\r
4176         *PROP_RECVSHADOW        1\r
4177         *MATERIAL_REF   12\r
4178 }\r
4179 *GEOMOBJECT     {\r
4180         *NODE_NAME      "mat12model0surf223"\r
4181         *NODE_TM        {\r
4182                 *NODE_NAME      "mat12model0surf223"\r
4183                 *INHERIT_POS    0       0       0\r
4184                 *INHERIT_ROT    0       0       0\r
4185                 *INHERIT_SCL    0       0       0\r
4186                 *TM_ROW0        1.0     0       0\r
4187                 *TM_ROW1        0       1.0     0\r
4188                 *TM_ROW2        0       0       1.0\r
4189                 *TM_ROW3        0       0       0\r
4190                 *TM_POS 0.000000        0.000000        0.000000\r
4191         }\r
4192         *MESH   {\r
4193                 *TIMEVALUE      0\r
4194                 *MESH_NUMVERTEX 6\r
4195                 *MESH_NUMFACES  4\r
4196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4197                 *MESH_VERTEX_LIST       {\r
4198                         *MESH_VERTEX    0       848.000000      256.000000      416.000000\r
4199                         *MESH_VERTEX    1       848.000000      256.000000      512.000000\r
4200                         *MESH_VERTEX    2       842.000000      256.000000      458.000000\r
4201                         *MESH_VERTEX    3       824.000000      256.000000      488.000000\r
4202                         *MESH_VERTEX    4       794.000000      256.000000      506.000000\r
4203                         *MESH_VERTEX    5       752.000000      256.000000      512.000000\r
4204                 }\r
4205                 *MESH_NORMALS   {\r
4206                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4207                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4208                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4209                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4210                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4211                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4212                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4213                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4214                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4215                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4216                 }\r
4217                 *MESH_FACE_LIST {\r
4218                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4219                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4220                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4221                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4222                 }\r
4223                 *MESH_NUMTVERTEX        6\r
4224                 *MESH_TVERTLIST {\r
4225                         *MESH_TVERT     0       0.625000        0.250000        1.000000\r
4226                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4227                         *MESH_TVERT     2       0.578125        0.578125        1.000000\r
4228                         *MESH_TVERT     3       0.437500        0.812500        1.000000\r
4229                         *MESH_TVERT     4       0.203125        0.953125        1.000000\r
4230                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
4231                 }\r
4232                 *MESH_NUMTVFACES        4\r
4233                 *MESH_TFACELIST {\r
4234                         *MESH_TFACE     0       0       2       1\r
4235                         *MESH_TFACE     1       3       1       2\r
4236                         *MESH_TFACE     2       3       4       1\r
4237                         *MESH_TFACE     3       5       1       4\r
4238                 }\r
4239         }\r
4240         *PROP_MOTIONBLUR        0\r
4241         *PROP_CASTSHADOW        1\r
4242         *PROP_RECVSHADOW        1\r
4243         *MATERIAL_REF   12\r
4244 }\r
4245 *GEOMOBJECT     {\r
4246         *NODE_NAME      "mat12model0surf224"\r
4247         *NODE_TM        {\r
4248                 *NODE_NAME      "mat12model0surf224"\r
4249                 *INHERIT_POS    0       0       0\r
4250                 *INHERIT_ROT    0       0       0\r
4251                 *INHERIT_SCL    0       0       0\r
4252                 *TM_ROW0        1.0     0       0\r
4253                 *TM_ROW1        0       1.0     0\r
4254                 *TM_ROW2        0       0       1.0\r
4255                 *TM_ROW3        0       0       0\r
4256                 *TM_POS 0.000000        0.000000        0.000000\r
4257         }\r
4258         *MESH   {\r
4259                 *TIMEVALUE      0\r
4260                 *MESH_NUMVERTEX 6\r
4261                 *MESH_NUMFACES  4\r
4262                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4263                 *MESH_VERTEX_LIST       {\r
4264                         *MESH_VERTEX    0       832.000000      127.999992      416.000000\r
4265                         *MESH_VERTEX    1       827.000000      127.999992      451.000000\r
4266                         *MESH_VERTEX    2       832.000000      127.999992      496.000000\r
4267                         *MESH_VERTEX    3       812.000000      127.999992      476.000000\r
4268                         *MESH_VERTEX    4       787.000000      127.999992      491.000000\r
4269                         *MESH_VERTEX    5       752.000000      127.999992      496.000000\r
4270                 }\r
4271                 *MESH_NORMALS   {\r
4272                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4273                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4274                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4275                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4276                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4277                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4278                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4279                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4280                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4281                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4282                 }\r
4283                 *MESH_FACE_LIST {\r
4284                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4285                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4286                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4287                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4288                 }\r
4289                 *MESH_NUMTVERTEX        6\r
4290                 *MESH_TVERTLIST {\r
4291                         *MESH_TVERT     0       0.500000        0.250000        1.000000\r
4292                         *MESH_TVERT     1       0.460938        0.523438        1.000000\r
4293                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
4294                         *MESH_TVERT     3       0.343750        0.718750        1.000000\r
4295                         *MESH_TVERT     4       0.148438        0.835938        1.000000\r
4296                         *MESH_TVERT     5       -0.125000       0.875000        1.000000\r
4297                 }\r
4298                 *MESH_NUMTVFACES        4\r
4299                 *MESH_TFACELIST {\r
4300                         *MESH_TFACE     0       0       2       1\r
4301                         *MESH_TFACE     1       3       1       2\r
4302                         *MESH_TFACE     2       3       2       4\r
4303                         *MESH_TFACE     3       5       4       2\r
4304                 }\r
4305         }\r
4306         *PROP_MOTIONBLUR        0\r
4307         *PROP_CASTSHADOW        1\r
4308         *PROP_RECVSHADOW        1\r
4309         *MATERIAL_REF   12\r
4310 }\r
4311 *GEOMOBJECT     {\r
4312         *NODE_NAME      "mat12model0surf225"\r
4313         *NODE_TM        {\r
4314                 *NODE_NAME      "mat12model0surf225"\r
4315                 *INHERIT_POS    0       0       0\r
4316                 *INHERIT_ROT    0       0       0\r
4317                 *INHERIT_SCL    0       0       0\r
4318                 *TM_ROW0        1.0     0       0\r
4319                 *TM_ROW1        0       1.0     0\r
4320                 *TM_ROW2        0       0       1.0\r
4321                 *TM_ROW3        0       0       0\r
4322                 *TM_POS 0.000000        0.000000        0.000000\r
4323         }\r
4324         *MESH   {\r
4325                 *TIMEVALUE      0\r
4326                 *MESH_NUMVERTEX 6\r
4327                 *MESH_NUMFACES  4\r
4328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4329                 *MESH_VERTEX_LIST       {\r
4330                         *MESH_VERTEX    0       819.000000      -667.000000     192.000000\r
4331                         *MESH_VERTEX    1       844.000000      -652.000000     192.000000\r
4332                         *MESH_VERTEX    2       844.000000      -652.000000     320.000000\r
4333                         *MESH_VERTEX    3       819.000000      -667.000000     320.000000\r
4334                         *MESH_VERTEX    4       784.000000      -672.000000     320.000000\r
4335                         *MESH_VERTEX    5       784.000000      -672.000000     192.000000\r
4336                 }\r
4337                 *MESH_NORMALS   {\r
4338                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4339                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4340                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4341                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4342                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
4343                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4344                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4345                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
4346                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4347                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4348                 }\r
4349                 *MESH_FACE_LIST {\r
4350                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4351                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4352                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4353                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4354                 }\r
4355                 *MESH_NUMTVERTEX        6\r
4356                 *MESH_TVERTLIST {\r
4357                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
4358                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4359                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
4360                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
4361                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4362                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
4363                 }\r
4364                 *MESH_NUMTVFACES        4\r
4365                 *MESH_TFACELIST {\r
4366                         *MESH_TFACE     0       0       2       1\r
4367                         *MESH_TFACE     1       0       3       2\r
4368                         *MESH_TFACE     2       4       3       0\r
4369                         *MESH_TFACE     3       4       0       5\r
4370                 }\r
4371         }\r
4372         *PROP_MOTIONBLUR        0\r
4373         *PROP_CASTSHADOW        1\r
4374         *PROP_RECVSHADOW        1\r
4375         *MATERIAL_REF   12\r
4376 }\r
4377 *GEOMOBJECT     {\r
4378         *NODE_NAME      "mat12model0surf226"\r
4379         *NODE_TM        {\r
4380                 *NODE_NAME      "mat12model0surf226"\r
4381                 *INHERIT_POS    0       0       0\r
4382                 *INHERIT_ROT    0       0       0\r
4383                 *INHERIT_SCL    0       0       0\r
4384                 *TM_ROW0        1.0     0       0\r
4385                 *TM_ROW1        0       1.0     0\r
4386                 *TM_ROW2        0       0       1.0\r
4387                 *TM_ROW3        0       0       0\r
4388                 *TM_POS 0.000000        0.000000        0.000000\r
4389         }\r
4390         *MESH   {\r
4391                 *TIMEVALUE      0\r
4392                 *MESH_NUMVERTEX 6\r
4393                 *MESH_NUMFACES  4\r
4394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4395                 *MESH_VERTEX_LIST       {\r
4396                         *MESH_VERTEX    0       819.000000      -667.000000     128.000000\r
4397                         *MESH_VERTEX    1       844.000000      -652.000000     128.000000\r
4398                         *MESH_VERTEX    2       844.000000      -652.000000     160.000000\r
4399                         *MESH_VERTEX    3       819.000000      -667.000000     160.000000\r
4400                         *MESH_VERTEX    4       784.000000      -672.000000     160.000000\r
4401                         *MESH_VERTEX    5       784.000000      -672.000000     128.000000\r
4402                 }\r
4403                 *MESH_NORMALS   {\r
4404                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4405                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4406                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4407                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4408                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
4409                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4410                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4411                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
4412                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4413                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4414                 }\r
4415                 *MESH_FACE_LIST {\r
4416                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4417                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4418                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4419                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4420                 }\r
4421                 *MESH_NUMTVERTEX        6\r
4422                 *MESH_TVERTLIST {\r
4423                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
4424                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4425                         *MESH_TVERT     2       0.625000        0.750000        1.000000\r
4426                         *MESH_TVERT     3       0.312500        0.750000        1.000000\r
4427                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
4428                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
4429                 }\r
4430                 *MESH_NUMTVFACES        4\r
4431                 *MESH_TFACELIST {\r
4432                         *MESH_TFACE     0       0       2       1\r
4433                         *MESH_TFACE     1       0       3       2\r
4434                         *MESH_TFACE     2       4       3       0\r
4435                         *MESH_TFACE     3       4       0       5\r
4436                 }\r
4437         }\r
4438         *PROP_MOTIONBLUR        0\r
4439         *PROP_CASTSHADOW        1\r
4440         *PROP_RECVSHADOW        1\r
4441         *MATERIAL_REF   12\r
4442 }\r
4443 *GEOMOBJECT     {\r
4444         *NODE_NAME      "mat12model0surf227"\r
4445         *NODE_TM        {\r
4446                 *NODE_NAME      "mat12model0surf227"\r
4447                 *INHERIT_POS    0       0       0\r
4448                 *INHERIT_ROT    0       0       0\r
4449                 *INHERIT_SCL    0       0       0\r
4450                 *TM_ROW0        1.0     0       0\r
4451                 *TM_ROW1        0       1.0     0\r
4452                 *TM_ROW2        0       0       1.0\r
4453                 *TM_ROW3        0       0       0\r
4454                 *TM_POS 0.000000        0.000000        0.000000\r
4455         }\r
4456         *MESH   {\r
4457                 *TIMEVALUE      0\r
4458                 *MESH_NUMVERTEX 10\r
4459                 *MESH_NUMFACES  8\r
4460                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4461                 *MESH_VERTEX_LIST       {\r
4462                         *MESH_VERTEX    0       786.000000      1454.000000     224.000000\r
4463                         *MESH_VERTEX    1       800.000000      1472.000000     128.000000\r
4464                         *MESH_VERTEX    2       786.000000      1454.000000     128.000000\r
4465                         *MESH_VERTEX    3       800.000000      1472.000000     224.000000\r
4466                         *MESH_VERTEX    4       776.000000      1432.000000     128.000000\r
4467                         *MESH_VERTEX    5       770.000000      1406.000000     224.000000\r
4468                         *MESH_VERTEX    6       776.000000      1432.000000     224.000000\r
4469                         *MESH_VERTEX    7       770.000000      1406.000000     128.000000\r
4470                         *MESH_VERTEX    8       768.000000      1376.000000     128.000000\r
4471                         *MESH_VERTEX    9       768.000000      1376.000000     224.000000\r
4472                 }\r
4473                 *MESH_NORMALS   {\r
4474                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4475                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4476                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4477                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4478                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
4479                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
4480                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
4481                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
4482                         *MESH_VERTEXNORMAL      0       0.831470        -0.555570       0.000000\r
4483                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4484                         *MESH_VERTEXNORMAL      2       0.831470        -0.555570       0.000000\r
4485                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4486                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
4487                         *MESH_VERTEXNORMAL      5       0.980785        -0.195090       0.000000\r
4488                         *MESH_VERTEXNORMAL      6       0.923880        -0.382683       0.000000\r
4489                         *MESH_VERTEXNORMAL      7       0.980785        -0.195090       0.000000\r
4490                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4491                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
4492                 }\r
4493                 *MESH_FACE_LIST {\r
4494                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4495                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4496                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4497                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4500                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4501                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4502                 }\r
4503                 *MESH_NUMTVERTEX        10\r
4504                 *MESH_TVERTLIST {\r
4505                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4506                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
4507                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
4508                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
4509                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
4510                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
4511                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
4512                         *MESH_TVERT     7       0.250000        0.250000        1.000000\r
4513                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
4514                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
4515                 }\r
4516                 *MESH_NUMTVFACES        8\r
4517                 *MESH_TFACELIST {\r
4518                         *MESH_TFACE     0       0       4       2\r
4519                         *MESH_TFACE     1       0       6       4\r
4520                         *MESH_TFACE     2       0       2       1\r
4521                         *MESH_TFACE     3       0       1       3\r
4522                         *MESH_TFACE     4       4       6       5\r
4523                         *MESH_TFACE     5       4       5       7\r
4524                         *MESH_TFACE     6       5       8       7\r
4525                         *MESH_TFACE     7       5       9       8\r
4526                 }\r
4527         }\r
4528         *PROP_MOTIONBLUR        0\r
4529         *PROP_CASTSHADOW        1\r
4530         *PROP_RECVSHADOW        1\r
4531         *MATERIAL_REF   12\r
4532 }\r
4533 *GEOMOBJECT     {\r
4534         *NODE_NAME      "mat12model0surf228"\r
4535         *NODE_TM        {\r
4536                 *NODE_NAME      "mat12model0surf228"\r
4537                 *INHERIT_POS    0       0       0\r
4538                 *INHERIT_ROT    0       0       0\r
4539                 *INHERIT_SCL    0       0       0\r
4540                 *TM_ROW0        1.0     0       0\r
4541                 *TM_ROW1        0       1.0     0\r
4542                 *TM_ROW2        0       0       1.0\r
4543                 *TM_ROW3        0       0       0\r
4544                 *TM_POS 0.000000        0.000000        0.000000\r
4545         }\r
4546         *MESH   {\r
4547                 *TIMEVALUE      0\r
4548                 *MESH_NUMVERTEX 6\r
4549                 *MESH_NUMFACES  4\r
4550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4551                 *MESH_VERTEX_LIST       {\r
4552                         *MESH_VERTEX    0       720.000000      127.999992      496.000000\r
4553                         *MESH_VERTEX    1       685.000000      127.999992      491.000000\r
4554                         *MESH_VERTEX    2       640.000000      127.999992      496.000000\r
4555                         *MESH_VERTEX    3       660.000000      127.999992      476.000000\r
4556                         *MESH_VERTEX    4       645.000000      127.999992      451.000000\r
4557                         *MESH_VERTEX    5       640.000000      127.999992      416.000000\r
4558                 }\r
4559                 *MESH_NORMALS   {\r
4560                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4561                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4562                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4563                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4564                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4565                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4566                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4567                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4568                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4569                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4570                 }\r
4571                 *MESH_FACE_LIST {\r
4572                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4573                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4574                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4575                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4576                 }\r
4577                 *MESH_NUMTVERTEX        6\r
4578                 *MESH_TVERTLIST {\r
4579                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
4580                         *MESH_TVERT     1       0.351563        0.835938        1.000000\r
4581                         *MESH_TVERT     2       0.000000        0.875000        1.000000\r
4582                         *MESH_TVERT     3       0.156250        0.718750        1.000000\r
4583                         *MESH_TVERT     4       0.039063        0.523438        1.000000\r
4584                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
4585                 }\r
4586                 *MESH_NUMTVFACES        4\r
4587                 *MESH_TFACELIST {\r
4588                         *MESH_TFACE     0       0       2       1\r
4589                         *MESH_TFACE     1       3       1       2\r
4590                         *MESH_TFACE     2       3       2       4\r
4591                         *MESH_TFACE     3       5       4       2\r
4592                 }\r
4593         }\r
4594         *PROP_MOTIONBLUR        0\r
4595         *PROP_CASTSHADOW        1\r
4596         *PROP_RECVSHADOW        1\r
4597         *MATERIAL_REF   12\r
4598 }\r
4599 *GEOMOBJECT     {\r
4600         *NODE_NAME      "mat12model0surf229"\r
4601         *NODE_TM        {\r
4602                 *NODE_NAME      "mat12model0surf229"\r
4603                 *INHERIT_POS    0       0       0\r
4604                 *INHERIT_ROT    0       0       0\r
4605                 *INHERIT_SCL    0       0       0\r
4606                 *TM_ROW0        1.0     0       0\r
4607                 *TM_ROW1        0       1.0     0\r
4608                 *TM_ROW2        0       0       1.0\r
4609                 *TM_ROW3        0       0       0\r
4610                 *TM_POS 0.000000        0.000000        0.000000\r
4611         }\r
4612         *MESH   {\r
4613                 *TIMEVALUE      0\r
4614                 *MESH_NUMVERTEX 6\r
4615                 *MESH_NUMFACES  4\r
4616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4617                 *MESH_VERTEX_LIST       {\r
4618                         *MESH_VERTEX    0       640.000000      128.000000      416.000000\r
4619                         *MESH_VERTEX    1       640.000000      123.000000      451.000000\r
4620                         *MESH_VERTEX    2       640.000000      128.000000      496.000000\r
4621                         *MESH_VERTEX    3       640.000000      108.000000      476.000000\r
4622                         *MESH_VERTEX    4       640.000000      83.000000       491.000000\r
4623                         *MESH_VERTEX    5       640.000000      48.000000       496.000000\r
4624                 }\r
4625                 *MESH_NORMALS   {\r
4626                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4627                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4628                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4629                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4630                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4631                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4632                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4633                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4634                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4635                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4636                 }\r
4637                 *MESH_FACE_LIST {\r
4638                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4639                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4640                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4641                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4642                 }\r
4643                 *MESH_NUMTVERTEX        6\r
4644                 *MESH_TVERTLIST {\r
4645                         *MESH_TVERT     0       1.000000        0.250000        1.000000\r
4646                         *MESH_TVERT     1       0.960938        0.523438        1.000000\r
4647                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
4648                         *MESH_TVERT     3       0.843750        0.718750        1.000000\r
4649                         *MESH_TVERT     4       0.648438        0.835938        1.000000\r
4650                         *MESH_TVERT     5       0.375000        0.875000        1.000000\r
4651                 }\r
4652                 *MESH_NUMTVFACES        4\r
4653                 *MESH_TFACELIST {\r
4654                         *MESH_TFACE     0       0       2       1\r
4655                         *MESH_TFACE     1       3       1       2\r
4656                         *MESH_TFACE     2       3       2       4\r
4657                         *MESH_TFACE     3       5       4       2\r
4658                 }\r
4659         }\r
4660         *PROP_MOTIONBLUR        0\r
4661         *PROP_CASTSHADOW        1\r
4662         *PROP_RECVSHADOW        1\r
4663         *MATERIAL_REF   12\r
4664 }\r
4665 *GEOMOBJECT     {\r
4666         *NODE_NAME      "mat12model0surf230"\r
4667         *NODE_TM        {\r
4668                 *NODE_NAME      "mat12model0surf230"\r
4669                 *INHERIT_POS    0       0       0\r
4670                 *INHERIT_ROT    0       0       0\r
4671                 *INHERIT_SCL    0       0       0\r
4672                 *TM_ROW0        1.0     0       0\r
4673                 *TM_ROW1        0       1.0     0\r
4674                 *TM_ROW2        0       0       1.0\r
4675                 *TM_ROW3        0       0       0\r
4676                 *TM_POS 0.000000        0.000000        0.000000\r
4677         }\r
4678         *MESH   {\r
4679                 *TIMEVALUE      0\r
4680                 *MESH_NUMVERTEX 6\r
4681                 *MESH_NUMFACES  4\r
4682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4683                 *MESH_VERTEX_LIST       {\r
4684                         *MESH_VERTEX    0       640.000000      16.000000       496.000000\r
4685                         *MESH_VERTEX    1       640.000000      -19.000000      491.000000\r
4686                         *MESH_VERTEX    2       640.000000      -64.000000      496.000000\r
4687                         *MESH_VERTEX    3       640.000000      -44.000000      476.000000\r
4688                         *MESH_VERTEX    4       640.000000      -59.000000      451.000000\r
4689                         *MESH_VERTEX    5       640.000000      -64.000000      416.000000\r
4690                 }\r
4691                 *MESH_NORMALS   {\r
4692                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4693                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4694                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4695                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4696                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4697                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4698                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4699                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4700                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4701                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4702                 }\r
4703                 *MESH_FACE_LIST {\r
4704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4705                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4706                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4707                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4708                 }\r
4709                 *MESH_NUMTVERTEX        6\r
4710                 *MESH_TVERTLIST {\r
4711                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
4712                         *MESH_TVERT     1       0.851563        0.835938        1.000000\r
4713                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
4714                         *MESH_TVERT     3       0.656250        0.718750        1.000000\r
4715                         *MESH_TVERT     4       0.539063        0.523438        1.000000\r
4716                         *MESH_TVERT     5       0.500000        0.250000        1.000000\r
4717                 }\r
4718                 *MESH_NUMTVFACES        4\r
4719                 *MESH_TFACELIST {\r
4720                         *MESH_TFACE     0       0       2       1\r
4721                         *MESH_TFACE     1       3       1       2\r
4722                         *MESH_TFACE     2       3       2       4\r
4723                         *MESH_TFACE     3       5       4       2\r
4724                 }\r
4725         }\r
4726         *PROP_MOTIONBLUR        0\r
4727         *PROP_CASTSHADOW        1\r
4728         *PROP_RECVSHADOW        1\r
4729         *MATERIAL_REF   12\r
4730 }\r
4731 *GEOMOBJECT     {\r
4732         *NODE_NAME      "mat12model0surf231"\r
4733         *NODE_TM        {\r
4734                 *NODE_NAME      "mat12model0surf231"\r
4735                 *INHERIT_POS    0       0       0\r
4736                 *INHERIT_ROT    0       0       0\r
4737                 *INHERIT_SCL    0       0       0\r
4738                 *TM_ROW0        1.0     0       0\r
4739                 *TM_ROW1        0       1.0     0\r
4740                 *TM_ROW2        0       0       1.0\r
4741                 *TM_ROW3        0       0       0\r
4742                 *TM_POS 0.000000        0.000000        0.000000\r
4743         }\r
4744         *MESH   {\r
4745                 *TIMEVALUE      0\r
4746                 *MESH_NUMVERTEX 6\r
4747                 *MESH_NUMFACES  4\r
4748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4749                 *MESH_VERTEX_LIST       {\r
4750                         *MESH_VERTEX    0       640.000000      128.000000      320.000000\r
4751                         *MESH_VERTEX    1       640.000000      128.000000      288.000000\r
4752                         *MESH_VERTEX    2       636.000000      156.000000      288.000000\r
4753                         *MESH_VERTEX    3       636.000000      156.000000      320.000000\r
4754                         *MESH_VERTEX    4       624.000000      176.000000      320.000000\r
4755                         *MESH_VERTEX    5       624.000000      176.000000      288.000000\r
4756                 }\r
4757                 *MESH_NORMALS   {\r
4758                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4759                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4760                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4761                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4762                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4763                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4764                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
4765                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
4766                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4767                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4768                 }\r
4769                 *MESH_FACE_LIST {\r
4770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4771                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4772                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4773                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4774                 }\r
4775                 *MESH_NUMTVERTEX        6\r
4776                 *MESH_TVERTLIST {\r
4777                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4778                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
4779                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4780                         *MESH_TVERT     3       0.250000        0.750000        1.000000\r
4781                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
4782                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
4783                 }\r
4784                 *MESH_NUMTVFACES        4\r
4785                 *MESH_TFACELIST {\r
4786                         *MESH_TFACE     0       0       2       1\r
4787                         *MESH_TFACE     1       0       3       2\r
4788                         *MESH_TFACE     2       2       3       4\r
4789                         *MESH_TFACE     3       2       4       5\r
4790                 }\r
4791         }\r
4792         *PROP_MOTIONBLUR        0\r
4793         *PROP_CASTSHADOW        1\r
4794         *PROP_RECVSHADOW        1\r
4795         *MATERIAL_REF   12\r
4796 }\r
4797 *GEOMOBJECT     {\r
4798         *NODE_NAME      "mat12model0surf232"\r
4799         *NODE_TM        {\r
4800                 *NODE_NAME      "mat12model0surf232"\r
4801                 *INHERIT_POS    0       0       0\r
4802                 *INHERIT_ROT    0       0       0\r
4803                 *INHERIT_SCL    0       0       0\r
4804                 *TM_ROW0        1.0     0       0\r
4805                 *TM_ROW1        0       1.0     0\r
4806                 *TM_ROW2        0       0       1.0\r
4807                 *TM_ROW3        0       0       0\r
4808                 *TM_POS 0.000000        0.000000        0.000000\r
4809         }\r
4810         *MESH   {\r
4811                 *TIMEVALUE      0\r
4812                 *MESH_NUMVERTEX 6\r
4813                 *MESH_NUMFACES  4\r
4814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4815                 *MESH_VERTEX_LIST       {\r
4816                         *MESH_VERTEX    0       720.000000      256.000000      512.000000\r
4817                         *MESH_VERTEX    1       624.000000      256.000000      512.000000\r
4818                         *MESH_VERTEX    2       678.000000      256.000000      506.000000\r
4819                         *MESH_VERTEX    3       648.000000      256.000000      488.000000\r
4820                         *MESH_VERTEX    4       630.000000      256.000000      458.000000\r
4821                         *MESH_VERTEX    5       624.000000      256.000000      416.000000\r
4822                 }\r
4823                 *MESH_NORMALS   {\r
4824                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4825                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4826                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4827                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4828                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4829                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4830                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4831                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4832                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4833                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4834                 }\r
4835                 *MESH_FACE_LIST {\r
4836                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4837                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4838                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4839                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4840                 }\r
4841                 *MESH_NUMTVERTEX        6\r
4842                 *MESH_TVERTLIST {\r
4843                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
4844                         *MESH_TVERT     1       -0.125000       1.000000        1.000000\r
4845                         *MESH_TVERT     2       0.296875        0.953125        1.000000\r
4846                         *MESH_TVERT     3       0.062500        0.812500        1.000000\r
4847                         *MESH_TVERT     4       -0.078125       0.578125        1.000000\r
4848                         *MESH_TVERT     5       -0.125000       0.250000        1.000000\r
4849                 }\r
4850                 *MESH_NUMTVFACES        4\r
4851                 *MESH_TFACELIST {\r
4852                         *MESH_TFACE     0       0       2       1\r
4853                         *MESH_TFACE     1       3       1       2\r
4854                         *MESH_TFACE     2       3       4       1\r
4855                         *MESH_TFACE     3       5       1       4\r
4856                 }\r
4857         }\r
4858         *PROP_MOTIONBLUR        0\r
4859         *PROP_CASTSHADOW        1\r
4860         *PROP_RECVSHADOW        1\r
4861         *MATERIAL_REF   12\r
4862 }\r
4863 *GEOMOBJECT     {\r
4864         *NODE_NAME      "mat12model0surf233"\r
4865         *NODE_TM        {\r
4866                 *NODE_NAME      "mat12model0surf233"\r
4867                 *INHERIT_POS    0       0       0\r
4868                 *INHERIT_ROT    0       0       0\r
4869                 *INHERIT_SCL    0       0       0\r
4870                 *TM_ROW0        1.0     0       0\r
4871                 *TM_ROW1        0       1.0     0\r
4872                 *TM_ROW2        0       0       1.0\r
4873                 *TM_ROW3        0       0       0\r
4874                 *TM_POS 0.000000        0.000000        0.000000\r
4875         }\r
4876         *MESH   {\r
4877                 *TIMEVALUE      0\r
4878                 *MESH_NUMVERTEX 6\r
4879                 *MESH_NUMFACES  4\r
4880                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4881                 *MESH_VERTEX_LIST       {\r
4882                         *MESH_VERTEX    0       624.000000      176.000000      320.000000\r
4883                         *MESH_VERTEX    1       624.000000      176.000000      288.000000\r
4884                         *MESH_VERTEX    2       604.000000      188.000000      288.000000\r
4885                         *MESH_VERTEX    3       604.000000      188.000000      320.000000\r
4886                         *MESH_VERTEX    4       576.000000      192.000000      320.000000\r
4887                         *MESH_VERTEX    5       576.000000      192.000000      288.000000\r
4888                 }\r
4889                 *MESH_NORMALS   {\r
4890                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4891                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4892                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4893                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4894                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4895                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4896                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
4897                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
4898                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4899                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4900                 }\r
4901                 *MESH_FACE_LIST {\r
4902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4903                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4904                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4905                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4906                 }\r
4907                 *MESH_NUMTVERTEX        6\r
4908                 *MESH_TVERTLIST {\r
4909                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
4910                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
4911                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
4912                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
4913                         *MESH_TVERT     4       1.000000        0.750000        1.000000\r
4914                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
4915                 }\r
4916                 *MESH_NUMTVFACES        4\r
4917                 *MESH_TFACELIST {\r
4918                         *MESH_TFACE     0       0       2       1\r
4919                         *MESH_TFACE     1       0       3       2\r
4920                         *MESH_TFACE     2       2       3       4\r
4921                         *MESH_TFACE     3       2       4       5\r
4922                 }\r
4923         }\r
4924         *PROP_MOTIONBLUR        0\r
4925         *PROP_CASTSHADOW        1\r
4926         *PROP_RECVSHADOW        1\r
4927         *MATERIAL_REF   12\r
4928 }\r
4929 *GEOMOBJECT     {\r
4930         *NODE_NAME      "mat12model0surf234"\r
4931         *NODE_TM        {\r
4932                 *NODE_NAME      "mat12model0surf234"\r
4933                 *INHERIT_POS    0       0       0\r
4934                 *INHERIT_ROT    0       0       0\r
4935                 *INHERIT_SCL    0       0       0\r
4936                 *TM_ROW0        1.0     0       0\r
4937                 *TM_ROW1        0       1.0     0\r
4938                 *TM_ROW2        0       0       1.0\r
4939                 *TM_ROW3        0       0       0\r
4940                 *TM_POS 0.000000        0.000000        0.000000\r
4941         }\r
4942         *MESH   {\r
4943                 *TIMEVALUE      0\r
4944                 *MESH_NUMVERTEX 6\r
4945                 *MESH_NUMFACES  4\r
4946                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4947                 *MESH_VERTEX_LIST       {\r
4948                         *MESH_VERTEX    0       484.000000      196.000000      320.000000\r
4949                         *MESH_VERTEX    1       512.000000      192.000000      320.000000\r
4950                         *MESH_VERTEX    2       512.000000      192.000000      288.000000\r
4951                         *MESH_VERTEX    3       484.000000      196.000000      288.000000\r
4952                         *MESH_VERTEX    4       464.000000      208.000000      288.000000\r
4953                         *MESH_VERTEX    5       464.000000      208.000000      320.000000\r
4954                 }\r
4955                 *MESH_NORMALS   {\r
4956                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4957                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4958                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4959                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4960                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
4961                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4962                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4963                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
4964                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4965                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4966                 }\r
4967                 *MESH_FACE_LIST {\r
4968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4969                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4970                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4971                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4972                 }\r
4973                 *MESH_NUMTVERTEX        6\r
4974                 *MESH_TVERTLIST {\r
4975                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4976                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
4977                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
4978                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
4979                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
4980                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
4981                 }\r
4982                 *MESH_NUMTVFACES        4\r
4983                 *MESH_TFACELIST {\r
4984                         *MESH_TFACE     0       0       2       1\r
4985                         *MESH_TFACE     1       0       3       2\r
4986                         *MESH_TFACE     2       4       3       0\r
4987                         *MESH_TFACE     3       4       0       5\r
4988                 }\r
4989         }\r
4990         *PROP_MOTIONBLUR        0\r
4991         *PROP_CASTSHADOW        1\r
4992         *PROP_RECVSHADOW        1\r
4993         *MATERIAL_REF   12\r
4994 }\r
4995 *GEOMOBJECT     {\r
4996         *NODE_NAME      "mat12model0surf235"\r
4997         *NODE_TM        {\r
4998                 *NODE_NAME      "mat12model0surf235"\r
4999                 *INHERIT_POS    0       0       0\r
5000                 *INHERIT_ROT    0       0       0\r
5001                 *INHERIT_SCL    0       0       0\r
5002                 *TM_ROW0        1.0     0       0\r
5003                 *TM_ROW1        0       1.0     0\r
5004                 *TM_ROW2        0       0       1.0\r
5005                 *TM_ROW3        0       0       0\r
5006                 *TM_POS 0.000000        0.000000        0.000000\r
5007         }\r
5008         *MESH   {\r
5009                 *TIMEVALUE      0\r
5010                 *MESH_NUMVERTEX 6\r
5011                 *MESH_NUMFACES  4\r
5012                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5013                 *MESH_VERTEX_LIST       {\r
5014                         *MESH_VERTEX    0       452.000000      228.000000      320.000000\r
5015                         *MESH_VERTEX    1       464.000000      208.000000      288.000000\r
5016                         *MESH_VERTEX    2       452.000000      228.000000      288.000000\r
5017                         *MESH_VERTEX    3       464.000000      208.000000      320.000000\r
5018                         *MESH_VERTEX    4       448.000000      256.000000      288.000000\r
5019                         *MESH_VERTEX    5       448.000000      256.000000      320.000000\r
5020                 }\r
5021                 *MESH_NORMALS   {\r
5022                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5023                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5024                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5025                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5026                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
5027                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5028                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
5029                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5030                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5031                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5032                 }\r
5033                 *MESH_FACE_LIST {\r
5034                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5035                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5036                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5037                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5038                 }\r
5039                 *MESH_NUMTVERTEX        6\r
5040                 *MESH_TVERTLIST {\r
5041                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
5042                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
5043                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
5044                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
5045                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
5046                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5047                 }\r
5048                 *MESH_NUMTVFACES        4\r
5049                 *MESH_TFACELIST {\r
5050                         *MESH_TFACE     0       0       2       1\r
5051                         *MESH_TFACE     1       0       1       3\r
5052                         *MESH_TFACE     2       4       2       0\r
5053                         *MESH_TFACE     3       4       0       5\r
5054                 }\r
5055         }\r
5056         *PROP_MOTIONBLUR        0\r
5057         *PROP_CASTSHADOW        1\r
5058         *PROP_RECVSHADOW        1\r
5059         *MATERIAL_REF   12\r
5060 }\r
5061 *GEOMOBJECT     {\r
5062         *NODE_NAME      "mat12model0surf236"\r
5063         *NODE_TM        {\r
5064                 *NODE_NAME      "mat12model0surf236"\r
5065                 *INHERIT_POS    0       0       0\r
5066                 *INHERIT_ROT    0       0       0\r
5067                 *INHERIT_SCL    0       0       0\r
5068                 *TM_ROW0        1.0     0       0\r
5069                 *TM_ROW1        0       1.0     0\r
5070                 *TM_ROW2        0       0       1.0\r
5071                 *TM_ROW3        0       0       0\r
5072                 *TM_POS 0.000000        0.000000        0.000000\r
5073         }\r
5074         *MESH   {\r
5075                 *TIMEVALUE      0\r
5076                 *MESH_NUMVERTEX 6\r
5077                 *MESH_NUMFACES  4\r
5078                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5079                 *MESH_VERTEX_LIST       {\r
5080                         *MESH_VERTEX    0       448.000000      144.000000      416.000000\r
5081                         *MESH_VERTEX    1       448.000000      144.000000      512.000000\r
5082                         *MESH_VERTEX    2       448.000000      138.000000      458.000000\r
5083                         *MESH_VERTEX    3       448.000000      120.000000      488.000000\r
5084                         *MESH_VERTEX    4       448.000000      90.000000       506.000000\r
5085                         *MESH_VERTEX    5       448.000000      48.000000       512.000000\r
5086                 }\r
5087                 *MESH_NORMALS   {\r
5088                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5089                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5090                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5091                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5092                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5093                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5094                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5095                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5096                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5097                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5098                 }\r
5099                 *MESH_FACE_LIST {\r
5100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5101                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5102                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5103                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5104                 }\r
5105                 *MESH_NUMTVERTEX        6\r
5106                 *MESH_TVERTLIST {\r
5107                         *MESH_TVERT     0       1.125000        0.250000        1.000000\r
5108                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
5109                         *MESH_TVERT     2       1.078125        0.578125        1.000000\r
5110                         *MESH_TVERT     3       0.937500        0.812500        1.000000\r
5111                         *MESH_TVERT     4       0.703125        0.953125        1.000000\r
5112                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
5113                 }\r
5114                 *MESH_NUMTVFACES        4\r
5115                 *MESH_TFACELIST {\r
5116                         *MESH_TFACE     0       0       2       1\r
5117                         *MESH_TFACE     1       3       1       2\r
5118                         *MESH_TFACE     2       3       4       1\r
5119                         *MESH_TFACE     3       5       1       4\r
5120                 }\r
5121         }\r
5122         *PROP_MOTIONBLUR        0\r
5123         *PROP_CASTSHADOW        1\r
5124         *PROP_RECVSHADOW        1\r
5125         *MATERIAL_REF   12\r
5126 }\r
5127 *GEOMOBJECT     {\r
5128         *NODE_NAME      "mat12model0surf237"\r
5129         *NODE_TM        {\r
5130                 *NODE_NAME      "mat12model0surf237"\r
5131                 *INHERIT_POS    0       0       0\r
5132                 *INHERIT_ROT    0       0       0\r
5133                 *INHERIT_SCL    0       0       0\r
5134                 *TM_ROW0        1.0     0       0\r
5135                 *TM_ROW1        0       1.0     0\r
5136                 *TM_ROW2        0       0       1.0\r
5137                 *TM_ROW3        0       0       0\r
5138                 *TM_POS 0.000000        0.000000        0.000000\r
5139         }\r
5140         *MESH   {\r
5141                 *TIMEVALUE      0\r
5142                 *MESH_NUMVERTEX 6\r
5143                 *MESH_NUMFACES  4\r
5144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5145                 *MESH_VERTEX_LIST       {\r
5146                         *MESH_VERTEX    0       448.000000      16.000000       512.000000\r
5147                         *MESH_VERTEX    1       448.000000      -80.000000      512.000000\r
5148                         *MESH_VERTEX    2       448.000000      -26.000000      506.000000\r
5149                         *MESH_VERTEX    3       448.000000      -56.000000      488.000000\r
5150                         *MESH_VERTEX    4       448.000000      -74.000000      458.000000\r
5151                         *MESH_VERTEX    5       448.000000      -80.000000      416.000000\r
5152                 }\r
5153                 *MESH_NORMALS   {\r
5154                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5155                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5156                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5157                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5158                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5159                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5160                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5161                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5162                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5163                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5164                 }\r
5165                 *MESH_FACE_LIST {\r
5166                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5167                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5168                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5169                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5170                 }\r
5171                 *MESH_NUMTVERTEX        6\r
5172                 *MESH_TVERTLIST {\r
5173                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
5174                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
5175                         *MESH_TVERT     2       0.796875        0.953125        1.000000\r
5176                         *MESH_TVERT     3       0.562500        0.812500        1.000000\r
5177                         *MESH_TVERT     4       0.421875        0.578125        1.000000\r
5178                         *MESH_TVERT     5       0.375000        0.250000        1.000000\r
5179                 }\r
5180                 *MESH_NUMTVFACES        4\r
5181                 *MESH_TFACELIST {\r
5182                         *MESH_TFACE     0       0       2       1\r
5183                         *MESH_TFACE     1       3       1       2\r
5184                         *MESH_TFACE     2       3       4       1\r
5185                         *MESH_TFACE     3       5       1       4\r
5186                 }\r
5187         }\r
5188         *PROP_MOTIONBLUR        0\r
5189         *PROP_CASTSHADOW        1\r
5190         *PROP_RECVSHADOW        1\r
5191         *MATERIAL_REF   12\r
5192 }\r
5193 *GEOMOBJECT     {\r
5194         *NODE_NAME      "mat12model0surf238"\r
5195         *NODE_TM        {\r
5196                 *NODE_NAME      "mat12model0surf238"\r
5197                 *INHERIT_POS    0       0       0\r
5198                 *INHERIT_ROT    0       0       0\r
5199                 *INHERIT_SCL    0       0       0\r
5200                 *TM_ROW0        1.0     0       0\r
5201                 *TM_ROW1        0       1.0     0\r
5202                 *TM_ROW2        0       0       1.0\r
5203                 *TM_ROW3        0       0       0\r
5204                 *TM_POS 0.000000        0.000000        0.000000\r
5205         }\r
5206         *MESH   {\r
5207                 *TIMEVALUE      0\r
5208                 *MESH_NUMVERTEX 6\r
5209                 *MESH_NUMFACES  4\r
5210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5211                 *MESH_VERTEX_LIST       {\r
5212                         *MESH_VERTEX    0       333.000000      -667.000000     192.000000\r
5213                         *MESH_VERTEX    1       368.000000      -672.000000     320.000000\r
5214                         *MESH_VERTEX    2       333.000000      -667.000000     320.000000\r
5215                         *MESH_VERTEX    3       368.000000      -672.000000     192.000000\r
5216                         *MESH_VERTEX    4       308.000000      -652.000000     320.000000\r
5217                         *MESH_VERTEX    5       308.000000      -652.000000     192.000000\r
5218                 }\r
5219                 *MESH_NORMALS   {\r
5220                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5221                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5222                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5223                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5224                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
5225                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5226                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
5227                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5228                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
5229                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
5230                 }\r
5231                 *MESH_FACE_LIST {\r
5232                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5233                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5234                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5235                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5236                 }\r
5237                 *MESH_NUMTVERTEX        6\r
5238                 *MESH_TVERTLIST {\r
5239                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
5240                         *MESH_TVERT     1       1.250000        0.000000        1.000000\r
5241                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
5242                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
5243                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
5244                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
5245                 }\r
5246                 *MESH_NUMTVFACES        4\r
5247                 *MESH_TFACELIST {\r
5248                         *MESH_TFACE     0       0       2       1\r
5249                         *MESH_TFACE     1       0       1       3\r
5250                         *MESH_TFACE     2       4       2       0\r
5251                         *MESH_TFACE     3       4       0       5\r
5252                 }\r
5253         }\r
5254         *PROP_MOTIONBLUR        0\r
5255         *PROP_CASTSHADOW        1\r
5256         *PROP_RECVSHADOW        1\r
5257         *MATERIAL_REF   12\r
5258 }\r
5259 *GEOMOBJECT     {\r
5260         *NODE_NAME      "mat12model0surf239"\r
5261         *NODE_TM        {\r
5262                 *NODE_NAME      "mat12model0surf239"\r
5263                 *INHERIT_POS    0       0       0\r
5264                 *INHERIT_ROT    0       0       0\r
5265                 *INHERIT_SCL    0       0       0\r
5266                 *TM_ROW0        1.0     0       0\r
5267                 *TM_ROW1        0       1.0     0\r
5268                 *TM_ROW2        0       0       1.0\r
5269                 *TM_ROW3        0       0       0\r
5270                 *TM_POS 0.000000        0.000000        0.000000\r
5271         }\r
5272         *MESH   {\r
5273                 *TIMEVALUE      0\r
5274                 *MESH_NUMVERTEX 6\r
5275                 *MESH_NUMFACES  4\r
5276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5277                 *MESH_VERTEX_LIST       {\r
5278                         *MESH_VERTEX    0       333.000000      -667.000000     128.000000\r
5279                         *MESH_VERTEX    1       368.000000      -672.000000     160.000000\r
5280                         *MESH_VERTEX    2       333.000000      -667.000000     160.000000\r
5281                         *MESH_VERTEX    3       368.000000      -672.000000     128.000000\r
5282                         *MESH_VERTEX    4       308.000000      -652.000000     160.000000\r
5283                         *MESH_VERTEX    5       308.000000      -652.000000     128.000000\r
5284                 }\r
5285                 *MESH_NORMALS   {\r
5286                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5287                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5288                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5289                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5290                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
5291                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5292                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
5293                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5294                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
5295                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
5296                 }\r
5297                 *MESH_FACE_LIST {\r
5298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5299                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5300                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5301                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5302                 }\r
5303                 *MESH_NUMTVERTEX        6\r
5304                 *MESH_TVERTLIST {\r
5305                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
5306                         *MESH_TVERT     1       1.250000        0.750000        1.000000\r
5307                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
5308                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
5309                         *MESH_TVERT     4       0.625000        0.750000        1.000000\r
5310                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
5311                 }\r
5312                 *MESH_NUMTVFACES        4\r
5313                 *MESH_TFACELIST {\r
5314                         *MESH_TFACE     0       0       2       1\r
5315                         *MESH_TFACE     1       0       1       3\r
5316                         *MESH_TFACE     2       4       2       0\r
5317                         *MESH_TFACE     3       4       0       5\r
5318                 }\r
5319         }\r
5320         *PROP_MOTIONBLUR        0\r
5321         *PROP_CASTSHADOW        1\r
5322         *PROP_RECVSHADOW        1\r
5323         *MATERIAL_REF   12\r
5324 }\r
5325 *GEOMOBJECT     {\r
5326         *NODE_NAME      "mat12model0surf240"\r
5327         *NODE_TM        {\r
5328                 *NODE_NAME      "mat12model0surf240"\r
5329                 *INHERIT_POS    0       0       0\r
5330                 *INHERIT_ROT    0       0       0\r
5331                 *INHERIT_SCL    0       0       0\r
5332                 *TM_ROW0        1.0     0       0\r
5333                 *TM_ROW1        0       1.0     0\r
5334                 *TM_ROW2        0       0       1.0\r
5335                 *TM_ROW3        0       0       0\r
5336                 *TM_POS 0.000000        0.000000        0.000000\r
5337         }\r
5338         *MESH   {\r
5339                 *TIMEVALUE      0\r
5340                 *MESH_NUMVERTEX 4\r
5341                 *MESH_NUMFACES  2\r
5342                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5343                 *MESH_VERTEX_LIST       {\r
5344                         *MESH_VERTEX    0       300.000000      -236.000000     320.000000\r
5345                         *MESH_VERTEX    1       336.000000      -224.000000     192.000000\r
5346                         *MESH_VERTEX    2       300.000000      -236.000000     192.000000\r
5347                         *MESH_VERTEX    3       336.000000      -224.000000     320.000000\r
5348                 }\r
5349                 *MESH_NORMALS   {\r
5350                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5351                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5352                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
5353                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5354                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5355                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5356                 }\r
5357                 *MESH_FACE_LIST {\r
5358                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5359                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5360                 }\r
5361                 *MESH_NUMTVERTEX        4\r
5362                 *MESH_TVERTLIST {\r
5363                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
5364                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
5365                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5366                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
5367                 }\r
5368                 *MESH_NUMTVFACES        2\r
5369                 *MESH_TFACELIST {\r
5370                         *MESH_TFACE     0       0       2       1\r
5371                         *MESH_TFACE     1       0       1       3\r
5372                 }\r
5373         }\r
5374         *PROP_MOTIONBLUR        0\r
5375         *PROP_CASTSHADOW        1\r
5376         *PROP_RECVSHADOW        1\r
5377         *MATERIAL_REF   12\r
5378 }\r
5379 *GEOMOBJECT     {\r
5380         *NODE_NAME      "mat12model0surf241"\r
5381         *NODE_TM        {\r
5382                 *NODE_NAME      "mat12model0surf241"\r
5383                 *INHERIT_POS    0       0       0\r
5384                 *INHERIT_ROT    0       0       0\r
5385                 *INHERIT_SCL    0       0       0\r
5386                 *TM_ROW0        1.0     0       0\r
5387                 *TM_ROW1        0       1.0     0\r
5388                 *TM_ROW2        0       0       1.0\r
5389                 *TM_ROW3        0       0       0\r
5390                 *TM_POS 0.000000        0.000000        0.000000\r
5391         }\r
5392         *MESH   {\r
5393                 *TIMEVALUE      0\r
5394                 *MESH_NUMVERTEX 4\r
5395                 *MESH_NUMFACES  2\r
5396                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5397                 *MESH_VERTEX_LIST       {\r
5398                         *MESH_VERTEX    0       300.000000      -236.000000     160.000000\r
5399                         *MESH_VERTEX    1       336.000000      -224.000000     128.000000\r
5400                         *MESH_VERTEX    2       300.000000      -236.000000     128.000000\r
5401                         *MESH_VERTEX    3       336.000000      -224.000000     160.000000\r
5402                 }\r
5403                 *MESH_NORMALS   {\r
5404                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5405                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5406                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
5407                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5408                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5409                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5410                 }\r
5411                 *MESH_FACE_LIST {\r
5412                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5413                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5414                 }\r
5415                 *MESH_NUMTVERTEX        4\r
5416                 *MESH_TVERTLIST {\r
5417                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
5418                         *MESH_TVERT     1       0.750000        0.750000        1.000000\r
5419                         *MESH_TVERT     2       0.375000        0.750000        1.000000\r
5420                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
5421                 }\r
5422                 *MESH_NUMTVFACES        2\r
5423                 *MESH_TFACELIST {\r
5424                         *MESH_TFACE     0       0       2       1\r
5425                         *MESH_TFACE     1       0       1       3\r
5426                 }\r
5427         }\r
5428         *PROP_MOTIONBLUR        0\r
5429         *PROP_CASTSHADOW        1\r
5430         *PROP_RECVSHADOW        1\r
5431         *MATERIAL_REF   12\r
5432 }\r
5433 *GEOMOBJECT     {\r
5434         *NODE_NAME      "mat12model0surf242"\r
5435         *NODE_TM        {\r
5436                 *NODE_NAME      "mat12model0surf242"\r
5437                 *INHERIT_POS    0       0       0\r
5438                 *INHERIT_ROT    0       0       0\r
5439                 *INHERIT_SCL    0       0       0\r
5440                 *TM_ROW0        1.0     0       0\r
5441                 *TM_ROW1        0       1.0     0\r
5442                 *TM_ROW2        0       0       1.0\r
5443                 *TM_ROW3        0       0       0\r
5444                 *TM_POS 0.000000        0.000000        0.000000\r
5445         }\r
5446         *MESH   {\r
5447                 *TIMEVALUE      0\r
5448                 *MESH_NUMVERTEX 6\r
5449                 *MESH_NUMFACES  4\r
5450                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5451                 *MESH_VERTEX_LIST       {\r
5452                         *MESH_VERTEX    0       293.000000      -627.000000     192.000000\r
5453                         *MESH_VERTEX    1       308.000000      -652.000000     320.000000\r
5454                         *MESH_VERTEX    2       293.000000      -627.000000     320.000000\r
5455                         *MESH_VERTEX    3       308.000000      -652.000000     192.000000\r
5456                         *MESH_VERTEX    4       288.000000      -592.000000     320.000000\r
5457                         *MESH_VERTEX    5       288.000000      -592.000000     192.000000\r
5458                 }\r
5459                 *MESH_NORMALS   {\r
5460                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5461                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5462                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5463                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5464                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
5465                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5466                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
5467                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5468                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5469                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5470                 }\r
5471                 *MESH_FACE_LIST {\r
5472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5473                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5474                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5475                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5476                 }\r
5477                 *MESH_NUMTVERTEX        6\r
5478                 *MESH_TVERTLIST {\r
5479                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
5480                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
5481                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
5482                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
5483                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5484                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5485                 }\r
5486                 *MESH_NUMTVFACES        4\r
5487                 *MESH_TFACELIST {\r
5488                         *MESH_TFACE     0       0       2       1\r
5489                         *MESH_TFACE     1       0       1       3\r
5490                         *MESH_TFACE     2       4       2       0\r
5491                         *MESH_TFACE     3       4       0       5\r
5492                 }\r
5493         }\r
5494         *PROP_MOTIONBLUR        0\r
5495         *PROP_CASTSHADOW        1\r
5496         *PROP_RECVSHADOW        1\r
5497         *MATERIAL_REF   12\r
5498 }\r
5499 *GEOMOBJECT     {\r
5500         *NODE_NAME      "mat12model0surf243"\r
5501         *NODE_TM        {\r
5502                 *NODE_NAME      "mat12model0surf243"\r
5503                 *INHERIT_POS    0       0       0\r
5504                 *INHERIT_ROT    0       0       0\r
5505                 *INHERIT_SCL    0       0       0\r
5506                 *TM_ROW0        1.0     0       0\r
5507                 *TM_ROW1        0       1.0     0\r
5508                 *TM_ROW2        0       0       1.0\r
5509                 *TM_ROW3        0       0       0\r
5510                 *TM_POS 0.000000        0.000000        0.000000\r
5511         }\r
5512         *MESH   {\r
5513                 *TIMEVALUE      0\r
5514                 *MESH_NUMVERTEX 6\r
5515                 *MESH_NUMFACES  4\r
5516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5517                 *MESH_VERTEX_LIST       {\r
5518                         *MESH_VERTEX    0       293.000000      -627.000000     128.000000\r
5519                         *MESH_VERTEX    1       308.000000      -652.000000     160.000000\r
5520                         *MESH_VERTEX    2       293.000000      -627.000000     160.000000\r
5521                         *MESH_VERTEX    3       308.000000      -652.000000     128.000000\r
5522                         *MESH_VERTEX    4       288.000000      -592.000000     160.000000\r
5523                         *MESH_VERTEX    5       288.000000      -592.000000     128.000000\r
5524                 }\r
5525                 *MESH_NORMALS   {\r
5526                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5527                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5528                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5529                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5530                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
5531                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5532                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
5533                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5534                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5535                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5536                 }\r
5537                 *MESH_FACE_LIST {\r
5538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5539                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5540                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5541                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5542                 }\r
5543                 *MESH_NUMTVERTEX        6\r
5544                 *MESH_TVERTLIST {\r
5545                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
5546                         *MESH_TVERT     1       0.625000        0.750000        1.000000\r
5547                         *MESH_TVERT     2       0.312500        0.750000        1.000000\r
5548                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
5549                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
5550                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5551                 }\r
5552                 *MESH_NUMTVFACES        4\r
5553                 *MESH_TFACELIST {\r
5554                         *MESH_TFACE     0       0       2       1\r
5555                         *MESH_TFACE     1       0       1       3\r
5556                         *MESH_TFACE     2       4       2       0\r
5557                         *MESH_TFACE     3       4       0       5\r
5558                 }\r
5559         }\r
5560         *PROP_MOTIONBLUR        0\r
5561         *PROP_CASTSHADOW        1\r
5562         *PROP_RECVSHADOW        1\r
5563         *MATERIAL_REF   12\r
5564 }\r
5565 *GEOMOBJECT     {\r
5566         *NODE_NAME      "mat12model0surf244"\r
5567         *NODE_TM        {\r
5568                 *NODE_NAME      "mat12model0surf244"\r
5569                 *INHERIT_POS    0       0       0\r
5570                 *INHERIT_ROT    0       0       0\r
5571                 *INHERIT_SCL    0       0       0\r
5572                 *TM_ROW0        1.0     0       0\r
5573                 *TM_ROW1        0       1.0     0\r
5574                 *TM_ROW2        0       0       1.0\r
5575                 *TM_ROW3        0       0       0\r
5576                 *TM_POS 0.000000        0.000000        0.000000\r
5577         }\r
5578         *MESH   {\r
5579                 *TIMEVALUE      0\r
5580                 *MESH_NUMVERTEX 4\r
5581                 *MESH_NUMFACES  2\r
5582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5583                 *MESH_VERTEX_LIST       {\r
5584                         *MESH_VERTEX    0       288.000000      -272.000000     192.000000\r
5585                         *MESH_VERTEX    1       300.000000      -236.000000     320.000000\r
5586                         *MESH_VERTEX    2       300.000000      -236.000000     192.000000\r
5587                         *MESH_VERTEX    3       288.000000      -272.000000     320.000000\r
5588                 }\r
5589                 *MESH_NORMALS   {\r
5590                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5591                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5592                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5593                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5594                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5595                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5596                 }\r
5597                 *MESH_FACE_LIST {\r
5598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5599                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5600                 }\r
5601                 *MESH_NUMTVERTEX        4\r
5602                 *MESH_TVERTLIST {\r
5603                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5604                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
5605                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5606                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
5607                 }\r
5608                 *MESH_NUMTVFACES        2\r
5609                 *MESH_TFACELIST {\r
5610                         *MESH_TFACE     0       0       2       1\r
5611                         *MESH_TFACE     1       0       1       3\r
5612                 }\r
5613         }\r
5614         *PROP_MOTIONBLUR        0\r
5615         *PROP_CASTSHADOW        1\r
5616         *PROP_RECVSHADOW        1\r
5617         *MATERIAL_REF   12\r
5618 }\r
5619 *GEOMOBJECT     {\r
5620         *NODE_NAME      "mat12model0surf245"\r
5621         *NODE_TM        {\r
5622                 *NODE_NAME      "mat12model0surf245"\r
5623                 *INHERIT_POS    0       0       0\r
5624                 *INHERIT_ROT    0       0       0\r
5625                 *INHERIT_SCL    0       0       0\r
5626                 *TM_ROW0        1.0     0       0\r
5627                 *TM_ROW1        0       1.0     0\r
5628                 *TM_ROW2        0       0       1.0\r
5629                 *TM_ROW3        0       0       0\r
5630                 *TM_POS 0.000000        0.000000        0.000000\r
5631         }\r
5632         *MESH   {\r
5633                 *TIMEVALUE      0\r
5634                 *MESH_NUMVERTEX 4\r
5635                 *MESH_NUMFACES  2\r
5636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5637                 *MESH_VERTEX_LIST       {\r
5638                         *MESH_VERTEX    0       288.000000      -272.000000     128.000000\r
5639                         *MESH_VERTEX    1       288.000000      -272.000000     160.000000\r
5640                         *MESH_VERTEX    2       300.000000      -236.000000     160.000000\r
5641                         *MESH_VERTEX    3       300.000000      -236.000000     128.000000\r
5642                 }\r
5643                 *MESH_NORMALS   {\r
5644                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5645                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5646                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5647                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5648                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5649                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5650                 }\r
5651                 *MESH_FACE_LIST {\r
5652                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5653                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5654                 }\r
5655                 *MESH_NUMTVERTEX        4\r
5656                 *MESH_TVERTLIST {\r
5657                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5658                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
5659                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
5660                         *MESH_TVERT     3       0.375000        0.750000        1.000000\r
5661                 }\r
5662                 *MESH_NUMTVFACES        2\r
5663                 *MESH_TFACELIST {\r
5664                         *MESH_TFACE     0       0       2       1\r
5665                         *MESH_TFACE     1       0       3       2\r
5666                 }\r
5667         }\r
5668         *PROP_MOTIONBLUR        0\r
5669         *PROP_CASTSHADOW        1\r
5670         *PROP_RECVSHADOW        1\r
5671         *MATERIAL_REF   12\r
5672 }\r
5673 *GEOMOBJECT     {\r
5674         *NODE_NAME      "mat12model0surf246"\r
5675         *NODE_TM        {\r
5676                 *NODE_NAME      "mat12model0surf246"\r
5677                 *INHERIT_POS    0       0       0\r
5678                 *INHERIT_ROT    0       0       0\r
5679                 *INHERIT_SCL    0       0       0\r
5680                 *TM_ROW0        1.0     0       0\r
5681                 *TM_ROW1        0       1.0     0\r
5682                 *TM_ROW2        0       0       1.0\r
5683                 *TM_ROW3        0       0       0\r
5684                 *TM_POS 0.000000        0.000000        0.000000\r
5685         }\r
5686         *MESH   {\r
5687                 *TIMEVALUE      0\r
5688                 *MESH_NUMVERTEX 6\r
5689                 *MESH_NUMFACES  4\r
5690                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5691                 *MESH_VERTEX_LIST       {\r
5692                         *MESH_VERTEX    0       283.000000      -195.000000     192.000000\r
5693                         *MESH_VERTEX    1       304.000000      -192.000000     192.000000\r
5694                         *MESH_VERTEX    2       304.000000      -192.000000     352.000000\r
5695                         *MESH_VERTEX    3       283.000000      -195.000000     352.000000\r
5696                         *MESH_VERTEX    4       268.000000      -204.000000     352.000000\r
5697                         *MESH_VERTEX    5       268.000000      -204.000000     192.000000\r
5698                 }\r
5699                 *MESH_NORMALS   {\r
5700                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5701                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5702                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5703                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5704                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
5705                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5706                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5707                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
5708                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5709                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5710                 }\r
5711                 *MESH_FACE_LIST {\r
5712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5713                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5714                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5715                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5716                 }\r
5717                 *MESH_NUMTVERTEX        6\r
5718                 *MESH_TVERTLIST {\r
5719                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
5720                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
5721                         *MESH_TVERT     2       0.750000        -0.250000       1.000000\r
5722                         *MESH_TVERT     3       0.562500        -0.250000       1.000000\r
5723                         *MESH_TVERT     4       0.375000        -0.250000       1.000000\r
5724                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
5725                 }\r
5726                 *MESH_NUMTVFACES        4\r
5727                 *MESH_TFACELIST {\r
5728                         *MESH_TFACE     0       0       2       1\r
5729                         *MESH_TFACE     1       0       3       2\r
5730                         *MESH_TFACE     2       4       3       0\r
5731                         *MESH_TFACE     3       4       0       5\r
5732                 }\r
5733         }\r
5734         *PROP_MOTIONBLUR        0\r
5735         *PROP_CASTSHADOW        1\r
5736         *PROP_RECVSHADOW        1\r
5737         *MATERIAL_REF   12\r
5738 }\r
5739 *GEOMOBJECT     {\r
5740         *NODE_NAME      "mat12model0surf247"\r
5741         *NODE_TM        {\r
5742                 *NODE_NAME      "mat12model0surf247"\r
5743                 *INHERIT_POS    0       0       0\r
5744                 *INHERIT_ROT    0       0       0\r
5745                 *INHERIT_SCL    0       0       0\r
5746                 *TM_ROW0        1.0     0       0\r
5747                 *TM_ROW1        0       1.0     0\r
5748                 *TM_ROW2        0       0       1.0\r
5749                 *TM_ROW3        0       0       0\r
5750                 *TM_POS 0.000000        0.000000        0.000000\r
5751         }\r
5752         *MESH   {\r
5753                 *TIMEVALUE      0\r
5754                 *MESH_NUMVERTEX 6\r
5755                 *MESH_NUMFACES  4\r
5756                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5757                 *MESH_VERTEX_LIST       {\r
5758                         *MESH_VERTEX    0       259.000000      -219.000000     192.000000\r
5759                         *MESH_VERTEX    1       268.000000      -204.000000     352.000000\r
5760                         *MESH_VERTEX    2       259.000000      -219.000000     352.000000\r
5761                         *MESH_VERTEX    3       268.000000      -204.000000     192.000000\r
5762                         *MESH_VERTEX    4       256.000000      -240.000000     352.000000\r
5763                         *MESH_VERTEX    5       256.000000      -240.000000     192.000000\r
5764                 }\r
5765                 *MESH_NORMALS   {\r
5766                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5767                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5768                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5769                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5770                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
5771                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5772                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
5773                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5774                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5775                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5776                 }\r
5777                 *MESH_FACE_LIST {\r
5778                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5779                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5780                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5781                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5782                 }\r
5783                 *MESH_NUMTVERTEX        6\r
5784                 *MESH_TVERTLIST {\r
5785                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
5786                         *MESH_TVERT     1       0.375000        -0.250000       1.000000\r
5787                         *MESH_TVERT     2       0.187500        -0.250000       1.000000\r
5788                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
5789                         *MESH_TVERT     4       0.000000        -0.250000       1.000000\r
5790                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5791                 }\r
5792                 *MESH_NUMTVFACES        4\r
5793                 *MESH_TFACELIST {\r
5794                         *MESH_TFACE     0       0       2       1\r
5795                         *MESH_TFACE     1       0       1       3\r
5796                         *MESH_TFACE     2       4       2       0\r
5797                         *MESH_TFACE     3       4       0       5\r
5798                 }\r
5799         }\r
5800         *PROP_MOTIONBLUR        0\r
5801         *PROP_CASTSHADOW        1\r
5802         *PROP_RECVSHADOW        1\r
5803         *MATERIAL_REF   12\r
5804 }\r
5805 *GEOMOBJECT     {\r
5806         *NODE_NAME      "mat12model0surf248"\r
5807         *NODE_TM        {\r
5808                 *NODE_NAME      "mat12model0surf248"\r
5809                 *INHERIT_POS    0       0       0\r
5810                 *INHERIT_ROT    0       0       0\r
5811                 *INHERIT_SCL    0       0       0\r
5812                 *TM_ROW0        1.0     0       0\r
5813                 *TM_ROW1        0       1.0     0\r
5814                 *TM_ROW2        0       0       1.0\r
5815                 *TM_ROW3        0       0       0\r
5816                 *TM_POS 0.000000        0.000000        0.000000\r
5817         }\r
5818         *MESH   {\r
5819                 *TIMEVALUE      0\r
5820                 *MESH_NUMVERTEX 6\r
5821                 *MESH_NUMFACES  4\r
5822                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5823                 *MESH_VERTEX_LIST       {\r
5824                         *MESH_VERTEX    0       208.000000      768.000000      192.000000\r
5825                         *MESH_VERTEX    1       208.000000      768.000000      288.000000\r
5826                         *MESH_VERTEX    2       202.000000      768.000000      234.000000\r
5827                         *MESH_VERTEX    3       184.000000      768.000000      264.000000\r
5828                         *MESH_VERTEX    4       154.000000      768.000000      282.000000\r
5829                         *MESH_VERTEX    5       112.000000      768.000000      288.000000\r
5830                 }\r
5831                 *MESH_NORMALS   {\r
5832                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5833                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5834                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5835                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5836                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5837                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5838                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5839                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5840                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
5841                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
5842                 }\r
5843                 *MESH_FACE_LIST {\r
5844                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5845                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5846                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5847                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5848                 }\r
5849                 *MESH_NUMTVERTEX        6\r
5850                 *MESH_TVERTLIST {\r
5851                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
5852                         *MESH_TVERT     1       0.625000        1.250000        1.000000\r
5853                         *MESH_TVERT     2       0.578125        0.828125        1.000000\r
5854                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
5855                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
5856                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
5857                 }\r
5858                 *MESH_NUMTVFACES        4\r
5859                 *MESH_TFACELIST {\r
5860                         *MESH_TFACE     0       0       2       1\r
5861                         *MESH_TFACE     1       3       1       2\r
5862                         *MESH_TFACE     2       3       4       1\r
5863                         *MESH_TFACE     3       5       1       4\r
5864                 }\r
5865         }\r
5866         *PROP_MOTIONBLUR        0\r
5867         *PROP_CASTSHADOW        1\r
5868         *PROP_RECVSHADOW        1\r
5869         *MATERIAL_REF   12\r
5870 }\r
5871 *GEOMOBJECT     {\r
5872         *NODE_NAME      "mat12model0surf249"\r
5873         *NODE_TM        {\r
5874                 *NODE_NAME      "mat12model0surf249"\r
5875                 *INHERIT_POS    0       0       0\r
5876                 *INHERIT_ROT    0       0       0\r
5877                 *INHERIT_SCL    0       0       0\r
5878                 *TM_ROW0        1.0     0       0\r
5879                 *TM_ROW1        0       1.0     0\r
5880                 *TM_ROW2        0       0       1.0\r
5881                 *TM_ROW3        0       0       0\r
5882                 *TM_POS 0.000000        0.000000        0.000000\r
5883         }\r
5884         *MESH   {\r
5885                 *TIMEVALUE      0\r
5886                 *MESH_NUMVERTEX 6\r
5887                 *MESH_NUMFACES  4\r
5888                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5889                 *MESH_VERTEX_LIST       {\r
5890                         *MESH_VERTEX    0       208.000000      640.000000      192.000000\r
5891                         *MESH_VERTEX    1       202.000000      640.000000      234.000000\r
5892                         *MESH_VERTEX    2       208.000000      640.000000      288.000000\r
5893                         *MESH_VERTEX    3       184.000000      640.000000      264.000000\r
5894                         *MESH_VERTEX    4       154.000000      640.000000      282.000000\r
5895                         *MESH_VERTEX    5       112.000000      640.000000      288.000000\r
5896                 }\r
5897                 *MESH_NORMALS   {\r
5898                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5899                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5900                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5901                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5902                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5903                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5904                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5905                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5906                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5907                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5908                 }\r
5909                 *MESH_FACE_LIST {\r
5910                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5911                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5912                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5913                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5914                 }\r
5915                 *MESH_NUMTVERTEX        6\r
5916                 *MESH_TVERTLIST {\r
5917                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
5918                         *MESH_TVERT     1       0.578125        0.828125        1.000000\r
5919                         *MESH_TVERT     2       0.625000        1.250000        1.000000\r
5920                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
5921                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
5922                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
5923                 }\r
5924                 *MESH_NUMTVFACES        4\r
5925                 *MESH_TFACELIST {\r
5926                         *MESH_TFACE     0       0       2       1\r
5927                         *MESH_TFACE     1       3       1       2\r
5928                         *MESH_TFACE     2       3       2       4\r
5929                         *MESH_TFACE     3       5       4       2\r
5930                 }\r
5931         }\r
5932         *PROP_MOTIONBLUR        0\r
5933         *PROP_CASTSHADOW        1\r
5934         *PROP_RECVSHADOW        1\r
5935         *MATERIAL_REF   12\r
5936 }\r
5937 *GEOMOBJECT     {\r
5938         *NODE_NAME      "mat12model0surf250"\r
5939         *NODE_TM        {\r
5940                 *NODE_NAME      "mat12model0surf250"\r
5941                 *INHERIT_POS    0       0       0\r
5942                 *INHERIT_ROT    0       0       0\r
5943                 *INHERIT_SCL    0       0       0\r
5944                 *TM_ROW0        1.0     0       0\r
5945                 *TM_ROW1        0       1.0     0\r
5946                 *TM_ROW2        0       0       1.0\r
5947                 *TM_ROW3        0       0       0\r
5948                 *TM_POS 0.000000        0.000000        0.000000\r
5949         }\r
5950         *MESH   {\r
5951                 *TIMEVALUE      0\r
5952                 *MESH_NUMVERTEX 6\r
5953                 *MESH_NUMFACES  4\r
5954                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5955                 *MESH_VERTEX_LIST       {\r
5956                         *MESH_VERTEX    0       188.000000      -92.000000      -32.000000\r
5957                         *MESH_VERTEX    1       192.000000      -64.000000      -32.000000\r
5958                         *MESH_VERTEX    2       192.000000      -64.000000      64.000000\r
5959                         *MESH_VERTEX    3       188.000000      -92.000000      64.000000\r
5960                         *MESH_VERTEX    4       176.000000      -112.000000     64.000000\r
5961                         *MESH_VERTEX    5       176.000000      -112.000000     -32.000000\r
5962                 }\r
5963                 *MESH_NORMALS   {\r
5964                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5965                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5966                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5967                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5968                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
5969                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5970                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5971                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
5972                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5973                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5974                 }\r
5975                 *MESH_FACE_LIST {\r
5976                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5977                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5978                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5979                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5980                 }\r
5981                 *MESH_NUMTVERTEX        6\r
5982                 *MESH_TVERTLIST {\r
5983                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
5984                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
5985                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
5986                         *MESH_TVERT     3       0.750000        0.250000        1.000000\r
5987                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
5988                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
5989                 }\r
5990                 *MESH_NUMTVFACES        4\r
5991                 *MESH_TFACELIST {\r
5992                         *MESH_TFACE     0       0       2       1\r
5993                         *MESH_TFACE     1       0       3       2\r
5994                         *MESH_TFACE     2       4       3       0\r
5995                         *MESH_TFACE     3       4       0       5\r
5996                 }\r
5997         }\r
5998         *PROP_MOTIONBLUR        0\r
5999         *PROP_CASTSHADOW        1\r
6000         *PROP_RECVSHADOW        1\r
6001         *MATERIAL_REF   12\r
6002 }\r
6003 *GEOMOBJECT     {\r
6004         *NODE_NAME      "mat12model0surf251"\r
6005         *NODE_TM        {\r
6006                 *NODE_NAME      "mat12model0surf251"\r
6007                 *INHERIT_POS    0       0       0\r
6008                 *INHERIT_ROT    0       0       0\r
6009                 *INHERIT_SCL    0       0       0\r
6010                 *TM_ROW0        1.0     0       0\r
6011                 *TM_ROW1        0       1.0     0\r
6012                 *TM_ROW2        0       0       1.0\r
6013                 *TM_ROW3        0       0       0\r
6014                 *TM_POS 0.000000        0.000000        0.000000\r
6015         }\r
6016         *MESH   {\r
6017                 *TIMEVALUE      0\r
6018                 *MESH_NUMVERTEX 6\r
6019                 *MESH_NUMFACES  4\r
6020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6021                 *MESH_VERTEX_LIST       {\r
6022                         *MESH_VERTEX    0       156.000000      -124.000000     -32.000000\r
6023                         *MESH_VERTEX    1       176.000000      -112.000000     -32.000000\r
6024                         *MESH_VERTEX    2       176.000000      -112.000000     64.000000\r
6025                         *MESH_VERTEX    3       156.000000      -124.000000     64.000000\r
6026                         *MESH_VERTEX    4       128.000000      -128.000000     64.000000\r
6027                         *MESH_VERTEX    5       128.000000      -128.000000     -32.000000\r
6028                 }\r
6029                 *MESH_NORMALS   {\r
6030                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6031                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6032                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6033                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6034                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6035                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6036                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6037                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6038                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6039                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6040                 }\r
6041                 *MESH_FACE_LIST {\r
6042                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6043                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6044                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6045                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6046                 }\r
6047                 *MESH_NUMTVERTEX        6\r
6048                 *MESH_TVERTLIST {\r
6049                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6050                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
6051                         *MESH_TVERT     2       0.500000        0.250000        1.000000\r
6052                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
6053                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
6054                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6055                 }\r
6056                 *MESH_NUMTVFACES        4\r
6057                 *MESH_TFACELIST {\r
6058                         *MESH_TFACE     0       0       2       1\r
6059                         *MESH_TFACE     1       0       3       2\r
6060                         *MESH_TFACE     2       4       3       0\r
6061                         *MESH_TFACE     3       4       0       5\r
6062                 }\r
6063         }\r
6064         *PROP_MOTIONBLUR        0\r
6065         *PROP_CASTSHADOW        1\r
6066         *PROP_RECVSHADOW        1\r
6067         *MATERIAL_REF   12\r
6068 }\r
6069 *GEOMOBJECT     {\r
6070         *NODE_NAME      "mat12model0surf252"\r
6071         *NODE_TM        {\r
6072                 *NODE_NAME      "mat12model0surf252"\r
6073                 *INHERIT_POS    0       0       0\r
6074                 *INHERIT_ROT    0       0       0\r
6075                 *INHERIT_SCL    0       0       0\r
6076                 *TM_ROW0        1.0     0       0\r
6077                 *TM_ROW1        0       1.0     0\r
6078                 *TM_ROW2        0       0       1.0\r
6079                 *TM_ROW3        0       0       0\r
6080                 *TM_POS 0.000000        0.000000        0.000000\r
6081         }\r
6082         *MESH   {\r
6083                 *TIMEVALUE      0\r
6084                 *MESH_NUMVERTEX 6\r
6085                 *MESH_NUMFACES  4\r
6086                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6087                 *MESH_VERTEX_LIST       {\r
6088                         *MESH_VERTEX    0       100.000000      -4.000000       128.000000\r
6089                         *MESH_VERTEX    1       128.000000      0.000000        128.000000\r
6090                         *MESH_VERTEX    2       128.000000      0.000000        160.000000\r
6091                         *MESH_VERTEX    3       100.000000      -4.000000       160.000000\r
6092                         *MESH_VERTEX    4       80.000000       -16.000000      160.000000\r
6093                         *MESH_VERTEX    5       80.000000       -16.000000      128.000000\r
6094                 }\r
6095                 *MESH_NORMALS   {\r
6096                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6097                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6098                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6099                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6100                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6101                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6102                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6103                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6104                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6105                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6106                 }\r
6107                 *MESH_FACE_LIST {\r
6108                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6109                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6110                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6111                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6112                 }\r
6113                 *MESH_NUMTVERTEX        6\r
6114                 *MESH_TVERTLIST {\r
6115                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6116                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
6117                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
6118                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
6119                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
6120                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6121                 }\r
6122                 *MESH_NUMTVFACES        4\r
6123                 *MESH_TFACELIST {\r
6124                         *MESH_TFACE     0       0       2       1\r
6125                         *MESH_TFACE     1       0       3       2\r
6126                         *MESH_TFACE     2       4       3       0\r
6127                         *MESH_TFACE     3       4       0       5\r
6128                 }\r
6129         }\r
6130         *PROP_MOTIONBLUR        0\r
6131         *PROP_CASTSHADOW        1\r
6132         *PROP_RECVSHADOW        1\r
6133         *MATERIAL_REF   12\r
6134 }\r
6135 *GEOMOBJECT     {\r
6136         *NODE_NAME      "mat12model0surf253"\r
6137         *NODE_TM        {\r
6138                 *NODE_NAME      "mat12model0surf253"\r
6139                 *INHERIT_POS    0       0       0\r
6140                 *INHERIT_ROT    0       0       0\r
6141                 *INHERIT_SCL    0       0       0\r
6142                 *TM_ROW0        1.0     0       0\r
6143                 *TM_ROW1        0       1.0     0\r
6144                 *TM_ROW2        0       0       1.0\r
6145                 *TM_ROW3        0       0       0\r
6146                 *TM_POS 0.000000        0.000000        0.000000\r
6147         }\r
6148         *MESH   {\r
6149                 *TIMEVALUE      0\r
6150                 *MESH_NUMVERTEX 6\r
6151                 *MESH_NUMFACES  4\r
6152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6153                 *MESH_VERTEX_LIST       {\r
6154                         *MESH_VERTEX    0       68.000000       -36.000000      128.000000\r
6155                         *MESH_VERTEX    1       80.000000       -16.000000      128.000000\r
6156                         *MESH_VERTEX    2       80.000000       -16.000000      160.000000\r
6157                         *MESH_VERTEX    3       68.000000       -36.000000      160.000000\r
6158                         *MESH_VERTEX    4       64.000000       -64.000000      160.000000\r
6159                         *MESH_VERTEX    5       64.000000       -64.000000      128.000000\r
6160                 }\r
6161                 *MESH_NORMALS   {\r
6162                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6163                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6164                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6165                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6166                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
6167                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6168                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6169                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
6170                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6171                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6172                 }\r
6173                 *MESH_FACE_LIST {\r
6174                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6175                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6176                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6177                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6178                 }\r
6179                 *MESH_NUMTVERTEX        6\r
6180                 *MESH_TVERTLIST {\r
6181                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6182                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
6183                         *MESH_TVERT     2       0.500000        0.750000        1.000000\r
6184                         *MESH_TVERT     3       0.250000        0.750000        1.000000\r
6185                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
6186                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6187                 }\r
6188                 *MESH_NUMTVFACES        4\r
6189                 *MESH_TFACELIST {\r
6190                         *MESH_TFACE     0       0       2       1\r
6191                         *MESH_TFACE     1       0       3       2\r
6192                         *MESH_TFACE     2       4       3       0\r
6193                         *MESH_TFACE     3       4       0       5\r
6194                 }\r
6195         }\r
6196         *PROP_MOTIONBLUR        0\r
6197         *PROP_CASTSHADOW        1\r
6198         *PROP_RECVSHADOW        1\r
6199         *MATERIAL_REF   12\r
6200 }\r
6201 *GEOMOBJECT     {\r
6202         *NODE_NAME      "mat12model0surf254"\r
6203         *NODE_TM        {\r
6204                 *NODE_NAME      "mat12model0surf254"\r
6205                 *INHERIT_POS    0       0       0\r
6206                 *INHERIT_ROT    0       0       0\r
6207                 *INHERIT_SCL    0       0       0\r
6208                 *TM_ROW0        1.0     0       0\r
6209                 *TM_ROW1        0       1.0     0\r
6210                 *TM_ROW2        0       0       1.0\r
6211                 *TM_ROW3        0       0       0\r
6212                 *TM_POS 0.000000        0.000000        0.000000\r
6213         }\r
6214         *MESH   {\r
6215                 *TIMEVALUE      0\r
6216                 *MESH_NUMVERTEX 6\r
6217                 *MESH_NUMFACES  4\r
6218                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6219                 *MESH_VERTEX_LIST       {\r
6220                         *MESH_VERTEX    0       61.000000       -357.000000     128.000000\r
6221                         *MESH_VERTEX    1       64.000000       -336.000000     128.000000\r
6222                         *MESH_VERTEX    2       64.000000       -336.000000     160.000000\r
6223                         *MESH_VERTEX    3       61.000000       -357.000000     160.000000\r
6224                         *MESH_VERTEX    4       52.000000       -372.000000     160.000000\r
6225                         *MESH_VERTEX    5       52.000000       -372.000000     128.000000\r
6226                 }\r
6227                 *MESH_NORMALS   {\r
6228                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6229                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6230                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6231                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6232                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
6233                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6234                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6235                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
6236                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6237                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6238                 }\r
6239                 *MESH_FACE_LIST {\r
6240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6241                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6242                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6243                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6244                 }\r
6245                 *MESH_NUMTVERTEX        6\r
6246                 *MESH_TVERTLIST {\r
6247                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
6248                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
6249                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
6250                         *MESH_TVERT     3       0.562500        0.750000        1.000000\r
6251                         *MESH_TVERT     4       0.375000        0.750000        1.000000\r
6252                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
6253                 }\r
6254                 *MESH_NUMTVFACES        4\r
6255                 *MESH_TFACELIST {\r
6256                         *MESH_TFACE     0       0       2       1\r
6257                         *MESH_TFACE     1       0       3       2\r
6258                         *MESH_TFACE     2       4       3       0\r
6259                         *MESH_TFACE     3       4       0       5\r
6260                 }\r
6261         }\r
6262         *PROP_MOTIONBLUR        0\r
6263         *PROP_CASTSHADOW        1\r
6264         *PROP_RECVSHADOW        1\r
6265         *MATERIAL_REF   12\r
6266 }\r
6267 *GEOMOBJECT     {\r
6268         *NODE_NAME      "mat12model0surf255"\r
6269         *NODE_TM        {\r
6270                 *NODE_NAME      "mat12model0surf255"\r
6271                 *INHERIT_POS    0       0       0\r
6272                 *INHERIT_ROT    0       0       0\r
6273                 *INHERIT_SCL    0       0       0\r
6274                 *TM_ROW0        1.0     0       0\r
6275                 *TM_ROW1        0       1.0     0\r
6276                 *TM_ROW2        0       0       1.0\r
6277                 *TM_ROW3        0       0       0\r
6278                 *TM_POS 0.000000        0.000000        0.000000\r
6279         }\r
6280         *MESH   {\r
6281                 *TIMEVALUE      0\r
6282                 *MESH_NUMVERTEX 6\r
6283                 *MESH_NUMFACES  4\r
6284                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6285                 *MESH_VERTEX_LIST       {\r
6286                         *MESH_VERTEX    0       37.000000       -381.000000     128.000000\r
6287                         *MESH_VERTEX    1       52.000000       -372.000000     128.000000\r
6288                         *MESH_VERTEX    2       52.000000       -372.000000     160.000000\r
6289                         *MESH_VERTEX    3       37.000000       -381.000000     160.000000\r
6290                         *MESH_VERTEX    4       16.000000       -384.000000     160.000000\r
6291                         *MESH_VERTEX    5       16.000000       -384.000000     128.000000\r
6292                 }\r
6293                 *MESH_NORMALS   {\r
6294                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6295                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6296                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6297                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6298                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6299                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6300                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6301                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6302                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6303                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6304                 }\r
6305                 *MESH_FACE_LIST {\r
6306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6307                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6308                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6309                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6310                 }\r
6311                 *MESH_NUMTVERTEX        6\r
6312                 *MESH_TVERTLIST {\r
6313                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
6314                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
6315                         *MESH_TVERT     2       0.375000        0.750000        1.000000\r
6316                         *MESH_TVERT     3       0.187500        0.750000        1.000000\r
6317                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
6318                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6319                 }\r
6320                 *MESH_NUMTVFACES        4\r
6321                 *MESH_TFACELIST {\r
6322                         *MESH_TFACE     0       0       2       1\r
6323                         *MESH_TFACE     1       0       3       2\r
6324                         *MESH_TFACE     2       4       3       0\r
6325                         *MESH_TFACE     3       4       0       5\r
6326                 }\r
6327         }\r
6328         *PROP_MOTIONBLUR        0\r
6329         *PROP_CASTSHADOW        1\r
6330         *PROP_RECVSHADOW        1\r
6331         *MATERIAL_REF   12\r
6332 }\r
6333 *GEOMOBJECT     {\r
6334         *NODE_NAME      "mat12model0surf256"\r
6335         *NODE_TM        {\r
6336                 *NODE_NAME      "mat12model0surf256"\r
6337                 *INHERIT_POS    0       0       0\r
6338                 *INHERIT_ROT    0       0       0\r
6339                 *INHERIT_SCL    0       0       0\r
6340                 *TM_ROW0        1.0     0       0\r
6341                 *TM_ROW1        0       1.0     0\r
6342                 *TM_ROW2        0       0       1.0\r
6343                 *TM_ROW3        0       0       0\r
6344                 *TM_POS 0.000000        0.000000        0.000000\r
6345         }\r
6346         *MESH   {\r
6347                 *TIMEVALUE      0\r
6348                 *MESH_NUMVERTEX 6\r
6349                 *MESH_NUMFACES  4\r
6350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6351                 *MESH_VERTEX_LIST       {\r
6352                         *MESH_VERTEX    0       80.000000       768.000000      288.000000\r
6353                         *MESH_VERTEX    1       -16.000004      768.000000      288.000000\r
6354                         *MESH_VERTEX    2       38.000000       768.000000      282.000000\r
6355                         *MESH_VERTEX    3       7.999997        768.000000      264.000000\r
6356                         *MESH_VERTEX    4       -10.000004      768.000000      234.000000\r
6357                         *MESH_VERTEX    5       -16.000004      768.000000      192.000000\r
6358                 }\r
6359                 *MESH_NORMALS   {\r
6360                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6361                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6362                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6363                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6364                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6365                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6366                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6367                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6368                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6369                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6370                 }\r
6371                 *MESH_FACE_LIST {\r
6372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6373                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6374                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6375                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6376                 }\r
6377                 *MESH_NUMTVERTEX        6\r
6378                 *MESH_TVERTLIST {\r
6379                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6380                         *MESH_TVERT     1       -0.125000       1.250000        1.000000\r
6381                         *MESH_TVERT     2       0.296875        1.203125        1.000000\r
6382                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6383                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6384                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6385                 }\r
6386                 *MESH_NUMTVFACES        4\r
6387                 *MESH_TFACELIST {\r
6388                         *MESH_TFACE     0       0       2       1\r
6389                         *MESH_TFACE     1       3       1       2\r
6390                         *MESH_TFACE     2       3       4       1\r
6391                         *MESH_TFACE     3       5       1       4\r
6392                 }\r
6393         }\r
6394         *PROP_MOTIONBLUR        0\r
6395         *PROP_CASTSHADOW        1\r
6396         *PROP_RECVSHADOW        1\r
6397         *MATERIAL_REF   12\r
6398 }\r
6399 *GEOMOBJECT     {\r
6400         *NODE_NAME      "mat12model0surf257"\r
6401         *NODE_TM        {\r
6402                 *NODE_NAME      "mat12model0surf257"\r
6403                 *INHERIT_POS    0       0       0\r
6404                 *INHERIT_ROT    0       0       0\r
6405                 *INHERIT_SCL    0       0       0\r
6406                 *TM_ROW0        1.0     0       0\r
6407                 *TM_ROW1        0       1.0     0\r
6408                 *TM_ROW2        0       0       1.0\r
6409                 *TM_ROW3        0       0       0\r
6410                 *TM_POS 0.000000        0.000000        0.000000\r
6411         }\r
6412         *MESH   {\r
6413                 *TIMEVALUE      0\r
6414                 *MESH_NUMVERTEX 6\r
6415                 *MESH_NUMFACES  4\r
6416                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6417                 *MESH_VERTEX_LIST       {\r
6418                         *MESH_VERTEX    0       80.000000       640.000000      288.000000\r
6419                         *MESH_VERTEX    1       38.000000       640.000000      282.000000\r
6420                         *MESH_VERTEX    2       -16.000004      640.000000      288.000000\r
6421                         *MESH_VERTEX    3       7.999997        640.000000      264.000000\r
6422                         *MESH_VERTEX    4       -10.000004      640.000000      234.000000\r
6423                         *MESH_VERTEX    5       -16.000004      640.000000      192.000000\r
6424                 }\r
6425                 *MESH_NORMALS   {\r
6426                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6427                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6428                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6429                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6430                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6431                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6432                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6433                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6434                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6435                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6436                 }\r
6437                 *MESH_FACE_LIST {\r
6438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6439                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6440                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6441                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6442                 }\r
6443                 *MESH_NUMTVERTEX        6\r
6444                 *MESH_TVERTLIST {\r
6445                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6446                         *MESH_TVERT     1       0.296875        1.203125        1.000000\r
6447                         *MESH_TVERT     2       -0.125000       1.250000        1.000000\r
6448                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6449                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6450                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6451                 }\r
6452                 *MESH_NUMTVFACES        4\r
6453                 *MESH_TFACELIST {\r
6454                         *MESH_TFACE     0       0       2       1\r
6455                         *MESH_TFACE     1       3       1       2\r
6456                         *MESH_TFACE     2       3       2       4\r
6457                         *MESH_TFACE     3       5       4       2\r
6458                 }\r
6459         }\r
6460         *PROP_MOTIONBLUR        0\r
6461         *PROP_CASTSHADOW        1\r
6462         *PROP_RECVSHADOW        1\r
6463         *MATERIAL_REF   12\r
6464 }\r
6465 *GEOMOBJECT     {\r
6466         *NODE_NAME      "mat12model0surf258"\r
6467         *NODE_TM        {\r
6468                 *NODE_NAME      "mat12model0surf258"\r
6469                 *INHERIT_POS    0       0       0\r
6470                 *INHERIT_ROT    0       0       0\r
6471                 *INHERIT_SCL    0       0       0\r
6472                 *TM_ROW0        1.0     0       0\r
6473                 *TM_ROW1        0       1.0     0\r
6474                 *TM_ROW2        0       0       1.0\r
6475                 *TM_ROW3        0       0       0\r
6476                 *TM_POS 0.000000        0.000000        0.000000\r
6477         }\r
6478         *MESH   {\r
6479                 *TIMEVALUE      0\r
6480                 *MESH_NUMVERTEX 10\r
6481                 *MESH_NUMFACES  8\r
6482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6483                 *MESH_VERTEX_LIST       {\r
6484                         *MESH_VERTEX    0       -130.000000     290.000000      256.000000\r
6485                         *MESH_VERTEX    1       -128.000000     320.000000      128.000000\r
6486                         *MESH_VERTEX    2       -130.000000     290.000000      128.000000\r
6487                         *MESH_VERTEX    3       -128.000000     320.000000      256.000000\r
6488                         *MESH_VERTEX    4       -136.000000     264.000000      128.000000\r
6489                         *MESH_VERTEX    5       -146.000000     242.000000      256.000000\r
6490                         *MESH_VERTEX    6       -136.000000     264.000000      256.000000\r
6491                         *MESH_VERTEX    7       -146.000000     242.000000      128.000000\r
6492                         *MESH_VERTEX    8       -160.000000     224.000000      128.000000\r
6493                         *MESH_VERTEX    9       -160.000000     224.000000      256.000000\r
6494                 }\r
6495                 *MESH_NORMALS   {\r
6496                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6497                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6498                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6499                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6500                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
6501                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
6502                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
6503                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
6504                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
6505                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6506                         *MESH_VERTEXNORMAL      2       0.980785        -0.195090       0.000000\r
6507                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6508                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
6509                         *MESH_VERTEXNORMAL      5       0.831470        -0.555570       0.000000\r
6510                         *MESH_VERTEXNORMAL      6       0.923880        -0.382683       0.000000\r
6511                         *MESH_VERTEXNORMAL      7       0.831470        -0.555570       0.000000\r
6512                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
6513                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
6514                 }\r
6515                 *MESH_FACE_LIST {\r
6516                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6517                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6518                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6519                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6520                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6521                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6522                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6523                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6524                 }\r
6525                 *MESH_NUMTVERTEX        10\r
6526                 *MESH_TVERTLIST {\r
6527                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6528                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
6529                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
6530                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
6531                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
6532                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
6533                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
6534                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
6535                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
6536                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
6537                 }\r
6538                 *MESH_NUMTVFACES        8\r
6539                 *MESH_TFACELIST {\r
6540                         *MESH_TFACE     0       0       4       2\r
6541                         *MESH_TFACE     1       0       6       4\r
6542                         *MESH_TFACE     2       0       2       1\r
6543                         *MESH_TFACE     3       0       1       3\r
6544                         *MESH_TFACE     4       4       6       5\r
6545                         *MESH_TFACE     5       4       5       7\r
6546                         *MESH_TFACE     6       5       8       7\r
6547                         *MESH_TFACE     7       5       9       8\r
6548                 }\r
6549         }\r
6550         *PROP_MOTIONBLUR        0\r
6551         *PROP_CASTSHADOW        1\r
6552         *PROP_RECVSHADOW        1\r
6553         *MATERIAL_REF   12\r
6554 }\r
6555 *GEOMOBJECT     {\r
6556         *NODE_NAME      "mat12model0surf259"\r
6557         *NODE_TM        {\r
6558                 *NODE_NAME      "mat12model0surf259"\r
6559                 *INHERIT_POS    0       0       0\r
6560                 *INHERIT_ROT    0       0       0\r
6561                 *INHERIT_SCL    0       0       0\r
6562                 *TM_ROW0        1.0     0       0\r
6563                 *TM_ROW1        0       1.0     0\r
6564                 *TM_ROW2        0       0       1.0\r
6565                 *TM_ROW3        0       0       0\r
6566                 *TM_POS 0.000000        0.000000        0.000000\r
6567         }\r
6568         *MESH   {\r
6569                 *TIMEVALUE      0\r
6570                 *MESH_NUMVERTEX 10\r
6571                 *MESH_NUMFACES  8\r
6572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6573                 *MESH_VERTEX_LIST       {\r
6574                         *MESH_VERTEX    0       -178.000000     210.000000      256.000000\r
6575                         *MESH_VERTEX    1       -160.000000     224.000000      128.000000\r
6576                         *MESH_VERTEX    2       -178.000000     210.000000      128.000000\r
6577                         *MESH_VERTEX    3       -160.000000     224.000000      256.000000\r
6578                         *MESH_VERTEX    4       -200.000000     200.000000      128.000000\r
6579                         *MESH_VERTEX    5       -200.000000     200.000000      256.000000\r
6580                         *MESH_VERTEX    6       -226.000000     194.000000      256.000000\r
6581                         *MESH_VERTEX    7       -226.000000     194.000000      128.000000\r
6582                         *MESH_VERTEX    8       -256.000000     192.000000      128.000000\r
6583                         *MESH_VERTEX    9       -256.000000     192.000000      256.000000\r
6584                 }\r
6585                 *MESH_NORMALS   {\r
6586                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6587                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6588                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6589                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6590                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
6591                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
6592                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
6593                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
6594                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
6595                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
6596                         *MESH_VERTEXNORMAL      2       0.555570        -0.831470       0.000000\r
6597                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6598                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
6599                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
6600                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
6601                         *MESH_VERTEXNORMAL      7       0.195090        -0.980785       0.000000\r
6602                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
6603                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
6604                 }\r
6605                 *MESH_FACE_LIST {\r
6606                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6607                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6608                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6609                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6610                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6611                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6612                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6613                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6614                 }\r
6615                 *MESH_NUMTVERTEX        10\r
6616                 *MESH_TVERTLIST {\r
6617                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6618                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
6619                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
6620                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
6621                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
6622                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6623                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
6624                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
6625                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
6626                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
6627                 }\r
6628                 *MESH_NUMTVFACES        8\r
6629                 *MESH_TFACELIST {\r
6630                         *MESH_TFACE     0       0       4       2\r
6631                         *MESH_TFACE     1       0       5       4\r
6632                         *MESH_TFACE     2       0       2       1\r
6633                         *MESH_TFACE     3       0       1       3\r
6634                         *MESH_TFACE     4       4       5       6\r
6635                         *MESH_TFACE     5       4       6       7\r
6636                         *MESH_TFACE     6       6       8       7\r
6637                         *MESH_TFACE     7       6       9       8\r
6638                 }\r
6639         }\r
6640         *PROP_MOTIONBLUR        0\r
6641         *PROP_CASTSHADOW        1\r
6642         *PROP_RECVSHADOW        1\r
6643         *MATERIAL_REF   12\r
6644 }\r
6645 *GEOMOBJECT     {\r
6646         *NODE_NAME      "mat12model0surf260"\r
6647         *NODE_TM        {\r
6648                 *NODE_NAME      "mat12model0surf260"\r
6649                 *INHERIT_POS    0       0       0\r
6650                 *INHERIT_ROT    0       0       0\r
6651                 *INHERIT_SCL    0       0       0\r
6652                 *TM_ROW0        1.0     0       0\r
6653                 *TM_ROW1        0       1.0     0\r
6654                 *TM_ROW2        0       0       1.0\r
6655                 *TM_ROW3        0       0       0\r
6656                 *TM_POS 0.000000        0.000000        0.000000\r
6657         }\r
6658         *MESH   {\r
6659                 *TIMEVALUE      0\r
6660                 *MESH_NUMVERTEX 6\r
6661                 *MESH_NUMFACES  4\r
6662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6663                 *MESH_VERTEX_LIST       {\r
6664                         *MESH_VERTEX    0       -176.000000     672.000000      320.000000\r
6665                         *MESH_VERTEX    1       -176.000000     672.000000      416.000000\r
6666                         *MESH_VERTEX    2       -182.000000     672.000000      362.000000\r
6667                         *MESH_VERTEX    3       -200.000000     672.000000      392.000000\r
6668                         *MESH_VERTEX    4       -230.000000     672.000000      410.000000\r
6669                         *MESH_VERTEX    5       -272.000000     672.000000      416.000000\r
6670                 }\r
6671                 *MESH_NORMALS   {\r
6672                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6673                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6674                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6675                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6676                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6677                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6678                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6679                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6680                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6681                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6682                 }\r
6683                 *MESH_FACE_LIST {\r
6684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6685                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6686                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6687                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6688                 }\r
6689                 *MESH_NUMTVERTEX        6\r
6690                 *MESH_TVERTLIST {\r
6691                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
6692                         *MESH_TVERT     1       0.625000        1.250000        1.000000\r
6693                         *MESH_TVERT     2       0.578125        0.828125        1.000000\r
6694                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
6695                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
6696                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
6697                 }\r
6698                 *MESH_NUMTVFACES        4\r
6699                 *MESH_TFACELIST {\r
6700                         *MESH_TFACE     0       0       2       1\r
6701                         *MESH_TFACE     1       3       1       2\r
6702                         *MESH_TFACE     2       3       4       1\r
6703                         *MESH_TFACE     3       5       1       4\r
6704                 }\r
6705         }\r
6706         *PROP_MOTIONBLUR        0\r
6707         *PROP_CASTSHADOW        1\r
6708         *PROP_RECVSHADOW        1\r
6709         *MATERIAL_REF   12\r
6710 }\r
6711 *GEOMOBJECT     {\r
6712         *NODE_NAME      "mat12model0surf261"\r
6713         *NODE_TM        {\r
6714                 *NODE_NAME      "mat12model0surf261"\r
6715                 *INHERIT_POS    0       0       0\r
6716                 *INHERIT_ROT    0       0       0\r
6717                 *INHERIT_SCL    0       0       0\r
6718                 *TM_ROW0        1.0     0       0\r
6719                 *TM_ROW1        0       1.0     0\r
6720                 *TM_ROW2        0       0       1.0\r
6721                 *TM_ROW3        0       0       0\r
6722                 *TM_POS 0.000000        0.000000        0.000000\r
6723         }\r
6724         *MESH   {\r
6725                 *TIMEVALUE      0\r
6726                 *MESH_NUMVERTEX 6\r
6727                 *MESH_NUMFACES  4\r
6728                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6729                 *MESH_VERTEX_LIST       {\r
6730                         *MESH_VERTEX    0       -176.000000     448.000000      320.000000\r
6731                         *MESH_VERTEX    1       -182.000000     448.000000      362.000000\r
6732                         *MESH_VERTEX    2       -176.000000     448.000000      416.000000\r
6733                         *MESH_VERTEX    3       -200.000000     448.000000      392.000000\r
6734                         *MESH_VERTEX    4       -230.000000     448.000000      410.000000\r
6735                         *MESH_VERTEX    5       -272.000000     448.000000      416.000000\r
6736                 }\r
6737                 *MESH_NORMALS   {\r
6738                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6739                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6740                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6741                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6742                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6743                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6744                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6745                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6746                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6747                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6748                 }\r
6749                 *MESH_FACE_LIST {\r
6750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6751                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6752                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6753                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6754                 }\r
6755                 *MESH_NUMTVERTEX        6\r
6756                 *MESH_TVERTLIST {\r
6757                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
6758                         *MESH_TVERT     1       0.578125        0.828125        1.000000\r
6759                         *MESH_TVERT     2       0.625000        1.250000        1.000000\r
6760                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
6761                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
6762                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
6763                 }\r
6764                 *MESH_NUMTVFACES        4\r
6765                 *MESH_TFACELIST {\r
6766                         *MESH_TFACE     0       0       2       1\r
6767                         *MESH_TFACE     1       3       1       2\r
6768                         *MESH_TFACE     2       3       2       4\r
6769                         *MESH_TFACE     3       5       4       2\r
6770                 }\r
6771         }\r
6772         *PROP_MOTIONBLUR        0\r
6773         *PROP_CASTSHADOW        1\r
6774         *PROP_RECVSHADOW        1\r
6775         *MATERIAL_REF   12\r
6776 }\r
6777 *GEOMOBJECT     {\r
6778         *NODE_NAME      "mat12model0surf262"\r
6779         *NODE_TM        {\r
6780                 *NODE_NAME      "mat12model0surf262"\r
6781                 *INHERIT_POS    0       0       0\r
6782                 *INHERIT_ROT    0       0       0\r
6783                 *INHERIT_SCL    0       0       0\r
6784                 *TM_ROW0        1.0     0       0\r
6785                 *TM_ROW1        0       1.0     0\r
6786                 *TM_ROW2        0       0       1.0\r
6787                 *TM_ROW3        0       0       0\r
6788                 *TM_POS 0.000000        0.000000        0.000000\r
6789         }\r
6790         *MESH   {\r
6791                 *TIMEVALUE      0\r
6792                 *MESH_NUMVERTEX 6\r
6793                 *MESH_NUMFACES  4\r
6794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6795                 *MESH_VERTEX_LIST       {\r
6796                         *MESH_VERTEX    0       -304.000000     672.000000      416.000000\r
6797                         *MESH_VERTEX    1       -400.000000     672.000000      416.000000\r
6798                         *MESH_VERTEX    2       -346.000000     672.000000      410.000000\r
6799                         *MESH_VERTEX    3       -376.000000     672.000000      392.000000\r
6800                         *MESH_VERTEX    4       -394.000000     672.000000      362.000000\r
6801                         *MESH_VERTEX    5       -400.000000     672.000000      320.000000\r
6802                 }\r
6803                 *MESH_NORMALS   {\r
6804                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6805                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6806                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6807                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6808                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6809                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6810                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6811                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6812                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6813                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6814                 }\r
6815                 *MESH_FACE_LIST {\r
6816                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6817                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6818                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6819                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6820                 }\r
6821                 *MESH_NUMTVERTEX        6\r
6822                 *MESH_TVERTLIST {\r
6823                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6824                         *MESH_TVERT     1       -0.125000       1.250000        1.000000\r
6825                         *MESH_TVERT     2       0.296875        1.203125        1.000000\r
6826                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6827                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6828                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6829                 }\r
6830                 *MESH_NUMTVFACES        4\r
6831                 *MESH_TFACELIST {\r
6832                         *MESH_TFACE     0       0       2       1\r
6833                         *MESH_TFACE     1       3       1       2\r
6834                         *MESH_TFACE     2       3       4       1\r
6835                         *MESH_TFACE     3       5       1       4\r
6836                 }\r
6837         }\r
6838         *PROP_MOTIONBLUR        0\r
6839         *PROP_CASTSHADOW        1\r
6840         *PROP_RECVSHADOW        1\r
6841         *MATERIAL_REF   12\r
6842 }\r
6843 *GEOMOBJECT     {\r
6844         *NODE_NAME      "mat12model0surf263"\r
6845         *NODE_TM        {\r
6846                 *NODE_NAME      "mat12model0surf263"\r
6847                 *INHERIT_POS    0       0       0\r
6848                 *INHERIT_ROT    0       0       0\r
6849                 *INHERIT_SCL    0       0       0\r
6850                 *TM_ROW0        1.0     0       0\r
6851                 *TM_ROW1        0       1.0     0\r
6852                 *TM_ROW2        0       0       1.0\r
6853                 *TM_ROW3        0       0       0\r
6854                 *TM_POS 0.000000        0.000000        0.000000\r
6855         }\r
6856         *MESH   {\r
6857                 *TIMEVALUE      0\r
6858                 *MESH_NUMVERTEX 6\r
6859                 *MESH_NUMFACES  4\r
6860                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6861                 *MESH_VERTEX_LIST       {\r
6862                         *MESH_VERTEX    0       -304.000000     448.000000      416.000000\r
6863                         *MESH_VERTEX    1       -346.000000     448.000000      410.000000\r
6864                         *MESH_VERTEX    2       -400.000000     448.000000      416.000000\r
6865                         *MESH_VERTEX    3       -376.000000     448.000000      392.000000\r
6866                         *MESH_VERTEX    4       -394.000000     448.000000      362.000000\r
6867                         *MESH_VERTEX    5       -400.000000     448.000000      320.000000\r
6868                 }\r
6869                 *MESH_NORMALS   {\r
6870                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6871                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6872                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6873                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6874                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6875                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6876                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6877                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6878                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6879                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6880                 }\r
6881                 *MESH_FACE_LIST {\r
6882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6883                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6884                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6885                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6886                 }\r
6887                 *MESH_NUMTVERTEX        6\r
6888                 *MESH_TVERTLIST {\r
6889                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6890                         *MESH_TVERT     1       0.296875        1.203125        1.000000\r
6891                         *MESH_TVERT     2       -0.125000       1.250000        1.000000\r
6892                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6893                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6894                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6895                 }\r
6896                 *MESH_NUMTVFACES        4\r
6897                 *MESH_TFACELIST {\r
6898                         *MESH_TFACE     0       0       2       1\r
6899                         *MESH_TFACE     1       3       1       2\r
6900                         *MESH_TFACE     2       3       2       4\r
6901                         *MESH_TFACE     3       5       4       2\r
6902                 }\r
6903         }\r
6904         *PROP_MOTIONBLUR        0\r
6905         *PROP_CASTSHADOW        1\r
6906         *PROP_RECVSHADOW        1\r
6907         *MATERIAL_REF   12\r
6908 }\r
6909 *GEOMOBJECT     {\r
6910         *NODE_NAME      "mat12model0surf264"\r
6911         *NODE_TM        {\r
6912                 *NODE_NAME      "mat12model0surf264"\r
6913                 *INHERIT_POS    0       0       0\r
6914                 *INHERIT_ROT    0       0       0\r
6915                 *INHERIT_SCL    0       0       0\r
6916                 *TM_ROW0        1.0     0       0\r
6917                 *TM_ROW1        0       1.0     0\r
6918                 *TM_ROW2        0       0       1.0\r
6919                 *TM_ROW3        0       0       0\r
6920                 *TM_POS 0.000000        0.000000        0.000000\r
6921         }\r
6922         *MESH   {\r
6923                 *TIMEVALUE      0\r
6924                 *MESH_NUMVERTEX 6\r
6925                 *MESH_NUMFACES  4\r
6926                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6927                 *MESH_VERTEX_LIST       {\r
6928                         *MESH_VERTEX    0       -448.000000     576.000000      96.000000\r
6929                         *MESH_VERTEX    1       -448.000000     576.000000      -64.000000\r
6930                         *MESH_VERTEX    2       -476.000000     572.000000      -64.000000\r
6931                         *MESH_VERTEX    3       -476.000000     572.000000      96.000000\r
6932                         *MESH_VERTEX    4       -496.000000     560.000000      96.000000\r
6933                         *MESH_VERTEX    5       -496.000000     560.000000      -64.000000\r
6934                 }\r
6935                 *MESH_NORMALS   {\r
6936                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6937                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6938                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6939                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6940                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6941                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6942                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
6943                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
6944                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6945                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6946                 }\r
6947                 *MESH_FACE_LIST {\r
6948                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6949                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6950                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6951                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6952                 }\r
6953                 *MESH_NUMTVERTEX        6\r
6954                 *MESH_TVERTLIST {\r
6955                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
6956                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
6957                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6958                         *MESH_TVERT     3       0.250000        -0.250000       1.000000\r
6959                         *MESH_TVERT     4       0.500000        -0.250000       1.000000\r
6960                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6961                 }\r
6962                 *MESH_NUMTVFACES        4\r
6963                 *MESH_TFACELIST {\r
6964                         *MESH_TFACE     0       0       2       1\r
6965                         *MESH_TFACE     1       0       3       2\r
6966                         *MESH_TFACE     2       2       3       4\r
6967                         *MESH_TFACE     3       2       4       5\r
6968                 }\r
6969         }\r
6970         *PROP_MOTIONBLUR        0\r
6971         *PROP_CASTSHADOW        1\r
6972         *PROP_RECVSHADOW        1\r
6973         *MATERIAL_REF   12\r
6974 }\r
6975 *GEOMOBJECT     {\r
6976         *NODE_NAME      "mat12model0surf265"\r
6977         *NODE_TM        {\r
6978                 *NODE_NAME      "mat12model0surf265"\r
6979                 *INHERIT_POS    0       0       0\r
6980                 *INHERIT_ROT    0       0       0\r
6981                 *INHERIT_SCL    0       0       0\r
6982                 *TM_ROW0        1.0     0       0\r
6983                 *TM_ROW1        0       1.0     0\r
6984                 *TM_ROW2        0       0       1.0\r
6985                 *TM_ROW3        0       0       0\r
6986                 *TM_POS 0.000000        0.000000        0.000000\r
6987         }\r
6988         *MESH   {\r
6989                 *TIMEVALUE      0\r
6990                 *MESH_NUMVERTEX 6\r
6991                 *MESH_NUMFACES  4\r
6992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6993                 *MESH_VERTEX_LIST       {\r
6994                         *MESH_VERTEX    0       -496.000000     560.000000      96.000000\r
6995                         *MESH_VERTEX    1       -508.000000     540.000000      -64.000000\r
6996                         *MESH_VERTEX    2       -508.000000     540.000000      96.000000\r
6997                         *MESH_VERTEX    3       -496.000000     560.000000      -64.000000\r
6998                         *MESH_VERTEX    4       -512.000000     512.000000      96.000000\r
6999                         *MESH_VERTEX    5       -512.000000     512.000000      -64.000000\r
7000                 }\r
7001                 *MESH_NORMALS   {\r
7002                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7003                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7004                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7005                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7006                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
7007                         *MESH_VERTEXNORMAL      1       0.923880        -0.382683       0.000000\r
7008                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
7009                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
7010                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
7011                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
7012                 }\r
7013                 *MESH_FACE_LIST {\r
7014                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7015                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7016                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7017                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7018                 }\r
7019                 *MESH_NUMTVERTEX        6\r
7020                 *MESH_TVERTLIST {\r
7021                         *MESH_TVERT     0       0.500000        -0.250000       1.000000\r
7022                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
7023                         *MESH_TVERT     2       0.750000        -0.250000       1.000000\r
7024                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
7025                         *MESH_TVERT     4       1.000000        -0.250000       1.000000\r
7026                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
7027                 }\r
7028                 *MESH_NUMTVFACES        4\r
7029                 *MESH_TFACELIST {\r
7030                         *MESH_TFACE     0       0       2       1\r
7031                         *MESH_TFACE     1       0       1       3\r
7032                         *MESH_TFACE     2       1       2       4\r
7033                         *MESH_TFACE     3       1       4       5\r
7034                 }\r
7035         }\r
7036         *PROP_MOTIONBLUR        0\r
7037         *PROP_CASTSHADOW        1\r
7038         *PROP_RECVSHADOW        1\r
7039         *MATERIAL_REF   12\r
7040 }\r
7041 *GEOMOBJECT     {\r
7042         *NODE_NAME      "mat13model0surf266"\r
7043         *NODE_TM        {\r
7044                 *NODE_NAME      "mat13model0surf266"\r
7045                 *INHERIT_POS    0       0       0\r
7046                 *INHERIT_ROT    0       0       0\r
7047                 *INHERIT_SCL    0       0       0\r
7048                 *TM_ROW0        1.0     0       0\r
7049                 *TM_ROW1        0       1.0     0\r
7050                 *TM_ROW2        0       0       1.0\r
7051                 *TM_ROW3        0       0       0\r
7052                 *TM_POS 0.000000        0.000000        0.000000\r
7053         }\r
7054         *MESH   {\r
7055                 *TIMEVALUE      0\r
7056                 *MESH_NUMVERTEX 10\r
7057                 *MESH_NUMFACES  8\r
7058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7059                 *MESH_VERTEX_LIST       {\r
7060                         *MESH_VERTEX    0       1259.000000     579.000000      -128.000000\r
7061                         *MESH_VERTEX    1       1264.000000     544.000000      -128.000000\r
7062                         *MESH_VERTEX    2       1264.000000     544.000000      -160.000000\r
7063                         *MESH_VERTEX    3       1259.000000     579.000000      -160.000000\r
7064                         *MESH_VERTEX    4       1259.000000     509.000000      -128.000000\r
7065                         *MESH_VERTEX    5       1244.000000     604.000000      -160.000000\r
7066                         *MESH_VERTEX    6       1244.000000     604.000000      -128.000000\r
7067                         *MESH_VERTEX    7       1244.000000     484.000000      -160.000000\r
7068                         *MESH_VERTEX    8       1259.000000     509.000000      -160.000000\r
7069                         *MESH_VERTEX    9       1244.000000     484.000000      -128.000000\r
7070                 }\r
7071                 *MESH_NORMALS   {\r
7072                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7073                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7074                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7075                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7076                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7077                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7078                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7079                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7080                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
7081                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7082                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7083                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
7084                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
7085                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
7086                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
7087                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
7088                         *MESH_VERTEXNORMAL      8       -0.923880       0.382683        0.000000\r
7089                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
7090                 }\r
7091                 *MESH_FACE_LIST {\r
7092                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7093                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7094                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7095                         *MESH_FACE      3       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7096                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7097                         *MESH_FACE      5       A:      2       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7098                         *MESH_FACE      6       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7099                         *MESH_FACE      7       A:      4       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7100                 }\r
7101                 *MESH_NUMTVERTEX        10\r
7102                 *MESH_TVERTLIST {\r
7103                         *MESH_TVERT     0       -0.062500       1.000000        1.000000\r
7104                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
7105                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
7106                         *MESH_TVERT     3       -0.062500       0.000000        1.000000\r
7107                         *MESH_TVERT     4       0.562500        1.000000        1.000000\r
7108                         *MESH_TVERT     5       -0.375000       0.000000        1.000000\r
7109                         *MESH_TVERT     6       -0.375000       1.000000        1.000000\r
7110                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
7111                         *MESH_TVERT     8       0.562500        0.000000        1.000000\r
7112                         *MESH_TVERT     9       0.875000        1.000000        1.000000\r
7113                 }\r
7114                 *MESH_NUMTVFACES        8\r
7115                 *MESH_TFACELIST {\r
7116                         *MESH_TFACE     0       0       2       1\r
7117                         *MESH_TFACE     1       0       3       2\r
7118                         *MESH_TFACE     2       0       5       3\r
7119                         *MESH_TFACE     3       1       2       4\r
7120                         *MESH_TFACE     4       0       6       5\r
7121                         *MESH_TFACE     5       2       8       4\r
7122                         *MESH_TFACE     6       4       8       7\r
7123                         *MESH_TFACE     7       4       7       9\r
7124                 }\r
7125         }\r
7126         *PROP_MOTIONBLUR        0\r
7127         *PROP_CASTSHADOW        1\r
7128         *PROP_RECVSHADOW        1\r
7129         *MATERIAL_REF   13\r
7130 }\r
7131 *GEOMOBJECT     {\r
7132         *NODE_NAME      "mat13model0surf267"\r
7133         *NODE_TM        {\r
7134                 *NODE_NAME      "mat13model0surf267"\r
7135                 *INHERIT_POS    0       0       0\r
7136                 *INHERIT_ROT    0       0       0\r
7137                 *INHERIT_SCL    0       0       0\r
7138                 *TM_ROW0        1.0     0       0\r
7139                 *TM_ROW1        0       1.0     0\r
7140                 *TM_ROW2        0       0       1.0\r
7141                 *TM_ROW3        0       0       0\r
7142                 *TM_POS 0.000000        0.000000        0.000000\r
7143         }\r
7144         *MESH   {\r
7145                 *TIMEVALUE      0\r
7146                 *MESH_NUMVERTEX 6\r
7147                 *MESH_NUMFACES  4\r
7148                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7149                 *MESH_VERTEX_LIST       {\r
7150                         *MESH_VERTEX    0       1219.000000     619.000000      -128.000000\r
7151                         *MESH_VERTEX    1       1244.000000     604.000000      -128.000000\r
7152                         *MESH_VERTEX    2       1244.000000     604.000000      -160.000000\r
7153                         *MESH_VERTEX    3       1219.000000     619.000000      -160.000000\r
7154                         *MESH_VERTEX    4       1184.000000     624.000000      -160.000000\r
7155                         *MESH_VERTEX    5       1184.000000     624.000000      -128.000000\r
7156                 }\r
7157                 *MESH_NORMALS   {\r
7158                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7159                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7160                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7161                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7162                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
7163                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
7164                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
7165                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
7166                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
7167                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
7168                 }\r
7169                 *MESH_FACE_LIST {\r
7170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7171                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7172                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7173                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7174                 }\r
7175                 *MESH_NUMTVERTEX        6\r
7176                 *MESH_TVERTLIST {\r
7177                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
7178                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
7179                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
7180                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
7181                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
7182                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
7183                 }\r
7184                 *MESH_NUMTVFACES        4\r
7185                 *MESH_TFACELIST {\r
7186                         *MESH_TFACE     0       0       2       1\r
7187                         *MESH_TFACE     1       0       3       2\r
7188                         *MESH_TFACE     2       4       3       0\r
7189                         *MESH_TFACE     3       4       0       5\r
7190                 }\r
7191         }\r
7192         *PROP_MOTIONBLUR        0\r
7193         *PROP_CASTSHADOW        1\r
7194         *PROP_RECVSHADOW        1\r
7195         *MATERIAL_REF   13\r
7196 }\r
7197 *GEOMOBJECT     {\r
7198         *NODE_NAME      "mat13model0surf268"\r
7199         *NODE_TM        {\r
7200                 *NODE_NAME      "mat13model0surf268"\r
7201                 *INHERIT_POS    0       0       0\r
7202                 *INHERIT_ROT    0       0       0\r
7203                 *INHERIT_SCL    0       0       0\r
7204                 *TM_ROW0        1.0     0       0\r
7205                 *TM_ROW1        0       1.0     0\r
7206                 *TM_ROW2        0       0       1.0\r
7207                 *TM_ROW3        0       0       0\r
7208                 *TM_POS 0.000000        0.000000        0.000000\r
7209         }\r
7210         *MESH   {\r
7211                 *TIMEVALUE      0\r
7212                 *MESH_NUMVERTEX 6\r
7213                 *MESH_NUMFACES  4\r
7214                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7215                 *MESH_VERTEX_LIST       {\r
7216                         *MESH_VERTEX    0       1244.000000     484.000000      -160.000000\r
7217                         *MESH_VERTEX    1       1219.000000     469.000000      -128.000000\r
7218                         *MESH_VERTEX    2       1219.000000     469.000000      -160.000000\r
7219                         *MESH_VERTEX    3       1244.000000     484.000000      -128.000000\r
7220                         *MESH_VERTEX    4       1184.000000     464.000000      -160.000000\r
7221                         *MESH_VERTEX    5       1184.000000     464.000000      -128.000000\r
7222                 }\r
7223                 *MESH_NORMALS   {\r
7224                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7225                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7226                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7227                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7228                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
7229                         *MESH_VERTEXNORMAL      1       -0.382683       0.923880        0.000000\r
7230                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7231                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7232                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7233                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7234                 }\r
7235                 *MESH_FACE_LIST {\r
7236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7237                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7238                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7239                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7240                 }\r
7241                 *MESH_NUMTVERTEX        6\r
7242                 *MESH_TVERTLIST {\r
7243                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
7244                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
7245                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
7246                         *MESH_TVERT     3       -0.125000       1.000000        1.000000\r
7247                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
7248                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
7249                 }\r
7250                 *MESH_NUMTVFACES        4\r
7251                 *MESH_TFACELIST {\r
7252                         *MESH_TFACE     0       0       2       1\r
7253                         *MESH_TFACE     1       0       1       3\r
7254                         *MESH_TFACE     2       1       2       4\r
7255                         *MESH_TFACE     3       1       4       5\r
7256                 }\r
7257         }\r
7258         *PROP_MOTIONBLUR        0\r
7259         *PROP_CASTSHADOW        1\r
7260         *PROP_RECVSHADOW        1\r
7261         *MATERIAL_REF   13\r
7262 }\r
7263 *GEOMOBJECT     {\r
7264         *NODE_NAME      "mat13model0surf269"\r
7265         *NODE_TM        {\r
7266                 *NODE_NAME      "mat13model0surf269"\r
7267                 *INHERIT_POS    0       0       0\r
7268                 *INHERIT_ROT    0       0       0\r
7269                 *INHERIT_SCL    0       0       0\r
7270                 *TM_ROW0        1.0     0       0\r
7271                 *TM_ROW1        0       1.0     0\r
7272                 *TM_ROW2        0       0       1.0\r
7273                 *TM_ROW3        0       0       0\r
7274                 *TM_POS 0.000000        0.000000        0.000000\r
7275         }\r
7276         *MESH   {\r
7277                 *TIMEVALUE      0\r
7278                 *MESH_NUMVERTEX 10\r
7279                 *MESH_NUMFACES  8\r
7280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7281                 *MESH_VERTEX_LIST       {\r
7282                         *MESH_VERTEX    0       866.000000      1502.000000     256.000000\r
7283                         *MESH_VERTEX    1       896.000000      1504.000000     224.000000\r
7284                         *MESH_VERTEX    2       866.000000      1502.000000     224.000000\r
7285                         *MESH_VERTEX    3       896.000000      1504.000000     256.000000\r
7286                         *MESH_VERTEX    4       840.000000      1496.000000     224.000000\r
7287                         *MESH_VERTEX    5       818.000000      1486.000000     256.000000\r
7288                         *MESH_VERTEX    6       840.000000      1496.000000     256.000000\r
7289                         *MESH_VERTEX    7       818.000000      1486.000000     224.000000\r
7290                         *MESH_VERTEX    8       800.000000      1472.000000     224.000000\r
7291                         *MESH_VERTEX    9       800.000000      1472.000000     256.000000\r
7292                 }\r
7293                 *MESH_NORMALS   {\r
7294                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7295                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7296                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7297                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7298                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7299                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7300                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7301                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7302                         *MESH_VERTEXNORMAL      0       0.195090        -0.980785       0.000000\r
7303                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7304                         *MESH_VERTEXNORMAL      2       0.195090        -0.980785       0.000000\r
7305                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7306                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
7307                         *MESH_VERTEXNORMAL      5       0.555570        -0.831470       0.000000\r
7308                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
7309                         *MESH_VERTEXNORMAL      7       0.555570        -0.831470       0.000000\r
7310                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
7311                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
7312                 }\r
7313                 *MESH_FACE_LIST {\r
7314                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7315                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7316                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7317                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7318                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7319                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7320                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7321                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7322                 }\r
7323                 *MESH_NUMTVERTEX        10\r
7324                 *MESH_TVERTLIST {\r
7325                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
7326                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
7327                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
7328                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
7329                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
7330                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
7331                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
7332                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
7333                         *MESH_TVERT     8       -0.125000       0.000000        1.000000\r
7334                         *MESH_TVERT     9       -0.125000       1.000000        1.000000\r
7335                 }\r
7336                 *MESH_NUMTVFACES        8\r
7337                 *MESH_TFACELIST {\r
7338                         *MESH_TFACE     0       0       4       2\r
7339                         *MESH_TFACE     1       0       6       4\r
7340                         *MESH_TFACE     2       0       2       1\r
7341                         *MESH_TFACE     3       0       1       3\r
7342                         *MESH_TFACE     4       4       6       5\r
7343                         *MESH_TFACE     5       4       5       7\r
7344                         *MESH_TFACE     6       5       8       7\r
7345                         *MESH_TFACE     7       5       9       8\r
7346                 }\r
7347         }\r
7348         *PROP_MOTIONBLUR        0\r
7349         *PROP_CASTSHADOW        1\r
7350         *PROP_RECVSHADOW        1\r
7351         *MATERIAL_REF   13\r
7352 }\r
7353 *GEOMOBJECT     {\r
7354         *NODE_NAME      "mat13model0surf270"\r
7355         *NODE_TM        {\r
7356                 *NODE_NAME      "mat13model0surf270"\r
7357                 *INHERIT_POS    0       0       0\r
7358                 *INHERIT_ROT    0       0       0\r
7359                 *INHERIT_SCL    0       0       0\r
7360                 *TM_ROW0        1.0     0       0\r
7361                 *TM_ROW1        0       1.0     0\r
7362                 *TM_ROW2        0       0       1.0\r
7363                 *TM_ROW3        0       0       0\r
7364                 *TM_POS 0.000000        0.000000        0.000000\r
7365         }\r
7366         *MESH   {\r
7367                 *TIMEVALUE      0\r
7368                 *MESH_NUMVERTEX 6\r
7369                 *MESH_NUMFACES  4\r
7370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7371                 *MESH_VERTEX_LIST       {\r
7372                         *MESH_VERTEX    0       859.000000      -627.000000     160.000000\r
7373                         *MESH_VERTEX    1       864.000000      -592.000000     192.000000\r
7374                         *MESH_VERTEX    2       859.000000      -627.000000     192.000000\r
7375                         *MESH_VERTEX    3       864.000000      -592.000000     160.000000\r
7376                         *MESH_VERTEX    4       844.000000      -652.000000     192.000000\r
7377                         *MESH_VERTEX    5       844.000000      -652.000000     160.000000\r
7378                 }\r
7379                 *MESH_NORMALS   {\r
7380                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7381                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7382                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7383                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7384                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7385                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7386                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7387                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7388                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7389                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7390                 }\r
7391                 *MESH_FACE_LIST {\r
7392                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7393                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7394                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7395                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7396                 }\r
7397                 *MESH_NUMTVERTEX        6\r
7398                 *MESH_TVERTLIST {\r
7399                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
7400                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
7401                         *MESH_TVERT     2       0.812500        1.000000        1.000000\r
7402                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
7403                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
7404                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
7405                 }\r
7406                 *MESH_NUMTVFACES        4\r
7407                 *MESH_TFACELIST {\r
7408                         *MESH_TFACE     0       0       2       1\r
7409                         *MESH_TFACE     1       0       1       3\r
7410                         *MESH_TFACE     2       4       2       0\r
7411                         *MESH_TFACE     3       4       0       5\r
7412                 }\r
7413         }\r
7414         *PROP_MOTIONBLUR        0\r
7415         *PROP_CASTSHADOW        1\r
7416         *PROP_RECVSHADOW        1\r
7417         *MATERIAL_REF   13\r
7418 }\r
7419 *GEOMOBJECT     {\r
7420         *NODE_NAME      "mat13model0surf271"\r
7421         *NODE_TM        {\r
7422                 *NODE_NAME      "mat13model0surf271"\r
7423                 *INHERIT_POS    0       0       0\r
7424                 *INHERIT_ROT    0       0       0\r
7425                 *INHERIT_SCL    0       0       0\r
7426                 *TM_ROW0        1.0     0       0\r
7427                 *TM_ROW1        0       1.0     0\r
7428                 *TM_ROW2        0       0       1.0\r
7429                 *TM_ROW3        0       0       0\r
7430                 *TM_POS 0.000000        0.000000        0.000000\r
7431         }\r
7432         *MESH   {\r
7433                 *TIMEVALUE      0\r
7434                 *MESH_NUMVERTEX 6\r
7435                 *MESH_NUMFACES  4\r
7436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7437                 *MESH_VERTEX_LIST       {\r
7438                         *MESH_VERTEX    0       819.000000      -667.000000     160.000000\r
7439                         *MESH_VERTEX    1       844.000000      -652.000000     192.000000\r
7440                         *MESH_VERTEX    2       819.000000      -667.000000     192.000000\r
7441                         *MESH_VERTEX    3       844.000000      -652.000000     160.000000\r
7442                         *MESH_VERTEX    4       784.000000      -672.000000     192.000000\r
7443                         *MESH_VERTEX    5       784.000000      -672.000000     160.000000\r
7444                 }\r
7445                 *MESH_NORMALS   {\r
7446                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7447                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7448                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7449                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7450                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7451                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7452                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7453                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7454                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7455                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7456                 }\r
7457                 *MESH_FACE_LIST {\r
7458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7459                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7460                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7461                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7462                 }\r
7463                 *MESH_NUMTVERTEX        6\r
7464                 *MESH_TVERTLIST {\r
7465                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
7466                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7467                         *MESH_TVERT     2       0.187500        1.000000        1.000000\r
7468                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7469                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
7470                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
7471                 }\r
7472                 *MESH_NUMTVFACES        4\r
7473                 *MESH_TFACELIST {\r
7474                         *MESH_TFACE     0       0       2       1\r
7475                         *MESH_TFACE     1       0       1       3\r
7476                         *MESH_TFACE     2       4       2       0\r
7477                         *MESH_TFACE     3       4       0       5\r
7478                 }\r
7479         }\r
7480         *PROP_MOTIONBLUR        0\r
7481         *PROP_CASTSHADOW        1\r
7482         *PROP_RECVSHADOW        1\r
7483         *MATERIAL_REF   13\r
7484 }\r
7485 *GEOMOBJECT     {\r
7486         *NODE_NAME      "mat13model0surf272"\r
7487         *NODE_TM        {\r
7488                 *NODE_NAME      "mat13model0surf272"\r
7489                 *INHERIT_POS    0       0       0\r
7490                 *INHERIT_ROT    0       0       0\r
7491                 *INHERIT_SCL    0       0       0\r
7492                 *TM_ROW0        1.0     0       0\r
7493                 *TM_ROW1        0       1.0     0\r
7494                 *TM_ROW2        0       0       1.0\r
7495                 *TM_ROW3        0       0       0\r
7496                 *TM_POS 0.000000        0.000000        0.000000\r
7497         }\r
7498         *MESH   {\r
7499                 *TIMEVALUE      0\r
7500                 *MESH_NUMVERTEX 10\r
7501                 *MESH_NUMFACES  8\r
7502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7503                 *MESH_VERTEX_LIST       {\r
7504                         *MESH_VERTEX    0       786.000000      1454.000000     256.000000\r
7505                         *MESH_VERTEX    1       800.000000      1472.000000     224.000000\r
7506                         *MESH_VERTEX    2       786.000000      1454.000000     224.000000\r
7507                         *MESH_VERTEX    3       800.000000      1472.000000     256.000000\r
7508                         *MESH_VERTEX    4       776.000000      1432.000000     224.000000\r
7509                         *MESH_VERTEX    5       770.000000      1406.000000     256.000000\r
7510                         *MESH_VERTEX    6       770.000000      1406.000000     224.000000\r
7511                         *MESH_VERTEX    7       776.000000      1432.000000     256.000000\r
7512                         *MESH_VERTEX    8       768.000000      1376.000000     224.000000\r
7513                         *MESH_VERTEX    9       768.000000      1376.000000     256.000000\r
7514                 }\r
7515                 *MESH_NORMALS   {\r
7516                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7517                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7518                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7519                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7520                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7521                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7522                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7523                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7524                         *MESH_VERTEXNORMAL      0       0.831470        -0.555570       0.000000\r
7525                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
7526                         *MESH_VERTEXNORMAL      2       0.831470        -0.555570       0.000000\r
7527                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
7528                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
7529                         *MESH_VERTEXNORMAL      5       0.980785        -0.195090       0.000000\r
7530                         *MESH_VERTEXNORMAL      6       0.980785        -0.195090       0.000000\r
7531                         *MESH_VERTEXNORMAL      7       0.923880        -0.382683       0.000000\r
7532                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
7533                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
7534                 }\r
7535                 *MESH_FACE_LIST {\r
7536                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7537                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7538                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7539                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7540                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7541                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7542                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7543                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7544                 }\r
7545                 *MESH_NUMTVERTEX        10\r
7546                 *MESH_TVERTLIST {\r
7547                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
7548                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
7549                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
7550                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
7551                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
7552                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
7553                         *MESH_TVERT     6       0.125000        0.000000        1.000000\r
7554                         *MESH_TVERT     7       0.375000        1.000000        1.000000\r
7555                         *MESH_TVERT     8       -0.125000       0.000000        1.000000\r
7556                         *MESH_TVERT     9       -0.125000       1.000000        1.000000\r
7557                 }\r
7558                 *MESH_NUMTVFACES        8\r
7559                 *MESH_TFACELIST {\r
7560                         *MESH_TFACE     0       0       4       2\r
7561                         *MESH_TFACE     1       0       2       1\r
7562                         *MESH_TFACE     2       0       7       4\r
7563                         *MESH_TFACE     3       0       1       3\r
7564                         *MESH_TFACE     4       4       5       6\r
7565                         *MESH_TFACE     5       4       7       5\r
7566                         *MESH_TFACE     6       5       8       6\r
7567                         *MESH_TFACE     7       5       9       8\r
7568                 }\r
7569         }\r
7570         *PROP_MOTIONBLUR        0\r
7571         *PROP_CASTSHADOW        1\r
7572         *PROP_RECVSHADOW        1\r
7573         *MATERIAL_REF   13\r
7574 }\r
7575 *GEOMOBJECT     {\r
7576         *NODE_NAME      "mat13model0surf273"\r
7577         *NODE_TM        {\r
7578                 *NODE_NAME      "mat13model0surf273"\r
7579                 *INHERIT_POS    0       0       0\r
7580                 *INHERIT_ROT    0       0       0\r
7581                 *INHERIT_SCL    0       0       0\r
7582                 *TM_ROW0        1.0     0       0\r
7583                 *TM_ROW1        0       1.0     0\r
7584                 *TM_ROW2        0       0       1.0\r
7585                 *TM_ROW3        0       0       0\r
7586                 *TM_POS 0.000000        0.000000        0.000000\r
7587         }\r
7588         *MESH   {\r
7589                 *TIMEVALUE      0\r
7590                 *MESH_NUMVERTEX 6\r
7591                 *MESH_NUMFACES  4\r
7592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7593                 *MESH_VERTEX_LIST       {\r
7594                         *MESH_VERTEX    0       768.000000      -368.000000     128.000000\r
7595                         *MESH_VERTEX    1       768.000000      -368.000000     96.000000\r
7596                         *MESH_VERTEX    2       765.000000      -347.000000     96.000000\r
7597                         *MESH_VERTEX    3       765.000000      -347.000000     128.000000\r
7598                         *MESH_VERTEX    4       756.000000      -332.000000     128.000000\r
7599                         *MESH_VERTEX    5       756.000000      -332.000000     96.000000\r
7600                 }\r
7601                 *MESH_NORMALS   {\r
7602                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7603                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7604                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7605                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7606                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7607                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7608                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
7609                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
7610                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
7611                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
7612                 }\r
7613                 *MESH_FACE_LIST {\r
7614                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7615                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7616                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7617                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7618                 }\r
7619                 *MESH_NUMTVERTEX        6\r
7620                 *MESH_TVERTLIST {\r
7621                         *MESH_TVERT     0       -0.125000       1.000000        1.000000\r
7622                         *MESH_TVERT     1       -0.125000       0.000000        1.000000\r
7623                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
7624                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
7625                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
7626                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
7627                 }\r
7628                 *MESH_NUMTVFACES        4\r
7629                 *MESH_TFACELIST {\r
7630                         *MESH_TFACE     0       0       2       1\r
7631                         *MESH_TFACE     1       0       3       2\r
7632                         *MESH_TFACE     2       2       3       4\r
7633                         *MESH_TFACE     3       2       4       5\r
7634                 }\r
7635         }\r
7636         *PROP_MOTIONBLUR        0\r
7637         *PROP_CASTSHADOW        1\r
7638         *PROP_RECVSHADOW        1\r
7639         *MATERIAL_REF   13\r
7640 }\r
7641 *GEOMOBJECT     {\r
7642         *NODE_NAME      "mat13model0surf274"\r
7643         *NODE_TM        {\r
7644                 *NODE_NAME      "mat13model0surf274"\r
7645                 *INHERIT_POS    0       0       0\r
7646                 *INHERIT_ROT    0       0       0\r
7647                 *INHERIT_SCL    0       0       0\r
7648                 *TM_ROW0        1.0     0       0\r
7649                 *TM_ROW1        0       1.0     0\r
7650                 *TM_ROW2        0       0       1.0\r
7651                 *TM_ROW3        0       0       0\r
7652                 *TM_POS 0.000000        0.000000        0.000000\r
7653         }\r
7654         *MESH   {\r
7655                 *TIMEVALUE      0\r
7656                 *MESH_NUMVERTEX 6\r
7657                 *MESH_NUMFACES  4\r
7658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7659                 *MESH_VERTEX_LIST       {\r
7660                         *MESH_VERTEX    0       765.000000      -549.000000     96.000000\r
7661                         *MESH_VERTEX    1       768.000000      -528.000000     128.000000\r
7662                         *MESH_VERTEX    2       765.000000      -549.000000     128.000000\r
7663                         *MESH_VERTEX    3       768.000000      -528.000000     96.000000\r
7664                         *MESH_VERTEX    4       756.000000      -564.000000     128.000000\r
7665                         *MESH_VERTEX    5       756.000000      -564.000000     96.000000\r
7666                 }\r
7667                 *MESH_NORMALS   {\r
7668                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7669                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7670                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7671                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7672                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7673                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7674                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7675                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7676                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7677                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7678                 }\r
7679                 *MESH_FACE_LIST {\r
7680                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7681                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7682                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7683                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7684                 }\r
7685                 *MESH_NUMTVERTEX        6\r
7686                 *MESH_TVERTLIST {\r
7687                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
7688                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
7689                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
7690                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
7691                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
7692                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
7693                 }\r
7694                 *MESH_NUMTVFACES        4\r
7695                 *MESH_TFACELIST {\r
7696                         *MESH_TFACE     0       0       2       1\r
7697                         *MESH_TFACE     1       0       1       3\r
7698                         *MESH_TFACE     2       4       2       0\r
7699                         *MESH_TFACE     3       4       0       5\r
7700                 }\r
7701         }\r
7702         *PROP_MOTIONBLUR        0\r
7703         *PROP_CASTSHADOW        1\r
7704         *PROP_RECVSHADOW        1\r
7705         *MATERIAL_REF   13\r
7706 }\r
7707 *GEOMOBJECT     {\r
7708         *NODE_NAME      "mat13model0surf275"\r
7709         *NODE_TM        {\r
7710                 *NODE_NAME      "mat13model0surf275"\r
7711                 *INHERIT_POS    0       0       0\r
7712                 *INHERIT_ROT    0       0       0\r
7713                 *INHERIT_SCL    0       0       0\r
7714                 *TM_ROW0        1.0     0       0\r
7715                 *TM_ROW1        0       1.0     0\r
7716                 *TM_ROW2        0       0       1.0\r
7717                 *TM_ROW3        0       0       0\r
7718                 *TM_POS 0.000000        0.000000        0.000000\r
7719         }\r
7720         *MESH   {\r
7721                 *TIMEVALUE      0\r
7722                 *MESH_NUMVERTEX 6\r
7723                 *MESH_NUMFACES  4\r
7724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7725                 *MESH_VERTEX_LIST       {\r
7726                         *MESH_VERTEX    0       756.000000      -332.000000     128.000000\r
7727                         *MESH_VERTEX    1       741.000000      -323.000000     96.000000\r
7728                         *MESH_VERTEX    2       741.000000      -323.000000     128.000000\r
7729                         *MESH_VERTEX    3       756.000000      -332.000000     96.000000\r
7730                         *MESH_VERTEX    4       720.000000      -320.000000     128.000000\r
7731                         *MESH_VERTEX    5       720.000000      -320.000000     96.000000\r
7732                 }\r
7733                 *MESH_NORMALS   {\r
7734                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7735                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7736                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7737                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7738                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
7739                         *MESH_VERTEXNORMAL      1       -0.382683       -0.923880       0.000000\r
7740                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
7741                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
7742                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
7743                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
7744                 }\r
7745                 *MESH_FACE_LIST {\r
7746                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7747                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7748                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7749                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7750                 }\r
7751                 *MESH_NUMTVERTEX        6\r
7752                 *MESH_TVERTLIST {\r
7753                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
7754                         *MESH_TVERT     1       0.437500        0.000000        1.000000\r
7755                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
7756                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
7757                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
7758                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
7759                 }\r
7760                 *MESH_NUMTVFACES        4\r
7761                 *MESH_TFACELIST {\r
7762                         *MESH_TFACE     0       0       2       1\r
7763                         *MESH_TFACE     1       0       1       3\r
7764                         *MESH_TFACE     2       1       2       4\r
7765                         *MESH_TFACE     3       1       4       5\r
7766                 }\r
7767         }\r
7768         *PROP_MOTIONBLUR        0\r
7769         *PROP_CASTSHADOW        1\r
7770         *PROP_RECVSHADOW        1\r
7771         *MATERIAL_REF   13\r
7772 }\r
7773 *GEOMOBJECT     {\r
7774         *NODE_NAME      "mat13model0surf276"\r
7775         *NODE_TM        {\r
7776                 *NODE_NAME      "mat13model0surf276"\r
7777                 *INHERIT_POS    0       0       0\r
7778                 *INHERIT_ROT    0       0       0\r
7779                 *INHERIT_SCL    0       0       0\r
7780                 *TM_ROW0        1.0     0       0\r
7781                 *TM_ROW1        0       1.0     0\r
7782                 *TM_ROW2        0       0       1.0\r
7783                 *TM_ROW3        0       0       0\r
7784                 *TM_POS 0.000000        0.000000        0.000000\r
7785         }\r
7786         *MESH   {\r
7787                 *TIMEVALUE      0\r
7788                 *MESH_NUMVERTEX 6\r
7789                 *MESH_NUMFACES  4\r
7790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7791                 *MESH_VERTEX_LIST       {\r
7792                         *MESH_VERTEX    0       741.000000      -573.000000     96.000000\r
7793                         *MESH_VERTEX    1       756.000000      -564.000000     96.000000\r
7794                         *MESH_VERTEX    2       756.000000      -564.000000     128.000000\r
7795                         *MESH_VERTEX    3       741.000000      -573.000000     128.000000\r
7796                         *MESH_VERTEX    4       720.000000      -576.000000     128.000000\r
7797                         *MESH_VERTEX    5       720.000000      -576.000000     96.000000\r
7798                 }\r
7799                 *MESH_NORMALS   {\r
7800                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7801                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7802                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7803                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7804                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7805                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7806                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
7807                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
7808                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7809                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7810                 }\r
7811                 *MESH_FACE_LIST {\r
7812                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7813                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7814                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7815                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7816                 }\r
7817                 *MESH_NUMTVERTEX        6\r
7818                 *MESH_TVERTLIST {\r
7819                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
7820                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7821                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
7822                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
7823                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
7824                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
7825                 }\r
7826                 *MESH_NUMTVFACES        4\r
7827                 *MESH_TFACELIST {\r
7828                         *MESH_TFACE     0       0       2       1\r
7829                         *MESH_TFACE     1       0       3       2\r
7830                         *MESH_TFACE     2       4       3       0\r
7831                         *MESH_TFACE     3       4       0       5\r
7832                 }\r
7833         }\r
7834         *PROP_MOTIONBLUR        0\r
7835         *PROP_CASTSHADOW        1\r
7836         *PROP_RECVSHADOW        1\r
7837         *MATERIAL_REF   13\r
7838 }\r
7839 *GEOMOBJECT     {\r
7840         *NODE_NAME      "mat13model0surf277"\r
7841         *NODE_TM        {\r
7842                 *NODE_NAME      "mat13model0surf277"\r
7843                 *INHERIT_POS    0       0       0\r
7844                 *INHERIT_ROT    0       0       0\r
7845                 *INHERIT_SCL    0       0       0\r
7846                 *TM_ROW0        1.0     0       0\r
7847                 *TM_ROW1        0       1.0     0\r
7848                 *TM_ROW2        0       0       1.0\r
7849                 *TM_ROW3        0       0       0\r
7850                 *TM_POS 0.000000        0.000000        0.000000\r
7851         }\r
7852         *MESH   {\r
7853                 *TIMEVALUE      0\r
7854                 *MESH_NUMVERTEX 6\r
7855                 *MESH_NUMFACES  4\r
7856                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7857                 *MESH_VERTEX_LIST       {\r
7858                         *MESH_VERTEX    0       676.000000      252.000000      96.000000\r
7859                         *MESH_VERTEX    1       704.000000      256.000000      96.000000\r
7860                         *MESH_VERTEX    2       704.000000      256.000000      128.000000\r
7861                         *MESH_VERTEX    3       676.000000      252.000000      128.000000\r
7862                         *MESH_VERTEX    4       656.000000      240.000000      128.000000\r
7863                         *MESH_VERTEX    5       656.000000      240.000000      96.000000\r
7864                 }\r
7865                 *MESH_NORMALS   {\r
7866                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7867                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7868                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7869                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7870                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7871                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7872                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7873                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
7874                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7875                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7876                 }\r
7877                 *MESH_FACE_LIST {\r
7878                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7879                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7880                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7881                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7882                 }\r
7883                 *MESH_NUMTVERTEX        6\r
7884                 *MESH_TVERTLIST {\r
7885                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
7886                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
7887                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
7888                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
7889                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
7890                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
7891                 }\r
7892                 *MESH_NUMTVFACES        4\r
7893                 *MESH_TFACELIST {\r
7894                         *MESH_TFACE     0       0       2       1\r
7895                         *MESH_TFACE     1       0       3       2\r
7896                         *MESH_TFACE     2       4       3       0\r
7897                         *MESH_TFACE     3       4       0       5\r
7898                 }\r
7899         }\r
7900         *PROP_MOTIONBLUR        0\r
7901         *PROP_CASTSHADOW        1\r
7902         *PROP_RECVSHADOW        1\r
7903         *MATERIAL_REF   13\r
7904 }\r
7905 *GEOMOBJECT     {\r
7906         *NODE_NAME      "mat13model0surf278"\r
7907         *NODE_TM        {\r
7908                 *NODE_NAME      "mat13model0surf278"\r
7909                 *INHERIT_POS    0       0       0\r
7910                 *INHERIT_ROT    0       0       0\r
7911                 *INHERIT_SCL    0       0       0\r
7912                 *TM_ROW0        1.0     0       0\r
7913                 *TM_ROW1        0       1.0     0\r
7914                 *TM_ROW2        0       0       1.0\r
7915                 *TM_ROW3        0       0       0\r
7916                 *TM_POS 0.000000        0.000000        0.000000\r
7917         }\r
7918         *MESH   {\r
7919                 *TIMEVALUE      0\r
7920                 *MESH_NUMVERTEX 6\r
7921                 *MESH_NUMFACES  4\r
7922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7923                 *MESH_VERTEX_LIST       {\r
7924                         *MESH_VERTEX    0       644.000000      220.000000      96.000000\r
7925                         *MESH_VERTEX    1       656.000000      240.000000      128.000000\r
7926                         *MESH_VERTEX    2       644.000000      220.000000      128.000000\r
7927                         *MESH_VERTEX    3       656.000000      240.000000      96.000000\r
7928                         *MESH_VERTEX    4       640.000000      192.000000      128.000000\r
7929                         *MESH_VERTEX    5       640.000000      192.000000      96.000000\r
7930                 }\r
7931                 *MESH_NORMALS   {\r
7932                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7933                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7934                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7935                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7936                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7937                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7938                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7939                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7940                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7941                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7942                 }\r
7943                 *MESH_FACE_LIST {\r
7944                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7945                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7946                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7947                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7948                 }\r
7949                 *MESH_NUMTVERTEX        6\r
7950                 *MESH_TVERTLIST {\r
7951                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
7952                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7953                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
7954                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7955                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
7956                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
7957                 }\r
7958                 *MESH_NUMTVFACES        4\r
7959                 *MESH_TFACELIST {\r
7960                         *MESH_TFACE     0       0       2       1\r
7961                         *MESH_TFACE     1       0       1       3\r
7962                         *MESH_TFACE     2       4       2       0\r
7963                         *MESH_TFACE     3       4       0       5\r
7964                 }\r
7965         }\r
7966         *PROP_MOTIONBLUR        0\r
7967         *PROP_CASTSHADOW        1\r
7968         *PROP_RECVSHADOW        1\r
7969         *MATERIAL_REF   13\r
7970 }\r
7971 *GEOMOBJECT     {\r
7972         *NODE_NAME      "mat13model0surf279"\r
7973         *NODE_TM        {\r
7974                 *NODE_NAME      "mat13model0surf279"\r
7975                 *INHERIT_POS    0       0       0\r
7976                 *INHERIT_ROT    0       0       0\r
7977                 *INHERIT_SCL    0       0       0\r
7978                 *TM_ROW0        1.0     0       0\r
7979                 *TM_ROW1        0       1.0     0\r
7980                 *TM_ROW2        0       0       1.0\r
7981                 *TM_ROW3        0       0       0\r
7982                 *TM_POS 0.000000        0.000000        0.000000\r
7983         }\r
7984         *MESH   {\r
7985                 *TIMEVALUE      0\r
7986                 *MESH_NUMVERTEX 6\r
7987                 *MESH_NUMFACES  4\r
7988                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7989                 *MESH_VERTEX_LIST       {\r
7990                         *MESH_VERTEX    0       637.000000      27.000000       96.000000\r
7991                         *MESH_VERTEX    1       640.000000      48.000000       96.000000\r
7992                         *MESH_VERTEX    2       640.000000      48.000000       128.000000\r
7993                         *MESH_VERTEX    3       637.000000      27.000000       128.000000\r
7994                         *MESH_VERTEX    4       628.000000      12.000000       128.000000\r
7995                         *MESH_VERTEX    5       628.000000      12.000000       96.000000\r
7996                 }\r
7997                 *MESH_NORMALS   {\r
7998                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7999                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8000                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8001                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8002                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
8003                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8004                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8005                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
8006                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
8007                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
8008                 }\r
8009                 *MESH_FACE_LIST {\r
8010                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8011                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8012                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8013                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8014                 }\r
8015                 *MESH_NUMTVERTEX        6\r
8016                 *MESH_TVERTLIST {\r
8017                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
8018                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
8019                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
8020                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
8021                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
8022                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
8023                 }\r
8024                 *MESH_NUMTVFACES        4\r
8025                 *MESH_TFACELIST {\r
8026                         *MESH_TFACE     0       0       2       1\r
8027                         *MESH_TFACE     1       0       3       2\r
8028                         *MESH_TFACE     2       4       3       0\r
8029                         *MESH_TFACE     3       4       0       5\r
8030                 }\r
8031         }\r
8032         *PROP_MOTIONBLUR        0\r
8033         *PROP_CASTSHADOW        1\r
8034         *PROP_RECVSHADOW        1\r
8035         *MATERIAL_REF   13\r
8036 }\r
8037 *GEOMOBJECT     {\r
8038         *NODE_NAME      "mat13model0surf280"\r
8039         *NODE_TM        {\r
8040                 *NODE_NAME      "mat13model0surf280"\r
8041                 *INHERIT_POS    0       0       0\r
8042                 *INHERIT_ROT    0       0       0\r
8043                 *INHERIT_SCL    0       0       0\r
8044                 *TM_ROW0        1.0     0       0\r
8045                 *TM_ROW1        0       1.0     0\r
8046                 *TM_ROW2        0       0       1.0\r
8047                 *TM_ROW3        0       0       0\r
8048                 *TM_POS 0.000000        0.000000        0.000000\r
8049         }\r
8050         *MESH   {\r
8051                 *TIMEVALUE      0\r
8052                 *MESH_NUMVERTEX 6\r
8053                 *MESH_NUMFACES  4\r
8054                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8055                 *MESH_VERTEX_LIST       {\r
8056                         *MESH_VERTEX    0       640.000000      128.000000      288.000000\r
8057                         *MESH_VERTEX    1       640.000000      128.000000      256.000000\r
8058                         *MESH_VERTEX    2       636.000000      156.000000      256.000000\r
8059                         *MESH_VERTEX    3       636.000000      156.000000      288.000000\r
8060                         *MESH_VERTEX    4       624.000000      176.000000      288.000000\r
8061                         *MESH_VERTEX    5       624.000000      176.000000      256.000000\r
8062                 }\r
8063                 *MESH_NORMALS   {\r
8064                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8065                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8066                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8067                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8068                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8069                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8070                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
8071                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
8072                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
8073                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
8074                 }\r
8075                 *MESH_FACE_LIST {\r
8076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8077                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8078                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8079                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8080                 }\r
8081                 *MESH_NUMTVERTEX        6\r
8082                 *MESH_TVERTLIST {\r
8083                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
8084                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
8085                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
8086                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
8087                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8088                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8089                 }\r
8090                 *MESH_NUMTVFACES        4\r
8091                 *MESH_TFACELIST {\r
8092                         *MESH_TFACE     0       0       2       1\r
8093                         *MESH_TFACE     1       0       3       2\r
8094                         *MESH_TFACE     2       2       3       4\r
8095                         *MESH_TFACE     3       2       4       5\r
8096                 }\r
8097         }\r
8098         *PROP_MOTIONBLUR        0\r
8099         *PROP_CASTSHADOW        1\r
8100         *PROP_RECVSHADOW        1\r
8101         *MATERIAL_REF   13\r
8102 }\r
8103 *GEOMOBJECT     {\r
8104         *NODE_NAME      "mat13model0surf281"\r
8105         *NODE_TM        {\r
8106                 *NODE_NAME      "mat13model0surf281"\r
8107                 *INHERIT_POS    0       0       0\r
8108                 *INHERIT_ROT    0       0       0\r
8109                 *INHERIT_SCL    0       0       0\r
8110                 *TM_ROW0        1.0     0       0\r
8111                 *TM_ROW1        0       1.0     0\r
8112                 *TM_ROW2        0       0       1.0\r
8113                 *TM_ROW3        0       0       0\r
8114                 *TM_POS 0.000000        0.000000        0.000000\r
8115         }\r
8116         *MESH   {\r
8117                 *TIMEVALUE      0\r
8118                 *MESH_NUMVERTEX 6\r
8119                 *MESH_NUMFACES  4\r
8120                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8121                 *MESH_VERTEX_LIST       {\r
8122                         *MESH_VERTEX    0       613.000000      3.000000        96.000000\r
8123                         *MESH_VERTEX    1       628.000000      12.000000       128.000000\r
8124                         *MESH_VERTEX    2       613.000000      3.000000        128.000000\r
8125                         *MESH_VERTEX    3       628.000000      12.000000       96.000000\r
8126                         *MESH_VERTEX    4       592.000000      0.000000        128.000000\r
8127                         *MESH_VERTEX    5       592.000000      0.000000        96.000000\r
8128                 }\r
8129                 *MESH_NORMALS   {\r
8130                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8131                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8132                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8133                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8134                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
8135                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
8136                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
8137                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
8138                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
8139                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
8140                 }\r
8141                 *MESH_FACE_LIST {\r
8142                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8143                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8144                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8145                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8146                 }\r
8147                 *MESH_NUMTVERTEX        6\r
8148                 *MESH_TVERTLIST {\r
8149                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
8150                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
8151                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
8152                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8153                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
8154                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
8155                 }\r
8156                 *MESH_NUMTVFACES        4\r
8157                 *MESH_TFACELIST {\r
8158                         *MESH_TFACE     0       0       2       1\r
8159                         *MESH_TFACE     1       0       1       3\r
8160                         *MESH_TFACE     2       4       2       0\r
8161                         *MESH_TFACE     3       4       0       5\r
8162                 }\r
8163         }\r
8164         *PROP_MOTIONBLUR        0\r
8165         *PROP_CASTSHADOW        1\r
8166         *PROP_RECVSHADOW        1\r
8167         *MATERIAL_REF   13\r
8168 }\r
8169 *GEOMOBJECT     {\r
8170         *NODE_NAME      "mat13model0surf282"\r
8171         *NODE_TM        {\r
8172                 *NODE_NAME      "mat13model0surf282"\r
8173                 *INHERIT_POS    0       0       0\r
8174                 *INHERIT_ROT    0       0       0\r
8175                 *INHERIT_SCL    0       0       0\r
8176                 *TM_ROW0        1.0     0       0\r
8177                 *TM_ROW1        0       1.0     0\r
8178                 *TM_ROW2        0       0       1.0\r
8179                 *TM_ROW3        0       0       0\r
8180                 *TM_POS 0.000000        0.000000        0.000000\r
8181         }\r
8182         *MESH   {\r
8183                 *TIMEVALUE      0\r
8184                 *MESH_NUMVERTEX 6\r
8185                 *MESH_NUMFACES  4\r
8186                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8187                 *MESH_VERTEX_LIST       {\r
8188                         *MESH_VERTEX    0       624.000000      176.000000      288.000000\r
8189                         *MESH_VERTEX    1       624.000000      176.000000      256.000000\r
8190                         *MESH_VERTEX    2       604.000000      188.000000      256.000000\r
8191                         *MESH_VERTEX    3       604.000000      188.000000      288.000000\r
8192                         *MESH_VERTEX    4       576.000000      192.000000      288.000000\r
8193                         *MESH_VERTEX    5       576.000000      192.000000      256.000000\r
8194                 }\r
8195                 *MESH_NORMALS   {\r
8196                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8197                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8198                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8199                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8200                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
8201                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
8202                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
8203                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
8204                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
8205                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
8206                 }\r
8207                 *MESH_FACE_LIST {\r
8208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8209                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8210                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8211                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8212                 }\r
8213                 *MESH_NUMTVERTEX        6\r
8214                 *MESH_TVERTLIST {\r
8215                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
8216                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
8217                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
8218                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
8219                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
8220                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
8221                 }\r
8222                 *MESH_NUMTVFACES        4\r
8223                 *MESH_TFACELIST {\r
8224                         *MESH_TFACE     0       0       2       1\r
8225                         *MESH_TFACE     1       0       3       2\r
8226                         *MESH_TFACE     2       2       3       4\r
8227                         *MESH_TFACE     3       2       4       5\r
8228                 }\r
8229         }\r
8230         *PROP_MOTIONBLUR        0\r
8231         *PROP_CASTSHADOW        1\r
8232         *PROP_RECVSHADOW        1\r
8233         *MATERIAL_REF   13\r
8234 }\r
8235 *GEOMOBJECT     {\r
8236         *NODE_NAME      "mat13model0surf283"\r
8237         *NODE_TM        {\r
8238                 *NODE_NAME      "mat13model0surf283"\r
8239                 *INHERIT_POS    0       0       0\r
8240                 *INHERIT_ROT    0       0       0\r
8241                 *INHERIT_SCL    0       0       0\r
8242                 *TM_ROW0        1.0     0       0\r
8243                 *TM_ROW1        0       1.0     0\r
8244                 *TM_ROW2        0       0       1.0\r
8245                 *TM_ROW3        0       0       0\r
8246                 *TM_POS 0.000000        0.000000        0.000000\r
8247         }\r
8248         *MESH   {\r
8249                 *TIMEVALUE      0\r
8250                 *MESH_NUMVERTEX 4\r
8251                 *MESH_NUMFACES  2\r
8252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8253                 *MESH_VERTEX_LIST       {\r
8254                         *MESH_VERTEX    0       512.000000      1344.000000     256.000000\r
8255                         *MESH_VERTEX    1       512.000000      1344.000000     288.000000\r
8256                         *MESH_VERTEX    2       576.000000      1344.000000     256.000000\r
8257                         *MESH_VERTEX    3       576.000000      1344.000000     224.000000\r
8258                 }\r
8259                 *MESH_NORMALS   {\r
8260                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8261                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8262                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8263                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8264                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8265                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8266                 }\r
8267                 *MESH_FACE_LIST {\r
8268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8269                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8270                 }\r
8271                 *MESH_NUMTVERTEX        4\r
8272                 *MESH_TVERTLIST {\r
8273                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
8274                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
8275                         *MESH_TVERT     2       0.621517        1.000000        1.000000\r
8276                         *MESH_TVERT     3       0.621517        0.000000        1.000000\r
8277                 }\r
8278                 *MESH_NUMTVFACES        2\r
8279                 *MESH_TFACELIST {\r
8280                         *MESH_TFACE     0       0       2       1\r
8281                         *MESH_TFACE     1       0       3       2\r
8282                 }\r
8283         }\r
8284         *PROP_MOTIONBLUR        0\r
8285         *PROP_CASTSHADOW        1\r
8286         *PROP_RECVSHADOW        1\r
8287         *MATERIAL_REF   13\r
8288 }\r
8289 *GEOMOBJECT     {\r
8290         *NODE_NAME      "mat13model0surf284"\r
8291         *NODE_TM        {\r
8292                 *NODE_NAME      "mat13model0surf284"\r
8293                 *INHERIT_POS    0       0       0\r
8294                 *INHERIT_ROT    0       0       0\r
8295                 *INHERIT_SCL    0       0       0\r
8296                 *TM_ROW0        1.0     0       0\r
8297                 *TM_ROW1        0       1.0     0\r
8298                 *TM_ROW2        0       0       1.0\r
8299                 *TM_ROW3        0       0       0\r
8300                 *TM_POS 0.000000        0.000000        0.000000\r
8301         }\r
8302         *MESH   {\r
8303                 *TIMEVALUE      0\r
8304                 *MESH_NUMVERTEX 4\r
8305                 *MESH_NUMFACES  2\r
8306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8307                 *MESH_VERTEX_LIST       {\r
8308                         *MESH_VERTEX    0       512.000000      1280.000000     288.000000\r
8309                         *MESH_VERTEX    1       512.000000      1280.000000     320.000000\r
8310                         *MESH_VERTEX    2       512.000000      1344.000000     288.000000\r
8311                         *MESH_VERTEX    3       512.000000      1344.000000     256.000000\r
8312                 }\r
8313                 *MESH_NORMALS   {\r
8314                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8315                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8316                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8317                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8318                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8319                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8320                 }\r
8321                 *MESH_FACE_LIST {\r
8322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8323                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8324                 }\r
8325                 *MESH_NUMTVERTEX        4\r
8326                 *MESH_TVERTLIST {\r
8327                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
8328                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
8329                         *MESH_TVERT     2       0.559017        1.000000        1.000000\r
8330                         *MESH_TVERT     3       0.559017        0.000000        1.000000\r
8331                 }\r
8332                 *MESH_NUMTVFACES        2\r
8333                 *MESH_TFACELIST {\r
8334                         *MESH_TFACE     0       0       2       1\r
8335                         *MESH_TFACE     1       0       3       2\r
8336                 }\r
8337         }\r
8338         *PROP_MOTIONBLUR        0\r
8339         *PROP_CASTSHADOW        1\r
8340         *PROP_RECVSHADOW        1\r
8341         *MATERIAL_REF   13\r
8342 }\r
8343 *GEOMOBJECT     {\r
8344         *NODE_NAME      "mat13model0surf285"\r
8345         *NODE_TM        {\r
8346                 *NODE_NAME      "mat13model0surf285"\r
8347                 *INHERIT_POS    0       0       0\r
8348                 *INHERIT_ROT    0       0       0\r
8349                 *INHERIT_SCL    0       0       0\r
8350                 *TM_ROW0        1.0     0       0\r
8351                 *TM_ROW1        0       1.0     0\r
8352                 *TM_ROW2        0       0       1.0\r
8353                 *TM_ROW3        0       0       0\r
8354                 *TM_POS 0.000000        0.000000        0.000000\r
8355         }\r
8356         *MESH   {\r
8357                 *TIMEVALUE      0\r
8358                 *MESH_NUMVERTEX 6\r
8359                 *MESH_NUMFACES  4\r
8360                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8361                 *MESH_VERTEX_LIST       {\r
8362                         *MESH_VERTEX    0       484.000000      196.000000      288.000000\r
8363                         *MESH_VERTEX    1       512.000000      192.000000      288.000000\r
8364                         *MESH_VERTEX    2       512.000000      192.000000      256.000000\r
8365                         *MESH_VERTEX    3       484.000000      196.000000      256.000000\r
8366                         *MESH_VERTEX    4       464.000000      208.000000      256.000000\r
8367                         *MESH_VERTEX    5       464.000000      208.000000      288.000000\r
8368                 }\r
8369                 *MESH_NORMALS   {\r
8370                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8371                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8372                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8373                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8374                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
8375                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8376                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8377                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
8378                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
8379                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
8380                 }\r
8381                 *MESH_FACE_LIST {\r
8382                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8383                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8384                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8385                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8386                 }\r
8387                 *MESH_NUMTVERTEX        6\r
8388                 *MESH_TVERTLIST {\r
8389                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
8390                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
8391                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
8392                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
8393                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
8394                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
8395                 }\r
8396                 *MESH_NUMTVFACES        4\r
8397                 *MESH_TFACELIST {\r
8398                         *MESH_TFACE     0       0       2       1\r
8399                         *MESH_TFACE     1       0       3       2\r
8400                         *MESH_TFACE     2       4       3       0\r
8401                         *MESH_TFACE     3       4       0       5\r
8402                 }\r
8403         }\r
8404         *PROP_MOTIONBLUR        0\r
8405         *PROP_CASTSHADOW        1\r
8406         *PROP_RECVSHADOW        1\r
8407         *MATERIAL_REF   13\r
8408 }\r
8409 *GEOMOBJECT     {\r
8410         *NODE_NAME      "mat13model0surf286"\r
8411         *NODE_TM        {\r
8412                 *NODE_NAME      "mat13model0surf286"\r
8413                 *INHERIT_POS    0       0       0\r
8414                 *INHERIT_ROT    0       0       0\r
8415                 *INHERIT_SCL    0       0       0\r
8416                 *TM_ROW0        1.0     0       0\r
8417                 *TM_ROW1        0       1.0     0\r
8418                 *TM_ROW2        0       0       1.0\r
8419                 *TM_ROW3        0       0       0\r
8420                 *TM_POS 0.000000        0.000000        0.000000\r
8421         }\r
8422         *MESH   {\r
8423                 *TIMEVALUE      0\r
8424                 *MESH_NUMVERTEX 6\r
8425                 *MESH_NUMFACES  4\r
8426                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8427                 *MESH_VERTEX_LIST       {\r
8428                         *MESH_VERTEX    0       452.000000      228.000000      288.000000\r
8429                         *MESH_VERTEX    1       464.000000      208.000000      256.000000\r
8430                         *MESH_VERTEX    2       452.000000      228.000000      256.000000\r
8431                         *MESH_VERTEX    3       464.000000      208.000000      288.000000\r
8432                         *MESH_VERTEX    4       448.000000      256.000000      256.000000\r
8433                         *MESH_VERTEX    5       448.000000      256.000000      288.000000\r
8434                 }\r
8435                 *MESH_NORMALS   {\r
8436                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8437                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8438                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8439                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8440                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
8441                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
8442                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
8443                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
8444                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
8445                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
8446                 }\r
8447                 *MESH_FACE_LIST {\r
8448                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8449                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8450                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8451                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8452                 }\r
8453                 *MESH_NUMTVERTEX        6\r
8454                 *MESH_TVERTLIST {\r
8455                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8456                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
8457                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
8458                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
8459                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
8460                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
8461                 }\r
8462                 *MESH_NUMTVFACES        4\r
8463                 *MESH_TFACELIST {\r
8464                         *MESH_TFACE     0       0       2       1\r
8465                         *MESH_TFACE     1       0       1       3\r
8466                         *MESH_TFACE     2       4       2       0\r
8467                         *MESH_TFACE     3       4       0       5\r
8468                 }\r
8469         }\r
8470         *PROP_MOTIONBLUR        0\r
8471         *PROP_CASTSHADOW        1\r
8472         *PROP_RECVSHADOW        1\r
8473         *MATERIAL_REF   13\r
8474 }\r
8475 *GEOMOBJECT     {\r
8476         *NODE_NAME      "mat13model0surf287"\r
8477         *NODE_TM        {\r
8478                 *NODE_NAME      "mat13model0surf287"\r
8479                 *INHERIT_POS    0       0       0\r
8480                 *INHERIT_ROT    0       0       0\r
8481                 *INHERIT_SCL    0       0       0\r
8482                 *TM_ROW0        1.0     0       0\r
8483                 *TM_ROW1        0       1.0     0\r
8484                 *TM_ROW2        0       0       1.0\r
8485                 *TM_ROW3        0       0       0\r
8486                 *TM_POS 0.000000        0.000000        0.000000\r
8487         }\r
8488         *MESH   {\r
8489                 *TIMEVALUE      0\r
8490                 *MESH_NUMVERTEX 6\r
8491                 *MESH_NUMFACES  4\r
8492                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8493                 *MESH_VERTEX_LIST       {\r
8494                         *MESH_VERTEX    0       432.000000      -320.000000     128.000000\r
8495                         *MESH_VERTEX    1       411.000000      -323.000000     96.000000\r
8496                         *MESH_VERTEX    2       411.000000      -323.000000     128.000000\r
8497                         *MESH_VERTEX    3       432.000000      -320.000000     96.000000\r
8498                         *MESH_VERTEX    4       396.000000      -332.000000     128.000000\r
8499                         *MESH_VERTEX    5       396.000000      -332.000000     96.000000\r
8500                 }\r
8501                 *MESH_NORMALS   {\r
8502                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8503                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8504                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8505                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8506                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8507                         *MESH_VERTEXNORMAL      1       0.382683        -0.923880       0.000000\r
8508                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
8509                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8510                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
8511                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
8512                 }\r
8513                 *MESH_FACE_LIST {\r
8514                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8515                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8516                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8517                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8518                 }\r
8519                 *MESH_NUMTVERTEX        6\r
8520                 *MESH_TVERTLIST {\r
8521                         *MESH_TVERT     0       -0.125000       1.000000        1.000000\r
8522                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
8523                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
8524                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
8525                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
8526                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
8527                 }\r
8528                 *MESH_NUMTVFACES        4\r
8529                 *MESH_TFACELIST {\r
8530                         *MESH_TFACE     0       0       2       1\r
8531                         *MESH_TFACE     1       0       1       3\r
8532                         *MESH_TFACE     2       1       2       4\r
8533                         *MESH_TFACE     3       1       4       5\r
8534                 }\r
8535         }\r
8536         *PROP_MOTIONBLUR        0\r
8537         *PROP_CASTSHADOW        1\r
8538         *PROP_RECVSHADOW        1\r
8539         *MATERIAL_REF   13\r
8540 }\r
8541 *GEOMOBJECT     {\r
8542         *NODE_NAME      "mat13model0surf288"\r
8543         *NODE_TM        {\r
8544                 *NODE_NAME      "mat13model0surf288"\r
8545                 *INHERIT_POS    0       0       0\r
8546                 *INHERIT_ROT    0       0       0\r
8547                 *INHERIT_SCL    0       0       0\r
8548                 *TM_ROW0        1.0     0       0\r
8549                 *TM_ROW1        0       1.0     0\r
8550                 *TM_ROW2        0       0       1.0\r
8551                 *TM_ROW3        0       0       0\r
8552                 *TM_POS 0.000000        0.000000        0.000000\r
8553         }\r
8554         *MESH   {\r
8555                 *TIMEVALUE      0\r
8556                 *MESH_NUMVERTEX 6\r
8557                 *MESH_NUMFACES  4\r
8558                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8559                 *MESH_VERTEX_LIST       {\r
8560                         *MESH_VERTEX    0       411.000000      -573.000000     96.000000\r
8561                         *MESH_VERTEX    1       432.000000      -576.000000     96.000000\r
8562                         *MESH_VERTEX    2       432.000000      -576.000000     128.000000\r
8563                         *MESH_VERTEX    3       411.000000      -573.000000     128.000000\r
8564                         *MESH_VERTEX    4       396.000000      -564.000000     128.000000\r
8565                         *MESH_VERTEX    5       396.000000      -564.000000     96.000000\r
8566                 }\r
8567                 *MESH_NORMALS   {\r
8568                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8569                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8570                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8571                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8572                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
8573                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8574                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8575                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
8576                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
8577                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
8578                 }\r
8579                 *MESH_FACE_LIST {\r
8580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8581                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8582                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8583                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8584                 }\r
8585                 *MESH_NUMTVERTEX        6\r
8586                 *MESH_TVERTLIST {\r
8587                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
8588                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8589                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
8590                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
8591                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8592                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8593                 }\r
8594                 *MESH_NUMTVFACES        4\r
8595                 *MESH_TFACELIST {\r
8596                         *MESH_TFACE     0       0       2       1\r
8597                         *MESH_TFACE     1       0       3       2\r
8598                         *MESH_TFACE     2       4       3       0\r
8599                         *MESH_TFACE     3       4       0       5\r
8600                 }\r
8601         }\r
8602         *PROP_MOTIONBLUR        0\r
8603         *PROP_CASTSHADOW        1\r
8604         *PROP_RECVSHADOW        1\r
8605         *MATERIAL_REF   13\r
8606 }\r
8607 *GEOMOBJECT     {\r
8608         *NODE_NAME      "mat13model0surf289"\r
8609         *NODE_TM        {\r
8610                 *NODE_NAME      "mat13model0surf289"\r
8611                 *INHERIT_POS    0       0       0\r
8612                 *INHERIT_ROT    0       0       0\r
8613                 *INHERIT_SCL    0       0       0\r
8614                 *TM_ROW0        1.0     0       0\r
8615                 *TM_ROW1        0       1.0     0\r
8616                 *TM_ROW2        0       0       1.0\r
8617                 *TM_ROW3        0       0       0\r
8618                 *TM_POS 0.000000        0.000000        0.000000\r
8619         }\r
8620         *MESH   {\r
8621                 *TIMEVALUE      0\r
8622                 *MESH_NUMVERTEX 6\r
8623                 *MESH_NUMFACES  4\r
8624                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8625                 *MESH_VERTEX_LIST       {\r
8626                         *MESH_VERTEX    0       396.000000      -332.000000     128.000000\r
8627                         *MESH_VERTEX    1       396.000000      -332.000000     96.000000\r
8628                         *MESH_VERTEX    2       387.000000      -347.000000     96.000000\r
8629                         *MESH_VERTEX    3       387.000000      -347.000000     128.000000\r
8630                         *MESH_VERTEX    4       384.000000      -368.000000     128.000000\r
8631                         *MESH_VERTEX    5       384.000000      -368.000000     96.000000\r
8632                 }\r
8633                 *MESH_NORMALS   {\r
8634                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8635                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8636                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8637                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8638                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8639                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
8640                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
8641                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
8642                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8643                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8644                 }\r
8645                 *MESH_FACE_LIST {\r
8646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8647                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8648                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8649                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8650                 }\r
8651                 *MESH_NUMTVERTEX        6\r
8652                 *MESH_TVERTLIST {\r
8653                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8654                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
8655                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
8656                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
8657                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
8658                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
8659                 }\r
8660                 *MESH_NUMTVFACES        4\r
8661                 *MESH_TFACELIST {\r
8662                         *MESH_TFACE     0       0       2       1\r
8663                         *MESH_TFACE     1       0       3       2\r
8664                         *MESH_TFACE     2       2       3       4\r
8665                         *MESH_TFACE     3       2       4       5\r
8666                 }\r
8667         }\r
8668         *PROP_MOTIONBLUR        0\r
8669         *PROP_CASTSHADOW        1\r
8670         *PROP_RECVSHADOW        1\r
8671         *MATERIAL_REF   13\r
8672 }\r
8673 *GEOMOBJECT     {\r
8674         *NODE_NAME      "mat13model0surf290"\r
8675         *NODE_TM        {\r
8676                 *NODE_NAME      "mat13model0surf290"\r
8677                 *INHERIT_POS    0       0       0\r
8678                 *INHERIT_ROT    0       0       0\r
8679                 *INHERIT_SCL    0       0       0\r
8680                 *TM_ROW0        1.0     0       0\r
8681                 *TM_ROW1        0       1.0     0\r
8682                 *TM_ROW2        0       0       1.0\r
8683                 *TM_ROW3        0       0       0\r
8684                 *TM_POS 0.000000        0.000000        0.000000\r
8685         }\r
8686         *MESH   {\r
8687                 *TIMEVALUE      0\r
8688                 *MESH_NUMVERTEX 6\r
8689                 *MESH_NUMFACES  4\r
8690                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8691                 *MESH_VERTEX_LIST       {\r
8692                         *MESH_VERTEX    0       387.000000      -549.000000     96.000000\r
8693                         *MESH_VERTEX    1       396.000000      -564.000000     128.000000\r
8694                         *MESH_VERTEX    2       387.000000      -549.000000     128.000000\r
8695                         *MESH_VERTEX    3       396.000000      -564.000000     96.000000\r
8696                         *MESH_VERTEX    4       384.000000      -528.000000     128.000000\r
8697                         *MESH_VERTEX    5       384.000000      -528.000000     96.000000\r
8698                 }\r
8699                 *MESH_NORMALS   {\r
8700                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8701                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8702                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8703                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8704                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
8705                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8706                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
8707                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
8708                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8709                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8710                 }\r
8711                 *MESH_FACE_LIST {\r
8712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8713                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8714                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8715                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8716                 }\r
8717                 *MESH_NUMTVERTEX        6\r
8718                 *MESH_TVERTLIST {\r
8719                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
8720                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
8721                         *MESH_TVERT     2       0.687500        1.000000        1.000000\r
8722                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
8723                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
8724                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
8725                 }\r
8726                 *MESH_NUMTVFACES        4\r
8727                 *MESH_TFACELIST {\r
8728                         *MESH_TFACE     0       0       2       1\r
8729                         *MESH_TFACE     1       0       1       3\r
8730                         *MESH_TFACE     2       4       2       0\r
8731                         *MESH_TFACE     3       4       0       5\r
8732                 }\r
8733         }\r
8734         *PROP_MOTIONBLUR        0\r
8735         *PROP_CASTSHADOW        1\r
8736         *PROP_RECVSHADOW        1\r
8737         *MATERIAL_REF   13\r
8738 }\r
8739 *GEOMOBJECT     {\r
8740         *NODE_NAME      "mat13model0surf291"\r
8741         *NODE_TM        {\r
8742                 *NODE_NAME      "mat13model0surf291"\r
8743                 *INHERIT_POS    0       0       0\r
8744                 *INHERIT_ROT    0       0       0\r
8745                 *INHERIT_SCL    0       0       0\r
8746                 *TM_ROW0        1.0     0       0\r
8747                 *TM_ROW1        0       1.0     0\r
8748                 *TM_ROW2        0       0       1.0\r
8749                 *TM_ROW3        0       0       0\r
8750                 *TM_POS 0.000000        0.000000        0.000000\r
8751         }\r
8752         *MESH   {\r
8753                 *TIMEVALUE      0\r
8754                 *MESH_NUMVERTEX 6\r
8755                 *MESH_NUMFACES  4\r
8756                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8757                 *MESH_VERTEX_LIST       {\r
8758                         *MESH_VERTEX    0       333.000000      -667.000000     160.000000\r
8759                         *MESH_VERTEX    1       368.000000      -672.000000     192.000000\r
8760                         *MESH_VERTEX    2       333.000000      -667.000000     192.000000\r
8761                         *MESH_VERTEX    3       368.000000      -672.000000     160.000000\r
8762                         *MESH_VERTEX    4       308.000000      -652.000000     192.000000\r
8763                         *MESH_VERTEX    5       308.000000      -652.000000     160.000000\r
8764                 }\r
8765                 *MESH_NORMALS   {\r
8766                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8767                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8768                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8769                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8770                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
8771                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8772                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
8773                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8774                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
8775                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
8776                 }\r
8777                 *MESH_FACE_LIST {\r
8778                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8779                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8780                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8781                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8782                 }\r
8783                 *MESH_NUMTVERTEX        6\r
8784                 *MESH_TVERTLIST {\r
8785                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
8786                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
8787                         *MESH_TVERT     2       0.812500        1.000000        1.000000\r
8788                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
8789                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8790                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8791                 }\r
8792                 *MESH_NUMTVFACES        4\r
8793                 *MESH_TFACELIST {\r
8794                         *MESH_TFACE     0       0       2       1\r
8795                         *MESH_TFACE     1       0       1       3\r
8796                         *MESH_TFACE     2       4       2       0\r
8797                         *MESH_TFACE     3       4       0       5\r
8798                 }\r
8799         }\r
8800         *PROP_MOTIONBLUR        0\r
8801         *PROP_CASTSHADOW        1\r
8802         *PROP_RECVSHADOW        1\r
8803         *MATERIAL_REF   13\r
8804 }\r
8805 *GEOMOBJECT     {\r
8806         *NODE_NAME      "mat13model0surf292"\r
8807         *NODE_TM        {\r
8808                 *NODE_NAME      "mat13model0surf292"\r
8809                 *INHERIT_POS    0       0       0\r
8810                 *INHERIT_ROT    0       0       0\r
8811                 *INHERIT_SCL    0       0       0\r
8812                 *TM_ROW0        1.0     0       0\r
8813                 *TM_ROW1        0       1.0     0\r
8814                 *TM_ROW2        0       0       1.0\r
8815                 *TM_ROW3        0       0       0\r
8816                 *TM_POS 0.000000        0.000000        0.000000\r
8817         }\r
8818         *MESH   {\r
8819                 *TIMEVALUE      0\r
8820                 *MESH_NUMVERTEX 4\r
8821                 *MESH_NUMFACES  2\r
8822                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8823                 *MESH_VERTEX_LIST       {\r
8824                         *MESH_VERTEX    0       300.000000      -236.000000     192.000000\r
8825                         *MESH_VERTEX    1       336.000000      -224.000000     160.000000\r
8826                         *MESH_VERTEX    2       300.000000      -236.000000     160.000000\r
8827                         *MESH_VERTEX    3       336.000000      -224.000000     192.000000\r
8828                 }\r
8829                 *MESH_NORMALS   {\r
8830                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8831                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8832                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8833                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8834                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
8835                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8836                 }\r
8837                 *MESH_FACE_LIST {\r
8838                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8839                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8840                 }\r
8841                 *MESH_NUMTVERTEX        4\r
8842                 *MESH_TVERTLIST {\r
8843                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8844                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
8845                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
8846                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
8847                 }\r
8848                 *MESH_NUMTVFACES        2\r
8849                 *MESH_TFACELIST {\r
8850                         *MESH_TFACE     0       0       2       1\r
8851                         *MESH_TFACE     1       0       1       3\r
8852                 }\r
8853         }\r
8854         *PROP_MOTIONBLUR        0\r
8855         *PROP_CASTSHADOW        1\r
8856         *PROP_RECVSHADOW        1\r
8857         *MATERIAL_REF   13\r
8858 }\r
8859 *GEOMOBJECT     {\r
8860         *NODE_NAME      "mat13model0surf293"\r
8861         *NODE_TM        {\r
8862                 *NODE_NAME      "mat13model0surf293"\r
8863                 *INHERIT_POS    0       0       0\r
8864                 *INHERIT_ROT    0       0       0\r
8865                 *INHERIT_SCL    0       0       0\r
8866                 *TM_ROW0        1.0     0       0\r
8867                 *TM_ROW1        0       1.0     0\r
8868                 *TM_ROW2        0       0       1.0\r
8869                 *TM_ROW3        0       0       0\r
8870                 *TM_POS 0.000000        0.000000        0.000000\r
8871         }\r
8872         *MESH   {\r
8873                 *TIMEVALUE      0\r
8874                 *MESH_NUMVERTEX 6\r
8875                 *MESH_NUMFACES  4\r
8876                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8877                 *MESH_VERTEX_LIST       {\r
8878                         *MESH_VERTEX    0       293.000000      -627.000000     160.000000\r
8879                         *MESH_VERTEX    1       308.000000      -652.000000     192.000000\r
8880                         *MESH_VERTEX    2       293.000000      -627.000000     192.000000\r
8881                         *MESH_VERTEX    3       308.000000      -652.000000     160.000000\r
8882                         *MESH_VERTEX    4       288.000000      -592.000000     192.000000\r
8883                         *MESH_VERTEX    5       288.000000      -592.000000     160.000000\r
8884                 }\r
8885                 *MESH_NORMALS   {\r
8886                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8887                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8888                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8889                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8890                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
8891                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8892                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
8893                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
8894                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8895                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8896                 }\r
8897                 *MESH_FACE_LIST {\r
8898                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8899                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8900                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8901                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8902                 }\r
8903                 *MESH_NUMTVERTEX        6\r
8904                 *MESH_TVERTLIST {\r
8905                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
8906                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
8907                         *MESH_TVERT     2       0.187500        1.000000        1.000000\r
8908                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
8909                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
8910                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
8911                 }\r
8912                 *MESH_NUMTVFACES        4\r
8913                 *MESH_TFACELIST {\r
8914                         *MESH_TFACE     0       0       2       1\r
8915                         *MESH_TFACE     1       0       1       3\r
8916                         *MESH_TFACE     2       4       2       0\r
8917                         *MESH_TFACE     3       4       0       5\r
8918                 }\r
8919         }\r
8920         *PROP_MOTIONBLUR        0\r
8921         *PROP_CASTSHADOW        1\r
8922         *PROP_RECVSHADOW        1\r
8923         *MATERIAL_REF   13\r
8924 }\r
8925 *GEOMOBJECT     {\r
8926         *NODE_NAME      "mat13model0surf294"\r
8927         *NODE_TM        {\r
8928                 *NODE_NAME      "mat13model0surf294"\r
8929                 *INHERIT_POS    0       0       0\r
8930                 *INHERIT_ROT    0       0       0\r
8931                 *INHERIT_SCL    0       0       0\r
8932                 *TM_ROW0        1.0     0       0\r
8933                 *TM_ROW1        0       1.0     0\r
8934                 *TM_ROW2        0       0       1.0\r
8935                 *TM_ROW3        0       0       0\r
8936                 *TM_POS 0.000000        0.000000        0.000000\r
8937         }\r
8938         *MESH   {\r
8939                 *TIMEVALUE      0\r
8940                 *MESH_NUMVERTEX 4\r
8941                 *MESH_NUMFACES  2\r
8942                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8943                 *MESH_VERTEX_LIST       {\r
8944                         *MESH_VERTEX    0       288.000000      -272.000000     160.000000\r
8945                         *MESH_VERTEX    1       288.000000      -272.000000     192.000000\r
8946                         *MESH_VERTEX    2       300.000000      -236.000000     192.000000\r
8947                         *MESH_VERTEX    3       300.000000      -236.000000     160.000000\r
8948                 }\r
8949                 *MESH_NORMALS   {\r
8950                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8951                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8952                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8953                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8954                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
8955                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
8956                 }\r
8957                 *MESH_FACE_LIST {\r
8958                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8959                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8960                 }\r
8961                 *MESH_NUMTVERTEX        4\r
8962                 *MESH_TVERTLIST {\r
8963                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
8964                         *MESH_TVERT     1       -0.125000       1.000000        1.000000\r
8965                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8966                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8967                 }\r
8968                 *MESH_NUMTVFACES        2\r
8969                 *MESH_TFACELIST {\r
8970                         *MESH_TFACE     0       0       2       1\r
8971                         *MESH_TFACE     1       0       3       2\r
8972                 }\r
8973         }\r
8974         *PROP_MOTIONBLUR        0\r
8975         *PROP_CASTSHADOW        1\r
8976         *PROP_RECVSHADOW        1\r
8977         *MATERIAL_REF   13\r
8978 }\r
8979 *GEOMOBJECT     {\r
8980         *NODE_NAME      "mat13model0surf295"\r
8981         *NODE_TM        {\r
8982                 *NODE_NAME      "mat13model0surf295"\r
8983                 *INHERIT_POS    0       0       0\r
8984                 *INHERIT_ROT    0       0       0\r
8985                 *INHERIT_SCL    0       0       0\r
8986                 *TM_ROW0        1.0     0       0\r
8987                 *TM_ROW1        0       1.0     0\r
8988                 *TM_ROW2        0       0       1.0\r
8989                 *TM_ROW3        0       0       0\r
8990                 *TM_POS 0.000000        0.000000        0.000000\r
8991         }\r
8992         *MESH   {\r
8993                 *TIMEVALUE      0\r
8994                 *MESH_NUMVERTEX 6\r
8995                 *MESH_NUMFACES  4\r
8996                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8997                 *MESH_VERTEX_LIST       {\r
8998                         *MESH_VERTEX    0       252.000000      420.000000      160.000000\r
8999                         *MESH_VERTEX    1       256.000000      448.000000      128.000000\r
9000                         *MESH_VERTEX    2       252.000000      420.000000      128.000000\r
9001                         *MESH_VERTEX    3       256.000000      448.000000      160.000000\r
9002                         *MESH_VERTEX    4       240.000000      400.000000      128.000000\r
9003                         *MESH_VERTEX    5       240.000000      400.000000      160.000000\r
9004                 }\r
9005                 *MESH_NORMALS   {\r
9006                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9007                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9008                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9009                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9010                         *MESH_VERTEXNORMAL      0       0.923880        -0.382683       0.000000\r
9011                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
9012                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
9013                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
9014                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
9015                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
9016                 }\r
9017                 *MESH_FACE_LIST {\r
9018                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9019                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9020                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9021                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9022                 }\r
9023                 *MESH_NUMTVERTEX        6\r
9024                 *MESH_TVERTLIST {\r
9025                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
9026                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
9027                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
9028                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
9029                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
9030                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
9031                 }\r
9032                 *MESH_NUMTVFACES        4\r
9033                 *MESH_TFACELIST {\r
9034                         *MESH_TFACE     0       0       2       1\r
9035                         *MESH_TFACE     1       0       1       3\r
9036                         *MESH_TFACE     2       4       2       0\r
9037                         *MESH_TFACE     3       4       0       5\r
9038                 }\r
9039         }\r
9040         *PROP_MOTIONBLUR        0\r
9041         *PROP_CASTSHADOW        1\r
9042         *PROP_RECVSHADOW        1\r
9043         *MATERIAL_REF   13\r
9044 }\r
9045 *GEOMOBJECT     {\r
9046         *NODE_NAME      "mat13model0surf296"\r
9047         *NODE_TM        {\r
9048                 *NODE_NAME      "mat13model0surf296"\r
9049                 *INHERIT_POS    0       0       0\r
9050                 *INHERIT_ROT    0       0       0\r
9051                 *INHERIT_SCL    0       0       0\r
9052                 *TM_ROW0        1.0     0       0\r
9053                 *TM_ROW1        0       1.0     0\r
9054                 *TM_ROW2        0       0       1.0\r
9055                 *TM_ROW3        0       0       0\r
9056                 *TM_POS 0.000000        0.000000        0.000000\r
9057         }\r
9058         *MESH   {\r
9059                 *TIMEVALUE      0\r
9060                 *MESH_NUMVERTEX 6\r
9061                 *MESH_NUMFACES  4\r
9062                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9063                 *MESH_VERTEX_LIST       {\r
9064                         *MESH_VERTEX    0       252.000000      412.000000      384.000000\r
9065                         *MESH_VERTEX    1       256.000000      384.000000      384.000000\r
9066                         *MESH_VERTEX    2       256.000000      384.000000      352.000000\r
9067                         *MESH_VERTEX    3       252.000000      412.000000      352.000000\r
9068                         *MESH_VERTEX    4       240.000000      432.000000      352.000000\r
9069                         *MESH_VERTEX    5       240.000000      432.000000      384.000000\r
9070                 }\r
9071                 *MESH_NORMALS   {\r
9072                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9073                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9074                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9075                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9076                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
9077                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9078                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9079                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
9080                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
9081                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
9082                 }\r
9083                 *MESH_FACE_LIST {\r
9084                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9085                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9086                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9087                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9088                 }\r
9089                 *MESH_NUMTVERTEX        6\r
9090                 *MESH_TVERTLIST {\r
9091                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
9092                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9093                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
9094                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
9095                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
9096                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
9097                 }\r
9098                 *MESH_NUMTVFACES        4\r
9099                 *MESH_TFACELIST {\r
9100                         *MESH_TFACE     0       0       2       1\r
9101                         *MESH_TFACE     1       0       3       2\r
9102                         *MESH_TFACE     2       4       3       0\r
9103                         *MESH_TFACE     3       4       0       5\r
9104                 }\r
9105         }\r
9106         *PROP_MOTIONBLUR        0\r
9107         *PROP_CASTSHADOW        1\r
9108         *PROP_RECVSHADOW        1\r
9109         *MATERIAL_REF   13\r
9110 }\r
9111 *GEOMOBJECT     {\r
9112         *NODE_NAME      "mat13model0surf297"\r
9113         *NODE_TM        {\r
9114                 *NODE_NAME      "mat13model0surf297"\r
9115                 *INHERIT_POS    0       0       0\r
9116                 *INHERIT_ROT    0       0       0\r
9117                 *INHERIT_SCL    0       0       0\r
9118                 *TM_ROW0        1.0     0       0\r
9119                 *TM_ROW1        0       1.0     0\r
9120                 *TM_ROW2        0       0       1.0\r
9121                 *TM_ROW3        0       0       0\r
9122                 *TM_POS 0.000000        0.000000        0.000000\r
9123         }\r
9124         *MESH   {\r
9125                 *TIMEVALUE      0\r
9126                 *MESH_NUMVERTEX 6\r
9127                 *MESH_NUMFACES  4\r
9128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9129                 *MESH_VERTEX_LIST       {\r
9130                         *MESH_VERTEX    0       220.000000      444.000000      384.000000\r
9131                         *MESH_VERTEX    1       240.000000      432.000000      352.000000\r
9132                         *MESH_VERTEX    2       220.000000      444.000000      352.000000\r
9133                         *MESH_VERTEX    3       240.000000      432.000000      384.000000\r
9134                         *MESH_VERTEX    4       192.000000      448.000000      352.000000\r
9135                         *MESH_VERTEX    5       192.000000      448.000000      384.000000\r
9136                 }\r
9137                 *MESH_NORMALS   {\r
9138                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9139                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9140                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9141                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9142                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
9143                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
9144                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
9145                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
9146                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
9147                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
9148                 }\r
9149                 *MESH_FACE_LIST {\r
9150                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9151                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9152                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9153                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9154                 }\r
9155                 *MESH_NUMTVERTEX        6\r
9156                 *MESH_TVERTLIST {\r
9157                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9158                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
9159                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
9160                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
9161                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
9162                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
9163                 }\r
9164                 *MESH_NUMTVFACES        4\r
9165                 *MESH_TFACELIST {\r
9166                         *MESH_TFACE     0       0       2       1\r
9167                         *MESH_TFACE     1       0       1       3\r
9168                         *MESH_TFACE     2       4       2       0\r
9169                         *MESH_TFACE     3       4       0       5\r
9170                 }\r
9171         }\r
9172         *PROP_MOTIONBLUR        0\r
9173         *PROP_CASTSHADOW        1\r
9174         *PROP_RECVSHADOW        1\r
9175         *MATERIAL_REF   13\r
9176 }\r
9177 *GEOMOBJECT     {\r
9178         *NODE_NAME      "mat13model0surf298"\r
9179         *NODE_TM        {\r
9180                 *NODE_NAME      "mat13model0surf298"\r
9181                 *INHERIT_POS    0       0       0\r
9182                 *INHERIT_ROT    0       0       0\r
9183                 *INHERIT_SCL    0       0       0\r
9184                 *TM_ROW0        1.0     0       0\r
9185                 *TM_ROW1        0       1.0     0\r
9186                 *TM_ROW2        0       0       1.0\r
9187                 *TM_ROW3        0       0       0\r
9188                 *TM_POS 0.000000        0.000000        0.000000\r
9189         }\r
9190         *MESH   {\r
9191                 *TIMEVALUE      0\r
9192                 *MESH_NUMVERTEX 6\r
9193                 *MESH_NUMFACES  4\r
9194                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9195                 *MESH_VERTEX_LIST       {\r
9196                         *MESH_VERTEX    0       220.000000      388.000000      160.000000\r
9197                         *MESH_VERTEX    1       240.000000      400.000000      160.000000\r
9198                         *MESH_VERTEX    2       240.000000      400.000000      128.000000\r
9199                         *MESH_VERTEX    3       220.000000      388.000000      128.000000\r
9200                         *MESH_VERTEX    4       192.000000      384.000000      128.000000\r
9201                         *MESH_VERTEX    5       192.000000      384.000000      160.000000\r
9202                 }\r
9203                 *MESH_NORMALS   {\r
9204                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9205                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9206                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9207                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9208                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
9209                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9210                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
9211                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
9212                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
9213                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
9214                 }\r
9215                 *MESH_FACE_LIST {\r
9216                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9217                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9218                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9219                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9220                 }\r
9221                 *MESH_NUMTVERTEX        6\r
9222                 *MESH_TVERTLIST {\r
9223                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9224                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9225                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
9226                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9227                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
9228                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
9229                 }\r
9230                 *MESH_NUMTVFACES        4\r
9231                 *MESH_TFACELIST {\r
9232                         *MESH_TFACE     0       0       2       1\r
9233                         *MESH_TFACE     1       0       3       2\r
9234                         *MESH_TFACE     2       4       3       0\r
9235                         *MESH_TFACE     3       4       0       5\r
9236                 }\r
9237         }\r
9238         *PROP_MOTIONBLUR        0\r
9239         *PROP_CASTSHADOW        1\r
9240         *PROP_RECVSHADOW        1\r
9241         *MATERIAL_REF   13\r
9242 }\r
9243 *GEOMOBJECT     {\r
9244         *NODE_NAME      "mat13model0surf299"\r
9245         *NODE_TM        {\r
9246                 *NODE_NAME      "mat13model0surf299"\r
9247                 *INHERIT_POS    0       0       0\r
9248                 *INHERIT_ROT    0       0       0\r
9249                 *INHERIT_SCL    0       0       0\r
9250                 *TM_ROW0        1.0     0       0\r
9251                 *TM_ROW1        0       1.0     0\r
9252                 *TM_ROW2        0       0       1.0\r
9253                 *TM_ROW3        0       0       0\r
9254                 *TM_POS 0.000000        0.000000        0.000000\r
9255         }\r
9256         *MESH   {\r
9257                 *TIMEVALUE      0\r
9258                 *MESH_NUMVERTEX 6\r
9259                 *MESH_NUMFACES  4\r
9260                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9261                 *MESH_VERTEX_LIST       {\r
9262                         *MESH_VERTEX    0       100.000000      -4.000000       160.000000\r
9263                         *MESH_VERTEX    1       128.000000      0.000000        192.000000\r
9264                         *MESH_VERTEX    2       100.000000      -4.000000       192.000000\r
9265                         *MESH_VERTEX    3       128.000000      0.000000        160.000000\r
9266                         *MESH_VERTEX    4       80.000000       -16.000000      192.000000\r
9267                         *MESH_VERTEX    5       80.000000       -16.000000      160.000000\r
9268                 }\r
9269                 *MESH_NORMALS   {\r
9270                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9271                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9272                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9273                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9274                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9275                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9276                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9277                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9278                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9279                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9280                 }\r
9281                 *MESH_FACE_LIST {\r
9282                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9283                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9284                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9285                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9286                 }\r
9287                 *MESH_NUMTVERTEX        6\r
9288                 *MESH_TVERTLIST {\r
9289                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9290                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9291                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
9292                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
9293                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9294                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9295                 }\r
9296                 *MESH_NUMTVFACES        4\r
9297                 *MESH_TFACELIST {\r
9298                         *MESH_TFACE     0       0       2       1\r
9299                         *MESH_TFACE     1       0       1       3\r
9300                         *MESH_TFACE     2       4       2       0\r
9301                         *MESH_TFACE     3       4       0       5\r
9302                 }\r
9303         }\r
9304         *PROP_MOTIONBLUR        0\r
9305         *PROP_CASTSHADOW        1\r
9306         *PROP_RECVSHADOW        1\r
9307         *MATERIAL_REF   13\r
9308 }\r
9309 *GEOMOBJECT     {\r
9310         *NODE_NAME      "mat13model0surf300"\r
9311         *NODE_TM        {\r
9312                 *NODE_NAME      "mat13model0surf300"\r
9313                 *INHERIT_POS    0       0       0\r
9314                 *INHERIT_ROT    0       0       0\r
9315                 *INHERIT_SCL    0       0       0\r
9316                 *TM_ROW0        1.0     0       0\r
9317                 *TM_ROW1        0       1.0     0\r
9318                 *TM_ROW2        0       0       1.0\r
9319                 *TM_ROW3        0       0       0\r
9320                 *TM_POS 0.000000        0.000000        0.000000\r
9321         }\r
9322         *MESH   {\r
9323                 *TIMEVALUE      0\r
9324                 *MESH_NUMVERTEX 6\r
9325                 *MESH_NUMFACES  4\r
9326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9327                 *MESH_VERTEX_LIST       {\r
9328                         *MESH_VERTEX    0       100.000000      -4.000000       96.000000\r
9329                         *MESH_VERTEX    1       128.000000      0.000000        96.000000\r
9330                         *MESH_VERTEX    2       128.000000      0.000000        128.000000\r
9331                         *MESH_VERTEX    3       100.000000      -4.000000       128.000000\r
9332                         *MESH_VERTEX    4       80.000000       -16.000000      128.000000\r
9333                         *MESH_VERTEX    5       80.000000       -16.000000      96.000000\r
9334                 }\r
9335                 *MESH_NORMALS   {\r
9336                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9337                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9338                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9339                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9340                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9341                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9342                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
9343                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
9344                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9345                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9346                 }\r
9347                 *MESH_FACE_LIST {\r
9348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9349                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9350                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9351                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9352                 }\r
9353                 *MESH_NUMTVERTEX        6\r
9354                 *MESH_TVERTLIST {\r
9355                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9356                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
9357                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
9358                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9359                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9360                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9361                 }\r
9362                 *MESH_NUMTVFACES        4\r
9363                 *MESH_TFACELIST {\r
9364                         *MESH_TFACE     0       0       2       1\r
9365                         *MESH_TFACE     1       0       3       2\r
9366                         *MESH_TFACE     2       4       3       0\r
9367                         *MESH_TFACE     3       4       0       5\r
9368                 }\r
9369         }\r
9370         *PROP_MOTIONBLUR        0\r
9371         *PROP_CASTSHADOW        1\r
9372         *PROP_RECVSHADOW        1\r
9373         *MATERIAL_REF   13\r
9374 }\r
9375 *GEOMOBJECT     {\r
9376         *NODE_NAME      "mat13model0surf301"\r
9377         *NODE_TM        {\r
9378                 *NODE_NAME      "mat13model0surf301"\r
9379                 *INHERIT_POS    0       0       0\r
9380                 *INHERIT_ROT    0       0       0\r
9381                 *INHERIT_SCL    0       0       0\r
9382                 *TM_ROW0        1.0     0       0\r
9383                 *TM_ROW1        0       1.0     0\r
9384                 *TM_ROW2        0       0       1.0\r
9385                 *TM_ROW3        0       0       0\r
9386                 *TM_POS 0.000000        0.000000        0.000000\r
9387         }\r
9388         *MESH   {\r
9389                 *TIMEVALUE      0\r
9390                 *MESH_NUMVERTEX 6\r
9391                 *MESH_NUMFACES  4\r
9392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9393                 *MESH_VERTEX_LIST       {\r
9394                         *MESH_VERTEX    0       68.000000       -36.000000      160.000000\r
9395                         *MESH_VERTEX    1       80.000000       -16.000000      160.000000\r
9396                         *MESH_VERTEX    2       80.000000       -16.000000      192.000000\r
9397                         *MESH_VERTEX    3       68.000000       -36.000000      192.000000\r
9398                         *MESH_VERTEX    4       64.000000       -64.000000      192.000000\r
9399                         *MESH_VERTEX    5       64.000000       -64.000000      160.000000\r
9400                 }\r
9401                 *MESH_NORMALS   {\r
9402                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9403                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9404                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9405                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9406                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9407                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9408                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
9409                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
9410                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
9411                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
9412                 }\r
9413                 *MESH_FACE_LIST {\r
9414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9415                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9416                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9417                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9418                 }\r
9419                 *MESH_NUMTVERTEX        6\r
9420                 *MESH_TVERTLIST {\r
9421                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
9422                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
9423                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
9424                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
9425                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
9426                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
9427                 }\r
9428                 *MESH_NUMTVFACES        4\r
9429                 *MESH_TFACELIST {\r
9430                         *MESH_TFACE     0       0       2       1\r
9431                         *MESH_TFACE     1       0       3       2\r
9432                         *MESH_TFACE     2       4       3       0\r
9433                         *MESH_TFACE     3       4       0       5\r
9434                 }\r
9435         }\r
9436         *PROP_MOTIONBLUR        0\r
9437         *PROP_CASTSHADOW        1\r
9438         *PROP_RECVSHADOW        1\r
9439         *MATERIAL_REF   13\r
9440 }\r
9441 *GEOMOBJECT     {\r
9442         *NODE_NAME      "mat13model0surf302"\r
9443         *NODE_TM        {\r
9444                 *NODE_NAME      "mat13model0surf302"\r
9445                 *INHERIT_POS    0       0       0\r
9446                 *INHERIT_ROT    0       0       0\r
9447                 *INHERIT_SCL    0       0       0\r
9448                 *TM_ROW0        1.0     0       0\r
9449                 *TM_ROW1        0       1.0     0\r
9450                 *TM_ROW2        0       0       1.0\r
9451                 *TM_ROW3        0       0       0\r
9452                 *TM_POS 0.000000        0.000000        0.000000\r
9453         }\r
9454         *MESH   {\r
9455                 *TIMEVALUE      0\r
9456                 *MESH_NUMVERTEX 6\r
9457                 *MESH_NUMFACES  4\r
9458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9459                 *MESH_VERTEX_LIST       {\r
9460                         *MESH_VERTEX    0       68.000000       -36.000000      96.000000\r
9461                         *MESH_VERTEX    1       80.000000       -16.000000      128.000000\r
9462                         *MESH_VERTEX    2       68.000000       -36.000000      128.000000\r
9463                         *MESH_VERTEX    3       80.000000       -16.000000      96.000000\r
9464                         *MESH_VERTEX    4       64.000000       -64.000000      128.000000\r
9465                         *MESH_VERTEX    5       64.000000       -64.000000      96.000000\r
9466                 }\r
9467                 *MESH_NORMALS   {\r
9468                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9469                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9470                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9471                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9472                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9473                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9474                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
9475                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9476                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
9477                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
9478                 }\r
9479                 *MESH_FACE_LIST {\r
9480                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9481                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9482                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9483                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9484                 }\r
9485                 *MESH_NUMTVERTEX        6\r
9486                 *MESH_TVERTLIST {\r
9487                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
9488                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9489                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
9490                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
9491                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
9492                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
9493                 }\r
9494                 *MESH_NUMTVFACES        4\r
9495                 *MESH_TFACELIST {\r
9496                         *MESH_TFACE     0       0       2       1\r
9497                         *MESH_TFACE     1       0       1       3\r
9498                         *MESH_TFACE     2       4       2       0\r
9499                         *MESH_TFACE     3       4       0       5\r
9500                 }\r
9501         }\r
9502         *PROP_MOTIONBLUR        0\r
9503         *PROP_CASTSHADOW        1\r
9504         *PROP_RECVSHADOW        1\r
9505         *MATERIAL_REF   13\r
9506 }\r
9507 *GEOMOBJECT     {\r
9508         *NODE_NAME      "mat13model0surf303"\r
9509         *NODE_TM        {\r
9510                 *NODE_NAME      "mat13model0surf303"\r
9511                 *INHERIT_POS    0       0       0\r
9512                 *INHERIT_ROT    0       0       0\r
9513                 *INHERIT_SCL    0       0       0\r
9514                 *TM_ROW0        1.0     0       0\r
9515                 *TM_ROW1        0       1.0     0\r
9516                 *TM_ROW2        0       0       1.0\r
9517                 *TM_ROW3        0       0       0\r
9518                 *TM_POS 0.000000        0.000000        0.000000\r
9519         }\r
9520         *MESH   {\r
9521                 *TIMEVALUE      0\r
9522                 *MESH_NUMVERTEX 6\r
9523                 *MESH_NUMFACES  4\r
9524                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9525                 *MESH_VERTEX_LIST       {\r
9526                         *MESH_VERTEX    0       61.000000       -357.000000     160.000000\r
9527                         *MESH_VERTEX    1       64.000000       -336.000000     160.000000\r
9528                         *MESH_VERTEX    2       64.000000       -336.000000     192.000000\r
9529                         *MESH_VERTEX    3       61.000000       -357.000000     192.000000\r
9530                         *MESH_VERTEX    4       52.000000       -372.000000     192.000000\r
9531                         *MESH_VERTEX    5       52.000000       -372.000000     160.000000\r
9532                 }\r
9533                 *MESH_NORMALS   {\r
9534                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9535                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9536                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9537                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9538                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9539                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9540                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9541                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
9542                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9543                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9544                 }\r
9545                 *MESH_FACE_LIST {\r
9546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9547                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9548                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9549                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9550                 }\r
9551                 *MESH_NUMTVERTEX        6\r
9552                 *MESH_TVERTLIST {\r
9553                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
9554                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
9555                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
9556                         *MESH_TVERT     3       0.687500        1.000000        1.000000\r
9557                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9558                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9559                 }\r
9560                 *MESH_NUMTVFACES        4\r
9561                 *MESH_TFACELIST {\r
9562                         *MESH_TFACE     0       0       2       1\r
9563                         *MESH_TFACE     1       0       3       2\r
9564                         *MESH_TFACE     2       4       3       0\r
9565                         *MESH_TFACE     3       4       0       5\r
9566                 }\r
9567         }\r
9568         *PROP_MOTIONBLUR        0\r
9569         *PROP_CASTSHADOW        1\r
9570         *PROP_RECVSHADOW        1\r
9571         *MATERIAL_REF   13\r
9572 }\r
9573 *GEOMOBJECT     {\r
9574         *NODE_NAME      "mat13model0surf304"\r
9575         *NODE_TM        {\r
9576                 *NODE_NAME      "mat13model0surf304"\r
9577                 *INHERIT_POS    0       0       0\r
9578                 *INHERIT_ROT    0       0       0\r
9579                 *INHERIT_SCL    0       0       0\r
9580                 *TM_ROW0        1.0     0       0\r
9581                 *TM_ROW1        0       1.0     0\r
9582                 *TM_ROW2        0       0       1.0\r
9583                 *TM_ROW3        0       0       0\r
9584                 *TM_POS 0.000000        0.000000        0.000000\r
9585         }\r
9586         *MESH   {\r
9587                 *TIMEVALUE      0\r
9588                 *MESH_NUMVERTEX 6\r
9589                 *MESH_NUMFACES  4\r
9590                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9591                 *MESH_VERTEX_LIST       {\r
9592                         *MESH_VERTEX    0       61.000000       -357.000000     96.000000\r
9593                         *MESH_VERTEX    1       64.000000       -336.000000     128.000000\r
9594                         *MESH_VERTEX    2       61.000000       -357.000000     128.000000\r
9595                         *MESH_VERTEX    3       64.000000       -336.000000     96.000000\r
9596                         *MESH_VERTEX    4       52.000000       -372.000000     128.000000\r
9597                         *MESH_VERTEX    5       52.000000       -372.000000     96.000000\r
9598                 }\r
9599                 *MESH_NORMALS   {\r
9600                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9601                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9602                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9603                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9604                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9605                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9606                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
9607                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9608                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9609                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9610                 }\r
9611                 *MESH_FACE_LIST {\r
9612                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9613                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9614                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9615                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9616                 }\r
9617                 *MESH_NUMTVERTEX        6\r
9618                 *MESH_TVERTLIST {\r
9619                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
9620                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
9621                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
9622                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
9623                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
9624                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
9625                 }\r
9626                 *MESH_NUMTVFACES        4\r
9627                 *MESH_TFACELIST {\r
9628                         *MESH_TFACE     0       0       2       1\r
9629                         *MESH_TFACE     1       0       1       3\r
9630                         *MESH_TFACE     2       4       2       0\r
9631                         *MESH_TFACE     3       4       0       5\r
9632                 }\r
9633         }\r
9634         *PROP_MOTIONBLUR        0\r
9635         *PROP_CASTSHADOW        1\r
9636         *PROP_RECVSHADOW        1\r
9637         *MATERIAL_REF   13\r
9638 }\r
9639 *GEOMOBJECT     {\r
9640         *NODE_NAME      "mat13model0surf305"\r
9641         *NODE_TM        {\r
9642                 *NODE_NAME      "mat13model0surf305"\r
9643                 *INHERIT_POS    0       0       0\r
9644                 *INHERIT_ROT    0       0       0\r
9645                 *INHERIT_SCL    0       0       0\r
9646                 *TM_ROW0        1.0     0       0\r
9647                 *TM_ROW1        0       1.0     0\r
9648                 *TM_ROW2        0       0       1.0\r
9649                 *TM_ROW3        0       0       0\r
9650                 *TM_POS 0.000000        0.000000        0.000000\r
9651         }\r
9652         *MESH   {\r
9653                 *TIMEVALUE      0\r
9654                 *MESH_NUMVERTEX 6\r
9655                 *MESH_NUMFACES  4\r
9656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9657                 *MESH_VERTEX_LIST       {\r
9658                         *MESH_VERTEX    0       37.000000       -381.000000     160.000000\r
9659                         *MESH_VERTEX    1       52.000000       -372.000000     192.000000\r
9660                         *MESH_VERTEX    2       37.000000       -381.000000     192.000000\r
9661                         *MESH_VERTEX    3       52.000000       -372.000000     160.000000\r
9662                         *MESH_VERTEX    4       16.000000       -384.000000     192.000000\r
9663                         *MESH_VERTEX    5       16.000000       -384.000000     160.000000\r
9664                 }\r
9665                 *MESH_NORMALS   {\r
9666                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9667                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9668                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9669                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9670                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9671                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9672                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9673                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9674                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
9675                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
9676                 }\r
9677                 *MESH_FACE_LIST {\r
9678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9679                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9680                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9681                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9682                 }\r
9683                 *MESH_NUMTVERTEX        6\r
9684                 *MESH_TVERTLIST {\r
9685                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
9686                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9687                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
9688                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
9689                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
9690                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
9691                 }\r
9692                 *MESH_NUMTVFACES        4\r
9693                 *MESH_TFACELIST {\r
9694                         *MESH_TFACE     0       0       2       1\r
9695                         *MESH_TFACE     1       0       1       3\r
9696                         *MESH_TFACE     2       4       2       0\r
9697                         *MESH_TFACE     3       4       0       5\r
9698                 }\r
9699         }\r
9700         *PROP_MOTIONBLUR        0\r
9701         *PROP_CASTSHADOW        1\r
9702         *PROP_RECVSHADOW        1\r
9703         *MATERIAL_REF   13\r
9704 }\r
9705 *GEOMOBJECT     {\r
9706         *NODE_NAME      "mat13model0surf306"\r
9707         *NODE_TM        {\r
9708                 *NODE_NAME      "mat13model0surf306"\r
9709                 *INHERIT_POS    0       0       0\r
9710                 *INHERIT_ROT    0       0       0\r
9711                 *INHERIT_SCL    0       0       0\r
9712                 *TM_ROW0        1.0     0       0\r
9713                 *TM_ROW1        0       1.0     0\r
9714                 *TM_ROW2        0       0       1.0\r
9715                 *TM_ROW3        0       0       0\r
9716                 *TM_POS 0.000000        0.000000        0.000000\r
9717         }\r
9718         *MESH   {\r
9719                 *TIMEVALUE      0\r
9720                 *MESH_NUMVERTEX 6\r
9721                 *MESH_NUMFACES  4\r
9722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9723                 *MESH_VERTEX_LIST       {\r
9724                         *MESH_VERTEX    0       37.000000       -381.000000     96.000000\r
9725                         *MESH_VERTEX    1       52.000000       -372.000000     128.000000\r
9726                         *MESH_VERTEX    2       37.000000       -381.000000     128.000000\r
9727                         *MESH_VERTEX    3       52.000000       -372.000000     96.000000\r
9728                         *MESH_VERTEX    4       16.000000       -384.000000     128.000000\r
9729                         *MESH_VERTEX    5       16.000000       -384.000000     96.000000\r
9730                 }\r
9731                 *MESH_NORMALS   {\r
9732                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9733                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9734                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9735                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9736                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9737                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9738                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9739                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9740                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
9741                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
9742                 }\r
9743                 *MESH_FACE_LIST {\r
9744                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9745                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9746                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9747                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9748                 }\r
9749                 *MESH_NUMTVERTEX        6\r
9750                 *MESH_TVERTLIST {\r
9751                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
9752                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
9753                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
9754                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9755                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
9756                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
9757                 }\r
9758                 *MESH_NUMTVFACES        4\r
9759                 *MESH_TFACELIST {\r
9760                         *MESH_TFACE     0       0       2       1\r
9761                         *MESH_TFACE     1       0       1       3\r
9762                         *MESH_TFACE     2       4       2       0\r
9763                         *MESH_TFACE     3       4       0       5\r
9764                 }\r
9765         }\r
9766         *PROP_MOTIONBLUR        0\r
9767         *PROP_CASTSHADOW        1\r
9768         *PROP_RECVSHADOW        1\r
9769         *MATERIAL_REF   13\r
9770 }\r
9771 *GEOMOBJECT     {\r
9772         *NODE_NAME      "mat13model0surf307"\r
9773         *NODE_TM        {\r
9774                 *NODE_NAME      "mat13model0surf307"\r
9775                 *INHERIT_POS    0       0       0\r
9776                 *INHERIT_ROT    0       0       0\r
9777                 *INHERIT_SCL    0       0       0\r
9778                 *TM_ROW0        1.0     0       0\r
9779                 *TM_ROW1        0       1.0     0\r
9780                 *TM_ROW2        0       0       1.0\r
9781                 *TM_ROW3        0       0       0\r
9782                 *TM_POS 0.000000        0.000000        0.000000\r
9783         }\r
9784         *MESH   {\r
9785                 *TIMEVALUE      0\r
9786                 *MESH_NUMVERTEX 10\r
9787                 *MESH_NUMFACES  8\r
9788                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9789                 *MESH_VERTEX_LIST       {\r
9790                         *MESH_VERTEX    0       34.000000       382.000000      -96.000000\r
9791                         *MESH_VERTEX    1       64.000000       384.000000      -64.000000\r
9792                         *MESH_VERTEX    2       34.000000       382.000000      -64.000000\r
9793                         *MESH_VERTEX    3       64.000000       384.000000      -96.000000\r
9794                         *MESH_VERTEX    4       8.000000        376.000000      -64.000000\r
9795                         *MESH_VERTEX    5       -14.000000      366.000000      -96.000000\r
9796                         *MESH_VERTEX    6       -14.000000      366.000000      -64.000000\r
9797                         *MESH_VERTEX    7       8.000000        376.000000      -96.000000\r
9798                         *MESH_VERTEX    8       -32.000000      352.000000      -64.000000\r
9799                         *MESH_VERTEX    9       -32.000000      352.000000      -96.000000\r
9800                 }\r
9801                 *MESH_NORMALS   {\r
9802                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9803                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9804                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9805                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9806                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9807                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
9808                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
9809                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
9810                         *MESH_VERTEXNORMAL      0       -0.195090       0.980785        0.000000\r
9811                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9812                         *MESH_VERTEXNORMAL      2       -0.195090       0.980785        0.000000\r
9813                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9814                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
9815                         *MESH_VERTEXNORMAL      5       -0.555570       0.831470        0.000000\r
9816                         *MESH_VERTEXNORMAL      6       -0.555570       0.831470        0.000000\r
9817                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
9818                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
9819                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
9820                 }\r
9821                 *MESH_FACE_LIST {\r
9822                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9823                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9824                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9825                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9826                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9827                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9828                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9829                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9830                 }\r
9831                 *MESH_NUMTVERTEX        10\r
9832                 *MESH_TVERTLIST {\r
9833                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9834                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9835                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
9836                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
9837                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9838                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
9839                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
9840                         *MESH_TVERT     7       0.500000        0.000000        1.000000\r
9841                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
9842                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
9843                 }\r
9844                 *MESH_NUMTVFACES        8\r
9845                 *MESH_TFACELIST {\r
9846                         *MESH_TFACE     0       0       4       2\r
9847                         *MESH_TFACE     1       0       2       1\r
9848                         *MESH_TFACE     2       0       7       4\r
9849                         *MESH_TFACE     3       0       1       3\r
9850                         *MESH_TFACE     4       4       5       6\r
9851                         *MESH_TFACE     5       4       7       5\r
9852                         *MESH_TFACE     6       5       8       6\r
9853                         *MESH_TFACE     7       5       9       8\r
9854                 }\r
9855         }\r
9856         *PROP_MOTIONBLUR        0\r
9857         *PROP_CASTSHADOW        1\r
9858         *PROP_RECVSHADOW        1\r
9859         *MATERIAL_REF   13\r
9860 }\r
9861 *GEOMOBJECT     {\r
9862         *NODE_NAME      "mat13model0surf308"\r
9863         *NODE_TM        {\r
9864                 *NODE_NAME      "mat13model0surf308"\r
9865                 *INHERIT_POS    0       0       0\r
9866                 *INHERIT_ROT    0       0       0\r
9867                 *INHERIT_SCL    0       0       0\r
9868                 *TM_ROW0        1.0     0       0\r
9869                 *TM_ROW1        0       1.0     0\r
9870                 *TM_ROW2        0       0       1.0\r
9871                 *TM_ROW3        0       0       0\r
9872                 *TM_POS 0.000000        0.000000        0.000000\r
9873         }\r
9874         *MESH   {\r
9875                 *TIMEVALUE      0\r
9876                 *MESH_NUMVERTEX 10\r
9877                 *MESH_NUMFACES  8\r
9878                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9879                 *MESH_VERTEX_LIST       {\r
9880                         *MESH_VERTEX    0       -46.000000      334.000000      -96.000000\r
9881                         *MESH_VERTEX    1       -32.000000      352.000000      -64.000000\r
9882                         *MESH_VERTEX    2       -46.000000      334.000000      -64.000000\r
9883                         *MESH_VERTEX    3       -32.000000      352.000000      -96.000000\r
9884                         *MESH_VERTEX    4       -56.000000      312.000000      -64.000000\r
9885                         *MESH_VERTEX    5       -56.000000      312.000000      -96.000000\r
9886                         *MESH_VERTEX    6       -62.000000      286.000000      -96.000000\r
9887                         *MESH_VERTEX    7       -62.000000      286.000000      -64.000000\r
9888                         *MESH_VERTEX    8       -64.000000      256.000000      -64.000000\r
9889                         *MESH_VERTEX    9       -64.000000      256.000000      -96.000000\r
9890                 }\r
9891                 *MESH_NORMALS   {\r
9892                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9893                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9894                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9895                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9896                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9897                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
9898                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
9899                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
9900                         *MESH_VERTEXNORMAL      0       -0.831470       0.555570        0.000000\r
9901                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9902                         *MESH_VERTEXNORMAL      2       -0.831470       0.555570        0.000000\r
9903                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9904                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
9905                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
9906                         *MESH_VERTEXNORMAL      6       -0.980785       0.195090        0.000000\r
9907                         *MESH_VERTEXNORMAL      7       -0.980785       0.195090        0.000000\r
9908                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
9909                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
9910                 }\r
9911                 *MESH_FACE_LIST {\r
9912                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9913                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9914                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9915                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9916                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9917                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9918                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9919                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9920                 }\r
9921                 *MESH_NUMTVERTEX        10\r
9922                 *MESH_TVERTLIST {\r
9923                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9924                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9925                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
9926                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
9927                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9928                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9929                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
9930                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
9931                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
9932                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
9933                 }\r
9934                 *MESH_NUMTVFACES        8\r
9935                 *MESH_TFACELIST {\r
9936                         *MESH_TFACE     0       0       4       2\r
9937                         *MESH_TFACE     1       0       5       4\r
9938                         *MESH_TFACE     2       0       2       1\r
9939                         *MESH_TFACE     3       0       1       3\r
9940                         *MESH_TFACE     4       4       5       6\r
9941                         *MESH_TFACE     5       4       6       7\r
9942                         *MESH_TFACE     6       6       8       7\r
9943                         *MESH_TFACE     7       6       9       8\r
9944                 }\r
9945         }\r
9946         *PROP_MOTIONBLUR        0\r
9947         *PROP_CASTSHADOW        1\r
9948         *PROP_RECVSHADOW        1\r
9949         *MATERIAL_REF   13\r
9950 }\r
9951 *GEOMOBJECT     {\r
9952         *NODE_NAME      "mat13model0surf309"\r
9953         *NODE_TM        {\r
9954                 *NODE_NAME      "mat13model0surf309"\r
9955                 *INHERIT_POS    0       0       0\r
9956                 *INHERIT_ROT    0       0       0\r
9957                 *INHERIT_SCL    0       0       0\r
9958                 *TM_ROW0        1.0     0       0\r
9959                 *TM_ROW1        0       1.0     0\r
9960                 *TM_ROW2        0       0       1.0\r
9961                 *TM_ROW3        0       0       0\r
9962                 *TM_POS 0.000000        0.000000        0.000000\r
9963         }\r
9964         *MESH   {\r
9965                 *TIMEVALUE      0\r
9966                 *MESH_NUMVERTEX 10\r
9967                 *MESH_NUMFACES  8\r
9968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9969                 *MESH_VERTEX_LIST       {\r
9970                         *MESH_VERTEX    0       -66.000000      226.000000      -96.000000\r
9971                         *MESH_VERTEX    1       -64.000000      256.000000      -96.000000\r
9972                         *MESH_VERTEX    2       -64.000000      256.000000      -64.000000\r
9973                         *MESH_VERTEX    3       -66.000000      226.000000      -64.000000\r
9974                         *MESH_VERTEX    4       -72.000000      200.000000      -64.000000\r
9975                         *MESH_VERTEX    5       -72.000000      200.000000      -96.000000\r
9976                         *MESH_VERTEX    6       -82.000000      178.000000      -96.000000\r
9977                         *MESH_VERTEX    7       -96.000000      160.000000      -64.000000\r
9978                         *MESH_VERTEX    8       -96.000000      160.000000      -96.000000\r
9979                         *MESH_VERTEX    9       -82.000000      178.000000      -64.000000\r
9980                 }\r
9981                 *MESH_NORMALS   {\r
9982                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9983                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9984                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9985                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9986                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9987                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
9988                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
9989                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
9990                         *MESH_VERTEXNORMAL      0       -0.980785       0.195090        0.000000\r
9991                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9992                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9993                         *MESH_VERTEXNORMAL      3       -0.980785       0.195090        0.000000\r
9994                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
9995                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
9996                         *MESH_VERTEXNORMAL      6       -0.831470       0.555570        0.000000\r
9997                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
9998                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
9999                         *MESH_VERTEXNORMAL      9       -0.831470       0.555570        0.000000\r
10000                 }\r
10001                 *MESH_FACE_LIST {\r
10002                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10003                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10004                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10005                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10006                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10007                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10008                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10009                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10010                 }\r
10011                 *MESH_NUMTVERTEX        10\r
10012                 *MESH_TVERTLIST {\r
10013                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
10014                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
10015                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
10016                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
10017                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
10018                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
10019                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
10020                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
10021                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10022                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
10023                 }\r
10024                 *MESH_NUMTVFACES        8\r
10025                 *MESH_TFACELIST {\r
10026                         *MESH_TFACE     0       0       4       3\r
10027                         *MESH_TFACE     1       0       5       4\r
10028                         *MESH_TFACE     2       0       3       2\r
10029                         *MESH_TFACE     3       0       2       1\r
10030                         *MESH_TFACE     4       4       5       6\r
10031                         *MESH_TFACE     5       4       6       9\r
10032                         *MESH_TFACE     6       6       7       9\r
10033                         *MESH_TFACE     7       6       8       7\r
10034                 }\r
10035         }\r
10036         *PROP_MOTIONBLUR        0\r
10037         *PROP_CASTSHADOW        1\r
10038         *PROP_RECVSHADOW        1\r
10039         *MATERIAL_REF   13\r
10040 }\r
10041 *GEOMOBJECT     {\r
10042         *NODE_NAME      "mat13model0surf310"\r
10043         *NODE_TM        {\r
10044                 *NODE_NAME      "mat13model0surf310"\r
10045                 *INHERIT_POS    0       0       0\r
10046                 *INHERIT_ROT    0       0       0\r
10047                 *INHERIT_SCL    0       0       0\r
10048                 *TM_ROW0        1.0     0       0\r
10049                 *TM_ROW1        0       1.0     0\r
10050                 *TM_ROW2        0       0       1.0\r
10051                 *TM_ROW3        0       0       0\r
10052                 *TM_POS 0.000000        0.000000        0.000000\r
10053         }\r
10054         *MESH   {\r
10055                 *TIMEVALUE      0\r
10056                 *MESH_NUMVERTEX 10\r
10057                 *MESH_NUMFACES  8\r
10058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10059                 *MESH_VERTEX_LIST       {\r
10060                         *MESH_VERTEX    0       -114.000000     146.000000      -96.000000\r
10061                         *MESH_VERTEX    1       -96.000000      160.000000      -64.000000\r
10062                         *MESH_VERTEX    2       -114.000000     146.000000      -64.000000\r
10063                         *MESH_VERTEX    3       -96.000000      160.000000      -96.000000\r
10064                         *MESH_VERTEX    4       -136.000000     136.000000      -64.000000\r
10065                         *MESH_VERTEX    5       -162.000000     130.000000      -96.000000\r
10066                         *MESH_VERTEX    6       -162.000000     130.000000      -64.000000\r
10067                         *MESH_VERTEX    7       -136.000000     136.000000      -96.000000\r
10068                         *MESH_VERTEX    8       -192.000000     128.000000      -64.000000\r
10069                         *MESH_VERTEX    9       -192.000000     128.000000      -96.000000\r
10070                 }\r
10071                 *MESH_NORMALS   {\r
10072                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10073                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10074                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10075                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10076                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10077                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10078                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10079                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10080                         *MESH_VERTEXNORMAL      0       -0.555570       0.831470        0.000000\r
10081                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
10082                         *MESH_VERTEXNORMAL      2       -0.555570       0.831470        0.000000\r
10083                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
10084                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
10085                         *MESH_VERTEXNORMAL      5       -0.195090       0.980785        0.000000\r
10086                         *MESH_VERTEXNORMAL      6       -0.195090       0.980785        0.000000\r
10087                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
10088                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
10089                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
10090                 }\r
10091                 *MESH_FACE_LIST {\r
10092                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10093                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10094                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10095                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10096                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10097                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10098                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10099                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10100                 }\r
10101                 *MESH_NUMTVERTEX        10\r
10102                 *MESH_TVERTLIST {\r
10103                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
10104                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10105                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
10106                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
10107                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
10108                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
10109                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10110                         *MESH_TVERT     7       0.500000        0.000000        1.000000\r
10111                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10112                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
10113                 }\r
10114                 *MESH_NUMTVFACES        8\r
10115                 *MESH_TFACELIST {\r
10116                         *MESH_TFACE     0       0       4       2\r
10117                         *MESH_TFACE     1       0       2       1\r
10118                         *MESH_TFACE     2       0       7       4\r
10119                         *MESH_TFACE     3       0       1       3\r
10120                         *MESH_TFACE     4       4       5       6\r
10121                         *MESH_TFACE     5       4       7       5\r
10122                         *MESH_TFACE     6       5       8       6\r
10123                         *MESH_TFACE     7       5       9       8\r
10124                 }\r
10125         }\r
10126         *PROP_MOTIONBLUR        0\r
10127         *PROP_CASTSHADOW        1\r
10128         *PROP_RECVSHADOW        1\r
10129         *MATERIAL_REF   13\r
10130 }\r
10131 *GEOMOBJECT     {\r
10132         *NODE_NAME      "mat13model0surf311"\r
10133         *NODE_TM        {\r
10134                 *NODE_NAME      "mat13model0surf311"\r
10135                 *INHERIT_POS    0       0       0\r
10136                 *INHERIT_ROT    0       0       0\r
10137                 *INHERIT_SCL    0       0       0\r
10138                 *TM_ROW0        1.0     0       0\r
10139                 *TM_ROW1        0       1.0     0\r
10140                 *TM_ROW2        0       0       1.0\r
10141                 *TM_ROW3        0       0       0\r
10142                 *TM_POS 0.000000        0.000000        0.000000\r
10143         }\r
10144         *MESH   {\r
10145                 *TIMEVALUE      0\r
10146                 *MESH_NUMVERTEX 10\r
10147                 *MESH_NUMFACES  8\r
10148                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10149                 *MESH_VERTEX_LIST       {\r
10150                         *MESH_VERTEX    0       -130.000000     290.000000      288.000000\r
10151                         *MESH_VERTEX    1       -128.000000     320.000000      256.000000\r
10152                         *MESH_VERTEX    2       -130.000000     290.000000      256.000000\r
10153                         *MESH_VERTEX    3       -128.000000     320.000000      288.000000\r
10154                         *MESH_VERTEX    4       -136.000000     264.000000      256.000000\r
10155                         *MESH_VERTEX    5       -136.000000     264.000000      288.000000\r
10156                         *MESH_VERTEX    6       -146.000000     242.000000      288.000000\r
10157                         *MESH_VERTEX    7       -146.000000     242.000000      256.000000\r
10158                         *MESH_VERTEX    8       -160.000000     224.000000      256.000000\r
10159                         *MESH_VERTEX    9       -160.000000     224.000000      288.000000\r
10160                 }\r
10161                 *MESH_NORMALS   {\r
10162                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10163                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10164                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10165                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10166                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10167                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10168                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10169                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10170                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
10171                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10172                         *MESH_VERTEXNORMAL      2       0.980785        -0.195090       0.000000\r
10173                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10174                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
10175                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
10176                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
10177                         *MESH_VERTEXNORMAL      7       0.831470        -0.555570       0.000000\r
10178                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
10179                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
10180                 }\r
10181                 *MESH_FACE_LIST {\r
10182                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10183                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10184                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10185                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10186                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10187                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10188                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10189                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10190                 }\r
10191                 *MESH_NUMTVERTEX        10\r
10192                 *MESH_TVERTLIST {\r
10193                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10194                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
10195                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
10196                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
10197                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10198                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10199                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10200                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
10201                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10202                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10203                 }\r
10204                 *MESH_NUMTVFACES        8\r
10205                 *MESH_TFACELIST {\r
10206                         *MESH_TFACE     0       0       4       2\r
10207                         *MESH_TFACE     1       0       5       4\r
10208                         *MESH_TFACE     2       0       2       1\r
10209                         *MESH_TFACE     3       0       1       3\r
10210                         *MESH_TFACE     4       4       5       6\r
10211                         *MESH_TFACE     5       4       6       7\r
10212                         *MESH_TFACE     6       6       8       7\r
10213                         *MESH_TFACE     7       6       9       8\r
10214                 }\r
10215         }\r
10216         *PROP_MOTIONBLUR        0\r
10217         *PROP_CASTSHADOW        1\r
10218         *PROP_RECVSHADOW        1\r
10219         *MATERIAL_REF   13\r
10220 }\r
10221 *GEOMOBJECT     {\r
10222         *NODE_NAME      "mat13model0surf312"\r
10223         *NODE_TM        {\r
10224                 *NODE_NAME      "mat13model0surf312"\r
10225                 *INHERIT_POS    0       0       0\r
10226                 *INHERIT_ROT    0       0       0\r
10227                 *INHERIT_SCL    0       0       0\r
10228                 *TM_ROW0        1.0     0       0\r
10229                 *TM_ROW1        0       1.0     0\r
10230                 *TM_ROW2        0       0       1.0\r
10231                 *TM_ROW3        0       0       0\r
10232                 *TM_POS 0.000000        0.000000        0.000000\r
10233         }\r
10234         *MESH   {\r
10235                 *TIMEVALUE      0\r
10236                 *MESH_NUMVERTEX 10\r
10237                 *MESH_NUMFACES  8\r
10238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10239                 *MESH_VERTEX_LIST       {\r
10240                         *MESH_VERTEX    0       -130.000000     290.000000      128.000000\r
10241                         *MESH_VERTEX    1       -128.000000     320.000000      128.000000\r
10242                         *MESH_VERTEX    2       -128.000000     320.000000      96.000000\r
10243                         *MESH_VERTEX    3       -130.000000     290.000000      96.000000\r
10244                         *MESH_VERTEX    4       -136.000000     264.000000      96.000000\r
10245                         *MESH_VERTEX    5       -136.000000     264.000000      128.000000\r
10246                         *MESH_VERTEX    6       -146.000000     242.000000      128.000000\r
10247                         *MESH_VERTEX    7       -160.000000     224.000000      96.000000\r
10248                         *MESH_VERTEX    8       -160.000000     224.000000      128.000000\r
10249                         *MESH_VERTEX    9       -146.000000     242.000000      96.000000\r
10250                 }\r
10251                 *MESH_NORMALS   {\r
10252                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10253                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10254                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10255                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10256                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10257                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
10258                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
10259                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
10260                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
10261                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10262                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10263                         *MESH_VERTEXNORMAL      3       0.980785        -0.195090       0.000000\r
10264                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
10265                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
10266                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
10267                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
10268                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
10269                         *MESH_VERTEXNORMAL      9       0.831470        -0.555570       0.000000\r
10270                 }\r
10271                 *MESH_FACE_LIST {\r
10272                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10273                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10274                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10275                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10276                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10277                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10278                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10279                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10280                 }\r
10281                 *MESH_NUMTVERTEX        10\r
10282                 *MESH_TVERTLIST {\r
10283                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10284                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10285                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10286                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10287                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10288                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10289                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10290                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
10291                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10292                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
10293                 }\r
10294                 *MESH_NUMTVFACES        8\r
10295                 *MESH_TFACELIST {\r
10296                         *MESH_TFACE     0       0       4       3\r
10297                         *MESH_TFACE     1       0       5       4\r
10298                         *MESH_TFACE     2       0       3       2\r
10299                         *MESH_TFACE     3       0       2       1\r
10300                         *MESH_TFACE     4       4       5       6\r
10301                         *MESH_TFACE     5       4       6       9\r
10302                         *MESH_TFACE     6       6       7       9\r
10303                         *MESH_TFACE     7       6       8       7\r
10304                 }\r
10305         }\r
10306         *PROP_MOTIONBLUR        0\r
10307         *PROP_CASTSHADOW        1\r
10308         *PROP_RECVSHADOW        1\r
10309         *MATERIAL_REF   13\r
10310 }\r
10311 *GEOMOBJECT     {\r
10312         *NODE_NAME      "mat13model0surf313"\r
10313         *NODE_TM        {\r
10314                 *NODE_NAME      "mat13model0surf313"\r
10315                 *INHERIT_POS    0       0       0\r
10316                 *INHERIT_ROT    0       0       0\r
10317                 *INHERIT_SCL    0       0       0\r
10318                 *TM_ROW0        1.0     0       0\r
10319                 *TM_ROW1        0       1.0     0\r
10320                 *TM_ROW2        0       0       1.0\r
10321                 *TM_ROW3        0       0       0\r
10322                 *TM_POS 0.000000        0.000000        0.000000\r
10323         }\r
10324         *MESH   {\r
10325                 *TIMEVALUE      0\r
10326                 *MESH_NUMVERTEX 10\r
10327                 *MESH_NUMFACES  8\r
10328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10329                 *MESH_VERTEX_LIST       {\r
10330                         *MESH_VERTEX    0       -178.000000     210.000000      288.000000\r
10331                         *MESH_VERTEX    1       -160.000000     224.000000      256.000000\r
10332                         *MESH_VERTEX    2       -178.000000     210.000000      256.000000\r
10333                         *MESH_VERTEX    3       -160.000000     224.000000      288.000000\r
10334                         *MESH_VERTEX    4       -200.000000     200.000000      256.000000\r
10335                         *MESH_VERTEX    5       -200.000000     200.000000      288.000000\r
10336                         *MESH_VERTEX    6       -226.000000     194.000000      288.000000\r
10337                         *MESH_VERTEX    7       -256.000000     192.000000      256.000000\r
10338                         *MESH_VERTEX    8       -256.000000     192.000000      288.000000\r
10339                         *MESH_VERTEX    9       -226.000000     194.000000      256.000000\r
10340                 }\r
10341                 *MESH_NORMALS   {\r
10342                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10343                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10344                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10345                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10346                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10347                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
10348                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
10349                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
10350                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
10351                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10352                         *MESH_VERTEXNORMAL      2       0.555570        -0.831470       0.000000\r
10353                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
10354                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
10355                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
10356                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
10357                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
10358                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
10359                         *MESH_VERTEXNORMAL      9       0.195090        -0.980785       0.000000\r
10360                 }\r
10361                 *MESH_FACE_LIST {\r
10362                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10363                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10364                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10365                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10366                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10367                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10368                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10369                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10370                 }\r
10371                 *MESH_NUMTVERTEX        10\r
10372                 *MESH_TVERTLIST {\r
10373                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10374                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
10375                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
10376                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
10377                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10378                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10379                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10380                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
10381                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10382                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
10383                 }\r
10384                 *MESH_NUMTVFACES        8\r
10385                 *MESH_TFACELIST {\r
10386                         *MESH_TFACE     0       0       4       2\r
10387                         *MESH_TFACE     1       0       5       4\r
10388                         *MESH_TFACE     2       0       2       1\r
10389                         *MESH_TFACE     3       0       1       3\r
10390                         *MESH_TFACE     4       4       5       6\r
10391                         *MESH_TFACE     5       4       6       9\r
10392                         *MESH_TFACE     6       6       7       9\r
10393                         *MESH_TFACE     7       6       8       7\r
10394                 }\r
10395         }\r
10396         *PROP_MOTIONBLUR        0\r
10397         *PROP_CASTSHADOW        1\r
10398         *PROP_RECVSHADOW        1\r
10399         *MATERIAL_REF   13\r
10400 }\r
10401 *GEOMOBJECT     {\r
10402         *NODE_NAME      "mat13model0surf314"\r
10403         *NODE_TM        {\r
10404                 *NODE_NAME      "mat13model0surf314"\r
10405                 *INHERIT_POS    0       0       0\r
10406                 *INHERIT_ROT    0       0       0\r
10407                 *INHERIT_SCL    0       0       0\r
10408                 *TM_ROW0        1.0     0       0\r
10409                 *TM_ROW1        0       1.0     0\r
10410                 *TM_ROW2        0       0       1.0\r
10411                 *TM_ROW3        0       0       0\r
10412                 *TM_POS 0.000000        0.000000        0.000000\r
10413         }\r
10414         *MESH   {\r
10415                 *TIMEVALUE      0\r
10416                 *MESH_NUMVERTEX 10\r
10417                 *MESH_NUMFACES  8\r
10418                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10419                 *MESH_VERTEX_LIST       {\r
10420                         *MESH_VERTEX    0       -178.000000     210.000000      128.000000\r
10421                         *MESH_VERTEX    1       -160.000000     224.000000      128.000000\r
10422                         *MESH_VERTEX    2       -160.000000     224.000000      96.000000\r
10423                         *MESH_VERTEX    3       -178.000000     210.000000      96.000000\r
10424                         *MESH_VERTEX    4       -200.000000     200.000000      96.000000\r
10425                         *MESH_VERTEX    5       -200.000000     200.000000      128.000000\r
10426                         *MESH_VERTEX    6       -226.000000     194.000000      128.000000\r
10427                         *MESH_VERTEX    7       -256.000000     192.000000      96.000000\r
10428                         *MESH_VERTEX    8       -256.000000     192.000000      128.000000\r
10429                         *MESH_VERTEX    9       -226.000000     194.000000      96.000000\r
10430                 }\r
10431                 *MESH_NORMALS   {\r
10432                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10433                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10434                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10435                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10436                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10437                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
10438                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
10439                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
10440                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
10441                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10442                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
10443                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
10444                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
10445                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
10446                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
10447                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
10448                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
10449                         *MESH_VERTEXNORMAL      9       0.195090        -0.980785       0.000000\r
10450                 }\r
10451                 *MESH_FACE_LIST {\r
10452                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10453                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10454                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10455                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10456                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10457                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10458                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10459                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10460                 }\r
10461                 *MESH_NUMTVERTEX        10\r
10462                 *MESH_TVERTLIST {\r
10463                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10464                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10465                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10466                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10467                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10468                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10469                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10470                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
10471                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10472                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
10473                 }\r
10474                 *MESH_NUMTVFACES        8\r
10475                 *MESH_TFACELIST {\r
10476                         *MESH_TFACE     0       0       4       3\r
10477                         *MESH_TFACE     1       0       5       4\r
10478                         *MESH_TFACE     2       0       3       2\r
10479                         *MESH_TFACE     3       0       2       1\r
10480                         *MESH_TFACE     4       4       5       6\r
10481                         *MESH_TFACE     5       4       6       9\r
10482                         *MESH_TFACE     6       6       7       9\r
10483                         *MESH_TFACE     7       6       8       7\r
10484                 }\r
10485         }\r
10486         *PROP_MOTIONBLUR        0\r
10487         *PROP_CASTSHADOW        1\r
10488         *PROP_RECVSHADOW        1\r
10489         *MATERIAL_REF   13\r
10490 }\r
10491 *GEOMOBJECT     {\r
10492         *NODE_NAME      "mat13model0surf315"\r
10493         *NODE_TM        {\r
10494                 *NODE_NAME      "mat13model0surf315"\r
10495                 *INHERIT_POS    0       0       0\r
10496                 *INHERIT_ROT    0       0       0\r
10497                 *INHERIT_SCL    0       0       0\r
10498                 *TM_ROW0        1.0     0       0\r
10499                 *TM_ROW1        0       1.0     0\r
10500                 *TM_ROW2        0       0       1.0\r
10501                 *TM_ROW3        0       0       0\r
10502                 *TM_POS 0.000000        0.000000        0.000000\r
10503         }\r
10504         *MESH   {\r
10505                 *TIMEVALUE      0\r
10506                 *MESH_NUMVERTEX 6\r
10507                 *MESH_NUMFACES  4\r
10508                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10509                 *MESH_VERTEX_LIST       {\r
10510                         *MESH_VERTEX    0       -260.000000     356.000000      -64.000000\r
10511                         *MESH_VERTEX    1       -256.000000     384.000000      -64.000000\r
10512                         *MESH_VERTEX    2       -256.000000     384.000000      -96.000000\r
10513                         *MESH_VERTEX    3       -260.000000     356.000000      -96.000000\r
10514                         *MESH_VERTEX    4       -272.000000     336.000000      -96.000000\r
10515                         *MESH_VERTEX    5       -272.000000     336.000000      -64.000000\r
10516                 }\r
10517                 *MESH_NORMALS   {\r
10518                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10519                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10520                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10521                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10522                         *MESH_VERTEXNORMAL      0       0.923880        -0.382683       0.000000\r
10523                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10524                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10525                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
10526                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
10527                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
10528                 }\r
10529                 *MESH_FACE_LIST {\r
10530                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10531                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10532                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10533                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10534                 }\r
10535                 *MESH_NUMTVERTEX        6\r
10536                 *MESH_TVERTLIST {\r
10537                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10538                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10539                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10540                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10541                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10542                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10543                 }\r
10544                 *MESH_NUMTVFACES        4\r
10545                 *MESH_TFACELIST {\r
10546                         *MESH_TFACE     0       0       2       1\r
10547                         *MESH_TFACE     1       0       3       2\r
10548                         *MESH_TFACE     2       4       3       0\r
10549                         *MESH_TFACE     3       4       0       5\r
10550                 }\r
10551         }\r
10552         *PROP_MOTIONBLUR        0\r
10553         *PROP_CASTSHADOW        1\r
10554         *PROP_RECVSHADOW        1\r
10555         *MATERIAL_REF   13\r
10556 }\r
10557 *GEOMOBJECT     {\r
10558         *NODE_NAME      "mat13model0surf316"\r
10559         *NODE_TM        {\r
10560                 *NODE_NAME      "mat13model0surf316"\r
10561                 *INHERIT_POS    0       0       0\r
10562                 *INHERIT_ROT    0       0       0\r
10563                 *INHERIT_SCL    0       0       0\r
10564                 *TM_ROW0        1.0     0       0\r
10565                 *TM_ROW1        0       1.0     0\r
10566                 *TM_ROW2        0       0       1.0\r
10567                 *TM_ROW3        0       0       0\r
10568                 *TM_POS 0.000000        0.000000        0.000000\r
10569         }\r
10570         *MESH   {\r
10571                 *TIMEVALUE      0\r
10572                 *MESH_NUMVERTEX 6\r
10573                 *MESH_NUMFACES  4\r
10574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10575                 *MESH_VERTEX_LIST       {\r
10576                         *MESH_VERTEX    0       -292.000000     324.000000      -64.000000\r
10577                         *MESH_VERTEX    1       -272.000000     336.000000      -64.000000\r
10578                         *MESH_VERTEX    2       -272.000000     336.000000      -96.000000\r
10579                         *MESH_VERTEX    3       -292.000000     324.000000      -96.000000\r
10580                         *MESH_VERTEX    4       -320.000000     320.000000      -96.000000\r
10581                         *MESH_VERTEX    5       -320.000000     320.000000      -64.000000\r
10582                 }\r
10583                 *MESH_NORMALS   {\r
10584                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10585                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10586                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10587                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10588                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
10589                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10590                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
10591                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
10592                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
10593                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
10594                 }\r
10595                 *MESH_FACE_LIST {\r
10596                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10597                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10598                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10599                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10600                 }\r
10601                 *MESH_NUMTVERTEX        6\r
10602                 *MESH_TVERTLIST {\r
10603                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
10604                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
10605                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
10606                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
10607                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
10608                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
10609                 }\r
10610                 *MESH_NUMTVFACES        4\r
10611                 *MESH_TFACELIST {\r
10612                         *MESH_TFACE     0       0       2       1\r
10613                         *MESH_TFACE     1       0       3       2\r
10614                         *MESH_TFACE     2       4       3       0\r
10615                         *MESH_TFACE     3       4       0       5\r
10616                 }\r
10617         }\r
10618         *PROP_MOTIONBLUR        0\r
10619         *PROP_CASTSHADOW        1\r
10620         *PROP_RECVSHADOW        1\r
10621         *MATERIAL_REF   13\r
10622 }\r
10623 *GEOMOBJECT     {\r
10624         *NODE_NAME      "mat13model0surf317"\r
10625         *NODE_TM        {\r
10626                 *NODE_NAME      "mat13model0surf317"\r
10627                 *INHERIT_POS    0       0       0\r
10628                 *INHERIT_ROT    0       0       0\r
10629                 *INHERIT_SCL    0       0       0\r
10630                 *TM_ROW0        1.0     0       0\r
10631                 *TM_ROW1        0       1.0     0\r
10632                 *TM_ROW2        0       0       1.0\r
10633                 *TM_ROW3        0       0       0\r
10634                 *TM_POS 0.000000        0.000000        0.000000\r
10635         }\r
10636         *MESH   {\r
10637                 *TIMEVALUE      0\r
10638                 *MESH_NUMVERTEX 4\r
10639                 *MESH_NUMFACES  2\r
10640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10641                 *MESH_VERTEX_LIST       {\r
10642                         *MESH_VERTEX    0       -320.000000     -384.000000     320.000000\r
10643                         *MESH_VERTEX    1       -64.000000      -384.000000     160.000000\r
10644                         *MESH_VERTEX    2       -64.000000      -384.000000     192.000000\r
10645                         *MESH_VERTEX    3       -320.000000     -384.000000     288.000000\r
10646                 }\r
10647                 *MESH_NORMALS   {\r
10648                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10649                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10650                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
10651                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
10652                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
10653                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
10654                 }\r
10655                 *MESH_FACE_LIST {\r
10656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10657                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10658                 }\r
10659                 *MESH_NUMTVERTEX        4\r
10660                 *MESH_TVERTLIST {\r
10661                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
10662                         *MESH_TVERT     1       1.236068        0.000000        1.000000\r
10663                         *MESH_TVERT     2       1.236068        1.000000        1.000000\r
10664                         *MESH_TVERT     3       -1.000000       0.000000        1.000000\r
10665                 }\r
10666                 *MESH_NUMTVFACES        2\r
10667                 *MESH_TFACELIST {\r
10668                         *MESH_TFACE     0       0       2       1\r
10669                         *MESH_TFACE     1       0       1       3\r
10670                 }\r
10671         }\r
10672         *PROP_MOTIONBLUR        0\r
10673         *PROP_CASTSHADOW        1\r
10674         *PROP_RECVSHADOW        1\r
10675         *MATERIAL_REF   13\r
10676 }\r
10677 *GEOMOBJECT     {\r
10678         *NODE_NAME      "mat13model0surf318"\r
10679         *NODE_TM        {\r
10680                 *NODE_NAME      "mat13model0surf318"\r
10681                 *INHERIT_POS    0       0       0\r
10682                 *INHERIT_ROT    0       0       0\r
10683                 *INHERIT_SCL    0       0       0\r
10684                 *TM_ROW0        1.0     0       0\r
10685                 *TM_ROW1        0       1.0     0\r
10686                 *TM_ROW2        0       0       1.0\r
10687                 *TM_ROW3        0       0       0\r
10688                 *TM_POS 0.000000        0.000000        0.000000\r
10689         }\r
10690         *MESH   {\r
10691                 *TIMEVALUE      0\r
10692                 *MESH_NUMVERTEX 4\r
10693                 *MESH_NUMFACES  2\r
10694                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10695                 *MESH_VERTEX_LIST       {\r
10696                         *MESH_VERTEX    0       -448.000000     128.000000      288.000000\r
10697                         *MESH_VERTEX    1       -448.000000     384.000000      448.000000\r
10698                         *MESH_VERTEX    2       -448.000000     384.000000      416.000000\r
10699                         *MESH_VERTEX    3       -448.000000     128.000000      320.000000\r
10700                 }\r
10701                 *MESH_NORMALS   {\r
10702                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10703                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10704                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10705                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10706                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10707                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10708                 }\r
10709                 *MESH_FACE_LIST {\r
10710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10711                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10712                 }\r
10713                 *MESH_NUMTVERTEX        4\r
10714                 *MESH_TVERTLIST {\r
10715                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
10716                         *MESH_TVERT     1       1.236068        1.000000        1.000000\r
10717                         *MESH_TVERT     2       1.236068        0.000000        1.000000\r
10718                         *MESH_TVERT     3       -1.000000       1.000000        1.000000\r
10719                 }\r
10720                 *MESH_NUMTVFACES        2\r
10721                 *MESH_TFACELIST {\r
10722                         *MESH_TFACE     0       0       2       1\r
10723                         *MESH_TFACE     1       0       1       3\r
10724                 }\r
10725         }\r
10726         *PROP_MOTIONBLUR        0\r
10727         *PROP_CASTSHADOW        1\r
10728         *PROP_RECVSHADOW        1\r
10729         *MATERIAL_REF   13\r
10730 }\r
10731 *GEOMOBJECT     {\r
10732         *NODE_NAME      "mat14model0surf319"\r
10733         *NODE_TM        {\r
10734                 *NODE_NAME      "mat14model0surf319"\r
10735                 *INHERIT_POS    0       0       0\r
10736                 *INHERIT_ROT    0       0       0\r
10737                 *INHERIT_SCL    0       0       0\r
10738                 *TM_ROW0        1.0     0       0\r
10739                 *TM_ROW1        0       1.0     0\r
10740                 *TM_ROW2        0       0       1.0\r
10741                 *TM_ROW3        0       0       0\r
10742                 *TM_POS 0.000000        0.000000        0.000000\r
10743         }\r
10744         *MESH   {\r
10745                 *TIMEVALUE      0\r
10746                 *MESH_NUMVERTEX 20\r
10747                 *MESH_NUMFACES  16\r
10748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10749                 *MESH_VERTEX_LIST       {\r
10750                         *MESH_VERTEX    0       1274.000000     586.000000      -128.000000\r
10751                         *MESH_VERTEX    1       1280.000000     544.000000      -128.000000\r
10752                         *MESH_VERTEX    2       1264.000000     544.000000      -128.000000\r
10753                         *MESH_VERTEX    3       1259.000000     579.000000      -128.000000\r
10754                         *MESH_VERTEX    4       1244.000000     604.000000      -128.000000\r
10755                         *MESH_VERTEX    5       1226.000000     634.000000      -128.000000\r
10756                         *MESH_VERTEX    6       1256.000000     616.000000      -128.000000\r
10757                         *MESH_VERTEX    7       1219.000000     619.000000      -128.000000\r
10758                         *MESH_VERTEX    8       1184.000000     624.000000      -128.000000\r
10759                         *MESH_VERTEX    9       1184.000000     640.000000      -128.000000\r
10760                         *MESH_VERTEX    10      1259.000000     509.000000      -128.000000\r
10761                         *MESH_VERTEX    11      1264.000000     544.000000      -128.000000\r
10762                         *MESH_VERTEX    12      1280.000000     544.000000      -128.000000\r
10763                         *MESH_VERTEX    13      1274.000000     502.000000      -128.000000\r
10764                         *MESH_VERTEX    14      1256.000000     472.000000      -128.000000\r
10765                         *MESH_VERTEX    15      1244.000000     484.000000      -128.000000\r
10766                         *MESH_VERTEX    16      1219.000000     469.000000      -128.000000\r
10767                         *MESH_VERTEX    17      1226.000000     454.000000      -128.000000\r
10768                         *MESH_VERTEX    18      1184.000000     448.000000      -128.000000\r
10769                         *MESH_VERTEX    19      1184.000000     464.000000      -128.000000\r
10770                 }\r
10771                 *MESH_NORMALS   {\r
10772                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10773                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10774                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10775                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10776                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10777                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10778                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10779                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10780                         *MESH_FACENORMAL        8       0.967538        -0.252725       0.000000\r
10781                         *MESH_FACENORMAL        9       0.862856        -0.505449       0.000000\r
10782                         *MESH_FACENORMAL        10      0.862856        -0.505449       0.000000\r
10783                         *MESH_FACENORMAL        11      0.707107        -0.707107       0.000000\r
10784                         *MESH_FACENORMAL        12      0.252725        -0.967538       0.000000\r
10785                         *MESH_FACENORMAL        13      0.252725        -0.967538       0.000000\r
10786                         *MESH_FACENORMAL        14      0.000000        -1.000000       0.000000\r
10787                         *MESH_FACENORMAL        15      -0.707107       0.707107        0.000000\r
10788                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10789                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10790                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10791                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10792                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10793                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10794                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10795                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10796                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
10797                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
10798                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
10799                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
10800                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
10801                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
10802                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
10803                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
10804                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
10805                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
10806                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
10807                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
10808                 }\r
10809                 *MESH_FACE_LIST {\r
10810                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10811                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10812                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10813                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10814                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10815                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10816                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10817                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10818                         *MESH_FACE      8       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10819                         *MESH_FACE      9       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10820                         *MESH_FACE      10      A:      10      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10821                         *MESH_FACE      11      A:      10      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10822                         *MESH_FACE      12      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10823                         *MESH_FACE      13      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10824                         *MESH_FACE      14      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10825                         *MESH_FACE      15      A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10826                 }\r
10827                 *MESH_NUMTVERTEX        20\r
10828                 *MESH_TVERTLIST {\r
10829                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
10830                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
10831                         *MESH_TVERT     2       1.250000        0.875000        1.000000\r
10832                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
10833                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
10834                         *MESH_TVERT     5       0.312500        1.000000        1.000000\r
10835                         *MESH_TVERT     6       0.625000        1.000000        1.000000\r
10836                         *MESH_TVERT     7       0.312500        0.875000        1.000000\r
10837                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
10838                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10839                         *MESH_TVERT     10      1.125000        1.000000        1.000000\r
10840                         *MESH_TVERT     11      1.500000        1.000000        1.000000\r
10841                         *MESH_TVERT     12      1.500000        0.875000        1.000000\r
10842                         *MESH_TVERT     13      1.125000        0.875000        1.000000\r
10843                         *MESH_TVERT     14      0.750000        0.875000        1.000000\r
10844                         *MESH_TVERT     15      0.750000        1.000000        1.000000\r
10845                         *MESH_TVERT     16      0.375000        1.000000        1.000000\r
10846                         *MESH_TVERT     17      0.375000        0.875000        1.000000\r
10847                         *MESH_TVERT     18      0.000000        0.875000        1.000000\r
10848                         *MESH_TVERT     19      0.000000        1.000000        1.000000\r
10849                 }\r
10850                 *MESH_NUMTVFACES        16\r
10851                 *MESH_TFACELIST {\r
10852                         *MESH_TFACE     0       0       4       3\r
10853                         *MESH_TFACE     1       0       6       4\r
10854                         *MESH_TFACE     2       0       3       2\r
10855                         *MESH_TFACE     3       0       2       1\r
10856                         *MESH_TFACE     4       4       6       5\r
10857                         *MESH_TFACE     5       4       5       7\r
10858                         *MESH_TFACE     6       5       8       7\r
10859                         *MESH_TFACE     7       5       9       8\r
10860                         *MESH_TFACE     8       10      12      11\r
10861                         *MESH_TFACE     9       10      13      12\r
10862                         *MESH_TFACE     10      10      14      13\r
10863                         *MESH_TFACE     11      10      15      14\r
10864                         *MESH_TFACE     12      14      15      16\r
10865                         *MESH_TFACE     13      14      16      17\r
10866                         *MESH_TFACE     14      16      18      17\r
10867                         *MESH_TFACE     15      16      19      18\r
10868                 }\r
10869         }\r
10870         *PROP_MOTIONBLUR        0\r
10871         *PROP_CASTSHADOW        1\r
10872         *PROP_RECVSHADOW        1\r
10873         *MATERIAL_REF   14\r
10874 }\r
10875 *GEOMOBJECT     {\r
10876         *NODE_NAME      "mat14model0surf320"\r
10877         *NODE_TM        {\r
10878                 *NODE_NAME      "mat14model0surf320"\r
10879                 *INHERIT_POS    0       0       0\r
10880                 *INHERIT_ROT    0       0       0\r
10881                 *INHERIT_SCL    0       0       0\r
10882                 *TM_ROW0        1.0     0       0\r
10883                 *TM_ROW1        0       1.0     0\r
10884                 *TM_ROW2        0       0       1.0\r
10885                 *TM_ROW3        0       0       0\r
10886                 *TM_POS 0.000000        0.000000        0.000000\r
10887         }\r
10888         *MESH   {\r
10889                 *TIMEVALUE      0\r
10890                 *MESH_NUMVERTEX 18\r
10891                 *MESH_NUMFACES  16\r
10892                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10893                 *MESH_VERTEX_LIST       {\r
10894                         *MESH_VERTEX    0       896.000000      1504.000000     128.000000\r
10895                         *MESH_VERTEX    1       896.000000      1488.000000     128.000000\r
10896                         *MESH_VERTEX    2       869.750000      1486.250000     128.000000\r
10897                         *MESH_VERTEX    3       866.000000      1502.000000     128.000000\r
10898                         *MESH_VERTEX    4       840.000000      1496.000000     128.000000\r
10899                         *MESH_VERTEX    5       847.000000      1481.000000     128.000000\r
10900                         *MESH_VERTEX    6       827.750000      1472.250000     128.000000\r
10901                         *MESH_VERTEX    7       818.000000      1486.000000     128.000000\r
10902                         *MESH_VERTEX    8       800.000000      1472.000000     128.000000\r
10903                         *MESH_VERTEX    9       812.000000      1460.000000     128.000000\r
10904                         *MESH_VERTEX    10      799.750000      1444.250000     128.000000\r
10905                         *MESH_VERTEX    11      786.000000      1454.000000     128.000000\r
10906                         *MESH_VERTEX    12      776.000000      1432.000000     128.000000\r
10907                         *MESH_VERTEX    13      791.000000      1425.000000     128.000000\r
10908                         *MESH_VERTEX    14      785.750000      1402.250000     128.000000\r
10909                         *MESH_VERTEX    15      770.000000      1406.000000     128.000000\r
10910                         *MESH_VERTEX    16      768.000000      1376.000000     128.000000\r
10911                         *MESH_VERTEX    17      784.000000      1376.000000     128.000000\r
10912                 }\r
10913                 *MESH_NORMALS   {\r
10914                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10915                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10916                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10917                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10918                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10919                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10920                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10921                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10922                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
10923                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
10924                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
10925                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
10926                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
10927                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
10928                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
10929                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
10930                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10931                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10932                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10933                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10934                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10935                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10936                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10937                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10938                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
10939                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
10940                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
10941                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
10942                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
10943                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
10944                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
10945                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
10946                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
10947                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
10948                 }\r
10949                 *MESH_FACE_LIST {\r
10950                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10951                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10952                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10953                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10954                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10955                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10956                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10957                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10958                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10959                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10960                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10961                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10962                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10963                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10964                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10965                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10966                 }\r
10967                 *MESH_NUMTVERTEX        18\r
10968                 *MESH_TVERTLIST {\r
10969                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
10970                         *MESH_TVERT     1       0.125000        2.000000        1.000000\r
10971                         *MESH_TVERT     2       0.125000        1.750000        1.000000\r
10972                         *MESH_TVERT     3       0.000000        1.750000        1.000000\r
10973                         *MESH_TVERT     4       0.000000        1.500000        1.000000\r
10974                         *MESH_TVERT     5       0.125000        1.500000        1.000000\r
10975                         *MESH_TVERT     6       0.125000        1.250000        1.000000\r
10976                         *MESH_TVERT     7       0.000000        1.250000        1.000000\r
10977                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10978                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
10979                         *MESH_TVERT     10      0.125000        0.750000        1.000000\r
10980                         *MESH_TVERT     11      0.000000        0.750000        1.000000\r
10981                         *MESH_TVERT     12      0.000000        0.500000        1.000000\r
10982                         *MESH_TVERT     13      0.125000        0.500000        1.000000\r
10983                         *MESH_TVERT     14      0.125000        0.250000        1.000000\r
10984                         *MESH_TVERT     15      0.000000        0.250000        1.000000\r
10985                         *MESH_TVERT     16      0.000000        0.000000        1.000000\r
10986                         *MESH_TVERT     17      0.125000        0.000000        1.000000\r
10987                 }\r
10988                 *MESH_NUMTVFACES        16\r
10989                 *MESH_TFACELIST {\r
10990                         *MESH_TFACE     0       2       3       4\r
10991                         *MESH_TFACE     1       2       4       5\r
10992                         *MESH_TFACE     2       0       3       2\r
10993                         *MESH_TFACE     3       0       2       1\r
10994                         *MESH_TFACE     4       4       6       5\r
10995                         *MESH_TFACE     5       4       7       6\r
10996                         *MESH_TFACE     6       6       7       8\r
10997                         *MESH_TFACE     7       6       8       9\r
10998                         *MESH_TFACE     8       8       10      9\r
10999                         *MESH_TFACE     9       8       11      10\r
11000                         *MESH_TFACE     10      10      11      12\r
11001                         *MESH_TFACE     11      10      12      13\r
11002                         *MESH_TFACE     12      12      14      13\r
11003                         *MESH_TFACE     13      12      15      14\r
11004                         *MESH_TFACE     14      14      15      16\r
11005                         *MESH_TFACE     15      14      16      17\r
11006                 }\r
11007         }\r
11008         *PROP_MOTIONBLUR        0\r
11009         *PROP_CASTSHADOW        1\r
11010         *PROP_RECVSHADOW        1\r
11011         *MATERIAL_REF   14\r
11012 }\r
11013 *GEOMOBJECT     {\r
11014         *NODE_NAME      "mat14model0surf321"\r
11015         *NODE_TM        {\r
11016                 *NODE_NAME      "mat14model0surf321"\r
11017                 *INHERIT_POS    0       0       0\r
11018                 *INHERIT_ROT    0       0       0\r
11019                 *INHERIT_SCL    0       0       0\r
11020                 *TM_ROW0        1.0     0       0\r
11021                 *TM_ROW1        0       1.0     0\r
11022                 *TM_ROW2        0       0       1.0\r
11023                 *TM_ROW3        0       0       0\r
11024                 *TM_POS 0.000000        0.000000        0.000000\r
11025         }\r
11026         *MESH   {\r
11027                 *TIMEVALUE      0\r
11028                 *MESH_NUMVERTEX 10\r
11029                 *MESH_NUMFACES  8\r
11030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11031                 *MESH_VERTEX_LIST       {\r
11032                         *MESH_VERTEX    0       896.000000      1488.000000     128.000000\r
11033                         *MESH_VERTEX    1       869.750000      1486.250000     112.000000\r
11034                         *MESH_VERTEX    2       869.750000      1486.250000     128.000000\r
11035                         *MESH_VERTEX    3       896.000000      1488.000000     112.000000\r
11036                         *MESH_VERTEX    4       847.000000      1481.000000     128.000000\r
11037                         *MESH_VERTEX    5       847.000000      1481.000000     112.000000\r
11038                         *MESH_VERTEX    6       827.750000      1472.250000     112.000000\r
11039                         *MESH_VERTEX    7       812.000000      1460.000000     128.000000\r
11040                         *MESH_VERTEX    8       827.750000      1472.250000     128.000000\r
11041                         *MESH_VERTEX    9       812.000000      1460.000000     112.000000\r
11042                 }\r
11043                 *MESH_NORMALS   {\r
11044                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11045                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11046                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11047                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11048                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11049                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11050                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11051                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11052                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
11053                         *MESH_VERTEXNORMAL      1       0.195090        -0.980785       0.000000\r
11054                         *MESH_VERTEXNORMAL      2       0.195090        -0.980785       0.000000\r
11055                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
11056                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
11057                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
11058                         *MESH_VERTEXNORMAL      6       0.555570        -0.831470       0.000000\r
11059                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
11060                         *MESH_VERTEXNORMAL      8       0.555570        -0.831470       0.000000\r
11061                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
11062                 }\r
11063                 *MESH_FACE_LIST {\r
11064                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11065                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11066                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11067                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11068                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11069                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11070                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11071                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11072                 }\r
11073                 *MESH_NUMTVERTEX        10\r
11074                 *MESH_TVERTLIST {\r
11075                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
11076                         *MESH_TVERT     1       0.125000        0.781250        1.000000\r
11077                         *MESH_TVERT     2       0.000000        0.781250        1.000000\r
11078                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
11079                         *MESH_TVERT     4       0.000000        0.562500        1.000000\r
11080                         *MESH_TVERT     5       0.125000        0.562500        1.000000\r
11081                         *MESH_TVERT     6       0.125000        0.343750        1.000000\r
11082                         *MESH_TVERT     7       0.000000        0.125000        1.000000\r
11083                         *MESH_TVERT     8       0.000000        0.343750        1.000000\r
11084                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
11085                 }\r
11086                 *MESH_NUMTVFACES        8\r
11087                 *MESH_TFACELIST {\r
11088                         *MESH_TFACE     0       1       2       4\r
11089                         *MESH_TFACE     1       1       4       5\r
11090                         *MESH_TFACE     2       0       2       1\r
11091                         *MESH_TFACE     3       0       1       3\r
11092                         *MESH_TFACE     4       4       6       5\r
11093                         *MESH_TFACE     5       4       8       6\r
11094                         *MESH_TFACE     6       6       8       7\r
11095                         *MESH_TFACE     7       6       7       9\r
11096                 }\r
11097         }\r
11098         *PROP_MOTIONBLUR        0\r
11099         *PROP_CASTSHADOW        1\r
11100         *PROP_RECVSHADOW        1\r
11101         *MATERIAL_REF   14\r
11102 }\r
11103 *GEOMOBJECT     {\r
11104         *NODE_NAME      "mat14model0surf322"\r
11105         *NODE_TM        {\r
11106                 *NODE_NAME      "mat14model0surf322"\r
11107                 *INHERIT_POS    0       0       0\r
11108                 *INHERIT_ROT    0       0       0\r
11109                 *INHERIT_SCL    0       0       0\r
11110                 *TM_ROW0        1.0     0       0\r
11111                 *TM_ROW1        0       1.0     0\r
11112                 *TM_ROW2        0       0       1.0\r
11113                 *TM_ROW3        0       0       0\r
11114                 *TM_POS 0.000000        0.000000        0.000000\r
11115         }\r
11116         *MESH   {\r
11117                 *TIMEVALUE      0\r
11118                 *MESH_NUMVERTEX 18\r
11119                 *MESH_NUMFACES  16\r
11120                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11121                 *MESH_VERTEX_LIST       {\r
11122                         *MESH_VERTEX    0       896.000000      1520.000000     256.000000\r
11123                         *MESH_VERTEX    1       896.000000      1504.000000     256.000000\r
11124                         *MESH_VERTEX    2       866.000000      1502.000000     256.000000\r
11125                         *MESH_VERTEX    3       862.250000      1517.750000     256.000000\r
11126                         *MESH_VERTEX    4       833.000000      1511.000000     256.000000\r
11127                         *MESH_VERTEX    5       840.000000      1496.000000     256.000000\r
11128                         *MESH_VERTEX    6       818.000000      1486.000000     256.000000\r
11129                         *MESH_VERTEX    7       808.250000      1499.750000     256.000000\r
11130                         *MESH_VERTEX    8       788.000000      1484.000000     256.000000\r
11131                         *MESH_VERTEX    9       800.000000      1472.000000     256.000000\r
11132                         *MESH_VERTEX    10      786.000000      1454.000000     256.000000\r
11133                         *MESH_VERTEX    11      772.250000      1463.750000     256.000000\r
11134                         *MESH_VERTEX    12      761.000000      1439.000000     256.000000\r
11135                         *MESH_VERTEX    13      776.000000      1432.000000     256.000000\r
11136                         *MESH_VERTEX    14      770.000000      1406.000000     256.000000\r
11137                         *MESH_VERTEX    15      754.250000      1409.750000     256.000000\r
11138                         *MESH_VERTEX    16      752.000000      1376.000000     256.000000\r
11139                         *MESH_VERTEX    17      768.000000      1376.000000     256.000000\r
11140                 }\r
11141                 *MESH_NORMALS   {\r
11142                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11143                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11144                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11145                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11146                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11147                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11148                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11149                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11150                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
11151                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
11152                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
11153                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
11154                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
11155                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
11156                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
11157                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
11158                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11159                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11160                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11161                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11162                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11163                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11164                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11165                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11166                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
11167                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
11168                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
11169                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
11170                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
11171                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
11172                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
11173                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
11174                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
11175                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
11176                 }\r
11177                 *MESH_FACE_LIST {\r
11178                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11179                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11180                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11181                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11182                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11183                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11184                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11185                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11186                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11187                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11188                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11189                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11190                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11191                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11192                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11193                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11194                 }\r
11195                 *MESH_NUMTVERTEX        18\r
11196                 *MESH_TVERTLIST {\r
11197                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
11198                         *MESH_TVERT     1       0.125000        2.000000        1.000000\r
11199                         *MESH_TVERT     2       0.125000        1.718750        1.000000\r
11200                         *MESH_TVERT     3       0.000000        1.718750        1.000000\r
11201                         *MESH_TVERT     4       0.000000        1.437500        1.000000\r
11202                         *MESH_TVERT     5       0.125000        1.437500        1.000000\r
11203                         *MESH_TVERT     6       0.125000        1.156250        1.000000\r
11204                         *MESH_TVERT     7       0.000000        1.156250        1.000000\r
11205                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
11206                         *MESH_TVERT     9       0.125000        0.875000        1.000000\r
11207                         *MESH_TVERT     10      0.125000        0.593750        1.000000\r
11208                         *MESH_TVERT     11      0.000000        0.593750        1.000000\r
11209                         *MESH_TVERT     12      0.000000        0.312500        1.000000\r
11210                         *MESH_TVERT     13      0.125000        0.312500        1.000000\r
11211                         *MESH_TVERT     14      0.125000        0.031250        1.000000\r
11212                         *MESH_TVERT     15      0.000000        0.031250        1.000000\r
11213                         *MESH_TVERT     16      0.000000        -0.250000       1.000000\r
11214                         *MESH_TVERT     17      0.125000        -0.250000       1.000000\r
11215                 }\r
11216                 *MESH_NUMTVFACES        16\r
11217                 *MESH_TFACELIST {\r
11218                         *MESH_TFACE     0       2       3       4\r
11219                         *MESH_TFACE     1       2       4       5\r
11220                         *MESH_TFACE     2       0       3       2\r
11221                         *MESH_TFACE     3       0       2       1\r
11222                         *MESH_TFACE     4       4       6       5\r
11223                         *MESH_TFACE     5       4       7       6\r
11224                         *MESH_TFACE     6       6       7       8\r
11225                         *MESH_TFACE     7       6       8       9\r
11226                         *MESH_TFACE     8       8       10      9\r
11227                         *MESH_TFACE     9       8       11      10\r
11228                         *MESH_TFACE     10      10      11      12\r
11229                         *MESH_TFACE     11      10      12      13\r
11230                         *MESH_TFACE     12      12      14      13\r
11231                         *MESH_TFACE     13      12      15      14\r
11232                         *MESH_TFACE     14      14      15      16\r
11233                         *MESH_TFACE     15      14      16      17\r
11234                 }\r
11235         }\r
11236         *PROP_MOTIONBLUR        0\r
11237         *PROP_CASTSHADOW        1\r
11238         *PROP_RECVSHADOW        1\r
11239         *MATERIAL_REF   14\r
11240 }\r
11241 *GEOMOBJECT     {\r
11242         *NODE_NAME      "mat14model0surf323"\r
11243         *NODE_TM        {\r
11244                 *NODE_NAME      "mat14model0surf323"\r
11245                 *INHERIT_POS    0       0       0\r
11246                 *INHERIT_ROT    0       0       0\r
11247                 *INHERIT_SCL    0       0       0\r
11248                 *TM_ROW0        1.0     0       0\r
11249                 *TM_ROW1        0       1.0     0\r
11250                 *TM_ROW2        0       0       1.0\r
11251                 *TM_ROW3        0       0       0\r
11252                 *TM_POS 0.000000        0.000000        0.000000\r
11253         }\r
11254         *MESH   {\r
11255                 *TIMEVALUE      0\r
11256                 *MESH_NUMVERTEX 10\r
11257                 *MESH_NUMFACES  8\r
11258                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11259                 *MESH_VERTEX_LIST       {\r
11260                         *MESH_VERTEX    0       848.000000      -592.000000     128.000000\r
11261                         *MESH_VERTEX    1       864.000000      -592.000000     128.000000\r
11262                         *MESH_VERTEX    2       859.000000      -627.000000     128.000000\r
11263                         *MESH_VERTEX    3       844.000000      -620.000000     128.000000\r
11264                         *MESH_VERTEX    4       832.000000      -640.000000     128.000000\r
11265                         *MESH_VERTEX    5       844.000000      -652.000000     128.000000\r
11266                         *MESH_VERTEX    6       819.000000      -667.000000     128.000000\r
11267                         *MESH_VERTEX    7       812.000000      -652.000000     128.000000\r
11268                         *MESH_VERTEX    8       784.000000      -656.000000     128.000000\r
11269                         *MESH_VERTEX    9       784.000000      -672.000000     128.000000\r
11270                 }\r
11271                 *MESH_NORMALS   {\r
11272                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11273                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11274                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11275                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11276                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11277                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11278                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11279                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11280                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11281                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11282                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11283                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11284                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11285                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11286                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11287                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11288                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
11289                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
11290                 }\r
11291                 *MESH_FACE_LIST {\r
11292                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11293                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11294                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11295                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11296                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11297                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11298                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11299                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11300                 }\r
11301                 *MESH_NUMTVERTEX        10\r
11302                 *MESH_TVERTLIST {\r
11303                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
11304                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
11305                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
11306                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
11307                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
11308                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
11309                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
11310                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
11311                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
11312                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
11313                 }\r
11314                 *MESH_NUMTVFACES        8\r
11315                 *MESH_TFACELIST {\r
11316                         *MESH_TFACE     0       2       3       4\r
11317                         *MESH_TFACE     1       2       4       5\r
11318                         *MESH_TFACE     2       0       3       2\r
11319                         *MESH_TFACE     3       0       2       1\r
11320                         *MESH_TFACE     4       4       6       5\r
11321                         *MESH_TFACE     5       4       7       6\r
11322                         *MESH_TFACE     6       6       7       8\r
11323                         *MESH_TFACE     7       6       8       9\r
11324                 }\r
11325         }\r
11326         *PROP_MOTIONBLUR        0\r
11327         *PROP_CASTSHADOW        1\r
11328         *PROP_RECVSHADOW        1\r
11329         *MATERIAL_REF   14\r
11330 }\r
11331 *GEOMOBJECT     {\r
11332         *NODE_NAME      "mat14model0surf324"\r
11333         *NODE_TM        {\r
11334                 *NODE_NAME      "mat14model0surf324"\r
11335                 *INHERIT_POS    0       0       0\r
11336                 *INHERIT_ROT    0       0       0\r
11337                 *INHERIT_SCL    0       0       0\r
11338                 *TM_ROW0        1.0     0       0\r
11339                 *TM_ROW1        0       1.0     0\r
11340                 *TM_ROW2        0       0       1.0\r
11341                 *TM_ROW3        0       0       0\r
11342                 *TM_POS 0.000000        0.000000        0.000000\r
11343         }\r
11344         *MESH   {\r
11345                 *TIMEVALUE      0\r
11346                 *MESH_NUMVERTEX 6\r
11347                 *MESH_NUMFACES  4\r
11348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11349                 *MESH_VERTEX_LIST       {\r
11350                         *MESH_VERTEX    0       832.000000      -448.000000     -96.000000\r
11351                         *MESH_VERTEX    1       828.000000      -420.000000     -96.000000\r
11352                         *MESH_VERTEX    2       832.000000      -384.000000     -96.000000\r
11353                         *MESH_VERTEX    3       816.000000      -400.000000     -96.000000\r
11354                         *MESH_VERTEX    4       796.000000      -388.000000     -96.000000\r
11355                         *MESH_VERTEX    5       768.000000      -384.000000     -96.000000\r
11356                 }\r
11357                 *MESH_NORMALS   {\r
11358                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11359                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11360                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11361                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11362                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11363                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11364                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11365                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11366                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11367                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11368                 }\r
11369                 *MESH_FACE_LIST {\r
11370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11371                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11372                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11373                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11374                 }\r
11375                 *MESH_NUMTVERTEX        6\r
11376                 *MESH_TVERTLIST {\r
11377                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
11378                         *MESH_TVERT     1       0.468750        0.718750        1.000000\r
11379                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
11380                         *MESH_TVERT     3       0.375000        0.875000        1.000000\r
11381                         *MESH_TVERT     4       0.218750        0.968750        1.000000\r
11382                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
11383                 }\r
11384                 *MESH_NUMTVFACES        4\r
11385                 *MESH_TFACELIST {\r
11386                         *MESH_TFACE     0       0       2       1\r
11387                         *MESH_TFACE     1       3       1       2\r
11388                         *MESH_TFACE     2       3       2       4\r
11389                         *MESH_TFACE     3       5       4       2\r
11390                 }\r
11391         }\r
11392         *PROP_MOTIONBLUR        0\r
11393         *PROP_CASTSHADOW        1\r
11394         *PROP_RECVSHADOW        1\r
11395         *MATERIAL_REF   14\r
11396 }\r
11397 *GEOMOBJECT     {\r
11398         *NODE_NAME      "mat14model0surf325"\r
11399         *NODE_TM        {\r
11400                 *NODE_NAME      "mat14model0surf325"\r
11401                 *INHERIT_POS    0       0       0\r
11402                 *INHERIT_ROT    0       0       0\r
11403                 *INHERIT_SCL    0       0       0\r
11404                 *TM_ROW0        1.0     0       0\r
11405                 *TM_ROW1        0       1.0     0\r
11406                 *TM_ROW2        0       0       1.0\r
11407                 *TM_ROW3        0       0       0\r
11408                 *TM_POS 0.000000        0.000000        0.000000\r
11409         }\r
11410         *MESH   {\r
11411                 *TIMEVALUE      0\r
11412                 *MESH_NUMVERTEX 6\r
11413                 *MESH_NUMFACES  4\r
11414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11415                 *MESH_VERTEX_LIST       {\r
11416                         *MESH_VERTEX    0       828.000000      -420.000000     -96.000000\r
11417                         *MESH_VERTEX    1       832.000000      -448.000000     -96.000000\r
11418                         *MESH_VERTEX    2       832.000000      -448.000000     -128.000000\r
11419                         *MESH_VERTEX    3       828.000000      -420.000000     -128.000000\r
11420                         *MESH_VERTEX    4       816.000000      -400.000000     -128.000000\r
11421                         *MESH_VERTEX    5       816.000000      -400.000000     -96.000000\r
11422                 }\r
11423                 *MESH_NORMALS   {\r
11424                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11425                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11426                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11427                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11428                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
11429                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
11430                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
11431                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
11432                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
11433                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
11434                 }\r
11435                 *MESH_FACE_LIST {\r
11436                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11437                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11438                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11439                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11440                 }\r
11441                 *MESH_NUMTVERTEX        6\r
11442                 *MESH_TVERTLIST {\r
11443                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
11444                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
11445                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
11446                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
11447                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
11448                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
11449                 }\r
11450                 *MESH_NUMTVFACES        4\r
11451                 *MESH_TFACELIST {\r
11452                         *MESH_TFACE     0       0       2       1\r
11453                         *MESH_TFACE     1       0       3       2\r
11454                         *MESH_TFACE     2       4       3       0\r
11455                         *MESH_TFACE     3       4       0       5\r
11456                 }\r
11457         }\r
11458         *PROP_MOTIONBLUR        0\r
11459         *PROP_CASTSHADOW        1\r
11460         *PROP_RECVSHADOW        1\r
11461         *MATERIAL_REF   14\r
11462 }\r
11463 *GEOMOBJECT     {\r
11464         *NODE_NAME      "mat14model0surf326"\r
11465         *NODE_TM        {\r
11466                 *NODE_NAME      "mat14model0surf326"\r
11467                 *INHERIT_POS    0       0       0\r
11468                 *INHERIT_ROT    0       0       0\r
11469                 *INHERIT_SCL    0       0       0\r
11470                 *TM_ROW0        1.0     0       0\r
11471                 *TM_ROW1        0       1.0     0\r
11472                 *TM_ROW2        0       0       1.0\r
11473                 *TM_ROW3        0       0       0\r
11474                 *TM_POS 0.000000        0.000000        0.000000\r
11475         }\r
11476         *MESH   {\r
11477                 *TIMEVALUE      0\r
11478                 *MESH_NUMVERTEX 6\r
11479                 *MESH_NUMFACES  4\r
11480                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11481                 *MESH_VERTEX_LIST       {\r
11482                         *MESH_VERTEX    0       832.000000      -448.000000     -128.000000\r
11483                         *MESH_VERTEX    1       828.000000      -476.000000     -96.000000\r
11484                         *MESH_VERTEX    2       828.000000      -476.000000     -128.000000\r
11485                         *MESH_VERTEX    3       832.000000      -448.000000     -96.000000\r
11486                         *MESH_VERTEX    4       816.000000      -496.000000     -128.000000\r
11487                         *MESH_VERTEX    5       816.000000      -496.000000     -96.000000\r
11488                 }\r
11489                 *MESH_NORMALS   {\r
11490                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11491                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11492                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11493                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11494                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
11495                         *MESH_VERTEXNORMAL      1       -0.923880       0.382683        0.000000\r
11496                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
11497                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
11498                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
11499                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
11500                 }\r
11501                 *MESH_FACE_LIST {\r
11502                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11503                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11504                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11505                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11506                 }\r
11507                 *MESH_NUMTVERTEX        6\r
11508                 *MESH_TVERTLIST {\r
11509                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
11510                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
11511                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
11512                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
11513                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
11514                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
11515                 }\r
11516                 *MESH_NUMTVFACES        4\r
11517                 *MESH_TFACELIST {\r
11518                         *MESH_TFACE     0       0       2       1\r
11519                         *MESH_TFACE     1       0       1       3\r
11520                         *MESH_TFACE     2       1       2       4\r
11521                         *MESH_TFACE     3       1       4       5\r
11522                 }\r
11523         }\r
11524         *PROP_MOTIONBLUR        0\r
11525         *PROP_CASTSHADOW        1\r
11526         *PROP_RECVSHADOW        1\r
11527         *MATERIAL_REF   14\r
11528 }\r
11529 *GEOMOBJECT     {\r
11530         *NODE_NAME      "mat14model0surf327"\r
11531         *NODE_TM        {\r
11532                 *NODE_NAME      "mat14model0surf327"\r
11533                 *INHERIT_POS    0       0       0\r
11534                 *INHERIT_ROT    0       0       0\r
11535                 *INHERIT_SCL    0       0       0\r
11536                 *TM_ROW0        1.0     0       0\r
11537                 *TM_ROW1        0       1.0     0\r
11538                 *TM_ROW2        0       0       1.0\r
11539                 *TM_ROW3        0       0       0\r
11540                 *TM_POS 0.000000        0.000000        0.000000\r
11541         }\r
11542         *MESH   {\r
11543                 *TIMEVALUE      0\r
11544                 *MESH_NUMVERTEX 6\r
11545                 *MESH_NUMFACES  4\r
11546                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11547                 *MESH_VERTEX_LIST       {\r
11548                         *MESH_VERTEX    0       832.000000      -448.000000     -96.000000\r
11549                         *MESH_VERTEX    1       832.000000      -512.000000     -96.000000\r
11550                         *MESH_VERTEX    2       828.000000      -476.000000     -96.000000\r
11551                         *MESH_VERTEX    3       816.000000      -496.000000     -96.000000\r
11552                         *MESH_VERTEX    4       796.000000      -508.000000     -96.000000\r
11553                         *MESH_VERTEX    5       768.000000      -512.000000     -96.000000\r
11554                 }\r
11555                 *MESH_NORMALS   {\r
11556                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11557                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11558                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11559                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11560                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11561                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11562                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11563                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11564                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11565                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11566                 }\r
11567                 *MESH_FACE_LIST {\r
11568                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11569                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11570                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11571                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11572                 }\r
11573                 *MESH_NUMTVERTEX        6\r
11574                 *MESH_TVERTLIST {\r
11575                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
11576                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
11577                         *MESH_TVERT     2       0.468750        0.281250        1.000000\r
11578                         *MESH_TVERT     3       0.375000        0.125000        1.000000\r
11579                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
11580                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
11581                 }\r
11582                 *MESH_NUMTVFACES        4\r
11583                 *MESH_TFACELIST {\r
11584                         *MESH_TFACE     0       0       2       1\r
11585                         *MESH_TFACE     1       3       1       2\r
11586                         *MESH_TFACE     2       3       4       1\r
11587                         *MESH_TFACE     3       5       1       4\r
11588                 }\r
11589         }\r
11590         *PROP_MOTIONBLUR        0\r
11591         *PROP_CASTSHADOW        1\r
11592         *PROP_RECVSHADOW        1\r
11593         *MATERIAL_REF   14\r
11594 }\r
11595 *GEOMOBJECT     {\r
11596         *NODE_NAME      "mat14model0surf328"\r
11597         *NODE_TM        {\r
11598                 *NODE_NAME      "mat14model0surf328"\r
11599                 *INHERIT_POS    0       0       0\r
11600                 *INHERIT_ROT    0       0       0\r
11601                 *INHERIT_SCL    0       0       0\r
11602                 *TM_ROW0        1.0     0       0\r
11603                 *TM_ROW1        0       1.0     0\r
11604                 *TM_ROW2        0       0       1.0\r
11605                 *TM_ROW3        0       0       0\r
11606                 *TM_POS 0.000000        0.000000        0.000000\r
11607         }\r
11608         *MESH   {\r
11609                 *TIMEVALUE      0\r
11610                 *MESH_NUMVERTEX 10\r
11611                 *MESH_NUMFACES  8\r
11612                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11613                 *MESH_VERTEX_LIST       {\r
11614                         *MESH_VERTEX    0       848.000000      256.000000      416.000000\r
11615                         *MESH_VERTEX    1       842.000000      256.000000      458.000000\r
11616                         *MESH_VERTEX    2       827.000000      256.000000      451.000000\r
11617                         *MESH_VERTEX    3       832.000000      256.000000      416.000000\r
11618                         *MESH_VERTEX    4       824.000000      256.000000      488.000000\r
11619                         *MESH_VERTEX    5       812.000000      256.000000      476.000000\r
11620                         *MESH_VERTEX    6       787.000000      256.000000      491.000000\r
11621                         *MESH_VERTEX    7       752.000000      256.000000      512.000000\r
11622                         *MESH_VERTEX    8       752.000000      256.000000      496.000000\r
11623                         *MESH_VERTEX    9       794.000000      256.000000      506.000000\r
11624                 }\r
11625                 *MESH_NORMALS   {\r
11626                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11627                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11628                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11629                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11630                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11631                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
11632                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
11633                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
11634                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
11635                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
11636                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
11637                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
11638                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
11639                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
11640                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
11641                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
11642                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
11643                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
11644                 }\r
11645                 *MESH_FACE_LIST {\r
11646                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11647                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11648                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11649                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11650                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11651                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11652                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11653                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11654                 }\r
11655                 *MESH_NUMTVERTEX        10\r
11656                 *MESH_TVERTLIST {\r
11657                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
11658                         *MESH_TVERT     1       0.000000        -0.125000       1.000000\r
11659                         *MESH_TVERT     2       0.125000        -0.125000       1.000000\r
11660                         *MESH_TVERT     3       0.125000        -0.500000       1.000000\r
11661                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
11662                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
11663                         *MESH_TVERT     6       0.125000        0.625000        1.000000\r
11664                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
11665                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
11666                         *MESH_TVERT     9       0.000000        0.625000        1.000000\r
11667                 }\r
11668                 *MESH_NUMTVFACES        8\r
11669                 *MESH_TFACELIST {\r
11670                         *MESH_TFACE     0       1       2       4\r
11671                         *MESH_TFACE     1       2       5       4\r
11672                         *MESH_TFACE     2       0       2       1\r
11673                         *MESH_TFACE     3       0       3       2\r
11674                         *MESH_TFACE     4       4       5       6\r
11675                         *MESH_TFACE     5       4       6       9\r
11676                         *MESH_TFACE     6       6       7       9\r
11677                         *MESH_TFACE     7       6       8       7\r
11678                 }\r
11679         }\r
11680         *PROP_MOTIONBLUR        0\r
11681         *PROP_CASTSHADOW        1\r
11682         *PROP_RECVSHADOW        1\r
11683         *MATERIAL_REF   14\r
11684 }\r
11685 *GEOMOBJECT     {\r
11686         *NODE_NAME      "mat14model0surf329"\r
11687         *NODE_TM        {\r
11688                 *NODE_NAME      "mat14model0surf329"\r
11689                 *INHERIT_POS    0       0       0\r
11690                 *INHERIT_ROT    0       0       0\r
11691                 *INHERIT_SCL    0       0       0\r
11692                 *TM_ROW0        1.0     0       0\r
11693                 *TM_ROW1        0       1.0     0\r
11694                 *TM_ROW2        0       0       1.0\r
11695                 *TM_ROW3        0       0       0\r
11696                 *TM_POS 0.000000        0.000000        0.000000\r
11697         }\r
11698         *MESH   {\r
11699                 *TIMEVALUE      0\r
11700                 *MESH_NUMVERTEX 6\r
11701                 *MESH_NUMFACES  4\r
11702                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11703                 *MESH_VERTEX_LIST       {\r
11704                         *MESH_VERTEX    0       832.000000      240.000000      416.000000\r
11705                         *MESH_VERTEX    1       827.000000      256.000000      451.000000\r
11706                         *MESH_VERTEX    2       827.000000      240.000000      451.000000\r
11707                         *MESH_VERTEX    3       832.000000      256.000000      416.000000\r
11708                         *MESH_VERTEX    4       812.000000      240.000000      476.000000\r
11709                         *MESH_VERTEX    5       812.000000      256.000000      476.000000\r
11710                 }\r
11711                 *MESH_NORMALS   {\r
11712                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11713                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11714                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11715                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11716                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
11717                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
11718                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
11719                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
11720                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
11721                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
11722                 }\r
11723                 *MESH_FACE_LIST {\r
11724                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11725                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11726                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11727                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11728                 }\r
11729                 *MESH_NUMTVERTEX        6\r
11730                 *MESH_TVERTLIST {\r
11731                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
11732                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
11733                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
11734                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
11735                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
11736                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
11737                 }\r
11738                 *MESH_NUMTVFACES        4\r
11739                 *MESH_TFACELIST {\r
11740                         *MESH_TFACE     0       0       2       1\r
11741                         *MESH_TFACE     1       0       1       3\r
11742                         *MESH_TFACE     2       1       2       4\r
11743                         *MESH_TFACE     3       1       4       5\r
11744                 }\r
11745         }\r
11746         *PROP_MOTIONBLUR        0\r
11747         *PROP_CASTSHADOW        1\r
11748         *PROP_RECVSHADOW        1\r
11749         *MATERIAL_REF   14\r
11750 }\r
11751 *GEOMOBJECT     {\r
11752         *NODE_NAME      "mat14model0surf330"\r
11753         *NODE_TM        {\r
11754                 *NODE_NAME      "mat14model0surf330"\r
11755                 *INHERIT_POS    0       0       0\r
11756                 *INHERIT_ROT    0       0       0\r
11757                 *INHERIT_SCL    0       0       0\r
11758                 *TM_ROW0        1.0     0       0\r
11759                 *TM_ROW1        0       1.0     0\r
11760                 *TM_ROW2        0       0       1.0\r
11761                 *TM_ROW3        0       0       0\r
11762                 *TM_POS 0.000000        0.000000        0.000000\r
11763         }\r
11764         *MESH   {\r
11765                 *TIMEVALUE      0\r
11766                 *MESH_NUMVERTEX 10\r
11767                 *MESH_NUMFACES  8\r
11768                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11769                 *MESH_VERTEX_LIST       {\r
11770                         *MESH_VERTEX    0       812.000000      1460.000000     128.000000\r
11771                         *MESH_VERTEX    1       812.000000      1460.000000     112.000000\r
11772                         *MESH_VERTEX    2       799.750000      1444.250000     112.000000\r
11773                         *MESH_VERTEX    3       799.750000      1444.250000     128.000000\r
11774                         *MESH_VERTEX    4       791.000000      1425.000000     128.000000\r
11775                         *MESH_VERTEX    5       785.750000      1402.250000     112.000000\r
11776                         *MESH_VERTEX    6       785.750000      1402.250000     128.000000\r
11777                         *MESH_VERTEX    7       791.000000      1425.000000     112.000000\r
11778                         *MESH_VERTEX    8       784.000000      1376.000000     128.000000\r
11779                         *MESH_VERTEX    9       784.000000      1376.000000     112.000000\r
11780                 }\r
11781                 *MESH_NORMALS   {\r
11782                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11783                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11784                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11785                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11786                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11787                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11788                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11789                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11790                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
11791                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
11792                         *MESH_VERTEXNORMAL      2       0.831470        -0.555570       0.000000\r
11793                         *MESH_VERTEXNORMAL      3       0.831470        -0.555570       0.000000\r
11794                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
11795                         *MESH_VERTEXNORMAL      5       0.980785        -0.195090       0.000000\r
11796                         *MESH_VERTEXNORMAL      6       0.980785        -0.195090       0.000000\r
11797                         *MESH_VERTEXNORMAL      7       0.923880        -0.382683       0.000000\r
11798                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
11799                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
11800                 }\r
11801                 *MESH_FACE_LIST {\r
11802                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11803                         *MESH_FACE      1       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11804                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11805                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11806                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11807                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11808                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11809                         *MESH_FACE      7       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11810                 }\r
11811                 *MESH_NUMTVERTEX        10\r
11812                 *MESH_TVERTLIST {\r
11813                         *MESH_TVERT     0       0.000000        1.125000        1.000000\r
11814                         *MESH_TVERT     1       0.125000        1.125000        1.000000\r
11815                         *MESH_TVERT     2       0.125000        0.906250        1.000000\r
11816                         *MESH_TVERT     3       0.000000        0.906250        1.000000\r
11817                         *MESH_TVERT     4       0.000000        0.687500        1.000000\r
11818                         *MESH_TVERT     5       0.125000        0.468750        1.000000\r
11819                         *MESH_TVERT     6       0.000000        0.468750        1.000000\r
11820                         *MESH_TVERT     7       0.125000        0.687500        1.000000\r
11821                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
11822                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
11823                 }\r
11824                 *MESH_NUMTVFACES        8\r
11825                 *MESH_TFACELIST {\r
11826                         *MESH_TFACE     0       2       3       4\r
11827                         *MESH_TFACE     1       2       4       7\r
11828                         *MESH_TFACE     2       0       3       2\r
11829                         *MESH_TFACE     3       0       2       1\r
11830                         *MESH_TFACE     4       4       6       5\r
11831                         *MESH_TFACE     5       4       5       7\r
11832                         *MESH_TFACE     6       5       6       8\r
11833                         *MESH_TFACE     7       5       8       9\r
11834                 }\r
11835         }\r
11836         *PROP_MOTIONBLUR        0\r
11837         *PROP_CASTSHADOW        1\r
11838         *PROP_RECVSHADOW        1\r
11839         *MATERIAL_REF   14\r
11840 }\r
11841 *GEOMOBJECT     {\r
11842         *NODE_NAME      "mat14model0surf331"\r
11843         *NODE_TM        {\r
11844                 *NODE_NAME      "mat14model0surf331"\r
11845                 *INHERIT_POS    0       0       0\r
11846                 *INHERIT_ROT    0       0       0\r
11847                 *INHERIT_SCL    0       0       0\r
11848                 *TM_ROW0        1.0     0       0\r
11849                 *TM_ROW1        0       1.0     0\r
11850                 *TM_ROW2        0       0       1.0\r
11851                 *TM_ROW3        0       0       0\r
11852                 *TM_POS 0.000000        0.000000        0.000000\r
11853         }\r
11854         *MESH   {\r
11855                 *TIMEVALUE      0\r
11856                 *MESH_NUMVERTEX 6\r
11857                 *MESH_NUMFACES  4\r
11858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11859                 *MESH_VERTEX_LIST       {\r
11860                         *MESH_VERTEX    0       796.000000      -388.000000     -96.000000\r
11861                         *MESH_VERTEX    1       816.000000      -400.000000     -128.000000\r
11862                         *MESH_VERTEX    2       796.000000      -388.000000     -128.000000\r
11863                         *MESH_VERTEX    3       816.000000      -400.000000     -96.000000\r
11864                         *MESH_VERTEX    4       768.000000      -384.000000     -128.000000\r
11865                         *MESH_VERTEX    5       768.000000      -384.000000     -96.000000\r
11866                 }\r
11867                 *MESH_NORMALS   {\r
11868                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11869                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11870                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11871                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11872                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
11873                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
11874                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
11875                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
11876                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
11877                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
11878                 }\r
11879                 *MESH_FACE_LIST {\r
11880                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11881                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11882                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11883                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11884                 }\r
11885                 *MESH_NUMTVERTEX        6\r
11886                 *MESH_TVERTLIST {\r
11887                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
11888                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
11889                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
11890                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
11891                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
11892                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
11893                 }\r
11894                 *MESH_NUMTVFACES        4\r
11895                 *MESH_TFACELIST {\r
11896                         *MESH_TFACE     0       0       2       1\r
11897                         *MESH_TFACE     1       0       1       3\r
11898                         *MESH_TFACE     2       4       2       0\r
11899                         *MESH_TFACE     3       4       0       5\r
11900                 }\r
11901         }\r
11902         *PROP_MOTIONBLUR        0\r
11903         *PROP_CASTSHADOW        1\r
11904         *PROP_RECVSHADOW        1\r
11905         *MATERIAL_REF   14\r
11906 }\r
11907 *GEOMOBJECT     {\r
11908         *NODE_NAME      "mat14model0surf332"\r
11909         *NODE_TM        {\r
11910                 *NODE_NAME      "mat14model0surf332"\r
11911                 *INHERIT_POS    0       0       0\r
11912                 *INHERIT_ROT    0       0       0\r
11913                 *INHERIT_SCL    0       0       0\r
11914                 *TM_ROW0        1.0     0       0\r
11915                 *TM_ROW1        0       1.0     0\r
11916                 *TM_ROW2        0       0       1.0\r
11917                 *TM_ROW3        0       0       0\r
11918                 *TM_POS 0.000000        0.000000        0.000000\r
11919         }\r
11920         *MESH   {\r
11921                 *TIMEVALUE      0\r
11922                 *MESH_NUMVERTEX 6\r
11923                 *MESH_NUMFACES  4\r
11924                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11925                 *MESH_VERTEX_LIST       {\r
11926                         *MESH_VERTEX    0       816.000000      -496.000000     -128.000000\r
11927                         *MESH_VERTEX    1       796.000000      -508.000000     -96.000000\r
11928                         *MESH_VERTEX    2       796.000000      -508.000000     -128.000000\r
11929                         *MESH_VERTEX    3       816.000000      -496.000000     -96.000000\r
11930                         *MESH_VERTEX    4       768.000000      -512.000000     -128.000000\r
11931                         *MESH_VERTEX    5       768.000000      -512.000000     -96.000000\r
11932                 }\r
11933                 *MESH_NORMALS   {\r
11934                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11935                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11936                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11937                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11938                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
11939                         *MESH_VERTEXNORMAL      1       -0.382683       0.923880        0.000000\r
11940                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
11941                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
11942                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
11943                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
11944                 }\r
11945                 *MESH_FACE_LIST {\r
11946                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11947                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11948                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11949                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11950                 }\r
11951                 *MESH_NUMTVERTEX        6\r
11952                 *MESH_TVERTLIST {\r
11953                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
11954                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
11955                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
11956                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
11957                         *MESH_TVERT     4       1.000000        0.750000        1.000000\r
11958                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
11959                 }\r
11960                 *MESH_NUMTVFACES        4\r
11961                 *MESH_TFACELIST {\r
11962                         *MESH_TFACE     0       0       2       1\r
11963                         *MESH_TFACE     1       0       1       3\r
11964                         *MESH_TFACE     2       1       2       4\r
11965                         *MESH_TFACE     3       1       4       5\r
11966                 }\r
11967         }\r
11968         *PROP_MOTIONBLUR        0\r
11969         *PROP_CASTSHADOW        1\r
11970         *PROP_RECVSHADOW        1\r
11971         *MATERIAL_REF   14\r
11972 }\r
11973 *GEOMOBJECT     {\r
11974         *NODE_NAME      "mat14model0surf333"\r
11975         *NODE_TM        {\r
11976                 *NODE_NAME      "mat14model0surf333"\r
11977                 *INHERIT_POS    0       0       0\r
11978                 *INHERIT_ROT    0       0       0\r
11979                 *INHERIT_SCL    0       0       0\r
11980                 *TM_ROW0        1.0     0       0\r
11981                 *TM_ROW1        0       1.0     0\r
11982                 *TM_ROW2        0       0       1.0\r
11983                 *TM_ROW3        0       0       0\r
11984                 *TM_POS 0.000000        0.000000        0.000000\r
11985         }\r
11986         *MESH   {\r
11987                 *TIMEVALUE      0\r
11988                 *MESH_NUMVERTEX 6\r
11989                 *MESH_NUMFACES  4\r
11990                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11991                 *MESH_VERTEX_LIST       {\r
11992                         *MESH_VERTEX    0       812.000000      240.000000      476.000000\r
11993                         *MESH_VERTEX    1       812.000000      256.000000      476.000000\r
11994                         *MESH_VERTEX    2       787.000000      256.000000      491.000000\r
11995                         *MESH_VERTEX    3       787.000000      240.000000      491.000000\r
11996                         *MESH_VERTEX    4       752.000000      240.000000      496.000000\r
11997                         *MESH_VERTEX    5       752.000000      256.000000      496.000000\r
11998                 }\r
11999                 *MESH_NORMALS   {\r
12000                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12001                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12002                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12003                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12004                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
12005                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
12006                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
12007                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
12008                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12009                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12010                 }\r
12011                 *MESH_FACE_LIST {\r
12012                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12013                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12014                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12015                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12016                 }\r
12017                 *MESH_NUMTVERTEX        6\r
12018                 *MESH_TVERTLIST {\r
12019                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
12020                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
12021                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
12022                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
12023                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
12024                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
12025                 }\r
12026                 *MESH_NUMTVFACES        4\r
12027                 *MESH_TFACELIST {\r
12028                         *MESH_TFACE     0       0       2       1\r
12029                         *MESH_TFACE     1       0       3       2\r
12030                         *MESH_TFACE     2       2       3       4\r
12031                         *MESH_TFACE     3       2       4       5\r
12032                 }\r
12033         }\r
12034         *PROP_MOTIONBLUR        0\r
12035         *PROP_CASTSHADOW        1\r
12036         *PROP_RECVSHADOW        1\r
12037         *MATERIAL_REF   14\r
12038 }\r
12039 *GEOMOBJECT     {\r
12040         *NODE_NAME      "mat14model0surf334"\r
12041         *NODE_TM        {\r
12042                 *NODE_NAME      "mat14model0surf334"\r
12043                 *INHERIT_POS    0       0       0\r
12044                 *INHERIT_ROT    0       0       0\r
12045                 *INHERIT_SCL    0       0       0\r
12046                 *TM_ROW0        1.0     0       0\r
12047                 *TM_ROW1        0       1.0     0\r
12048                 *TM_ROW2        0       0       1.0\r
12049                 *TM_ROW3        0       0       0\r
12050                 *TM_POS 0.000000        0.000000        0.000000\r
12051         }\r
12052         *MESH   {\r
12053                 *TIMEVALUE      0\r
12054                 *MESH_NUMVERTEX 10\r
12055                 *MESH_NUMFACES  8\r
12056                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12057                 *MESH_VERTEX_LIST       {\r
12058                         *MESH_VERTEX    0       768.000000      -320.000000     128.000000\r
12059                         *MESH_VERTEX    1       780.000000      -340.000000     128.000000\r
12060                         *MESH_VERTEX    2       765.000000      -347.000000     128.000000\r
12061                         *MESH_VERTEX    3       784.000000      -368.000000     128.000000\r
12062                         *MESH_VERTEX    4       756.000000      -332.000000     128.000000\r
12063                         *MESH_VERTEX    5       741.000000      -323.000000     128.000000\r
12064                         *MESH_VERTEX    6       720.000000      -304.000000     128.000000\r
12065                         *MESH_VERTEX    7       720.000000      -320.000000     128.000000\r
12066                         *MESH_VERTEX    8       768.000000      -368.000000     128.000000\r
12067                         *MESH_VERTEX    9       748.000000      -308.000000     128.000000\r
12068                 }\r
12069                 *MESH_NORMALS   {\r
12070                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12071                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12072                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12073                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12074                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12075                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
12076                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12077                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12078                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12079                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12080                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12081                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12082                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12083                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12084                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12085                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12086                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12087                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12088                 }\r
12089                 *MESH_FACE_LIST {\r
12090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12091                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12092                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12093                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12094                         *MESH_FACE      4       A:      2       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12095                         *MESH_FACE      5       A:      0       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12096                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12097                         *MESH_FACE      7       A:      5       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12098                 }\r
12099                 *MESH_NUMTVERTEX        10\r
12100                 *MESH_TVERTLIST {\r
12101                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
12102                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
12103                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12104                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
12105                         *MESH_TVERT     4       0.125000        0.500000        1.000000\r
12106                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
12107                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
12108                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
12109                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
12110                         *MESH_TVERT     9       0.000000        0.250000        1.000000\r
12111                 }\r
12112                 *MESH_NUMTVFACES        8\r
12113                 *MESH_TFACELIST {\r
12114                         *MESH_TFACE     0       0       2       1\r
12115                         *MESH_TFACE     1       0       4       2\r
12116                         *MESH_TFACE     2       1       2       3\r
12117                         *MESH_TFACE     3       0       5       4\r
12118                         *MESH_TFACE     4       2       8       3\r
12119                         *MESH_TFACE     5       0       9       5\r
12120                         *MESH_TFACE     6       5       6       7\r
12121                         *MESH_TFACE     7       5       9       6\r
12122                 }\r
12123         }\r
12124         *PROP_MOTIONBLUR        0\r
12125         *PROP_CASTSHADOW        1\r
12126         *PROP_RECVSHADOW        1\r
12127         *MATERIAL_REF   14\r
12128 }\r
12129 *GEOMOBJECT     {\r
12130         *NODE_NAME      "mat14model0surf335"\r
12131         *NODE_TM        {\r
12132                 *NODE_NAME      "mat14model0surf335"\r
12133                 *INHERIT_POS    0       0       0\r
12134                 *INHERIT_ROT    0       0       0\r
12135                 *INHERIT_SCL    0       0       0\r
12136                 *TM_ROW0        1.0     0       0\r
12137                 *TM_ROW1        0       1.0     0\r
12138                 *TM_ROW2        0       0       1.0\r
12139                 *TM_ROW3        0       0       0\r
12140                 *TM_POS 0.000000        0.000000        0.000000\r
12141         }\r
12142         *MESH   {\r
12143                 *TIMEVALUE      0\r
12144                 *MESH_NUMVERTEX 10\r
12145                 *MESH_NUMFACES  8\r
12146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12147                 *MESH_VERTEX_LIST       {\r
12148                         *MESH_VERTEX    0       768.000000      -320.000000     96.000000\r
12149                         *MESH_VERTEX    1       765.000000      -347.000000     96.000000\r
12150                         *MESH_VERTEX    2       780.000000      -340.000000     96.000000\r
12151                         *MESH_VERTEX    3       784.000000      -368.000000     96.000000\r
12152                         *MESH_VERTEX    4       756.000000      -332.000000     96.000000\r
12153                         *MESH_VERTEX    5       741.000000      -323.000000     96.000000\r
12154                         *MESH_VERTEX    6       720.000000      -304.000000     96.000000\r
12155                         *MESH_VERTEX    7       748.000000      -308.000000     96.000000\r
12156                         *MESH_VERTEX    8       768.000000      -368.000000     96.000000\r
12157                         *MESH_VERTEX    9       720.000000      -320.000000     96.000000\r
12158                 }\r
12159                 *MESH_NORMALS   {\r
12160                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12161                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12162                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12163                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12164                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12165                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12166                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12167                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12168                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12169                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12170                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12171                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12172                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12173                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12174                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12175                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12176                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12177                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12178                 }\r
12179                 *MESH_FACE_LIST {\r
12180                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12181                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12182                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12183                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12184                         *MESH_FACE      4       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12185                         *MESH_FACE      5       A:      1       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12186                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12187                         *MESH_FACE      7       A:      5       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12188                 }\r
12189                 *MESH_NUMTVERTEX        10\r
12190                 *MESH_TVERTLIST {\r
12191                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
12192                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12193                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
12194                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
12195                         *MESH_TVERT     4       0.125000        0.500000        1.000000\r
12196                         *MESH_TVERT     5       0.125000        0.750000        1.000000\r
12197                         *MESH_TVERT     6       0.000000        1.000000        1.000000\r
12198                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12199                         *MESH_TVERT     8       0.125000        0.000000        1.000000\r
12200                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12201                 }\r
12202                 *MESH_NUMTVFACES        8\r
12203                 *MESH_TFACELIST {\r
12204                         *MESH_TFACE     0       0       2       1\r
12205                         *MESH_TFACE     1       0       1       4\r
12206                         *MESH_TFACE     2       1       2       3\r
12207                         *MESH_TFACE     3       0       4       5\r
12208                         *MESH_TFACE     4       0       5       7\r
12209                         *MESH_TFACE     5       1       3       8\r
12210                         *MESH_TFACE     6       5       6       7\r
12211                         *MESH_TFACE     7       5       9       6\r
12212                 }\r
12213         }\r
12214         *PROP_MOTIONBLUR        0\r
12215         *PROP_CASTSHADOW        1\r
12216         *PROP_RECVSHADOW        1\r
12217         *MATERIAL_REF   14\r
12218 }\r
12219 *GEOMOBJECT     {\r
12220         *NODE_NAME      "mat14model0surf336"\r
12221         *NODE_TM        {\r
12222                 *NODE_NAME      "mat14model0surf336"\r
12223                 *INHERIT_POS    0       0       0\r
12224                 *INHERIT_ROT    0       0       0\r
12225                 *INHERIT_SCL    0       0       0\r
12226                 *TM_ROW0        1.0     0       0\r
12227                 *TM_ROW1        0       1.0     0\r
12228                 *TM_ROW2        0       0       1.0\r
12229                 *TM_ROW3        0       0       0\r
12230                 *TM_POS 0.000000        0.000000        0.000000\r
12231         }\r
12232         *MESH   {\r
12233                 *TIMEVALUE      0\r
12234                 *MESH_NUMVERTEX 10\r
12235                 *MESH_NUMFACES  8\r
12236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12237                 *MESH_VERTEX_LIST       {\r
12238                         *MESH_VERTEX    0       784.000000      -528.000000     128.000000\r
12239                         *MESH_VERTEX    1       765.000000      -549.000000     128.000000\r
12240                         *MESH_VERTEX    2       768.000000      -528.000000     128.000000\r
12241                         *MESH_VERTEX    3       780.000000      -556.000000     128.000000\r
12242                         *MESH_VERTEX    4       768.000000      -576.000000     128.000000\r
12243                         *MESH_VERTEX    5       756.000000      -564.000000     128.000000\r
12244                         *MESH_VERTEX    6       741.000000      -573.000000     128.000000\r
12245                         *MESH_VERTEX    7       748.000000      -588.000000     128.000000\r
12246                         *MESH_VERTEX    8       720.000000      -592.000000     128.000000\r
12247                         *MESH_VERTEX    9       720.000000      -576.000000     128.000000\r
12248                 }\r
12249                 *MESH_NORMALS   {\r
12250                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12251                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12252                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12253                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12254                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12255                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12256                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12257                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12258                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12259                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12260                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12261                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12262                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12263                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12264                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12265                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12266                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12267                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12268                 }\r
12269                 *MESH_FACE_LIST {\r
12270                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12271                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12272                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12273                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12274                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12275                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12276                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12277                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12278                 }\r
12279                 *MESH_NUMTVERTEX        10\r
12280                 *MESH_TVERTLIST {\r
12281                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12282                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12283                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12284                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12285                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12286                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12287                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12288                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12289                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12290                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12291                 }\r
12292                 *MESH_NUMTVFACES        8\r
12293                 *MESH_TFACELIST {\r
12294                         *MESH_TFACE     0       1       4       3\r
12295                         *MESH_TFACE     1       1       5       4\r
12296                         *MESH_TFACE     2       0       1       3\r
12297                         *MESH_TFACE     3       0       2       1\r
12298                         *MESH_TFACE     4       4       5       6\r
12299                         *MESH_TFACE     5       4       6       7\r
12300                         *MESH_TFACE     6       6       8       7\r
12301                         *MESH_TFACE     7       6       9       8\r
12302                 }\r
12303         }\r
12304         *PROP_MOTIONBLUR        0\r
12305         *PROP_CASTSHADOW        1\r
12306         *PROP_RECVSHADOW        1\r
12307         *MATERIAL_REF   14\r
12308 }\r
12309 *GEOMOBJECT     {\r
12310         *NODE_NAME      "mat14model0surf337"\r
12311         *NODE_TM        {\r
12312                 *NODE_NAME      "mat14model0surf337"\r
12313                 *INHERIT_POS    0       0       0\r
12314                 *INHERIT_ROT    0       0       0\r
12315                 *INHERIT_SCL    0       0       0\r
12316                 *TM_ROW0        1.0     0       0\r
12317                 *TM_ROW1        0       1.0     0\r
12318                 *TM_ROW2        0       0       1.0\r
12319                 *TM_ROW3        0       0       0\r
12320                 *TM_POS 0.000000        0.000000        0.000000\r
12321         }\r
12322         *MESH   {\r
12323                 *TIMEVALUE      0\r
12324                 *MESH_NUMVERTEX 10\r
12325                 *MESH_NUMFACES  8\r
12326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12327                 *MESH_VERTEX_LIST       {\r
12328                         *MESH_VERTEX    0       784.000000      -528.000000     96.000000\r
12329                         *MESH_VERTEX    1       768.000000      -528.000000     96.000000\r
12330                         *MESH_VERTEX    2       765.000000      -549.000000     96.000000\r
12331                         *MESH_VERTEX    3       780.000000      -556.000000     96.000000\r
12332                         *MESH_VERTEX    4       768.000000      -576.000000     96.000000\r
12333                         *MESH_VERTEX    5       756.000000      -564.000000     96.000000\r
12334                         *MESH_VERTEX    6       741.000000      -573.000000     96.000000\r
12335                         *MESH_VERTEX    7       748.000000      -588.000000     96.000000\r
12336                         *MESH_VERTEX    8       720.000000      -592.000000     96.000000\r
12337                         *MESH_VERTEX    9       720.000000      -576.000000     96.000000\r
12338                 }\r
12339                 *MESH_NORMALS   {\r
12340                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12341                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12342                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12343                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12344                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12345                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12346                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12347                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12348                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12349                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12350                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12351                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12352                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12353                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12354                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12355                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12356                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12357                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12358                 }\r
12359                 *MESH_FACE_LIST {\r
12360                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12361                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12362                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12363                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12364                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12365                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12366                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12367                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12368                 }\r
12369                 *MESH_NUMTVERTEX        10\r
12370                 *MESH_TVERTLIST {\r
12371                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12372                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12373                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12374                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12375                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12376                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12377                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12378                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12379                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12380                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12381                 }\r
12382                 *MESH_NUMTVFACES        8\r
12383                 *MESH_TFACELIST {\r
12384                         *MESH_TFACE     0       2       3       4\r
12385                         *MESH_TFACE     1       2       4       5\r
12386                         *MESH_TFACE     2       0       3       2\r
12387                         *MESH_TFACE     3       0       2       1\r
12388                         *MESH_TFACE     4       4       6       5\r
12389                         *MESH_TFACE     5       4       7       6\r
12390                         *MESH_TFACE     6       6       7       8\r
12391                         *MESH_TFACE     7       6       8       9\r
12392                 }\r
12393         }\r
12394         *PROP_MOTIONBLUR        0\r
12395         *PROP_CASTSHADOW        1\r
12396         *PROP_RECVSHADOW        1\r
12397         *MATERIAL_REF   14\r
12398 }\r
12399 *GEOMOBJECT     {\r
12400         *NODE_NAME      "mat14model0surf338"\r
12401         *NODE_TM        {\r
12402                 *NODE_NAME      "mat14model0surf338"\r
12403                 *INHERIT_POS    0       0       0\r
12404                 *INHERIT_ROT    0       0       0\r
12405                 *INHERIT_SCL    0       0       0\r
12406                 *TM_ROW0        1.0     0       0\r
12407                 *TM_ROW1        0       1.0     0\r
12408                 *TM_ROW2        0       0       1.0\r
12409                 *TM_ROW3        0       0       0\r
12410                 *TM_POS 0.000000        0.000000        0.000000\r
12411         }\r
12412         *MESH   {\r
12413                 *TIMEVALUE      0\r
12414                 *MESH_NUMVERTEX 10\r
12415                 *MESH_NUMFACES  8\r
12416                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12417                 *MESH_VERTEX_LIST       {\r
12418                         *MESH_VERTEX    0       720.000000      256.000000      512.000000\r
12419                         *MESH_VERTEX    1       685.000000      256.000000      491.000000\r
12420                         *MESH_VERTEX    2       720.000000      256.000000      496.000000\r
12421                         *MESH_VERTEX    3       678.000000      256.000000      506.000000\r
12422                         *MESH_VERTEX    4       648.000000      256.000000      488.000000\r
12423                         *MESH_VERTEX    5       660.000000      256.000000      476.000000\r
12424                         *MESH_VERTEX    6       645.000000      256.000000      451.000000\r
12425                         *MESH_VERTEX    7       630.000000      256.000000      458.000000\r
12426                         *MESH_VERTEX    8       624.000000      256.000000      416.000000\r
12427                         *MESH_VERTEX    9       640.000000      256.000000      416.000000\r
12428                 }\r
12429                 *MESH_NORMALS   {\r
12430                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12431                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12432                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12433                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12434                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12435                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12436                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12437                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12438                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
12439                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
12440                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
12441                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
12442                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
12443                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
12444                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
12445                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
12446                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
12447                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
12448                 }\r
12449                 *MESH_FACE_LIST {\r
12450                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12451                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12452                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12453                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12454                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12455                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12456                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12457                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12458                 }\r
12459                 *MESH_NUMTVERTEX        10\r
12460                 *MESH_TVERTLIST {\r
12461                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
12462                         *MESH_TVERT     1       0.125000        -0.125000       1.000000\r
12463                         *MESH_TVERT     2       0.125000        -0.500000       1.000000\r
12464                         *MESH_TVERT     3       0.000000        -0.125000       1.000000\r
12465                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
12466                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
12467                         *MESH_TVERT     6       0.125000        0.625000        1.000000\r
12468                         *MESH_TVERT     7       0.000000        0.625000        1.000000\r
12469                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12470                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12471                 }\r
12472                 *MESH_NUMTVFACES        8\r
12473                 *MESH_TFACELIST {\r
12474                         *MESH_TFACE     0       1       4       3\r
12475                         *MESH_TFACE     1       1       5       4\r
12476                         *MESH_TFACE     2       0       1       3\r
12477                         *MESH_TFACE     3       0       2       1\r
12478                         *MESH_TFACE     4       4       5       6\r
12479                         *MESH_TFACE     5       4       6       7\r
12480                         *MESH_TFACE     6       6       8       7\r
12481                         *MESH_TFACE     7       6       9       8\r
12482                 }\r
12483         }\r
12484         *PROP_MOTIONBLUR        0\r
12485         *PROP_CASTSHADOW        1\r
12486         *PROP_RECVSHADOW        1\r
12487         *MATERIAL_REF   14\r
12488 }\r
12489 *GEOMOBJECT     {\r
12490         *NODE_NAME      "mat14model0surf339"\r
12491         *NODE_TM        {\r
12492                 *NODE_NAME      "mat14model0surf339"\r
12493                 *INHERIT_POS    0       0       0\r
12494                 *INHERIT_ROT    0       0       0\r
12495                 *INHERIT_SCL    0       0       0\r
12496                 *TM_ROW0        1.0     0       0\r
12497                 *TM_ROW1        0       1.0     0\r
12498                 *TM_ROW2        0       0       1.0\r
12499                 *TM_ROW3        0       0       0\r
12500                 *TM_POS 0.000000        0.000000        0.000000\r
12501         }\r
12502         *MESH   {\r
12503                 *TIMEVALUE      0\r
12504                 *MESH_NUMVERTEX 6\r
12505                 *MESH_NUMFACES  4\r
12506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12507                 *MESH_VERTEX_LIST       {\r
12508                         *MESH_VERTEX    0       685.000000      240.000000      491.000000\r
12509                         *MESH_VERTEX    1       720.000000      256.000000      496.000000\r
12510                         *MESH_VERTEX    2       685.000000      256.000000      491.000000\r
12511                         *MESH_VERTEX    3       720.000000      240.000000      496.000000\r
12512                         *MESH_VERTEX    4       660.000000      256.000000      476.000000\r
12513                         *MESH_VERTEX    5       660.000000      240.000000      476.000000\r
12514                 }\r
12515                 *MESH_NORMALS   {\r
12516                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12517                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12518                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12519                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12520                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
12521                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12522                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
12523                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12524                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
12525                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
12526                 }\r
12527                 *MESH_FACE_LIST {\r
12528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12529                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12530                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12531                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12532                 }\r
12533                 *MESH_NUMTVERTEX        6\r
12534                 *MESH_TVERTLIST {\r
12535                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
12536                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
12537                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
12538                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
12539                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
12540                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
12541                 }\r
12542                 *MESH_NUMTVFACES        4\r
12543                 *MESH_TFACELIST {\r
12544                         *MESH_TFACE     0       0       2       1\r
12545                         *MESH_TFACE     1       0       1       3\r
12546                         *MESH_TFACE     2       4       2       0\r
12547                         *MESH_TFACE     3       4       0       5\r
12548                 }\r
12549         }\r
12550         *PROP_MOTIONBLUR        0\r
12551         *PROP_CASTSHADOW        1\r
12552         *PROP_RECVSHADOW        1\r
12553         *MATERIAL_REF   14\r
12554 }\r
12555 *GEOMOBJECT     {\r
12556         *NODE_NAME      "mat14model0surf340"\r
12557         *NODE_TM        {\r
12558                 *NODE_NAME      "mat14model0surf340"\r
12559                 *INHERIT_POS    0       0       0\r
12560                 *INHERIT_ROT    0       0       0\r
12561                 *INHERIT_SCL    0       0       0\r
12562                 *TM_ROW0        1.0     0       0\r
12563                 *TM_ROW1        0       1.0     0\r
12564                 *TM_ROW2        0       0       1.0\r
12565                 *TM_ROW3        0       0       0\r
12566                 *TM_POS 0.000000        0.000000        0.000000\r
12567         }\r
12568         *MESH   {\r
12569                 *TIMEVALUE      0\r
12570                 *MESH_NUMVERTEX 10\r
12571                 *MESH_NUMFACES  8\r
12572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12573                 *MESH_VERTEX_LIST       {\r
12574                         *MESH_VERTEX    0       704.000000      256.000000      128.000000\r
12575                         *MESH_VERTEX    1       704.000000      240.000000      128.000000\r
12576                         *MESH_VERTEX    2       683.000000      237.000000      128.000000\r
12577                         *MESH_VERTEX    3       676.000000      252.000000      128.000000\r
12578                         *MESH_VERTEX    4       656.000000      240.000000      128.000000\r
12579                         *MESH_VERTEX    5       668.000000      228.000000      128.000000\r
12580                         *MESH_VERTEX    6       659.000000      213.000000      128.000000\r
12581                         *MESH_VERTEX    7       644.000000      220.000000      128.000000\r
12582                         *MESH_VERTEX    8       640.000000      192.000000      128.000000\r
12583                         *MESH_VERTEX    9       656.000000      192.000000      128.000000\r
12584                 }\r
12585                 *MESH_NORMALS   {\r
12586                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12587                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12588                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12589                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12590                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12591                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12592                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12593                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12594                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12595                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12596                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12597                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12598                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12599                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12600                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12601                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12602                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12603                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12604                 }\r
12605                 *MESH_FACE_LIST {\r
12606                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12607                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12608                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12609                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12610                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12611                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12612                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12613                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12614                 }\r
12615                 *MESH_NUMTVERTEX        10\r
12616                 *MESH_TVERTLIST {\r
12617                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12618                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12619                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12620                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12621                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12622                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12623                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12624                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12625                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12626                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12627                 }\r
12628                 *MESH_NUMTVFACES        8\r
12629                 *MESH_TFACELIST {\r
12630                         *MESH_TFACE     0       2       3       4\r
12631                         *MESH_TFACE     1       2       4       5\r
12632                         *MESH_TFACE     2       0       3       2\r
12633                         *MESH_TFACE     3       0       2       1\r
12634                         *MESH_TFACE     4       4       6       5\r
12635                         *MESH_TFACE     5       4       7       6\r
12636                         *MESH_TFACE     6       6       7       8\r
12637                         *MESH_TFACE     7       6       8       9\r
12638                 }\r
12639         }\r
12640         *PROP_MOTIONBLUR        0\r
12641         *PROP_CASTSHADOW        1\r
12642         *PROP_RECVSHADOW        1\r
12643         *MATERIAL_REF   14\r
12644 }\r
12645 *GEOMOBJECT     {\r
12646         *NODE_NAME      "mat14model0surf341"\r
12647         *NODE_TM        {\r
12648                 *NODE_NAME      "mat14model0surf341"\r
12649                 *INHERIT_POS    0       0       0\r
12650                 *INHERIT_ROT    0       0       0\r
12651                 *INHERIT_SCL    0       0       0\r
12652                 *TM_ROW0        1.0     0       0\r
12653                 *TM_ROW1        0       1.0     0\r
12654                 *TM_ROW2        0       0       1.0\r
12655                 *TM_ROW3        0       0       0\r
12656                 *TM_POS 0.000000        0.000000        0.000000\r
12657         }\r
12658         *MESH   {\r
12659                 *TIMEVALUE      0\r
12660                 *MESH_NUMVERTEX 10\r
12661                 *MESH_NUMFACES  8\r
12662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12663                 *MESH_VERTEX_LIST       {\r
12664                         *MESH_VERTEX    0       704.000000      256.000000      96.000000\r
12665                         *MESH_VERTEX    1       683.000000      237.000000      96.000000\r
12666                         *MESH_VERTEX    2       704.000000      240.000000      96.000000\r
12667                         *MESH_VERTEX    3       676.000000      252.000000      96.000000\r
12668                         *MESH_VERTEX    4       656.000000      240.000000      96.000000\r
12669                         *MESH_VERTEX    5       668.000000      228.000000      96.000000\r
12670                         *MESH_VERTEX    6       659.000000      213.000000      96.000000\r
12671                         *MESH_VERTEX    7       644.000000      220.000000      96.000000\r
12672                         *MESH_VERTEX    8       640.000000      192.000000      96.000000\r
12673                         *MESH_VERTEX    9       656.000000      192.000000      96.000000\r
12674                 }\r
12675                 *MESH_NORMALS   {\r
12676                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12677                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12678                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12679                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12680                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12681                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12682                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12683                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12684                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12685                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12686                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12687                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12688                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12689                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12690                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12691                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12692                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12693                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12694                 }\r
12695                 *MESH_FACE_LIST {\r
12696                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12697                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12698                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12699                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12700                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12701                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12702                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12703                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12704                 }\r
12705                 *MESH_NUMTVERTEX        10\r
12706                 *MESH_TVERTLIST {\r
12707                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12708                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12709                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12710                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12711                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12712                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12713                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12714                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12715                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12716                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12717                 }\r
12718                 *MESH_NUMTVFACES        8\r
12719                 *MESH_TFACELIST {\r
12720                         *MESH_TFACE     0       1       4       3\r
12721                         *MESH_TFACE     1       1       5       4\r
12722                         *MESH_TFACE     2       0       1       3\r
12723                         *MESH_TFACE     3       0       2       1\r
12724                         *MESH_TFACE     4       4       5       6\r
12725                         *MESH_TFACE     5       4       6       7\r
12726                         *MESH_TFACE     6       6       8       7\r
12727                         *MESH_TFACE     7       6       9       8\r
12728                 }\r
12729         }\r
12730         *PROP_MOTIONBLUR        0\r
12731         *PROP_CASTSHADOW        1\r
12732         *PROP_RECVSHADOW        1\r
12733         *MATERIAL_REF   14\r
12734 }\r
12735 *GEOMOBJECT     {\r
12736         *NODE_NAME      "mat14model0surf342"\r
12737         *NODE_TM        {\r
12738                 *NODE_NAME      "mat14model0surf342"\r
12739                 *INHERIT_POS    0       0       0\r
12740                 *INHERIT_ROT    0       0       0\r
12741                 *INHERIT_SCL    0       0       0\r
12742                 *TM_ROW0        1.0     0       0\r
12743                 *TM_ROW1        0       1.0     0\r
12744                 *TM_ROW2        0       0       1.0\r
12745                 *TM_ROW3        0       0       0\r
12746                 *TM_POS 0.000000        0.000000        0.000000\r
12747         }\r
12748         *MESH   {\r
12749                 *TIMEVALUE      0\r
12750                 *MESH_NUMVERTEX 6\r
12751                 *MESH_NUMFACES  4\r
12752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12753                 *MESH_VERTEX_LIST       {\r
12754                         *MESH_VERTEX    0       645.000000      240.000000      451.000000\r
12755                         *MESH_VERTEX    1       660.000000      240.000000      476.000000\r
12756                         *MESH_VERTEX    2       660.000000      256.000000      476.000000\r
12757                         *MESH_VERTEX    3       645.000000      256.000000      451.000000\r
12758                         *MESH_VERTEX    4       640.000000      256.000000      416.000000\r
12759                         *MESH_VERTEX    5       640.000000      240.000000      416.000000\r
12760                 }\r
12761                 *MESH_NORMALS   {\r
12762                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12763                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12764                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12765                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12766                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
12767                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
12768                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
12769                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
12770                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
12771                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
12772                 }\r
12773                 *MESH_FACE_LIST {\r
12774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12775                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12776                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12777                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12778                 }\r
12779                 *MESH_NUMTVERTEX        6\r
12780                 *MESH_TVERTLIST {\r
12781                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
12782                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
12783                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
12784                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
12785                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
12786                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
12787                 }\r
12788                 *MESH_NUMTVFACES        4\r
12789                 *MESH_TFACELIST {\r
12790                         *MESH_TFACE     0       0       2       1\r
12791                         *MESH_TFACE     1       0       3       2\r
12792                         *MESH_TFACE     2       4       3       0\r
12793                         *MESH_TFACE     3       4       0       5\r
12794                 }\r
12795         }\r
12796         *PROP_MOTIONBLUR        0\r
12797         *PROP_CASTSHADOW        1\r
12798         *PROP_RECVSHADOW        1\r
12799         *MATERIAL_REF   14\r
12800 }\r
12801 *GEOMOBJECT     {\r
12802         *NODE_NAME      "mat14model0surf343"\r
12803         *NODE_TM        {\r
12804                 *NODE_NAME      "mat14model0surf343"\r
12805                 *INHERIT_POS    0       0       0\r
12806                 *INHERIT_ROT    0       0       0\r
12807                 *INHERIT_SCL    0       0       0\r
12808                 *TM_ROW0        1.0     0       0\r
12809                 *TM_ROW1        0       1.0     0\r
12810                 *TM_ROW2        0       0       1.0\r
12811                 *TM_ROW3        0       0       0\r
12812                 *TM_POS 0.000000        0.000000        0.000000\r
12813         }\r
12814         *MESH   {\r
12815                 *TIMEVALUE      0\r
12816                 *MESH_NUMVERTEX 10\r
12817                 *MESH_NUMFACES  8\r
12818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12819                 *MESH_VERTEX_LIST       {\r
12820                         *MESH_VERTEX    0       656.000000      48.000000       128.000000\r
12821                         *MESH_VERTEX    1       637.000000      27.000000       128.000000\r
12822                         *MESH_VERTEX    2       640.000000      48.000000       128.000000\r
12823                         *MESH_VERTEX    3       652.000000      20.000000       128.000000\r
12824                         *MESH_VERTEX    4       640.000000      0.000000        128.000000\r
12825                         *MESH_VERTEX    5       628.000000      12.000000       128.000000\r
12826                         *MESH_VERTEX    6       613.000000      3.000000        128.000000\r
12827                         *MESH_VERTEX    7       620.000000      -12.000000      128.000000\r
12828                         *MESH_VERTEX    8       592.000000      -16.000000      128.000000\r
12829                         *MESH_VERTEX    9       592.000000      0.000000        128.000000\r
12830                 }\r
12831                 *MESH_NORMALS   {\r
12832                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12833                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12834                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12835                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12836                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12837                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12838                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12839                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12840                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12841                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12842                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12843                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12844                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12845                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12846                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12847                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12848                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12849                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12850                 }\r
12851                 *MESH_FACE_LIST {\r
12852                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12853                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12854                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12855                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12856                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12857                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12858                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12859                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12860                 }\r
12861                 *MESH_NUMTVERTEX        10\r
12862                 *MESH_TVERTLIST {\r
12863                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12864                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12865                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12866                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12867                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12868                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12869                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12870                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12871                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12872                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12873                 }\r
12874                 *MESH_NUMTVFACES        8\r
12875                 *MESH_TFACELIST {\r
12876                         *MESH_TFACE     0       1       4       3\r
12877                         *MESH_TFACE     1       1       5       4\r
12878                         *MESH_TFACE     2       0       1       3\r
12879                         *MESH_TFACE     3       0       2       1\r
12880                         *MESH_TFACE     4       4       5       6\r
12881                         *MESH_TFACE     5       4       6       7\r
12882                         *MESH_TFACE     6       6       8       7\r
12883                         *MESH_TFACE     7       6       9       8\r
12884                 }\r
12885         }\r
12886         *PROP_MOTIONBLUR        0\r
12887         *PROP_CASTSHADOW        1\r
12888         *PROP_RECVSHADOW        1\r
12889         *MATERIAL_REF   14\r
12890 }\r
12891 *GEOMOBJECT     {\r
12892         *NODE_NAME      "mat14model0surf344"\r
12893         *NODE_TM        {\r
12894                 *NODE_NAME      "mat14model0surf344"\r
12895                 *INHERIT_POS    0       0       0\r
12896                 *INHERIT_ROT    0       0       0\r
12897                 *INHERIT_SCL    0       0       0\r
12898                 *TM_ROW0        1.0     0       0\r
12899                 *TM_ROW1        0       1.0     0\r
12900                 *TM_ROW2        0       0       1.0\r
12901                 *TM_ROW3        0       0       0\r
12902                 *TM_POS 0.000000        0.000000        0.000000\r
12903         }\r
12904         *MESH   {\r
12905                 *TIMEVALUE      0\r
12906                 *MESH_NUMVERTEX 10\r
12907                 *MESH_NUMFACES  8\r
12908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12909                 *MESH_VERTEX_LIST       {\r
12910                         *MESH_VERTEX    0       656.000000      48.000000       96.000000\r
12911                         *MESH_VERTEX    1       640.000000      48.000000       96.000000\r
12912                         *MESH_VERTEX    2       637.000000      27.000000       96.000000\r
12913                         *MESH_VERTEX    3       652.000000      20.000000       96.000000\r
12914                         *MESH_VERTEX    4       640.000000      0.000000        96.000000\r
12915                         *MESH_VERTEX    5       628.000000      12.000000       96.000000\r
12916                         *MESH_VERTEX    6       613.000000      3.000000        96.000000\r
12917                         *MESH_VERTEX    7       620.000000      -12.000000      96.000000\r
12918                         *MESH_VERTEX    8       592.000000      -16.000000      96.000000\r
12919                         *MESH_VERTEX    9       592.000000      0.000000        96.000000\r
12920                 }\r
12921                 *MESH_NORMALS   {\r
12922                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12923                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12924                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12925                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12926                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12927                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12928                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12929                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12930                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12931                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12932                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12933                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12934                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12935                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12936                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12937                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12938                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12939                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12940                 }\r
12941                 *MESH_FACE_LIST {\r
12942                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12943                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12944                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12945                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12946                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12947                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12948                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12949                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12950                 }\r
12951                 *MESH_NUMTVERTEX        10\r
12952                 *MESH_TVERTLIST {\r
12953                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12954                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12955                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12956                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12957                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12958                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12959                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12960                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12961                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12962                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12963                 }\r
12964                 *MESH_NUMTVFACES        8\r
12965                 *MESH_TFACELIST {\r
12966                         *MESH_TFACE     0       2       3       4\r
12967                         *MESH_TFACE     1       2       4       5\r
12968                         *MESH_TFACE     2       0       3       2\r
12969                         *MESH_TFACE     3       0       2       1\r
12970                         *MESH_TFACE     4       4       6       5\r
12971                         *MESH_TFACE     5       4       7       6\r
12972                         *MESH_TFACE     6       6       7       8\r
12973                         *MESH_TFACE     7       6       8       9\r
12974                 }\r
12975         }\r
12976         *PROP_MOTIONBLUR        0\r
12977         *PROP_CASTSHADOW        1\r
12978         *PROP_RECVSHADOW        1\r
12979         *MATERIAL_REF   14\r
12980 }\r
12981 *GEOMOBJECT     {\r
12982         *NODE_NAME      "mat14model0surf345"\r
12983         *NODE_TM        {\r
12984                 *NODE_NAME      "mat14model0surf345"\r
12985                 *INHERIT_POS    0       0       0\r
12986                 *INHERIT_ROT    0       0       0\r
12987                 *INHERIT_SCL    0       0       0\r
12988                 *TM_ROW0        1.0     0       0\r
12989                 *TM_ROW1        0       1.0     0\r
12990                 *TM_ROW2        0       0       1.0\r
12991                 *TM_ROW3        0       0       0\r
12992                 *TM_POS 0.000000        0.000000        0.000000\r
12993         }\r
12994         *MESH   {\r
12995                 *TIMEVALUE      0\r
12996                 *MESH_NUMVERTEX 10\r
12997                 *MESH_NUMFACES  8\r
12998                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12999                 *MESH_VERTEX_LIST       {\r
13000                         *MESH_VERTEX    0       636.000000      188.000000      256.000000\r
13001                         *MESH_VERTEX    1       636.000000      156.000000      256.000000\r
13002                         *MESH_VERTEX    2       651.000000      163.000000      256.000000\r
13003                         *MESH_VERTEX    3       656.000000      128.000000      256.000000\r
13004                         *MESH_VERTEX    4       640.000000      128.000000      256.000000\r
13005                         *MESH_VERTEX    5       624.000000      176.000000      256.000000\r
13006                         *MESH_VERTEX    6       604.000000      188.000000      256.000000\r
13007                         *MESH_VERTEX    7       576.000000      208.000000      256.000000\r
13008                         *MESH_VERTEX    8       576.000000      192.000000      256.000000\r
13009                         *MESH_VERTEX    9       611.000000      203.000000      256.000000\r
13010                 }\r
13011                 *MESH_NORMALS   {\r
13012                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13013                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13014                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13015                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13016                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13017                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
13018                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
13019                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
13020                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13021                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13022                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13023                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13024                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13025                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13026                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13027                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13028                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13029                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13030                 }\r
13031                 *MESH_FACE_LIST {\r
13032                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13033                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13034                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13035                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13036                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13037                         *MESH_FACE      5       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13038                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13039                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13040                 }\r
13041                 *MESH_NUMTVERTEX        10\r
13042                 *MESH_TVERTLIST {\r
13043                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
13044                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
13045                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13046                         *MESH_TVERT     3       1.250000        0.875000        1.000000\r
13047                         *MESH_TVERT     4       1.250000        1.000000        1.000000\r
13048                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13049                         *MESH_TVERT     6       0.312500        1.000000        1.000000\r
13050                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
13051                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13052                         *MESH_TVERT     9       0.312500        0.875000        1.000000\r
13053                 }\r
13054                 *MESH_NUMTVFACES        8\r
13055                 *MESH_TFACELIST {\r
13056                         *MESH_TFACE     0       0       2       1\r
13057                         *MESH_TFACE     1       0       1       5\r
13058                         *MESH_TFACE     2       1       2       3\r
13059                         *MESH_TFACE     3       1       3       4\r
13060                         *MESH_TFACE     4       0       5       6\r
13061                         *MESH_TFACE     5       0       6       9\r
13062                         *MESH_TFACE     6       6       7       9\r
13063                         *MESH_TFACE     7       6       8       7\r
13064                 }\r
13065         }\r
13066         *PROP_MOTIONBLUR        0\r
13067         *PROP_CASTSHADOW        1\r
13068         *PROP_RECVSHADOW        1\r
13069         *MATERIAL_REF   14\r
13070 }\r
13071 *GEOMOBJECT     {\r
13072         *NODE_NAME      "mat14model0surf346"\r
13073         *NODE_TM        {\r
13074                 *NODE_NAME      "mat14model0surf346"\r
13075                 *INHERIT_POS    0       0       0\r
13076                 *INHERIT_ROT    0       0       0\r
13077                 *INHERIT_SCL    0       0       0\r
13078                 *TM_ROW0        1.0     0       0\r
13079                 *TM_ROW1        0       1.0     0\r
13080                 *TM_ROW2        0       0       1.0\r
13081                 *TM_ROW3        0       0       0\r
13082                 *TM_POS 0.000000        0.000000        0.000000\r
13083         }\r
13084         *MESH   {\r
13085                 *TIMEVALUE      0\r
13086                 *MESH_NUMVERTEX 10\r
13087                 *MESH_NUMFACES  8\r
13088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13089                 *MESH_VERTEX_LIST       {\r
13090                         *MESH_VERTEX    0       484.000000      196.000000      256.000000\r
13091                         *MESH_VERTEX    1       512.000000      208.000000      256.000000\r
13092                         *MESH_VERTEX    2       491.000000      211.000000      256.000000\r
13093                         *MESH_VERTEX    3       512.000000      192.000000      256.000000\r
13094                         *MESH_VERTEX    4       476.000000      220.000000      256.000000\r
13095                         *MESH_VERTEX    5       464.000000      208.000000      256.000000\r
13096                         *MESH_VERTEX    6       452.000000      228.000000      256.000000\r
13097                         *MESH_VERTEX    7       464.000000      256.000000      256.000000\r
13098                         *MESH_VERTEX    8       448.000000      256.000000      256.000000\r
13099                         *MESH_VERTEX    9       467.000000      235.000000      256.000000\r
13100                 }\r
13101                 *MESH_NORMALS   {\r
13102                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13103                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13104                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13105                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13106                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13107                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
13108                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
13109                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
13110                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13111                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13112                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13113                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13114                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13115                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13116                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13117                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13118                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13119                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13120                 }\r
13121                 *MESH_FACE_LIST {\r
13122                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13123                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13124                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13125                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13126                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13127                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13128                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13129                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13130                 }\r
13131                 *MESH_NUMTVERTEX        10\r
13132                 *MESH_TVERTLIST {\r
13133                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
13134                         *MESH_TVERT     1       0.750000        0.875000        1.000000\r
13135                         *MESH_TVERT     2       0.562500        0.875000        1.000000\r
13136                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
13137                         *MESH_TVERT     4       0.375000        0.875000        1.000000\r
13138                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
13139                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
13140                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
13141                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13142                         *MESH_TVERT     9       0.187500        0.875000        1.000000\r
13143                 }\r
13144                 *MESH_NUMTVFACES        8\r
13145                 *MESH_TFACELIST {\r
13146                         *MESH_TFACE     0       0       4       2\r
13147                         *MESH_TFACE     1       0       5       4\r
13148                         *MESH_TFACE     2       0       2       1\r
13149                         *MESH_TFACE     3       0       1       3\r
13150                         *MESH_TFACE     4       4       5       6\r
13151                         *MESH_TFACE     5       4       6       9\r
13152                         *MESH_TFACE     6       6       7       9\r
13153                         *MESH_TFACE     7       6       8       7\r
13154                 }\r
13155         }\r
13156         *PROP_MOTIONBLUR        0\r
13157         *PROP_CASTSHADOW        1\r
13158         *PROP_RECVSHADOW        1\r
13159         *MATERIAL_REF   14\r
13160 }\r
13161 *GEOMOBJECT     {\r
13162         *NODE_NAME      "mat14model0surf347"\r
13163         *NODE_TM        {\r
13164                 *NODE_NAME      "mat14model0surf347"\r
13165                 *INHERIT_POS    0       0       0\r
13166                 *INHERIT_ROT    0       0       0\r
13167                 *INHERIT_SCL    0       0       0\r
13168                 *TM_ROW0        1.0     0       0\r
13169                 *TM_ROW1        0       1.0     0\r
13170                 *TM_ROW2        0       0       1.0\r
13171                 *TM_ROW3        0       0       0\r
13172                 *TM_POS 0.000000        0.000000        0.000000\r
13173         }\r
13174         *MESH   {\r
13175                 *TIMEVALUE      0\r
13176                 *MESH_NUMVERTEX 10\r
13177                 *MESH_NUMFACES  8\r
13178                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13179                 *MESH_VERTEX_LIST       {\r
13180                         *MESH_VERTEX    0       448.000000      128.000000      416.000000\r
13181                         *MESH_VERTEX    1       448.000000      144.000000      416.000000\r
13182                         *MESH_VERTEX    2       448.000000      138.000000      458.000000\r
13183                         *MESH_VERTEX    3       448.000000      123.000000      451.000000\r
13184                         *MESH_VERTEX    4       448.000000      108.000000      476.000000\r
13185                         *MESH_VERTEX    5       448.000000      120.000000      488.000000\r
13186                         *MESH_VERTEX    6       448.000000      90.000000       506.000000\r
13187                         *MESH_VERTEX    7       448.000000      83.000000       491.000000\r
13188                         *MESH_VERTEX    8       448.000000      48.000000       496.000000\r
13189                         *MESH_VERTEX    9       448.000000      48.000000       512.000000\r
13190                 }\r
13191                 *MESH_NORMALS   {\r
13192                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13193                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13194                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13195                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13196                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13197                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13198                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13199                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13200                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
13201                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
13202                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
13203                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
13204                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
13205                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
13206                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
13207                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
13208                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
13209                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
13210                 }\r
13211                 *MESH_FACE_LIST {\r
13212                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13213                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13214                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13215                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13216                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13217                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13218                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13219                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13220                 }\r
13221                 *MESH_NUMTVERTEX        10\r
13222                 *MESH_TVERTLIST {\r
13223                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13224                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13225                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
13226                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
13227                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
13228                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
13229                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
13230                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
13231                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
13232                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
13233                 }\r
13234                 *MESH_NUMTVFACES        8\r
13235                 *MESH_TFACELIST {\r
13236                         *MESH_TFACE     0       2       3       4\r
13237                         *MESH_TFACE     1       2       4       5\r
13238                         *MESH_TFACE     2       0       3       2\r
13239                         *MESH_TFACE     3       0       2       1\r
13240                         *MESH_TFACE     4       4       6       5\r
13241                         *MESH_TFACE     5       4       7       6\r
13242                         *MESH_TFACE     6       6       7       8\r
13243                         *MESH_TFACE     7       6       8       9\r
13244                 }\r
13245         }\r
13246         *PROP_MOTIONBLUR        0\r
13247         *PROP_CASTSHADOW        1\r
13248         *PROP_RECVSHADOW        1\r
13249         *MATERIAL_REF   14\r
13250 }\r
13251 *GEOMOBJECT     {\r
13252         *NODE_NAME      "mat14model0surf348"\r
13253         *NODE_TM        {\r
13254                 *NODE_NAME      "mat14model0surf348"\r
13255                 *INHERIT_POS    0       0       0\r
13256                 *INHERIT_ROT    0       0       0\r
13257                 *INHERIT_SCL    0       0       0\r
13258                 *TM_ROW0        1.0     0       0\r
13259                 *TM_ROW1        0       1.0     0\r
13260                 *TM_ROW2        0       0       1.0\r
13261                 *TM_ROW3        0       0       0\r
13262                 *TM_POS 0.000000        0.000000        0.000000\r
13263         }\r
13264         *MESH   {\r
13265                 *TIMEVALUE      0\r
13266                 *MESH_NUMVERTEX 6\r
13267                 *MESH_NUMFACES  4\r
13268                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13269                 *MESH_VERTEX_LIST       {\r
13270                         *MESH_VERTEX    0       464.000000      128.000000      416.000000\r
13271                         *MESH_VERTEX    1       448.000000      128.000000      416.000000\r
13272                         *MESH_VERTEX    2       448.000000      123.000000      451.000000\r
13273                         *MESH_VERTEX    3       464.000000      123.000000      451.000000\r
13274                         *MESH_VERTEX    4       464.000000      108.000000      476.000000\r
13275                         *MESH_VERTEX    5       448.000000      108.000000      476.000000\r
13276                 }\r
13277                 *MESH_NORMALS   {\r
13278                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13279                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13280                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13281                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13282                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
13283                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
13284                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
13285                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
13286                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
13287                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
13288                 }\r
13289                 *MESH_FACE_LIST {\r
13290                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13291                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13292                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13293                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13294                 }\r
13295                 *MESH_NUMTVERTEX        6\r
13296                 *MESH_TVERTLIST {\r
13297                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
13298                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
13299                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
13300                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
13301                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
13302                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13303                 }\r
13304                 *MESH_NUMTVFACES        4\r
13305                 *MESH_TFACELIST {\r
13306                         *MESH_TFACE     0       0       2       1\r
13307                         *MESH_TFACE     1       0       3       2\r
13308                         *MESH_TFACE     2       2       3       4\r
13309                         *MESH_TFACE     3       2       4       5\r
13310                 }\r
13311         }\r
13312         *PROP_MOTIONBLUR        0\r
13313         *PROP_CASTSHADOW        1\r
13314         *PROP_RECVSHADOW        1\r
13315         *MATERIAL_REF   14\r
13316 }\r
13317 *GEOMOBJECT     {\r
13318         *NODE_NAME      "mat14model0surf349"\r
13319         *NODE_TM        {\r
13320                 *NODE_NAME      "mat14model0surf349"\r
13321                 *INHERIT_POS    0       0       0\r
13322                 *INHERIT_ROT    0       0       0\r
13323                 *INHERIT_SCL    0       0       0\r
13324                 *TM_ROW0        1.0     0       0\r
13325                 *TM_ROW1        0       1.0     0\r
13326                 *TM_ROW2        0       0       1.0\r
13327                 *TM_ROW3        0       0       0\r
13328                 *TM_POS 0.000000        0.000000        0.000000\r
13329         }\r
13330         *MESH   {\r
13331                 *TIMEVALUE      0\r
13332                 *MESH_NUMVERTEX 6\r
13333                 *MESH_NUMFACES  4\r
13334                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13335                 *MESH_VERTEX_LIST       {\r
13336                         *MESH_VERTEX    0       464.000000      108.000000      476.000000\r
13337                         *MESH_VERTEX    1       448.000000      83.000000       491.000000\r
13338                         *MESH_VERTEX    2       464.000000      83.000000       491.000000\r
13339                         *MESH_VERTEX    3       448.000000      108.000000      476.000000\r
13340                         *MESH_VERTEX    4       464.000000      48.000000       496.000000\r
13341                         *MESH_VERTEX    5       448.000000      48.000000       496.000000\r
13342                 }\r
13343                 *MESH_NORMALS   {\r
13344                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13345                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13346                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13347                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13348                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
13349                         *MESH_VERTEXNORMAL      1       0.000000        -0.382683       -0.923880\r
13350                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
13351                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
13352                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13353                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13354                 }\r
13355                 *MESH_FACE_LIST {\r
13356                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13357                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13358                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13359                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13360                 }\r
13361                 *MESH_NUMTVERTEX        6\r
13362                 *MESH_TVERTLIST {\r
13363                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
13364                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
13365                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13366                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
13367                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
13368                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
13369                 }\r
13370                 *MESH_NUMTVFACES        4\r
13371                 *MESH_TFACELIST {\r
13372                         *MESH_TFACE     0       0       2       1\r
13373                         *MESH_TFACE     1       0       1       3\r
13374                         *MESH_TFACE     2       1       2       4\r
13375                         *MESH_TFACE     3       1       4       5\r
13376                 }\r
13377         }\r
13378         *PROP_MOTIONBLUR        0\r
13379         *PROP_CASTSHADOW        1\r
13380         *PROP_RECVSHADOW        1\r
13381         *MATERIAL_REF   14\r
13382 }\r
13383 *GEOMOBJECT     {\r
13384         *NODE_NAME      "mat14model0surf350"\r
13385         *NODE_TM        {\r
13386                 *NODE_NAME      "mat14model0surf350"\r
13387                 *INHERIT_POS    0       0       0\r
13388                 *INHERIT_ROT    0       0       0\r
13389                 *INHERIT_SCL    0       0       0\r
13390                 *TM_ROW0        1.0     0       0\r
13391                 *TM_ROW1        0       1.0     0\r
13392                 *TM_ROW2        0       0       1.0\r
13393                 *TM_ROW3        0       0       0\r
13394                 *TM_POS 0.000000        0.000000        0.000000\r
13395         }\r
13396         *MESH   {\r
13397                 *TIMEVALUE      0\r
13398                 *MESH_NUMVERTEX 6\r
13399                 *MESH_NUMFACES  4\r
13400                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13401                 *MESH_VERTEX_LIST       {\r
13402                         *MESH_VERTEX    0       464.000000      -19.000000      491.000000\r
13403                         *MESH_VERTEX    1       448.000000      16.000000       496.000000\r
13404                         *MESH_VERTEX    2       448.000000      -19.000000      491.000000\r
13405                         *MESH_VERTEX    3       464.000000      16.000000       496.000000\r
13406                         *MESH_VERTEX    4       448.000000      -44.000000      476.000000\r
13407                         *MESH_VERTEX    5       464.000000      -44.000000      476.000000\r
13408                 }\r
13409                 *MESH_NORMALS   {\r
13410                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13411                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13412                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13413                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13414                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
13415                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13416                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        -0.923880\r
13417                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13418                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
13419                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
13420                 }\r
13421                 *MESH_FACE_LIST {\r
13422                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13423                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13424                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13425                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13426                 }\r
13427                 *MESH_NUMTVERTEX        6\r
13428                 *MESH_TVERTLIST {\r
13429                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
13430                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
13431                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13432                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
13433                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
13434                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13435                 }\r
13436                 *MESH_NUMTVFACES        4\r
13437                 *MESH_TFACELIST {\r
13438                         *MESH_TFACE     0       0       2       1\r
13439                         *MESH_TFACE     1       0       1       3\r
13440                         *MESH_TFACE     2       4       2       0\r
13441                         *MESH_TFACE     3       4       0       5\r
13442                 }\r
13443         }\r
13444         *PROP_MOTIONBLUR        0\r
13445         *PROP_CASTSHADOW        1\r
13446         *PROP_RECVSHADOW        1\r
13447         *MATERIAL_REF   14\r
13448 }\r
13449 *GEOMOBJECT     {\r
13450         *NODE_NAME      "mat14model0surf351"\r
13451         *NODE_TM        {\r
13452                 *NODE_NAME      "mat14model0surf351"\r
13453                 *INHERIT_POS    0       0       0\r
13454                 *INHERIT_ROT    0       0       0\r
13455                 *INHERIT_SCL    0       0       0\r
13456                 *TM_ROW0        1.0     0       0\r
13457                 *TM_ROW1        0       1.0     0\r
13458                 *TM_ROW2        0       0       1.0\r
13459                 *TM_ROW3        0       0       0\r
13460                 *TM_POS 0.000000        0.000000        0.000000\r
13461         }\r
13462         *MESH   {\r
13463                 *TIMEVALUE      0\r
13464                 *MESH_NUMVERTEX 10\r
13465                 *MESH_NUMFACES  8\r
13466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13467                 *MESH_VERTEX_LIST       {\r
13468                         *MESH_VERTEX    0       448.000000      16.000000       496.000000\r
13469                         *MESH_VERTEX    1       448.000000      16.000000       512.000000\r
13470                         *MESH_VERTEX    2       448.000000      -26.000000      506.000000\r
13471                         *MESH_VERTEX    3       448.000000      -19.000000      491.000000\r
13472                         *MESH_VERTEX    4       448.000000      -44.000000      476.000000\r
13473                         *MESH_VERTEX    5       448.000000      -56.000000      488.000000\r
13474                         *MESH_VERTEX    6       448.000000      -74.000000      458.000000\r
13475                         *MESH_VERTEX    7       448.000000      -59.000000      451.000000\r
13476                         *MESH_VERTEX    8       448.000000      -64.000000      416.000000\r
13477                         *MESH_VERTEX    9       448.000000      -80.000000      416.000000\r
13478                 }\r
13479                 *MESH_NORMALS   {\r
13480                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13481                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13482                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13483                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13484                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13485                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13486                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13487                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13488                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
13489                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
13490                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
13491                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
13492                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
13493                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
13494                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
13495                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
13496                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
13497                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
13498                 }\r
13499                 *MESH_FACE_LIST {\r
13500                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13501                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13502                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13503                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13504                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13505                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13506                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13507                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13508                 }\r
13509                 *MESH_NUMTVERTEX        10\r
13510                 *MESH_TVERTLIST {\r
13511                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13512                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13513                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
13514                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
13515                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
13516                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
13517                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
13518                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
13519                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
13520                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
13521                 }\r
13522                 *MESH_NUMTVFACES        8\r
13523                 *MESH_TFACELIST {\r
13524                         *MESH_TFACE     0       2       3       4\r
13525                         *MESH_TFACE     1       2       4       5\r
13526                         *MESH_TFACE     2       0       3       2\r
13527                         *MESH_TFACE     3       0       2       1\r
13528                         *MESH_TFACE     4       4       6       5\r
13529                         *MESH_TFACE     5       4       7       6\r
13530                         *MESH_TFACE     6       6       7       8\r
13531                         *MESH_TFACE     7       6       8       9\r
13532                 }\r
13533         }\r
13534         *PROP_MOTIONBLUR        0\r
13535         *PROP_CASTSHADOW        1\r
13536         *PROP_RECVSHADOW        1\r
13537         *MATERIAL_REF   14\r
13538 }\r
13539 *GEOMOBJECT     {\r
13540         *NODE_NAME      "mat14model0surf352"\r
13541         *NODE_TM        {\r
13542                 *NODE_NAME      "mat14model0surf352"\r
13543                 *INHERIT_POS    0       0       0\r
13544                 *INHERIT_ROT    0       0       0\r
13545                 *INHERIT_SCL    0       0       0\r
13546                 *TM_ROW0        1.0     0       0\r
13547                 *TM_ROW1        0       1.0     0\r
13548                 *TM_ROW2        0       0       1.0\r
13549                 *TM_ROW3        0       0       0\r
13550                 *TM_POS 0.000000        0.000000        0.000000\r
13551         }\r
13552         *MESH   {\r
13553                 *TIMEVALUE      0\r
13554                 *MESH_NUMVERTEX 6\r
13555                 *MESH_NUMFACES  4\r
13556                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13557                 *MESH_VERTEX_LIST       {\r
13558                         *MESH_VERTEX    0       464.000000      -59.000000      451.000000\r
13559                         *MESH_VERTEX    1       448.000000      -44.000000      476.000000\r
13560                         *MESH_VERTEX    2       448.000000      -59.000000      451.000000\r
13561                         *MESH_VERTEX    3       464.000000      -44.000000      476.000000\r
13562                         *MESH_VERTEX    4       448.000000      -64.000000      416.000000\r
13563                         *MESH_VERTEX    5       464.000000      -64.000000      416.000000\r
13564                 }\r
13565                 *MESH_NORMALS   {\r
13566                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13567                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13568                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13569                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13570                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
13571                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
13572                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
13573                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
13574                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
13575                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
13576                 }\r
13577                 *MESH_FACE_LIST {\r
13578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13579                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13580                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13581                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13582                 }\r
13583                 *MESH_NUMTVERTEX        6\r
13584                 *MESH_TVERTLIST {\r
13585                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
13586                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
13587                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
13588                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
13589                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
13590                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
13591                 }\r
13592                 *MESH_NUMTVFACES        4\r
13593                 *MESH_TFACELIST {\r
13594                         *MESH_TFACE     0       0       2       1\r
13595                         *MESH_TFACE     1       0       1       3\r
13596                         *MESH_TFACE     2       4       2       0\r
13597                         *MESH_TFACE     3       4       0       5\r
13598                 }\r
13599         }\r
13600         *PROP_MOTIONBLUR        0\r
13601         *PROP_CASTSHADOW        1\r
13602         *PROP_RECVSHADOW        1\r
13603         *MATERIAL_REF   14\r
13604 }\r
13605 *GEOMOBJECT     {\r
13606         *NODE_NAME      "mat14model0surf353"\r
13607         *NODE_TM        {\r
13608                 *NODE_NAME      "mat14model0surf353"\r
13609                 *INHERIT_POS    0       0       0\r
13610                 *INHERIT_ROT    0       0       0\r
13611                 *INHERIT_SCL    0       0       0\r
13612                 *TM_ROW0        1.0     0       0\r
13613                 *TM_ROW1        0       1.0     0\r
13614                 *TM_ROW2        0       0       1.0\r
13615                 *TM_ROW3        0       0       0\r
13616                 *TM_POS 0.000000        0.000000        0.000000\r
13617         }\r
13618         *MESH   {\r
13619                 *TIMEVALUE      0\r
13620                 *MESH_NUMVERTEX 10\r
13621                 *MESH_NUMFACES  8\r
13622                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13623                 *MESH_VERTEX_LIST       {\r
13624                         *MESH_VERTEX    0       432.000000      -304.000000     128.000000\r
13625                         *MESH_VERTEX    1       432.000000      -320.000000     128.000000\r
13626                         *MESH_VERTEX    2       411.000000      -323.000000     128.000000\r
13627                         *MESH_VERTEX    3       404.000000      -308.000000     128.000000\r
13628                         *MESH_VERTEX    4       384.000000      -320.000000     128.000000\r
13629                         *MESH_VERTEX    5       396.000000      -332.000000     128.000000\r
13630                         *MESH_VERTEX    6       387.000000      -347.000000     128.000000\r
13631                         *MESH_VERTEX    7       372.000000      -340.000000     128.000000\r
13632                         *MESH_VERTEX    8       368.000000      -368.000000     128.000000\r
13633                         *MESH_VERTEX    9       384.000000      -368.000000     128.000000\r
13634                 }\r
13635                 *MESH_NORMALS   {\r
13636                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13637                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13638                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13639                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13640                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13641                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13642                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13643                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13644                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13645                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13646                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13647                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13648                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13649                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13650                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13651                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13652                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
13653                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
13654                 }\r
13655                 *MESH_FACE_LIST {\r
13656                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13657                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13658                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13659                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13660                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13661                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13662                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13663                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13664                 }\r
13665                 *MESH_NUMTVERTEX        10\r
13666                 *MESH_TVERTLIST {\r
13667                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13668                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13669                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
13670                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
13671                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13672                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
13673                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
13674                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
13675                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
13676                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
13677                 }\r
13678                 *MESH_NUMTVFACES        8\r
13679                 *MESH_TFACELIST {\r
13680                         *MESH_TFACE     0       2       3       4\r
13681                         *MESH_TFACE     1       2       4       5\r
13682                         *MESH_TFACE     2       0       3       2\r
13683                         *MESH_TFACE     3       0       2       1\r
13684                         *MESH_TFACE     4       4       6       5\r
13685                         *MESH_TFACE     5       4       7       6\r
13686                         *MESH_TFACE     6       6       7       8\r
13687                         *MESH_TFACE     7       6       8       9\r
13688                 }\r
13689         }\r
13690         *PROP_MOTIONBLUR        0\r
13691         *PROP_CASTSHADOW        1\r
13692         *PROP_RECVSHADOW        1\r
13693         *MATERIAL_REF   14\r
13694 }\r
13695 *GEOMOBJECT     {\r
13696         *NODE_NAME      "mat14model0surf354"\r
13697         *NODE_TM        {\r
13698                 *NODE_NAME      "mat14model0surf354"\r
13699                 *INHERIT_POS    0       0       0\r
13700                 *INHERIT_ROT    0       0       0\r
13701                 *INHERIT_SCL    0       0       0\r
13702                 *TM_ROW0        1.0     0       0\r
13703                 *TM_ROW1        0       1.0     0\r
13704                 *TM_ROW2        0       0       1.0\r
13705                 *TM_ROW3        0       0       0\r
13706                 *TM_POS 0.000000        0.000000        0.000000\r
13707         }\r
13708         *MESH   {\r
13709                 *TIMEVALUE      0\r
13710                 *MESH_NUMVERTEX 10\r
13711                 *MESH_NUMFACES  8\r
13712                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13713                 *MESH_VERTEX_LIST       {\r
13714                         *MESH_VERTEX    0       432.000000      -304.000000     96.000000\r
13715                         *MESH_VERTEX    1       411.000000      -323.000000     96.000000\r
13716                         *MESH_VERTEX    2       432.000000      -320.000000     96.000000\r
13717                         *MESH_VERTEX    3       404.000000      -308.000000     96.000000\r
13718                         *MESH_VERTEX    4       384.000000      -320.000000     96.000000\r
13719                         *MESH_VERTEX    5       396.000000      -332.000000     96.000000\r
13720                         *MESH_VERTEX    6       387.000000      -347.000000     96.000000\r
13721                         *MESH_VERTEX    7       372.000000      -340.000000     96.000000\r
13722                         *MESH_VERTEX    8       368.000000      -368.000000     96.000000\r
13723                         *MESH_VERTEX    9       384.000000      -368.000000     96.000000\r
13724                 }\r
13725                 *MESH_NORMALS   {\r
13726                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13727                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13728                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13729                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13730                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13731                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13732                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13733                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13734                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13735                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13736                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13737                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13738                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13739                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13740                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13741                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13742                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13743                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13744                 }\r
13745                 *MESH_FACE_LIST {\r
13746                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13747                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13748                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13749                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13750                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13751                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13752                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13753                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13754                 }\r
13755                 *MESH_NUMTVERTEX        10\r
13756                 *MESH_TVERTLIST {\r
13757                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
13758                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
13759                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
13760                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
13761                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13762                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
13763                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
13764                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
13765                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13766                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
13767                 }\r
13768                 *MESH_NUMTVFACES        8\r
13769                 *MESH_TFACELIST {\r
13770                         *MESH_TFACE     0       1       4       3\r
13771                         *MESH_TFACE     1       1       5       4\r
13772                         *MESH_TFACE     2       0       1       3\r
13773                         *MESH_TFACE     3       0       2       1\r
13774                         *MESH_TFACE     4       4       5       6\r
13775                         *MESH_TFACE     5       4       6       7\r
13776                         *MESH_TFACE     6       6       8       7\r
13777                         *MESH_TFACE     7       6       9       8\r
13778                 }\r
13779         }\r
13780         *PROP_MOTIONBLUR        0\r
13781         *PROP_CASTSHADOW        1\r
13782         *PROP_RECVSHADOW        1\r
13783         *MATERIAL_REF   14\r
13784 }\r
13785 *GEOMOBJECT     {\r
13786         *NODE_NAME      "mat14model0surf355"\r
13787         *NODE_TM        {\r
13788                 *NODE_NAME      "mat14model0surf355"\r
13789                 *INHERIT_POS    0       0       0\r
13790                 *INHERIT_ROT    0       0       0\r
13791                 *INHERIT_SCL    0       0       0\r
13792                 *TM_ROW0        1.0     0       0\r
13793                 *TM_ROW1        0       1.0     0\r
13794                 *TM_ROW2        0       0       1.0\r
13795                 *TM_ROW3        0       0       0\r
13796                 *TM_POS 0.000000        0.000000        0.000000\r
13797         }\r
13798         *MESH   {\r
13799                 *TIMEVALUE      0\r
13800                 *MESH_NUMVERTEX 10\r
13801                 *MESH_NUMFACES  8\r
13802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13803                 *MESH_VERTEX_LIST       {\r
13804                         *MESH_VERTEX    0       432.000000      -592.000000     128.000000\r
13805                         *MESH_VERTEX    1       411.000000      -573.000000     128.000000\r
13806                         *MESH_VERTEX    2       432.000000      -576.000000     128.000000\r
13807                         *MESH_VERTEX    3       404.000000      -588.000000     128.000000\r
13808                         *MESH_VERTEX    4       384.000000      -576.000000     128.000000\r
13809                         *MESH_VERTEX    5       372.000000      -556.000000     128.000000\r
13810                         *MESH_VERTEX    6       387.000000      -549.000000     128.000000\r
13811                         *MESH_VERTEX    7       396.000000      -564.000000     128.000000\r
13812                         *MESH_VERTEX    8       368.000000      -528.000000     128.000000\r
13813                         *MESH_VERTEX    9       384.000000      -528.000000     128.000000\r
13814                 }\r
13815                 *MESH_NORMALS   {\r
13816                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13817                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13818                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13819                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13820                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13821                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13822                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13823                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13824                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13825                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13826                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13827                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13828                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13829                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13830                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13831                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13832                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
13833                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
13834                 }\r
13835                 *MESH_FACE_LIST {\r
13836                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13837                         *MESH_FACE      1       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13838                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13839                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13840                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13841                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13842                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13843                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13844                 }\r
13845                 *MESH_NUMTVERTEX        10\r
13846                 *MESH_TVERTLIST {\r
13847                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
13848                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
13849                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
13850                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
13851                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13852                         *MESH_TVERT     5       0.000000        0.750000        1.000000\r
13853                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
13854                         *MESH_TVERT     7       0.125000        0.500000        1.000000\r
13855                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13856                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
13857                 }\r
13858                 *MESH_NUMTVFACES        8\r
13859                 *MESH_TFACELIST {\r
13860                         *MESH_TFACE     0       1       4       3\r
13861                         *MESH_TFACE     1       1       7       4\r
13862                         *MESH_TFACE     2       0       1       3\r
13863                         *MESH_TFACE     3       0       2       1\r
13864                         *MESH_TFACE     4       4       6       5\r
13865                         *MESH_TFACE     5       4       7       6\r
13866                         *MESH_TFACE     6       5       6       8\r
13867                         *MESH_TFACE     7       6       9       8\r
13868                 }\r
13869         }\r
13870         *PROP_MOTIONBLUR        0\r
13871         *PROP_CASTSHADOW        1\r
13872         *PROP_RECVSHADOW        1\r
13873         *MATERIAL_REF   14\r
13874 }\r
13875 *GEOMOBJECT     {\r
13876         *NODE_NAME      "mat14model0surf356"\r
13877         *NODE_TM        {\r
13878                 *NODE_NAME      "mat14model0surf356"\r
13879                 *INHERIT_POS    0       0       0\r
13880                 *INHERIT_ROT    0       0       0\r
13881                 *INHERIT_SCL    0       0       0\r
13882                 *TM_ROW0        1.0     0       0\r
13883                 *TM_ROW1        0       1.0     0\r
13884                 *TM_ROW2        0       0       1.0\r
13885                 *TM_ROW3        0       0       0\r
13886                 *TM_POS 0.000000        0.000000        0.000000\r
13887         }\r
13888         *MESH   {\r
13889                 *TIMEVALUE      0\r
13890                 *MESH_NUMVERTEX 10\r
13891                 *MESH_NUMFACES  8\r
13892                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13893                 *MESH_VERTEX_LIST       {\r
13894                         *MESH_VERTEX    0       432.000000      -592.000000     96.000000\r
13895                         *MESH_VERTEX    1       432.000000      -576.000000     96.000000\r
13896                         *MESH_VERTEX    2       411.000000      -573.000000     96.000000\r
13897                         *MESH_VERTEX    3       404.000000      -588.000000     96.000000\r
13898                         *MESH_VERTEX    4       384.000000      -576.000000     96.000000\r
13899                         *MESH_VERTEX    5       387.000000      -549.000000     96.000000\r
13900                         *MESH_VERTEX    6       372.000000      -556.000000     96.000000\r
13901                         *MESH_VERTEX    7       396.000000      -564.000000     96.000000\r
13902                         *MESH_VERTEX    8       368.000000      -528.000000     96.000000\r
13903                         *MESH_VERTEX    9       384.000000      -528.000000     96.000000\r
13904                 }\r
13905                 *MESH_NORMALS   {\r
13906                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13907                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13908                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13909                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13910                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13911                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13912                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13913                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13914                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13915                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13916                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13917                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13918                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13919                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13920                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13921                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13922                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13923                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13924                 }\r
13925                 *MESH_FACE_LIST {\r
13926                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13927                         *MESH_FACE      1       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13928                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13929                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13930                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13931                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13932                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13933                         *MESH_FACE      7       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13934                 }\r
13935                 *MESH_NUMTVERTEX        10\r
13936                 *MESH_TVERTLIST {\r
13937                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13938                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13939                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
13940                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
13941                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13942                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
13943                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
13944                         *MESH_TVERT     7       0.125000        0.500000        1.000000\r
13945                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
13946                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
13947                 }\r
13948                 *MESH_NUMTVFACES        8\r
13949                 *MESH_TFACELIST {\r
13950                         *MESH_TFACE     0       2       3       4\r
13951                         *MESH_TFACE     1       2       4       7\r
13952                         *MESH_TFACE     2       0       3       2\r
13953                         *MESH_TFACE     3       0       2       1\r
13954                         *MESH_TFACE     4       4       6       5\r
13955                         *MESH_TFACE     5       4       5       7\r
13956                         *MESH_TFACE     6       5       6       8\r
13957                         *MESH_TFACE     7       5       8       9\r
13958                 }\r
13959         }\r
13960         *PROP_MOTIONBLUR        0\r
13961         *PROP_CASTSHADOW        1\r
13962         *PROP_RECVSHADOW        1\r
13963         *MATERIAL_REF   14\r
13964 }\r
13965 *GEOMOBJECT     {\r
13966         *NODE_NAME      "mat14model0surf357"\r
13967         *NODE_TM        {\r
13968                 *NODE_NAME      "mat14model0surf357"\r
13969                 *INHERIT_POS    0       0       0\r
13970                 *INHERIT_ROT    0       0       0\r
13971                 *INHERIT_SCL    0       0       0\r
13972                 *TM_ROW0        1.0     0       0\r
13973                 *TM_ROW1        0       1.0     0\r
13974                 *TM_ROW2        0       0       1.0\r
13975                 *TM_ROW3        0       0       0\r
13976                 *TM_POS 0.000000        0.000000        0.000000\r
13977         }\r
13978         *MESH   {\r
13979                 *TIMEVALUE      0\r
13980                 *MESH_NUMVERTEX 10\r
13981                 *MESH_NUMFACES  8\r
13982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13983                 *MESH_VERTEX_LIST       {\r
13984                         *MESH_VERTEX    0       368.000000      -672.000000     128.000000\r
13985                         *MESH_VERTEX    1       340.000000      -652.000000     128.000000\r
13986                         *MESH_VERTEX    2       368.000000      -656.000000     128.000000\r
13987                         *MESH_VERTEX    3       333.000000      -667.000000     128.000000\r
13988                         *MESH_VERTEX    4       308.000000      -652.000000     128.000000\r
13989                         *MESH_VERTEX    5       293.000000      -627.000000     128.000000\r
13990                         *MESH_VERTEX    6       308.000000      -620.000000     128.000000\r
13991                         *MESH_VERTEX    7       320.000000      -640.000000     128.000000\r
13992                         *MESH_VERTEX    8       288.000000      -592.000000     128.000000\r
13993                         *MESH_VERTEX    9       304.000000      -592.000000     128.000000\r
13994                 }\r
13995                 *MESH_NORMALS   {\r
13996                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13997                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13998                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13999                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14000                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14001                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14002                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14003                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14004                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14005                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14006                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14007                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14008                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14009                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14010                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14011                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14012                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14013                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14014                 }\r
14015                 *MESH_FACE_LIST {\r
14016                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14017                         *MESH_FACE      1       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14018                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14019                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14020                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14021                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14022                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14023                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14024                 }\r
14025                 *MESH_NUMTVERTEX        10\r
14026                 *MESH_TVERTLIST {\r
14027                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
14028                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
14029                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
14030                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
14031                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
14032                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
14033                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
14034                         *MESH_TVERT     7       0.125000        0.375000        1.000000\r
14035                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
14036                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
14037                 }\r
14038                 *MESH_NUMTVFACES        8\r
14039                 *MESH_TFACELIST {\r
14040                         *MESH_TFACE     0       1       4       3\r
14041                         *MESH_TFACE     1       1       7       4\r
14042                         *MESH_TFACE     2       0       1       3\r
14043                         *MESH_TFACE     3       4       6       5\r
14044                         *MESH_TFACE     4       4       7       6\r
14045                         *MESH_TFACE     5       0       2       1\r
14046                         *MESH_TFACE     6       5       6       8\r
14047                         *MESH_TFACE     7       6       9       8\r
14048                 }\r
14049         }\r
14050         *PROP_MOTIONBLUR        0\r
14051         *PROP_CASTSHADOW        1\r
14052         *PROP_RECVSHADOW        1\r
14053         *MATERIAL_REF   14\r
14054 }\r
14055 *GEOMOBJECT     {\r
14056         *NODE_NAME      "mat14model0surf358"\r
14057         *NODE_TM        {\r
14058                 *NODE_NAME      "mat14model0surf358"\r
14059                 *INHERIT_POS    0       0       0\r
14060                 *INHERIT_ROT    0       0       0\r
14061                 *INHERIT_SCL    0       0       0\r
14062                 *TM_ROW0        1.0     0       0\r
14063                 *TM_ROW1        0       1.0     0\r
14064                 *TM_ROW2        0       0       1.0\r
14065                 *TM_ROW3        0       0       0\r
14066                 *TM_POS 0.000000        0.000000        0.000000\r
14067         }\r
14068         *MESH   {\r
14069                 *TIMEVALUE      0\r
14070                 *MESH_NUMVERTEX 6\r
14071                 *MESH_NUMFACES  4\r
14072                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14073                 *MESH_VERTEX_LIST       {\r
14074                         *MESH_VERTEX    0       336.000000      -224.000000     128.000000\r
14075                         *MESH_VERTEX    1       336.000000      -240.000000     128.000000\r
14076                         *MESH_VERTEX    2       312.000000      -248.000000     128.000000\r
14077                         *MESH_VERTEX    3       300.000000      -236.000000     128.000000\r
14078                         *MESH_VERTEX    4       288.000000      -272.000000     128.000000\r
14079                         *MESH_VERTEX    5       304.000000      -272.000000     128.000000\r
14080                 }\r
14081                 *MESH_NORMALS   {\r
14082                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14083                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14084                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14085                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14086                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14087                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14088                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14089                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14090                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14091                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14092                 }\r
14093                 *MESH_FACE_LIST {\r
14094                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14095                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14096                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14097                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14098                 }\r
14099                 *MESH_NUMTVERTEX        6\r
14100                 *MESH_TVERTLIST {\r
14101                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
14102                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
14103                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
14104                         *MESH_TVERT     3       0.000000        0.625000        1.000000\r
14105                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
14106                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
14107                 }\r
14108                 *MESH_NUMTVFACES        4\r
14109                 *MESH_TFACELIST {\r
14110                         *MESH_TFACE     0       0       2       1\r
14111                         *MESH_TFACE     1       0       3       2\r
14112                         *MESH_TFACE     2       4       2       3\r
14113                         *MESH_TFACE     3       4       5       2\r
14114                 }\r
14115         }\r
14116         *PROP_MOTIONBLUR        0\r
14117         *PROP_CASTSHADOW        1\r
14118         *PROP_RECVSHADOW        1\r
14119         *MATERIAL_REF   14\r
14120 }\r
14121 *GEOMOBJECT     {\r
14122         *NODE_NAME      "mat14model0surf359"\r
14123         *NODE_TM        {\r
14124                 *NODE_NAME      "mat14model0surf359"\r
14125                 *INHERIT_POS    0       0       0\r
14126                 *INHERIT_ROT    0       0       0\r
14127                 *INHERIT_SCL    0       0       0\r
14128                 *TM_ROW0        1.0     0       0\r
14129                 *TM_ROW1        0       1.0     0\r
14130                 *TM_ROW2        0       0       1.0\r
14131                 *TM_ROW3        0       0       0\r
14132                 *TM_POS 0.000000        0.000000        0.000000\r
14133         }\r
14134         *MESH   {\r
14135                 *TIMEVALUE      0\r
14136                 *MESH_NUMVERTEX 10\r
14137                 *MESH_NUMFACES  8\r
14138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14139                 *MESH_VERTEX_LIST       {\r
14140                         *MESH_VERTEX    0       304.000000      -176.000000     192.000000\r
14141                         *MESH_VERTEX    1       304.000000      -192.000000     192.000000\r
14142                         *MESH_VERTEX    2       283.000000      -195.000000     192.000000\r
14143                         *MESH_VERTEX    3       276.000000      -180.000000     192.000000\r
14144                         *MESH_VERTEX    4       256.000000      -192.000000     192.000000\r
14145                         *MESH_VERTEX    5       268.000000      -204.000000     192.000000\r
14146                         *MESH_VERTEX    6       259.000000      -219.000000     192.000000\r
14147                         *MESH_VERTEX    7       244.000000      -212.000000     192.000000\r
14148                         *MESH_VERTEX    8       240.000000      -240.000000     192.000000\r
14149                         *MESH_VERTEX    9       256.000000      -240.000000     192.000000\r
14150                 }\r
14151                 *MESH_NORMALS   {\r
14152                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14153                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14154                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14155                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14156                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14157                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14158                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14159                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14160                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14161                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14162                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14163                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14164                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14165                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14166                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14167                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14168                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14169                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14170                 }\r
14171                 *MESH_FACE_LIST {\r
14172                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14173                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14174                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14175                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14176                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14177                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14178                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14179                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14180                 }\r
14181                 *MESH_NUMTVERTEX        10\r
14182                 *MESH_TVERTLIST {\r
14183                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
14184                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
14185                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
14186                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
14187                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
14188                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
14189                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
14190                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
14191                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
14192                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
14193                 }\r
14194                 *MESH_NUMTVFACES        8\r
14195                 *MESH_TFACELIST {\r
14196                         *MESH_TFACE     0       2       3       4\r
14197                         *MESH_TFACE     1       2       4       5\r
14198                         *MESH_TFACE     2       0       3       2\r
14199                         *MESH_TFACE     3       0       2       1\r
14200                         *MESH_TFACE     4       4       6       5\r
14201                         *MESH_TFACE     5       4       7       6\r
14202                         *MESH_TFACE     6       6       7       8\r
14203                         *MESH_TFACE     7       6       8       9\r
14204                 }\r
14205         }\r
14206         *PROP_MOTIONBLUR        0\r
14207         *PROP_CASTSHADOW        1\r
14208         *PROP_RECVSHADOW        1\r
14209         *MATERIAL_REF   14\r
14210 }\r
14211 *GEOMOBJECT     {\r
14212         *NODE_NAME      "mat14model0surf360"\r
14213         *NODE_TM        {\r
14214                 *NODE_NAME      "mat14model0surf360"\r
14215                 *INHERIT_POS    0       0       0\r
14216                 *INHERIT_ROT    0       0       0\r
14217                 *INHERIT_SCL    0       0       0\r
14218                 *TM_ROW0        1.0     0       0\r
14219                 *TM_ROW1        0       1.0     0\r
14220                 *TM_ROW2        0       0       1.0\r
14221                 *TM_ROW3        0       0       0\r
14222                 *TM_POS 0.000000        0.000000        0.000000\r
14223         }\r
14224         *MESH   {\r
14225                 *TIMEVALUE      0\r
14226                 *MESH_NUMVERTEX 10\r
14227                 *MESH_NUMFACES  8\r
14228                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14229                 *MESH_VERTEX_LIST       {\r
14230                         *MESH_VERTEX    0       267.000000      419.000000      384.000000\r
14231                         *MESH_VERTEX    1       272.000000      384.000000      384.000000\r
14232                         *MESH_VERTEX    2       256.000000      384.000000      384.000000\r
14233                         *MESH_VERTEX    3       252.000000      412.000000      384.000000\r
14234                         *MESH_VERTEX    4       240.000000      432.000000      384.000000\r
14235                         *MESH_VERTEX    5       227.000000      459.000000      384.000000\r
14236                         *MESH_VERTEX    6       252.000000      444.000000      384.000000\r
14237                         *MESH_VERTEX    7       220.000000      444.000000      384.000000\r
14238                         *MESH_VERTEX    8       192.000000      448.000000      384.000000\r
14239                         *MESH_VERTEX    9       192.000000      464.000000      384.000000\r
14240                 }\r
14241                 *MESH_NORMALS   {\r
14242                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14243                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14244                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14245                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14246                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14247                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14248                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14249                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14250                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14251                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14252                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14253                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14254                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14255                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14256                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14257                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14258                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14259                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14260                 }\r
14261                 *MESH_FACE_LIST {\r
14262                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14263                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14264                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14265                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14266                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14267                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14268                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14269                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14270                 }\r
14271                 *MESH_NUMTVERTEX        10\r
14272                 *MESH_TVERTLIST {\r
14273                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
14274                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
14275                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
14276                         *MESH_TVERT     3       0.750000        0.875000        1.000000\r
14277                         *MESH_TVERT     4       0.500000        0.875000        1.000000\r
14278                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
14279                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
14280                         *MESH_TVERT     7       0.250000        0.875000        1.000000\r
14281                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14282                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14283                 }\r
14284                 *MESH_NUMTVFACES        8\r
14285                 *MESH_TFACELIST {\r
14286                         *MESH_TFACE     0       0       4       3\r
14287                         *MESH_TFACE     1       0       6       4\r
14288                         *MESH_TFACE     2       0       3       2\r
14289                         *MESH_TFACE     3       0       2       1\r
14290                         *MESH_TFACE     4       4       6       5\r
14291                         *MESH_TFACE     5       4       5       7\r
14292                         *MESH_TFACE     6       5       8       7\r
14293                         *MESH_TFACE     7       5       9       8\r
14294                 }\r
14295         }\r
14296         *PROP_MOTIONBLUR        0\r
14297         *PROP_CASTSHADOW        1\r
14298         *PROP_RECVSHADOW        1\r
14299         *MATERIAL_REF   14\r
14300 }\r
14301 *GEOMOBJECT     {\r
14302         *NODE_NAME      "mat14model0surf361"\r
14303         *NODE_TM        {\r
14304                 *NODE_NAME      "mat14model0surf361"\r
14305                 *INHERIT_POS    0       0       0\r
14306                 *INHERIT_ROT    0       0       0\r
14307                 *INHERIT_SCL    0       0       0\r
14308                 *TM_ROW0        1.0     0       0\r
14309                 *TM_ROW1        0       1.0     0\r
14310                 *TM_ROW2        0       0       1.0\r
14311                 *TM_ROW3        0       0       0\r
14312                 *TM_POS 0.000000        0.000000        0.000000\r
14313         }\r
14314         *MESH   {\r
14315                 *TIMEVALUE      0\r
14316                 *MESH_NUMVERTEX 10\r
14317                 *MESH_NUMFACES  8\r
14318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14319                 *MESH_VERTEX_LIST       {\r
14320                         *MESH_VERTEX    0       252.000000      444.000000      352.000000\r
14321                         *MESH_VERTEX    1       252.000000      412.000000      352.000000\r
14322                         *MESH_VERTEX    2       267.000000      419.000000      352.000000\r
14323                         *MESH_VERTEX    3       272.000000      384.000000      352.000000\r
14324                         *MESH_VERTEX    4       256.000000      384.000000      352.000000\r
14325                         *MESH_VERTEX    5       240.000000      432.000000      352.000000\r
14326                         *MESH_VERTEX    6       220.000000      444.000000      352.000000\r
14327                         *MESH_VERTEX    7       192.000000      464.000000      352.000000\r
14328                         *MESH_VERTEX    8       227.000000      459.000000      352.000000\r
14329                         *MESH_VERTEX    9       192.000000      448.000000      352.000000\r
14330                 }\r
14331                 *MESH_NORMALS   {\r
14332                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14333                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14334                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14335                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14336                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14337                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14338                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14339                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14340                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14341                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14342                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14343                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14344                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14345                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14346                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14347                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14348                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
14349                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
14350                 }\r
14351                 *MESH_FACE_LIST {\r
14352                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14353                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14354                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14355                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14356                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14357                         *MESH_FACE      5       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14358                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14359                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14360                 }\r
14361                 *MESH_NUMTVERTEX        10\r
14362                 *MESH_TVERTLIST {\r
14363                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14364                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
14365                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
14366                         *MESH_TVERT     3       1.250000        0.875000        1.000000\r
14367                         *MESH_TVERT     4       1.250000        1.000000        1.000000\r
14368                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14369                         *MESH_TVERT     6       0.312500        1.000000        1.000000\r
14370                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
14371                         *MESH_TVERT     8       0.312500        0.875000        1.000000\r
14372                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14373                 }\r
14374                 *MESH_NUMTVFACES        8\r
14375                 *MESH_TFACELIST {\r
14376                         *MESH_TFACE     0       0       2       1\r
14377                         *MESH_TFACE     1       0       1       5\r
14378                         *MESH_TFACE     2       1       2       3\r
14379                         *MESH_TFACE     3       1       3       4\r
14380                         *MESH_TFACE     4       0       5       6\r
14381                         *MESH_TFACE     5       0       6       8\r
14382                         *MESH_TFACE     6       6       7       8\r
14383                         *MESH_TFACE     7       6       9       7\r
14384                 }\r
14385         }\r
14386         *PROP_MOTIONBLUR        0\r
14387         *PROP_CASTSHADOW        1\r
14388         *PROP_RECVSHADOW        1\r
14389         *MATERIAL_REF   14\r
14390 }\r
14391 *GEOMOBJECT     {\r
14392         *NODE_NAME      "mat14model0surf362"\r
14393         *NODE_TM        {\r
14394                 *NODE_NAME      "mat14model0surf362"\r
14395                 *INHERIT_POS    0       0       0\r
14396                 *INHERIT_ROT    0       0       0\r
14397                 *INHERIT_SCL    0       0       0\r
14398                 *TM_ROW0        1.0     0       0\r
14399                 *TM_ROW1        0       1.0     0\r
14400                 *TM_ROW2        0       0       1.0\r
14401                 *TM_ROW3        0       0       0\r
14402                 *TM_POS 0.000000        0.000000        0.000000\r
14403         }\r
14404         *MESH   {\r
14405                 *TIMEVALUE      0\r
14406                 *MESH_NUMVERTEX 10\r
14407                 *MESH_NUMFACES  8\r
14408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14409                 *MESH_VERTEX_LIST       {\r
14410                         *MESH_VERTEX    0       252.000000      420.000000      128.000000\r
14411                         *MESH_VERTEX    1       256.000000      448.000000      128.000000\r
14412                         *MESH_VERTEX    2       240.000000      448.000000      128.000000\r
14413                         *MESH_VERTEX    3       237.000000      427.000000      128.000000\r
14414                         *MESH_VERTEX    4       228.000000      412.000000      128.000000\r
14415                         *MESH_VERTEX    5       240.000000      400.000000      128.000000\r
14416                         *MESH_VERTEX    6       220.000000      388.000000      128.000000\r
14417                         *MESH_VERTEX    7       213.000000      403.000000      128.000000\r
14418                         *MESH_VERTEX    8       192.000000      400.000000      128.000000\r
14419                         *MESH_VERTEX    9       192.000000      384.000000      128.000000\r
14420                 }\r
14421                 *MESH_NORMALS   {\r
14422                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14423                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14424                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14425                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14426                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14427                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14428                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14429                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14430                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14431                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14432                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14433                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14434                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14435                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14436                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14437                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14438                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
14439                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
14440                 }\r
14441                 *MESH_FACE_LIST {\r
14442                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14443                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14444                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14445                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14446                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14447                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14448                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14449                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14450                 }\r
14451                 *MESH_NUMTVERTEX        10\r
14452                 *MESH_TVERTLIST {\r
14453                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
14454                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
14455                         *MESH_TVERT     2       0.750000        0.875000        1.000000\r
14456                         *MESH_TVERT     3       0.562500        0.875000        1.000000\r
14457                         *MESH_TVERT     4       0.375000        0.875000        1.000000\r
14458                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
14459                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
14460                         *MESH_TVERT     7       0.187500        0.875000        1.000000\r
14461                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14462                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14463                 }\r
14464                 *MESH_NUMTVFACES        8\r
14465                 *MESH_TFACELIST {\r
14466                         *MESH_TFACE     0       0       4       3\r
14467                         *MESH_TFACE     1       0       5       4\r
14468                         *MESH_TFACE     2       0       3       2\r
14469                         *MESH_TFACE     3       0       2       1\r
14470                         *MESH_TFACE     4       4       5       6\r
14471                         *MESH_TFACE     5       4       6       7\r
14472                         *MESH_TFACE     6       6       8       7\r
14473                         *MESH_TFACE     7       6       9       8\r
14474                 }\r
14475         }\r
14476         *PROP_MOTIONBLUR        0\r
14477         *PROP_CASTSHADOW        1\r
14478         *PROP_RECVSHADOW        1\r
14479         *MATERIAL_REF   14\r
14480 }\r
14481 *GEOMOBJECT     {\r
14482         *NODE_NAME      "mat14model0surf363"\r
14483         *NODE_TM        {\r
14484                 *NODE_NAME      "mat14model0surf363"\r
14485                 *INHERIT_POS    0       0       0\r
14486                 *INHERIT_ROT    0       0       0\r
14487                 *INHERIT_SCL    0       0       0\r
14488                 *TM_ROW0        1.0     0       0\r
14489                 *TM_ROW1        0       1.0     0\r
14490                 *TM_ROW2        0       0       1.0\r
14491                 *TM_ROW3        0       0       0\r
14492                 *TM_POS 0.000000        0.000000        0.000000\r
14493         }\r
14494         *MESH   {\r
14495                 *TIMEVALUE      0\r
14496                 *MESH_NUMVERTEX 10\r
14497                 *MESH_NUMFACES  8\r
14498                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14499                 *MESH_VERTEX_LIST       {\r
14500                         *MESH_VERTEX    0       237.000000      427.000000      160.000000\r
14501                         *MESH_VERTEX    1       240.000000      448.000000      160.000000\r
14502                         *MESH_VERTEX    2       256.000000      448.000000      160.000000\r
14503                         *MESH_VERTEX    3       252.000000      420.000000      160.000000\r
14504                         *MESH_VERTEX    4       240.000000      400.000000      160.000000\r
14505                         *MESH_VERTEX    5       228.000000      412.000000      160.000000\r
14506                         *MESH_VERTEX    6       213.000000      403.000000      160.000000\r
14507                         *MESH_VERTEX    7       220.000000      388.000000      160.000000\r
14508                         *MESH_VERTEX    8       192.000000      384.000000      160.000000\r
14509                         *MESH_VERTEX    9       192.000000      400.000000      160.000000\r
14510                 }\r
14511                 *MESH_NORMALS   {\r
14512                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14513                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14514                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14515                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14516                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14517                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14518                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14519                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14520                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14521                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14522                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14523                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14524                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14525                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14526                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14527                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14528                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14529                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14530                 }\r
14531                 *MESH_FACE_LIST {\r
14532                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14533                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14534                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14535                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14536                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14537                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14538                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14539                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14540                 }\r
14541                 *MESH_NUMTVERTEX        10\r
14542                 *MESH_TVERTLIST {\r
14543                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
14544                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
14545                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
14546                         *MESH_TVERT     3       0.750000        0.875000        1.000000\r
14547                         *MESH_TVERT     4       0.500000        0.875000        1.000000\r
14548                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
14549                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
14550                         *MESH_TVERT     7       0.250000        0.875000        1.000000\r
14551                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14552                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14553                 }\r
14554                 *MESH_NUMTVFACES        8\r
14555                 *MESH_TFACELIST {\r
14556                         *MESH_TFACE     0       0       4       3\r
14557                         *MESH_TFACE     1       0       5       4\r
14558                         *MESH_TFACE     2       0       3       2\r
14559                         *MESH_TFACE     3       0       2       1\r
14560                         *MESH_TFACE     4       4       5       6\r
14561                         *MESH_TFACE     5       4       6       7\r
14562                         *MESH_TFACE     6       6       8       7\r
14563                         *MESH_TFACE     7       6       9       8\r
14564                 }\r
14565         }\r
14566         *PROP_MOTIONBLUR        0\r
14567         *PROP_CASTSHADOW        1\r
14568         *PROP_RECVSHADOW        1\r
14569         *MATERIAL_REF   14\r
14570 }\r
14571 *GEOMOBJECT     {\r
14572         *NODE_NAME      "mat14model0surf364"\r
14573         *NODE_TM        {\r
14574                 *NODE_NAME      "mat14model0surf364"\r
14575                 *INHERIT_POS    0       0       0\r
14576                 *INHERIT_ROT    0       0       0\r
14577                 *INHERIT_SCL    0       0       0\r
14578                 *TM_ROW0        1.0     0       0\r
14579                 *TM_ROW1        0       1.0     0\r
14580                 *TM_ROW2        0       0       1.0\r
14581                 *TM_ROW3        0       0       0\r
14582                 *TM_POS 0.000000        0.000000        0.000000\r
14583         }\r
14584         *MESH   {\r
14585                 *TIMEVALUE      0\r
14586                 *MESH_NUMVERTEX 10\r
14587                 *MESH_NUMFACES  8\r
14588                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14589                 *MESH_VERTEX_LIST       {\r
14590                         *MESH_VERTEX    0       192.000000      768.000000      192.000000\r
14591                         *MESH_VERTEX    1       208.000000      768.000000      192.000000\r
14592                         *MESH_VERTEX    2       202.000000      768.000000      234.000000\r
14593                         *MESH_VERTEX    3       187.000000      768.000000      227.000000\r
14594                         *MESH_VERTEX    4       172.000000      768.000000      252.000000\r
14595                         *MESH_VERTEX    5       184.000000      768.000000      264.000000\r
14596                         *MESH_VERTEX    6       154.000000      768.000000      282.000000\r
14597                         *MESH_VERTEX    7       147.000000      768.000000      267.000000\r
14598                         *MESH_VERTEX    8       112.000000      768.000000      272.000000\r
14599                         *MESH_VERTEX    9       112.000000      768.000000      288.000000\r
14600                 }\r
14601                 *MESH_NORMALS   {\r
14602                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14603                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14604                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14605                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14606                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14607                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14608                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14609                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14610                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
14611                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
14612                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
14613                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
14614                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
14615                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
14616                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
14617                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
14618                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
14619                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
14620                 }\r
14621                 *MESH_FACE_LIST {\r
14622                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14623                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14624                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14625                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14626                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14627                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14628                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14629                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14630                 }\r
14631                 *MESH_NUMTVERTEX        10\r
14632                 *MESH_TVERTLIST {\r
14633                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14634                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
14635                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
14636                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
14637                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14638                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14639                         *MESH_TVERT     6       0.937500        1.000000        1.000000\r
14640                         *MESH_TVERT     7       0.937500        0.875000        1.000000\r
14641                         *MESH_TVERT     8       1.250000        0.875000        1.000000\r
14642                         *MESH_TVERT     9       1.250000        1.000000        1.000000\r
14643                 }\r
14644                 *MESH_NUMTVFACES        8\r
14645                 *MESH_TFACELIST {\r
14646                         *MESH_TFACE     0       2       3       4\r
14647                         *MESH_TFACE     1       2       4       5\r
14648                         *MESH_TFACE     2       0       3       2\r
14649                         *MESH_TFACE     3       0       2       1\r
14650                         *MESH_TFACE     4       4       6       5\r
14651                         *MESH_TFACE     5       4       7       6\r
14652                         *MESH_TFACE     6       6       7       8\r
14653                         *MESH_TFACE     7       6       8       9\r
14654                 }\r
14655         }\r
14656         *PROP_MOTIONBLUR        0\r
14657         *PROP_CASTSHADOW        1\r
14658         *PROP_RECVSHADOW        1\r
14659         *MATERIAL_REF   14\r
14660 }\r
14661 *GEOMOBJECT     {\r
14662         *NODE_NAME      "mat14model0surf365"\r
14663         *NODE_TM        {\r
14664                 *NODE_NAME      "mat14model0surf365"\r
14665                 *INHERIT_POS    0       0       0\r
14666                 *INHERIT_ROT    0       0       0\r
14667                 *INHERIT_SCL    0       0       0\r
14668                 *TM_ROW0        1.0     0       0\r
14669                 *TM_ROW1        0       1.0     0\r
14670                 *TM_ROW2        0       0       1.0\r
14671                 *TM_ROW3        0       0       0\r
14672                 *TM_POS 0.000000        0.000000        0.000000\r
14673         }\r
14674         *MESH   {\r
14675                 *TIMEVALUE      0\r
14676                 *MESH_NUMVERTEX 10\r
14677                 *MESH_NUMFACES  8\r
14678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14679                 *MESH_VERTEX_LIST       {\r
14680                         *MESH_VERTEX    0       192.000000      640.000000      192.000000\r
14681                         *MESH_VERTEX    1       202.000000      640.000000      234.000000\r
14682                         *MESH_VERTEX    2       208.000000      640.000000      192.000000\r
14683                         *MESH_VERTEX    3       187.000000      640.000000      227.000000\r
14684                         *MESH_VERTEX    4       172.000000      640.000000      252.000000\r
14685                         *MESH_VERTEX    5       154.000000      640.000000      282.000000\r
14686                         *MESH_VERTEX    6       184.000000      640.000000      264.000000\r
14687                         *MESH_VERTEX    7       147.000000      640.000000      267.000000\r
14688                         *MESH_VERTEX    8       112.000000      640.000000      272.000000\r
14689                         *MESH_VERTEX    9       112.000000      640.000000      288.000000\r
14690                 }\r
14691                 *MESH_NORMALS   {\r
14692                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14693                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14694                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14695                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14696                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14697                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14698                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14699                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14700                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
14701                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
14702                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
14703                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
14704                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
14705                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
14706                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
14707                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
14708                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
14709                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
14710                 }\r
14711                 *MESH_FACE_LIST {\r
14712                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14713                         *MESH_FACE      1       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14714                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14715                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14716                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14717                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14718                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14719                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14720                 }\r
14721                 *MESH_NUMTVERTEX        10\r
14722                 *MESH_TVERTLIST {\r
14723                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
14724                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
14725                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
14726                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
14727                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
14728                         *MESH_TVERT     5       0.125000        0.687500        1.000000\r
14729                         *MESH_TVERT     6       0.125000        0.375000        1.000000\r
14730                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
14731                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
14732                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
14733                 }\r
14734                 *MESH_NUMTVFACES        8\r
14735                 *MESH_TFACELIST {\r
14736                         *MESH_TFACE     0       1       4       3\r
14737                         *MESH_TFACE     1       1       6       4\r
14738                         *MESH_TFACE     2       0       1       3\r
14739                         *MESH_TFACE     3       0       2       1\r
14740                         *MESH_TFACE     4       4       6       5\r
14741                         *MESH_TFACE     5       4       5       7\r
14742                         *MESH_TFACE     6       5       8       7\r
14743                         *MESH_TFACE     7       5       9       8\r
14744                 }\r
14745         }\r
14746         *PROP_MOTIONBLUR        0\r
14747         *PROP_CASTSHADOW        1\r
14748         *PROP_RECVSHADOW        1\r
14749         *MATERIAL_REF   14\r
14750 }\r
14751 *GEOMOBJECT     {\r
14752         *NODE_NAME      "mat14model0surf366"\r
14753         *NODE_TM        {\r
14754                 *NODE_NAME      "mat14model0surf366"\r
14755                 *INHERIT_POS    0       0       0\r
14756                 *INHERIT_ROT    0       0       0\r
14757                 *INHERIT_SCL    0       0       0\r
14758                 *TM_ROW0        1.0     0       0\r
14759                 *TM_ROW1        0       1.0     0\r
14760                 *TM_ROW2        0       0       1.0\r
14761                 *TM_ROW3        0       0       0\r
14762                 *TM_POS 0.000000        0.000000        0.000000\r
14763         }\r
14764         *MESH   {\r
14765                 *TIMEVALUE      0\r
14766                 *MESH_NUMVERTEX 6\r
14767                 *MESH_NUMFACES  4\r
14768                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14769                 *MESH_VERTEX_LIST       {\r
14770                         *MESH_VERTEX    0       192.000000      752.000000      192.000000\r
14771                         *MESH_VERTEX    1       187.000000      768.000000      227.000000\r
14772                         *MESH_VERTEX    2       187.000000      752.000000      227.000000\r
14773                         *MESH_VERTEX    3       192.000000      768.000000      192.000000\r
14774                         *MESH_VERTEX    4       172.000000      752.000000      252.000000\r
14775                         *MESH_VERTEX    5       172.000000      768.000000      252.000000\r
14776                 }\r
14777                 *MESH_NORMALS   {\r
14778                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14779                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14780                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14781                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14782                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
14783                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
14784                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
14785                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
14786                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
14787                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
14788                 }\r
14789                 *MESH_FACE_LIST {\r
14790                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14791                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14792                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14793                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14794                 }\r
14795                 *MESH_NUMTVERTEX        6\r
14796                 *MESH_TVERTLIST {\r
14797                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14798                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
14799                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
14800                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
14801                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14802                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14803                 }\r
14804                 *MESH_NUMTVFACES        4\r
14805                 *MESH_TFACELIST {\r
14806                         *MESH_TFACE     0       0       2       1\r
14807                         *MESH_TFACE     1       0       1       3\r
14808                         *MESH_TFACE     2       1       2       4\r
14809                         *MESH_TFACE     3       1       4       5\r
14810                 }\r
14811         }\r
14812         *PROP_MOTIONBLUR        0\r
14813         *PROP_CASTSHADOW        1\r
14814         *PROP_RECVSHADOW        1\r
14815         *MATERIAL_REF   14\r
14816 }\r
14817 *GEOMOBJECT     {\r
14818         *NODE_NAME      "mat14model0surf367"\r
14819         *NODE_TM        {\r
14820                 *NODE_NAME      "mat14model0surf367"\r
14821                 *INHERIT_POS    0       0       0\r
14822                 *INHERIT_ROT    0       0       0\r
14823                 *INHERIT_SCL    0       0       0\r
14824                 *TM_ROW0        1.0     0       0\r
14825                 *TM_ROW1        0       1.0     0\r
14826                 *TM_ROW2        0       0       1.0\r
14827                 *TM_ROW3        0       0       0\r
14828                 *TM_POS 0.000000        0.000000        0.000000\r
14829         }\r
14830         *MESH   {\r
14831                 *TIMEVALUE      0\r
14832                 *MESH_NUMVERTEX 6\r
14833                 *MESH_NUMFACES  4\r
14834                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14835                 *MESH_VERTEX_LIST       {\r
14836                         *MESH_VERTEX    0       192.000000      640.000000      192.000000\r
14837                         *MESH_VERTEX    1       187.000000      656.000000      227.000000\r
14838                         *MESH_VERTEX    2       187.000000      640.000000      227.000000\r
14839                         *MESH_VERTEX    3       192.000000      656.000000      192.000000\r
14840                         *MESH_VERTEX    4       172.000000      640.000000      252.000000\r
14841                         *MESH_VERTEX    5       172.000000      656.000000      252.000000\r
14842                 }\r
14843                 *MESH_NORMALS   {\r
14844                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14845                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14846                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14847                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14848                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
14849                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
14850                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
14851                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
14852                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
14853                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
14854                 }\r
14855                 *MESH_FACE_LIST {\r
14856                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14857                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14858                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14859                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14860                 }\r
14861                 *MESH_NUMTVERTEX        6\r
14862                 *MESH_TVERTLIST {\r
14863                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14864                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
14865                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
14866                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
14867                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14868                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14869                 }\r
14870                 *MESH_NUMTVFACES        4\r
14871                 *MESH_TFACELIST {\r
14872                         *MESH_TFACE     0       0       2       1\r
14873                         *MESH_TFACE     1       0       1       3\r
14874                         *MESH_TFACE     2       1       2       4\r
14875                         *MESH_TFACE     3       1       4       5\r
14876                 }\r
14877         }\r
14878         *PROP_MOTIONBLUR        0\r
14879         *PROP_CASTSHADOW        1\r
14880         *PROP_RECVSHADOW        1\r
14881         *MATERIAL_REF   14\r
14882 }\r
14883 *GEOMOBJECT     {\r
14884         *NODE_NAME      "mat14model0surf368"\r
14885         *NODE_TM        {\r
14886                 *NODE_NAME      "mat14model0surf368"\r
14887                 *INHERIT_POS    0       0       0\r
14888                 *INHERIT_ROT    0       0       0\r
14889                 *INHERIT_SCL    0       0       0\r
14890                 *TM_ROW0        1.0     0       0\r
14891                 *TM_ROW1        0       1.0     0\r
14892                 *TM_ROW2        0       0       1.0\r
14893                 *TM_ROW3        0       0       0\r
14894                 *TM_POS 0.000000        0.000000        0.000000\r
14895         }\r
14896         *MESH   {\r
14897                 *TIMEVALUE      0\r
14898                 *MESH_NUMVERTEX 6\r
14899                 *MESH_NUMFACES  4\r
14900                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14901                 *MESH_VERTEX_LIST       {\r
14902                         *MESH_VERTEX    0       172.000000      752.000000      252.000000\r
14903                         *MESH_VERTEX    1       172.000000      768.000000      252.000000\r
14904                         *MESH_VERTEX    2       147.000000      768.000000      267.000000\r
14905                         *MESH_VERTEX    3       147.000000      752.000000      267.000000\r
14906                         *MESH_VERTEX    4       112.000000      752.000000      272.000000\r
14907                         *MESH_VERTEX    5       112.000000      768.000000      272.000000\r
14908                 }\r
14909                 *MESH_NORMALS   {\r
14910                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14911                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14912                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14913                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14914                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
14915                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
14916                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
14917                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
14918                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14919                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14920                 }\r
14921                 *MESH_FACE_LIST {\r
14922                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14923                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14924                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14925                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14926                 }\r
14927                 *MESH_NUMTVERTEX        6\r
14928                 *MESH_TVERTLIST {\r
14929                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14930                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
14931                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
14932                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
14933                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
14934                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
14935                 }\r
14936                 *MESH_NUMTVFACES        4\r
14937                 *MESH_TFACELIST {\r
14938                         *MESH_TFACE     0       0       2       1\r
14939                         *MESH_TFACE     1       0       3       2\r
14940                         *MESH_TFACE     2       2       3       4\r
14941                         *MESH_TFACE     3       2       4       5\r
14942                 }\r
14943         }\r
14944         *PROP_MOTIONBLUR        0\r
14945         *PROP_CASTSHADOW        1\r
14946         *PROP_RECVSHADOW        1\r
14947         *MATERIAL_REF   14\r
14948 }\r
14949 *GEOMOBJECT     {\r
14950         *NODE_NAME      "mat14model0surf369"\r
14951         *NODE_TM        {\r
14952                 *NODE_NAME      "mat14model0surf369"\r
14953                 *INHERIT_POS    0       0       0\r
14954                 *INHERIT_ROT    0       0       0\r
14955                 *INHERIT_SCL    0       0       0\r
14956                 *TM_ROW0        1.0     0       0\r
14957                 *TM_ROW1        0       1.0     0\r
14958                 *TM_ROW2        0       0       1.0\r
14959                 *TM_ROW3        0       0       0\r
14960                 *TM_POS 0.000000        0.000000        0.000000\r
14961         }\r
14962         *MESH   {\r
14963                 *TIMEVALUE      0\r
14964                 *MESH_NUMVERTEX 6\r
14965                 *MESH_NUMFACES  4\r
14966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14967                 *MESH_VERTEX_LIST       {\r
14968                         *MESH_VERTEX    0       172.000000      640.000000      252.000000\r
14969                         *MESH_VERTEX    1       147.000000      656.000000      267.000000\r
14970                         *MESH_VERTEX    2       147.000000      640.000000      267.000000\r
14971                         *MESH_VERTEX    3       172.000000      656.000000      252.000000\r
14972                         *MESH_VERTEX    4       112.000000      640.000000      272.000000\r
14973                         *MESH_VERTEX    5       112.000000      656.000000      272.000000\r
14974                 }\r
14975                 *MESH_NORMALS   {\r
14976                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14977                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14978                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14979                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14980                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
14981                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
14982                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
14983                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
14984                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14985                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14986                 }\r
14987                 *MESH_FACE_LIST {\r
14988                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14989                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14990                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14991                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14992                 }\r
14993                 *MESH_NUMTVERTEX        6\r
14994                 *MESH_TVERTLIST {\r
14995                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14996                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
14997                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
14998                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
14999                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
15000                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
15001                 }\r
15002                 *MESH_NUMTVFACES        4\r
15003                 *MESH_TFACELIST {\r
15004                         *MESH_TFACE     0       0       2       1\r
15005                         *MESH_TFACE     1       0       1       3\r
15006                         *MESH_TFACE     2       1       2       4\r
15007                         *MESH_TFACE     3       1       4       5\r
15008                 }\r
15009         }\r
15010         *PROP_MOTIONBLUR        0\r
15011         *PROP_CASTSHADOW        1\r
15012         *PROP_RECVSHADOW        1\r
15013         *MATERIAL_REF   14\r
15014 }\r
15015 *GEOMOBJECT     {\r
15016         *NODE_NAME      "mat14model0surf370"\r
15017         *NODE_TM        {\r
15018                 *NODE_NAME      "mat14model0surf370"\r
15019                 *INHERIT_POS    0       0       0\r
15020                 *INHERIT_ROT    0       0       0\r
15021                 *INHERIT_SCL    0       0       0\r
15022                 *TM_ROW0        1.0     0       0\r
15023                 *TM_ROW1        0       1.0     0\r
15024                 *TM_ROW2        0       0       1.0\r
15025                 *TM_ROW3        0       0       0\r
15026                 *TM_POS 0.000000        0.000000        0.000000\r
15027         }\r
15028         *MESH   {\r
15029                 *TIMEVALUE      0\r
15030                 *MESH_NUMVERTEX 10\r
15031                 *MESH_NUMFACES  8\r
15032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15033                 *MESH_VERTEX_LIST       {\r
15034                         *MESH_VERTEX    0       128.000000      0.000000        192.000000\r
15035                         *MESH_VERTEX    1       128.000000      -16.000000      192.000000\r
15036                         *MESH_VERTEX    2       107.000000      -19.000000      192.000000\r
15037                         *MESH_VERTEX    3       100.000000      -4.000000       192.000000\r
15038                         *MESH_VERTEX    4       80.000000       -16.000000      192.000000\r
15039                         *MESH_VERTEX    5       92.000000       -28.000000      192.000000\r
15040                         *MESH_VERTEX    6       83.000000       -43.000000      192.000000\r
15041                         *MESH_VERTEX    7       68.000000       -36.000000      192.000000\r
15042                         *MESH_VERTEX    8       64.000000       -64.000000      192.000000\r
15043                         *MESH_VERTEX    9       80.000000       -64.000000      192.000000\r
15044                 }\r
15045                 *MESH_NORMALS   {\r
15046                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15047                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15048                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15049                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15050                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15051                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15052                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15053                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15054                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15055                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15056                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15057                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15058                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15059                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15060                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15061                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15062                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15063                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15064                 }\r
15065                 *MESH_FACE_LIST {\r
15066                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15067                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15068                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15069                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15070                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15071                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15072                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15073                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15074                 }\r
15075                 *MESH_NUMTVERTEX        10\r
15076                 *MESH_TVERTLIST {\r
15077                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
15078                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
15079                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
15080                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
15081                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
15082                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
15083                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
15084                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
15085                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
15086                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
15087                 }\r
15088                 *MESH_NUMTVFACES        8\r
15089                 *MESH_TFACELIST {\r
15090                         *MESH_TFACE     0       2       3       4\r
15091                         *MESH_TFACE     1       2       4       5\r
15092                         *MESH_TFACE     2       0       3       2\r
15093                         *MESH_TFACE     3       0       2       1\r
15094                         *MESH_TFACE     4       4       6       5\r
15095                         *MESH_TFACE     5       4       7       6\r
15096                         *MESH_TFACE     6       6       7       8\r
15097                         *MESH_TFACE     7       6       8       9\r
15098                 }\r
15099         }\r
15100         *PROP_MOTIONBLUR        0\r
15101         *PROP_CASTSHADOW        1\r
15102         *PROP_RECVSHADOW        1\r
15103         *MATERIAL_REF   14\r
15104 }\r
15105 *GEOMOBJECT     {\r
15106         *NODE_NAME      "mat14model0surf371"\r
15107         *NODE_TM        {\r
15108                 *NODE_NAME      "mat14model0surf371"\r
15109                 *INHERIT_POS    0       0       0\r
15110                 *INHERIT_ROT    0       0       0\r
15111                 *INHERIT_SCL    0       0       0\r
15112                 *TM_ROW0        1.0     0       0\r
15113                 *TM_ROW1        0       1.0     0\r
15114                 *TM_ROW2        0       0       1.0\r
15115                 *TM_ROW3        0       0       0\r
15116                 *TM_POS 0.000000        0.000000        0.000000\r
15117         }\r
15118         *MESH   {\r
15119                 *TIMEVALUE      0\r
15120                 *MESH_NUMVERTEX 10\r
15121                 *MESH_NUMFACES  8\r
15122                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15123                 *MESH_VERTEX_LIST       {\r
15124                         *MESH_VERTEX    0       128.000000      0.000000        96.000000\r
15125                         *MESH_VERTEX    1       107.000000      -19.000000      96.000000\r
15126                         *MESH_VERTEX    2       128.000000      -16.000000      96.000000\r
15127                         *MESH_VERTEX    3       100.000000      -4.000000       96.000000\r
15128                         *MESH_VERTEX    4       80.000000       -16.000000      96.000000\r
15129                         *MESH_VERTEX    5       92.000000       -28.000000      96.000000\r
15130                         *MESH_VERTEX    6       83.000000       -43.000000      96.000000\r
15131                         *MESH_VERTEX    7       68.000000       -36.000000      96.000000\r
15132                         *MESH_VERTEX    8       64.000000       -64.000000      96.000000\r
15133                         *MESH_VERTEX    9       80.000000       -64.000000      96.000000\r
15134                 }\r
15135                 *MESH_NORMALS   {\r
15136                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15137                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15138                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15139                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15140                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15141                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15142                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15143                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15144                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
15145                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15146                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15147                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15148                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
15149                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
15150                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
15151                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
15152                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
15153                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
15154                 }\r
15155                 *MESH_FACE_LIST {\r
15156                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15157                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15158                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15159                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15160                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15161                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15162                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15163                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15164                 }\r
15165                 *MESH_NUMTVERTEX        10\r
15166                 *MESH_TVERTLIST {\r
15167                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
15168                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
15169                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
15170                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
15171                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
15172                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
15173                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
15174                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
15175                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15176                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15177                 }\r
15178                 *MESH_NUMTVFACES        8\r
15179                 *MESH_TFACELIST {\r
15180                         *MESH_TFACE     0       1       4       3\r
15181                         *MESH_TFACE     1       1       5       4\r
15182                         *MESH_TFACE     2       0       1       3\r
15183                         *MESH_TFACE     3       0       2       1\r
15184                         *MESH_TFACE     4       4       5       6\r
15185                         *MESH_TFACE     5       4       6       7\r
15186                         *MESH_TFACE     6       6       8       7\r
15187                         *MESH_TFACE     7       6       9       8\r
15188                 }\r
15189         }\r
15190         *PROP_MOTIONBLUR        0\r
15191         *PROP_CASTSHADOW        1\r
15192         *PROP_RECVSHADOW        1\r
15193         *MATERIAL_REF   14\r
15194 }\r
15195 *GEOMOBJECT     {\r
15196         *NODE_NAME      "mat14model0surf372"\r
15197         *NODE_TM        {\r
15198                 *NODE_NAME      "mat14model0surf372"\r
15199                 *INHERIT_POS    0       0       0\r
15200                 *INHERIT_ROT    0       0       0\r
15201                 *INHERIT_SCL    0       0       0\r
15202                 *TM_ROW0        1.0     0       0\r
15203                 *TM_ROW1        0       1.0     0\r
15204                 *TM_ROW2        0       0       1.0\r
15205                 *TM_ROW3        0       0       0\r
15206                 *TM_POS 0.000000        0.000000        0.000000\r
15207         }\r
15208         *MESH   {\r
15209                 *TIMEVALUE      0\r
15210                 *MESH_NUMVERTEX 10\r
15211                 *MESH_NUMFACES  8\r
15212                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15213                 *MESH_VERTEX_LIST       {\r
15214                         *MESH_VERTEX    0       64.000000       -336.000000     96.000000\r
15215                         *MESH_VERTEX    1       76.000000       -364.000000     96.000000\r
15216                         *MESH_VERTEX    2       80.000000       -336.000000     96.000000\r
15217                         *MESH_VERTEX    3       61.000000       -357.000000     96.000000\r
15218                         *MESH_VERTEX    4       52.000000       -372.000000     96.000000\r
15219                         *MESH_VERTEX    5       64.000000       -384.000000     96.000000\r
15220                         *MESH_VERTEX    6       44.000000       -396.000000     96.000000\r
15221                         *MESH_VERTEX    7       37.000000       -381.000000     96.000000\r
15222                         *MESH_VERTEX    8       16.000000       -384.000000     96.000000\r
15223                         *MESH_VERTEX    9       16.000000       -400.000000     96.000000\r
15224                 }\r
15225                 *MESH_NORMALS   {\r
15226                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15227                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15228                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15229                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15230                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15231                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15232                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15233                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15234                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
15235                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15236                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15237                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15238                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
15239                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
15240                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
15241                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
15242                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
15243                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
15244                 }\r
15245                 *MESH_FACE_LIST {\r
15246                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15247                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15248                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15249                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15250                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15251                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15252                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15253                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15254                 }\r
15255                 *MESH_NUMTVERTEX        10\r
15256                 *MESH_TVERTLIST {\r
15257                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
15258                         *MESH_TVERT     1       0.125000        0.437500        1.000000\r
15259                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
15260                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
15261                         *MESH_TVERT     4       0.000000        0.625000        1.000000\r
15262                         *MESH_TVERT     5       0.125000        0.625000        1.000000\r
15263                         *MESH_TVERT     6       0.125000        0.812500        1.000000\r
15264                         *MESH_TVERT     7       0.000000        0.812500        1.000000\r
15265                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15266                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15267                 }\r
15268                 *MESH_NUMTVFACES        8\r
15269                 *MESH_TFACELIST {\r
15270                         *MESH_TFACE     0       1       4       3\r
15271                         *MESH_TFACE     1       1       5       4\r
15272                         *MESH_TFACE     2       0       1       3\r
15273                         *MESH_TFACE     3       0       2       1\r
15274                         *MESH_TFACE     4       4       5       6\r
15275                         *MESH_TFACE     5       4       6       7\r
15276                         *MESH_TFACE     6       6       8       7\r
15277                         *MESH_TFACE     7       6       9       8\r
15278                 }\r
15279         }\r
15280         *PROP_MOTIONBLUR        0\r
15281         *PROP_CASTSHADOW        1\r
15282         *PROP_RECVSHADOW        1\r
15283         *MATERIAL_REF   14\r
15284 }\r
15285 *GEOMOBJECT     {\r
15286         *NODE_NAME      "mat14model0surf373"\r
15287         *NODE_TM        {\r
15288                 *NODE_NAME      "mat14model0surf373"\r
15289                 *INHERIT_POS    0       0       0\r
15290                 *INHERIT_ROT    0       0       0\r
15291                 *INHERIT_SCL    0       0       0\r
15292                 *TM_ROW0        1.0     0       0\r
15293                 *TM_ROW1        0       1.0     0\r
15294                 *TM_ROW2        0       0       1.0\r
15295                 *TM_ROW3        0       0       0\r
15296                 *TM_POS 0.000000        0.000000        0.000000\r
15297         }\r
15298         *MESH   {\r
15299                 *TIMEVALUE      0\r
15300                 *MESH_NUMVERTEX 10\r
15301                 *MESH_NUMFACES  8\r
15302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15303                 *MESH_VERTEX_LIST       {\r
15304                         *MESH_VERTEX    0       80.000000       -336.000000     192.000000\r
15305                         *MESH_VERTEX    1       61.000000       -357.000000     192.000000\r
15306                         *MESH_VERTEX    2       64.000000       -336.000000     192.000000\r
15307                         *MESH_VERTEX    3       76.000000       -364.000000     192.000000\r
15308                         *MESH_VERTEX    4       64.000000       -384.000000     192.000000\r
15309                         *MESH_VERTEX    5       52.000000       -372.000000     192.000000\r
15310                         *MESH_VERTEX    6       37.000000       -381.000000     192.000000\r
15311                         *MESH_VERTEX    7       44.000000       -396.000000     192.000000\r
15312                         *MESH_VERTEX    8       16.000000       -400.000000     192.000000\r
15313                         *MESH_VERTEX    9       16.000000       -384.000000     192.000000\r
15314                 }\r
15315                 *MESH_NORMALS   {\r
15316                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15317                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15318                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15319                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15320                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15321                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15322                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15323                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15324                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15325                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15326                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15327                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15328                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15329                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15330                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15331                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15332                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15333                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15334                 }\r
15335                 *MESH_FACE_LIST {\r
15336                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15337                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15338                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15339                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15340                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15341                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15342                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15343                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15344                 }\r
15345                 *MESH_NUMTVERTEX        10\r
15346                 *MESH_TVERTLIST {\r
15347                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
15348                         *MESH_TVERT     1       0.476563        0.210938        1.000000\r
15349                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
15350                         *MESH_TVERT     3       0.593750        0.156250        1.000000\r
15351                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
15352                         *MESH_TVERT     5       0.406250        0.093750        1.000000\r
15353                         *MESH_TVERT     6       0.289063        0.023438        1.000000\r
15354                         *MESH_TVERT     7       0.343750        -0.093750       1.000000\r
15355                         *MESH_TVERT     8       0.125000        -0.125000       1.000000\r
15356                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
15357                 }\r
15358                 *MESH_NUMTVFACES        8\r
15359                 *MESH_TFACELIST {\r
15360                         *MESH_TFACE     0       1       4       3\r
15361                         *MESH_TFACE     1       1       5       4\r
15362                         *MESH_TFACE     2       0       1       3\r
15363                         *MESH_TFACE     3       0       2       1\r
15364                         *MESH_TFACE     4       4       5       6\r
15365                         *MESH_TFACE     5       4       6       7\r
15366                         *MESH_TFACE     6       6       8       7\r
15367                         *MESH_TFACE     7       6       9       8\r
15368                 }\r
15369         }\r
15370         *PROP_MOTIONBLUR        0\r
15371         *PROP_CASTSHADOW        1\r
15372         *PROP_RECVSHADOW        1\r
15373         *MATERIAL_REF   14\r
15374 }\r
15375 *GEOMOBJECT     {\r
15376         *NODE_NAME      "mat14model0surf374"\r
15377         *NODE_TM        {\r
15378                 *NODE_NAME      "mat14model0surf374"\r
15379                 *INHERIT_POS    0       0       0\r
15380                 *INHERIT_ROT    0       0       0\r
15381                 *INHERIT_SCL    0       0       0\r
15382                 *TM_ROW0        1.0     0       0\r
15383                 *TM_ROW1        0       1.0     0\r
15384                 *TM_ROW2        0       0       1.0\r
15385                 *TM_ROW3        0       0       0\r
15386                 *TM_POS 0.000000        0.000000        0.000000\r
15387         }\r
15388         *MESH   {\r
15389                 *TIMEVALUE      0\r
15390                 *MESH_NUMVERTEX 10\r
15391                 *MESH_NUMFACES  8\r
15392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15393                 *MESH_VERTEX_LIST       {\r
15394                         *MESH_VERTEX    0       45.000000       768.000000      267.000000\r
15395                         *MESH_VERTEX    1       80.000000       768.000000      272.000000\r
15396                         *MESH_VERTEX    2       80.000000       768.000000      288.000000\r
15397                         *MESH_VERTEX    3       38.000000       768.000000      282.000000\r
15398                         *MESH_VERTEX    4       8.000000        768.000000      264.000000\r
15399                         *MESH_VERTEX    5       20.000000       768.000000      252.000000\r
15400                         *MESH_VERTEX    6       5.000000        768.000000      227.000000\r
15401                         *MESH_VERTEX    7       -10.000000      768.000000      234.000000\r
15402                         *MESH_VERTEX    8       -16.000000      768.000000      192.000000\r
15403                         *MESH_VERTEX    9       0.000000        768.000000      192.000000\r
15404                 }\r
15405                 *MESH_NORMALS   {\r
15406                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15407                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15408                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15409                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15410                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15411                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15412                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15413                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15414                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
15415                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
15416                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
15417                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
15418                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
15419                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
15420                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
15421                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
15422                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
15423                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
15424                 }\r
15425                 *MESH_FACE_LIST {\r
15426                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15427                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15428                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15429                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15430                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15431                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15432                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15433                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15434                 }\r
15435                 *MESH_NUMTVERTEX        10\r
15436                 *MESH_TVERTLIST {\r
15437                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
15438                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
15439                         *MESH_TVERT     2       1.500000        0.875000        1.000000\r
15440                         *MESH_TVERT     3       1.125000        0.875000        1.000000\r
15441                         *MESH_TVERT     4       0.750000        0.875000        1.000000\r
15442                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
15443                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
15444                         *MESH_TVERT     7       0.375000        0.875000        1.000000\r
15445                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
15446                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
15447                 }\r
15448                 *MESH_NUMTVFACES        8\r
15449                 *MESH_TFACELIST {\r
15450                         *MESH_TFACE     0       0       4       3\r
15451                         *MESH_TFACE     1       0       5       4\r
15452                         *MESH_TFACE     2       0       3       2\r
15453                         *MESH_TFACE     3       0       2       1\r
15454                         *MESH_TFACE     4       4       5       6\r
15455                         *MESH_TFACE     5       4       6       7\r
15456                         *MESH_TFACE     6       6       8       7\r
15457                         *MESH_TFACE     7       6       9       8\r
15458                 }\r
15459         }\r
15460         *PROP_MOTIONBLUR        0\r
15461         *PROP_CASTSHADOW        1\r
15462         *PROP_RECVSHADOW        1\r
15463         *MATERIAL_REF   14\r
15464 }\r
15465 *GEOMOBJECT     {\r
15466         *NODE_NAME      "mat14model0surf375"\r
15467         *NODE_TM        {\r
15468                 *NODE_NAME      "mat14model0surf375"\r
15469                 *INHERIT_POS    0       0       0\r
15470                 *INHERIT_ROT    0       0       0\r
15471                 *INHERIT_SCL    0       0       0\r
15472                 *TM_ROW0        1.0     0       0\r
15473                 *TM_ROW1        0       1.0     0\r
15474                 *TM_ROW2        0       0       1.0\r
15475                 *TM_ROW3        0       0       0\r
15476                 *TM_POS 0.000000        0.000000        0.000000\r
15477         }\r
15478         *MESH   {\r
15479                 *TIMEVALUE      0\r
15480                 *MESH_NUMVERTEX 6\r
15481                 *MESH_NUMFACES  4\r
15482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15483                 *MESH_VERTEX_LIST       {\r
15484                         *MESH_VERTEX    0       45.000000       752.000000      267.000000\r
15485                         *MESH_VERTEX    1       80.000000       752.000000      272.000000\r
15486                         *MESH_VERTEX    2       80.000000       768.000000      272.000000\r
15487                         *MESH_VERTEX    3       45.000000       768.000000      267.000000\r
15488                         *MESH_VERTEX    4       20.000000       768.000000      252.000000\r
15489                         *MESH_VERTEX    5       20.000000       752.000000      252.000000\r
15490                 }\r
15491                 *MESH_NORMALS   {\r
15492                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15493                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15494                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15495                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15496                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
15497                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15498                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15499                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
15500                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
15501                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
15502                 }\r
15503                 *MESH_FACE_LIST {\r
15504                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15505                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15506                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15507                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15508                 }\r
15509                 *MESH_NUMTVERTEX        6\r
15510                 *MESH_TVERTLIST {\r
15511                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
15512                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
15513                         *MESH_TVERT     2       1.250000        0.875000        1.000000\r
15514                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
15515                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
15516                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
15517                 }\r
15518                 *MESH_NUMTVFACES        4\r
15519                 *MESH_TFACELIST {\r
15520                         *MESH_TFACE     0       0       2       1\r
15521                         *MESH_TFACE     1       0       3       2\r
15522                         *MESH_TFACE     2       4       3       0\r
15523                         *MESH_TFACE     3       4       0       5\r
15524                 }\r
15525         }\r
15526         *PROP_MOTIONBLUR        0\r
15527         *PROP_CASTSHADOW        1\r
15528         *PROP_RECVSHADOW        1\r
15529         *MATERIAL_REF   14\r
15530 }\r
15531 *GEOMOBJECT     {\r
15532         *NODE_NAME      "mat14model0surf376"\r
15533         *NODE_TM        {\r
15534                 *NODE_NAME      "mat14model0surf376"\r
15535                 *INHERIT_POS    0       0       0\r
15536                 *INHERIT_ROT    0       0       0\r
15537                 *INHERIT_SCL    0       0       0\r
15538                 *TM_ROW0        1.0     0       0\r
15539                 *TM_ROW1        0       1.0     0\r
15540                 *TM_ROW2        0       0       1.0\r
15541                 *TM_ROW3        0       0       0\r
15542                 *TM_POS 0.000000        0.000000        0.000000\r
15543         }\r
15544         *MESH   {\r
15545                 *TIMEVALUE      0\r
15546                 *MESH_NUMVERTEX 6\r
15547                 *MESH_NUMFACES  4\r
15548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15549                 *MESH_VERTEX_LIST       {\r
15550                         *MESH_VERTEX    0       45.000000       640.000000      267.000000\r
15551                         *MESH_VERTEX    1       80.000000       656.000000      272.000000\r
15552                         *MESH_VERTEX    2       45.000000       656.000000      267.000000\r
15553                         *MESH_VERTEX    3       80.000000       640.000000      272.000000\r
15554                         *MESH_VERTEX    4       20.000000       656.000000      252.000000\r
15555                         *MESH_VERTEX    5       20.000000       640.000000      252.000000\r
15556                 }\r
15557                 *MESH_NORMALS   {\r
15558                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15559                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15560                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15561                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15562                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
15563                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15564                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
15565                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15566                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
15567                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
15568                 }\r
15569                 *MESH_FACE_LIST {\r
15570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15571                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15572                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15573                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15574                 }\r
15575                 *MESH_NUMTVERTEX        6\r
15576                 *MESH_TVERTLIST {\r
15577                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
15578                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
15579                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
15580                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
15581                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
15582                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
15583                 }\r
15584                 *MESH_NUMTVFACES        4\r
15585                 *MESH_TFACELIST {\r
15586                         *MESH_TFACE     0       0       2       1\r
15587                         *MESH_TFACE     1       0       1       3\r
15588                         *MESH_TFACE     2       4       2       0\r
15589                         *MESH_TFACE     3       4       0       5\r
15590                 }\r
15591         }\r
15592         *PROP_MOTIONBLUR        0\r
15593         *PROP_CASTSHADOW        1\r
15594         *PROP_RECVSHADOW        1\r
15595         *MATERIAL_REF   14\r
15596 }\r
15597 *GEOMOBJECT     {\r
15598         *NODE_NAME      "mat14model0surf377"\r
15599         *NODE_TM        {\r
15600                 *NODE_NAME      "mat14model0surf377"\r
15601                 *INHERIT_POS    0       0       0\r
15602                 *INHERIT_ROT    0       0       0\r
15603                 *INHERIT_SCL    0       0       0\r
15604                 *TM_ROW0        1.0     0       0\r
15605                 *TM_ROW1        0       1.0     0\r
15606                 *TM_ROW2        0       0       1.0\r
15607                 *TM_ROW3        0       0       0\r
15608                 *TM_POS 0.000000        0.000000        0.000000\r
15609         }\r
15610         *MESH   {\r
15611                 *TIMEVALUE      0\r
15612                 *MESH_NUMVERTEX 10\r
15613                 *MESH_NUMFACES  8\r
15614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15615                 *MESH_VERTEX_LIST       {\r
15616                         *MESH_VERTEX    0       80.000000       640.000000      272.000000\r
15617                         *MESH_VERTEX    1       38.000000       640.000000      282.000000\r
15618                         *MESH_VERTEX    2       80.000000       640.000000      288.000000\r
15619                         *MESH_VERTEX    3       45.000000       640.000000      267.000000\r
15620                         *MESH_VERTEX    4       20.000000       640.000000      252.000000\r
15621                         *MESH_VERTEX    5       8.000000        640.000000      264.000000\r
15622                         *MESH_VERTEX    6       -10.000000      640.000000      234.000000\r
15623                         *MESH_VERTEX    7       5.000000        640.000000      227.000000\r
15624                         *MESH_VERTEX    8       0.000000        640.000000      192.000000\r
15625                         *MESH_VERTEX    9       -16.000000      640.000000      192.000000\r
15626                 }\r
15627                 *MESH_NORMALS   {\r
15628                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15629                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15630                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15631                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15632                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15633                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15634                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15635                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15636                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
15637                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
15638                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
15639                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
15640                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
15641                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
15642                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
15643                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
15644                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
15645                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
15646                 }\r
15647                 *MESH_FACE_LIST {\r
15648                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15649                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15650                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15651                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15652                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15653                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15654                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15655                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15656                 }\r
15657                 *MESH_NUMTVERTEX        10\r
15658                 *MESH_TVERTLIST {\r
15659                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
15660                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
15661                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
15662                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
15663                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
15664                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
15665                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
15666                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
15667                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15668                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15669                 }\r
15670                 *MESH_NUMTVFACES        8\r
15671                 *MESH_TFACELIST {\r
15672                         *MESH_TFACE     0       1       4       3\r
15673                         *MESH_TFACE     1       1       5       4\r
15674                         *MESH_TFACE     2       0       1       3\r
15675                         *MESH_TFACE     3       0       2       1\r
15676                         *MESH_TFACE     4       4       5       6\r
15677                         *MESH_TFACE     5       4       6       7\r
15678                         *MESH_TFACE     6       6       8       7\r
15679                         *MESH_TFACE     7       6       9       8\r
15680                 }\r
15681         }\r
15682         *PROP_MOTIONBLUR        0\r
15683         *PROP_CASTSHADOW        1\r
15684         *PROP_RECVSHADOW        1\r
15685         *MATERIAL_REF   14\r
15686 }\r
15687 *GEOMOBJECT     {\r
15688         *NODE_NAME      "mat14model0surf378"\r
15689         *NODE_TM        {\r
15690                 *NODE_NAME      "mat14model0surf378"\r
15691                 *INHERIT_POS    0       0       0\r
15692                 *INHERIT_ROT    0       0       0\r
15693                 *INHERIT_SCL    0       0       0\r
15694                 *TM_ROW0        1.0     0       0\r
15695                 *TM_ROW1        0       1.0     0\r
15696                 *TM_ROW2        0       0       1.0\r
15697                 *TM_ROW3        0       0       0\r
15698                 *TM_POS 0.000000        0.000000        0.000000\r
15699         }\r
15700         *MESH   {\r
15701                 *TIMEVALUE      0\r
15702                 *MESH_NUMVERTEX 36\r
15703                 *MESH_NUMFACES  32\r
15704                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15705                 *MESH_VERTEX_LIST       {\r
15706                         *MESH_VERTEX    0       64.000000       384.000000      -64.000000\r
15707                         *MESH_VERTEX    1       64.000000       368.000000      -64.000000\r
15708                         *MESH_VERTEX    2       37.750000       366.250000      -64.000000\r
15709                         *MESH_VERTEX    3       34.000000       382.000000      -64.000000\r
15710                         *MESH_VERTEX    4       8.000000        376.000000      -64.000000\r
15711                         *MESH_VERTEX    5       15.000000       361.000000      -64.000000\r
15712                         *MESH_VERTEX    6       -4.250000       352.250000      -64.000000\r
15713                         *MESH_VERTEX    7       -14.000000      366.000000      -64.000000\r
15714                         *MESH_VERTEX    8       -32.000000      352.000000      -64.000000\r
15715                         *MESH_VERTEX    9       -20.000000      340.000000      -64.000000\r
15716                         *MESH_VERTEX    10      -32.250000      324.250000      -64.000000\r
15717                         *MESH_VERTEX    11      -46.000000      334.000000      -64.000000\r
15718                         *MESH_VERTEX    12      -56.000000      312.000000      -64.000000\r
15719                         *MESH_VERTEX    13      -41.000000      305.000000      -64.000000\r
15720                         *MESH_VERTEX    14      -46.250000      282.250000      -64.000000\r
15721                         *MESH_VERTEX    15      -62.000000      286.000000      -64.000000\r
15722                         *MESH_VERTEX    16      -64.000000      256.000000      -64.000000\r
15723                         *MESH_VERTEX    17      -48.000000      256.000000      -64.000000\r
15724                         *MESH_VERTEX    18      -66.000000      226.000000      -64.000000\r
15725                         *MESH_VERTEX    19      -64.000000      256.000000      -64.000000\r
15726                         *MESH_VERTEX    20      -48.000000      256.000000      -64.000000\r
15727                         *MESH_VERTEX    21      -50.250000      222.250000      -64.000000\r
15728                         *MESH_VERTEX    22      -57.000000      193.000000      -64.000000\r
15729                         *MESH_VERTEX    23      -72.000000      200.000000      -64.000000\r
15730                         *MESH_VERTEX    24      -82.000000      178.000000      -64.000000\r
15731                         *MESH_VERTEX    25      -68.250000      168.250000      -64.000000\r
15732                         *MESH_VERTEX    26      -84.000000      148.000000      -64.000000\r
15733                         *MESH_VERTEX    27      -96.000000      160.000000      -64.000000\r
15734                         *MESH_VERTEX    28      -114.000000     146.000000      -64.000000\r
15735                         *MESH_VERTEX    29      -104.250000     132.250000      -64.000000\r
15736                         *MESH_VERTEX    30      -129.000000     121.000000      -64.000000\r
15737                         *MESH_VERTEX    31      -136.000000     136.000000      -64.000000\r
15738                         *MESH_VERTEX    32      -162.000000     130.000000      -64.000000\r
15739                         *MESH_VERTEX    33      -158.250000     114.250000      -64.000000\r
15740                         *MESH_VERTEX    34      -192.000000     112.000000      -64.000000\r
15741                         *MESH_VERTEX    35      -192.000000     128.000000      -64.000000\r
15742                 }\r
15743                 *MESH_NORMALS   {\r
15744                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15745                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15746                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15747                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15748                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15749                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15750                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15751                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15752                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
15753                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
15754                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
15755                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
15756                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
15757                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
15758                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
15759                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
15760                         *MESH_FACENORMAL        16      -0.707107       0.707107        0.000000\r
15761                         *MESH_FACENORMAL        17      -0.447214       0.894427        0.000000\r
15762                         *MESH_FACENORMAL        18      -0.252725       0.967538        0.000000\r
15763                         *MESH_FACENORMAL        19      -0.707107       0.707107        0.000000\r
15764                         *MESH_FACENORMAL        20      -0.707107       0.707107        0.000000\r
15765                         *MESH_FACENORMAL        21      -0.505449       0.862856        0.000000\r
15766                         *MESH_FACENORMAL        22      -0.707107       0.707107        0.000000\r
15767                         *MESH_FACENORMAL        23      -1.000000       0.000000        0.000000\r
15768                         *MESH_FACENORMAL        24      -0.169102       -0.985599       0.000000\r
15769                         *MESH_FACENORMAL        25      0.707107        -0.707107       0.000000\r
15770                         *MESH_FACENORMAL        26      0.707107        -0.707107       0.000000\r
15771                         *MESH_FACENORMAL        27      0.505449        -0.862856       0.000000\r
15772                         *MESH_FACENORMAL        28      0.707107        -0.707107       0.000000\r
15773                         *MESH_FACENORMAL        29      0.447214        -0.894427       0.000000\r
15774                         *MESH_FACENORMAL        30      0.707107        -0.707107       0.000000\r
15775                         *MESH_FACENORMAL        31      0.967538        -0.252725       0.000000\r
15776                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15777                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15778                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15779                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15780                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15781                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15782                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15783                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15784                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15785                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15786                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
15787                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
15788                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
15789                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
15790                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
15791                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
15792                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
15793                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
15794                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
15795                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
15796                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
15797                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
15798                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
15799                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
15800                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
15801                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
15802                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
15803                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
15804                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
15805                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
15806                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
15807                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
15808                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
15809                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
15810                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
15811                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
15812                 }\r
15813                 *MESH_FACE_LIST {\r
15814                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15815                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15816                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15817                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15818                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15819                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15820                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15821                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15822                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15823                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15824                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15825                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15826                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15827                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15828                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15829                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15830                         *MESH_FACE      16      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15831                         *MESH_FACE      17      A:      18      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15832                         *MESH_FACE      18      A:      18      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15833                         *MESH_FACE      19      A:      18      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15834                         *MESH_FACE      20      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15835                         *MESH_FACE      21      A:      22      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15836                         *MESH_FACE      22      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15837                         *MESH_FACE      23      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15838                         *MESH_FACE      24      A:      26      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15839                         *MESH_FACE      25      A:      26      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15840                         *MESH_FACE      26      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15841                         *MESH_FACE      27      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15842                         *MESH_FACE      28      A:      30      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15843                         *MESH_FACE      29      A:      30      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15844                         *MESH_FACE      30      A:      32      B:      34      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15845                         *MESH_FACE      31      A:      32      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15846                 }\r
15847                 *MESH_NUMTVERTEX        36\r
15848                 *MESH_TVERTLIST {\r
15849                         *MESH_TVERT     0       -1.000000       0.875000        1.000000\r
15850                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
15851                         *MESH_TVERT     2       -0.750000       1.000000        1.000000\r
15852                         *MESH_TVERT     3       -0.750000       0.875000        1.000000\r
15853                         *MESH_TVERT     4       -0.500000       0.875000        1.000000\r
15854                         *MESH_TVERT     5       -0.500000       1.000000        1.000000\r
15855                         *MESH_TVERT     6       -0.250000       1.000000        1.000000\r
15856                         *MESH_TVERT     7       -0.250000       0.875000        1.000000\r
15857                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
15858                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
15859                         *MESH_TVERT     10      0.250000        1.000000        1.000000\r
15860                         *MESH_TVERT     11      0.250000        0.875000        1.000000\r
15861                         *MESH_TVERT     12      0.500000        0.875000        1.000000\r
15862                         *MESH_TVERT     13      0.500000        1.000000        1.000000\r
15863                         *MESH_TVERT     14      0.750000        1.000000        1.000000\r
15864                         *MESH_TVERT     15      0.750000        0.875000        1.000000\r
15865                         *MESH_TVERT     16      1.000000        0.875000        1.000000\r
15866                         *MESH_TVERT     17      1.000000        1.000000        1.000000\r
15867                         *MESH_TVERT     18      0.968750        1.000000        1.000000\r
15868                         *MESH_TVERT     19      1.250000        1.000000        1.000000\r
15869                         *MESH_TVERT     20      1.250000        0.875000        1.000000\r
15870                         *MESH_TVERT     21      0.968750        0.875000        1.000000\r
15871                         *MESH_TVERT     22      0.687500        0.875000        1.000000\r
15872                         *MESH_TVERT     23      0.687500        1.000000        1.000000\r
15873                         *MESH_TVERT     24      0.406250        1.000000        1.000000\r
15874                         *MESH_TVERT     25      0.406250        0.875000        1.000000\r
15875                         *MESH_TVERT     26      0.125000        0.875000        1.000000\r
15876                         *MESH_TVERT     27      0.125000        1.000000        1.000000\r
15877                         *MESH_TVERT     28      -0.156250       1.000000        1.000000\r
15878                         *MESH_TVERT     29      -0.156250       0.875000        1.000000\r
15879                         *MESH_TVERT     30      -0.437500       0.875000        1.000000\r
15880                         *MESH_TVERT     31      -0.437500       1.000000        1.000000\r
15881                         *MESH_TVERT     32      -0.718750       1.000000        1.000000\r
15882                         *MESH_TVERT     33      -0.718750       0.875000        1.000000\r
15883                         *MESH_TVERT     34      -1.000000       0.875000        1.000000\r
15884                         *MESH_TVERT     35      -1.000000       1.000000        1.000000\r
15885                 }\r
15886                 *MESH_NUMTVFACES        32\r
15887                 *MESH_TFACELIST {\r
15888                         *MESH_TFACE     0       2       3       4\r
15889                         *MESH_TFACE     1       2       4       5\r
15890                         *MESH_TFACE     2       0       3       2\r
15891                         *MESH_TFACE     3       0       2       1\r
15892                         *MESH_TFACE     4       4       6       5\r
15893                         *MESH_TFACE     5       4       7       6\r
15894                         *MESH_TFACE     6       6       7       8\r
15895                         *MESH_TFACE     7       6       8       9\r
15896                         *MESH_TFACE     8       8       10      9\r
15897                         *MESH_TFACE     9       8       11      10\r
15898                         *MESH_TFACE     10      10      11      12\r
15899                         *MESH_TFACE     11      10      12      13\r
15900                         *MESH_TFACE     12      12      14      13\r
15901                         *MESH_TFACE     13      12      15      14\r
15902                         *MESH_TFACE     14      14      15      16\r
15903                         *MESH_TFACE     15      14      16      17\r
15904                         *MESH_TFACE     16      18      20      19\r
15905                         *MESH_TFACE     17      18      21      20\r
15906                         *MESH_TFACE     18      18      22      21\r
15907                         *MESH_TFACE     19      18      23      22\r
15908                         *MESH_TFACE     20      22      23      24\r
15909                         *MESH_TFACE     21      22      24      25\r
15910                         *MESH_TFACE     22      24      26      25\r
15911                         *MESH_TFACE     23      24      27      26\r
15912                         *MESH_TFACE     24      26      27      28\r
15913                         *MESH_TFACE     25      26      28      29\r
15914                         *MESH_TFACE     26      28      30      29\r
15915                         *MESH_TFACE     27      28      31      30\r
15916                         *MESH_TFACE     28      30      31      32\r
15917                         *MESH_TFACE     29      30      32      33\r
15918                         *MESH_TFACE     30      32      34      33\r
15919                         *MESH_TFACE     31      32      35      34\r
15920                 }\r
15921         }\r
15922         *PROP_MOTIONBLUR        0\r
15923         *PROP_CASTSHADOW        1\r
15924         *PROP_RECVSHADOW        1\r
15925         *MATERIAL_REF   14\r
15926 }\r
15927 *GEOMOBJECT     {\r
15928         *NODE_NAME      "mat14model0surf379"\r
15929         *NODE_TM        {\r
15930                 *NODE_NAME      "mat14model0surf379"\r
15931                 *INHERIT_POS    0       0       0\r
15932                 *INHERIT_ROT    0       0       0\r
15933                 *INHERIT_SCL    0       0       0\r
15934                 *TM_ROW0        1.0     0       0\r
15935                 *TM_ROW1        0       1.0     0\r
15936                 *TM_ROW2        0       0       1.0\r
15937                 *TM_ROW3        0       0       0\r
15938                 *TM_POS 0.000000        0.000000        0.000000\r
15939         }\r
15940         *MESH   {\r
15941                 *TIMEVALUE      0\r
15942                 *MESH_NUMVERTEX 6\r
15943                 *MESH_NUMFACES  4\r
15944                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15945                 *MESH_VERTEX_LIST       {\r
15946                         *MESH_VERTEX    0       5.000000        752.000000      227.000000\r
15947                         *MESH_VERTEX    1       20.000000       768.000000      252.000000\r
15948                         *MESH_VERTEX    2       5.000000        768.000000      227.000000\r
15949                         *MESH_VERTEX    3       20.000000       752.000000      252.000000\r
15950                         *MESH_VERTEX    4       0.000000        768.000000      192.000000\r
15951                         *MESH_VERTEX    5       0.000000        752.000000      192.000000\r
15952                 }\r
15953                 *MESH_NORMALS   {\r
15954                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15955                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15956                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15957                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15958                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
15959                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
15960                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
15961                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
15962                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
15963                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
15964                 }\r
15965                 *MESH_FACE_LIST {\r
15966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15967                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15968                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15969                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15970                 }\r
15971                 *MESH_NUMTVERTEX        6\r
15972                 *MESH_TVERTLIST {\r
15973                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
15974                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
15975                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
15976                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
15977                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
15978                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
15979                 }\r
15980                 *MESH_NUMTVFACES        4\r
15981                 *MESH_TFACELIST {\r
15982                         *MESH_TFACE     0       0       2       1\r
15983                         *MESH_TFACE     1       0       1       3\r
15984                         *MESH_TFACE     2       4       2       0\r
15985                         *MESH_TFACE     3       4       0       5\r
15986                 }\r
15987         }\r
15988         *PROP_MOTIONBLUR        0\r
15989         *PROP_CASTSHADOW        1\r
15990         *PROP_RECVSHADOW        1\r
15991         *MATERIAL_REF   14\r
15992 }\r
15993 *GEOMOBJECT     {\r
15994         *NODE_NAME      "mat14model0surf380"\r
15995         *NODE_TM        {\r
15996                 *NODE_NAME      "mat14model0surf380"\r
15997                 *INHERIT_POS    0       0       0\r
15998                 *INHERIT_ROT    0       0       0\r
15999                 *INHERIT_SCL    0       0       0\r
16000                 *TM_ROW0        1.0     0       0\r
16001                 *TM_ROW1        0       1.0     0\r
16002                 *TM_ROW2        0       0       1.0\r
16003                 *TM_ROW3        0       0       0\r
16004                 *TM_POS 0.000000        0.000000        0.000000\r
16005         }\r
16006         *MESH   {\r
16007                 *TIMEVALUE      0\r
16008                 *MESH_NUMVERTEX 6\r
16009                 *MESH_NUMFACES  4\r
16010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16011                 *MESH_VERTEX_LIST       {\r
16012                         *MESH_VERTEX    0       5.000000        640.000000      227.000000\r
16013                         *MESH_VERTEX    1       20.000000       640.000000      252.000000\r
16014                         *MESH_VERTEX    2       20.000000       656.000000      252.000000\r
16015                         *MESH_VERTEX    3       5.000000        656.000000      227.000000\r
16016                         *MESH_VERTEX    4       0.000000        656.000000      192.000000\r
16017                         *MESH_VERTEX    5       0.000000        640.000000      192.000000\r
16018                 }\r
16019                 *MESH_NORMALS   {\r
16020                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16021                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16022                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16023                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16024                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
16025                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
16026                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
16027                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
16028                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
16029                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
16030                 }\r
16031                 *MESH_FACE_LIST {\r
16032                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16033                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16034                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16035                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16036                 }\r
16037                 *MESH_NUMTVERTEX        6\r
16038                 *MESH_TVERTLIST {\r
16039                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
16040                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
16041                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
16042                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
16043                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
16044                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
16045                 }\r
16046                 *MESH_NUMTVFACES        4\r
16047                 *MESH_TFACELIST {\r
16048                         *MESH_TFACE     0       0       2       1\r
16049                         *MESH_TFACE     1       0       3       2\r
16050                         *MESH_TFACE     2       4       3       0\r
16051                         *MESH_TFACE     3       4       0       5\r
16052                 }\r
16053         }\r
16054         *PROP_MOTIONBLUR        0\r
16055         *PROP_CASTSHADOW        1\r
16056         *PROP_RECVSHADOW        1\r
16057         *MATERIAL_REF   14\r
16058 }\r
16059 *GEOMOBJECT     {\r
16060         *NODE_NAME      "mat14model0surf381"\r
16061         *NODE_TM        {\r
16062                 *NODE_NAME      "mat14model0surf381"\r
16063                 *INHERIT_POS    0       0       0\r
16064                 *INHERIT_ROT    0       0       0\r
16065                 *INHERIT_SCL    0       0       0\r
16066                 *TM_ROW0        1.0     0       0\r
16067                 *TM_ROW1        0       1.0     0\r
16068                 *TM_ROW2        0       0       1.0\r
16069                 *TM_ROW3        0       0       0\r
16070                 *TM_POS 0.000000        0.000000        0.000000\r
16071         }\r
16072         *MESH   {\r
16073                 *TIMEVALUE      0\r
16074                 *MESH_NUMVERTEX 18\r
16075                 *MESH_NUMFACES  16\r
16076                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16077                 *MESH_VERTEX_LIST       {\r
16078                         *MESH_VERTEX    0       -144.000000     320.000000      288.000000\r
16079                         *MESH_VERTEX    1       -128.000000     320.000000      288.000000\r
16080                         *MESH_VERTEX    2       -130.000000     290.000000      288.000000\r
16081                         *MESH_VERTEX    3       -145.750000     293.750000      288.000000\r
16082                         *MESH_VERTEX    4       -151.000000     271.000000      288.000000\r
16083                         *MESH_VERTEX    5       -136.000000     264.000000      288.000000\r
16084                         *MESH_VERTEX    6       -146.000000     242.000000      288.000000\r
16085                         *MESH_VERTEX    7       -159.750000     251.750000      288.000000\r
16086                         *MESH_VERTEX    8       -172.000000     236.000000      288.000000\r
16087                         *MESH_VERTEX    9       -160.000000     224.000000      288.000000\r
16088                         *MESH_VERTEX    10      -178.000000     210.000000      288.000000\r
16089                         *MESH_VERTEX    11      -187.750000     223.750000      288.000000\r
16090                         *MESH_VERTEX    12      -207.000000     215.000000      288.000000\r
16091                         *MESH_VERTEX    13      -200.000000     200.000000      288.000000\r
16092                         *MESH_VERTEX    14      -226.000000     194.000000      288.000000\r
16093                         *MESH_VERTEX    15      -229.750000     209.750000      288.000000\r
16094                         *MESH_VERTEX    16      -256.000000     208.000000      288.000000\r
16095                         *MESH_VERTEX    17      -256.000000     192.000000      288.000000\r
16096                 }\r
16097                 *MESH_NORMALS   {\r
16098                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16099                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16100                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16101                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16102                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16103                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16104                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16105                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16106                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16107                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16108                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16109                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16110                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16111                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16112                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16113                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16114                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
16115                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
16116                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
16117                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
16118                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
16119                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
16120                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
16121                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
16122                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
16123                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
16124                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
16125                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
16126                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
16127                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
16128                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
16129                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
16130                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
16131                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
16132                 }\r
16133                 *MESH_FACE_LIST {\r
16134                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16135                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16136                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16137                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16138                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16139                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16140                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16141                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16142                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16143                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16144                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16145                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16146                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16147                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16148                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16149                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16150                 }\r
16151                 *MESH_NUMTVERTEX        18\r
16152                 *MESH_TVERTLIST {\r
16153                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16154                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16155                         *MESH_TVERT     2       0.125000        0.781250        1.000000\r
16156                         *MESH_TVERT     3       0.000000        0.781250        1.000000\r
16157                         *MESH_TVERT     4       0.000000        0.562500        1.000000\r
16158                         *MESH_TVERT     5       0.125000        0.562500        1.000000\r
16159                         *MESH_TVERT     6       0.125000        0.343750        1.000000\r
16160                         *MESH_TVERT     7       0.000000        0.343750        1.000000\r
16161                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
16162                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
16163                         *MESH_TVERT     10      0.125000        -0.093750       1.000000\r
16164                         *MESH_TVERT     11      0.000000        -0.093750       1.000000\r
16165                         *MESH_TVERT     12      0.000000        -0.312500       1.000000\r
16166                         *MESH_TVERT     13      0.125000        -0.312500       1.000000\r
16167                         *MESH_TVERT     14      0.125000        -0.531250       1.000000\r
16168                         *MESH_TVERT     15      0.000000        -0.531250       1.000000\r
16169                         *MESH_TVERT     16      0.000000        -0.750000       1.000000\r
16170                         *MESH_TVERT     17      0.125000        -0.750000       1.000000\r
16171                 }\r
16172                 *MESH_NUMTVFACES        16\r
16173                 *MESH_TFACELIST {\r
16174                         *MESH_TFACE     0       2       3       4\r
16175                         *MESH_TFACE     1       2       4       5\r
16176                         *MESH_TFACE     2       0       3       2\r
16177                         *MESH_TFACE     3       0       2       1\r
16178                         *MESH_TFACE     4       4       6       5\r
16179                         *MESH_TFACE     5       4       7       6\r
16180                         *MESH_TFACE     6       6       7       8\r
16181                         *MESH_TFACE     7       6       8       9\r
16182                         *MESH_TFACE     8       8       10      9\r
16183                         *MESH_TFACE     9       8       11      10\r
16184                         *MESH_TFACE     10      10      11      12\r
16185                         *MESH_TFACE     11      10      12      13\r
16186                         *MESH_TFACE     12      12      14      13\r
16187                         *MESH_TFACE     13      12      15      14\r
16188                         *MESH_TFACE     14      14      15      16\r
16189                         *MESH_TFACE     15      14      16      17\r
16190                 }\r
16191         }\r
16192         *PROP_MOTIONBLUR        0\r
16193         *PROP_CASTSHADOW        1\r
16194         *PROP_RECVSHADOW        1\r
16195         *MATERIAL_REF   14\r
16196 }\r
16197 *GEOMOBJECT     {\r
16198         *NODE_NAME      "mat14model0surf382"\r
16199         *NODE_TM        {\r
16200                 *NODE_NAME      "mat14model0surf382"\r
16201                 *INHERIT_POS    0       0       0\r
16202                 *INHERIT_ROT    0       0       0\r
16203                 *INHERIT_SCL    0       0       0\r
16204                 *TM_ROW0        1.0     0       0\r
16205                 *TM_ROW1        0       1.0     0\r
16206                 *TM_ROW2        0       0       1.0\r
16207                 *TM_ROW3        0       0       0\r
16208                 *TM_POS 0.000000        0.000000        0.000000\r
16209         }\r
16210         *MESH   {\r
16211                 *TIMEVALUE      0\r
16212                 *MESH_NUMVERTEX 18\r
16213                 *MESH_NUMFACES  16\r
16214                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16215                 *MESH_VERTEX_LIST       {\r
16216                         *MESH_VERTEX    0       -144.000000     320.000000      96.000000\r
16217                         *MESH_VERTEX    1       -130.000000     290.000000      96.000000\r
16218                         *MESH_VERTEX    2       -128.000000     320.000000      96.000000\r
16219                         *MESH_VERTEX    3       -145.750000     293.750000      96.000000\r
16220                         *MESH_VERTEX    4       -151.000000     271.000000      96.000000\r
16221                         *MESH_VERTEX    5       -136.000000     264.000000      96.000000\r
16222                         *MESH_VERTEX    6       -146.000000     242.000000      96.000000\r
16223                         *MESH_VERTEX    7       -159.750000     251.750000      96.000000\r
16224                         *MESH_VERTEX    8       -172.000000     236.000000      96.000000\r
16225                         *MESH_VERTEX    9       -160.000000     224.000000      96.000000\r
16226                         *MESH_VERTEX    10      -178.000000     210.000000      96.000000\r
16227                         *MESH_VERTEX    11      -187.750000     223.750000      96.000000\r
16228                         *MESH_VERTEX    12      -207.000000     215.000000      96.000000\r
16229                         *MESH_VERTEX    13      -200.000000     200.000000      96.000000\r
16230                         *MESH_VERTEX    14      -226.000000     194.000000      96.000000\r
16231                         *MESH_VERTEX    15      -229.750000     209.750000      96.000000\r
16232                         *MESH_VERTEX    16      -256.000000     208.000000      96.000000\r
16233                         *MESH_VERTEX    17      -256.000000     192.000000      96.000000\r
16234                 }\r
16235                 *MESH_NORMALS   {\r
16236                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16237                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16238                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16239                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16240                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16241                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16242                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16243                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16244                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16245                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16246                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16247                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16248                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16249                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16250                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16251                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16252                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
16253                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
16254                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
16255                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
16256                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16257                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16258                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
16259                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
16260                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
16261                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
16262                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
16263                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
16264                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
16265                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
16266                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
16267                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
16268                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
16269                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
16270                 }\r
16271                 *MESH_FACE_LIST {\r
16272                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16273                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16274                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16275                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16276                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16277                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16278                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16279                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16280                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16281                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16282                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16283                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16284                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16285                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16286                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16287                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16288                 }\r
16289                 *MESH_NUMTVERTEX        18\r
16290                 *MESH_TVERTLIST {\r
16291                         *MESH_TVERT     0       0.000000        -0.750000       1.000000\r
16292                         *MESH_TVERT     1       0.125000        -0.531250       1.000000\r
16293                         *MESH_TVERT     2       0.125000        -0.750000       1.000000\r
16294                         *MESH_TVERT     3       0.000000        -0.531250       1.000000\r
16295                         *MESH_TVERT     4       0.000000        -0.312500       1.000000\r
16296                         *MESH_TVERT     5       0.125000        -0.312500       1.000000\r
16297                         *MESH_TVERT     6       0.125000        -0.093750       1.000000\r
16298                         *MESH_TVERT     7       0.000000        -0.093750       1.000000\r
16299                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
16300                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
16301                         *MESH_TVERT     10      0.125000        0.343750        1.000000\r
16302                         *MESH_TVERT     11      0.000000        0.343750        1.000000\r
16303                         *MESH_TVERT     12      0.000000        0.562500        1.000000\r
16304                         *MESH_TVERT     13      0.125000        0.562500        1.000000\r
16305                         *MESH_TVERT     14      0.125000        0.781250        1.000000\r
16306                         *MESH_TVERT     15      0.000000        0.781250        1.000000\r
16307                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
16308                         *MESH_TVERT     17      0.125000        1.000000        1.000000\r
16309                 }\r
16310                 *MESH_NUMTVFACES        16\r
16311                 *MESH_TFACELIST {\r
16312                         *MESH_TFACE     0       1       4       3\r
16313                         *MESH_TFACE     1       1       5       4\r
16314                         *MESH_TFACE     2       0       1       3\r
16315                         *MESH_TFACE     3       0       2       1\r
16316                         *MESH_TFACE     4       4       5       6\r
16317                         *MESH_TFACE     5       4       6       7\r
16318                         *MESH_TFACE     6       6       8       7\r
16319                         *MESH_TFACE     7       6       9       8\r
16320                         *MESH_TFACE     8       8       9       10\r
16321                         *MESH_TFACE     9       8       10      11\r
16322                         *MESH_TFACE     10      10      12      11\r
16323                         *MESH_TFACE     11      10      13      12\r
16324                         *MESH_TFACE     12      12      13      14\r
16325                         *MESH_TFACE     13      12      14      15\r
16326                         *MESH_TFACE     14      14      16      15\r
16327                         *MESH_TFACE     15      14      17      16\r
16328                 }\r
16329         }\r
16330         *PROP_MOTIONBLUR        0\r
16331         *PROP_CASTSHADOW        1\r
16332         *PROP_RECVSHADOW        1\r
16333         *MATERIAL_REF   14\r
16334 }\r
16335 *GEOMOBJECT     {\r
16336         *NODE_NAME      "mat14model0surf383"\r
16337         *NODE_TM        {\r
16338                 *NODE_NAME      "mat14model0surf383"\r
16339                 *INHERIT_POS    0       0       0\r
16340                 *INHERIT_ROT    0       0       0\r
16341                 *INHERIT_SCL    0       0       0\r
16342                 *TM_ROW0        1.0     0       0\r
16343                 *TM_ROW1        0       1.0     0\r
16344                 *TM_ROW2        0       0       1.0\r
16345                 *TM_ROW3        0       0       0\r
16346                 *TM_POS 0.000000        0.000000        0.000000\r
16347         }\r
16348         *MESH   {\r
16349                 *TIMEVALUE      0\r
16350                 *MESH_NUMVERTEX 10\r
16351                 *MESH_NUMFACES  8\r
16352                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16353                 *MESH_VERTEX_LIST       {\r
16354                         *MESH_VERTEX    0       -192.000000     672.000000      320.000000\r
16355                         *MESH_VERTEX    1       -176.000000     672.000000      320.000000\r
16356                         *MESH_VERTEX    2       -182.000000     672.000000      362.000000\r
16357                         *MESH_VERTEX    3       -197.000000     672.000000      355.000000\r
16358                         *MESH_VERTEX    4       -212.000000     672.000000      380.000000\r
16359                         *MESH_VERTEX    5       -200.000000     672.000000      392.000000\r
16360                         *MESH_VERTEX    6       -230.000000     672.000000      410.000000\r
16361                         *MESH_VERTEX    7       -237.000000     672.000000      395.000000\r
16362                         *MESH_VERTEX    8       -272.000000     672.000000      400.000000\r
16363                         *MESH_VERTEX    9       -272.000000     672.000000      416.000000\r
16364                 }\r
16365                 *MESH_NORMALS   {\r
16366                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16367                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16368                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16369                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16370                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16371                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16372                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16373                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16374                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16375                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16376                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16377                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16378                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
16379                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
16380                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
16381                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
16382                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
16383                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
16384                 }\r
16385                 *MESH_FACE_LIST {\r
16386                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16387                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16388                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16389                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16390                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16391                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16392                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16393                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16394                 }\r
16395                 *MESH_NUMTVERTEX        10\r
16396                 *MESH_TVERTLIST {\r
16397                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16398                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16399                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
16400                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
16401                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
16402                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
16403                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
16404                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
16405                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
16406                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
16407                 }\r
16408                 *MESH_NUMTVFACES        8\r
16409                 *MESH_TFACELIST {\r
16410                         *MESH_TFACE     0       2       3       4\r
16411                         *MESH_TFACE     1       2       4       5\r
16412                         *MESH_TFACE     2       0       3       2\r
16413                         *MESH_TFACE     3       0       2       1\r
16414                         *MESH_TFACE     4       4       6       5\r
16415                         *MESH_TFACE     5       4       7       6\r
16416                         *MESH_TFACE     6       6       7       8\r
16417                         *MESH_TFACE     7       6       8       9\r
16418                 }\r
16419         }\r
16420         *PROP_MOTIONBLUR        0\r
16421         *PROP_CASTSHADOW        1\r
16422         *PROP_RECVSHADOW        1\r
16423         *MATERIAL_REF   14\r
16424 }\r
16425 *GEOMOBJECT     {\r
16426         *NODE_NAME      "mat14model0surf384"\r
16427         *NODE_TM        {\r
16428                 *NODE_NAME      "mat14model0surf384"\r
16429                 *INHERIT_POS    0       0       0\r
16430                 *INHERIT_ROT    0       0       0\r
16431                 *INHERIT_SCL    0       0       0\r
16432                 *TM_ROW0        1.0     0       0\r
16433                 *TM_ROW1        0       1.0     0\r
16434                 *TM_ROW2        0       0       1.0\r
16435                 *TM_ROW3        0       0       0\r
16436                 *TM_POS 0.000000        0.000000        0.000000\r
16437         }\r
16438         *MESH   {\r
16439                 *TIMEVALUE      0\r
16440                 *MESH_NUMVERTEX 10\r
16441                 *MESH_NUMFACES  8\r
16442                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16443                 *MESH_VERTEX_LIST       {\r
16444                         *MESH_VERTEX    0       -192.000000     448.000000      320.000000\r
16445                         *MESH_VERTEX    1       -182.000000     448.000000      362.000000\r
16446                         *MESH_VERTEX    2       -176.000000     448.000000      320.000000\r
16447                         *MESH_VERTEX    3       -197.000000     448.000000      355.000000\r
16448                         *MESH_VERTEX    4       -212.000000     448.000000      380.000000\r
16449                         *MESH_VERTEX    5       -230.000000     448.000000      410.000000\r
16450                         *MESH_VERTEX    6       -200.000000     448.000000      392.000000\r
16451                         *MESH_VERTEX    7       -237.000000     448.000000      395.000000\r
16452                         *MESH_VERTEX    8       -272.000000     448.000000      400.000000\r
16453                         *MESH_VERTEX    9       -272.000000     448.000000      416.000000\r
16454                 }\r
16455                 *MESH_NORMALS   {\r
16456                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16457                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16458                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16459                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16460                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16461                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16462                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16463                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16464                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16465                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16466                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16467                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16468                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
16469                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
16470                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
16471                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
16472                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
16473                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
16474                 }\r
16475                 *MESH_FACE_LIST {\r
16476                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16477                         *MESH_FACE      1       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16478                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16479                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16480                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16481                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16482                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16483                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16484                 }\r
16485                 *MESH_NUMTVERTEX        10\r
16486                 *MESH_TVERTLIST {\r
16487                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
16488                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
16489                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
16490                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
16491                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
16492                         *MESH_TVERT     5       0.125000        0.687500        1.000000\r
16493                         *MESH_TVERT     6       0.125000        0.375000        1.000000\r
16494                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
16495                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
16496                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
16497                 }\r
16498                 *MESH_NUMTVFACES        8\r
16499                 *MESH_TFACELIST {\r
16500                         *MESH_TFACE     0       1       4       3\r
16501                         *MESH_TFACE     1       1       6       4\r
16502                         *MESH_TFACE     2       0       1       3\r
16503                         *MESH_TFACE     3       0       2       1\r
16504                         *MESH_TFACE     4       4       6       5\r
16505                         *MESH_TFACE     5       4       5       7\r
16506                         *MESH_TFACE     6       5       8       7\r
16507                         *MESH_TFACE     7       5       9       8\r
16508                 }\r
16509         }\r
16510         *PROP_MOTIONBLUR        0\r
16511         *PROP_CASTSHADOW        1\r
16512         *PROP_RECVSHADOW        1\r
16513         *MATERIAL_REF   14\r
16514 }\r
16515 *GEOMOBJECT     {\r
16516         *NODE_NAME      "mat14model0surf385"\r
16517         *NODE_TM        {\r
16518                 *NODE_NAME      "mat14model0surf385"\r
16519                 *INHERIT_POS    0       0       0\r
16520                 *INHERIT_ROT    0       0       0\r
16521                 *INHERIT_SCL    0       0       0\r
16522                 *TM_ROW0        1.0     0       0\r
16523                 *TM_ROW1        0       1.0     0\r
16524                 *TM_ROW2        0       0       1.0\r
16525                 *TM_ROW3        0       0       0\r
16526                 *TM_POS 0.000000        0.000000        0.000000\r
16527         }\r
16528         *MESH   {\r
16529                 *TIMEVALUE      0\r
16530                 *MESH_NUMVERTEX 6\r
16531                 *MESH_NUMFACES  4\r
16532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16533                 *MESH_VERTEX_LIST       {\r
16534                         *MESH_VERTEX    0       -192.000000     656.000000      320.000000\r
16535                         *MESH_VERTEX    1       -197.000000     672.000000      355.000000\r
16536                         *MESH_VERTEX    2       -197.000000     656.000000      355.000000\r
16537                         *MESH_VERTEX    3       -192.000000     672.000000      320.000000\r
16538                         *MESH_VERTEX    4       -212.000000     656.000000      380.000000\r
16539                         *MESH_VERTEX    5       -212.000000     672.000000      380.000000\r
16540                 }\r
16541                 *MESH_NORMALS   {\r
16542                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16543                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16544                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16545                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16546                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16547                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
16548                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
16549                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16550                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
16551                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
16552                 }\r
16553                 *MESH_FACE_LIST {\r
16554                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16555                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16556                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16557                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16558                 }\r
16559                 *MESH_NUMTVERTEX        6\r
16560                 *MESH_TVERTLIST {\r
16561                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
16562                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
16563                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
16564                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
16565                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
16566                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
16567                 }\r
16568                 *MESH_NUMTVFACES        4\r
16569                 *MESH_TFACELIST {\r
16570                         *MESH_TFACE     0       0       2       1\r
16571                         *MESH_TFACE     1       0       1       3\r
16572                         *MESH_TFACE     2       1       2       4\r
16573                         *MESH_TFACE     3       1       4       5\r
16574                 }\r
16575         }\r
16576         *PROP_MOTIONBLUR        0\r
16577         *PROP_CASTSHADOW        1\r
16578         *PROP_RECVSHADOW        1\r
16579         *MATERIAL_REF   14\r
16580 }\r
16581 *GEOMOBJECT     {\r
16582         *NODE_NAME      "mat14model0surf386"\r
16583         *NODE_TM        {\r
16584                 *NODE_NAME      "mat14model0surf386"\r
16585                 *INHERIT_POS    0       0       0\r
16586                 *INHERIT_ROT    0       0       0\r
16587                 *INHERIT_SCL    0       0       0\r
16588                 *TM_ROW0        1.0     0       0\r
16589                 *TM_ROW1        0       1.0     0\r
16590                 *TM_ROW2        0       0       1.0\r
16591                 *TM_ROW3        0       0       0\r
16592                 *TM_POS 0.000000        0.000000        0.000000\r
16593         }\r
16594         *MESH   {\r
16595                 *TIMEVALUE      0\r
16596                 *MESH_NUMVERTEX 6\r
16597                 *MESH_NUMFACES  4\r
16598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16599                 *MESH_VERTEX_LIST       {\r
16600                         *MESH_VERTEX    0       -192.000000     448.000000      320.000000\r
16601                         *MESH_VERTEX    1       -192.000000     464.000000      320.000000\r
16602                         *MESH_VERTEX    2       -197.000000     464.000000      355.000000\r
16603                         *MESH_VERTEX    3       -197.000000     448.000000      355.000000\r
16604                         *MESH_VERTEX    4       -212.000000     448.000000      380.000000\r
16605                         *MESH_VERTEX    5       -212.000000     464.000000      380.000000\r
16606                 }\r
16607                 *MESH_NORMALS   {\r
16608                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16609                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16610                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16611                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16612                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16613                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16614                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
16615                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
16616                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
16617                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
16618                 }\r
16619                 *MESH_FACE_LIST {\r
16620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16621                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16622                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16623                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16624                 }\r
16625                 *MESH_NUMTVERTEX        6\r
16626                 *MESH_TVERTLIST {\r
16627                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
16628                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
16629                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
16630                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
16631                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
16632                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
16633                 }\r
16634                 *MESH_NUMTVFACES        4\r
16635                 *MESH_TFACELIST {\r
16636                         *MESH_TFACE     0       0       2       1\r
16637                         *MESH_TFACE     1       0       3       2\r
16638                         *MESH_TFACE     2       2       3       4\r
16639                         *MESH_TFACE     3       2       4       5\r
16640                 }\r
16641         }\r
16642         *PROP_MOTIONBLUR        0\r
16643         *PROP_CASTSHADOW        1\r
16644         *PROP_RECVSHADOW        1\r
16645         *MATERIAL_REF   14\r
16646 }\r
16647 *GEOMOBJECT     {\r
16648         *NODE_NAME      "mat14model0surf387"\r
16649         *NODE_TM        {\r
16650                 *NODE_NAME      "mat14model0surf387"\r
16651                 *INHERIT_POS    0       0       0\r
16652                 *INHERIT_ROT    0       0       0\r
16653                 *INHERIT_SCL    0       0       0\r
16654                 *TM_ROW0        1.0     0       0\r
16655                 *TM_ROW1        0       1.0     0\r
16656                 *TM_ROW2        0       0       1.0\r
16657                 *TM_ROW3        0       0       0\r
16658                 *TM_POS 0.000000        0.000000        0.000000\r
16659         }\r
16660         *MESH   {\r
16661                 *TIMEVALUE      0\r
16662                 *MESH_NUMVERTEX 6\r
16663                 *MESH_NUMFACES  4\r
16664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16665                 *MESH_VERTEX_LIST       {\r
16666                         *MESH_VERTEX    0       -212.000000     656.000000      380.000000\r
16667                         *MESH_VERTEX    1       -212.000000     672.000000      380.000000\r
16668                         *MESH_VERTEX    2       -237.000000     672.000000      395.000000\r
16669                         *MESH_VERTEX    3       -237.000000     656.000000      395.000000\r
16670                         *MESH_VERTEX    4       -272.000000     656.000000      400.000000\r
16671                         *MESH_VERTEX    5       -272.000000     672.000000      400.000000\r
16672                 }\r
16673                 *MESH_NORMALS   {\r
16674                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16675                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16676                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16677                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16678                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
16679                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
16680                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
16681                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
16682                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16683                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16684                 }\r
16685                 *MESH_FACE_LIST {\r
16686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16687                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16688                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16689                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16690                 }\r
16691                 *MESH_NUMTVERTEX        6\r
16692                 *MESH_TVERTLIST {\r
16693                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
16694                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
16695                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
16696                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
16697                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
16698                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
16699                 }\r
16700                 *MESH_NUMTVFACES        4\r
16701                 *MESH_TFACELIST {\r
16702                         *MESH_TFACE     0       0       2       1\r
16703                         *MESH_TFACE     1       0       3       2\r
16704                         *MESH_TFACE     2       2       3       4\r
16705                         *MESH_TFACE     3       2       4       5\r
16706                 }\r
16707         }\r
16708         *PROP_MOTIONBLUR        0\r
16709         *PROP_CASTSHADOW        1\r
16710         *PROP_RECVSHADOW        1\r
16711         *MATERIAL_REF   14\r
16712 }\r
16713 *GEOMOBJECT     {\r
16714         *NODE_NAME      "mat14model0surf388"\r
16715         *NODE_TM        {\r
16716                 *NODE_NAME      "mat14model0surf388"\r
16717                 *INHERIT_POS    0       0       0\r
16718                 *INHERIT_ROT    0       0       0\r
16719                 *INHERIT_SCL    0       0       0\r
16720                 *TM_ROW0        1.0     0       0\r
16721                 *TM_ROW1        0       1.0     0\r
16722                 *TM_ROW2        0       0       1.0\r
16723                 *TM_ROW3        0       0       0\r
16724                 *TM_POS 0.000000        0.000000        0.000000\r
16725         }\r
16726         *MESH   {\r
16727                 *TIMEVALUE      0\r
16728                 *MESH_NUMVERTEX 6\r
16729                 *MESH_NUMFACES  4\r
16730                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16731                 *MESH_VERTEX_LIST       {\r
16732                         *MESH_VERTEX    0       -212.000000     448.000000      380.000000\r
16733                         *MESH_VERTEX    1       -237.000000     464.000000      395.000000\r
16734                         *MESH_VERTEX    2       -237.000000     448.000000      395.000000\r
16735                         *MESH_VERTEX    3       -212.000000     464.000000      380.000000\r
16736                         *MESH_VERTEX    4       -272.000000     448.000000      400.000000\r
16737                         *MESH_VERTEX    5       -272.000000     464.000000      400.000000\r
16738                 }\r
16739                 *MESH_NORMALS   {\r
16740                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16741                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16742                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16743                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16744                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
16745                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
16746                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
16747                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
16748                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16749                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16750                 }\r
16751                 *MESH_FACE_LIST {\r
16752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16753                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16754                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16755                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16756                 }\r
16757                 *MESH_NUMTVERTEX        6\r
16758                 *MESH_TVERTLIST {\r
16759                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
16760                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
16761                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
16762                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
16763                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
16764                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
16765                 }\r
16766                 *MESH_NUMTVFACES        4\r
16767                 *MESH_TFACELIST {\r
16768                         *MESH_TFACE     0       0       2       1\r
16769                         *MESH_TFACE     1       0       1       3\r
16770                         *MESH_TFACE     2       1       2       4\r
16771                         *MESH_TFACE     3       1       4       5\r
16772                 }\r
16773         }\r
16774         *PROP_MOTIONBLUR        0\r
16775         *PROP_CASTSHADOW        1\r
16776         *PROP_RECVSHADOW        1\r
16777         *MATERIAL_REF   14\r
16778 }\r
16779 *GEOMOBJECT     {\r
16780         *NODE_NAME      "mat14model0surf389"\r
16781         *NODE_TM        {\r
16782                 *NODE_NAME      "mat14model0surf389"\r
16783                 *INHERIT_POS    0       0       0\r
16784                 *INHERIT_ROT    0       0       0\r
16785                 *INHERIT_SCL    0       0       0\r
16786                 *TM_ROW0        1.0     0       0\r
16787                 *TM_ROW1        0       1.0     0\r
16788                 *TM_ROW2        0       0       1.0\r
16789                 *TM_ROW3        0       0       0\r
16790                 *TM_POS 0.000000        0.000000        0.000000\r
16791         }\r
16792         *MESH   {\r
16793                 *TIMEVALUE      0\r
16794                 *MESH_NUMVERTEX 18\r
16795                 *MESH_NUMFACES  16\r
16796                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16797                 *MESH_VERTEX_LIST       {\r
16798                         *MESH_VERTEX    0       -272.000000     384.000000      88.000000\r
16799                         *MESH_VERTEX    1       -257.000000     369.000000      88.000000\r
16800                         *MESH_VERTEX    2       -256.000000     384.000000      88.000000\r
16801                         *MESH_VERTEX    3       -272.750000     372.750000      88.000000\r
16802                         *MESH_VERTEX    4       -275.000000     363.000000      88.000000\r
16803                         *MESH_VERTEX    5       -260.000000     356.000000      88.000000\r
16804                         *MESH_VERTEX    6       -265.000000     345.000000      88.000000\r
16805                         *MESH_VERTEX    7       -278.750000     354.750000      88.000000\r
16806                         *MESH_VERTEX    8       -284.000000     348.000000      88.000000\r
16807                         *MESH_VERTEX    9       -272.000000     336.000000      88.000000\r
16808                         *MESH_VERTEX    10      -281.000000     329.000000      88.000000\r
16809                         *MESH_VERTEX    11      -290.750000     342.750000      88.000000\r
16810                         *MESH_VERTEX    12      -299.000000     339.000000      88.000000\r
16811                         *MESH_VERTEX    13      -292.000000     324.000000      88.000000\r
16812                         *MESH_VERTEX    14      -305.000000     321.000000      88.000000\r
16813                         *MESH_VERTEX    15      -308.750000     336.750000      88.000000\r
16814                         *MESH_VERTEX    16      -320.000000     336.000000      88.000000\r
16815                         *MESH_VERTEX    17      -320.000000     320.000000      88.000000\r
16816                 }\r
16817                 *MESH_NORMALS   {\r
16818                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16819                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16820                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16821                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16822                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16823                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16824                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16825                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16826                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16827                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16828                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16829                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16830                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16831                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16832                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16833                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16834                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
16835                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
16836                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
16837                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
16838                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16839                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16840                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
16841                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
16842                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
16843                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
16844                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
16845                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
16846                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
16847                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
16848                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
16849                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
16850                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
16851                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
16852                 }\r
16853                 *MESH_FACE_LIST {\r
16854                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16855                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16856                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16857                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16858                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16859                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16860                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16861                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16862                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16863                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16864                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16865                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16866                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16867                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16868                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16869                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16870                 }\r
16871                 *MESH_NUMTVERTEX        18\r
16872                 *MESH_TVERTLIST {\r
16873                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
16874                         *MESH_TVERT     1       0.125000        0.343750        1.000000\r
16875                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
16876                         *MESH_TVERT     3       0.000000        0.343750        1.000000\r
16877                         *MESH_TVERT     4       0.000000        0.437500        1.000000\r
16878                         *MESH_TVERT     5       0.125000        0.437500        1.000000\r
16879                         *MESH_TVERT     6       0.125000        0.531250        1.000000\r
16880                         *MESH_TVERT     7       0.000000        0.531250        1.000000\r
16881                         *MESH_TVERT     8       0.000000        0.625000        1.000000\r
16882                         *MESH_TVERT     9       0.125000        0.625000        1.000000\r
16883                         *MESH_TVERT     10      0.125000        0.718750        1.000000\r
16884                         *MESH_TVERT     11      0.000000        0.718750        1.000000\r
16885                         *MESH_TVERT     12      0.000000        0.812500        1.000000\r
16886                         *MESH_TVERT     13      0.125000        0.812500        1.000000\r
16887                         *MESH_TVERT     14      0.125000        0.906250        1.000000\r
16888                         *MESH_TVERT     15      0.000000        0.906250        1.000000\r
16889                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
16890                         *MESH_TVERT     17      0.125000        1.000000        1.000000\r
16891                 }\r
16892                 *MESH_NUMTVFACES        16\r
16893                 *MESH_TFACELIST {\r
16894                         *MESH_TFACE     0       1       4       3\r
16895                         *MESH_TFACE     1       1       5       4\r
16896                         *MESH_TFACE     2       0       1       3\r
16897                         *MESH_TFACE     3       0       2       1\r
16898                         *MESH_TFACE     4       4       5       6\r
16899                         *MESH_TFACE     5       4       6       7\r
16900                         *MESH_TFACE     6       6       8       7\r
16901                         *MESH_TFACE     7       6       9       8\r
16902                         *MESH_TFACE     8       8       9       10\r
16903                         *MESH_TFACE     9       8       10      11\r
16904                         *MESH_TFACE     10      10      12      11\r
16905                         *MESH_TFACE     11      10      13      12\r
16906                         *MESH_TFACE     12      12      13      14\r
16907                         *MESH_TFACE     13      12      14      15\r
16908                         *MESH_TFACE     14      14      16      15\r
16909                         *MESH_TFACE     15      14      17      16\r
16910                 }\r
16911         }\r
16912         *PROP_MOTIONBLUR        0\r
16913         *PROP_CASTSHADOW        1\r
16914         *PROP_RECVSHADOW        1\r
16915         *MATERIAL_REF   14\r
16916 }\r
16917 *GEOMOBJECT     {\r
16918         *NODE_NAME      "mat14model0surf390"\r
16919         *NODE_TM        {\r
16920                 *NODE_NAME      "mat14model0surf390"\r
16921                 *INHERIT_POS    0       0       0\r
16922                 *INHERIT_ROT    0       0       0\r
16923                 *INHERIT_SCL    0       0       0\r
16924                 *TM_ROW0        1.0     0       0\r
16925                 *TM_ROW1        0       1.0     0\r
16926                 *TM_ROW2        0       0       1.0\r
16927                 *TM_ROW3        0       0       0\r
16928                 *TM_POS 0.000000        0.000000        0.000000\r
16929         }\r
16930         *MESH   {\r
16931                 *TIMEVALUE      0\r
16932                 *MESH_NUMVERTEX 10\r
16933                 *MESH_NUMFACES  8\r
16934                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16935                 *MESH_VERTEX_LIST       {\r
16936                         *MESH_VERTEX    0       -272.000000     384.000000      -64.000000\r
16937                         *MESH_VERTEX    1       -256.000000     384.000000      -64.000000\r
16938                         *MESH_VERTEX    2       -260.000000     356.000000      -64.000000\r
16939                         *MESH_VERTEX    3       -275.000000     363.000000      -64.000000\r
16940                         *MESH_VERTEX    4       -284.000000     348.000000      -64.000000\r
16941                         *MESH_VERTEX    5       -272.000000     336.000000      -64.000000\r
16942                         *MESH_VERTEX    6       -292.000000     324.000000      -64.000000\r
16943                         *MESH_VERTEX    7       -299.000000     339.000000      -64.000000\r
16944                         *MESH_VERTEX    8       -320.000000     336.000000      -64.000000\r
16945                         *MESH_VERTEX    9       -320.000000     320.000000      -64.000000\r
16946                 }\r
16947                 *MESH_NORMALS   {\r
16948                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16949                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16950                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16951                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16952                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16953                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16954                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16955                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16956                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
16957                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
16958                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
16959                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
16960                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
16961                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
16962                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
16963                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
16964                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
16965                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
16966                 }\r
16967                 *MESH_FACE_LIST {\r
16968                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16969                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16970                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16971                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16972                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16973                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16974                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16975                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16976                 }\r
16977                 *MESH_NUMTVERTEX        10\r
16978                 *MESH_TVERTLIST {\r
16979                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16980                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16981                         *MESH_TVERT     2       0.125000        0.812500        1.000000\r
16982                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
16983                         *MESH_TVERT     4       0.000000        0.625000        1.000000\r
16984                         *MESH_TVERT     5       0.125000        0.625000        1.000000\r
16985                         *MESH_TVERT     6       0.125000        0.437500        1.000000\r
16986                         *MESH_TVERT     7       0.000000        0.437500        1.000000\r
16987                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
16988                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
16989                 }\r
16990                 *MESH_NUMTVFACES        8\r
16991                 *MESH_TFACELIST {\r
16992                         *MESH_TFACE     0       2       3       4\r
16993                         *MESH_TFACE     1       2       4       5\r
16994                         *MESH_TFACE     2       0       3       2\r
16995                         *MESH_TFACE     3       0       2       1\r
16996                         *MESH_TFACE     4       4       6       5\r
16997                         *MESH_TFACE     5       4       7       6\r
16998                         *MESH_TFACE     6       6       7       8\r
16999                         *MESH_TFACE     7       6       8       9\r
17000                 }\r
17001         }\r
17002         *PROP_MOTIONBLUR        0\r
17003         *PROP_CASTSHADOW        1\r
17004         *PROP_RECVSHADOW        1\r
17005         *MATERIAL_REF   14\r
17006 }\r
17007 *GEOMOBJECT     {\r
17008         *NODE_NAME      "mat14model0surf391"\r
17009         *NODE_TM        {\r
17010                 *NODE_NAME      "mat14model0surf391"\r
17011                 *INHERIT_POS    0       0       0\r
17012                 *INHERIT_ROT    0       0       0\r
17013                 *INHERIT_SCL    0       0       0\r
17014                 *TM_ROW0        1.0     0       0\r
17015                 *TM_ROW1        0       1.0     0\r
17016                 *TM_ROW2        0       0       1.0\r
17017                 *TM_ROW3        0       0       0\r
17018                 *TM_POS 0.000000        0.000000        0.000000\r
17019         }\r
17020         *MESH   {\r
17021                 *TIMEVALUE      0\r
17022                 *MESH_NUMVERTEX 6\r
17023                 *MESH_NUMFACES  4\r
17024                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17025                 *MESH_VERTEX_LIST       {\r
17026                         *MESH_VERTEX    0       -339.000000     656.000000      395.000000\r
17027                         *MESH_VERTEX    1       -304.000000     672.000000      400.000000\r
17028                         *MESH_VERTEX    2       -339.000000     672.000000      395.000000\r
17029                         *MESH_VERTEX    3       -304.000000     656.000000      400.000000\r
17030                         *MESH_VERTEX    4       -364.000000     672.000000      380.000000\r
17031                         *MESH_VERTEX    5       -364.000000     656.000000      380.000000\r
17032                 }\r
17033                 *MESH_NORMALS   {\r
17034                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17035                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17036                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17037                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17038                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
17039                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
17040                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
17041                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
17042                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
17043                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
17044                 }\r
17045                 *MESH_FACE_LIST {\r
17046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17047                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17048                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17049                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17050                 }\r
17051                 *MESH_NUMTVERTEX        6\r
17052                 *MESH_TVERTLIST {\r
17053                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
17054                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
17055                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
17056                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
17057                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
17058                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
17059                 }\r
17060                 *MESH_NUMTVFACES        4\r
17061                 *MESH_TFACELIST {\r
17062                         *MESH_TFACE     0       0       2       1\r
17063                         *MESH_TFACE     1       0       1       3\r
17064                         *MESH_TFACE     2       4       2       0\r
17065                         *MESH_TFACE     3       4       0       5\r
17066                 }\r
17067         }\r
17068         *PROP_MOTIONBLUR        0\r
17069         *PROP_CASTSHADOW        1\r
17070         *PROP_RECVSHADOW        1\r
17071         *MATERIAL_REF   14\r
17072 }\r
17073 *GEOMOBJECT     {\r
17074         *NODE_NAME      "mat14model0surf392"\r
17075         *NODE_TM        {\r
17076                 *NODE_NAME      "mat14model0surf392"\r
17077                 *INHERIT_POS    0       0       0\r
17078                 *INHERIT_ROT    0       0       0\r
17079                 *INHERIT_SCL    0       0       0\r
17080                 *TM_ROW0        1.0     0       0\r
17081                 *TM_ROW1        0       1.0     0\r
17082                 *TM_ROW2        0       0       1.0\r
17083                 *TM_ROW3        0       0       0\r
17084                 *TM_POS 0.000000        0.000000        0.000000\r
17085         }\r
17086         *MESH   {\r
17087                 *TIMEVALUE      0\r
17088                 *MESH_NUMVERTEX 6\r
17089                 *MESH_NUMFACES  4\r
17090                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17091                 *MESH_VERTEX_LIST       {\r
17092                         *MESH_VERTEX    0       -339.000000     448.000000      395.000000\r
17093                         *MESH_VERTEX    1       -304.000000     464.000000      400.000000\r
17094                         *MESH_VERTEX    2       -339.000000     464.000000      395.000000\r
17095                         *MESH_VERTEX    3       -304.000000     448.000000      400.000000\r
17096                         *MESH_VERTEX    4       -364.000000     464.000000      380.000000\r
17097                         *MESH_VERTEX    5       -364.000000     448.000000      380.000000\r
17098                 }\r
17099                 *MESH_NORMALS   {\r
17100                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17101                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17102                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17103                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17104                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
17105                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
17106                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
17107                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
17108                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
17109                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
17110                 }\r
17111                 *MESH_FACE_LIST {\r
17112                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17113                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17114                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17115                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17116                 }\r
17117                 *MESH_NUMTVERTEX        6\r
17118                 *MESH_TVERTLIST {\r
17119                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
17120                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
17121                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
17122                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
17123                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
17124                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
17125                 }\r
17126                 *MESH_NUMTVFACES        4\r
17127                 *MESH_TFACELIST {\r
17128                         *MESH_TFACE     0       0       2       1\r
17129                         *MESH_TFACE     1       0       1       3\r
17130                         *MESH_TFACE     2       4       2       0\r
17131                         *MESH_TFACE     3       4       0       5\r
17132                 }\r
17133         }\r
17134         *PROP_MOTIONBLUR        0\r
17135         *PROP_CASTSHADOW        1\r
17136         *PROP_RECVSHADOW        1\r
17137         *MATERIAL_REF   14\r
17138 }\r
17139 *GEOMOBJECT     {\r
17140         *NODE_NAME      "mat14model0surf393"\r
17141         *NODE_TM        {\r
17142                 *NODE_NAME      "mat14model0surf393"\r
17143                 *INHERIT_POS    0       0       0\r
17144                 *INHERIT_ROT    0       0       0\r
17145                 *INHERIT_SCL    0       0       0\r
17146                 *TM_ROW0        1.0     0       0\r
17147                 *TM_ROW1        0       1.0     0\r
17148                 *TM_ROW2        0       0       1.0\r
17149                 *TM_ROW3        0       0       0\r
17150                 *TM_POS 0.000000        0.000000        0.000000\r
17151         }\r
17152         *MESH   {\r
17153                 *TIMEVALUE      0\r
17154                 *MESH_NUMVERTEX 10\r
17155                 *MESH_NUMFACES  8\r
17156                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17157                 *MESH_VERTEX_LIST       {\r
17158                         *MESH_VERTEX    0       -304.000000     672.000000      400.000000\r
17159                         *MESH_VERTEX    1       -304.000000     672.000000      416.000000\r
17160                         *MESH_VERTEX    2       -346.000000     672.000000      410.000000\r
17161                         *MESH_VERTEX    3       -339.000000     672.000000      395.000000\r
17162                         *MESH_VERTEX    4       -364.000000     672.000000      380.000000\r
17163                         *MESH_VERTEX    5       -376.000000     672.000000      392.000000\r
17164                         *MESH_VERTEX    6       -394.000000     672.000000      362.000000\r
17165                         *MESH_VERTEX    7       -379.000000     672.000000      355.000000\r
17166                         *MESH_VERTEX    8       -384.000000     672.000000      320.000000\r
17167                         *MESH_VERTEX    9       -400.000000     672.000000      320.000000\r
17168                 }\r
17169                 *MESH_NORMALS   {\r
17170                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17171                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17172                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17173                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17174                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17175                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17176                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17177                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17178                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17179                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17180                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17181                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17182                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
17183                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
17184                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
17185                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
17186                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
17187                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
17188                 }\r
17189                 *MESH_FACE_LIST {\r
17190                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17191                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17192                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17193                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17195                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17196                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17197                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17198                 }\r
17199                 *MESH_NUMTVERTEX        10\r
17200                 *MESH_TVERTLIST {\r
17201                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
17202                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
17203                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
17204                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
17205                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
17206                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
17207                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
17208                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
17209                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
17210                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
17211                 }\r
17212                 *MESH_NUMTVFACES        8\r
17213                 *MESH_TFACELIST {\r
17214                         *MESH_TFACE     0       2       3       4\r
17215                         *MESH_TFACE     1       2       4       5\r
17216                         *MESH_TFACE     2       0       3       2\r
17217                         *MESH_TFACE     3       0       2       1\r
17218                         *MESH_TFACE     4       4       6       5\r
17219                         *MESH_TFACE     5       4       7       6\r
17220                         *MESH_TFACE     6       6       7       8\r
17221                         *MESH_TFACE     7       6       8       9\r
17222                 }\r
17223         }\r
17224         *PROP_MOTIONBLUR        0\r
17225         *PROP_CASTSHADOW        1\r
17226         *PROP_RECVSHADOW        1\r
17227         *MATERIAL_REF   14\r
17228 }\r
17229 *GEOMOBJECT     {\r
17230         *NODE_NAME      "mat14model0surf394"\r
17231         *NODE_TM        {\r
17232                 *NODE_NAME      "mat14model0surf394"\r
17233                 *INHERIT_POS    0       0       0\r
17234                 *INHERIT_ROT    0       0       0\r
17235                 *INHERIT_SCL    0       0       0\r
17236                 *TM_ROW0        1.0     0       0\r
17237                 *TM_ROW1        0       1.0     0\r
17238                 *TM_ROW2        0       0       1.0\r
17239                 *TM_ROW3        0       0       0\r
17240                 *TM_POS 0.000000        0.000000        0.000000\r
17241         }\r
17242         *MESH   {\r
17243                 *TIMEVALUE      0\r
17244                 *MESH_NUMVERTEX 10\r
17245                 *MESH_NUMFACES  8\r
17246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17247                 *MESH_VERTEX_LIST       {\r
17248                         *MESH_VERTEX    0       -304.000000     448.000000      400.000000\r
17249                         *MESH_VERTEX    1       -346.000000     448.000000      410.000000\r
17250                         *MESH_VERTEX    2       -304.000000     448.000000      416.000000\r
17251                         *MESH_VERTEX    3       -339.000000     448.000000      395.000000\r
17252                         *MESH_VERTEX    4       -364.000000     448.000000      380.000000\r
17253                         *MESH_VERTEX    5       -376.000000     448.000000      392.000000\r
17254                         *MESH_VERTEX    6       -394.000000     448.000000      362.000000\r
17255                         *MESH_VERTEX    7       -379.000000     448.000000      355.000000\r
17256                         *MESH_VERTEX    8       -384.000000     448.000000      320.000000\r
17257                         *MESH_VERTEX    9       -400.000000     448.000000      320.000000\r
17258                 }\r
17259                 *MESH_NORMALS   {\r
17260                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17261                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17262                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17263                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17264                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17265                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17266                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17267                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17268                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17269                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17270                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17271                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17272                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
17273                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
17274                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
17275                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
17276                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
17277                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
17278                 }\r
17279                 *MESH_FACE_LIST {\r
17280                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17281                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17282                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17283                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17284                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17285                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17286                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17287                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17288                 }\r
17289                 *MESH_NUMTVERTEX        10\r
17290                 *MESH_TVERTLIST {\r
17291                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
17292                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
17293                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
17294                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
17295                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
17296                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
17297                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
17298                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
17299                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
17300                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
17301                 }\r
17302                 *MESH_NUMTVFACES        8\r
17303                 *MESH_TFACELIST {\r
17304                         *MESH_TFACE     0       1       4       3\r
17305                         *MESH_TFACE     1       1       5       4\r
17306                         *MESH_TFACE     2       0       1       3\r
17307                         *MESH_TFACE     3       0       2       1\r
17308                         *MESH_TFACE     4       4       5       6\r
17309                         *MESH_TFACE     5       4       6       7\r
17310                         *MESH_TFACE     6       6       8       7\r
17311                         *MESH_TFACE     7       6       9       8\r
17312                 }\r
17313         }\r
17314         *PROP_MOTIONBLUR        0\r
17315         *PROP_CASTSHADOW        1\r
17316         *PROP_RECVSHADOW        1\r
17317         *MATERIAL_REF   14\r
17318 }\r
17319 *GEOMOBJECT     {\r
17320         *NODE_NAME      "mat14model0surf395"\r
17321         *NODE_TM        {\r
17322                 *NODE_NAME      "mat14model0surf395"\r
17323                 *INHERIT_POS    0       0       0\r
17324                 *INHERIT_ROT    0       0       0\r
17325                 *INHERIT_SCL    0       0       0\r
17326                 *TM_ROW0        1.0     0       0\r
17327                 *TM_ROW1        0       1.0     0\r
17328                 *TM_ROW2        0       0       1.0\r
17329                 *TM_ROW3        0       0       0\r
17330                 *TM_POS 0.000000        0.000000        0.000000\r
17331         }\r
17332         *MESH   {\r
17333                 *TIMEVALUE      0\r
17334                 *MESH_NUMVERTEX 6\r
17335                 *MESH_NUMFACES  4\r
17336                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17337                 *MESH_VERTEX_LIST       {\r
17338                         *MESH_VERTEX    0       -379.000000     656.000000      355.000000\r
17339                         *MESH_VERTEX    1       -364.000000     656.000000      380.000000\r
17340                         *MESH_VERTEX    2       -364.000000     672.000000      380.000000\r
17341                         *MESH_VERTEX    3       -379.000000     672.000000      355.000000\r
17342                         *MESH_VERTEX    4       -384.000000     672.000000      320.000000\r
17343                         *MESH_VERTEX    5       -384.000000     656.000000      320.000000\r
17344                 }\r
17345                 *MESH_NORMALS   {\r
17346                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17347                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17348                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17349                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17350                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
17351                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
17352                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
17353                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
17354                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
17355                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
17356                 }\r
17357                 *MESH_FACE_LIST {\r
17358                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17359                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17360                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17361                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17362                 }\r
17363                 *MESH_NUMTVERTEX        6\r
17364                 *MESH_TVERTLIST {\r
17365                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
17366                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
17367                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
17368                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
17369                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
17370                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
17371                 }\r
17372                 *MESH_NUMTVFACES        4\r
17373                 *MESH_TFACELIST {\r
17374                         *MESH_TFACE     0       0       2       1\r
17375                         *MESH_TFACE     1       0       3       2\r
17376                         *MESH_TFACE     2       4       3       0\r
17377                         *MESH_TFACE     3       4       0       5\r
17378                 }\r
17379         }\r
17380         *PROP_MOTIONBLUR        0\r
17381         *PROP_CASTSHADOW        1\r
17382         *PROP_RECVSHADOW        1\r
17383         *MATERIAL_REF   14\r
17384 }\r
17385 *GEOMOBJECT     {\r
17386         *NODE_NAME      "mat14model0surf396"\r
17387         *NODE_TM        {\r
17388                 *NODE_NAME      "mat14model0surf396"\r
17389                 *INHERIT_POS    0       0       0\r
17390                 *INHERIT_ROT    0       0       0\r
17391                 *INHERIT_SCL    0       0       0\r
17392                 *TM_ROW0        1.0     0       0\r
17393                 *TM_ROW1        0       1.0     0\r
17394                 *TM_ROW2        0       0       1.0\r
17395                 *TM_ROW3        0       0       0\r
17396                 *TM_POS 0.000000        0.000000        0.000000\r
17397         }\r
17398         *MESH   {\r
17399                 *TIMEVALUE      0\r
17400                 *MESH_NUMVERTEX 6\r
17401                 *MESH_NUMFACES  4\r
17402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17403                 *MESH_VERTEX_LIST       {\r
17404                         *MESH_VERTEX    0       -379.000000     448.000000      355.000000\r
17405                         *MESH_VERTEX    1       -364.000000     464.000000      380.000000\r
17406                         *MESH_VERTEX    2       -379.000000     464.000000      355.000000\r
17407                         *MESH_VERTEX    3       -364.000000     448.000000      380.000000\r
17408                         *MESH_VERTEX    4       -384.000000     464.000000      320.000000\r
17409                         *MESH_VERTEX    5       -384.000000     448.000000      320.000000\r
17410                 }\r
17411                 *MESH_NORMALS   {\r
17412                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17413                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17414                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17415                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17416                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
17417                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
17418                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
17419                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
17420                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
17421                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
17422                 }\r
17423                 *MESH_FACE_LIST {\r
17424                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17425                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17426                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17427                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17428                 }\r
17429                 *MESH_NUMTVERTEX        6\r
17430                 *MESH_TVERTLIST {\r
17431                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
17432                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
17433                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
17434                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
17435                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
17436                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
17437                 }\r
17438                 *MESH_NUMTVFACES        4\r
17439                 *MESH_TFACELIST {\r
17440                         *MESH_TFACE     0       0       2       1\r
17441                         *MESH_TFACE     1       0       1       3\r
17442                         *MESH_TFACE     2       4       2       0\r
17443                         *MESH_TFACE     3       4       0       5\r
17444                 }\r
17445         }\r
17446         *PROP_MOTIONBLUR        0\r
17447         *PROP_CASTSHADOW        1\r
17448         *PROP_RECVSHADOW        1\r
17449         *MATERIAL_REF   14\r
17450 }\r
17451 *GEOMOBJECT     {\r
17452         *NODE_NAME      "mat15model0surf397"\r
17453         *NODE_TM        {\r
17454                 *NODE_NAME      "mat15model0surf397"\r
17455                 *INHERIT_POS    0       0       0\r
17456                 *INHERIT_ROT    0       0       0\r
17457                 *INHERIT_SCL    0       0       0\r
17458                 *TM_ROW0        1.0     0       0\r
17459                 *TM_ROW1        0       1.0     0\r
17460                 *TM_ROW2        0       0       1.0\r
17461                 *TM_ROW3        0       0       0\r
17462                 *TM_POS 0.000000        0.000000        0.000000\r
17463         }\r
17464         *MESH   {\r
17465                 *TIMEVALUE      0\r
17466                 *MESH_NUMVERTEX 10\r
17467                 *MESH_NUMFACES  8\r
17468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17469                 *MESH_VERTEX_LIST       {\r
17470                         *MESH_VERTEX    0       64.000000       384.000000      -80.000000\r
17471                         *MESH_VERTEX    1       34.000000       382.000000      -80.000000\r
17472                         *MESH_VERTEX    2       -64.000000      384.000000      -80.000000\r
17473                         *MESH_VERTEX    3       8.000000        376.000000      -80.000000\r
17474                         *MESH_VERTEX    4       -14.000000      366.000000      -80.000000\r
17475                         *MESH_VERTEX    5       -32.000000      352.000000      -80.000000\r
17476                         *MESH_VERTEX    6       -46.000000      334.000000      -80.000000\r
17477                         *MESH_VERTEX    7       -56.000000      312.000000      -80.000000\r
17478                         *MESH_VERTEX    8       -62.000000      286.000000      -80.000000\r
17479                         *MESH_VERTEX    9       -64.000000      256.000000      -80.000000\r
17480                 }\r
17481                 *MESH_NORMALS   {\r
17482                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17483                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17484                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17485                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17486                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17487                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17488                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17489                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17490                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
17491                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
17492                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
17493                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
17494                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
17495                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
17496                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
17497                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
17498                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
17499                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
17500                 }\r
17501                 *MESH_FACE_LIST {\r
17502                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17503                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17504                         *MESH_FACE      2       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17505                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17506                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17507                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17508                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17509                         *MESH_FACE      7       A:      2       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17510                 }\r
17511                 *MESH_NUMTVERTEX        10\r
17512                 *MESH_TVERTLIST {\r
17513                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
17514                         *MESH_TVERT     1       0.265625        0.984375        1.000000\r
17515                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
17516                         *MESH_TVERT     3       0.062500        0.937500        1.000000\r
17517                         *MESH_TVERT     4       -0.109375       0.859375        1.000000\r
17518                         *MESH_TVERT     5       -0.250000       0.750000        1.000000\r
17519                         *MESH_TVERT     6       -0.359375       0.609375        1.000000\r
17520                         *MESH_TVERT     7       -0.437500       0.437500        1.000000\r
17521                         *MESH_TVERT     8       -0.484375       0.234375        1.000000\r
17522                         *MESH_TVERT     9       -0.500000       0.000000        1.000000\r
17523                 }\r
17524                 *MESH_NUMTVFACES        8\r
17525                 *MESH_TFACELIST {\r
17526                         *MESH_TFACE     0       1       2       3\r
17527                         *MESH_TFACE     1       2       4       3\r
17528                         *MESH_TFACE     2       2       5       4\r
17529                         *MESH_TFACE     3       0       2       1\r
17530                         *MESH_TFACE     4       2       6       5\r
17531                         *MESH_TFACE     5       2       7       6\r
17532                         *MESH_TFACE     6       2       8       7\r
17533                         *MESH_TFACE     7       2       9       8\r
17534                 }\r
17535         }\r
17536         *PROP_MOTIONBLUR        0\r
17537         *PROP_CASTSHADOW        1\r
17538         *PROP_RECVSHADOW        1\r
17539         *MATERIAL_REF   15\r
17540 }\r
17541 *GEOMOBJECT     {\r
17542         *NODE_NAME      "mat15model0surf398"\r
17543         *NODE_TM        {\r
17544                 *NODE_NAME      "mat15model0surf398"\r
17545                 *INHERIT_POS    0       0       0\r
17546                 *INHERIT_ROT    0       0       0\r
17547                 *INHERIT_SCL    0       0       0\r
17548                 *TM_ROW0        1.0     0       0\r
17549                 *TM_ROW1        0       1.0     0\r
17550                 *TM_ROW2        0       0       1.0\r
17551                 *TM_ROW3        0       0       0\r
17552                 *TM_POS 0.000000        0.000000        0.000000\r
17553         }\r
17554         *MESH   {\r
17555                 *TIMEVALUE      0\r
17556                 *MESH_NUMVERTEX 10\r
17557                 *MESH_NUMFACES  8\r
17558                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17559                 *MESH_VERTEX_LIST       {\r
17560                         *MESH_VERTEX    0       -192.000000     256.000000      -80.000000\r
17561                         *MESH_VERTEX    1       -64.000000      256.000000      -80.000000\r
17562                         *MESH_VERTEX    2       -66.000000      226.000000      -80.000000\r
17563                         *MESH_VERTEX    3       -72.000000      200.000000      -80.000000\r
17564                         *MESH_VERTEX    4       -82.000000      178.000000      -80.000000\r
17565                         *MESH_VERTEX    5       -96.000000      160.000000      -80.000000\r
17566                         *MESH_VERTEX    6       -114.000000     146.000000      -80.000000\r
17567                         *MESH_VERTEX    7       -136.000000     136.000000      -80.000000\r
17568                         *MESH_VERTEX    8       -162.000000     130.000000      -80.000000\r
17569                         *MESH_VERTEX    9       -192.000000     128.000000      -80.000000\r
17570                 }\r
17571                 *MESH_NORMALS   {\r
17572                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17573                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17574                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17575                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17576                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17577                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17578                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17579                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17580                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
17581                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
17582                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
17583                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
17584                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
17585                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
17586                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
17587                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
17588                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
17589                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
17590                 }\r
17591                 *MESH_FACE_LIST {\r
17592                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17593                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17594                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17595                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17596                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17597                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17598                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17599                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17600                 }\r
17601                 *MESH_NUMTVERTEX        10\r
17602                 *MESH_TVERTLIST {\r
17603                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
17604                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
17605                         *MESH_TVERT     2       0.484375        0.765625        1.000000\r
17606                         *MESH_TVERT     3       0.437500        0.562500        1.000000\r
17607                         *MESH_TVERT     4       0.359375        0.390625        1.000000\r
17608                         *MESH_TVERT     5       0.250000        0.250000        1.000000\r
17609                         *MESH_TVERT     6       0.109375        0.140625        1.000000\r
17610                         *MESH_TVERT     7       -0.062500       0.062500        1.000000\r
17611                         *MESH_TVERT     8       -0.265625       0.015625        1.000000\r
17612                         *MESH_TVERT     9       -0.500000       0.000000        1.000000\r
17613                 }\r
17614                 *MESH_NUMTVFACES        8\r
17615                 *MESH_TFACELIST {\r
17616                         *MESH_TFACE     0       0       3       2\r
17617                         *MESH_TFACE     1       0       4       3\r
17618                         *MESH_TFACE     2       0       5       4\r
17619                         *MESH_TFACE     3       0       2       1\r
17620                         *MESH_TFACE     4       0       6       5\r
17621                         *MESH_TFACE     5       0       7       6\r
17622                         *MESH_TFACE     6       0       8       7\r
17623                         *MESH_TFACE     7       0       9       8\r
17624                 }\r
17625         }\r
17626         *PROP_MOTIONBLUR        0\r
17627         *PROP_CASTSHADOW        1\r
17628         *PROP_RECVSHADOW        1\r
17629         *MATERIAL_REF   15\r
17630 }\r
17631 *GEOMOBJECT     {\r
17632         *NODE_NAME      "mat15model0surf399"\r
17633         *NODE_TM        {\r
17634                 *NODE_NAME      "mat15model0surf399"\r
17635                 *INHERIT_POS    0       0       0\r
17636                 *INHERIT_ROT    0       0       0\r
17637                 *INHERIT_SCL    0       0       0\r
17638                 *TM_ROW0        1.0     0       0\r
17639                 *TM_ROW1        0       1.0     0\r
17640                 *TM_ROW2        0       0       1.0\r
17641                 *TM_ROW3        0       0       0\r
17642                 *TM_POS 0.000000        0.000000        0.000000\r
17643         }\r
17644         *MESH   {\r
17645                 *TIMEVALUE      0\r
17646                 *MESH_NUMVERTEX 6\r
17647                 *MESH_NUMFACES  4\r
17648                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17649                 *MESH_VERTEX_LIST       {\r
17650                         *MESH_VERTEX    0       -256.000000     384.000000      -80.000000\r
17651                         *MESH_VERTEX    1       -256.000000     320.000000      -80.000000\r
17652                         *MESH_VERTEX    2       -260.000000     356.000000      -80.000000\r
17653                         *MESH_VERTEX    3       -272.000000     336.000000      -80.000000\r
17654                         *MESH_VERTEX    4       -292.000000     324.000000      -80.000000\r
17655                         *MESH_VERTEX    5       -320.000000     320.000000      -80.000000\r
17656                 }\r
17657                 *MESH_NORMALS   {\r
17658                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17659                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17660                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17661                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17662                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
17663                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
17664                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
17665                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
17666                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
17667                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
17668                 }\r
17669                 *MESH_FACE_LIST {\r
17670                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17671                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17672                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17673                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17674                 }\r
17675                 *MESH_NUMTVERTEX        6\r
17676                 *MESH_TVERTLIST {\r
17677                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
17678                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
17679                         *MESH_TVERT     2       0.968750        0.781250        1.000000\r
17680                         *MESH_TVERT     3       0.875000        0.625000        1.000000\r
17681                         *MESH_TVERT     4       0.718750        0.531250        1.000000\r
17682                         *MESH_TVERT     5       0.500000        0.500000        1.000000\r
17683                 }\r
17684                 *MESH_NUMTVFACES        4\r
17685                 *MESH_TFACELIST {\r
17686                         *MESH_TFACE     0       0       2       1\r
17687                         *MESH_TFACE     1       3       1       2\r
17688                         *MESH_TFACE     2       3       4       1\r
17689                         *MESH_TFACE     3       5       1       4\r
17690                 }\r
17691         }\r
17692         *PROP_MOTIONBLUR        0\r
17693         *PROP_CASTSHADOW        1\r
17694         *PROP_RECVSHADOW        1\r
17695         *MATERIAL_REF   15\r
17696 }\r